t1 / TFDContents / Assets / KinectDemos / FaceTrackingDemo / Scripts / SetBackgroundRemovalImage.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (2.32 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | |||
| 4 | public class SetBackgroundRemovalImage : MonoBehaviour |
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| 5 | {
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| 6 | [Tooltip("GUI-texture used to display the color camera feed on the scene background.")]
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| 7 | public GUITexture backgroundImage; |
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| 8 | |||
| 9 | [Tooltip("Camera that will be set-up to display 3D-models in the Kinect FOV.")]
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| 10 | public Camera foregroundCamera; |
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| 11 | |||
| 12 | [Tooltip("Use this setting to minimize the offset between the image and the model overlay.")]
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| 13 | [Range(-0.1f, 0.1f)] |
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| 14 | public float adjustedCameraOffset = 0f; |
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| 15 | |||
| 16 | |||
| 17 | // variable to track the current camera offset |
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| 18 | private float currentCameraOffset = 0f; |
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| 19 | // initial camera position |
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| 20 | private Vector3 initialCameraPos = Vector3.zero; |
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| 21 | |||
| 22 | |||
| 23 | void Start() |
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| 24 | {
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| 25 | KinectManager manager = KinectManager.Instance; |
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| 26 | |||
| 27 | if(manager && manager.IsInitialized()) |
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| 28 | {
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| 29 | KinectInterop.SensorData sensorData = manager.GetSensorData(); |
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| 30 | |||
| 31 | if(foregroundCamera != null && sensorData != null && sensorData.sensorInterface != null) |
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| 32 | {
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| 33 | foregroundCamera.fieldOfView = sensorData.colorCameraFOV; |
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| 34 | |||
| 35 | initialCameraPos = foregroundCamera.transform.position; |
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| 36 | Vector3 fgCameraPos = initialCameraPos; |
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| 37 | |||
| 38 | fgCameraPos.x += sensorData.faceOverlayOffset + adjustedCameraOffset; |
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| 39 | foregroundCamera.transform.position = fgCameraPos; |
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| 40 | currentCameraOffset = adjustedCameraOffset; |
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| 41 | } |
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| 42 | } |
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| 43 | } |
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| 44 | |||
| 45 | void Update() |
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| 46 | {
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| 47 | BackgroundRemovalManager backManager = BackgroundRemovalManager.Instance; |
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| 48 | if(backManager && backManager.IsBackgroundRemovalInitialized()) |
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| 49 | {
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| 50 | Texture foregroundTex = backManager.GetForegroundTex(); |
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| 51 | |||
| 52 | if(backgroundImage && (backgroundImage.texture == null) && foregroundTex) |
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| 53 | {
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| 54 | backgroundImage.texture = foregroundTex; |
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| 55 | } |
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| 56 | } |
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| 57 | |||
| 58 | KinectManager manager = KinectManager.Instance; |
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| 59 | if(manager && manager.IsInitialized()) |
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| 60 | {
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| 61 | if(currentCameraOffset != adjustedCameraOffset) |
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| 62 | {
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| 63 | // update the camera automatically, according to the current sensor height and angle |
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| 64 | KinectInterop.SensorData sensorData = manager.GetSensorData(); |
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| 65 | |||
| 66 | if(foregroundCamera != null && sensorData != null) |
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| 67 | {
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| 68 | Vector3 fgCameraPos = initialCameraPos; |
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| 69 | fgCameraPos.x += sensorData.faceOverlayOffset + adjustedCameraOffset; |
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| 70 | foregroundCamera.transform.position = fgCameraPos; |
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| 71 | currentCameraOffset = adjustedCameraOffset; |
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| 72 | } |
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| 73 | } |
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| 74 | } |
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| 75 | } |
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| 76 | |||
| 77 | } |