t1 / TFDContents / Assets / KinectDemos / InteractionDemo / Scripts / GrabDropScript.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (8.75 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System.Collections; |
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3 | |||
4 | public class GrabDropScript : MonoBehaviour, InteractionListenerInterface |
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5 | { |
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6 | [Tooltip("List of the objects that may be dragged and dropped.")] |
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7 | public GameObject[] draggableObjects; |
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8 | |||
9 | [Tooltip("Material used to outline the currently selected object.")] |
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10 | public Material selectedObjectMaterial; |
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11 | |||
12 | [Tooltip("Drag speed of the selected object.")] |
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13 | public float dragSpeed = 3.0f; |
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14 | |||
15 | [Tooltip("Minimum Z-position of the dragged object, when moving forward and back.")] |
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16 | public float minZ = 0f; |
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17 | |||
18 | [Tooltip("Maximum Z-position of the dragged object, when moving forward and back.")] |
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19 | public float maxZ = 5f; |
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20 | |||
21 | // public options (used by the Options GUI) |
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22 | [Tooltip("Whether the objects obey gravity when released or not. Used by the Options GUI-window.")] |
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23 | public bool useGravity = true; |
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24 | [Tooltip("Whether the objects should be put in their original positions. Used by the Options GUI-window.")] |
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25 | public bool resetObjects = false; |
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26 | |||
27 | [Tooltip("Camera used for screen ray-casting. This is usually the main camera.")] |
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28 | public Camera screenCamera; |
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29 | |||
30 | [Tooltip("GUI-Text used to display information messages.")] |
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31 | public GUIText infoGuiText; |
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32 | |||
33 | [Tooltip("Interaction manager instance, used to detect hand interactions. If left empty, it will be the first interaction manager found in the scene.")] |
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34 | public InteractionManager interactionManager; |
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35 | |||
36 | // hand interaction variables |
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37 | //private bool isLeftHandDrag = false; |
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38 | private InteractionManager.HandEventType lastHandEvent = InteractionManager.HandEventType.None; |
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39 | |||
40 | // currently dragged object and its parameters |
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41 | private GameObject draggedObject; |
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42 | //private float draggedObjectDepth; |
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43 | private Vector3 draggedObjectOffset; |
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44 | private Material draggedObjectMaterial; |
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45 | private float draggedNormalZ; |
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46 | |||
47 | // initial objects' positions and rotations (used for resetting objects) |
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48 | private Vector3[] initialObjPos; |
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49 | private Quaternion[] initialObjRot; |
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50 | |||
51 | // normalized and pixel position of the cursor |
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52 | private Vector3 screenNormalPos = Vector3.zero; |
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53 | private Vector3 screenPixelPos = Vector3.zero; |
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54 | private Vector3 newObjectPos = Vector3.zero; |
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55 | |||
56 | |||
57 | // choose whether to use gravity or not |
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58 | public void SetUseGravity(bool bUseGravity) |
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59 | { |
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60 | this.useGravity = bUseGravity; |
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61 | } |
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62 | |||
63 | // request resetting of the draggable objects |
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64 | public void RequestObjectReset() |
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65 | { |
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66 | resetObjects = true; |
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67 | } |
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68 | |||
69 | |||
70 | void Start() |
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71 | { |
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72 | // by default set the main-camera to be screen-camera |
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73 | if (screenCamera == null) |
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74 | { |
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75 | screenCamera = Camera.main; |
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76 | } |
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77 | |||
78 | // save the initial positions and rotations of the objects |
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79 | initialObjPos = new Vector3[draggableObjects.Length]; |
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80 | initialObjRot = new Quaternion[draggableObjects.Length]; |
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81 | |||
82 | for(int i = 0; i < draggableObjects.Length; i++) |
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83 | { |
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84 | initialObjPos[i] = screenCamera ? screenCamera.transform.InverseTransformPoint(draggableObjects[i].transform.position) : draggableObjects[i].transform.position; |
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85 | initialObjRot[i] = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * draggableObjects[i].transform.rotation : draggableObjects[i].transform.rotation; |
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86 | } |
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87 | |||
88 | // get the interaction manager instance |
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89 | if(interactionManager == null) |
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90 | { |
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91 | interactionManager = InteractionManager.Instance; |
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92 | } |
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93 | } |
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94 | |||
95 | |||
96 | void Update() |
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97 | { |
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98 | if(interactionManager != null && interactionManager.IsInteractionInited()) |
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99 | { |
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100 | if(resetObjects && draggedObject == null) |
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101 | { |
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102 | // reset the objects as needed |
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103 | resetObjects = false; |
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104 | ResetObjects (); |
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105 | } |
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106 | |||
107 | if(draggedObject == null) |
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108 | { |
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109 | // check if there is an underlying object to be selected |
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110 | if(lastHandEvent == InteractionManager.HandEventType.Grip && screenNormalPos != Vector3.zero) |
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111 | { |
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112 | // convert the normalized screen pos to pixel pos |
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113 | screenNormalPos = interactionManager.IsLeftHandPrimary() ? interactionManager.GetLeftHandScreenPos() : interactionManager.GetRightHandScreenPos(); |
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114 | |||
115 | screenPixelPos.x = (int)(screenNormalPos.x * (screenCamera ? screenCamera.pixelWidth : Screen.width)); |
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116 | screenPixelPos.y = (int)(screenNormalPos.y * (screenCamera ? screenCamera.pixelHeight : Screen.height)); |
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117 | Ray ray = screenCamera ? screenCamera.ScreenPointToRay(screenPixelPos) : new Ray(); |
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118 | |||
119 | // check if there is an underlying objects |
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120 | RaycastHit hit; |
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121 | if(Physics.Raycast(ray, out hit)) |
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122 | { |
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123 | foreach(GameObject obj in draggableObjects) |
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124 | { |
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125 | if(hit.collider.gameObject == obj) |
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126 | { |
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127 | // an object was hit by the ray. select it and start drgging |
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128 | draggedObject = obj; |
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129 | draggedObjectOffset = hit.point - draggedObject.transform.position; |
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130 | draggedObjectOffset.z = 0; // don't change z-pos |
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131 | |||
132 | draggedNormalZ = (minZ + screenNormalPos.z * (maxZ - minZ)) - |
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133 | draggedObject.transform.position.z; // start from the initial hand-z |
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134 | |||
135 | // set selection material |
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136 | draggedObjectMaterial = draggedObject.GetComponent<Renderer>().material; |
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137 | draggedObject.GetComponent<Renderer>().material = selectedObjectMaterial; |
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138 | |||
139 | // stop using gravity while dragging object |
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140 | draggedObject.GetComponent<Rigidbody>().useGravity = false; |
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141 | break; |
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142 | } |
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143 | } |
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144 | } |
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145 | } |
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146 | |||
147 | } |
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148 | else |
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149 | { |
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150 | // continue dragging the object |
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151 | screenNormalPos = interactionManager.IsLeftHandPrimary() ? interactionManager.GetLeftHandScreenPos() : interactionManager.GetRightHandScreenPos(); |
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152 | |||
153 | // convert the normalized screen pos to 3D-world pos |
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154 | screenPixelPos.x = (int)(screenNormalPos.x * (screenCamera ? screenCamera.pixelWidth : Screen.width)); |
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155 | screenPixelPos.y = (int)(screenNormalPos.y * (screenCamera ? screenCamera.pixelHeight : Screen.height)); |
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156 | //screenPixelPos.z = screenNormalPos.z + draggedObjectDepth; |
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157 | screenPixelPos.z = (minZ + screenNormalPos.z * (maxZ - minZ)) - draggedNormalZ - |
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158 | (screenCamera ? screenCamera.transform.position.z : 0f); |
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159 | |||
160 | newObjectPos = screenCamera.ScreenToWorldPoint(screenPixelPos) - draggedObjectOffset; |
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161 | draggedObject.transform.position = Vector3.Lerp(draggedObject.transform.position, newObjectPos, dragSpeed * Time.deltaTime); |
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162 | |||
163 | // check if the object (hand grip) was released |
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164 | bool isReleased = lastHandEvent == InteractionManager.HandEventType.Release; |
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165 | |||
166 | if(isReleased) |
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167 | { |
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168 | // restore the object's material and stop dragging the object |
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169 | draggedObject.GetComponent<Renderer>().material = draggedObjectMaterial; |
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170 | |||
171 | if(useGravity) |
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172 | { |
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173 | // add gravity to the object |
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174 | draggedObject.GetComponent<Rigidbody>().useGravity = true; |
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175 | } |
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176 | |||
177 | draggedObject = null; |
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178 | } |
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179 | } |
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180 | } |
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181 | } |
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182 | |||
183 | |||
184 | void OnGUI() |
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185 | { |
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186 | if(infoGuiText != null && interactionManager != null && interactionManager.IsInteractionInited()) |
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187 | { |
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188 | string sInfo = string.Empty; |
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189 | |||
190 | long userID = interactionManager.GetUserID(); |
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191 | if(userID != 0) |
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192 | { |
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193 | if(draggedObject != null) |
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194 | sInfo = "Dragging the " + draggedObject.name + " around."; |
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195 | else |
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196 | sInfo = "Please grab and drag an object around."; |
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197 | } |
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198 | else |
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199 | { |
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200 | KinectManager kinectManager = KinectManager.Instance; |
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201 | |||
202 | if(kinectManager && kinectManager.IsInitialized()) |
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203 | { |
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204 | sInfo = "Waiting for Users..."; |
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205 | } |
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206 | else |
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207 | { |
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208 | sInfo = "Kinect is not initialized. Check the log for details."; |
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209 | } |
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210 | } |
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211 | |||
212 | infoGuiText.text = sInfo; |
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213 | } |
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214 | } |
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215 | |||
216 | |||
217 | // reset positions and rotations of the objects |
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218 | private void ResetObjects() |
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219 | { |
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220 | for(int i = 0; i < draggableObjects.Length; i++) |
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221 | { |
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222 | draggableObjects[i].GetComponent<Rigidbody>().useGravity = false; |
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223 | draggableObjects[i].GetComponent<Rigidbody>().velocity = Vector3.zero; |
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224 | |||
225 | draggableObjects[i].transform.position = screenCamera ? screenCamera.transform.TransformPoint(initialObjPos[i]) : initialObjPos[i]; |
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226 | draggableObjects[i].transform.rotation = screenCamera ? screenCamera.transform.rotation * initialObjRot[i] : initialObjRot[i]; |
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227 | } |
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228 | } |
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229 | |||
230 | |||
231 | public void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
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232 | { |
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233 | if (!isHandInteracting || !interactionManager) |
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234 | return; |
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235 | if (userId != interactionManager.GetUserID()) |
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236 | return; |
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237 | |||
238 | lastHandEvent = InteractionManager.HandEventType.Grip; |
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239 | //isLeftHandDrag = !isRightHand; |
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240 | screenNormalPos = handScreenPos; |
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241 | } |
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242 | |||
243 | public void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
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244 | { |
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245 | if (!isHandInteracting || !interactionManager) |
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246 | return; |
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247 | if (userId != interactionManager.GetUserID()) |
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248 | return; |
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249 | |||
250 | lastHandEvent = InteractionManager.HandEventType.Release; |
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251 | //isLeftHandDrag = !isRightHand; |
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252 | screenNormalPos = handScreenPos; |
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253 | } |
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254 | |||
255 | public bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos) |
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256 | { |
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257 | return true; |
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258 | } |
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259 | |||
260 | |||
261 | } |