t1 / TFDContents / Assets / KinectDemos / OverlayDemo / Scripts / SkeletonOverlayer.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (5.03 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System.Collections; |
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3 | //using Windows.Kinect; |
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4 | |||
5 | |||
6 | public class SkeletonOverlayer : MonoBehaviour |
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7 | { |
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8 | [Tooltip("GUI-texture used to display the color camera feed on the scene background.")] |
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9 | public GUITexture backgroundImage; |
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10 | |||
11 | [Tooltip("Camera that will be used to overlay the 3D-objects over the background.")] |
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12 | public Camera foregroundCamera; |
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13 | |||
14 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")] |
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15 | public int playerIndex = 0; |
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16 | |||
17 | [Tooltip("Game object used to overlay the joints.")] |
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18 | public GameObject jointPrefab; |
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19 | |||
20 | [Tooltip("Line object used to overlay the bones.")] |
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21 | public LineRenderer linePrefab; |
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22 | //public float smoothFactor = 10f; |
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23 | |||
24 | //public GUIText debugText; |
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25 | |||
26 | private GameObject[] joints = null; |
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27 | private LineRenderer[] lines = null; |
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28 | |||
29 | private Quaternion initialRotation = Quaternion.identity; |
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30 | |||
31 | |||
32 | void Start() |
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33 | { |
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34 | KinectManager manager = KinectManager.Instance; |
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35 | |||
36 | if(manager && manager.IsInitialized()) |
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37 | { |
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38 | int jointsCount = manager.GetJointCount(); |
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39 | |||
40 | if(jointPrefab) |
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41 | { |
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42 | // array holding the skeleton joints |
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43 | joints = new GameObject[jointsCount]; |
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44 | |||
45 | for(int i = 0; i < joints.Length; i++) |
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46 | { |
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47 | joints[i] = Instantiate(jointPrefab) as GameObject; |
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48 | joints[i].transform.parent = transform; |
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49 | joints[i].name = ((KinectInterop.JointType)i).ToString(); |
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50 | joints[i].SetActive(false); |
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51 | } |
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52 | } |
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53 | |||
54 | // array holding the skeleton lines |
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55 | lines = new LineRenderer[jointsCount]; |
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56 | |||
57 | // if(linePrefab) |
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58 | // { |
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59 | // for(int i = 0; i < lines.Length; i++) |
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60 | // { |
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61 | // lines[i] = Instantiate(linePrefab) as LineRenderer; |
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62 | // lines[i].transform.parent = transform; |
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63 | // lines[i].gameObject.SetActive(false); |
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64 | // } |
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65 | // } |
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66 | } |
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67 | |||
68 | // always mirrored |
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69 | initialRotation = Quaternion.Euler(new Vector3(0f, 180f, 0f)); |
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70 | |||
71 | if (!foregroundCamera) |
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72 | { |
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73 | // by default - the main camera |
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74 | foregroundCamera = Camera.main; |
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75 | } |
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76 | } |
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77 | |||
78 | void Update () |
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79 | { |
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80 | KinectManager manager = KinectManager.Instance; |
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81 | |||
82 | if(manager && manager.IsInitialized() && foregroundCamera) |
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83 | { |
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84 | //backgroundImage.renderer.material.mainTexture = manager.GetUsersClrTex(); |
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85 | if(backgroundImage && (backgroundImage.texture == null)) |
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86 | { |
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87 | backgroundImage.texture = manager.GetUsersClrTex(); |
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88 | } |
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89 | |||
90 | // get the background rectangle (use the portrait background, if available) |
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91 | Rect backgroundRect = foregroundCamera.pixelRect; |
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92 | PortraitBackground portraitBack = PortraitBackground.Instance; |
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93 | |||
94 | if(portraitBack && portraitBack.enabled) |
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95 | { |
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96 | backgroundRect = portraitBack.GetBackgroundRect(); |
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97 | } |
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98 | |||
99 | // overlay all joints in the skeleton |
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100 | if(manager.IsUserDetected(playerIndex)) |
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101 | { |
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102 | long userId = manager.GetUserIdByIndex(playerIndex); |
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103 | int jointsCount = manager.GetJointCount(); |
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104 | |||
105 | for(int i = 0; i < jointsCount; i++) |
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106 | { |
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107 | int joint = i; |
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108 | |||
109 | if(manager.IsJointTracked(userId, joint)) |
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110 | { |
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111 | Vector3 posJoint = manager.GetJointPosColorOverlay(userId, joint, foregroundCamera, backgroundRect); |
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112 | //Vector3 posJoint = manager.GetJointPosition(userId, joint); |
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113 | |||
114 | if(joints != null) |
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115 | { |
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116 | // overlay the joint |
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117 | if(posJoint != Vector3.zero) |
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118 | { |
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119 | // if(debugText && joint == 0) |
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120 | // { |
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121 | // debugText.text = string.Format("{0} - {1}\nRealPos: {2}", |
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122 | // (KinectInterop.JointType)joint, posJoint, |
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123 | // manager.GetJointPosition(userId, joint)); |
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124 | // } |
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125 | |||
126 | joints[i].SetActive(true); |
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127 | joints[i].transform.position = posJoint; |
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128 | |||
129 | Quaternion rotJoint = manager.GetJointOrientation(userId, joint, false); |
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130 | rotJoint = initialRotation * rotJoint; |
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131 | joints[i].transform.rotation = rotJoint; |
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132 | } |
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133 | else |
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134 | { |
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135 | joints[i].SetActive(false); |
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136 | } |
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137 | } |
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138 | |||
139 | if(lines[i] == null && linePrefab != null) |
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140 | { |
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141 | lines[i] = Instantiate(linePrefab) as LineRenderer; |
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142 | lines[i].transform.parent = transform; |
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143 | lines[i].gameObject.SetActive(false); |
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144 | } |
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145 | |||
146 | if(lines[i] != null) |
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147 | { |
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148 | // overlay the line to the parent joint |
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149 | int jointParent = (int)manager.GetParentJoint((KinectInterop.JointType)joint); |
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150 | Vector3 posParent = manager.GetJointPosColorOverlay(userId, jointParent, foregroundCamera, backgroundRect); |
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151 | |||
152 | if(posJoint != Vector3.zero && posParent != Vector3.zero) |
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153 | { |
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154 | lines[i].gameObject.SetActive(true); |
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155 | |||
156 | //lines[i].SetVertexCount(2); |
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157 | lines[i].SetPosition(0, posParent); |
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158 | lines[i].SetPosition(1, posJoint); |
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159 | } |
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160 | else |
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161 | { |
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162 | lines[i].gameObject.SetActive(false); |
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163 | } |
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164 | } |
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165 | |||
166 | } |
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167 | else |
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168 | { |
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169 | if(joints != null) |
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170 | { |
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171 | joints[i].SetActive(false); |
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172 | } |
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173 | |||
174 | if(lines[i] != null) |
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175 | { |
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176 | lines[i].gameObject.SetActive(false); |
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177 | } |
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178 | } |
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179 | } |
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180 | |||
181 | } |
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182 | } |
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183 | } |
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184 | |||
185 | } |