root / HServer / 00.Server / 00.Program / node_modules / engine.io / README.md
이력 | 보기 | 이력해설 | 다운로드 (20.1 KB)
| 1 | 39 | HKM | |
|---|---|---|---|
| 2 | # Engine.IO: the realtime engine |
||
| 3 | |||
| 4 | [](http://travis-ci.org/socketio/engine.io) |
||
| 5 | [](http://badge.fury.io/js/engine.io) |
||
| 6 | |||
| 7 | `Engine.IO` is the implementation of transport-based |
||
| 8 | cross-browser/cross-device bi-directional communication layer for |
||
| 9 | [Socket.IO](http://github.com/socketio/socket.io). |
||
| 10 | |||
| 11 | ## How to use |
||
| 12 | |||
| 13 | ### Server |
||
| 14 | |||
| 15 | #### (A) Listening on a port |
||
| 16 | |||
| 17 | ```js |
||
| 18 | var engine = require('engine.io');
|
||
| 19 | var server = engine.listen(80); |
||
| 20 | |||
| 21 | server.on('connection', function(socket){
|
||
| 22 | socket.send('utf 8 string');
|
||
| 23 | socket.send(new Buffer([0, 1, 2, 3, 4, 5])); // binary data |
||
| 24 | }); |
||
| 25 | ``` |
||
| 26 | |||
| 27 | #### (B) Intercepting requests for a http.Server |
||
| 28 | |||
| 29 | ```js |
||
| 30 | var engine = require('engine.io');
|
||
| 31 | var http = require('http').createServer().listen(3000);
|
||
| 32 | var server = engine.attach(http); |
||
| 33 | |||
| 34 | server.on('connection', function (socket) {
|
||
| 35 | socket.on('message', function(data){ });
|
||
| 36 | socket.on('close', function(){ });
|
||
| 37 | }); |
||
| 38 | ``` |
||
| 39 | |||
| 40 | #### (C) Passing in requests |
||
| 41 | |||
| 42 | ```js |
||
| 43 | var engine = require('engine.io');
|
||
| 44 | var server = new engine.Server(); |
||
| 45 | |||
| 46 | server.on('connection', function(socket){
|
||
| 47 | socket.send('hi');
|
||
| 48 | }); |
||
| 49 | |||
| 50 | // … |
||
| 51 | httpServer.on('upgrade', function(req, socket, head){
|
||
| 52 | server.handleUpgrade(req, socket, head); |
||
| 53 | }); |
||
| 54 | httpServer.on('request', function(req, res){
|
||
| 55 | server.handleRequest(req, res); |
||
| 56 | }); |
||
| 57 | ``` |
||
| 58 | |||
| 59 | ### Client |
||
| 60 | |||
| 61 | ```html |
||
| 62 | <script src="/path/to/engine.io.js"></script> |
||
| 63 | <script> |
||
| 64 | var socket = new eio.Socket('ws://localhost/');
|
||
| 65 | socket.on('open', function(){
|
||
| 66 | socket.on('message', function(data){});
|
||
| 67 | socket.on('close', function(){});
|
||
| 68 | }); |
||
| 69 | </script> |
||
| 70 | ``` |
||
| 71 | |||
| 72 | For more information on the client refer to the |
||
| 73 | [engine-client](http://github.com/learnboost/engine.io-client) repository. |
||
| 74 | |||
| 75 | ## What features does it have? |
||
| 76 | |||
| 77 | - **Maximum reliability**. Connections are established even in the presence of: |
||
| 78 | - proxies and load balancers. |
||
| 79 | - personal firewall and antivirus software. |
||
| 80 | - for more information refer to **Goals** and **Architecture** sections |
||
| 81 | - **Minimal client size** aided by: |
||
| 82 | - lazy loading of flash transports. |
||
| 83 | - lack of redundant transports. |
||
| 84 | - **Scalable** |
||
| 85 | - load balancer friendly |
||
| 86 | - **Future proof** |
||
| 87 | - **100% Node.JS core style** |
||
| 88 | - No API sugar (left for higher level projects) |
||
| 89 | - Written in readable vanilla JavaScript |
||
| 90 | |||
| 91 | ## API |
||
| 92 | |||
| 93 | ### Server |
||
| 94 | |||
| 95 | <hr><br> |
||
| 96 | |||
| 97 | #### Top-level |
||
| 98 | |||
| 99 | These are exposed by `require('engine.io')`:
|
||
| 100 | |||
| 101 | ##### Events |
||
| 102 | |||
| 103 | - `flush` |
||
| 104 | - Called when a socket buffer is being flushed. |
||
| 105 | - **Arguments** |
||
| 106 | - `Socket`: socket being flushed |
||
| 107 | - `Array`: write buffer |
||
| 108 | - `drain` |
||
| 109 | - Called when a socket buffer is drained |
||
| 110 | - **Arguments** |
||
| 111 | - `Socket`: socket being flushed |
||
| 112 | |||
| 113 | ##### Properties |
||
| 114 | |||
| 115 | - `protocol` _(Number)_: protocol revision number |
||
| 116 | - `Server`: Server class constructor |
||
| 117 | - `Socket`: Socket class constructor |
||
| 118 | - `Transport` _(Function)_: transport constructor |
||
| 119 | - `transports` _(Object)_: map of available transports |
||
| 120 | |||
| 121 | ##### Methods |
||
| 122 | |||
| 123 | - `()` |
||
| 124 | - Returns a new `Server` instance. If the first argument is an `http.Server` then the |
||
| 125 | new `Server` instance will be attached to it. Otherwise, the arguments are passed |
||
| 126 | directly to the `Server` constructor. |
||
| 127 | - **Parameters** |
||
| 128 | - `http.Server`: optional, server to attach to. |
||
| 129 | - `Object`: optional, options object (see `Server#constructor` api docs below) |
||
| 130 | |||
| 131 | The following are identical ways to instantiate a server and then attach it. |
||
| 132 | ```js |
||
| 133 | var httpServer; // previously created with `http.createServer();` from node.js api. |
||
| 134 | |||
| 135 | // create a server first, and then attach |
||
| 136 | var eioServer = require('engine.io').Server();
|
||
| 137 | eioServer.attach(httpServer); |
||
| 138 | |||
| 139 | // or call the module as a function to get `Server` |
||
| 140 | var eioServer = require('engine.io')();
|
||
| 141 | eioServer.attach(httpServer); |
||
| 142 | |||
| 143 | // immediately attach |
||
| 144 | var eioServer = require('engine.io')(httpServer);
|
||
| 145 | ``` |
||
| 146 | |||
| 147 | - `listen` |
||
| 148 | - Creates an `http.Server` which listens on the given port and attaches WS |
||
| 149 | to it. It returns `501 Not Implemented` for regular http requests. |
||
| 150 | - **Parameters** |
||
| 151 | - `Number`: port to listen on. |
||
| 152 | - `Object`: optional, options object |
||
| 153 | - `Function`: callback for `listen`. |
||
| 154 | - **Options** |
||
| 155 | - All options from `Server.attach` method, documented below. |
||
| 156 | - **Additionally** See Server `constructor` below for options you can pass for creating the new Server |
||
| 157 | - **Returns** `Server` |
||
| 158 | - `attach` |
||
| 159 | - Captures `upgrade` requests for a `http.Server`. In other words, makes |
||
| 160 | a regular http.Server WebSocket-compatible. |
||
| 161 | - **Parameters** |
||
| 162 | - `http.Server`: server to attach to. |
||
| 163 | - `Object`: optional, options object |
||
| 164 | - **Options** |
||
| 165 | - All options from `Server.attach` method, documented below. |
||
| 166 | - **Additionally** See Server `constructor` below for options you can pass for creating the new Server |
||
| 167 | - **Returns** `Server` a new Server instance. |
||
| 168 | |||
| 169 | <hr><br> |
||
| 170 | |||
| 171 | #### Server |
||
| 172 | |||
| 173 | The main server/manager. _Inherits from EventEmitter_. |
||
| 174 | |||
| 175 | ##### Events |
||
| 176 | |||
| 177 | - `connection` |
||
| 178 | - Fired when a new connection is established. |
||
| 179 | - **Arguments** |
||
| 180 | - `Socket`: a Socket object |
||
| 181 | |||
| 182 | ##### Properties |
||
| 183 | |||
| 184 | **Important**: if you plan to use Engine.IO in a scalable way, please |
||
| 185 | keep in mind the properties below will only reflect the clients connected |
||
| 186 | to a single process. |
||
| 187 | |||
| 188 | - `clients` _(Object)_: hash of connected clients by id. |
||
| 189 | - `clientsCount` _(Number)_: number of connected clients. |
||
| 190 | |||
| 191 | ##### Methods |
||
| 192 | |||
| 193 | - **constructor** |
||
| 194 | - Initializes the server |
||
| 195 | - **Parameters** |
||
| 196 | - `Object`: optional, options object |
||
| 197 | - **Options** |
||
| 198 | - `pingTimeout` (`Number`): how many ms without a pong packet to |
||
| 199 | consider the connection closed (`60000`) |
||
| 200 | - `pingInterval` (`Number`): how many ms before sending a new ping |
||
| 201 | packet (`25000`) |
||
| 202 | - `upgradeTimeout` (`Number`): how many ms before an uncompleted transport upgrade is cancelled (`10000`) |
||
| 203 | - `maxHttpBufferSize` (`Number`): how many bytes or characters a message |
||
| 204 | can be, before closing the session (to avoid DoS). Default |
||
| 205 | value is `10E7`. |
||
| 206 | - `allowRequest` (`Function`): A function that receives a given handshake |
||
| 207 | or upgrade request as its first parameter, and can decide whether to |
||
| 208 | continue or not. The second argument is a function that needs to be |
||
| 209 | called with the decided information: `fn(err, success)`, where |
||
| 210 | `success` is a boolean value where false means that the request is |
||
| 211 | rejected, and err is an error code. |
||
| 212 | - `transports` (`<Array> String`): transports to allow connections |
||
| 213 | to (`['polling', 'websocket']`) |
||
| 214 | - `allowUpgrades` (`Boolean`): whether to allow transport upgrades |
||
| 215 | (`true`) |
||
| 216 | - `perMessageDeflate` (`Object|Boolean`): parameters of the WebSocket permessage-deflate extension |
||
| 217 | (see [ws module](https://github.com/einaros/ws) api docs). Set to `false` to disable. (`true`) |
||
| 218 | - `threshold` (`Number`): data is compressed only if the byte size is above this value (`1024`) |
||
| 219 | - `httpCompression` (`Object|Boolean`): parameters of the http compression for the polling transports |
||
| 220 | (see [zlib](http://nodejs.org/api/zlib.html#zlib_options) api docs). Set to `false` to disable. (`true`) |
||
| 221 | - `threshold` (`Number`): data is compressed only if the byte size is above this value (`1024`) |
||
| 222 | - `cookie` (`String|Boolean`): name of the HTTP cookie that |
||
| 223 | contains the client sid to send as part of handshake response |
||
| 224 | headers. Set to `false` to not send one. (`io`) |
||
| 225 | - `cookiePath` (`String|Boolean`): path of the above `cookie` |
||
| 226 | option. If false, no path will be sent, which means browsers will only send the cookie on the engine.io attached path (`/engine.io`). |
||
| 227 | Set false to not save io cookie on all requests. (`/`) |
||
| 228 | - `cookieHttpOnly` (`Boolean`): If `true` HttpOnly io cookie cannot be accessed by client-side APIs, such as JavaScript. (`true`) _This option has no effect if `cookie` or `cookiePath` is set to `false`._ |
||
| 229 | - `wsEngine` (`String`): what WebSocket server implementation to use. Specified module must conform to the `ws` interface (see [ws module api docs](https://github.com/websockets/ws/blob/master/doc/ws.md)). Default value is `uws` (see [µWebSockets](https://github.com/uWebSockets/uWebSockets)). |
||
| 230 | - `initialPacket` (`Object`): an optional packet which will be concatenated to the handshake packet emitted by Engine.IO. |
||
| 231 | - `close` |
||
| 232 | - Closes all clients |
||
| 233 | - **Returns** `Server` for chaining |
||
| 234 | - `handleRequest` |
||
| 235 | - Called internally when a `Engine` request is intercepted. |
||
| 236 | - **Parameters** |
||
| 237 | - `http.IncomingMessage`: a node request object |
||
| 238 | - `http.ServerResponse`: a node response object |
||
| 239 | - **Returns** `Server` for chaining |
||
| 240 | - `handleUpgrade` |
||
| 241 | - Called internally when a `Engine` ws upgrade is intercepted. |
||
| 242 | - **Parameters** (same as `upgrade` event) |
||
| 243 | - `http.IncomingMessage`: a node request object |
||
| 244 | - `net.Stream`: TCP socket for the request |
||
| 245 | - `Buffer`: legacy tail bytes |
||
| 246 | - **Returns** `Server` for chaining |
||
| 247 | - `attach` |
||
| 248 | - Attach this Server instance to an `http.Server` |
||
| 249 | - Captures `upgrade` requests for a `http.Server`. In other words, makes |
||
| 250 | a regular http.Server WebSocket-compatible. |
||
| 251 | - **Parameters** |
||
| 252 | - `http.Server`: server to attach to. |
||
| 253 | - `Object`: optional, options object |
||
| 254 | - **Options** |
||
| 255 | - `path` (`String`): name of the path to capture (`/engine.io`). |
||
| 256 | - `destroyUpgrade` (`Boolean`): destroy unhandled upgrade requests (`true`) |
||
| 257 | - `destroyUpgradeTimeout` (`Number`): milliseconds after which unhandled requests are ended (`1000`) |
||
| 258 | - `handlePreflightRequest` (`Boolean|Function`): whether to let engine.io handle the OPTIONS requests. You can also pass a custom function to handle the requests (`true`) |
||
| 259 | - `generateId` |
||
| 260 | - Generate a socket id. |
||
| 261 | - Overwrite this method to generate your custom socket id. |
||
| 262 | - **Parameters** |
||
| 263 | - `http.IncomingMessage`: a node request object |
||
| 264 | - **Returns** A socket id for connected client. |
||
| 265 | |||
| 266 | <hr><br> |
||
| 267 | |||
| 268 | #### Socket |
||
| 269 | |||
| 270 | A representation of a client. _Inherits from EventEmitter_. |
||
| 271 | |||
| 272 | ##### Events |
||
| 273 | |||
| 274 | - `close` |
||
| 275 | - Fired when the client is disconnected. |
||
| 276 | - **Arguments** |
||
| 277 | - `String`: reason for closing |
||
| 278 | - `Object`: description object (optional) |
||
| 279 | - `message` |
||
| 280 | - Fired when the client sends a message. |
||
| 281 | - **Arguments** |
||
| 282 | - `String` or `Buffer`: Unicode string or Buffer with binary contents |
||
| 283 | - `error` |
||
| 284 | - Fired when an error occurs. |
||
| 285 | - **Arguments** |
||
| 286 | - `Error`: error object |
||
| 287 | - `flush` |
||
| 288 | - Called when the write buffer is being flushed. |
||
| 289 | - **Arguments** |
||
| 290 | - `Array`: write buffer |
||
| 291 | - `drain` |
||
| 292 | - Called when the write buffer is drained |
||
| 293 | - `packet` |
||
| 294 | - Called when a socket received a packet (`message`, `ping`) |
||
| 295 | - **Arguments** |
||
| 296 | - `type`: packet type |
||
| 297 | - `data`: packet data (if type is message) |
||
| 298 | - `packetCreate` |
||
| 299 | - Called before a socket sends a packet (`message`, `pong`) |
||
| 300 | - **Arguments** |
||
| 301 | - `type`: packet type |
||
| 302 | - `data`: packet data (if type is message) |
||
| 303 | |||
| 304 | ##### Properties |
||
| 305 | |||
| 306 | - `id` _(String)_: unique identifier |
||
| 307 | - `server` _(Server)_: engine parent reference |
||
| 308 | - `request` _(http.IncomingMessage)_: request that originated the Socket |
||
| 309 | - `upgraded` _(Boolean)_: whether the transport has been upgraded |
||
| 310 | - `readyState` _(String)_: opening|open|closing|closed |
||
| 311 | - `transport` _(Transport)_: transport reference |
||
| 312 | |||
| 313 | ##### Methods |
||
| 314 | |||
| 315 | - `send`: |
||
| 316 | - Sends a message, performing `message = toString(arguments[0])` unless |
||
| 317 | sending binary data, which is sent as is. |
||
| 318 | - **Parameters** |
||
| 319 | - `String` | `Buffer` | `ArrayBuffer` | `ArrayBufferView`: a string or any object implementing `toString()`, with outgoing data, or a Buffer or ArrayBuffer with binary data. Also any ArrayBufferView can be sent as is. |
||
| 320 | - `Object`: optional, options object |
||
| 321 | - `Function`: optional, a callback executed when the message gets flushed out by the transport |
||
| 322 | - **Options** |
||
| 323 | - `compress` (`Boolean`): whether to compress sending data. This option might be ignored and forced to be `true` when using polling. (`true`) |
||
| 324 | - **Returns** `Socket` for chaining |
||
| 325 | - `close` |
||
| 326 | - Disconnects the client |
||
| 327 | - **Returns** `Socket` for chaining |
||
| 328 | |||
| 329 | ### Client |
||
| 330 | |||
| 331 | <hr><br> |
||
| 332 | |||
| 333 | Exposed in the `eio` global namespace (in the browser), or by |
||
| 334 | `require('engine.io-client')` (in Node.JS).
|
||
| 335 | |||
| 336 | For the client API refer to the |
||
| 337 | [engine-client](http://github.com/learnboost/engine.io-client) repository. |
||
| 338 | |||
| 339 | ## Debug / logging |
||
| 340 | |||
| 341 | Engine.IO is powered by [debug](http://github.com/visionmedia/debug). |
||
| 342 | In order to see all the debug output, run your app with the environment variable |
||
| 343 | `DEBUG` including the desired scope. |
||
| 344 | |||
| 345 | To see the output from all of Engine.IO's debugging scopes you can use: |
||
| 346 | |||
| 347 | ``` |
||
| 348 | DEBUG=engine* node myapp |
||
| 349 | ``` |
||
| 350 | |||
| 351 | ## Transports |
||
| 352 | |||
| 353 | - `polling`: XHR / JSONP polling transport. |
||
| 354 | - `websocket`: WebSocket transport. |
||
| 355 | |||
| 356 | ## Plugins |
||
| 357 | |||
| 358 | - [engine.io-conflation](https://github.com/EugenDueck/engine.io-conflation): Makes **conflation and aggregation** of messages straightforward. |
||
| 359 | |||
| 360 | ## Support |
||
| 361 | |||
| 362 | The support channels for `engine.io` are the same as `socket.io`: |
||
| 363 | - irc.freenode.net **#socket.io** |
||
| 364 | - [Google Groups](http://groups.google.com/group/socket_io) |
||
| 365 | - [Website](http://socket.io) |
||
| 366 | |||
| 367 | ## Development |
||
| 368 | |||
| 369 | To contribute patches, run tests or benchmarks, make sure to clone the |
||
| 370 | repository: |
||
| 371 | |||
| 372 | ``` |
||
| 373 | git clone git://github.com/LearnBoost/engine.io.git |
||
| 374 | ``` |
||
| 375 | |||
| 376 | Then: |
||
| 377 | |||
| 378 | ``` |
||
| 379 | cd engine.io |
||
| 380 | npm install |
||
| 381 | ``` |
||
| 382 | |||
| 383 | ## Tests |
||
| 384 | |||
| 385 | Tests run with `npm test`. It runs the server tests that are aided by |
||
| 386 | the usage of `engine.io-client`. |
||
| 387 | |||
| 388 | Make sure `npm install` is run first. |
||
| 389 | |||
| 390 | ## Goals |
||
| 391 | |||
| 392 | The main goal of `Engine` is ensuring the most reliable realtime communication. |
||
| 393 | Unlike the previous Socket.IO core, it always establishes a long-polling |
||
| 394 | connection first, then tries to upgrade to better transports that are "tested" on |
||
| 395 | the side. |
||
| 396 | |||
| 397 | During the lifetime of the Socket.IO projects, we've found countless drawbacks |
||
| 398 | to relying on `HTML5 WebSocket` or `Flash Socket` as the first connection |
||
| 399 | mechanisms. |
||
| 400 | |||
| 401 | Both are clearly the _right way_ of establishing a bidirectional communication, |
||
| 402 | with HTML5 WebSocket being the way of the future. However, to answer most business |
||
| 403 | needs, alternative traditional HTTP 1.1 mechanisms are just as good as delivering |
||
| 404 | the same solution. |
||
| 405 | |||
| 406 | WebSocket based connections have two fundamental benefits: |
||
| 407 | |||
| 408 | 1. **Better server performance** |
||
| 409 | - _A: Load balancers_<br> |
||
| 410 | Load balancing a long polling connection poses a serious architectural nightmare |
||
| 411 | since requests can come from any number of open sockets by the user agent, but |
||
| 412 | they all need to be routed to the process and computer that owns the `Engine` |
||
| 413 | connection. This negatively impacts RAM and CPU usage. |
||
| 414 | - _B: Network traffic_<br> |
||
| 415 | WebSocket is designed around the premise that each message frame has to be |
||
| 416 | surrounded by the least amount of data. In HTTP 1.1 transports, each message |
||
| 417 | frame is surrounded by HTTP headers and chunked encoding frames. If you try to |
||
| 418 | send the message _"Hello world"_ with xhr-polling, the message ultimately |
||
| 419 | becomes larger than if you were to send it with WebSocket. |
||
| 420 | - _C: Lightweight parser_<br> |
||
| 421 | As an effect of **B**, the server has to do a lot more work to parse the network |
||
| 422 | data and figure out the message when traditional HTTP requests are used |
||
| 423 | (as in long polling). This means that another advantage of WebSocket is |
||
| 424 | less server CPU usage. |
||
| 425 | |||
| 426 | 2. **Better user experience** |
||
| 427 | |||
| 428 | Due to the reasons stated in point **1**, the most important effect of being able |
||
| 429 | to establish a WebSocket connection is raw data transfer speed, which translates |
||
| 430 | in _some_ cases in better user experience. |
||
| 431 | |||
| 432 | Applications with heavy realtime interaction (such as games) will benefit greatly, |
||
| 433 | whereas applications like realtime chat (Gmail/Facebook), newsfeeds (Facebook) or |
||
| 434 | timelines (Twitter) will have negligible user experience improvements. |
||
| 435 | |||
| 436 | Having said this, attempting to establish a WebSocket connection directly so far has |
||
| 437 | proven problematic: |
||
| 438 | |||
| 439 | 1. **Proxies**<br> |
||
| 440 | Many corporate proxies block WebSocket traffic. |
||
| 441 | |||
| 442 | 2. **Personal firewall and antivirus software**<br> |
||
| 443 | As a result of our research, we've found that at least 3 personal security |
||
| 444 | applications block WebSocket traffic. |
||
| 445 | |||
| 446 | 3. **Cloud application platforms**<br> |
||
| 447 | Platforms like Heroku or No.de have had trouble keeping up with the fast-paced |
||
| 448 | nature of the evolution of the WebSocket protocol. Applications therefore end up |
||
| 449 | inevitably using long polling, but the seamless installation experience of |
||
| 450 | Socket.IO we strive for (_"require() it and it just works"_) disappears. |
||
| 451 | |||
| 452 | Some of these problems have solutions. In the case of proxies and personal programs, |
||
| 453 | however, the solutions many times involve upgrading software. Experience has shown |
||
| 454 | that relying on client software upgrades to deliver a business solution is |
||
| 455 | fruitless: the very existence of this project has to do with a fragmented panorama |
||
| 456 | of user agent distribution, with clients connecting with latest versions of the most |
||
| 457 | modern user agents (Chrome, Firefox and Safari), but others with versions as low as |
||
| 458 | IE 5.5. |
||
| 459 | |||
| 460 | From the user perspective, an unsuccessful WebSocket connection can translate in |
||
| 461 | up to at least 10 seconds of waiting for the realtime application to begin |
||
| 462 | exchanging data. This **perceptively** hurts user experience. |
||
| 463 | |||
| 464 | To summarize, **Engine** focuses on reliability and user experience first, marginal |
||
| 465 | potential UX improvements and increased server performance second. `Engine` is the |
||
| 466 | result of all the lessons learned with WebSocket in the wild. |
||
| 467 | |||
| 468 | ## Architecture |
||
| 469 | |||
| 470 | The main premise of `Engine`, and the core of its existence, is the ability to |
||
| 471 | swap transports on the fly. A connection starts as xhr-polling, but it can |
||
| 472 | switch to WebSocket. |
||
| 473 | |||
| 474 | The central problem this poses is: how do we switch transports without losing |
||
| 475 | messages? |
||
| 476 | |||
| 477 | `Engine` only switches from polling to another transport in between polling |
||
| 478 | cycles. Since the server closes the connection after a certain timeout when |
||
| 479 | there's no activity, and the polling transport implementation buffers messages |
||
| 480 | in between connections, this ensures no message loss and optimal performance. |
||
| 481 | |||
| 482 | Another benefit of this design is that we workaround almost all the limitations |
||
| 483 | of **Flash Socket**, such as slow connection times, increased file size (we can |
||
| 484 | safely lazy load it without hurting user experience), etc. |
||
| 485 | |||
| 486 | ## FAQ |
||
| 487 | |||
| 488 | ### Can I use engine without Socket.IO ? |
||
| 489 | |||
| 490 | Absolutely. Although the recommended framework for building realtime applications |
||
| 491 | is Socket.IO, since it provides fundamental features for real-world applications |
||
| 492 | such as multiplexing, reconnection support, etc. |
||
| 493 | |||
| 494 | `Engine` is to Socket.IO what Connect is to Express. An essential piece for building |
||
| 495 | realtime frameworks, but something you _probably_ won't be using for building |
||
| 496 | actual applications. |
||
| 497 | |||
| 498 | ### Does the server serve the client? |
||
| 499 | |||
| 500 | No. The main reason is that `Engine` is meant to be bundled with frameworks. |
||
| 501 | Socket.IO includes `Engine`, therefore serving two clients is not necessary. If |
||
| 502 | you use Socket.IO, including |
||
| 503 | |||
| 504 | ```html |
||
| 505 | <script src="/socket.io/socket.io.js"> |
||
| 506 | ``` |
||
| 507 | |||
| 508 | has you covered. |
||
| 509 | |||
| 510 | ### Can I implement `Engine` in other languages? |
||
| 511 | |||
| 512 | Absolutely. The [engine.io-protocol](https://github.com/LearnBoost/engine.io-protocol) |
||
| 513 | repository contains the most up to date description of the specification |
||
| 514 | at all times, and the parser implementation in JavaScript. |
||
| 515 | |||
| 516 | ## License |
||
| 517 | |||
| 518 | (The MIT License) |
||
| 519 | |||
| 520 | Copyright (c) 2014 Guillermo Rauch <guillermo@learnboost.com> |
||
| 521 | |||
| 522 | Permission is hereby granted, free of charge, to any person obtaining |
||
| 523 | a copy of this software and associated documentation files (the |
||
| 524 | 'Software'), to deal in the Software without restriction, including |
||
| 525 | without limitation the rights to use, copy, modify, merge, publish, |
||
| 526 | distribute, sublicense, and/or sell copies of the Software, and to |
||
| 527 | permit persons to whom the Software is furnished to do so, subject to |
||
| 528 | the following conditions: |
||
| 529 | |||
| 530 | The above copyright notice and this permission notice shall be |
||
| 531 | included in all copies or substantial portions of the Software. |
||
| 532 | |||
| 533 | THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, |
||
| 534 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
||
| 535 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
||
| 536 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
||
| 537 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
||
| 538 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
||
| 539 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |