t1 / TFDContents / Assets / KinectDemos / MovieSequenceDemo / Scripts / UserMovieSequence.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (2.42 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System; |
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3 | |||
4 | class UserMovieSequence : MonoBehaviour |
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5 | { |
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6 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")] |
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7 | public int playerIndex = 0; |
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8 | |||
9 | [Tooltip("How far left or right from the camera may be the user, in meters.")] |
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10 | public float limitLeftRight = 1.2f; |
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11 | |||
12 | [Tooltip("GUI texture to display the movie frames.")] |
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13 | public GUITexture movieGuiTexture = null; |
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14 | |||
15 | [Tooltip("Seuqence of frames in the movie (left to right).")] |
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16 | public Texture[] frameTextures = null; |
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17 | |||
18 | [Tooltip("Smooth factor used for frame interpolation.")] |
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19 | public float smoothFactor = 10f; |
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20 | |||
21 | [Tooltip("Current frame number.")] |
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22 | public int currentFrame = 0; |
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23 | |||
24 | [Tooltip("GUI-Text to display status messages.")] |
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25 | public GUIText statusText = null; |
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26 | |||
27 | |||
28 | private KinectManager kinectManager; |
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29 | private int numberOfFrames; |
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30 | private float fCurrentFrame; |
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31 | |||
32 | |||
33 | |||
34 | void Start() |
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35 | { |
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36 | kinectManager = KinectManager.Instance; |
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37 | numberOfFrames = frameTextures != null ? frameTextures.Length : 0; |
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38 | fCurrentFrame = 0f; |
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39 | } |
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40 | |||
41 | void Update() |
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42 | { |
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43 | if (kinectManager && kinectManager.IsInitialized()) |
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44 | { |
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45 | long userId = kinectManager.GetUserIdByIndex(playerIndex); |
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46 | |||
47 | if (kinectManager.IsUserTracked (userId) && kinectManager.IsJointTracked (userId, (int)KinectInterop.JointType.SpineBase)) |
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48 | { |
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49 | Vector3 userPos = kinectManager.GetJointPosition (userId, (int)KinectInterop.JointType.SpineBase); |
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50 | |||
51 | if (userPos.x >= -limitLeftRight && userPos.x <= limitLeftRight) |
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52 | { |
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53 | // calculate the relative position in the movie |
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54 | float relPos = (userPos.x + limitLeftRight) / (2f * limitLeftRight); |
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55 | fCurrentFrame = (fCurrentFrame != 0f) ? Mathf.Lerp (fCurrentFrame, relPos * (numberOfFrames - 1), smoothFactor * Time.deltaTime) : (relPos * (numberOfFrames - 1)); |
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56 | |||
57 | // current frame index |
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58 | currentFrame = Mathf.RoundToInt(fCurrentFrame); |
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59 | |||
60 | if (statusText) |
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61 | { |
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62 | statusText.text = string.Format ("X-Pos: {0:F2}, RelPos: {1:F3}, Frame: {2}", userPos.x, relPos, currentFrame); |
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63 | } |
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64 | } |
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65 | } |
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66 | // else |
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67 | // { |
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68 | // fCurrentFrame = 0f; |
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69 | // } |
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70 | |||
71 | // display the frame with 'currentFrame' index |
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72 | if(frameTextures != null && currentFrame >= 0 && currentFrame < frameTextures.Length) |
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73 | { |
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74 | Texture tex = frameTextures[currentFrame]; |
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75 | |||
76 | if (movieGuiTexture) |
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77 | { |
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78 | movieGuiTexture.texture = tex; |
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79 | } |
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80 | } |
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81 | |||
82 | } |
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83 | } |
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84 | |||
85 | } |