t1 / TFDContents / Assets / KinectDemos / GesturesDemo / Scripts / ModelPresentationScript.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (2.12 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | using System.Collections.Generic; |
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| 4 | |||
| 5 | public class ModelPresentationScript : MonoBehaviour |
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| 6 | {
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| 7 | [Tooltip("Camera used for screen-to-world calculations. This is usually the main camera.")]
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| 8 | public Camera screenCamera; |
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| 9 | |||
| 10 | [Tooltip("Speed of spinning, when presentation slides change.")]
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| 11 | public float spinSpeed = 10; |
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| 12 | |||
| 13 | // reference to the gesture listener |
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| 14 | private ModelGestureListener gestureListener; |
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| 15 | |||
| 16 | // model's initial rotation |
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| 17 | private Quaternion initialRotation; |
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| 18 | |||
| 19 | |||
| 20 | void Start() |
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| 21 | {
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| 22 | // hide mouse cursor |
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| 23 | //Cursor.visible = false; |
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| 24 | |||
| 25 | // by default set the main-camera to be screen-camera |
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| 26 | if (screenCamera == null) |
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| 27 | {
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| 28 | screenCamera = Camera.main; |
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| 29 | } |
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| 30 | |||
| 31 | // get model initial rotation |
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| 32 | initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
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| 33 | |||
| 34 | // get the gestures listener |
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| 35 | gestureListener = ModelGestureListener.Instance; |
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| 36 | } |
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| 37 | |||
| 38 | void Update() |
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| 39 | {
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| 40 | // dont run Update() if there is no gesture listener |
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| 41 | if(!gestureListener) |
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| 42 | return; |
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| 43 | |||
| 44 | if(gestureListener.IsZoomingIn() || gestureListener.IsZoomingOut()) |
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| 45 | {
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| 46 | // zoom the model |
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| 47 | float zoomFactor = gestureListener.GetZoomFactor(); |
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| 48 | |||
| 49 | Vector3 newLocalScale = new Vector3(zoomFactor, zoomFactor, zoomFactor); |
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| 50 | transform.localScale = Vector3.Lerp(transform.localScale, newLocalScale, spinSpeed * Time.deltaTime); |
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| 51 | } |
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| 52 | |||
| 53 | if(gestureListener.IsTurningWheel()) |
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| 54 | {
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| 55 | // rotate the model |
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| 56 | float turnAngle = Mathf.Clamp(gestureListener.GetWheelAngle(), -30f, 30f); |
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| 57 | float updateAngle = Mathf.Lerp(0, turnAngle, spinSpeed * Time.deltaTime); |
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| 58 | |||
| 59 | if(screenCamera) |
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| 60 | transform.RotateAround(transform.position, screenCamera.transform.TransformDirection(Vector3.up), updateAngle); |
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| 61 | else |
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| 62 | transform.Rotate(Vector3.up * turnAngle, Space.World); |
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| 63 | } |
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| 64 | |||
| 65 | if(gestureListener.IsRaiseHand()) |
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| 66 | {
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| 67 | // reset the model |
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| 68 | Vector3 newLocalScale = Vector3.one; |
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| 69 | transform.localScale = newLocalScale; |
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| 70 | |||
| 71 | transform.rotation = screenCamera ? screenCamera.transform.rotation * initialRotation : initialRotation; |
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| 72 | } |
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| 73 | |||
| 74 | } |
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| 75 | |||
| 76 | } |