root / HServer / 00.Server / 00.Program / node_modules / engine.io / README.md
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2 | # Engine.IO: the realtime engine |
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3 | |||
4 | [](http://travis-ci.org/socketio/engine.io) |
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5 | [](http://badge.fury.io/js/engine.io) |
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6 | |||
7 | `Engine.IO` is the implementation of transport-based |
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8 | cross-browser/cross-device bi-directional communication layer for |
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9 | [Socket.IO](http://github.com/socketio/socket.io). |
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10 | |||
11 | ## How to use |
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12 | |||
13 | ### Server |
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14 | |||
15 | #### (A) Listening on a port |
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16 | |||
17 | ```js |
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18 | var engine = require('engine.io'); |
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19 | var server = engine.listen(80); |
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20 | |||
21 | server.on('connection', function(socket){ |
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22 | socket.send('utf 8 string'); |
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23 | socket.send(new Buffer([0, 1, 2, 3, 4, 5])); // binary data |
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24 | }); |
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25 | ``` |
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26 | |||
27 | #### (B) Intercepting requests for a http.Server |
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28 | |||
29 | ```js |
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30 | var engine = require('engine.io'); |
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31 | var http = require('http').createServer().listen(3000); |
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32 | var server = engine.attach(http); |
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33 | |||
34 | server.on('connection', function (socket) { |
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35 | socket.on('message', function(data){ }); |
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36 | socket.on('close', function(){ }); |
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37 | }); |
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38 | ``` |
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39 | |||
40 | #### (C) Passing in requests |
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41 | |||
42 | ```js |
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43 | var engine = require('engine.io'); |
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44 | var server = new engine.Server(); |
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45 | |||
46 | server.on('connection', function(socket){ |
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47 | socket.send('hi'); |
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48 | }); |
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49 | |||
50 | // … |
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51 | httpServer.on('upgrade', function(req, socket, head){ |
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52 | server.handleUpgrade(req, socket, head); |
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53 | }); |
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54 | httpServer.on('request', function(req, res){ |
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55 | server.handleRequest(req, res); |
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56 | }); |
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57 | ``` |
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58 | |||
59 | ### Client |
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60 | |||
61 | ```html |
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62 | <script src="/path/to/engine.io.js"></script> |
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63 | <script> |
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64 | var socket = new eio.Socket('ws://localhost/'); |
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65 | socket.on('open', function(){ |
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66 | socket.on('message', function(data){}); |
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67 | socket.on('close', function(){}); |
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68 | }); |
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69 | </script> |
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70 | ``` |
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71 | |||
72 | For more information on the client refer to the |
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73 | [engine-client](http://github.com/learnboost/engine.io-client) repository. |
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74 | |||
75 | ## What features does it have? |
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76 | |||
77 | - **Maximum reliability**. Connections are established even in the presence of: |
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78 | - proxies and load balancers. |
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79 | - personal firewall and antivirus software. |
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80 | - for more information refer to **Goals** and **Architecture** sections |
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81 | - **Minimal client size** aided by: |
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82 | - lazy loading of flash transports. |
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83 | - lack of redundant transports. |
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84 | - **Scalable** |
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85 | - load balancer friendly |
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86 | - **Future proof** |
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87 | - **100% Node.JS core style** |
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88 | - No API sugar (left for higher level projects) |
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89 | - Written in readable vanilla JavaScript |
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90 | |||
91 | ## API |
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92 | |||
93 | ### Server |
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94 | |||
95 | <hr><br> |
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96 | |||
97 | #### Top-level |
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98 | |||
99 | These are exposed by `require('engine.io')`: |
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100 | |||
101 | ##### Events |
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102 | |||
103 | - `flush` |
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104 | - Called when a socket buffer is being flushed. |
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105 | - **Arguments** |
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106 | - `Socket`: socket being flushed |
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107 | - `Array`: write buffer |
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108 | - `drain` |
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109 | - Called when a socket buffer is drained |
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110 | - **Arguments** |
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111 | - `Socket`: socket being flushed |
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112 | |||
113 | ##### Properties |
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114 | |||
115 | - `protocol` _(Number)_: protocol revision number |
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116 | - `Server`: Server class constructor |
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117 | - `Socket`: Socket class constructor |
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118 | - `Transport` _(Function)_: transport constructor |
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119 | - `transports` _(Object)_: map of available transports |
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120 | |||
121 | ##### Methods |
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122 | |||
123 | - `()` |
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124 | - Returns a new `Server` instance. If the first argument is an `http.Server` then the |
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125 | new `Server` instance will be attached to it. Otherwise, the arguments are passed |
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126 | directly to the `Server` constructor. |
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127 | - **Parameters** |
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128 | - `http.Server`: optional, server to attach to. |
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129 | - `Object`: optional, options object (see `Server#constructor` api docs below) |
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130 | |||
131 | The following are identical ways to instantiate a server and then attach it. |
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132 | ```js |
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133 | var httpServer; // previously created with `http.createServer();` from node.js api. |
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134 | |||
135 | // create a server first, and then attach |
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136 | var eioServer = require('engine.io').Server(); |
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137 | eioServer.attach(httpServer); |
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138 | |||
139 | // or call the module as a function to get `Server` |
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140 | var eioServer = require('engine.io')(); |
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141 | eioServer.attach(httpServer); |
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142 | |||
143 | // immediately attach |
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144 | var eioServer = require('engine.io')(httpServer); |
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145 | ``` |
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146 | |||
147 | - `listen` |
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148 | - Creates an `http.Server` which listens on the given port and attaches WS |
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149 | to it. It returns `501 Not Implemented` for regular http requests. |
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150 | - **Parameters** |
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151 | - `Number`: port to listen on. |
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152 | - `Object`: optional, options object |
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153 | - `Function`: callback for `listen`. |
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154 | - **Options** |
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155 | - All options from `Server.attach` method, documented below. |
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156 | - **Additionally** See Server `constructor` below for options you can pass for creating the new Server |
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157 | - **Returns** `Server` |
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158 | - `attach` |
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159 | - Captures `upgrade` requests for a `http.Server`. In other words, makes |
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160 | a regular http.Server WebSocket-compatible. |
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161 | - **Parameters** |
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162 | - `http.Server`: server to attach to. |
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163 | - `Object`: optional, options object |
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164 | - **Options** |
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165 | - All options from `Server.attach` method, documented below. |
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166 | - **Additionally** See Server `constructor` below for options you can pass for creating the new Server |
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167 | - **Returns** `Server` a new Server instance. |
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168 | |||
169 | <hr><br> |
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170 | |||
171 | #### Server |
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172 | |||
173 | The main server/manager. _Inherits from EventEmitter_. |
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174 | |||
175 | ##### Events |
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176 | |||
177 | - `connection` |
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178 | - Fired when a new connection is established. |
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179 | - **Arguments** |
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180 | - `Socket`: a Socket object |
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181 | |||
182 | ##### Properties |
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183 | |||
184 | **Important**: if you plan to use Engine.IO in a scalable way, please |
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185 | keep in mind the properties below will only reflect the clients connected |
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186 | to a single process. |
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187 | |||
188 | - `clients` _(Object)_: hash of connected clients by id. |
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189 | - `clientsCount` _(Number)_: number of connected clients. |
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190 | |||
191 | ##### Methods |
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192 | |||
193 | - **constructor** |
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194 | - Initializes the server |
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195 | - **Parameters** |
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196 | - `Object`: optional, options object |
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197 | - **Options** |
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198 | - `pingTimeout` (`Number`): how many ms without a pong packet to |
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199 | consider the connection closed (`60000`) |
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200 | - `pingInterval` (`Number`): how many ms before sending a new ping |
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201 | packet (`25000`) |
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202 | - `upgradeTimeout` (`Number`): how many ms before an uncompleted transport upgrade is cancelled (`10000`) |
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203 | - `maxHttpBufferSize` (`Number`): how many bytes or characters a message |
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204 | can be, before closing the session (to avoid DoS). Default |
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205 | value is `10E7`. |
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206 | - `allowRequest` (`Function`): A function that receives a given handshake |
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207 | or upgrade request as its first parameter, and can decide whether to |
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208 | continue or not. The second argument is a function that needs to be |
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209 | called with the decided information: `fn(err, success)`, where |
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210 | `success` is a boolean value where false means that the request is |
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211 | rejected, and err is an error code. |
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212 | - `transports` (`<Array> String`): transports to allow connections |
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213 | to (`['polling', 'websocket']`) |
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214 | - `allowUpgrades` (`Boolean`): whether to allow transport upgrades |
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215 | (`true`) |
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216 | - `perMessageDeflate` (`Object|Boolean`): parameters of the WebSocket permessage-deflate extension |
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217 | (see [ws module](https://github.com/einaros/ws) api docs). Set to `false` to disable. (`true`) |
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218 | - `threshold` (`Number`): data is compressed only if the byte size is above this value (`1024`) |
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219 | - `httpCompression` (`Object|Boolean`): parameters of the http compression for the polling transports |
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220 | (see [zlib](http://nodejs.org/api/zlib.html#zlib_options) api docs). Set to `false` to disable. (`true`) |
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221 | - `threshold` (`Number`): data is compressed only if the byte size is above this value (`1024`) |
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222 | - `cookie` (`String|Boolean`): name of the HTTP cookie that |
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223 | contains the client sid to send as part of handshake response |
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224 | headers. Set to `false` to not send one. (`io`) |
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225 | - `cookiePath` (`String|Boolean`): path of the above `cookie` |
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226 | option. If false, no path will be sent, which means browsers will only send the cookie on the engine.io attached path (`/engine.io`). |
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227 | Set false to not save io cookie on all requests. (`/`) |
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228 | - `cookieHttpOnly` (`Boolean`): If `true` HttpOnly io cookie cannot be accessed by client-side APIs, such as JavaScript. (`true`) _This option has no effect if `cookie` or `cookiePath` is set to `false`._ |
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229 | - `wsEngine` (`String`): what WebSocket server implementation to use. Specified module must conform to the `ws` interface (see [ws module api docs](https://github.com/websockets/ws/blob/master/doc/ws.md)). Default value is `uws` (see [µWebSockets](https://github.com/uWebSockets/uWebSockets)). |
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230 | - `initialPacket` (`Object`): an optional packet which will be concatenated to the handshake packet emitted by Engine.IO. |
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231 | - `close` |
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232 | - Closes all clients |
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233 | - **Returns** `Server` for chaining |
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234 | - `handleRequest` |
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235 | - Called internally when a `Engine` request is intercepted. |
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236 | - **Parameters** |
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237 | - `http.IncomingMessage`: a node request object |
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238 | - `http.ServerResponse`: a node response object |
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239 | - **Returns** `Server` for chaining |
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240 | - `handleUpgrade` |
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241 | - Called internally when a `Engine` ws upgrade is intercepted. |
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242 | - **Parameters** (same as `upgrade` event) |
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243 | - `http.IncomingMessage`: a node request object |
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244 | - `net.Stream`: TCP socket for the request |
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245 | - `Buffer`: legacy tail bytes |
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246 | - **Returns** `Server` for chaining |
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247 | - `attach` |
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248 | - Attach this Server instance to an `http.Server` |
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249 | - Captures `upgrade` requests for a `http.Server`. In other words, makes |
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250 | a regular http.Server WebSocket-compatible. |
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251 | - **Parameters** |
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252 | - `http.Server`: server to attach to. |
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253 | - `Object`: optional, options object |
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254 | - **Options** |
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255 | - `path` (`String`): name of the path to capture (`/engine.io`). |
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256 | - `destroyUpgrade` (`Boolean`): destroy unhandled upgrade requests (`true`) |
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257 | - `destroyUpgradeTimeout` (`Number`): milliseconds after which unhandled requests are ended (`1000`) |
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258 | - `handlePreflightRequest` (`Boolean|Function`): whether to let engine.io handle the OPTIONS requests. You can also pass a custom function to handle the requests (`true`) |
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259 | - `generateId` |
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260 | - Generate a socket id. |
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261 | - Overwrite this method to generate your custom socket id. |
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262 | - **Parameters** |
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263 | - `http.IncomingMessage`: a node request object |
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264 | - **Returns** A socket id for connected client. |
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265 | |||
266 | <hr><br> |
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267 | |||
268 | #### Socket |
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269 | |||
270 | A representation of a client. _Inherits from EventEmitter_. |
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271 | |||
272 | ##### Events |
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273 | |||
274 | - `close` |
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275 | - Fired when the client is disconnected. |
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276 | - **Arguments** |
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277 | - `String`: reason for closing |
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278 | - `Object`: description object (optional) |
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279 | - `message` |
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280 | - Fired when the client sends a message. |
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281 | - **Arguments** |
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282 | - `String` or `Buffer`: Unicode string or Buffer with binary contents |
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283 | - `error` |
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284 | - Fired when an error occurs. |
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285 | - **Arguments** |
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286 | - `Error`: error object |
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287 | - `flush` |
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288 | - Called when the write buffer is being flushed. |
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289 | - **Arguments** |
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290 | - `Array`: write buffer |
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291 | - `drain` |
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292 | - Called when the write buffer is drained |
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293 | - `packet` |
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294 | - Called when a socket received a packet (`message`, `ping`) |
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295 | - **Arguments** |
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296 | - `type`: packet type |
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297 | - `data`: packet data (if type is message) |
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298 | - `packetCreate` |
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299 | - Called before a socket sends a packet (`message`, `pong`) |
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300 | - **Arguments** |
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301 | - `type`: packet type |
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302 | - `data`: packet data (if type is message) |
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303 | |||
304 | ##### Properties |
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305 | |||
306 | - `id` _(String)_: unique identifier |
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307 | - `server` _(Server)_: engine parent reference |
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308 | - `request` _(http.IncomingMessage)_: request that originated the Socket |
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309 | - `upgraded` _(Boolean)_: whether the transport has been upgraded |
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310 | - `readyState` _(String)_: opening|open|closing|closed |
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311 | - `transport` _(Transport)_: transport reference |
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312 | |||
313 | ##### Methods |
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314 | |||
315 | - `send`: |
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316 | - Sends a message, performing `message = toString(arguments[0])` unless |
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317 | sending binary data, which is sent as is. |
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318 | - **Parameters** |
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319 | - `String` | `Buffer` | `ArrayBuffer` | `ArrayBufferView`: a string or any object implementing `toString()`, with outgoing data, or a Buffer or ArrayBuffer with binary data. Also any ArrayBufferView can be sent as is. |
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320 | - `Object`: optional, options object |
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321 | - `Function`: optional, a callback executed when the message gets flushed out by the transport |
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322 | - **Options** |
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323 | - `compress` (`Boolean`): whether to compress sending data. This option might be ignored and forced to be `true` when using polling. (`true`) |
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324 | - **Returns** `Socket` for chaining |
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325 | - `close` |
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326 | - Disconnects the client |
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327 | - **Returns** `Socket` for chaining |
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328 | |||
329 | ### Client |
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330 | |||
331 | <hr><br> |
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332 | |||
333 | Exposed in the `eio` global namespace (in the browser), or by |
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334 | `require('engine.io-client')` (in Node.JS). |
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335 | |||
336 | For the client API refer to the |
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337 | [engine-client](http://github.com/learnboost/engine.io-client) repository. |
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338 | |||
339 | ## Debug / logging |
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340 | |||
341 | Engine.IO is powered by [debug](http://github.com/visionmedia/debug). |
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342 | In order to see all the debug output, run your app with the environment variable |
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343 | `DEBUG` including the desired scope. |
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344 | |||
345 | To see the output from all of Engine.IO's debugging scopes you can use: |
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346 | |||
347 | ``` |
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348 | DEBUG=engine* node myapp |
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349 | ``` |
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350 | |||
351 | ## Transports |
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352 | |||
353 | - `polling`: XHR / JSONP polling transport. |
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354 | - `websocket`: WebSocket transport. |
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355 | |||
356 | ## Plugins |
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357 | |||
358 | - [engine.io-conflation](https://github.com/EugenDueck/engine.io-conflation): Makes **conflation and aggregation** of messages straightforward. |
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359 | |||
360 | ## Support |
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361 | |||
362 | The support channels for `engine.io` are the same as `socket.io`: |
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363 | - irc.freenode.net **#socket.io** |
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364 | - [Google Groups](http://groups.google.com/group/socket_io) |
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365 | - [Website](http://socket.io) |
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366 | |||
367 | ## Development |
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368 | |||
369 | To contribute patches, run tests or benchmarks, make sure to clone the |
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370 | repository: |
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371 | |||
372 | ``` |
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373 | git clone git://github.com/LearnBoost/engine.io.git |
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374 | ``` |
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375 | |||
376 | Then: |
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377 | |||
378 | ``` |
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379 | cd engine.io |
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380 | npm install |
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381 | ``` |
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382 | |||
383 | ## Tests |
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384 | |||
385 | Tests run with `npm test`. It runs the server tests that are aided by |
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386 | the usage of `engine.io-client`. |
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387 | |||
388 | Make sure `npm install` is run first. |
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389 | |||
390 | ## Goals |
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391 | |||
392 | The main goal of `Engine` is ensuring the most reliable realtime communication. |
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393 | Unlike the previous Socket.IO core, it always establishes a long-polling |
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394 | connection first, then tries to upgrade to better transports that are "tested" on |
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395 | the side. |
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396 | |||
397 | During the lifetime of the Socket.IO projects, we've found countless drawbacks |
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398 | to relying on `HTML5 WebSocket` or `Flash Socket` as the first connection |
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399 | mechanisms. |
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400 | |||
401 | Both are clearly the _right way_ of establishing a bidirectional communication, |
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402 | with HTML5 WebSocket being the way of the future. However, to answer most business |
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403 | needs, alternative traditional HTTP 1.1 mechanisms are just as good as delivering |
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404 | the same solution. |
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405 | |||
406 | WebSocket based connections have two fundamental benefits: |
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407 | |||
408 | 1. **Better server performance** |
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409 | - _A: Load balancers_<br> |
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410 | Load balancing a long polling connection poses a serious architectural nightmare |
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411 | since requests can come from any number of open sockets by the user agent, but |
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412 | they all need to be routed to the process and computer that owns the `Engine` |
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413 | connection. This negatively impacts RAM and CPU usage. |
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414 | - _B: Network traffic_<br> |
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415 | WebSocket is designed around the premise that each message frame has to be |
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416 | surrounded by the least amount of data. In HTTP 1.1 transports, each message |
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417 | frame is surrounded by HTTP headers and chunked encoding frames. If you try to |
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418 | send the message _"Hello world"_ with xhr-polling, the message ultimately |
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419 | becomes larger than if you were to send it with WebSocket. |
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420 | - _C: Lightweight parser_<br> |
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421 | As an effect of **B**, the server has to do a lot more work to parse the network |
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422 | data and figure out the message when traditional HTTP requests are used |
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423 | (as in long polling). This means that another advantage of WebSocket is |
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424 | less server CPU usage. |
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425 | |||
426 | 2. **Better user experience** |
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427 | |||
428 | Due to the reasons stated in point **1**, the most important effect of being able |
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429 | to establish a WebSocket connection is raw data transfer speed, which translates |
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430 | in _some_ cases in better user experience. |
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431 | |||
432 | Applications with heavy realtime interaction (such as games) will benefit greatly, |
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433 | whereas applications like realtime chat (Gmail/Facebook), newsfeeds (Facebook) or |
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434 | timelines (Twitter) will have negligible user experience improvements. |
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435 | |||
436 | Having said this, attempting to establish a WebSocket connection directly so far has |
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437 | proven problematic: |
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438 | |||
439 | 1. **Proxies**<br> |
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440 | Many corporate proxies block WebSocket traffic. |
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441 | |||
442 | 2. **Personal firewall and antivirus software**<br> |
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443 | As a result of our research, we've found that at least 3 personal security |
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444 | applications block WebSocket traffic. |
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445 | |||
446 | 3. **Cloud application platforms**<br> |
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447 | Platforms like Heroku or No.de have had trouble keeping up with the fast-paced |
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448 | nature of the evolution of the WebSocket protocol. Applications therefore end up |
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449 | inevitably using long polling, but the seamless installation experience of |
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450 | Socket.IO we strive for (_"require() it and it just works"_) disappears. |
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451 | |||
452 | Some of these problems have solutions. In the case of proxies and personal programs, |
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453 | however, the solutions many times involve upgrading software. Experience has shown |
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454 | that relying on client software upgrades to deliver a business solution is |
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455 | fruitless: the very existence of this project has to do with a fragmented panorama |
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456 | of user agent distribution, with clients connecting with latest versions of the most |
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457 | modern user agents (Chrome, Firefox and Safari), but others with versions as low as |
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458 | IE 5.5. |
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459 | |||
460 | From the user perspective, an unsuccessful WebSocket connection can translate in |
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461 | up to at least 10 seconds of waiting for the realtime application to begin |
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462 | exchanging data. This **perceptively** hurts user experience. |
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463 | |||
464 | To summarize, **Engine** focuses on reliability and user experience first, marginal |
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465 | potential UX improvements and increased server performance second. `Engine` is the |
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466 | result of all the lessons learned with WebSocket in the wild. |
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467 | |||
468 | ## Architecture |
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469 | |||
470 | The main premise of `Engine`, and the core of its existence, is the ability to |
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471 | swap transports on the fly. A connection starts as xhr-polling, but it can |
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472 | switch to WebSocket. |
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473 | |||
474 | The central problem this poses is: how do we switch transports without losing |
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475 | messages? |
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476 | |||
477 | `Engine` only switches from polling to another transport in between polling |
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478 | cycles. Since the server closes the connection after a certain timeout when |
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479 | there's no activity, and the polling transport implementation buffers messages |
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480 | in between connections, this ensures no message loss and optimal performance. |
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481 | |||
482 | Another benefit of this design is that we workaround almost all the limitations |
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483 | of **Flash Socket**, such as slow connection times, increased file size (we can |
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484 | safely lazy load it without hurting user experience), etc. |
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485 | |||
486 | ## FAQ |
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487 | |||
488 | ### Can I use engine without Socket.IO ? |
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489 | |||
490 | Absolutely. Although the recommended framework for building realtime applications |
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491 | is Socket.IO, since it provides fundamental features for real-world applications |
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492 | such as multiplexing, reconnection support, etc. |
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493 | |||
494 | `Engine` is to Socket.IO what Connect is to Express. An essential piece for building |
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495 | realtime frameworks, but something you _probably_ won't be using for building |
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496 | actual applications. |
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497 | |||
498 | ### Does the server serve the client? |
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499 | |||
500 | No. The main reason is that `Engine` is meant to be bundled with frameworks. |
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501 | Socket.IO includes `Engine`, therefore serving two clients is not necessary. If |
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502 | you use Socket.IO, including |
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503 | |||
504 | ```html |
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505 | <script src="/socket.io/socket.io.js"> |
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506 | ``` |
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507 | |||
508 | has you covered. |
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509 | |||
510 | ### Can I implement `Engine` in other languages? |
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511 | |||
512 | Absolutely. The [engine.io-protocol](https://github.com/LearnBoost/engine.io-protocol) |
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513 | repository contains the most up to date description of the specification |
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514 | at all times, and the parser implementation in JavaScript. |
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515 | |||
516 | ## License |
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517 | |||
518 | (The MIT License) |
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519 | |||
520 | Copyright (c) 2014 Guillermo Rauch <guillermo@learnboost.com> |
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521 | |||
522 | Permission is hereby granted, free of charge, to any person obtaining |
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523 | a copy of this software and associated documentation files (the |
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524 | 'Software'), to deal in the Software without restriction, including |
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525 | without limitation the rights to use, copy, modify, merge, publish, |
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526 | distribute, sublicense, and/or sell copies of the Software, and to |
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527 | permit persons to whom the Software is furnished to do so, subject to |
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528 | the following conditions: |
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529 | |||
530 | The above copyright notice and this permission notice shall be |
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531 | included in all copies or substantial portions of the Software. |
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532 | |||
533 | THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, |
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534 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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535 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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536 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
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537 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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538 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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539 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |