t1 / TFDContents / Assets / KinectDemos / VariousDemos / Scripts / UserHeadCamera.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (2.24 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | |||
| 4 | public class UserHeadCamera : MonoBehaviour |
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| 5 | {
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| 6 | [Tooltip("Index of the player, tracked by this component. -1 means all players, 0 - the 1st player only, 1 - the 2nd player only, etc.")]
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| 7 | public int playerIndex = 0; |
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| 8 | |||
| 9 | [Tooltip("Kinect joint used to control the camera.")]
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| 10 | public KinectInterop.JointType playerJoint = KinectInterop.JointType.Head; |
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| 11 | |||
| 12 | [Tooltip("Whether the camera view is mirrored or not.")]
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| 13 | public bool mirroredView = false; |
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| 14 | |||
| 15 | [Tooltip("Kinect origin position.")]
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| 16 | public Vector3 originPosition = Vector3.zero; |
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| 17 | |||
| 18 | [Tooltip("Whether to apply the joint rotation to the camera.")]
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| 19 | public bool applyJointRotation = false; |
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| 20 | |||
| 21 | [Tooltip("Initial camera rotation.")]
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| 22 | public Vector3 initialRotation = Vector3.zero; |
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| 23 | |||
| 24 | [Tooltip("Whether the z-movement is inverted or not.")]
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| 25 | public bool invertedZMovement = false; |
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| 26 | |||
| 27 | [Tooltip("Smooth factor used for the camera orientation.")]
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| 28 | public float smoothFactor = 5f; |
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| 29 | |||
| 30 | |||
| 31 | private KinectManager kinectManager = null; |
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| 32 | private Quaternion initialHeadRot; |
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| 33 | |||
| 34 | |||
| 35 | void Start () |
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| 36 | {
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| 37 | kinectManager = KinectManager.Instance; |
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| 38 | initialHeadRot = (mirroredView ? Quaternion.Euler(0f, 180f, 0f) : Quaternion.identity) * Quaternion.Euler(initialRotation); |
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| 39 | } |
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| 40 | |||
| 41 | void Update () |
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| 42 | {
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| 43 | if(kinectManager && kinectManager.IsInitialized()) |
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| 44 | {
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| 45 | long userId = kinectManager.GetUserIdByIndex(playerIndex); |
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| 46 | |||
| 47 | if(userId != 0 && kinectManager.IsJointTracked(userId, (int)playerJoint)) |
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| 48 | {
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| 49 | Vector3 headPos = kinectManager.GetJointPosition(userId, (int)playerJoint); |
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| 50 | if(invertedZMovement) |
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| 51 | {
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| 52 | headPos.z = -headPos.z; |
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| 53 | } |
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| 54 | |||
| 55 | headPos += originPosition; |
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| 56 | transform.position = headPos + transform.forward * 0.1f; |
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| 57 | |||
| 58 | if(applyJointRotation) |
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| 59 | {
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| 60 | Quaternion headRot = kinectManager.GetJointOrientation(userId, (int)playerJoint, !mirroredView); |
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| 61 | |||
| 62 | Vector3 jointDir = kinectManager.GetJointDirection (userId, (int)playerJoint, mirroredView, invertedZMovement); |
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| 63 | Quaternion invPitchRot = Quaternion.FromToRotation (jointDir, Vector3.up); |
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| 64 | headRot = headRot * invPitchRot; |
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| 65 | |||
| 66 | transform.rotation = Quaternion.Slerp(transform.rotation, initialHeadRot * headRot, smoothFactor * Time.deltaTime); |
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| 67 | } |
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| 68 | } |
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| 69 | } |
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| 70 | } |
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| 71 | } |