t1 / TFDContents / Assets / Standard Assets / Editor / KinectCopyPluginDataHelper.cs @ 10
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1 | 3 | KTH | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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2 | using UnityEngine; |
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3 | using UnityEditor; |
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4 | using System; |
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5 | using System.Collections.Generic; |
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6 | using System.IO; |
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7 | |||
8 | public static class KinectCopyPluginDataHelper |
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9 | { |
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10 | private const string DataDirSuffix = "_Data"; |
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11 | private const string PluginsDirName = "Plugins"; |
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12 | |||
13 | private static Dictionary<BuildTarget, string> TargetToDirName = new Dictionary<BuildTarget, string>() |
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14 | { |
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15 | {BuildTarget.StandaloneWindows, "x86"}, |
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16 | {BuildTarget.StandaloneWindows64, "x86_64"} |
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17 | }; |
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18 | |||
19 | public static void CopyPluginData(BuildTarget target, string buildTargetPath, string subDirToCopy) |
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20 | { |
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21 | string subDirName; |
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22 | if (!TargetToDirName.TryGetValue (target, out subDirName)) |
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23 | { |
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24 | // No work to do |
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25 | return; |
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26 | } |
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27 | |||
28 | // Get Required Paths |
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29 | var buildName = Path.GetFileNameWithoutExtension(buildTargetPath); |
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30 | var targetDir = Directory.GetParent(buildTargetPath); |
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31 | var separator = Path.DirectorySeparatorChar; |
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32 | |||
33 | var buildDataDir = targetDir.FullName + separator + buildName + DataDirSuffix + separator; |
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34 | var tgtPluginsDir = buildDataDir + separator + PluginsDirName + separator + subDirToCopy + separator; |
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35 | var srcPluginsDir = Application.dataPath + separator + PluginsDirName + separator + subDirName + separator + subDirToCopy + separator; |
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36 | |||
37 | CopyAll (new DirectoryInfo (srcPluginsDir), new DirectoryInfo(tgtPluginsDir)); |
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38 | } |
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39 | |||
40 | /// <summary> |
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41 | /// Recursive Copy Directory Method |
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42 | /// </summary> |
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43 | private static void CopyAll(DirectoryInfo source, DirectoryInfo target) |
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44 | { |
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45 | // Check if the source directory exists, if not, don't do any work. |
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46 | if (!Directory.Exists(source.FullName)) |
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47 | { |
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48 | return; |
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49 | } |
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50 | |||
51 | // Check if the target directory exists, if not, create it. |
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52 | if (!Directory.Exists(target.FullName)) |
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53 | { |
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54 | Directory.CreateDirectory(target.FullName); |
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55 | } |
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56 | |||
57 | // Copy each file into it’s new directory. |
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58 | foreach (var fileInfo in source.GetFiles()) |
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59 | { |
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60 | fileInfo.CopyTo (Path.Combine (target.ToString (), fileInfo.Name), true); |
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61 | } |
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62 | |||
63 | // Copy each subdirectory using recursion. |
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64 | foreach (var subDirInfo in source.GetDirectories()) |
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65 | { |
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66 | DirectoryInfo nextTargetSubDir = target.CreateSubdirectory(subDirInfo.Name); |
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67 | CopyAll(subDirInfo, nextTargetSubDir); |
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68 | } |
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69 | } |
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70 | |||
71 | } |
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72 | #endif |