t1 / TFDContents / Assets / KinectScripts / BackgroundDepthImage.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.71 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | |||
| 4 | /// <summary> |
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| 5 | /// Background depth image is component that displays the depth camera image on GUI texture, usually the scene background. |
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| 6 | /// </summary> |
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| 7 | public class BackgroundDepthImage : MonoBehaviour |
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| 8 | {
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| 9 | [Tooltip("GUI-texture used to display the depth image.")]
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| 10 | public GUITexture backgroundImage; |
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| 11 | |||
| 12 | [Tooltip("Camera that will be used to display the background image.")]
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| 13 | public Camera backgroundCamera; |
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| 14 | |||
| 15 | |||
| 16 | void Update () |
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| 17 | {
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| 18 | KinectManager manager = KinectManager.Instance; |
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| 19 | |||
| 20 | if (manager && manager.IsInitialized()) |
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| 21 | {
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| 22 | if (backgroundImage && (backgroundImage.texture == null)) |
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| 23 | {
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| 24 | backgroundImage.texture = manager.GetUsersLblTex(); |
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| 25 | |||
| 26 | KinectInterop.SensorData sensorData = manager.GetSensorData(); |
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| 27 | if (sensorData != null && sensorData.sensorInterface != null && backgroundCamera != null) |
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| 28 | {
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| 29 | // get depth image size |
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| 30 | int depthImageWidth = sensorData.depthImageWidth; |
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| 31 | int depthImageHeight = sensorData.depthImageHeight; |
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| 32 | |||
| 33 | // calculate insets |
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| 34 | Rect cameraRect = backgroundCamera.pixelRect; |
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| 35 | float rectHeight = cameraRect.height; |
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| 36 | float rectWidth = cameraRect.width; |
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| 37 | |||
| 38 | if (rectWidth > rectHeight) |
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| 39 | rectWidth = rectHeight * depthImageWidth / depthImageHeight; |
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| 40 | else |
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| 41 | rectHeight = rectWidth * depthImageHeight / depthImageWidth; |
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| 42 | |||
| 43 | float deltaWidth = cameraRect.width - rectWidth; |
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| 44 | float deltaHeight = cameraRect.height - rectHeight; |
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| 45 | |||
| 46 | float leftX = deltaWidth / 2; |
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| 47 | float rightX = -deltaWidth; |
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| 48 | float bottomY = -deltaHeight / 2; |
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| 49 | float topY = deltaHeight; |
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| 50 | |||
| 51 | backgroundImage.pixelInset = new Rect(leftX, bottomY, rightX, topY); |
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| 52 | } |
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| 53 | } |
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| 54 | } |
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| 55 | } |
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| 56 | } |