t1 / TFDContents / TFDContents.Plugins.csproj @ 11
이력 | 보기 | 이력해설 | 다운로드 (21.2 KB)
1 |
<?xml version="1.0" encoding="utf-8"?> |
---|---|
2 |
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
3 |
<PropertyGroup> |
4 |
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
5 |
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
6 |
<ProductVersion>10.0.20506</ProductVersion> |
7 |
<SchemaVersion>2.0</SchemaVersion> |
8 |
<ProjectGuid>{D57E57E6-02EF-B5E5-ABE1-83A0241AC476}</ProjectGuid> |
9 |
<OutputType>Library</OutputType> |
10 |
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName> |
11 |
<FileAlignment>512</FileAlignment> |
12 |
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
13 |
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier> |
14 |
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> |
15 |
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile> |
16 |
<CompilerResponseFile></CompilerResponseFile> |
17 |
<UnityProjectType>GamePlugins:3</UnityProjectType> |
18 |
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget> |
19 |
<UnityVersion>5.6.0f3</UnityVersion> |
20 |
<RootNamespace></RootNamespace> |
21 |
<LangVersion>4</LangVersion> |
22 |
</PropertyGroup> |
23 |
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
24 |
<DebugType>pdbonly</DebugType> |
25 |
<Optimize>false</Optimize> |
26 |
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath> |
27 |
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath> |
28 |
<ErrorReport>prompt</ErrorReport> |
29 |
<WarningLevel>4</WarningLevel> |
30 |
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants> |
31 |
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> |
32 |
</PropertyGroup> |
33 |
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
34 |
<DebugType>pdbonly</DebugType> |
35 |
<Optimize>false</Optimize> |
36 |
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath> |
37 |
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath> |
38 |
<ErrorReport>prompt</ErrorReport> |
39 |
<WarningLevel>4</WarningLevel> |
40 |
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants> |
41 |
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> |
42 |
</PropertyGroup> |
43 |
<ItemGroup> |
44 |
<Reference Include="mscorlib" /> |
45 |
<Reference Include="System" /> |
46 |
<Reference Include="System.XML" /> |
47 |
<Reference Include="System.Core" /> |
48 |
<Reference Include="Boo.Lang" /> |
49 |
<Reference Include="UnityScript.Lang" /> |
50 |
<Reference Include="System.Runtime.Serialization" /> |
51 |
<Reference Include="System.Xml.Linq" /> |
52 |
<Reference Include="UnityEngine"> |
53 |
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath> |
54 |
</Reference> |
55 |
<Reference Include="UnityEngine.UI"> |
56 |
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath> |
57 |
</Reference> |
58 |
<Reference Include="UnityEngine.Networking"> |
59 |
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath> |
60 |
</Reference> |
61 |
<Reference Include="UnityEngine.TestRunner"> |
62 |
<HintPath>Library\UnityAssemblies\UnityEngine.TestRunner.dll</HintPath> |
63 |
</Reference> |
64 |
<Reference Include="nunit.framework"> |
65 |
<HintPath>Library\UnityAssemblies\nunit.framework.dll</HintPath> |
66 |
</Reference> |
67 |
<Reference Include="UnityEngine.Analytics"> |
68 |
<HintPath>Library\UnityAssemblies\UnityEngine.Analytics.dll</HintPath> |
69 |
</Reference> |
70 |
<Reference Include="UnityEngine.HoloLens"> |
71 |
<HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath> |
72 |
</Reference> |
73 |
<Reference Include="UnityEngine.VR"> |
74 |
<HintPath>Library\UnityAssemblies\UnityEngine.VR.dll</HintPath> |
75 |
</Reference> |
76 |
<Reference Include="UnityEditor"> |
77 |
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath> |
78 |
</Reference> |
79 |
<Reference Include="LZ4Sharp"> |
80 |
<HintPath>Assets\KinectScripts\LZ4Sharp\LZ4Sharp.dll</HintPath> |
81 |
</Reference> |
82 |
<Reference Include="ICSharpCode.SharpZipLib"> |
83 |
<HintPath>Assets\KinectScripts\SharpZipLib\ICSharpCode.SharpZipLib.dll</HintPath> |
84 |
</Reference> |
85 |
<Reference Include="System.Windows.Forms"> |
86 |
<HintPath>Assets\Plugins\System.Windows.Forms.dll</HintPath> |
87 |
</Reference> |
88 |
<Reference Include="System.Drawing"> |
89 |
<HintPath>Assets\Plugins\System.Drawing.dll</HintPath> |
90 |
</Reference> |
91 |
</ItemGroup> |
92 |
<ItemGroup> |
93 |
<Compile Include="Assets\Standard Assets\CameraIntrinsics.cs" /> |
94 |
<Compile Include="Assets\Standard Assets\CollectionMap.cs" /> |
95 |
<Compile Include="Assets\Standard Assets\EventPump.cs" /> |
96 |
<Compile Include="Assets\Standard Assets\ExceptionHelper.cs" /> |
97 |
<Compile Include="Assets\Standard Assets\INativeWrapper.cs" /> |
98 |
<Compile Include="Assets\Standard Assets\KinectBuffer.cs" /> |
99 |
<Compile Include="Assets\Standard Assets\KinectFaceSpecialCases.cs" /> |
100 |
<Compile Include="Assets\Standard Assets\KinectSpecialCases.cs" /> |
101 |
<Compile Include="Assets\Standard Assets\KinectVisualGestureBuilderSpecialCases.cs" /> |
102 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\CaptureStatusChangedEventArgs.cs" /> |
103 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\CollectionStatusChangedEventArgs.cs" /> |
104 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceAlignment.cs" /> |
105 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceAlignmentQuality.cs" /> |
106 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceFrame.cs" /> |
107 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceFrameArrivedEventArgs.cs" /> |
108 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceFrameFeatures.cs" /> |
109 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceFrameReader.cs" /> |
110 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceFrameReference.cs" /> |
111 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceFrameResult.cs" /> |
112 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceFrameSource.cs" /> |
113 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceModel.cs" /> |
114 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceModelBuilder.cs" /> |
115 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceModelBuilderAttributes.cs" /> |
116 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceModelBuilderCaptureStatus.cs" /> |
117 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceModelBuilderCollectionStatus.cs" /> |
118 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceModelData.cs" /> |
119 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FacePointType.cs" /> |
120 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceProperty.cs" /> |
121 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceShapeAnimations.cs" /> |
122 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\FaceShapeDeformations.cs" /> |
123 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\HighDefinitionFaceFrame.cs" /> |
124 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\HighDefinitionFaceFrameArrivedEventArgs.cs" /> |
125 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\HighDefinitionFaceFrameReader.cs" /> |
126 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\HighDefinitionFaceFrameReference.cs" /> |
127 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\HighDefinitionFaceFrameSource.cs" /> |
128 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\HighDetailFacePoints.cs" /> |
129 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\KinectFaceUnityAddinUtils.cs" /> |
130 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\RectI.cs" /> |
131 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\Face\TrackingIdLostEventArgs.cs" /> |
132 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\ContinuousGestureResult.cs" /> |
133 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\DiscreteGestureResult.cs" /> |
134 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\Gesture.cs" /> |
135 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\GestureType.cs" /> |
136 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\KinectVisualGestureBuilderUnityAddinUtils.cs" /> |
137 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\TrackingIdLostEventArgs.cs" /> |
138 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\VisualGestureBuilderDatabase.cs" /> |
139 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\VisualGestureBuilderFrame.cs" /> |
140 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\VisualGestureBuilderFrameArrivedEventArgs.cs" /> |
141 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\VisualGestureBuilderFrameReader.cs" /> |
142 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\VisualGestureBuilderFrameReference.cs" /> |
143 |
<Compile Include="Assets\Standard Assets\Microsoft\Kinect\VisualGestureBuilder\VisualGestureBuilderFrameSource.cs" /> |
144 |
<Compile Include="Assets\Standard Assets\NativeObjectCache.cs" /> |
145 |
<Compile Include="Assets\Standard Assets\NativeWrapper.cs" /> |
146 |
<Compile Include="Assets\Standard Assets\SmartGCHandle.cs" /> |
147 |
<Compile Include="Assets\Standard Assets\ThreadSafeDictionary.cs" /> |
148 |
<Compile Include="Assets\Standard Assets\Windows\Data\PropertyChangedEventArgs.cs" /> |
149 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\Activity.cs" /> |
150 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\Appearance.cs" /> |
151 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBeam.cs" /> |
152 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBeamFrame.cs" /> |
153 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBeamFrameArrivedEventArgs.cs" /> |
154 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBeamFrameList.cs" /> |
155 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBeamFrameReader.cs" /> |
156 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBeamFrameReference.cs" /> |
157 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBeamMode.cs" /> |
158 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBeamSubFrame.cs" /> |
159 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioBodyCorrelation.cs" /> |
160 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\AudioSource.cs" /> |
161 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\Body.cs" /> |
162 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyFrame.cs" /> |
163 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyFrameArrivedEventArgs.cs" /> |
164 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyFrameReader.cs" /> |
165 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyFrameReference.cs" /> |
166 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyFrameSource.cs" /> |
167 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyIndexFrame.cs" /> |
168 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyIndexFrameArrivedEventArgs.cs" /> |
169 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyIndexFrameReader.cs" /> |
170 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyIndexFrameReference.cs" /> |
171 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\BodyIndexFrameSource.cs" /> |
172 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\CameraSpacePoint.cs" /> |
173 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\ColorCameraSettings.cs" /> |
174 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\ColorFrame.cs" /> |
175 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\ColorFrameArrivedEventArgs.cs" /> |
176 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\ColorFrameReader.cs" /> |
177 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\ColorFrameReference.cs" /> |
178 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\ColorFrameSource.cs" /> |
179 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\ColorImageFormat.cs" /> |
180 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\ColorSpacePoint.cs" /> |
181 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\CoordinateMapper.cs" /> |
182 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\CoordinateMappingChangedEventArgs.cs" /> |
183 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\DepthFrame.cs" /> |
184 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\DepthFrameArrivedEventArgs.cs" /> |
185 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\DepthFrameReader.cs" /> |
186 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\DepthFrameReference.cs" /> |
187 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\DepthFrameSource.cs" /> |
188 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\DepthSpacePoint.cs" /> |
189 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\DetectionResult.cs" /> |
190 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\Expression.cs" /> |
191 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\FrameCapturedEventArgs.cs" /> |
192 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\FrameCapturedStatus.cs" /> |
193 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\FrameDescription.cs" /> |
194 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\FrameEdges.cs" /> |
195 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\FrameSourceTypes.cs" /> |
196 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\HandState.cs" /> |
197 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\InfraredFrame.cs" /> |
198 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\InfraredFrameArrivedEventArgs.cs" /> |
199 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\InfraredFrameReader.cs" /> |
200 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\InfraredFrameReference.cs" /> |
201 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\InfraredFrameSource.cs" /> |
202 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\IsAvailableChangedEventArgs.cs" /> |
203 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\Joint.cs" /> |
204 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\JointOrientation.cs" /> |
205 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\JointType.cs" /> |
206 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\KinectAudioCalibrationState.cs" /> |
207 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\KinectCapabilities.cs" /> |
208 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\KinectSensor.cs" /> |
209 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\KinectUnityAddinUtils.cs" /> |
210 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\LongExposureInfraredFrame.cs" /> |
211 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\LongExposureInfraredFrameArrivedEventArgs.cs" /> |
212 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\LongExposureInfraredFrameReader.cs" /> |
213 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\LongExposureInfraredFrameReference.cs" /> |
214 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\LongExposureInfraredFrameSource.cs" /> |
215 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\MultiSourceFrame.cs" /> |
216 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\MultiSourceFrameArrivedEventArgs.cs" /> |
217 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\MultiSourceFrameReader.cs" /> |
218 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\MultiSourceFrameReference.cs" /> |
219 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\TrackingConfidence.cs" /> |
220 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\TrackingState.cs" /> |
221 |
<Compile Include="Assets\Standard Assets\Windows\Kinect\Vector4.cs" /> |
222 |
</ItemGroup> |
223 |
<ItemGroup> |
224 |
<None Include="Assets\KinectDemos\BackgroundRemovalDemo\Resources\ForegroundBlendShader.shader" /> |
225 |
<None Include="Assets\KinectDemos\FittingRoomDemo\Resources\Shaders\UserBlendShader.shader" /> |
226 |
<None Include="Assets\KinectDemos\ProjectorDemo\Resources\calibration-empty.xml" /> |
227 |
<None Include="Assets\KinectDemos\ProjectorDemo\Resources\calibration.xml" /> |
228 |
<None Include="Assets\KinectDemos\ProjectorDemo\Scripts\RoomAliveToolkit\Attribution.txt" /> |
229 |
<None Include="Assets\KinectDemos\RecorderDemo\Resources\PlayerGrammar.grxml.txt" /> |
230 |
<None Include="Assets\KinectDemos\VisualizerDemo\Shaders\HoloTriangles.shader" /> |
231 |
<None Include="Assets\Plugins\UWP\Attribution.txt" /> |
232 |
<None Include="Assets\Resources\BlurShader.shader" /> |
233 |
<None Include="Assets\Resources\BlurShader2.shader" /> |
234 |
<None Include="Assets\Resources\BlurShader3.shader" /> |
235 |
<None Include="Assets\Resources\BlurShader4.shader" /> |
236 |
<None Include="Assets\Resources\BlurShader5.shader" /> |
237 |
<None Include="Assets\Resources\BodyShader.shader" /> |
238 |
<None Include="Assets\Resources\Color2BodyShader.shader" /> |
239 |
<None Include="Assets\Resources\Color2DepthShader.shader" /> |
240 |
<None Include="Assets\Resources\Color2DepthShaderInv.shader" /> |
241 |
<None Include="Assets\Resources\CoordMapper.compute" /> |
242 |
<None Include="Assets\Resources\Depth2ColorShader.shader" /> |
243 |
<None Include="Assets\Resources\DepthShader.shader" /> |
244 |
<None Include="Assets\Resources\Dilate.shader" /> |
245 |
<None Include="Assets\Resources\Erode.shader" /> |
246 |
<None Include="Assets\Resources\SpeechGrammar.grxml.txt" /> |
247 |
<None Include="Assets\StreamingAssets\vlc\AUTHORS.txt" /> |
248 |
<None Include="Assets\StreamingAssets\vlc\COPYING.txt" /> |
249 |
<None Include="Assets\StreamingAssets\vlc\README.txt" /> |
250 |
<None Include="Assets\StreamingAssets\vlc\THANKS.txt" /> |
251 |
<None Include="Assets\StreamingAssets\vlc\lua\http\requests\README.txt" /> |
252 |
<None Include="Assets\StreamingAssets\vlc\lua\http\requests\browse.xml" /> |
253 |
<None Include="Assets\StreamingAssets\vlc\lua\http\requests\playlist.xml" /> |
254 |
<None Include="Assets\StreamingAssets\vlc\lua\http\requests\playlist_jstree.xml" /> |
255 |
<None Include="Assets\StreamingAssets\vlc\lua\http\requests\status.xml" /> |
256 |
<None Include="Assets\StreamingAssets\vlc\lua\http\requests\vlm.xml" /> |
257 |
<None Include="Assets\StreamingAssets\vlc\lua\http\requests\vlm_cmd.xml" /> |
258 |
<None Include="Assets\StreamingAssets\vlc\skins\winamp2.xml" /> |
259 |
<None Include="Assets\StreamingAssets\vlc\vlc-help.txt" /> |
260 |
<None Include="Assets\VLC for Unity\Misc\BackgroundKeyShader.shader" /> |
261 |
<None Include="Assets\_Readme\License.txt" /> |
262 |
</ItemGroup> |
263 |
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
264 |
<Target Name="GenerateTargetFrameworkMonikerAttribute" /> |
265 |
</Project> |