t1 / TFDContents / Assets / KinectDemos / VariousDemos / Scripts / KinectAudioTracker.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (4.64 KB)
1 | 3 | KTH | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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2 | using UnityEngine; |
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3 | using System; |
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4 | using System.Collections.Generic; |
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5 | using System.Linq; |
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6 | using System.Text; |
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7 | using Microsoft.Kinect; |
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8 | using Windows.Kinect; |
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9 | |||
10 | using KinectAudioSource = Windows.Kinect.AudioSource; |
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11 | |||
12 | |||
13 | public class KinectAudioTracker : MonoBehaviour |
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14 | { |
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15 | [Tooltip("GUI-Text to display status messages.")] |
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16 | public GUIText statusText; |
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17 | |||
18 | [Tooltip("Last observed audio beam angle in radians, in the range [-pi/2, +pi/2]")] |
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19 | [NonSerialized] |
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20 | public float beamAngleRad = 0; |
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21 | |||
22 | [Tooltip("Last observed audio beam angle in degrees, in the range [-180, +180]")] |
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23 | public float beamAngleDeg = 0; |
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24 | |||
25 | [Tooltip("Last observed audio beam angle confidence, in the range [0, 1]")] |
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26 | public float beamAngleConfidence = 0; |
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27 | |||
28 | private KinectAudioSource audioSource ; |
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29 | private AudioBeamFrameReader audioReader = null; |
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30 | |||
31 | |||
32 | void Start() |
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33 | { |
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34 | Kinect2Interface sensorInterface = KinectManager.Instance.GetSensorData().sensorInterface as Kinect2Interface; |
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35 | Windows.Kinect.KinectSensor kinectSensor = sensorInterface != null ? sensorInterface.kinectSensor : null; |
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36 | |||
37 | if (kinectSensor != null) |
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38 | { |
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39 | this.audioSource = kinectSensor.AudioSource; |
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40 | this.audioReader = audioSource.OpenReader(); |
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41 | |||
42 | Debug.Log("AudioSource IsActive: " + audioSource.IsActive); |
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43 | |||
44 | if (audioReader != null) |
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45 | { |
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46 | Debug.Log("KinectAudio successfully initialized."); |
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47 | } |
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48 | else |
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49 | { |
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50 | Debug.Log("KinectAudio initialization failed."); |
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51 | } |
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52 | } |
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53 | } |
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54 | |||
55 | void Update() |
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56 | { |
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57 | if (audioReader != null) |
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58 | { |
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59 | ProcessAudioFrame(); |
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60 | } |
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61 | } |
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62 | |||
63 | void OnDestroy() |
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64 | { |
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65 | if (audioReader != null) |
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66 | { |
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67 | this.audioReader.Dispose(); |
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68 | this.audioReader = null; |
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69 | |||
70 | //Debug.Log("KinectAudio destroyed."); |
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71 | } |
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72 | } |
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73 | |||
74 | |||
75 | private void ProcessAudioFrame() |
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76 | { |
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77 | IList<AudioBeamFrame> frameList = audioReader.AcquireLatestBeamFrames(); |
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78 | //AudioBeamFrameList frameList = (AudioBeamFrameList)reader.AcquireLatestBeamFrames(); |
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79 | |||
80 | if (frameList != null) |
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81 | { |
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82 | if (frameList[0] != null) |
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83 | { |
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84 | if (frameList[0].SubFrames != null && frameList[0].SubFrames.Count > 0) |
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85 | { |
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86 | // Only one audio beam is supported. Get the sub frame list for this beam |
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87 | List<AudioBeamSubFrame> subFrameList = frameList[0].SubFrames.ToList(); |
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88 | |||
89 | // Loop over all sub frames, extract audio buffer and beam information |
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90 | foreach (AudioBeamSubFrame subFrame in subFrameList) |
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91 | { |
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92 | // Check if beam angle and/or confidence have changed |
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93 | bool updateBeam = false; |
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94 | |||
95 | if (subFrame.BeamAngle != this.beamAngleRad) |
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96 | { |
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97 | this.beamAngleRad = subFrame.BeamAngle; |
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98 | this.beamAngleDeg = this.beamAngleRad * 180.0f / Mathf.PI; |
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99 | updateBeam = true; |
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100 | |||
101 | //Debug.Log("beam angle: " + beamAngleDegrees); |
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102 | } |
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103 | |||
104 | if (subFrame.BeamAngleConfidence != this.beamAngleConfidence) |
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105 | { |
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106 | this.beamAngleConfidence = subFrame.BeamAngleConfidence; |
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107 | updateBeam = true; |
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108 | |||
109 | //Debug.Log("beam angle confidence: " + beamAngleRadians); |
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110 | } |
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111 | |||
112 | if (updateBeam) |
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113 | { |
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114 | // Refresh display of audio beam |
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115 | if (statusText) |
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116 | { |
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117 | statusText.text = string.Format("Audio beam angle: {0:F0} deg., Confidence: {1:F0}%", beamAngleDeg, beamAngleConfidence * 100f); |
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118 | } |
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119 | } |
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120 | } |
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121 | } |
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122 | // else |
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123 | // { |
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124 | // this.beamAngle = frameList[0].AudioBeam.BeamAngle; |
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125 | // Debug.Log("No SubFrame: "+ frameList[0].AudioBeam.BeamAngle); |
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126 | // } |
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127 | } |
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128 | // else |
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129 | // { |
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130 | // Debug.Log("Empty Audio Frame: "+ audioSource.AudioBeams.Count()); |
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131 | // if (audioSource.AudioBeams.Count() > 0) |
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132 | // Debug.Log(audioSource.AudioBeams[0].BeamAngle); |
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133 | // |
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134 | // } |
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135 | } |
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136 | // else |
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137 | // { |
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138 | // Debug.Log("Empty Audio Frame"); |
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139 | // } |
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140 | |||
141 | // clean up |
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142 | for(int i = frameList.Count - 1; i >= 0; i--) |
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143 | { |
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144 | AudioBeamFrame frame = frameList[i]; |
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145 | |||
146 | if(frame != null) |
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147 | { |
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148 | frame.Dispose(); |
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149 | } |
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150 | } |
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151 | |||
152 | //frameList.Clear(); |
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153 | } |
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154 | |||
155 | private void Reader_FrameArrived(object sender, AudioBeamFrameArrivedEventArgs e) |
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156 | { |
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157 | ProcessAudioFrame(); |
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158 | } |
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159 | |||
160 | } |
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161 | #endif |