t1 / TFDContents / Assets / KinectDemos / SpeechRecognitionDemo / Scripts / ThirdPersonCamera.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.4 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | |||
| 4 | public class ThirdPersonCamera : MonoBehaviour |
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| 5 | {
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| 6 | [Tooltip("Smoothing factor of camera motion.")]
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| 7 | public float smooth = 3f; // a public variable to adjust smoothing of camera motion |
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| 8 | |||
| 9 | private Transform standardPos; // the usual position for the camera, specified by a transform in the game |
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| 10 | private Transform lookAtPos; // the position to move the camera to when using head look |
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| 11 | |||
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| 13 | void Start() |
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| 14 | {
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| 15 | // initialising references |
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| 16 | standardPos = GameObject.Find ("CamPos").transform;
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| 17 | |||
| 18 | if(GameObject.Find ("LookAtPos"))
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| 19 | lookAtPos = GameObject.Find ("LookAtPos").transform;
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| 20 | } |
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| 21 | |||
| 22 | void FixedUpdate () |
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| 23 | {
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| 24 | // if we hold Alt |
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| 25 | if(Input.GetButton("Fire2") && lookAtPos)
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| 26 | {
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| 27 | // lerp the camera position to the look at position, and lerp its forward direction to match |
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| 28 | transform.position = Vector3.Lerp(transform.position, lookAtPos.position, smooth > 0f ? Time.deltaTime * smooth : 1f); |
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| 29 | transform.forward = Vector3.Lerp(transform.forward, lookAtPos.forward, smooth > 0f ? Time.deltaTime * smooth : 1f); |
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| 30 | } |
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| 31 | else |
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| 32 | {
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| 33 | // return the camera to standard position and direction |
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| 34 | transform.position = Vector3.Lerp(transform.position, standardPos.position, smooth > 0f ? Time.deltaTime * smooth : 1f); |
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| 35 | transform.forward = Vector3.Lerp(transform.forward, standardPos.forward, smooth > 0f ? Time.deltaTime * smooth : 1f); |
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| 36 | } |
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| 37 | |||
| 38 | } |
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| 39 | } |