t1 / TFDContents / Assets / KinectDemos / VariousDemos / Scripts / UserHeadCamera.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (2.24 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System.Collections; |
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3 | |||
4 | public class UserHeadCamera : MonoBehaviour |
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5 | { |
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6 | [Tooltip("Index of the player, tracked by this component. -1 means all players, 0 - the 1st player only, 1 - the 2nd player only, etc.")] |
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7 | public int playerIndex = 0; |
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8 | |||
9 | [Tooltip("Kinect joint used to control the camera.")] |
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10 | public KinectInterop.JointType playerJoint = KinectInterop.JointType.Head; |
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11 | |||
12 | [Tooltip("Whether the camera view is mirrored or not.")] |
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13 | public bool mirroredView = false; |
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14 | |||
15 | [Tooltip("Kinect origin position.")] |
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16 | public Vector3 originPosition = Vector3.zero; |
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17 | |||
18 | [Tooltip("Whether to apply the joint rotation to the camera.")] |
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19 | public bool applyJointRotation = false; |
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20 | |||
21 | [Tooltip("Initial camera rotation.")] |
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22 | public Vector3 initialRotation = Vector3.zero; |
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23 | |||
24 | [Tooltip("Whether the z-movement is inverted or not.")] |
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25 | public bool invertedZMovement = false; |
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26 | |||
27 | [Tooltip("Smooth factor used for the camera orientation.")] |
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28 | public float smoothFactor = 5f; |
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29 | |||
30 | |||
31 | private KinectManager kinectManager = null; |
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32 | private Quaternion initialHeadRot; |
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33 | |||
34 | |||
35 | void Start () |
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36 | { |
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37 | kinectManager = KinectManager.Instance; |
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38 | initialHeadRot = (mirroredView ? Quaternion.Euler(0f, 180f, 0f) : Quaternion.identity) * Quaternion.Euler(initialRotation); |
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39 | } |
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40 | |||
41 | void Update () |
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42 | { |
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43 | if(kinectManager && kinectManager.IsInitialized()) |
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44 | { |
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45 | long userId = kinectManager.GetUserIdByIndex(playerIndex); |
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46 | |||
47 | if(userId != 0 && kinectManager.IsJointTracked(userId, (int)playerJoint)) |
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48 | { |
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49 | Vector3 headPos = kinectManager.GetJointPosition(userId, (int)playerJoint); |
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50 | if(invertedZMovement) |
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51 | { |
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52 | headPos.z = -headPos.z; |
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53 | } |
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54 | |||
55 | headPos += originPosition; |
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56 | transform.position = headPos + transform.forward * 0.1f; |
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57 | |||
58 | if(applyJointRotation) |
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59 | { |
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60 | Quaternion headRot = kinectManager.GetJointOrientation(userId, (int)playerJoint, !mirroredView); |
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61 | |||
62 | Vector3 jointDir = kinectManager.GetJointDirection (userId, (int)playerJoint, mirroredView, invertedZMovement); |
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63 | Quaternion invPitchRot = Quaternion.FromToRotation (jointDir, Vector3.up); |
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64 | headRot = headRot * invPitchRot; |
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65 | |||
66 | transform.rotation = Quaternion.Slerp(transform.rotation, initialHeadRot * headRot, smoothFactor * Time.deltaTime); |
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67 | } |
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68 | } |
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69 | } |
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70 | } |
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71 | } |