t1 / TFDContents / Assets / KinectDemos / BackgroundRemovalDemo / Scripts / WebcamSource.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.73 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | using System.Text; |
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| 4 | |||
| 5 | public class WebcamSource : MonoBehaviour |
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| 6 | {
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| 7 | [Tooltip("Selected web-camera name. If left empty, the first available web camera will be selected.")]
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| 8 | public string webcamName; |
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| 9 | |||
| 10 | [Tooltip("Whether the webcam image needs to be flipped horizontally.")]
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| 11 | public bool flipHorizontally = true; |
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| 12 | |||
| 13 | |||
| 14 | // the web-camera texture |
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| 15 | private WebCamTexture webcamTex; |
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| 16 | private bool bTexAspectSet = false; |
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| 17 | |||
| 18 | void Start () |
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| 19 | {
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| 20 | if(string.IsNullOrEmpty(webcamName)) |
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| 21 | {
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| 22 | // get available webcams |
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| 23 | WebCamDevice[] devices = WebCamTexture.devices; |
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| 24 | |||
| 25 | if(devices != null && devices.Length > 0) |
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| 26 | {
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| 27 | // print available webcams |
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| 28 | StringBuilder sbWebcams = new StringBuilder(); |
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| 29 | sbWebcams.Append("Available webcams:").AppendLine();
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| 30 | |||
| 31 | foreach(WebCamDevice device in devices) |
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| 32 | {
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| 33 | sbWebcams.Append(device.name).AppendLine(); |
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| 34 | } |
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| 35 | |||
| 36 | Debug.Log(sbWebcams.ToString()); |
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| 37 | |||
| 38 | // get the 1st webcam name |
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| 39 | webcamName = devices[0].name; |
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| 40 | } |
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| 41 | } |
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| 42 | |||
| 43 | // create the texture |
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| 44 | if(!string.IsNullOrEmpty(webcamName)) |
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| 45 | {
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| 46 | webcamTex = new WebCamTexture(webcamName.Trim()); |
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| 47 | } |
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| 48 | |||
| 49 | // set the texture |
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| 50 | Renderer renderer = GetComponent<Renderer>(); |
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| 51 | if(renderer) |
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| 52 | {
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| 53 | renderer.material.mainTexture = webcamTex; |
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| 54 | } |
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| 55 | |||
| 56 | if(webcamTex && !string.IsNullOrEmpty(webcamTex.deviceName)) |
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| 57 | {
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| 58 | webcamTex.Play(); |
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| 59 | } |
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| 60 | } |
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| 61 | |||
| 62 | void Update() |
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| 63 | {
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| 64 | if(!bTexAspectSet) |
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| 65 | {
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| 66 | Vector3 localScale = transform.localScale; |
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| 67 | localScale.x = (float)webcamTex.width * localScale.y / (float)webcamTex.height; |
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| 68 | localScale.x = (!flipHorizontally ? localScale.x : -localScale.x); |
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| 69 | transform.localScale = localScale; |
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| 70 | |||
| 71 | bTexAspectSet = true; |
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| 72 | } |
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| 73 | } |
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| 74 | |||
| 75 | } |