t1 / TFDContents / Assets / KinectDemos / SpeechRecognitionDemo / Scripts / ThirdPersonCamera.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.4 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System.Collections; |
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3 | |||
4 | public class ThirdPersonCamera : MonoBehaviour |
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5 | { |
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6 | [Tooltip("Smoothing factor of camera motion.")] |
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7 | public float smooth = 3f; // a public variable to adjust smoothing of camera motion |
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8 | |||
9 | private Transform standardPos; // the usual position for the camera, specified by a transform in the game |
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10 | private Transform lookAtPos; // the position to move the camera to when using head look |
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11 | |||
12 | |||
13 | void Start() |
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14 | { |
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15 | // initialising references |
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16 | standardPos = GameObject.Find ("CamPos").transform; |
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17 | |||
18 | if(GameObject.Find ("LookAtPos")) |
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19 | lookAtPos = GameObject.Find ("LookAtPos").transform; |
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20 | } |
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21 | |||
22 | void FixedUpdate () |
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23 | { |
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24 | // if we hold Alt |
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25 | if(Input.GetButton("Fire2") && lookAtPos) |
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26 | { |
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27 | // lerp the camera position to the look at position, and lerp its forward direction to match |
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28 | transform.position = Vector3.Lerp(transform.position, lookAtPos.position, smooth > 0f ? Time.deltaTime * smooth : 1f); |
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29 | transform.forward = Vector3.Lerp(transform.forward, lookAtPos.forward, smooth > 0f ? Time.deltaTime * smooth : 1f); |
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30 | } |
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31 | else |
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32 | { |
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33 | // return the camera to standard position and direction |
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34 | transform.position = Vector3.Lerp(transform.position, standardPos.position, smooth > 0f ? Time.deltaTime * smooth : 1f); |
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35 | transform.forward = Vector3.Lerp(transform.forward, standardPos.forward, smooth > 0f ? Time.deltaTime * smooth : 1f); |
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36 | } |
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37 | |||
38 | } |
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39 | } |