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1 | 11 | YCH | <?xml version="1.0" encoding="utf-8" standalone="yes"?>
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2 | <doc>
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3 | <members>
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4 | <assembly>
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5 | <name>UnityEngine.HoloLens</name> |
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6 | </assembly>
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7 | <member name="T:UnityEngine.Audio.AudioSpatializerMicrosoft"> |
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8 | <summary>
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9 | <para>This component enables control over properties attached to AudioSource components for spatial sound in Unity.</para> |
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10 | </summary>
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11 | </member>
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12 | <member name="P:UnityEngine.Audio.AudioSpatializerMicrosoft.roomSize"> |
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13 | <summary>
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14 | <para>Describes room size to for audio effects.</para> |
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15 | </summary>
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16 | </member>
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17 | <member name="T:UnityEngine.Audio.AudioSpatializerMicrosoft.RoomSize"> |
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18 | <summary>
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19 | <para>Describes room size to for audio effects.</para> |
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20 | </summary>
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21 | </member>
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22 | <member name="T:UnityEngine.EventSystems.HoloLensInputModule"> |
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23 | <summary>
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24 | <para>A BaseInputModule designed for HoloLens input.</para> |
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25 | </summary>
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26 | </member>
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27 | <member name="P:UnityEngine.EventSystems.HoloLensInputModule.normalizedNavigationToScreenOffsetScalar"> |
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28 | <summary>
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29 | <para>Defines the number of pixels of emulated mouse movement when a value of positive or negative 1 is reported by the device for a navigation gesture.</para> |
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30 | </summary>
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31 | </member>
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32 | <member name="P:UnityEngine.EventSystems.HoloLensInputModule.timeToPressOnTap"> |
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33 | <summary>
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34 | <para>Controls the number of seconds that taps (emulated mouse clicks) will leave any tapped UI object in the Pressed state for better user feedback.</para> |
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35 | </summary>
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36 | </member>
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37 | <member name="M:UnityEngine.EventSystems.HoloLensInputModule.ActivateModule"> |
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38 | <summary>
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39 | <para>See BaseInputModule.</para> |
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40 | </summary>
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41 | </member>
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42 | <member name="M:UnityEngine.EventSystems.HoloLensInputModule.IsModuleSupported"> |
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43 | <summary>
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44 | <para>See BaseInputModule.</para> |
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45 | </summary>
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46 | </member>
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47 | <member name="M:UnityEngine.EventSystems.HoloLensInputModule.ShouldActivateModule"> |
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48 | <summary>
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49 | <para>See BaseInputModule.</para> |
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50 | </summary>
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51 | </member>
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52 | <member name="M:UnityEngine.EventSystems.HoloLensInputModule.UpdateModule"> |
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53 | <summary>
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54 | <para>See BaseInputModule.</para> |
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55 | </summary>
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56 | </member>
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57 | <member name="T:UnityEngine.VR.WSA.SpatialMappingBase"> |
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58 | <summary>
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59 | <para>The base class for all spatial mapping components.</para> |
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60 | </summary>
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61 | </member>
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62 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.bakePhysics"> |
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63 | <summary>
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64 | <para>This property specifies whether or not collision data will be generated when computing the surface mesh's triangulation. (Read Only)</para> |
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65 | </summary>
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66 | </member>
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67 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.freezeUpdates"> |
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68 | <summary>
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69 | <para>Specifies if the component should listen and respond to spatial surface changes.</para> |
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70 | </summary>
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71 | </member>
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72 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.halfBoxExtents"> |
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73 | <summary>
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74 | <para>The half extents of the bounding box from its center.</para> |
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75 | </summary>
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76 | </member>
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77 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.lodType"> |
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78 | <summary>
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79 | <para>The level of detail that should be used when generating surface meshes.</para> |
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80 | </summary>
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81 | </member>
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82 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.numUpdatesBeforeRemoval"> |
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83 | <summary>
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84 | <para>The number of frames to keep a surface mesh alive for before destroying it after the system has determined that its real world counterpart has been removed.</para> |
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85 | </summary>
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86 | </member>
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87 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.secondsBetweenUpdates"> |
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88 | <summary>
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89 | <para>The time in seconds between system queries for changes in physical space.</para> |
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90 | </summary>
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91 | </member>
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92 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.sphereRadius"> |
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93 | <summary>
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94 | <para>The radius of the bounding sphere volume.</para> |
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95 | </summary>
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96 | </member>
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97 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.surfaceParent"> |
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98 | <summary>
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99 | <para>The GameObject that should be the parent of all the component's surface mesh game objects.</para> |
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100 | </summary>
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101 | </member>
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102 | <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.volumeType"> |
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103 | <summary>
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104 | <para>The surface observer volume to use when querying the system for changes in physical space.</para> |
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105 | </summary>
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106 | </member>
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107 | <member name="T:UnityEngine.VR.WSA.SpatialMappingBase.LODType"> |
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108 | <summary>
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109 | <para>The number of triangles per cubic meter or level of detail that should be used when creating a surface mesh.</para> |
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110 | </summary>
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111 | </member>
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112 | <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.High"> |
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113 | <summary>
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114 | <para>Generates surface meshes with the maximum amount of triangles.</para> |
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115 | </summary>
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116 | </member>
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117 | <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.Low"> |
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118 | <summary>
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119 | <para>Generates surface meshes with as few triangles as possible.</para> |
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120 | </summary>
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121 | </member>
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122 | <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.Medium"> |
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123 | <summary>
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124 | <para>Generates a medium quality surface mesh.</para> |
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125 | </summary>
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126 | </member>
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127 | <member name="M:UnityEngine.VR.WSA.SpatialMappingBase.OnBeginSurfaceEviction(System.Boolean,UnityEngine.VR.WSA.SpatialMappingBase/Surface)"> |
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128 | <summary>
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129 | <para>This method is called when the system notifies the spatial mapping component that a surface has been removed.</para> |
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130 | </summary>
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131 | <param name="shouldBeActiveWhileRemoved"></param> |
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132 | <param name="surface"></param> |
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133 | </member>
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134 | <member name="M:UnityEngine.VR.WSA.SpatialMappingBase.OnSurfaceDataReady(UnityEngine.VR.WSA.SpatialMappingBase,UnityEngine.VR.WSA.SurfaceData,System.Boolean,System.Single)"> |
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135 | <summary>
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136 | <para>This method will be called by the system when the surface data has been generated.</para> |
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137 | </summary>
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138 | <param name="requester"></param> |
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139 | <param name="bakedData"></param> |
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140 | <param name="outputWritten"></param> |
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141 | <param name="elapsedBakeTimeSeconds"></param> |
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142 | </member>
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143 | <member name="T:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType"> |
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144 | <summary>
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145 | <para>The surface observer volume type to use when querying the system for changes in physical space.</para> |
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146 | </summary>
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147 | </member>
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148 | <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType.AxisAlignedBox"> |
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149 | <summary>
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150 | <para>An axis aligned bounding box volume.</para> |
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151 | </summary>
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152 | </member>
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153 | <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType.Sphere"> |
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154 | <summary>
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155 | <para>A sphere bounding volume.</para> |
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156 | </summary>
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157 | </member>
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158 | <member name="T:UnityEngine.VR.WSA.SpatialMappingCollider"> |
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159 | <summary>
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160 | <para>Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter and MeshCollider will automatically be added to these game objects so that holograms can interact with physical surfaces.</para> |
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161 | </summary>
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162 | </member>
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163 | <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.enableCollisions"> |
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164 | <summary>
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165 | <para>Enables/Disables MeshCollider components on all spatial surfaces associated with the SpatialMappingCollider component instance.</para> |
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166 | </summary>
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167 | </member>
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168 | <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.layer"> |
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169 | <summary>
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170 | <para>Sets the layer on all spatial surfaces associated with the SpatialMappingCollider component instance.</para> |
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171 | </summary>
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172 | </member>
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173 | <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.material"> |
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174 | <summary>
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175 | <para>Sets the PhysicMaterial on all spatial surfaces associated with the SpatialMappingCollider component instance.</para> |
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176 | </summary>
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177 | </member>
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178 | <member name="T:UnityEngine.VR.WSA.SpatialMappingRenderer"> |
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179 | <summary>
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180 | <para>Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter, MeshRenderer, and material will automatically be added to these GameObjects so that the spatial surface can be visualized.</para> |
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181 | </summary>
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182 | </member>
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183 | <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.occlusionMaterial"> |
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184 | <summary>
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185 | <para>A Material applied to all surface meshes to enable occlusion of holograms by real world objects.</para> |
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186 | </summary>
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187 | </member>
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188 | <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.renderState"> |
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189 | <summary>
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190 | <para>Controls which Material will be used when rendering a surface mesh.</para> |
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191 | </summary>
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192 | </member>
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193 | <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.visualMaterial"> |
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194 | <summary>
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195 | <para>A material that can be used to visualize the spatial surface.</para> |
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196 | </summary>
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197 | </member>
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198 | <member name="T:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState"> |
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199 | <summary>
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200 | <para>Specifies how to render the spatial surfaces associated with the SpatialMappingRenderer component instance.</para> |
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201 | </summary>
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202 | </member>
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203 | <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.None"> |
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204 | <summary>
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205 | <para>Disables all MeshRenderer components associated with the SpatialMappingRenderer component instance.</para> |
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206 | </summary>
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207 | </member>
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208 | <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.Occlusion"> |
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209 | <summary>
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210 | <para>Indicates that the Occlusion material should be used to render the surfaces.</para> |
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211 | </summary>
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212 | </member>
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213 | <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.Visualization"> |
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214 | <summary>
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215 | <para>Indicates that the Visualization material should be used to render the surfaces.</para> |
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216 | </summary>
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217 | </member>
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218 | </members>
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219 | </doc> |