t1 / TFDContents / Assets / KinectDemos / InteractionDemo / Scripts / GrabDropScript.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (8.75 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | |||
| 4 | public class GrabDropScript : MonoBehaviour, InteractionListenerInterface |
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| 5 | {
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| 6 | [Tooltip("List of the objects that may be dragged and dropped.")]
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| 7 | public GameObject[] draggableObjects; |
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| 8 | |||
| 9 | [Tooltip("Material used to outline the currently selected object.")]
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| 10 | public Material selectedObjectMaterial; |
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| 11 | |||
| 12 | [Tooltip("Drag speed of the selected object.")]
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| 13 | public float dragSpeed = 3.0f; |
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| 14 | |||
| 15 | [Tooltip("Minimum Z-position of the dragged object, when moving forward and back.")]
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| 16 | public float minZ = 0f; |
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| 17 | |||
| 18 | [Tooltip("Maximum Z-position of the dragged object, when moving forward and back.")]
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| 19 | public float maxZ = 5f; |
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| 20 | |||
| 21 | // public options (used by the Options GUI) |
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| 22 | [Tooltip("Whether the objects obey gravity when released or not. Used by the Options GUI-window.")]
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| 23 | public bool useGravity = true; |
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| 24 | [Tooltip("Whether the objects should be put in their original positions. Used by the Options GUI-window.")]
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| 25 | public bool resetObjects = false; |
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| 26 | |||
| 27 | [Tooltip("Camera used for screen ray-casting. This is usually the main camera.")]
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| 28 | public Camera screenCamera; |
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| 29 | |||
| 30 | [Tooltip("GUI-Text used to display information messages.")]
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| 31 | public GUIText infoGuiText; |
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| 32 | |||
| 33 | [Tooltip("Interaction manager instance, used to detect hand interactions. If left empty, it will be the first interaction manager found in the scene.")]
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| 34 | public InteractionManager interactionManager; |
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| 35 | |||
| 36 | // hand interaction variables |
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| 37 | //private bool isLeftHandDrag = false; |
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| 38 | private InteractionManager.HandEventType lastHandEvent = InteractionManager.HandEventType.None; |
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| 39 | |||
| 40 | // currently dragged object and its parameters |
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| 41 | private GameObject draggedObject; |
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| 42 | //private float draggedObjectDepth; |
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| 43 | private Vector3 draggedObjectOffset; |
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| 44 | private Material draggedObjectMaterial; |
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| 45 | private float draggedNormalZ; |
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| 46 | |||
| 47 | // initial objects' positions and rotations (used for resetting objects) |
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| 48 | private Vector3[] initialObjPos; |
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| 49 | private Quaternion[] initialObjRot; |
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| 50 | |||
| 51 | // normalized and pixel position of the cursor |
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| 52 | private Vector3 screenNormalPos = Vector3.zero; |
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| 53 | private Vector3 screenPixelPos = Vector3.zero; |
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| 54 | private Vector3 newObjectPos = Vector3.zero; |
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| 55 | |||
| 56 | |||
| 57 | // choose whether to use gravity or not |
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| 58 | public void SetUseGravity(bool bUseGravity) |
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| 59 | {
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| 60 | this.useGravity = bUseGravity; |
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| 61 | } |
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| 62 | |||
| 63 | // request resetting of the draggable objects |
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| 64 | public void RequestObjectReset() |
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| 65 | {
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| 66 | resetObjects = true; |
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| 67 | } |
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| 68 | |||
| 69 | |||
| 70 | void Start() |
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| 71 | {
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| 72 | // by default set the main-camera to be screen-camera |
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| 73 | if (screenCamera == null) |
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| 74 | {
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| 75 | screenCamera = Camera.main; |
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| 76 | } |
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| 77 | |||
| 78 | // save the initial positions and rotations of the objects |
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| 79 | initialObjPos = new Vector3[draggableObjects.Length]; |
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| 80 | initialObjRot = new Quaternion[draggableObjects.Length]; |
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| 81 | |||
| 82 | for(int i = 0; i < draggableObjects.Length; i++) |
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| 83 | {
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| 84 | initialObjPos[i] = screenCamera ? screenCamera.transform.InverseTransformPoint(draggableObjects[i].transform.position) : draggableObjects[i].transform.position; |
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| 85 | initialObjRot[i] = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * draggableObjects[i].transform.rotation : draggableObjects[i].transform.rotation; |
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| 86 | } |
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| 87 | |||
| 88 | // get the interaction manager instance |
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| 89 | if(interactionManager == null) |
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| 90 | {
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| 91 | interactionManager = InteractionManager.Instance; |
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| 92 | } |
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| 93 | } |
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| 94 | |||
| 95 | |||
| 96 | void Update() |
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| 97 | {
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| 98 | if(interactionManager != null && interactionManager.IsInteractionInited()) |
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| 99 | {
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| 100 | if(resetObjects && draggedObject == null) |
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| 101 | {
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| 102 | // reset the objects as needed |
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| 103 | resetObjects = false; |
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| 104 | ResetObjects (); |
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| 105 | } |
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| 106 | |||
| 107 | if(draggedObject == null) |
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| 108 | {
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| 109 | // check if there is an underlying object to be selected |
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| 110 | if(lastHandEvent == InteractionManager.HandEventType.Grip && screenNormalPos != Vector3.zero) |
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| 111 | {
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| 112 | // convert the normalized screen pos to pixel pos |
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| 113 | screenNormalPos = interactionManager.IsLeftHandPrimary() ? interactionManager.GetLeftHandScreenPos() : interactionManager.GetRightHandScreenPos(); |
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| 114 | |||
| 115 | screenPixelPos.x = (int)(screenNormalPos.x * (screenCamera ? screenCamera.pixelWidth : Screen.width)); |
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| 116 | screenPixelPos.y = (int)(screenNormalPos.y * (screenCamera ? screenCamera.pixelHeight : Screen.height)); |
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| 117 | Ray ray = screenCamera ? screenCamera.ScreenPointToRay(screenPixelPos) : new Ray(); |
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| 118 | |||
| 119 | // check if there is an underlying objects |
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| 120 | RaycastHit hit; |
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| 121 | if(Physics.Raycast(ray, out hit)) |
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| 122 | {
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| 123 | foreach(GameObject obj in draggableObjects) |
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| 124 | {
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| 125 | if(hit.collider.gameObject == obj) |
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| 126 | {
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| 127 | // an object was hit by the ray. select it and start drgging |
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| 128 | draggedObject = obj; |
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| 129 | draggedObjectOffset = hit.point - draggedObject.transform.position; |
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| 130 | draggedObjectOffset.z = 0; // don't change z-pos |
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| 131 | |||
| 132 | draggedNormalZ = (minZ + screenNormalPos.z * (maxZ - minZ)) - |
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| 133 | draggedObject.transform.position.z; // start from the initial hand-z |
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| 134 | |||
| 135 | // set selection material |
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| 136 | draggedObjectMaterial = draggedObject.GetComponent<Renderer>().material; |
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| 137 | draggedObject.GetComponent<Renderer>().material = selectedObjectMaterial; |
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| 138 | |||
| 139 | // stop using gravity while dragging object |
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| 140 | draggedObject.GetComponent<Rigidbody>().useGravity = false; |
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| 141 | break; |
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| 142 | } |
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| 143 | } |
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| 144 | } |
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| 145 | } |
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| 146 | |||
| 147 | } |
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| 148 | else |
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| 149 | {
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| 150 | // continue dragging the object |
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| 151 | screenNormalPos = interactionManager.IsLeftHandPrimary() ? interactionManager.GetLeftHandScreenPos() : interactionManager.GetRightHandScreenPos(); |
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| 152 | |||
| 153 | // convert the normalized screen pos to 3D-world pos |
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| 154 | screenPixelPos.x = (int)(screenNormalPos.x * (screenCamera ? screenCamera.pixelWidth : Screen.width)); |
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| 155 | screenPixelPos.y = (int)(screenNormalPos.y * (screenCamera ? screenCamera.pixelHeight : Screen.height)); |
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| 156 | //screenPixelPos.z = screenNormalPos.z + draggedObjectDepth; |
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| 157 | screenPixelPos.z = (minZ + screenNormalPos.z * (maxZ - minZ)) - draggedNormalZ - |
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| 158 | (screenCamera ? screenCamera.transform.position.z : 0f); |
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| 159 | |||
| 160 | newObjectPos = screenCamera.ScreenToWorldPoint(screenPixelPos) - draggedObjectOffset; |
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| 161 | draggedObject.transform.position = Vector3.Lerp(draggedObject.transform.position, newObjectPos, dragSpeed * Time.deltaTime); |
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| 162 | |||
| 163 | // check if the object (hand grip) was released |
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| 164 | bool isReleased = lastHandEvent == InteractionManager.HandEventType.Release; |
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| 165 | |||
| 166 | if(isReleased) |
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| 167 | {
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| 168 | // restore the object's material and stop dragging the object |
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| 169 | draggedObject.GetComponent<Renderer>().material = draggedObjectMaterial; |
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| 170 | |||
| 171 | if(useGravity) |
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| 172 | {
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| 173 | // add gravity to the object |
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| 174 | draggedObject.GetComponent<Rigidbody>().useGravity = true; |
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| 175 | } |
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| 176 | |||
| 177 | draggedObject = null; |
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| 178 | } |
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| 179 | } |
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| 180 | } |
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| 181 | } |
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| 182 | |||
| 183 | |||
| 184 | void OnGUI() |
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| 185 | {
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| 186 | if(infoGuiText != null && interactionManager != null && interactionManager.IsInteractionInited()) |
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| 187 | {
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| 188 | string sInfo = string.Empty; |
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| 189 | |||
| 190 | long userID = interactionManager.GetUserID(); |
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| 191 | if(userID != 0) |
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| 192 | {
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| 193 | if(draggedObject != null) |
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| 194 | sInfo = "Dragging the " + draggedObject.name + " around."; |
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| 195 | else |
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| 196 | sInfo = "Please grab and drag an object around."; |
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| 197 | } |
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| 198 | else |
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| 199 | {
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| 200 | KinectManager kinectManager = KinectManager.Instance; |
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| 201 | |||
| 202 | if(kinectManager && kinectManager.IsInitialized()) |
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| 203 | {
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| 204 | sInfo = "Waiting for Users..."; |
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| 205 | } |
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| 206 | else |
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| 207 | {
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| 208 | sInfo = "Kinect is not initialized. Check the log for details."; |
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| 209 | } |
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| 210 | } |
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| 211 | |||
| 212 | infoGuiText.text = sInfo; |
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| 213 | } |
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| 214 | } |
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| 215 | |||
| 216 | |||
| 217 | // reset positions and rotations of the objects |
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| 218 | private void ResetObjects() |
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| 219 | {
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| 220 | for(int i = 0; i < draggableObjects.Length; i++) |
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| 221 | {
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| 222 | draggableObjects[i].GetComponent<Rigidbody>().useGravity = false; |
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| 223 | draggableObjects[i].GetComponent<Rigidbody>().velocity = Vector3.zero; |
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| 224 | |||
| 225 | draggableObjects[i].transform.position = screenCamera ? screenCamera.transform.TransformPoint(initialObjPos[i]) : initialObjPos[i]; |
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| 226 | draggableObjects[i].transform.rotation = screenCamera ? screenCamera.transform.rotation * initialObjRot[i] : initialObjRot[i]; |
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| 227 | } |
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| 228 | } |
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| 229 | |||
| 230 | |||
| 231 | public void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
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| 232 | {
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| 233 | if (!isHandInteracting || !interactionManager) |
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| 234 | return; |
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| 235 | if (userId != interactionManager.GetUserID()) |
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| 236 | return; |
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| 237 | |||
| 238 | lastHandEvent = InteractionManager.HandEventType.Grip; |
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| 239 | //isLeftHandDrag = !isRightHand; |
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| 240 | screenNormalPos = handScreenPos; |
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| 241 | } |
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| 242 | |||
| 243 | public void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
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| 244 | {
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| 245 | if (!isHandInteracting || !interactionManager) |
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| 246 | return; |
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| 247 | if (userId != interactionManager.GetUserID()) |
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| 248 | return; |
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| 249 | |||
| 250 | lastHandEvent = InteractionManager.HandEventType.Release; |
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| 251 | //isLeftHandDrag = !isRightHand; |
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| 252 | screenNormalPos = handScreenPos; |
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| 253 | } |
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| 254 | |||
| 255 | public bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos) |
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| 256 | {
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| 257 | return true; |
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| 258 | } |
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| 259 | |||
| 260 | |||
| 261 | } |