t1 / TFDContents / Assets / KinectScripts / BackgroundDepthImage.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.71 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System.Collections; |
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3 | |||
4 | /// <summary> |
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5 | /// Background depth image is component that displays the depth camera image on GUI texture, usually the scene background. |
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6 | /// </summary> |
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7 | public class BackgroundDepthImage : MonoBehaviour |
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8 | { |
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9 | [Tooltip("GUI-texture used to display the depth image.")] |
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10 | public GUITexture backgroundImage; |
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11 | |||
12 | [Tooltip("Camera that will be used to display the background image.")] |
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13 | public Camera backgroundCamera; |
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14 | |||
15 | |||
16 | void Update () |
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17 | { |
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18 | KinectManager manager = KinectManager.Instance; |
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19 | |||
20 | if (manager && manager.IsInitialized()) |
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21 | { |
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22 | if (backgroundImage && (backgroundImage.texture == null)) |
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23 | { |
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24 | backgroundImage.texture = manager.GetUsersLblTex(); |
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25 | |||
26 | KinectInterop.SensorData sensorData = manager.GetSensorData(); |
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27 | if (sensorData != null && sensorData.sensorInterface != null && backgroundCamera != null) |
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28 | { |
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29 | // get depth image size |
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30 | int depthImageWidth = sensorData.depthImageWidth; |
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31 | int depthImageHeight = sensorData.depthImageHeight; |
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32 | |||
33 | // calculate insets |
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34 | Rect cameraRect = backgroundCamera.pixelRect; |
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35 | float rectHeight = cameraRect.height; |
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36 | float rectWidth = cameraRect.width; |
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37 | |||
38 | if (rectWidth > rectHeight) |
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39 | rectWidth = rectHeight * depthImageWidth / depthImageHeight; |
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40 | else |
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41 | rectHeight = rectWidth * depthImageHeight / depthImageWidth; |
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42 | |||
43 | float deltaWidth = cameraRect.width - rectWidth; |
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44 | float deltaHeight = cameraRect.height - rectHeight; |
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45 | |||
46 | float leftX = deltaWidth / 2; |
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47 | float rightX = -deltaWidth; |
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48 | float bottomY = -deltaHeight / 2; |
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49 | float topY = deltaHeight; |
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50 | |||
51 | backgroundImage.pixelInset = new Rect(leftX, bottomY, rightX, topY); |
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52 | } |
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53 | } |
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54 | } |
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55 | } |
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56 | } |