t1 / TFDContents / Assets / KinectScripts / KinectInterop.cs @ 3
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| 1 | 3 | KTH | using UnityEngine; |
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| 2 | //using Windows.Kinect; |
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| 3 | |||
| 4 | using System.Collections; |
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| 5 | using System.Collections.Generic; |
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| 6 | using System.Runtime.CompilerServices; |
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| 7 | using System.Runtime.InteropServices; |
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| 8 | using System; |
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| 9 | using System.IO; |
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| 10 | using System.Text; |
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| 11 | #if !UNITY_WSA |
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| 12 | using ICSharpCode.SharpZipLib.Zip; |
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| 13 | #endif |
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| 14 | //using OpenCvSharp; |
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| 15 | using UnityEngine.SceneManagement; |
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| 16 | |||
| 17 | |||
| 18 | /// <summary> |
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| 19 | /// KinectInterop is a class containing utility and interop functions, that call the proper sensor interface. |
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| 20 | /// </summary> |
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| 21 | public class KinectInterop |
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| 22 | {
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| 23 | // order of depth sensor interfaces |
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| 24 | // public static Type[] SensorInterfaceOrder = new Type[] {
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| 25 | // typeof(Kinect2Interface), typeof(Kinect1Interface), typeof(OpenNI2Interface) |
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| 26 | // }; |
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| 27 | public static DepthSensorInterface[] SensorInterfaceOrder = new DepthSensorInterface[] {
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| 28 | #if UNITY_WSA_10_0 && NETFX_CORE |
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| 29 | new Kinect2UwpInterface() |
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| 30 | #else |
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| 31 | new Kinect2Interface(), new Kinect1Interface()/**, new OpenNI2Interface()*/ |
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| 32 | #endif |
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| 33 | }; |
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| 34 | |||
| 35 | // graphics shader level |
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| 36 | private static int graphicsShaderLevel = 0; |
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| 37 | |||
| 38 | |||
| 39 | /// <summary> |
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| 40 | /// Constants used by this class and other K2-components |
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| 41 | /// </summary> |
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| 42 | public static class Constants |
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| 43 | {
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| 44 | public const int MaxBodyCount = 6; |
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| 45 | public const int MaxJointCount = 25; |
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| 46 | |||
| 47 | public const float MinTimeBetweenSameGestures = 0.0f; |
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| 48 | public const float PoseCompleteDuration = 1.0f; |
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| 49 | public const float ClickMaxDistance = 0.05f; |
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| 50 | public const float ClickStayDuration = 2.0f; |
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| 51 | } |
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| 52 | |||
| 53 | // Types of depth sensor platforms |
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| 54 | public enum DepthSensorPlatform : int |
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| 55 | {
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| 56 | None = 0, |
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| 57 | KinectSDKv1 = 1, |
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| 58 | KinectSDKv2 = 2, |
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| 59 | OpenNIv2 = 3, |
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| 60 | RealSense = 4, |
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| 61 | KinectUWPv2 = 5, |
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| 62 | |||
| 63 | DummyK1 = 101, |
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| 64 | DummyK2 = 102 |
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| 65 | } |
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| 66 | |||
| 67 | // Data structures for interfacing C# with the native wrappers |
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| 68 | |||
| 69 | [Flags] |
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| 70 | public enum FrameSource : uint |
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| 71 | {
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| 72 | TypeNone = 0x0, |
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| 73 | TypeColor = 0x1, |
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| 74 | TypeInfrared = 0x2, |
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| 75 | TypeDepth = 0x8, |
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| 76 | TypeBodyIndex = 0x10, |
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| 77 | TypeBody = 0x20, |
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| 78 | TypeAudio = 0x40 |
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| 79 | } |
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| 80 | |||
| 81 | public enum JointType : int |
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| 82 | {
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| 83 | SpineBase = 0, |
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| 84 | SpineMid = 1, |
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| 85 | Neck = 2, |
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| 86 | Head = 3, |
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| 87 | ShoulderLeft = 4, |
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| 88 | ElbowLeft = 5, |
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| 89 | WristLeft = 6, |
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| 90 | HandLeft = 7, |
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| 91 | ShoulderRight = 8, |
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| 92 | ElbowRight = 9, |
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| 93 | WristRight = 10, |
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| 94 | HandRight = 11, |
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| 95 | HipLeft = 12, |
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| 96 | KneeLeft = 13, |
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| 97 | AnkleLeft = 14, |
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| 98 | FootLeft = 15, |
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| 99 | HipRight = 16, |
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| 100 | KneeRight = 17, |
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| 101 | AnkleRight = 18, |
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| 102 | FootRight = 19, |
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| 103 | SpineShoulder = 20, |
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| 104 | HandTipLeft = 21, |
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| 105 | ThumbLeft = 22, |
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| 106 | HandTipRight = 23, |
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| 107 | ThumbRight = 24 |
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| 108 | //Count = 25 |
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| 109 | } |
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| 110 | |||
| 111 | public static readonly Vector3[] JointBaseDir = |
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| 112 | {
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| 113 | Vector3.zero, |
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| 114 | Vector3.up, |
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| 115 | Vector3.up, |
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| 116 | Vector3.up, |
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| 117 | Vector3.left, |
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| 118 | Vector3.left, |
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| 119 | Vector3.left, |
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| 120 | Vector3.left, |
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| 121 | Vector3.right, |
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| 122 | Vector3.right, |
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| 123 | Vector3.right, |
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| 124 | Vector3.right, |
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| 125 | Vector3.down, |
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| 126 | Vector3.down, |
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| 127 | Vector3.down, |
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| 128 | Vector3.forward, |
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| 129 | Vector3.down, |
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| 130 | Vector3.down, |
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| 131 | Vector3.down, |
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| 132 | Vector3.forward, |
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| 133 | Vector3.up, |
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| 134 | Vector3.left, |
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| 135 | Vector3.forward, |
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| 136 | Vector3.right, |
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| 137 | Vector3.forward |
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| 138 | }; |
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| 139 | |||
| 140 | public enum TrackingState |
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| 141 | {
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| 142 | NotTracked = 0, |
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| 143 | Inferred = 1, |
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| 144 | Tracked = 2 |
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| 145 | } |
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| 146 | |||
| 147 | public enum HandState |
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| 148 | {
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| 149 | Unknown = 0, |
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| 150 | NotTracked = 1, |
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| 151 | Open = 2, |
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| 152 | Closed = 3, |
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| 153 | Lasso = 4 |
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| 154 | } |
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| 155 | |||
| 156 | public enum TrackingConfidence |
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| 157 | {
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| 158 | Low = 0, |
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| 159 | High = 1 |
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| 160 | } |
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| 161 | |||
| 162 | // [Flags] |
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| 163 | // public enum ClippedEdges |
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| 164 | // {
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| 165 | // None = 0, |
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| 166 | // Right = 1, |
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| 167 | // Left = 2, |
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| 168 | // Top = 4, |
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| 169 | // Bottom = 8 |
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| 170 | // } |
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| 171 | |||
| 172 | public enum FaceShapeAnimations : int |
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| 173 | {
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| 174 | JawOpen =0, |
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| 175 | LipPucker =1, |
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| 176 | JawSlideRight =2, |
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| 177 | LipStretcherRight =3, |
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| 178 | LipStretcherLeft =4, |
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| 179 | LipCornerPullerLeft =5, |
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| 180 | LipCornerPullerRight =6, |
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| 181 | LipCornerDepressorLeft =7, |
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| 182 | LipCornerDepressorRight =8, |
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| 183 | LeftcheekPuff =9, |
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| 184 | RightcheekPuff =10, |
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| 185 | LefteyeClosed =11, |
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| 186 | RighteyeClosed =12, |
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| 187 | RighteyebrowLowerer =13, |
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| 188 | LefteyebrowLowerer =14, |
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| 189 | LowerlipDepressorLeft =15, |
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| 190 | LowerlipDepressorRight =16, |
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| 191 | } |
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| 192 | |||
| 193 | public enum FaceShapeDeformations : int |
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| 194 | {
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| 195 | PCA01 =0, |
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| 196 | PCA02 =1, |
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| 197 | PCA03 =2, |
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| 198 | PCA04 =3, |
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| 199 | PCA05 =4, |
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| 200 | PCA06 =5, |
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| 201 | PCA07 =6, |
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| 202 | PCA08 =7, |
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| 203 | PCA09 =8, |
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| 204 | PCA10 =9, |
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| 205 | Chin03 =10, |
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| 206 | Forehead00 =11, |
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| 207 | Cheeks02 =12, |
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| 208 | Cheeks01 =13, |
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| 209 | MouthBag01 =14, |
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| 210 | MouthBag02 =15, |
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| 211 | Eyes02 =16, |
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| 212 | MouthBag03 =17, |
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| 213 | Forehead04 =18, |
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| 214 | Nose00 =19, |
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| 215 | Nose01 =20, |
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| 216 | Nose02 =21, |
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| 217 | MouthBag06 =22, |
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| 218 | MouthBag05 =23, |
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| 219 | Cheeks00 =24, |
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| 220 | Mask03 =25, |
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| 221 | Eyes03 =26, |
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| 222 | Nose03 =27, |
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| 223 | Eyes08 =28, |
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| 224 | MouthBag07 =29, |
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| 225 | Eyes00 =30, |
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| 226 | Nose04 =31, |
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| 227 | Mask04 =32, |
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| 228 | Chin04 =33, |
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| 229 | Forehead05 =34, |
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| 230 | Eyes06 =35, |
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| 231 | Eyes11 =36, |
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| 232 | Nose05 =37, |
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| 233 | Mouth07 =38, |
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| 234 | Cheeks08 =39, |
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| 235 | Eyes09 =40, |
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| 236 | Mask10 =41, |
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| 237 | Mouth09 =42, |
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| 238 | Nose07 =43, |
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| 239 | Nose08 =44, |
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| 240 | Cheeks07 =45, |
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| 241 | Mask07 =46, |
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| 242 | MouthBag09 =47, |
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| 243 | Nose06 =48, |
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| 244 | Chin02 =49, |
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| 245 | Eyes07 =50, |
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| 246 | Cheeks10 =51, |
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| 247 | Rim20 =52, |
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| 248 | Mask22 =53, |
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| 249 | MouthBag15 =54, |
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| 250 | Chin01 =55, |
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| 251 | Cheeks04 =56, |
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| 252 | Eyes17 =57, |
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| 253 | Cheeks13 =58, |
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| 254 | Mouth02 =59, |
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| 255 | MouthBag12 =60, |
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| 256 | Mask19 =61, |
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| 257 | Mask20 =62, |
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| 258 | Forehead06 =63, |
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| 259 | Mouth13 =64, |
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| 260 | Mask25 =65, |
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| 261 | Chin05 =66, |
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| 262 | Cheeks20 =67, |
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| 263 | Nose09 =68, |
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| 264 | Nose10 =69, |
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| 265 | MouthBag27 =70, |
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| 266 | Mouth11 =71, |
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| 267 | Cheeks14 =72, |
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| 268 | Eyes16 =73, |
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| 269 | Mask29 =74, |
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| 270 | Nose15 =75, |
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| 271 | Cheeks11 =76, |
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| 272 | Mouth16 =77, |
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| 273 | Eyes19 =78, |
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| 274 | Mouth17 =79, |
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| 275 | MouthBag36 =80, |
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| 276 | Mouth15 =81, |
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| 277 | Cheeks25 =82, |
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| 278 | Cheeks16 =83, |
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| 279 | Cheeks18 =84, |
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| 280 | Rim07 =85, |
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| 281 | Nose13 =86, |
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| 282 | Mouth18 =87, |
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| 283 | Cheeks19 =88, |
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| 284 | Rim21 =89, |
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| 285 | Mouth22 =90, |
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| 286 | Nose18 =91, |
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| 287 | Nose16 =92, |
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| 288 | Rim22 =93, |
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| 289 | } |
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| 290 | |||
| 291 | |||
| 292 | /// <summary> |
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| 293 | /// Container for the sensor data, including color, depth, ir and body frames. |
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| 294 | /// </summary> |
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| 295 | public class SensorData |
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| 296 | {
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| 297 | public DepthSensorInterface sensorInterface; |
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| 298 | public DepthSensorPlatform sensorIntPlatform; |
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| 299 | |||
| 300 | public int bodyCount; |
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| 301 | public int jointCount; |
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| 302 | |||
| 303 | public float depthCameraOffset; |
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| 304 | public float depthCameraFOV; |
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| 305 | public float colorCameraFOV; |
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| 306 | public float faceOverlayOffset; |
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| 307 | |||
| 308 | public int colorImageWidth; |
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| 309 | public int colorImageHeight; |
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| 310 | |||
| 311 | public byte[] colorImage; |
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| 312 | public long lastColorFrameTime = 0; |
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| 313 | |||
| 314 | public int depthImageWidth; |
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| 315 | public int depthImageHeight; |
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| 316 | |||
| 317 | public ushort[] depthImage; |
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| 318 | public long lastDepthFrameTime = 0; |
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| 319 | |||
| 320 | public ushort[] infraredImage; |
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| 321 | public long lastInfraredFrameTime = 0; |
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| 322 | |||
| 323 | public byte[] bodyIndexImage; |
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| 324 | public long lastBodyIndexFrameTime = 0; |
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| 325 | |||
| 326 | public byte selectedBodyIndex = 255; |
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| 327 | |||
| 328 | public bool hintHeightAngle = false; |
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| 329 | public Quaternion sensorRotDetected = Quaternion.identity; |
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| 330 | public float sensorHgtDetected = 0f; |
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| 331 | |||
| 332 | public RenderTexture bodyIndexTexture; |
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| 333 | public Material bodyIndexMaterial; |
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| 334 | public ComputeBuffer bodyIndexBuffer; |
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| 335 | |||
| 336 | public float[] bodyIndexBufferData = null; |
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| 337 | public bool bodyIndexBufferReady = false; |
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| 338 | public object bodyIndexBufferLock = new object(); |
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| 339 | |||
| 340 | public RenderTexture depthImageTexture; |
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| 341 | public Material depthImageMaterial; |
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| 342 | public ComputeBuffer depthImageBuffer; |
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| 343 | public ComputeBuffer depthHistBuffer; |
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| 344 | |||
| 345 | public float[] depthImageBufferData = null; |
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| 346 | public int[] depthHistBufferData = null; |
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| 347 | public float[] equalHistBufferData = null; |
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| 348 | public int depthHistTotalPoints = 0; |
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| 349 | public int firstUserIndex = -1; |
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| 350 | |||
| 351 | public bool depthImageBufferReady = false; |
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| 352 | public object depthImageBufferLock = new object(); |
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| 353 | public bool depthCoordsBufferReady = false; |
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| 354 | public object depthCoordsBufferLock = new object(); |
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| 355 | public bool newDepthImage = false; |
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| 356 | |||
| 357 | public Texture2D colorImageTexture; |
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| 358 | |||
| 359 | public bool colorImageBufferReady = false; |
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| 360 | public object colorImageBufferLock = new object(); |
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| 361 | public bool newColorImage = false; |
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| 362 | |||
| 363 | public RenderTexture depth2ColorTexture; |
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| 364 | public Material depth2ColorMaterial; |
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| 365 | public ComputeBuffer depth2ColorBuffer; |
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| 366 | public Vector2[] depth2ColorCoords; |
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| 367 | |||
| 368 | public Vector3[] depth2SpaceCoords; |
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| 369 | public bool spaceCoordsBufferReady = false; |
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| 370 | public object spaceCoordsBufferLock = new object(); |
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| 371 | |||
| 372 | public bool backgroundRemovalInited = false; |
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| 373 | public bool backgroundRemovalHiRes = false; |
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| 374 | public bool invertAlphaColorMask = false; |
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| 375 | |||
| 376 | public RenderTexture color2DepthTexture; |
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| 377 | public Material color2DepthMaterial; |
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| 378 | public ComputeBuffer color2DepthBuffer; |
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| 379 | public Vector2[] color2DepthCoords; |
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| 380 | |||
| 381 | public RenderTexture alphaBodyTexture; |
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| 382 | public Material alphaBodyMaterial; |
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| 383 | public Material erodeBodyMaterial, dilateBodyMaterial, blurBodyMaterial; |
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| 384 | |||
| 385 | public int erodeIterations; |
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| 386 | public int dilateIterations; |
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| 387 | |||
| 388 | public RenderTexture colorBackgroundTexture; |
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| 389 | public Material colorBackgroundMaterial; |
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| 390 | |||
| 391 | public bool newInfraredImage = false; |
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| 392 | |||
| 393 | public bool bodyFrameReady = false; |
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| 394 | public object bodyFrameLock = new object(); |
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| 395 | public bool newBodyFrame = false; |
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| 396 | |||
| 397 | public bool isPlayModeEnabled; |
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| 398 | public string playModeData; |
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| 399 | public string playModeHandData; |
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| 400 | } |
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| 401 | |||
| 402 | /// <summary> |
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| 403 | /// Parameters used for smoothing of the body-joint positions between frames. |
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| 404 | /// </summary> |
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| 405 | public struct SmoothParameters |
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| 406 | {
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| 407 | public float smoothing; |
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| 408 | public float correction; |
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| 409 | public float prediction; |
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| 410 | public float jitterRadius; |
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| 411 | public float maxDeviationRadius; |
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| 412 | } |
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| 413 | |||
| 414 | /// <summary> |
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| 415 | /// Container for the body-joint data. |
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| 416 | /// </summary> |
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| 417 | public struct JointData |
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| 418 | {
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| 419 | // parameters filled in by the sensor interface |
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| 420 | //public JointType jointType; |
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| 421 | public TrackingState trackingState; |
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| 422 | public Vector3 kinectPos; |
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| 423 | public Vector3 position; |
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| 424 | public Quaternion orientation; // deprecated |
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| 425 | |||
| 426 | public Vector3 posPrev; |
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| 427 | public Vector3 posRel; |
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| 428 | public Vector3 posVel; |
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| 429 | |||
| 430 | // KM calculated parameters |
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| 431 | public Vector3 direction; |
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| 432 | public Quaternion normalRotation; |
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| 433 | public Quaternion mirroredRotation; |
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| 434 | |||
| 435 | // Constraint parameters |
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| 436 | public float lastAngle; |
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| 437 | } |
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| 438 | |||
| 439 | /// <summary> |
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| 440 | /// Container for the body data. |
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| 441 | /// </summary> |
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| 442 | public struct BodyData |
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| 443 | {
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| 444 | // parameters filled in by the sensor interface |
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| 445 | public Int64 liTrackingID; |
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| 446 | public Vector3 position; |
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| 447 | public Quaternion orientation; // deprecated |
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| 448 | |||
| 449 | public JointData[] joint; |
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| 450 | |||
| 451 | // KM calculated parameters |
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| 452 | public Quaternion normalRotation; |
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| 453 | public Quaternion mirroredRotation; |
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| 454 | |||
| 455 | public Vector3 hipsDirection; |
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| 456 | public Vector3 shouldersDirection; |
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| 457 | public float bodyTurnAngle; |
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| 458 | //public float bodyFullAngle; |
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| 459 | public bool isTurnedAround; |
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| 460 | public float turnAroundFactor; |
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| 461 | |||
| 462 | public Quaternion leftHandOrientation; |
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| 463 | public Quaternion rightHandOrientation; |
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| 464 | |||
| 465 | public Quaternion headOrientation; |
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| 466 | |||
| 467 | // public Vector3 leftArmDirection; |
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| 468 | // public Vector3 leftThumbForward; |
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| 469 | // public Vector3 leftThumbDirection; |
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| 470 | // //public float leftThumbAngle; |
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| 471 | // |
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| 472 | // public Vector3 rightArmDirection; |
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| 473 | // public Vector3 rightThumbForward; |
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| 474 | // public Vector3 rightThumbDirection; |
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| 475 | // //public float rightThumbAngle; |
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| 476 | |||
| 477 | //public Vector3 leftLegDirection; |
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| 478 | //public Vector3 leftFootDirection; |
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| 479 | //public Vector3 rightLegDirection; |
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| 480 | //public Vector3 rightFootDirection; |
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| 481 | |||
| 482 | public HandState leftHandState; |
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| 483 | public TrackingConfidence leftHandConfidence; |
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| 484 | public HandState rightHandState; |
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| 485 | public TrackingConfidence rightHandConfidence; |
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| 486 | |||
| 487 | public uint dwClippedEdges; |
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| 488 | public short bIsTracked; |
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| 489 | public short bIsRestricted; |
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| 490 | } |
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| 491 | |||
| 492 | /// <summary> |
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| 493 | /// Container for the body frame data. |
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| 494 | /// </summary> |
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| 495 | public struct BodyFrameData |
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| 496 | {
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| 497 | public Int64 liRelativeTime, liPreviousTime; |
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| 498 | [MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 6, ArraySubType = UnmanagedType.Struct)] |
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| 499 | public BodyData[] bodyData; |
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| 500 | //public UnityEngine.Vector4 floorClipPlane; |
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| 501 | public bool bTurnAnalisys; |
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| 502 | |||
| 503 | public BodyFrameData(int bodyCount, int jointCount) |
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| 504 | {
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| 505 | liRelativeTime = liPreviousTime = 0; |
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| 506 | //floorClipPlane = UnityEngine.Vector4.zero; |
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| 507 | bTurnAnalisys = false; |
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| 508 | |||
| 509 | bodyData = new BodyData[bodyCount]; |
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| 510 | |||
| 511 | for(int i = 0; i < bodyCount; i++) |
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| 512 | {
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| 513 | bodyData[i].joint = new JointData[jointCount]; |
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| 514 | |||
| 515 | bodyData[i].leftHandOrientation = Quaternion.identity; |
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| 516 | bodyData[i].rightHandOrientation = Quaternion.identity; |
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| 517 | bodyData[i].headOrientation = Quaternion.identity; |
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| 518 | } |
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| 519 | } |
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| 520 | } |
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| 521 | |||
| 522 | |||
| 523 | // initializes the available sensor interfaces |
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| 524 | public static List<DepthSensorInterface> InitSensorInterfaces(bool bOnceRestarted, ref bool bNeedRestart) |
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| 525 | {
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| 526 | List<DepthSensorInterface> listInterfaces = new List<DepthSensorInterface>(); |
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| 527 | |||
| 528 | //var typeInterface = typeof(DepthSensorInterface); |
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| 529 | |||
| 530 | for(int pass = 0; pass <= 1; pass++) |
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| 531 | {
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| 532 | bool bCopyLibs = (pass != 0); |
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| 533 | |||
| 534 | //foreach(Type type in SensorInterfaceOrder) |
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| 535 | for(int i = 0; i < SensorInterfaceOrder.Length; i++) |
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| 536 | {
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| 537 | DepthSensorInterface sensorInt = SensorInterfaceOrder[i]; |
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| 538 | |||
| 539 | //if(typeInterface.IsAssignableFrom(type) && type != typeInterface) |
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| 540 | if(sensorInt != null) |
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| 541 | {
|
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| 542 | //DepthSensorInterface sensorInt = null; |
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| 543 | |||
| 544 | try |
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| 545 | {
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| 546 | //sensorInt = (DepthSensorInterface)Activator.CreateInstance(type); |
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| 547 | |||
| 548 | bool bIntNeedRestart = false; |
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| 549 | if(sensorInt.InitSensorInterface(bCopyLibs, ref bIntNeedRestart)) |
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| 550 | {
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| 551 | bNeedRestart |= bIntNeedRestart; |
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| 552 | } |
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| 553 | else |
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| 554 | {
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| 555 | sensorInt.FreeSensorInterface(bCopyLibs); |
||
| 556 | sensorInt = null; |
||
| 557 | |||
| 558 | continue; |
||
| 559 | } |
||
| 560 | |||
| 561 | if(!bNeedRestart && !sensorInt.IsSensorAvailable()) |
||
| 562 | {
|
||
| 563 | sensorInt.FreeSensorInterface(false); |
||
| 564 | sensorInt = null; |
||
| 565 | } |
||
| 566 | } |
||
| 567 | catch (Exception /**ex*/) |
||
| 568 | {
|
||
| 569 | //Debug.Log(ex); |
||
| 570 | |||
| 571 | if(sensorInt != null) |
||
| 572 | {
|
||
| 573 | try |
||
| 574 | {
|
||
| 575 | sensorInt.FreeSensorInterface(bCopyLibs); |
||
| 576 | } |
||
| 577 | catch (Exception) |
||
| 578 | {
|
||
| 579 | // do nothing |
||
| 580 | } |
||
| 581 | finally |
||
| 582 | {
|
||
| 583 | sensorInt = null; |
||
| 584 | } |
||
| 585 | } |
||
| 586 | } |
||
| 587 | |||
| 588 | if(sensorInt != null) |
||
| 589 | {
|
||
| 590 | listInterfaces.Add(sensorInt); |
||
| 591 | } |
||
| 592 | } |
||
| 593 | } |
||
| 594 | |||
| 595 | if(listInterfaces.Count > 0) |
||
| 596 | {
|
||
| 597 | // we found working interface(s), don't go any further |
||
| 598 | break; |
||
| 599 | } |
||
| 600 | |||
| 601 | if(bOnceRestarted) |
||
| 602 | {
|
||
| 603 | // we have restarted once, don't do it again |
||
| 604 | break; |
||
| 605 | } |
||
| 606 | } |
||
| 607 | |||
| 608 | return listInterfaces; |
||
| 609 | } |
||
| 610 | |||
| 611 | // opens the default sensor and needed readers |
||
| 612 | public static SensorData OpenDefaultSensor(List<DepthSensorInterface> listInterfaces, FrameSource dwFlags, float sensorAngle, bool bUseMultiSource, |
||
| 613 | KinectManager.UserMapType userMapType, BackgroundRemovalManager brManager) |
||
| 614 | {
|
||
| 615 | SensorData sensorData = null; |
||
| 616 | if(listInterfaces == null) |
||
| 617 | return sensorData; |
||
| 618 | |||
| 619 | foreach(DepthSensorInterface sensorInt in listInterfaces) |
||
| 620 | {
|
||
| 621 | try |
||
| 622 | {
|
||
| 623 | if(sensorData == null) |
||
| 624 | {
|
||
| 625 | sensorData = sensorInt.OpenDefaultSensor(dwFlags, sensorAngle, bUseMultiSource); |
||
| 626 | |||
| 627 | if(sensorData != null) |
||
| 628 | {
|
||
| 629 | sensorData.sensorInterface = sensorInt; |
||
| 630 | sensorData.sensorIntPlatform = sensorInt.GetSensorPlatform(); |
||
| 631 | Debug.Log("Interface used: " + sensorInt.GetType().Name);
|
||
| 632 | |||
| 633 | Debug.Log("Shader level: " + SystemInfo.graphicsShaderLevel);
|
||
| 634 | if(sensorData.bodyIndexImage != null && IsDirectX11Available()) |
||
| 635 | {
|
||
| 636 | Shader bodyIndexShader = Shader.Find("Kinect/BodyShader");
|
||
| 637 | |||
| 638 | if(bodyIndexShader != null) |
||
| 639 | {
|
||
| 640 | if(sensorData.bodyIndexTexture == null || sensorData.bodyIndexTexture.width != sensorData.depthImageWidth || sensorData.bodyIndexTexture.height != sensorData.depthImageHeight) |
||
| 641 | {
|
||
| 642 | sensorData.bodyIndexTexture = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0); |
||
| 643 | sensorData.bodyIndexTexture.wrapMode = TextureWrapMode.Clamp; |
||
| 644 | sensorData.bodyIndexTexture.filterMode = FilterMode.Point; |
||
| 645 | //Debug.Log(sensorData.bodyIndexTexture.format); |
||
| 646 | } |
||
| 647 | |||
| 648 | sensorData.bodyIndexMaterial = new Material(bodyIndexShader); |
||
| 649 | |||
| 650 | sensorData.bodyIndexMaterial.SetFloat("_TexResX", (float)sensorData.depthImageWidth);
|
||
| 651 | sensorData.bodyIndexMaterial.SetFloat("_TexResY", (float)sensorData.depthImageHeight);
|
||
| 652 | |||
| 653 | sensorData.bodyIndexBuffer = new ComputeBuffer(sensorData.bodyIndexImage.Length, sizeof(float)); |
||
| 654 | sensorData.bodyIndexMaterial.SetBuffer("_BodyIndexBuffer", sensorData.bodyIndexBuffer);
|
||
| 655 | } |
||
| 656 | } |
||
| 657 | |||
| 658 | if(sensorData.depthImage != null && IsDirectX11Available() && |
||
| 659 | userMapType == KinectManager.UserMapType.UserTexture) |
||
| 660 | {
|
||
| 661 | Shader depthImageShader = Shader.Find("Kinect/DepthShader");
|
||
| 662 | |||
| 663 | if(depthImageShader != null) |
||
| 664 | {
|
||
| 665 | if (sensorData.depthImageTexture == null || sensorData.depthImageTexture.width != sensorData.depthImageWidth || sensorData.depthImageTexture.height != sensorData.depthImageHeight) |
||
| 666 | {
|
||
| 667 | sensorData.depthImageTexture = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0); |
||
| 668 | sensorData.depthImageTexture.wrapMode = TextureWrapMode.Clamp; |
||
| 669 | sensorData.depthImageTexture.filterMode = FilterMode.Point; |
||
| 670 | } |
||
| 671 | |||
| 672 | sensorData.depthImageMaterial = new Material(depthImageShader); |
||
| 673 | |||
| 674 | sensorData.depthImageMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture);
|
||
| 675 | |||
| 676 | sensorData.depthImageMaterial.SetFloat("_TexResX", (float)sensorData.depthImageWidth);
|
||
| 677 | sensorData.depthImageMaterial.SetFloat("_TexResY", (float)sensorData.depthImageHeight);
|
||
| 678 | |||
| 679 | sensorData.depthImageBuffer = new ComputeBuffer(sensorData.depthImage.Length, sizeof(float)); |
||
| 680 | sensorData.depthImageMaterial.SetBuffer("_DepthBuffer", sensorData.depthImageBuffer);
|
||
| 681 | |||
| 682 | sensorData.depthHistBuffer = new ComputeBuffer(5001, sizeof(float)); |
||
| 683 | sensorData.depthImageMaterial.SetBuffer("_HistBuffer", sensorData.depthHistBuffer);
|
||
| 684 | |||
| 685 | // use body index buffer to overcome the linear color correction |
||
| 686 | sensorData.depthImageMaterial.SetBuffer("_BodyIndexBuffer", sensorData.bodyIndexBuffer);
|
||
| 687 | } |
||
| 688 | } |
||
| 689 | |||
| 690 | if(sensorData.colorImage != null) |
||
| 691 | {
|
||
| 692 | if (sensorData.colorImageTexture == null || sensorData.colorImageTexture.width != sensorData.colorImageWidth || sensorData.colorImageTexture.height != sensorData.colorImageHeight) |
||
| 693 | {
|
||
| 694 | sensorData.colorImageTexture = new Texture2D(sensorData.colorImageWidth, sensorData.colorImageHeight, TextureFormat.RGBA32, false); |
||
| 695 | } |
||
| 696 | } |
||
| 697 | |||
| 698 | // check if background removal requires cut-out image |
||
| 699 | bool bBrRequiresCutOut = brManager && (!brManager.colorCameraResolution || !sensorInt.IsBRHiResSupported()); |
||
| 700 | |||
| 701 | if(sensorData.bodyIndexImage != null && sensorData.colorImage != null && IsDirectX11Available() && |
||
| 702 | (userMapType == KinectManager.UserMapType.CutOutTexture || bBrRequiresCutOut)) |
||
| 703 | {
|
||
| 704 | Shader depth2ColorShader = Shader.Find("Kinect/Depth2ColorShader");
|
||
| 705 | |||
| 706 | if(depth2ColorShader != null) |
||
| 707 | {
|
||
| 708 | if (sensorData.depth2ColorTexture == null || sensorData.depth2ColorTexture.width != sensorData.depthImageWidth || sensorData.depth2ColorTexture.height != sensorData.depthImageHeight) |
||
| 709 | {
|
||
| 710 | sensorData.depth2ColorTexture = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0); |
||
| 711 | sensorData.depth2ColorTexture.wrapMode = TextureWrapMode.Clamp; |
||
| 712 | sensorData.depth2ColorTexture.filterMode = FilterMode.Point; |
||
| 713 | } |
||
| 714 | |||
| 715 | sensorData.depth2ColorMaterial = new Material(depth2ColorShader); |
||
| 716 | |||
| 717 | sensorData.depth2ColorMaterial.SetFloat("_ColorResX", (float)sensorData.colorImageWidth);
|
||
| 718 | sensorData.depth2ColorMaterial.SetFloat("_ColorResY", (float)sensorData.colorImageHeight);
|
||
| 719 | sensorData.depth2ColorMaterial.SetFloat("_DepthResX", (float)sensorData.depthImageWidth);
|
||
| 720 | sensorData.depth2ColorMaterial.SetFloat("_DepthResY", (float)sensorData.depthImageHeight);
|
||
| 721 | |||
| 722 | sensorData.depth2ColorBuffer = new ComputeBuffer(sensorData.depthImage.Length, sizeof(float) * 2); |
||
| 723 | sensorData.depth2ColorMaterial.SetBuffer("_ColorCoords", sensorData.depth2ColorBuffer);
|
||
| 724 | |||
| 725 | sensorData.depth2ColorCoords = new Vector2[sensorData.depthImage.Length]; |
||
| 726 | } |
||
| 727 | } |
||
| 728 | |||
| 729 | // if(sensorData.bodyIndexImage != null && sensorData.colorImage != null && IsDirectX11Available() && |
||
| 730 | // (userMapType == KinectManager.UserMapType.CutOutTexture || bBrRequiresCutOut)) |
||
| 731 | // {
|
||
| 732 | // sensorData.depth2ColorCoords = new Vector2[sensorData.depthImage.Length]; |
||
| 733 | // } |
||
| 734 | |||
| 735 | } |
||
| 736 | } |
||
| 737 | else |
||
| 738 | {
|
||
| 739 | sensorInt.FreeSensorInterface(false); |
||
| 740 | } |
||
| 741 | } |
||
| 742 | catch (Exception ex) |
||
| 743 | {
|
||
| 744 | Debug.LogError("Initialization of the sensor failed.");
|
||
| 745 | Debug.LogError(ex.ToString()); |
||
| 746 | |||
| 747 | try |
||
| 748 | {
|
||
| 749 | sensorInt.FreeSensorInterface(false); |
||
| 750 | } |
||
| 751 | catch (Exception) |
||
| 752 | {
|
||
| 753 | // do nothing |
||
| 754 | } |
||
| 755 | } |
||
| 756 | } |
||
| 757 | |||
| 758 | return sensorData; |
||
| 759 | } |
||
| 760 | |||
| 761 | // closes opened readers and closes the sensor |
||
| 762 | public static void CloseSensor(SensorData sensorData) |
||
| 763 | {
|
||
| 764 | FinishBackgroundRemoval(sensorData); |
||
| 765 | //FinishColorBackground(sensorData); |
||
| 766 | |||
| 767 | if(sensorData != null && sensorData.sensorInterface != null) |
||
| 768 | {
|
||
| 769 | sensorData.sensorInterface.CloseSensor(sensorData); |
||
| 770 | } |
||
| 771 | |||
| 772 | if(sensorData.bodyIndexBuffer != null) |
||
| 773 | {
|
||
| 774 | sensorData.bodyIndexBuffer.Release(); |
||
| 775 | sensorData.bodyIndexBuffer = null; |
||
| 776 | } |
||
| 777 | |||
| 778 | if(sensorData.depthImageBuffer != null) |
||
| 779 | {
|
||
| 780 | sensorData.depthImageBuffer.Release(); |
||
| 781 | sensorData.depthImageBuffer = null; |
||
| 782 | } |
||
| 783 | |||
| 784 | if(sensorData.depthHistBuffer != null) |
||
| 785 | {
|
||
| 786 | sensorData.depthHistBuffer.Release(); |
||
| 787 | sensorData.depthHistBuffer = null; |
||
| 788 | } |
||
| 789 | |||
| 790 | if(sensorData.depth2ColorBuffer != null) |
||
| 791 | {
|
||
| 792 | sensorData.depth2ColorBuffer.Release(); |
||
| 793 | sensorData.depth2ColorBuffer = null; |
||
| 794 | } |
||
| 795 | |||
| 796 | //if (sensorData.depth2ColorTexture != null) |
||
| 797 | //{
|
||
| 798 | // sensorData.depth2ColorTexture.Release(); |
||
| 799 | // sensorData.depth2ColorTexture = null; |
||
| 800 | //} |
||
| 801 | |||
| 802 | //sensorData.depth2ColorMaterial = null; |
||
| 803 | //sensorData.depth2ColorCoords = null; |
||
| 804 | } |
||
| 805 | |||
| 806 | // invoked periodically to update sensor data, if needed |
||
| 807 | public static bool UpdateSensorData(SensorData sensorData) |
||
| 808 | {
|
||
| 809 | bool bResult = false; |
||
| 810 | |||
| 811 | if(sensorData.sensorInterface != null) |
||
| 812 | {
|
||
| 813 | bResult = sensorData.sensorInterface.UpdateSensorData(sensorData); |
||
| 814 | } |
||
| 815 | |||
| 816 | return bResult; |
||
| 817 | } |
||
| 818 | |||
| 819 | // returns the mirror joint of the given joint |
||
| 820 | public static JointType GetMirrorJoint(JointType joint) |
||
| 821 | {
|
||
| 822 | switch(joint) |
||
| 823 | {
|
||
| 824 | case JointType.ShoulderLeft: |
||
| 825 | return JointType.ShoulderRight; |
||
| 826 | case JointType.ElbowLeft: |
||
| 827 | return JointType.ElbowRight; |
||
| 828 | case JointType.WristLeft: |
||
| 829 | return JointType.WristRight; |
||
| 830 | case JointType.HandLeft: |
||
| 831 | return JointType.HandRight; |
||
| 832 | |||
| 833 | case JointType.ShoulderRight: |
||
| 834 | return JointType.ShoulderLeft; |
||
| 835 | case JointType.ElbowRight: |
||
| 836 | return JointType.ElbowLeft; |
||
| 837 | case JointType.WristRight: |
||
| 838 | return JointType.WristLeft; |
||
| 839 | case JointType.HandRight: |
||
| 840 | return JointType.HandLeft; |
||
| 841 | |||
| 842 | case JointType.HipLeft: |
||
| 843 | return JointType.HipRight; |
||
| 844 | case JointType.KneeLeft: |
||
| 845 | return JointType.KneeRight; |
||
| 846 | case JointType.AnkleLeft: |
||
| 847 | return JointType.AnkleRight; |
||
| 848 | case JointType.FootLeft: |
||
| 849 | return JointType.FootRight; |
||
| 850 | |||
| 851 | case JointType.HipRight: |
||
| 852 | return JointType.HipLeft; |
||
| 853 | case JointType.KneeRight: |
||
| 854 | return JointType.KneeLeft; |
||
| 855 | case JointType.AnkleRight: |
||
| 856 | return JointType.AnkleLeft; |
||
| 857 | case JointType.FootRight: |
||
| 858 | return JointType.FootLeft; |
||
| 859 | |||
| 860 | case JointType.HandTipLeft: |
||
| 861 | return JointType.HandTipRight; |
||
| 862 | case JointType.ThumbLeft: |
||
| 863 | return JointType.ThumbRight; |
||
| 864 | |||
| 865 | case JointType.HandTipRight: |
||
| 866 | return JointType.HandTipLeft; |
||
| 867 | case JointType.ThumbRight: |
||
| 868 | return JointType.ThumbLeft; |
||
| 869 | } |
||
| 870 | |||
| 871 | return joint; |
||
| 872 | } |
||
| 873 | |||
| 874 | // gets new multi source frame |
||
| 875 | public static bool GetMultiSourceFrame(SensorData sensorData) |
||
| 876 | {
|
||
| 877 | bool bResult = false; |
||
| 878 | |||
| 879 | if(sensorData.sensorInterface != null) |
||
| 880 | {
|
||
| 881 | bResult = sensorData.sensorInterface.GetMultiSourceFrame(sensorData); |
||
| 882 | } |
||
| 883 | |||
| 884 | return bResult; |
||
| 885 | } |
||
| 886 | |||
| 887 | // frees last multi source frame |
||
| 888 | public static void FreeMultiSourceFrame(SensorData sensorData) |
||
| 889 | {
|
||
| 890 | if(sensorData.sensorInterface != null) |
||
| 891 | {
|
||
| 892 | sensorData.sensorInterface.FreeMultiSourceFrame(sensorData); |
||
| 893 | } |
||
| 894 | } |
||
| 895 | |||
| 896 | // gets matrix values as csv line |
||
| 897 | public static string GetMatrixAsCsv(ref Matrix4x4 mat, char delimiter) |
||
| 898 | {
|
||
| 899 | // create the output string |
||
| 900 | StringBuilder sbBuf = new StringBuilder(); |
||
| 901 | //const char delimiter = ','; |
||
| 902 | |||
| 903 | sbBuf.Append("km").Append(delimiter);
|
||
| 904 | |||
| 905 | for(int i = 0; i < 4; i++) |
||
| 906 | {
|
||
| 907 | Vector4 vRow = mat.GetRow(i); |
||
| 908 | |||
| 909 | sbBuf.AppendFormat("{0:F3}", vRow.x).Append(delimiter);
|
||
| 910 | sbBuf.AppendFormat("{0:F3}", vRow.y).Append(delimiter);
|
||
| 911 | sbBuf.AppendFormat("{0:F3}", vRow.z).Append(delimiter);
|
||
| 912 | sbBuf.AppendFormat("{0:F3}", vRow.w).Append(delimiter);
|
||
| 913 | } |
||
| 914 | |||
| 915 | // remove the last delimiter |
||
| 916 | if(sbBuf.Length > 0 && sbBuf[sbBuf.Length - 1] == delimiter) |
||
| 917 | {
|
||
| 918 | sbBuf.Remove(sbBuf.Length - 1, 1); |
||
| 919 | } |
||
| 920 | |||
| 921 | return sbBuf.ToString(); |
||
| 922 | } |
||
| 923 | |||
| 924 | // sets matrix values from a csv line |
||
| 925 | public static bool SetMatrixFromCsv(string sCsvLine, ref Matrix4x4 mat) |
||
| 926 | {
|
||
| 927 | if(sCsvLine.Length == 0) |
||
| 928 | return false; |
||
| 929 | |||
| 930 | // split the csv line in parts |
||
| 931 | char[] delimiters = { ',' };
|
||
| 932 | string[] alCsvParts = sCsvLine.Split(delimiters); |
||
| 933 | |||
| 934 | if(alCsvParts.Length < 17) |
||
| 935 | return false; |
||
| 936 | if(alCsvParts[0] != "km") |
||
| 937 | return false; |
||
| 938 | |||
| 939 | int iIndex = 1; |
||
| 940 | for(int i = 0; i < 4; i++) |
||
| 941 | {
|
||
| 942 | float x = 0f, y = 0f, z = 0f, w = 0f; |
||
| 943 | |||
| 944 | float.TryParse(alCsvParts[iIndex], out x); |
||
| 945 | float.TryParse(alCsvParts[iIndex + 1], out y); |
||
| 946 | float.TryParse(alCsvParts[iIndex + 2], out z); |
||
| 947 | float.TryParse(alCsvParts[iIndex + 3], out w); |
||
| 948 | iIndex += 4; |
||
| 949 | |||
| 950 | Vector4 vRow = new Vector4(x, y, z, w); |
||
| 951 | mat.SetRow(i, vRow); |
||
| 952 | } |
||
| 953 | |||
| 954 | return true; |
||
| 955 | } |
||
| 956 | |||
| 957 | // converts current hand data to a single csv line. returns empty string if there is no new data |
||
| 958 | public static string GetHandsDataAsCsv(SensorData sensorData, ref BodyFrameData bodyFrame, ref long liRelTime, char delimiter) |
||
| 959 | {
|
||
| 960 | // check for invalid sensor data and if the frame is still the same |
||
| 961 | if(sensorData == null) |
||
| 962 | return string.Empty; |
||
| 963 | // if(bodyFrame.liRelativeTime == liRelTime) |
||
| 964 | // return string.Empty; |
||
| 965 | |||
| 966 | // create the output string |
||
| 967 | StringBuilder sbBuf = new StringBuilder(); |
||
| 968 | //const char delimiter = ','; |
||
| 969 | |||
| 970 | sbBuf.Append("kh").Append(delimiter);
|
||
| 971 | sbBuf.Append(bodyFrame.liRelativeTime).Append(delimiter); |
||
| 972 | sbBuf.Append(sensorData.bodyCount).Append(delimiter); |
||
| 973 | |||
| 974 | // add information for all bodies |
||
| 975 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
| 976 | {
|
||
| 977 | sbBuf.Append(bodyFrame.bodyData[i].bIsTracked).Append(delimiter); |
||
| 978 | |||
| 979 | if(bodyFrame.bodyData[i].bIsTracked != 0) |
||
| 980 | {
|
||
| 981 | // add information for the tracked body - body-id and hand states |
||
| 982 | sbBuf.Append(bodyFrame.bodyData[i].liTrackingID).Append(delimiter); |
||
| 983 | |||
| 984 | sbBuf.AppendFormat("{0}", (int)bodyFrame.bodyData[i].leftHandState).Append(delimiter);
|
||
| 985 | sbBuf.AppendFormat("{0}", (int)bodyFrame.bodyData[i].leftHandConfidence).Append(delimiter);
|
||
| 986 | |||
| 987 | sbBuf.AppendFormat("{0}", (int)bodyFrame.bodyData[i].rightHandState).Append(delimiter);
|
||
| 988 | sbBuf.AppendFormat("{0}", (int)bodyFrame.bodyData[i].rightHandConfidence).Append(delimiter);
|
||
| 989 | } |
||
| 990 | } |
||
| 991 | |||
| 992 | // remove the last delimiter |
||
| 993 | if(sbBuf.Length > 0 && sbBuf[sbBuf.Length - 1] == delimiter) |
||
| 994 | {
|
||
| 995 | sbBuf.Remove(sbBuf.Length - 1, 1); |
||
| 996 | } |
||
| 997 | |||
| 998 | return sbBuf.ToString(); |
||
| 999 | } |
||
| 1000 | |||
| 1001 | // sets current hand data from the given csv line. returns true on success, false otherwise |
||
| 1002 | public static bool SetHandsDataFromCsv(string sCsvLine, SensorData sensorData, ref BodyFrameData bodyFrame) |
||
| 1003 | {
|
||
| 1004 | // check for invalid sensor data and for same frame time |
||
| 1005 | if(sensorData == null) |
||
| 1006 | return false; |
||
| 1007 | if(sCsvLine.Length == 0) |
||
| 1008 | return false; |
||
| 1009 | |||
| 1010 | // split the csv line in parts |
||
| 1011 | char[] delimiters = { ',' };
|
||
| 1012 | string[] alCsvParts = sCsvLine.Split(delimiters); |
||
| 1013 | |||
| 1014 | if(alCsvParts.Length < 3) |
||
| 1015 | return false; |
||
| 1016 | |||
| 1017 | // check the id & body count |
||
| 1018 | int bodyCount = 0; |
||
| 1019 | int.TryParse(alCsvParts[2], out bodyCount); |
||
| 1020 | |||
| 1021 | long liRelTime = 0; |
||
| 1022 | long.TryParse(alCsvParts[1], out liRelTime); |
||
| 1023 | |||
| 1024 | if(alCsvParts[0] != "kh" || bodyCount == 0 || liRelTime == 0) |
||
| 1025 | return false; |
||
| 1026 | |||
| 1027 | // check rel time |
||
| 1028 | if(bodyFrame.liRelativeTime > liRelTime) |
||
| 1029 | return false; |
||
| 1030 | |||
| 1031 | int iIndex = 3; |
||
| 1032 | for(int i = 0; i < bodyCount; i++) |
||
| 1033 | {
|
||
| 1034 | if(alCsvParts.Length < (iIndex + 1)) |
||
| 1035 | return false; |
||
| 1036 | |||
| 1037 | // update the tracked-flag and body id |
||
| 1038 | short bIsTracked = 0; |
||
| 1039 | long liTrackingID = 0; |
||
| 1040 | |||
| 1041 | short.TryParse(alCsvParts[iIndex], out bIsTracked); |
||
| 1042 | iIndex++; |
||
| 1043 | |||
| 1044 | if(bIsTracked != 0 && alCsvParts.Length >= (iIndex + 5)) |
||
| 1045 | {
|
||
| 1046 | long.TryParse(alCsvParts[iIndex], out liTrackingID); |
||
| 1047 | iIndex++; |
||
| 1048 | |||
| 1049 | int lhState = 0, lhConf = 0, rhState = 0, rhConf = 0; |
||
| 1050 | |||
| 1051 | int.TryParse(alCsvParts[iIndex++], out lhState); |
||
| 1052 | int.TryParse(alCsvParts[iIndex++], out lhConf); |
||
| 1053 | |||
| 1054 | int.TryParse(alCsvParts[iIndex++], out rhState); |
||
| 1055 | int.TryParse(alCsvParts[iIndex++], out rhConf); |
||
| 1056 | |||
| 1057 | if(i < sensorData.bodyCount && bodyFrame.bodyData[i].bIsTracked != 0 && |
||
| 1058 | bodyFrame.bodyData[i].liTrackingID == liTrackingID) |
||
| 1059 | {
|
||
| 1060 | bodyFrame.bodyData[i].leftHandState = (HandState)lhState; |
||
| 1061 | bodyFrame.bodyData[i].leftHandConfidence = (TrackingConfidence)lhConf; |
||
| 1062 | |||
| 1063 | bodyFrame.bodyData[i].rightHandState = (HandState)rhState; |
||
| 1064 | bodyFrame.bodyData[i].rightHandConfidence = (TrackingConfidence)rhConf; |
||
| 1065 | } |
||
| 1066 | } |
||
| 1067 | } |
||
| 1068 | |||
| 1069 | return true; |
||
| 1070 | } |
||
| 1071 | |||
| 1072 | // converts current body frame to a single csv line. returns empty string if there is no new data |
||
| 1073 | public static string GetBodyFrameAsCsv(SensorData sensorData, ref BodyFrameData bodyFrame, ref long liRelTime, ref float fUnityTime, char delimiter) |
||
| 1074 | {
|
||
| 1075 | // check for invalid sensor data and if the frame is still the same |
||
| 1076 | if(sensorData == null) |
||
| 1077 | return string.Empty; |
||
| 1078 | if(bodyFrame.liRelativeTime == liRelTime) |
||
| 1079 | return string.Empty; |
||
| 1080 | |||
| 1081 | // create the output string |
||
| 1082 | StringBuilder sbBuf = new StringBuilder(); |
||
| 1083 | //const char delimiter = ','; |
||
| 1084 | |||
| 1085 | sbBuf.Append("kb").Append(delimiter);
|
||
| 1086 | sbBuf.Append(bodyFrame.liRelativeTime).Append(delimiter); |
||
| 1087 | |||
| 1088 | liRelTime = bodyFrame.liRelativeTime; |
||
| 1089 | fUnityTime = Time.time; |
||
| 1090 | |||
| 1091 | sbBuf.Append(sensorData.bodyCount).Append(delimiter); |
||
| 1092 | sbBuf.Append(sensorData.jointCount).Append(delimiter); |
||
| 1093 | |||
| 1094 | // add information for all bodies |
||
| 1095 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
| 1096 | {
|
||
| 1097 | sbBuf.Append(bodyFrame.bodyData[i].bIsTracked).Append(delimiter); |
||
| 1098 | |||
| 1099 | if(bodyFrame.bodyData[i].bIsTracked != 0) |
||
| 1100 | {
|
||
| 1101 | // add information for the tracked body - body-id and joints |
||
| 1102 | sbBuf.Append(bodyFrame.bodyData[i].liTrackingID).Append(delimiter); |
||
| 1103 | |||
| 1104 | for(int j = 0; j < sensorData.jointCount; j++) |
||
| 1105 | {
|
||
| 1106 | KinectInterop.JointData jointData = bodyFrame.bodyData[i].joint[j]; |
||
| 1107 | |||
| 1108 | sbBuf.Append((int)jointData.trackingState).Append(delimiter); |
||
| 1109 | |||
| 1110 | if(jointData.trackingState != TrackingState.NotTracked) |
||
| 1111 | {
|
||
| 1112 | sbBuf.AppendFormat("{0:F3}", jointData.kinectPos.x).Append(delimiter);
|
||
| 1113 | sbBuf.AppendFormat("{0:F3}", jointData.kinectPos.y).Append(delimiter);
|
||
| 1114 | sbBuf.AppendFormat("{0:F3}", jointData.kinectPos.z).Append(delimiter);
|
||
| 1115 | } |
||
| 1116 | } |
||
| 1117 | } |
||
| 1118 | } |
||
| 1119 | |||
| 1120 | // remove the last delimiter |
||
| 1121 | if(sbBuf.Length > 0 && sbBuf[sbBuf.Length - 1] == delimiter) |
||
| 1122 | {
|
||
| 1123 | sbBuf.Remove(sbBuf.Length - 1, 1); |
||
| 1124 | } |
||
| 1125 | |||
| 1126 | return sbBuf.ToString(); |
||
| 1127 | } |
||
| 1128 | |||
| 1129 | // sets current body frame from the given csv line. returns true on success, false otherwise |
||
| 1130 | public static bool SetBodyFrameFromCsv(string sCsvLine, SensorData sensorData, ref BodyFrameData bodyFrame, ref Matrix4x4 kinectToWorld) |
||
| 1131 | {
|
||
| 1132 | // check for invalid sensor data and for same frame time |
||
| 1133 | if(sensorData == null) |
||
| 1134 | return false; |
||
| 1135 | if(sCsvLine.Length == 0) |
||
| 1136 | return false; |
||
| 1137 | |||
| 1138 | // split the csv line in parts |
||
| 1139 | char[] delimiters = { ',' };
|
||
| 1140 | string[] alCsvParts = sCsvLine.Split(delimiters); |
||
| 1141 | |||
| 1142 | if(alCsvParts.Length < 4) |
||
| 1143 | return false; |
||
| 1144 | |||
| 1145 | //// wait for buffer release |
||
| 1146 | //while(sensorData.bodyFrameReady) |
||
| 1147 | //{
|
||
| 1148 | // Sleep(1); |
||
| 1149 | //} |
||
| 1150 | |||
| 1151 | // check the id, body count & joint count |
||
| 1152 | int bodyCount = 0, jointCount = 0; |
||
| 1153 | int.TryParse(alCsvParts[2], out bodyCount); |
||
| 1154 | int.TryParse(alCsvParts[3], out jointCount); |
||
| 1155 | |||
| 1156 | long liRelTime = 0; |
||
| 1157 | long.TryParse(alCsvParts[1], out liRelTime); |
||
| 1158 | |||
| 1159 | if(alCsvParts[0] != "kb" || bodyCount == 0 || jointCount == 0 || liRelTime == 0) |
||
| 1160 | return false; |
||
| 1161 | // if(bodyCount != sensorData.bodyCount || jointCount != sensorData.jointCount) |
||
| 1162 | // return false; |
||
| 1163 | |||
| 1164 | if (bodyCount != sensorData.bodyCount) |
||
| 1165 | {
|
||
| 1166 | // set the other bodies as not tracked |
||
| 1167 | for (int i = bodyCount; i < sensorData.bodyCount; i++) |
||
| 1168 | {
|
||
| 1169 | bodyFrame.bodyData[i].bIsTracked = 0; |
||
| 1170 | } |
||
| 1171 | } |
||
| 1172 | |||
| 1173 | // update body frame data |
||
| 1174 | bodyFrame.liPreviousTime = bodyFrame.liRelativeTime; |
||
| 1175 | bodyFrame.liRelativeTime = liRelTime; |
||
| 1176 | |||
| 1177 | int iIndex = 4; |
||
| 1178 | for(int i = 0; i < bodyCount; i++) |
||
| 1179 | {
|
||
| 1180 | if(alCsvParts.Length < (iIndex + 1)) |
||
| 1181 | return false; |
||
| 1182 | |||
| 1183 | // update the tracked-flag and body id |
||
| 1184 | short bIsTracked = 0; |
||
| 1185 | long liTrackingID = 0; |
||
| 1186 | |||
| 1187 | short.TryParse(alCsvParts[iIndex], out bIsTracked); |
||
| 1188 | iIndex++; |
||
| 1189 | |||
| 1190 | if(bIsTracked != 0 && alCsvParts.Length >= (iIndex + 1)) |
||
| 1191 | {
|
||
| 1192 | long.TryParse(alCsvParts[iIndex], out liTrackingID); |
||
| 1193 | iIndex++; |
||
| 1194 | |||
| 1195 | if(liTrackingID == 0) |
||
| 1196 | {
|
||
| 1197 | bIsTracked = 0; |
||
| 1198 | } |
||
| 1199 | } |
||
| 1200 | |||
| 1201 | bodyFrame.bodyData[i].bIsTracked = bIsTracked; |
||
| 1202 | bodyFrame.bodyData[i].liTrackingID = liTrackingID; |
||
| 1203 | |||
| 1204 | if(bIsTracked != 0) |
||
| 1205 | {
|
||
| 1206 | if (jointCount != sensorData.jointCount) |
||
| 1207 | {
|
||
| 1208 | // set the other joints as not tracked |
||
| 1209 | for (int j = jointCount; j < sensorData.jointCount; j++) |
||
| 1210 | {
|
||
| 1211 | bodyFrame.bodyData [i].joint [j].trackingState = TrackingState.NotTracked; |
||
| 1212 | } |
||
| 1213 | } |
||
| 1214 | |||
| 1215 | // update joints' data |
||
| 1216 | for(int j = 0; j < jointCount; j++) |
||
| 1217 | {
|
||
| 1218 | KinectInterop.JointData jointData = bodyFrame.bodyData[i].joint[j]; |
||
| 1219 | int iTrackingState = 0; |
||
| 1220 | |||
| 1221 | if(alCsvParts.Length >= (iIndex + 1)) |
||
| 1222 | {
|
||
| 1223 | int.TryParse(alCsvParts[iIndex], out iTrackingState); |
||
| 1224 | iIndex++; |
||
| 1225 | |||
| 1226 | jointData.trackingState = (KinectInterop.TrackingState)iTrackingState; |
||
| 1227 | |||
| 1228 | if(iTrackingState != (int)TrackingState.NotTracked && alCsvParts.Length >= (iIndex + 3)) |
||
| 1229 | {
|
||
| 1230 | float x = 0f, y = 0f, z = 0f; |
||
| 1231 | |||
| 1232 | float.TryParse(alCsvParts[iIndex], out x); |
||
| 1233 | float.TryParse(alCsvParts[iIndex + 1], out y); |
||
| 1234 | float.TryParse(alCsvParts[iIndex + 2], out z); |
||
| 1235 | iIndex += 3; |
||
| 1236 | |||
| 1237 | jointData.kinectPos = new Vector3(x, y, z); |
||
| 1238 | } |
||
| 1239 | else |
||
| 1240 | {
|
||
| 1241 | jointData.kinectPos = Vector3.zero; |
||
| 1242 | } |
||
| 1243 | |||
| 1244 | jointData.position = kinectToWorld.MultiplyPoint3x4(jointData.kinectPos); |
||
| 1245 | jointData.orientation = Quaternion.identity; |
||
| 1246 | |||
| 1247 | if(j == 0) |
||
| 1248 | {
|
||
| 1249 | // set body position |
||
| 1250 | bodyFrame.bodyData[i].position = jointData.position; |
||
| 1251 | bodyFrame.bodyData[i].orientation = jointData.orientation; |
||
| 1252 | } |
||
| 1253 | } |
||
| 1254 | |||
| 1255 | bodyFrame.bodyData[i].joint[j] = jointData; |
||
| 1256 | } |
||
| 1257 | } |
||
| 1258 | } |
||
| 1259 | |||
| 1260 | // calculate bone directions |
||
| 1261 | CalcBodyFrameBoneDirs(sensorData, ref bodyFrame); |
||
| 1262 | |||
| 1263 | // frame is ready |
||
| 1264 | lock(sensorData.bodyFrameLock) |
||
| 1265 | {
|
||
| 1266 | sensorData.bodyFrameReady = true; |
||
| 1267 | } |
||
| 1268 | |||
| 1269 | return true; |
||
| 1270 | } |
||
| 1271 | |||
| 1272 | // Polls for new skeleton data |
||
| 1273 | public static bool PollBodyFrame(SensorData sensorData, ref BodyFrameData bodyFrame, ref Matrix4x4 kinectToWorld, bool bIgnoreJointZ) |
||
| 1274 | {
|
||
| 1275 | bool bNewFrame = false; |
||
| 1276 | |||
| 1277 | if(sensorData.sensorInterface != null) |
||
| 1278 | {
|
||
| 1279 | //// wait for buffer release |
||
| 1280 | //while(sensorData.bodyFrameReady) |
||
| 1281 | //{
|
||
| 1282 | // Sleep(1); |
||
| 1283 | //} |
||
| 1284 | |||
| 1285 | bNewFrame = sensorData.sensorInterface.PollBodyFrame(sensorData, ref bodyFrame, ref kinectToWorld, bIgnoreJointZ); |
||
| 1286 | |||
| 1287 | if(bNewFrame) |
||
| 1288 | {
|
||
| 1289 | if(bodyFrame.bTurnAnalisys && bodyFrame.liPreviousTime > 0) |
||
| 1290 | {
|
||
| 1291 | CalcBodyFrameJointVels(sensorData, ref bodyFrame); |
||
| 1292 | } |
||
| 1293 | |||
| 1294 | CalcBodyFrameBoneDirs(sensorData, ref bodyFrame); |
||
| 1295 | |||
| 1296 | // frame is ready |
||
| 1297 | lock(sensorData.bodyFrameLock) |
||
| 1298 | {
|
||
| 1299 | sensorData.bodyFrameReady = true; |
||
| 1300 | } |
||
| 1301 | } |
||
| 1302 | } |
||
| 1303 | |||
| 1304 | return bNewFrame; |
||
| 1305 | } |
||
| 1306 | |||
| 1307 | // calculates joint velocities in a body frame |
||
| 1308 | private static void CalcBodyFrameJointVels(SensorData sensorData, ref BodyFrameData bodyFrame) |
||
| 1309 | {
|
||
| 1310 | // calculate the inter-frame time |
||
| 1311 | float frameTime = (float)(bodyFrame.liRelativeTime - bodyFrame.liPreviousTime) / 100000000000f; |
||
| 1312 | |||
| 1313 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
| 1314 | {
|
||
| 1315 | if(bodyFrame.bodyData[i].bIsTracked != 0) |
||
| 1316 | {
|
||
| 1317 | for(int j = 0; j < sensorData.jointCount; j++) |
||
| 1318 | {
|
||
| 1319 | KinectInterop.JointData jointData = bodyFrame.bodyData[i].joint[j]; |
||
| 1320 | |||
| 1321 | int p = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)j); |
||
| 1322 | Vector3 parentPos = bodyFrame.bodyData[i].joint[p].position; |
||
| 1323 | |||
| 1324 | jointData.posRel = jointData.position - parentPos; |
||
| 1325 | jointData.posVel = frameTime > 0f ? (jointData.position - jointData.posPrev) / frameTime : Vector3.zero; |
||
| 1326 | jointData.posPrev = jointData.position; |
||
| 1327 | |||
| 1328 | bodyFrame.bodyData[i].joint[j] = jointData; |
||
| 1329 | } |
||
| 1330 | } |
||
| 1331 | } |
||
| 1332 | |||
| 1333 | } |
||
| 1334 | |||
| 1335 | // Calculates all valid bone directions in a body frame |
||
| 1336 | private static void CalcBodyFrameBoneDirs(SensorData sensorData, ref BodyFrameData bodyFrame) |
||
| 1337 | {
|
||
| 1338 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
| 1339 | {
|
||
| 1340 | if(bodyFrame.bodyData[i].bIsTracked != 0) |
||
| 1341 | {
|
||
| 1342 | for(int j = 0; j < sensorData.jointCount; j++) |
||
| 1343 | {
|
||
| 1344 | if(j == 0) |
||
| 1345 | {
|
||
| 1346 | bodyFrame.bodyData[i].joint[j].direction = Vector3.zero; |
||
| 1347 | } |
||
| 1348 | else |
||
| 1349 | {
|
||
| 1350 | int jParent = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)j); |
||
| 1351 | |||
| 1352 | if(bodyFrame.bodyData[i].joint[j].trackingState != TrackingState.NotTracked && |
||
| 1353 | bodyFrame.bodyData[i].joint[jParent].trackingState != TrackingState.NotTracked) |
||
| 1354 | {
|
||
| 1355 | bodyFrame.bodyData[i].joint[j].direction = |
||
| 1356 | bodyFrame.bodyData[i].joint[j].position - bodyFrame.bodyData[i].joint[jParent].position; |
||
| 1357 | } |
||
| 1358 | } |
||
| 1359 | } |
||
| 1360 | } |
||
| 1361 | } |
||
| 1362 | |||
| 1363 | } |
||
| 1364 | |||
| 1365 | // Recalculates bone directions for the given body |
||
| 1366 | public static void RecalcBoneDirs(SensorData sensorData, ref BodyData bodyData) |
||
| 1367 | {
|
||
| 1368 | for(int j = 0; j < bodyData.joint.Length; j++) |
||
| 1369 | {
|
||
| 1370 | if(j == 0) |
||
| 1371 | {
|
||
| 1372 | bodyData.joint[j].direction = Vector3.zero; |
||
| 1373 | } |
||
| 1374 | else |
||
| 1375 | {
|
||
| 1376 | int jParent = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)j); |
||
| 1377 | |||
| 1378 | if(bodyData.joint[j].trackingState != TrackingState.NotTracked && |
||
| 1379 | bodyData.joint[jParent].trackingState != TrackingState.NotTracked) |
||
| 1380 | {
|
||
| 1381 | bodyData.joint[j].direction = bodyData.joint[j].position - bodyData.joint[jParent].position; |
||
| 1382 | } |
||
| 1383 | } |
||
| 1384 | } |
||
| 1385 | } |
||
| 1386 | |||
| 1387 | // Polls for new color frame data |
||
| 1388 | public static bool PollColorFrame(SensorData sensorData) |
||
| 1389 | {
|
||
| 1390 | bool bNewFrame = false; |
||
| 1391 | |||
| 1392 | if(sensorData.sensorInterface != null && !sensorData.isPlayModeEnabled) |
||
| 1393 | {
|
||
| 1394 | //// wait for buffer release |
||
| 1395 | //while(sensorData.colorImageBufferReady) |
||
| 1396 | //{
|
||
| 1397 | // Sleep(1); |
||
| 1398 | //} |
||
| 1399 | |||
| 1400 | bNewFrame = sensorData.sensorInterface.PollColorFrame(sensorData); |
||
| 1401 | |||
| 1402 | if(bNewFrame) |
||
| 1403 | {
|
||
| 1404 | // buffer is ready |
||
| 1405 | lock(sensorData.colorImageBufferLock) |
||
| 1406 | {
|
||
| 1407 | sensorData.colorImageBufferReady = true; |
||
| 1408 | } |
||
| 1409 | } |
||
| 1410 | } |
||
| 1411 | |||
| 1412 | return bNewFrame; |
||
| 1413 | } |
||
| 1414 | |||
| 1415 | // Renders color texture |
||
| 1416 | public static void RenderColorTexture(SensorData sensorData) |
||
| 1417 | {
|
||
| 1418 | if(sensorData.colorImageBufferReady && sensorData.colorImageTexture) |
||
| 1419 | {
|
||
| 1420 | sensorData.colorImageTexture.LoadRawTextureData(sensorData.colorImage); |
||
| 1421 | sensorData.colorImageTexture.Apply(); |
||
| 1422 | |||
| 1423 | // buffer is released |
||
| 1424 | lock(sensorData.colorImageBufferLock) |
||
| 1425 | {
|
||
| 1426 | sensorData.colorImageBufferReady = false; |
||
| 1427 | } |
||
| 1428 | } |
||
| 1429 | } |
||
| 1430 | |||
| 1431 | // Polls for new depth frame data |
||
| 1432 | public static bool PollDepthFrame(SensorData sensorData, KinectManager.UserMapType userMapType, |
||
| 1433 | bool bLimitedUsers, ICollection<int> alTrackedIndexes) |
||
| 1434 | {
|
||
| 1435 | bool bNewFrame = false; |
||
| 1436 | |||
| 1437 | if(sensorData.sensorInterface != null && !sensorData.isPlayModeEnabled) |
||
| 1438 | {
|
||
| 1439 | //// wait for buffer releases |
||
| 1440 | //while(sensorData.bodyIndexBufferReady || sensorData.depthImageBufferReady) |
||
| 1441 | //{
|
||
| 1442 | // Sleep(1); |
||
| 1443 | //} |
||
| 1444 | |||
| 1445 | bNewFrame = sensorData.sensorInterface.PollDepthFrame(sensorData); |
||
| 1446 | |||
| 1447 | if(bNewFrame) |
||
| 1448 | {
|
||
| 1449 | if(userMapType != KinectManager.UserMapType.RawUserDepth && sensorData.bodyIndexBuffer != null) |
||
| 1450 | {
|
||
| 1451 | byte btSelBI = sensorData.selectedBodyIndex; |
||
| 1452 | int iBodyIndexLength = sensorData.bodyIndexImage.Length; |
||
| 1453 | |||
| 1454 | // convert the body indices to string |
||
| 1455 | string sTrackedIndices = string.Empty; |
||
| 1456 | |||
| 1457 | if (bLimitedUsers) |
||
| 1458 | {
|
||
| 1459 | foreach(int bodyIndex in alTrackedIndexes) |
||
| 1460 | {
|
||
| 1461 | sTrackedIndices += (char)(0x30 + bodyIndex); |
||
| 1462 | } |
||
| 1463 | |||
| 1464 | //Debug.Log ("Tracked indices: " + sTrackedIndices);
|
||
| 1465 | } |
||
| 1466 | |||
| 1467 | // create body index texture |
||
| 1468 | if(sensorData.bodyIndexBufferData == null) |
||
| 1469 | {
|
||
| 1470 | sensorData.bodyIndexBufferData = new float[iBodyIndexLength]; |
||
| 1471 | } |
||
| 1472 | |||
| 1473 | for (int i = 0; i < iBodyIndexLength; i++) |
||
| 1474 | {
|
||
| 1475 | byte btBufBI = sensorData.bodyIndexImage[i]; |
||
| 1476 | |||
| 1477 | bool bUserTracked = btSelBI != 255 ? btSelBI == btBufBI : |
||
| 1478 | //(bLimitedUsers ? alTrackedIndexes.Contains((int)btBufBI) : btBufBI != 255); |
||
| 1479 | (bLimitedUsers ? sTrackedIndices.IndexOf((char)(0x30 + btBufBI)) >= 0 : btBufBI != 255); |
||
| 1480 | |||
| 1481 | if(bUserTracked) |
||
| 1482 | {
|
||
| 1483 | sensorData.bodyIndexBufferData[i] = (float)btBufBI; |
||
| 1484 | } |
||
| 1485 | else |
||
| 1486 | {
|
||
| 1487 | sensorData.bodyIndexBufferData[i] = 255f; |
||
| 1488 | } |
||
| 1489 | } |
||
| 1490 | |||
| 1491 | // buffer is ready |
||
| 1492 | lock(sensorData.bodyIndexBufferLock) |
||
| 1493 | {
|
||
| 1494 | sensorData.bodyIndexBufferReady = true; |
||
| 1495 | } |
||
| 1496 | } |
||
| 1497 | |||
| 1498 | if(sensorData.depthImageBuffer != null && sensorData.depthHistBuffer != null && |
||
| 1499 | userMapType == KinectManager.UserMapType.UserTexture) |
||
| 1500 | {
|
||
| 1501 | // create depth texture |
||
| 1502 | if(sensorData.depthImageBufferData == null) |
||
| 1503 | {
|
||
| 1504 | sensorData.depthImageBufferData = new float[sensorData.depthImage.Length]; |
||
| 1505 | sensorData.depthHistBufferData = new int[5001]; |
||
| 1506 | sensorData.equalHistBufferData = new float[sensorData.depthHistBufferData.Length]; |
||
| 1507 | } |
||
| 1508 | |||
| 1509 | Array.Clear(sensorData.depthHistBufferData, 0, sensorData.depthHistBufferData.Length); |
||
| 1510 | Array.Clear(sensorData.equalHistBufferData, 0, sensorData.equalHistBufferData.Length); |
||
| 1511 | sensorData.depthHistTotalPoints = 0; |
||
| 1512 | |||
| 1513 | for (int i = 0; i < sensorData.depthImage.Length; i++) |
||
| 1514 | {
|
||
| 1515 | int depth = sensorData.depthImage[i] < 5000 ? (int)sensorData.depthImage[i] : 5000; |
||
| 1516 | sensorData.depthImageBufferData[i] = (float)depth; |
||
| 1517 | |||
| 1518 | if(sensorData.bodyIndexImage[i] != 255) |
||
| 1519 | {
|
||
| 1520 | sensorData.depthHistBufferData[depth]++; |
||
| 1521 | sensorData.depthHistTotalPoints++; |
||
| 1522 | } |
||
| 1523 | } |
||
| 1524 | |||
| 1525 | sensorData.equalHistBufferData[0] = (float)sensorData.depthHistBufferData[0]; |
||
| 1526 | for(int i = 1; i < sensorData.depthHistBufferData.Length; i++) |
||
| 1527 | {
|
||
| 1528 | sensorData.equalHistBufferData[i] = sensorData.equalHistBufferData[i - 1] + (float)sensorData.depthHistBufferData[i]; |
||
| 1529 | } |
||
| 1530 | |||
| 1531 | // buffer is ready |
||
| 1532 | lock(sensorData.depthImageBufferLock) |
||
| 1533 | {
|
||
| 1534 | sensorData.depthImageBufferReady = true; |
||
| 1535 | } |
||
| 1536 | } |
||
| 1537 | |||
| 1538 | if(sensorData.color2DepthCoords != null) |
||
| 1539 | {
|
||
| 1540 | //// wait for buffer release |
||
| 1541 | //while(sensorData.depthCoordsBufferReady) |
||
| 1542 | //{
|
||
| 1543 | // Sleep(1); |
||
| 1544 | //} |
||
| 1545 | |||
| 1546 | if(!MapColorFrameToDepthCoords(sensorData, ref sensorData.color2DepthCoords)) |
||
| 1547 | {
|
||
| 1548 | sensorData.color2DepthCoords = null; |
||
| 1549 | } |
||
| 1550 | |||
| 1551 | // buffer is ready |
||
| 1552 | lock(sensorData.depthCoordsBufferLock) |
||
| 1553 | {
|
||
| 1554 | sensorData.depthCoordsBufferReady = (sensorData.color2DepthCoords != null); |
||
| 1555 | } |
||
| 1556 | } |
||
| 1557 | else if(sensorData.depth2ColorCoords != null && (userMapType == KinectManager.UserMapType.CutOutTexture || |
||
| 1558 | (sensorData.sensorInterface.IsBackgroundRemovalActive() && |
||
| 1559 | sensorData.sensorInterface.GetSensorPlatform() != KinectInterop.DepthSensorPlatform.KinectSDKv1))) |
||
| 1560 | {
|
||
| 1561 | //// wait for buffer release |
||
| 1562 | //while(sensorData.depthCoordsBufferReady) |
||
| 1563 | //{
|
||
| 1564 | // Sleep(1); |
||
| 1565 | //} |
||
| 1566 | |||
| 1567 | if(!MapDepthFrameToColorCoords(sensorData, ref sensorData.depth2ColorCoords)) |
||
| 1568 | {
|
||
| 1569 | sensorData.depth2ColorCoords = null; |
||
| 1570 | } |
||
| 1571 | |||
| 1572 | // buffer is ready |
||
| 1573 | lock(sensorData.depthCoordsBufferLock) |
||
| 1574 | {
|
||
| 1575 | sensorData.depthCoordsBufferReady = (sensorData.depth2ColorCoords != null); |
||
| 1576 | } |
||
| 1577 | } |
||
| 1578 | |||
| 1579 | if(sensorData.depth2SpaceCoords != null) |
||
| 1580 | {
|
||
| 1581 | //// wait for buffer release |
||
| 1582 | //while(sensorData.spaceCoordsBufferReady) |
||
| 1583 | //{
|
||
| 1584 | // Sleep(1); |
||
| 1585 | //} |
||
| 1586 | |||
| 1587 | if(!MapDepthFrameToSpaceCoords(sensorData, ref sensorData.depth2SpaceCoords)) |
||
| 1588 | {
|
||
| 1589 | sensorData.depth2SpaceCoords = null; |
||
| 1590 | } |
||
| 1591 | |||
| 1592 | // buffer is ready |
||
| 1593 | lock(sensorData.spaceCoordsBufferLock) |
||
| 1594 | {
|
||
| 1595 | sensorData.spaceCoordsBufferReady = (sensorData.depth2SpaceCoords != null); |
||
| 1596 | } |
||
| 1597 | } |
||
| 1598 | |||
| 1599 | } |
||
| 1600 | } |
||
| 1601 | |||
| 1602 | return bNewFrame; |
||
| 1603 | } |
||
| 1604 | |||
| 1605 | // Renders body-index texture |
||
| 1606 | public static void RenderBodyIndexTexture(SensorData sensorData, KinectManager.UserMapType userMapType) |
||
| 1607 | {
|
||
| 1608 | // check if buffer is ready |
||
| 1609 | if(sensorData.bodyIndexBufferReady) |
||
| 1610 | {
|
||
| 1611 | sensorData.bodyIndexBuffer.SetData(sensorData.bodyIndexBufferData); |
||
| 1612 | Graphics.Blit(null, sensorData.bodyIndexTexture, sensorData.bodyIndexMaterial); |
||
| 1613 | |||
| 1614 | if(userMapType != KinectManager.UserMapType.UserTexture || !sensorData.depthImageBufferReady) |
||
| 1615 | {
|
||
| 1616 | // buffer is released |
||
| 1617 | lock(sensorData.bodyIndexBufferLock) |
||
| 1618 | {
|
||
| 1619 | sensorData.bodyIndexBufferReady = false; |
||
| 1620 | } |
||
| 1621 | } |
||
| 1622 | } |
||
| 1623 | } |
||
| 1624 | |||
| 1625 | // Renders depth image texture |
||
| 1626 | public static void RenderDepthImageTexture(SensorData sensorData) |
||
| 1627 | {
|
||
| 1628 | if(sensorData.depthImageBufferReady) |
||
| 1629 | {
|
||
| 1630 | sensorData.depthImageMaterial.SetFloat("_TotalPoints", (float)sensorData.depthHistTotalPoints);
|
||
| 1631 | sensorData.depthImageMaterial.SetInt("_FirstUserIndex", sensorData.firstUserIndex);
|
||
| 1632 | sensorData.depthImageBuffer.SetData(sensorData.depthImageBufferData); |
||
| 1633 | sensorData.depthHistBuffer.SetData(sensorData.equalHistBufferData); |
||
| 1634 | |||
| 1635 | Graphics.Blit(sensorData.bodyIndexTexture, sensorData.depthImageTexture, sensorData.depthImageMaterial); |
||
| 1636 | |||
| 1637 | // release the buffers for the next poll |
||
| 1638 | lock(sensorData.depthImageBufferLock) |
||
| 1639 | {
|
||
| 1640 | sensorData.depthImageBufferReady = false; |
||
| 1641 | } |
||
| 1642 | |||
| 1643 | lock(sensorData.bodyIndexBufferLock) |
||
| 1644 | {
|
||
| 1645 | sensorData.bodyIndexBufferReady = false; |
||
| 1646 | } |
||
| 1647 | } |
||
| 1648 | } |
||
| 1649 | |||
| 1650 | // renders depth2color texture |
||
| 1651 | public static bool RenderDepth2ColorTex(SensorData sensorData) |
||
| 1652 | {
|
||
| 1653 | if(sensorData.depth2ColorMaterial != null && sensorData.depth2ColorCoords != null && sensorData.depthCoordsBufferReady) |
||
| 1654 | {
|
||
| 1655 | sensorData.depth2ColorBuffer.SetData(sensorData.depth2ColorCoords); |
||
| 1656 | |||
| 1657 | sensorData.depth2ColorMaterial.SetTexture("_BodyTex", sensorData.bodyIndexTexture);
|
||
| 1658 | sensorData.depth2ColorMaterial.SetTexture("_ColorTex", sensorData.colorImageTexture);
|
||
| 1659 | |||
| 1660 | Graphics.Blit(null, sensorData.depth2ColorTexture, sensorData.depth2ColorMaterial); |
||
| 1661 | |||
| 1662 | // buffer is released |
||
| 1663 | lock(sensorData.depthCoordsBufferLock) |
||
| 1664 | {
|
||
| 1665 | sensorData.depthCoordsBufferReady = false; |
||
| 1666 | } |
||
| 1667 | |||
| 1668 | return true; |
||
| 1669 | } |
||
| 1670 | |||
| 1671 | return false; |
||
| 1672 | } |
||
| 1673 | |||
| 1674 | // Polls for new infrared frame data |
||
| 1675 | public static bool PollInfraredFrame(SensorData sensorData) |
||
| 1676 | {
|
||
| 1677 | bool bNewFrame = false; |
||
| 1678 | |||
| 1679 | if(sensorData.sensorInterface != null && !sensorData.isPlayModeEnabled) |
||
| 1680 | {
|
||
| 1681 | bNewFrame = sensorData.sensorInterface.PollInfraredFrame(sensorData); |
||
| 1682 | } |
||
| 1683 | |||
| 1684 | return bNewFrame; |
||
| 1685 | } |
||
| 1686 | |||
| 1687 | // returns depth frame coordinates for the given 3d Kinect-space point |
||
| 1688 | public static Vector2 MapSpacePointToDepthCoords(SensorData sensorData, Vector3 kinectPos) |
||
| 1689 | {
|
||
| 1690 | Vector2 vPoint = Vector2.zero; |
||
| 1691 | |||
| 1692 | if(sensorData.sensorInterface != null) |
||
| 1693 | {
|
||
| 1694 | vPoint = sensorData.sensorInterface.MapSpacePointToDepthCoords(sensorData, kinectPos); |
||
| 1695 | } |
||
| 1696 | |||
| 1697 | return vPoint; |
||
| 1698 | } |
||
| 1699 | |||
| 1700 | // returns 3d coordinates for the given depth-map point |
||
| 1701 | public static Vector3 MapDepthPointToSpaceCoords(SensorData sensorData, Vector2 depthPos, ushort depthVal) |
||
| 1702 | {
|
||
| 1703 | Vector3 vPoint = Vector3.zero; |
||
| 1704 | |||
| 1705 | if (sensorData.depth2SpaceCoords != null) |
||
| 1706 | {
|
||
| 1707 | int pIndex = (int)depthPos.y * sensorData.depthImageWidth + (int)depthPos.x; |
||
| 1708 | if (pIndex >= 0 && pIndex < sensorData.depth2SpaceCoords.Length) |
||
| 1709 | return sensorData.depth2SpaceCoords[pIndex]; |
||
| 1710 | } |
||
| 1711 | |||
| 1712 | if(sensorData.sensorInterface != null) |
||
| 1713 | {
|
||
| 1714 | vPoint = sensorData.sensorInterface.MapDepthPointToSpaceCoords(sensorData, depthPos, depthVal); |
||
| 1715 | } |
||
| 1716 | |||
| 1717 | return vPoint; |
||
| 1718 | } |
||
| 1719 | |||
| 1720 | // estimates space coordinates for the current depth frame |
||
| 1721 | public static bool MapDepthFrameToSpaceCoords(SensorData sensorData, ref Vector3[] vSpaceCoords) |
||
| 1722 | {
|
||
| 1723 | bool bResult = false; |
||
| 1724 | |||
| 1725 | if(sensorData.sensorInterface != null) |
||
| 1726 | {
|
||
| 1727 | bResult = sensorData.sensorInterface.MapDepthFrameToSpaceCoords(sensorData, ref vSpaceCoords); |
||
| 1728 | } |
||
| 1729 | |||
| 1730 | return bResult; |
||
| 1731 | } |
||
| 1732 | |||
| 1733 | // returns color-map coordinates for the given depth point |
||
| 1734 | public static Vector2 MapDepthPointToColorCoords(SensorData sensorData, Vector2 depthPos, ushort depthVal) |
||
| 1735 | {
|
||
| 1736 | Vector2 vPoint = Vector2.zero; |
||
| 1737 | |||
| 1738 | if (sensorData.depth2ColorCoords != null) |
||
| 1739 | {
|
||
| 1740 | int pIndex = (int)depthPos.y * sensorData.depthImageWidth + (int)depthPos.x; |
||
| 1741 | if (pIndex >= 0 && pIndex < sensorData.depth2ColorCoords.Length) |
||
| 1742 | return sensorData.depth2ColorCoords[pIndex]; |
||
| 1743 | } |
||
| 1744 | |||
| 1745 | if(sensorData.sensorInterface != null) |
||
| 1746 | {
|
||
| 1747 | vPoint = sensorData.sensorInterface.MapDepthPointToColorCoords(sensorData, depthPos, depthVal); |
||
| 1748 | } |
||
| 1749 | |||
| 1750 | return vPoint; |
||
| 1751 | } |
||
| 1752 | |||
| 1753 | // estimates color-map coordinates for the current depth frame |
||
| 1754 | public static bool MapDepthFrameToColorCoords(SensorData sensorData, ref Vector2[] vColorCoords) |
||
| 1755 | {
|
||
| 1756 | bool bResult = false; |
||
| 1757 | |||
| 1758 | if(sensorData.sensorInterface != null) |
||
| 1759 | {
|
||
| 1760 | bResult = sensorData.sensorInterface.MapDepthFrameToColorCoords(sensorData, ref vColorCoords); |
||
| 1761 | } |
||
| 1762 | |||
| 1763 | return bResult; |
||
| 1764 | } |
||
| 1765 | |||
| 1766 | // estimates depth-map coordinates for the current color frame |
||
| 1767 | public static bool MapColorFrameToDepthCoords(SensorData sensorData, ref Vector2[] vDepthCoords) |
||
| 1768 | {
|
||
| 1769 | bool bResult = false; |
||
| 1770 | |||
| 1771 | if(sensorData.sensorInterface != null) |
||
| 1772 | {
|
||
| 1773 | bResult = sensorData.sensorInterface.MapColorFrameToDepthCoords(sensorData, ref vDepthCoords); |
||
| 1774 | } |
||
| 1775 | |||
| 1776 | return bResult; |
||
| 1777 | } |
||
| 1778 | |||
| 1779 | // estimates depth-map coordinates for the given color coords |
||
| 1780 | public static Vector2 MapColorPointToDepthCoords(SensorData sensorData, Vector2 colorPos, bool bReadDepthCoordsIfNeeded) |
||
| 1781 | {
|
||
| 1782 | Vector2 vPoint = Vector2.zero; |
||
| 1783 | |||
| 1784 | if(sensorData.sensorInterface != null && !float.IsInfinity(colorPos.x) && !float.IsInfinity(colorPos.y)) |
||
| 1785 | {
|
||
| 1786 | int cIndex = (int)colorPos.y * sensorData.colorImageWidth + (int)colorPos.x; |
||
| 1787 | |||
| 1788 | if(sensorData.color2DepthCoords != null) |
||
| 1789 | {
|
||
| 1790 | if (cIndex >= 0 && cIndex < sensorData.color2DepthCoords.Length) |
||
| 1791 | {
|
||
| 1792 | vPoint = sensorData.color2DepthCoords[cIndex]; |
||
| 1793 | } |
||
| 1794 | } |
||
| 1795 | else if(bReadDepthCoordsIfNeeded) |
||
| 1796 | {
|
||
| 1797 | Vector2[] vDepthCoords = new Vector2[sensorData.colorImageWidth * sensorData.colorImageHeight]; |
||
| 1798 | |||
| 1799 | if(MapColorFrameToDepthCoords(sensorData, ref vDepthCoords)) |
||
| 1800 | {
|
||
| 1801 | if (cIndex >= 0 && cIndex < vDepthCoords.Length) |
||
| 1802 | {
|
||
| 1803 | vPoint = vDepthCoords[cIndex]; |
||
| 1804 | } |
||
| 1805 | } |
||
| 1806 | |||
| 1807 | vDepthCoords = null; |
||
| 1808 | } |
||
| 1809 | } |
||
| 1810 | |||
| 1811 | return vPoint; |
||
| 1812 | } |
||
| 1813 | |||
| 1814 | // draws a rectangle on texture-2d |
||
| 1815 | public static void DrawRect(Texture2D a_Texture, Rect a_rect, Color a_Color) |
||
| 1816 | {
|
||
| 1817 | Vector2 pt1, pt2; |
||
| 1818 | |||
| 1819 | // bottom |
||
| 1820 | pt1.x = a_rect.x; pt1.y = a_rect.y; |
||
| 1821 | pt2.x = a_rect.x + a_rect.width - 1; pt2.y = pt1.y; |
||
| 1822 | DrawLine(a_Texture, (int)pt1.x, (int)pt1.y, (int)pt2.x, (int)pt2.y, a_Color); |
||
| 1823 | |||
| 1824 | // right |
||
| 1825 | pt1.x = pt2.x; pt1.y = pt2.y; |
||
| 1826 | pt2.x = pt1.x; pt2.y = a_rect.y + a_rect.height - 1; |
||
| 1827 | DrawLine(a_Texture, (int)pt1.x, (int)pt1.y, (int)pt2.x, (int)pt2.y, a_Color); |
||
| 1828 | |||
| 1829 | // top |
||
| 1830 | pt1.x = pt2.x; pt1.y = pt2.y; |
||
| 1831 | pt2.x = a_rect.x; pt2.y = pt1.y; |
||
| 1832 | DrawLine(a_Texture, (int)pt1.x, (int)pt1.y, (int)pt2.x, (int)pt2.y, a_Color); |
||
| 1833 | |||
| 1834 | // left |
||
| 1835 | pt1.x = pt2.x; pt1.y = pt2.y; |
||
| 1836 | pt2.x = pt1.x; pt2.y = a_rect.y; |
||
| 1837 | DrawLine(a_Texture, (int)pt1.x, (int)pt1.y, (int)pt2.x, (int)pt2.y, a_Color); |
||
| 1838 | } |
||
| 1839 | |||
| 1840 | // draws a line on texture-2d |
||
| 1841 | public static void DrawLine(Texture2D a_Texture, int x1, int y1, int x2, int y2, Color a_Color) |
||
| 1842 | {
|
||
| 1843 | int width = a_Texture.width; |
||
| 1844 | int height = a_Texture.height; |
||
| 1845 | |||
| 1846 | int dy = y2 - y1; |
||
| 1847 | int dx = x2 - x1; |
||
| 1848 | |||
| 1849 | int stepy = 1; |
||
| 1850 | if (dy < 0) |
||
| 1851 | {
|
||
| 1852 | dy = -dy; |
||
| 1853 | stepy = -1; |
||
| 1854 | } |
||
| 1855 | |||
| 1856 | int stepx = 1; |
||
| 1857 | if (dx < 0) |
||
| 1858 | {
|
||
| 1859 | dx = -dx; |
||
| 1860 | stepx = -1; |
||
| 1861 | } |
||
| 1862 | |||
| 1863 | dy <<= 1; |
||
| 1864 | dx <<= 1; |
||
| 1865 | |||
| 1866 | if(x1 >= 0 && x1 < width && y1 >= 0 && y1 < height) |
||
| 1867 | for(int x = -1; x <= 1; x++) |
||
| 1868 | for(int y = -1; y <= 1; y++) |
||
| 1869 | a_Texture.SetPixel(x1 + x, y1 + y, a_Color); |
||
| 1870 | |||
| 1871 | if (dx > dy) |
||
| 1872 | {
|
||
| 1873 | int fraction = dy - (dx >> 1); |
||
| 1874 | |||
| 1875 | while (x1 != x2) |
||
| 1876 | {
|
||
| 1877 | if (fraction >= 0) |
||
| 1878 | {
|
||
| 1879 | y1 += stepy; |
||
| 1880 | fraction -= dx; |
||
| 1881 | } |
||
| 1882 | |||
| 1883 | x1 += stepx; |
||
| 1884 | fraction += dy; |
||
| 1885 | |||
| 1886 | if(x1 >= 0 && x1 < width && y1 >= 0 && y1 < height) |
||
| 1887 | for(int x = -1; x <= 1; x++) |
||
| 1888 | for(int y = -1; y <= 1; y++) |
||
| 1889 | a_Texture.SetPixel(x1 + x, y1 + y, a_Color); |
||
| 1890 | } |
||
| 1891 | } |
||
| 1892 | else |
||
| 1893 | {
|
||
| 1894 | int fraction = dx - (dy >> 1); |
||
| 1895 | |||
| 1896 | while (y1 != y2) |
||
| 1897 | {
|
||
| 1898 | if (fraction >= 0) |
||
| 1899 | {
|
||
| 1900 | x1 += stepx; |
||
| 1901 | fraction -= dy; |
||
| 1902 | } |
||
| 1903 | |||
| 1904 | y1 += stepy; |
||
| 1905 | fraction += dx; |
||
| 1906 | |||
| 1907 | if(x1 >= 0 && x1 < width && y1 >= 0 && y1 < height) |
||
| 1908 | for(int x = -1; x <= 1; x++) |
||
| 1909 | for(int y = -1; y <= 1; y++) |
||
| 1910 | a_Texture.SetPixel(x1 + x, y1 + y, a_Color); |
||
| 1911 | } |
||
| 1912 | } |
||
| 1913 | |||
| 1914 | } |
||
| 1915 | |||
| 1916 | // copy source file to the target |
||
| 1917 | public static bool CopyFile(string sourceFilePath, string targetFilePath, ref bool bOneCopied, ref bool bAllCopied) |
||
| 1918 | {
|
||
| 1919 | #if !UNITY_WSA |
||
| 1920 | FileInfo sourceFile = new FileInfo(sourceFilePath); |
||
| 1921 | if(!sourceFile.Exists) |
||
| 1922 | {
|
||
| 1923 | return false; |
||
| 1924 | } |
||
| 1925 | |||
| 1926 | FileInfo targetFile = new FileInfo(targetFilePath); |
||
| 1927 | if(!targetFile.Directory.Exists) |
||
| 1928 | {
|
||
| 1929 | targetFile.Directory.Create(); |
||
| 1930 | } |
||
| 1931 | |||
| 1932 | if(!targetFile.Exists || targetFile.Length != sourceFile.Length) |
||
| 1933 | {
|
||
| 1934 | Debug.Log("Copying " + sourceFile.Name + "...");
|
||
| 1935 | File.Copy(sourceFilePath, targetFilePath); |
||
| 1936 | |||
| 1937 | bool bFileCopied = File.Exists(targetFilePath); |
||
| 1938 | |||
| 1939 | bOneCopied = bOneCopied || bFileCopied; |
||
| 1940 | bAllCopied = bAllCopied && bFileCopied; |
||
| 1941 | |||
| 1942 | return bFileCopied; |
||
| 1943 | } |
||
| 1944 | #endif |
||
| 1945 | |||
| 1946 | return false; |
||
| 1947 | } |
||
| 1948 | |||
| 1949 | // Copy a resource file to the target |
||
| 1950 | public static bool CopyResourceFile(string targetFilePath, string resFileName, ref bool bOneCopied, ref bool bAllCopied) |
||
| 1951 | {
|
||
| 1952 | #if !UNITY_WSA |
||
| 1953 | TextAsset textRes = Resources.Load(resFileName, typeof(TextAsset)) as TextAsset; |
||
| 1954 | if(textRes == null) |
||
| 1955 | {
|
||
| 1956 | bOneCopied = false; |
||
| 1957 | bAllCopied = false; |
||
| 1958 | |||
| 1959 | return false; |
||
| 1960 | } |
||
| 1961 | |||
| 1962 | FileInfo targetFile = new FileInfo(targetFilePath); |
||
| 1963 | if(!targetFile.Directory.Exists) |
||
| 1964 | {
|
||
| 1965 | targetFile.Directory.Create(); |
||
| 1966 | } |
||
| 1967 | |||
| 1968 | if(!targetFile.Exists || targetFile.Length != textRes.bytes.Length) |
||
| 1969 | {
|
||
| 1970 | Debug.Log("Copying " + resFileName + "...");
|
||
| 1971 | |||
| 1972 | if(textRes != null) |
||
| 1973 | {
|
||
| 1974 | using (FileStream fileStream = new FileStream (targetFilePath, FileMode.Create, FileAccess.Write, FileShare.Read)) |
||
| 1975 | {
|
||
| 1976 | fileStream.Write(textRes.bytes, 0, textRes.bytes.Length); |
||
| 1977 | } |
||
| 1978 | |||
| 1979 | bool bFileCopied = File.Exists(targetFilePath); |
||
| 1980 | |||
| 1981 | bOneCopied = bOneCopied || bFileCopied; |
||
| 1982 | bAllCopied = bAllCopied && bFileCopied; |
||
| 1983 | |||
| 1984 | return bFileCopied; |
||
| 1985 | } |
||
| 1986 | } |
||
| 1987 | #endif |
||
| 1988 | |||
| 1989 | return false; |
||
| 1990 | } |
||
| 1991 | |||
| 1992 | // Unzips resource file to the target path |
||
| 1993 | public static bool UnzipResourceDirectory(string targetDirPath, string resZipFileName, string checkForDir) |
||
| 1994 | {
|
||
| 1995 | #if !UNITY_WSA |
||
| 1996 | if(checkForDir != string.Empty && Directory.Exists(checkForDir)) |
||
| 1997 | {
|
||
| 1998 | return false; |
||
| 1999 | } |
||
| 2000 | |||
| 2001 | TextAsset textRes = Resources.Load(resZipFileName, typeof(TextAsset)) as TextAsset; |
||
| 2002 | if(textRes == null || textRes.bytes.Length == 0) |
||
| 2003 | {
|
||
| 2004 | return false; |
||
| 2005 | } |
||
| 2006 | |||
| 2007 | Debug.Log("Unzipping " + resZipFileName + "...");
|
||
| 2008 | |||
| 2009 | // get the resource steam |
||
| 2010 | MemoryStream memStream = new MemoryStream(textRes.bytes); |
||
| 2011 | |||
| 2012 | // fix invalid code page 437 error |
||
| 2013 | ZipConstants.DefaultCodePage = 0; |
||
| 2014 | |||
| 2015 | using(ZipInputStream s = new ZipInputStream(memStream)) |
||
| 2016 | {
|
||
| 2017 | ZipEntry theEntry; |
||
| 2018 | while ((theEntry = s.GetNextEntry()) != null) |
||
| 2019 | {
|
||
| 2020 | //Debug.Log(theEntry.Name); |
||
| 2021 | |||
| 2022 | string directoryName = targetDirPath + Path.GetDirectoryName(theEntry.Name); |
||
| 2023 | string fileName = Path.GetFileName(theEntry.Name); |
||
| 2024 | |||
| 2025 | if(!Directory.Exists(directoryName)) |
||
| 2026 | {
|
||
| 2027 | // create directory |
||
| 2028 | Directory.CreateDirectory(directoryName); |
||
| 2029 | } |
||
| 2030 | |||
| 2031 | if (fileName != string.Empty && !fileName.EndsWith(".meta"))
|
||
| 2032 | {
|
||
| 2033 | string targetFilePath = directoryName + "/" + fileName; |
||
| 2034 | |||
| 2035 | using (FileStream streamWriter = File.Create(targetFilePath)) |
||
| 2036 | {
|
||
| 2037 | int size = 2048; |
||
| 2038 | byte[] data = new byte[2048]; |
||
| 2039 | |||
| 2040 | while (true) |
||
| 2041 | {
|
||
| 2042 | size = s.Read(data, 0, data.Length); |
||
| 2043 | |||
| 2044 | if (size > 0) |
||
| 2045 | {
|
||
| 2046 | streamWriter.Write(data, 0, size); |
||
| 2047 | } |
||
| 2048 | else |
||
| 2049 | {
|
||
| 2050 | break; |
||
| 2051 | } |
||
| 2052 | } |
||
| 2053 | } |
||
| 2054 | } |
||
| 2055 | } |
||
| 2056 | } |
||
| 2057 | |||
| 2058 | // close the resource stream |
||
| 2059 | //memStream.Close(); |
||
| 2060 | memStream.Dispose(); |
||
| 2061 | |||
| 2062 | return true; |
||
| 2063 | #else |
||
| 2064 | return false; |
||
| 2065 | #endif |
||
| 2066 | } |
||
| 2067 | |||
| 2068 | // Unzips resource file to the target path |
||
| 2069 | public static bool UnzipResourceFiles(Dictionary<string, string> dictFilesToUnzip, string resZipFileName, |
||
| 2070 | ref bool bOneCopied, ref bool bAllCopied) |
||
| 2071 | {
|
||
| 2072 | #if !UNITY_WSA |
||
| 2073 | TextAsset textRes = Resources.Load(resZipFileName, typeof(TextAsset)) as TextAsset; |
||
| 2074 | if(textRes == null || textRes.bytes.Length == 0) |
||
| 2075 | {
|
||
| 2076 | bOneCopied = false; |
||
| 2077 | bAllCopied = false; |
||
| 2078 | |||
| 2079 | return false; |
||
| 2080 | } |
||
| 2081 | |||
| 2082 | //Debug.Log("Unzipping " + resZipFileName + "...");
|
||
| 2083 | |||
| 2084 | // get the resource steam |
||
| 2085 | MemoryStream memStream = new MemoryStream(textRes.bytes); |
||
| 2086 | |||
| 2087 | // fix invalid code page 437 error |
||
| 2088 | ZipConstants.DefaultCodePage = 0; |
||
| 2089 | |||
| 2090 | using(ZipInputStream s = new ZipInputStream(memStream)) |
||
| 2091 | {
|
||
| 2092 | ZipEntry theEntry; |
||
| 2093 | while ((theEntry = s.GetNextEntry()) != null) |
||
| 2094 | {
|
||
| 2095 | //Debug.Log(theEntry.Name); |
||
| 2096 | |||
| 2097 | if(dictFilesToUnzip.ContainsKey(theEntry.Name)) |
||
| 2098 | {
|
||
| 2099 | string targetFilePath = dictFilesToUnzip[theEntry.Name]; |
||
| 2100 | |||
| 2101 | string directoryName = Path.GetDirectoryName(targetFilePath); |
||
| 2102 | string fileName = Path.GetFileName(theEntry.Name); |
||
| 2103 | |||
| 2104 | if(!Directory.Exists(directoryName)) |
||
| 2105 | {
|
||
| 2106 | // create directory |
||
| 2107 | Directory.CreateDirectory(directoryName); |
||
| 2108 | } |
||
| 2109 | |||
| 2110 | FileInfo targetFile = new FileInfo(targetFilePath); |
||
| 2111 | bool bTargetFileNewOrUpdated = !targetFile.Exists || targetFile.Length != theEntry.Size; |
||
| 2112 | |||
| 2113 | if (fileName != string.Empty && bTargetFileNewOrUpdated) |
||
| 2114 | {
|
||
| 2115 | using (FileStream streamWriter = File.Create(targetFilePath)) |
||
| 2116 | {
|
||
| 2117 | int size = 2048; |
||
| 2118 | byte[] data = new byte[2048]; |
||
| 2119 | |||
| 2120 | while (true) |
||
| 2121 | {
|
||
| 2122 | size = s.Read(data, 0, data.Length); |
||
| 2123 | |||
| 2124 | if (size > 0) |
||
| 2125 | {
|
||
| 2126 | streamWriter.Write(data, 0, size); |
||
| 2127 | } |
||
| 2128 | else |
||
| 2129 | {
|
||
| 2130 | break; |
||
| 2131 | } |
||
| 2132 | } |
||
| 2133 | } |
||
| 2134 | |||
| 2135 | bool bFileCopied = File.Exists(targetFilePath); |
||
| 2136 | |||
| 2137 | bOneCopied = bOneCopied || bFileCopied; |
||
| 2138 | bAllCopied = bAllCopied && bFileCopied; |
||
| 2139 | } |
||
| 2140 | } |
||
| 2141 | |||
| 2142 | } |
||
| 2143 | } |
||
| 2144 | |||
| 2145 | // close the resource stream |
||
| 2146 | //memStream.Close(); |
||
| 2147 | memStream.Dispose(); |
||
| 2148 | |||
| 2149 | return true; |
||
| 2150 | #else |
||
| 2151 | return false; |
||
| 2152 | #endif |
||
| 2153 | } |
||
| 2154 | |||
| 2155 | // returns the unzipped file size in bytes, or -1 if the entry is not found in the zip |
||
| 2156 | public static long GetUnzippedEntrySize(string resZipFileName, string sEntryName) |
||
| 2157 | {
|
||
| 2158 | #if !UNITY_WSA |
||
| 2159 | TextAsset textRes = Resources.Load(resZipFileName, typeof(TextAsset)) as TextAsset; |
||
| 2160 | if(textRes == null || textRes.bytes.Length == 0) |
||
| 2161 | {
|
||
| 2162 | return -1; |
||
| 2163 | } |
||
| 2164 | |||
| 2165 | // get the resource steam |
||
| 2166 | MemoryStream memStream = new MemoryStream(textRes.bytes); |
||
| 2167 | |||
| 2168 | // fix invalid code page 437 error |
||
| 2169 | ZipConstants.DefaultCodePage = 0; |
||
| 2170 | long entryFileSize = -1; |
||
| 2171 | |||
| 2172 | using(ZipInputStream s = new ZipInputStream(memStream)) |
||
| 2173 | {
|
||
| 2174 | ZipEntry theEntry; |
||
| 2175 | while ((theEntry = s.GetNextEntry()) != null) |
||
| 2176 | {
|
||
| 2177 | if(theEntry.Name == sEntryName) |
||
| 2178 | {
|
||
| 2179 | entryFileSize = theEntry.Size; |
||
| 2180 | break; |
||
| 2181 | } |
||
| 2182 | |||
| 2183 | } |
||
| 2184 | } |
||
| 2185 | |||
| 2186 | // close the resource stream |
||
| 2187 | //memStream.Close(); |
||
| 2188 | memStream.Dispose(); |
||
| 2189 | |||
| 2190 | return entryFileSize; |
||
| 2191 | #else |
||
| 2192 | return -1; |
||
| 2193 | #endif |
||
| 2194 | } |
||
| 2195 | |||
| 2196 | // returns true if the project is running on 64-bit architecture, false if 32-bit |
||
| 2197 | public static bool Is64bitArchitecture() |
||
| 2198 | {
|
||
| 2199 | int sizeOfPtr = Marshal.SizeOf(typeof(IntPtr)); |
||
| 2200 | return (sizeOfPtr > 4); |
||
| 2201 | } |
||
| 2202 | |||
| 2203 | // returns the target dll path for the current platform (x86 or x64) |
||
| 2204 | public static string GetTargetDllPath(string sAppPath, bool bIs64bitApp) |
||
| 2205 | {
|
||
| 2206 | string sTargetPath = sAppPath; |
||
| 2207 | // string sPluginsPath = Application.dataPath + "/Plugins"; |
||
| 2208 | // |
||
| 2209 | // if(Directory.Exists(sPluginsPath)) |
||
| 2210 | // {
|
||
| 2211 | // sTargetPath = sPluginsPath; |
||
| 2212 | // |
||
| 2213 | // //if(Application.isEditor) |
||
| 2214 | // {
|
||
| 2215 | // string sPlatformPath = sPluginsPath + "/" + (!bIs64bitApp ? "x86" : "x86_64"); |
||
| 2216 | // |
||
| 2217 | // if(Directory.Exists(sPlatformPath)) |
||
| 2218 | // {
|
||
| 2219 | // sTargetPath = sPlatformPath; |
||
| 2220 | // } |
||
| 2221 | // } |
||
| 2222 | // } |
||
| 2223 | |||
| 2224 | return sTargetPath; |
||
| 2225 | } |
||
| 2226 | |||
| 2227 | // cleans up objects and restarts the current level |
||
| 2228 | public static void RestartLevel(GameObject parentObject, string callerName) |
||
| 2229 | {
|
||
| 2230 | Debug.Log(callerName + " is restarting level..."); |
||
| 2231 | |||
| 2232 | // destroy parent object if any |
||
| 2233 | if(parentObject) |
||
| 2234 | {
|
||
| 2235 | GameObject.Destroy(parentObject); |
||
| 2236 | } |
||
| 2237 | |||
| 2238 | // clean up memory assets |
||
| 2239 | Resources.UnloadUnusedAssets(); |
||
| 2240 | GC.Collect(); |
||
| 2241 | |||
| 2242 | //if(Application.HasProLicense() && Application.isEditor) |
||
| 2243 | {
|
||
| 2244 | #if UNITY_EDITOR |
||
| 2245 | // refresh the assets database |
||
| 2246 | UnityEditor.AssetDatabase.Refresh(); |
||
| 2247 | #endif |
||
| 2248 | } |
||
| 2249 | |||
| 2250 | // reload the same level |
||
| 2251 | SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); |
||
| 2252 | //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); |
||
| 2253 | } |
||
| 2254 | |||
| 2255 | // sets the graphics shader level |
||
| 2256 | public static void SetGraphicsShaderLevel(int shaderLevel) |
||
| 2257 | {
|
||
| 2258 | graphicsShaderLevel = shaderLevel; |
||
| 2259 | } |
||
| 2260 | |||
| 2261 | // checks if DirectX11/Direct3D-11 is turned on or not |
||
| 2262 | public static bool IsDirectX11Available() |
||
| 2263 | {
|
||
| 2264 | return (graphicsShaderLevel >= 50); |
||
| 2265 | } |
||
| 2266 | |||
| 2267 | // copies open-cv dlls to the root folder, if needed |
||
| 2268 | public static bool IsOpenCvAvailable(ref bool bNeedRestart) |
||
| 2269 | {
|
||
| 2270 | bNeedRestart = false; |
||
| 2271 | |||
| 2272 | if(IsDirectX11Available()) |
||
| 2273 | {
|
||
| 2274 | // use shaders |
||
| 2275 | return true; |
||
| 2276 | } |
||
| 2277 | |||
| 2278 | // bool bOneCopied = false, bAllCopied = true; |
||
| 2279 | // string sTargetPath = GetTargetDllPath(".", Is64bitArchitecture()) + "/";
|
||
| 2280 | // //string sTargetPath = "."; |
||
| 2281 | // |
||
| 2282 | // if(!Is64bitArchitecture()) |
||
| 2283 | // {
|
||
| 2284 | // // 32 bit architecture |
||
| 2285 | // sTargetPath = GetTargetDllPath(".", false) + "/";
|
||
| 2286 | // |
||
| 2287 | // Dictionary<string, string> dictFilesToUnzip = new Dictionary<string, string>(); |
||
| 2288 | // dictFilesToUnzip["opencv_core2410.dll"] = sTargetPath + "opencv_core2410.dll"; |
||
| 2289 | // dictFilesToUnzip["opencv_imgproc2410.dll"] = sTargetPath + "opencv_imgproc2410.dll"; |
||
| 2290 | // dictFilesToUnzip["msvcp120.dll"] = sTargetPath + "msvcp120.dll"; |
||
| 2291 | // dictFilesToUnzip["msvcr120.dll"] = sTargetPath + "msvcr120.dll"; |
||
| 2292 | // |
||
| 2293 | // UnzipResourceFiles(dictFilesToUnzip, "opencv.x86.zip", ref bOneCopied, ref bAllCopied); |
||
| 2294 | // } |
||
| 2295 | // else |
||
| 2296 | // {
|
||
| 2297 | // // 64 bit architecture |
||
| 2298 | // sTargetPath = GetTargetDllPath(".", true) + "/";
|
||
| 2299 | // |
||
| 2300 | // Dictionary<string, string> dictFilesToUnzip = new Dictionary<string, string>(); |
||
| 2301 | // dictFilesToUnzip["opencv_core2410.dll"] = sTargetPath + "opencv_core2410.dll"; |
||
| 2302 | // dictFilesToUnzip["opencv_imgproc2410.dll"] = sTargetPath + "opencv_imgproc2410.dll"; |
||
| 2303 | // dictFilesToUnzip["msvcp120.dll"] = sTargetPath + "msvcp120.dll"; |
||
| 2304 | // dictFilesToUnzip["msvcr120.dll"] = sTargetPath + "msvcr120.dll"; |
||
| 2305 | // |
||
| 2306 | // UnzipResourceFiles(dictFilesToUnzip, "opencv.x64.zip", ref bOneCopied, ref bAllCopied); |
||
| 2307 | // } |
||
| 2308 | // |
||
| 2309 | // bNeedRestart = (bOneCopied && bAllCopied); |
||
| 2310 | |||
| 2311 | return true; |
||
| 2312 | } |
||
| 2313 | |||
| 2314 | // initializes background removal with shaders |
||
| 2315 | public static bool InitBackgroundRemoval(SensorData sensorData, bool isHiResPrefered) |
||
| 2316 | {
|
||
| 2317 | if(sensorData != null && sensorData.bodyIndexImage != null && sensorData.colorImage != null |
||
| 2318 | && IsDirectX11Available()) |
||
| 2319 | {
|
||
| 2320 | Shader erodeBodyShader = Shader.Find("Custom/Erode");
|
||
| 2321 | sensorData.erodeBodyMaterial = new Material(erodeBodyShader); |
||
| 2322 | sensorData.erodeBodyMaterial.SetFloat("_TexResX", (float)sensorData.depthImageWidth);
|
||
| 2323 | sensorData.erodeBodyMaterial.SetFloat("_TexResY", (float)sensorData.depthImageHeight);
|
||
| 2324 | //sensorData.erodeBodyMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture);
|
||
| 2325 | |||
| 2326 | Shader dilateBodyShader = Shader.Find("Custom/Dilate");
|
||
| 2327 | sensorData.dilateBodyMaterial = new Material(dilateBodyShader); |
||
| 2328 | sensorData.dilateBodyMaterial.SetFloat("_TexResX", (float)sensorData.depthImageWidth);
|
||
| 2329 | sensorData.dilateBodyMaterial.SetFloat("_TexResY", (float)sensorData.depthImageHeight);
|
||
| 2330 | //sensorData.dilateBodyMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture);
|
||
| 2331 | |||
| 2332 | Shader blurBodyShader = Shader.Find("Custom/BlurShader5");
|
||
| 2333 | sensorData.blurBodyMaterial = new Material(blurBodyShader); |
||
| 2334 | //sensorData.blurBodyMaterial.SetFloat("_Amount", 1.5f);
|
||
| 2335 | //sensorData.blurBodyMaterial.SetFloat("_BlurSizeXY", 2f);
|
||
| 2336 | |||
| 2337 | if(isHiResPrefered) |
||
| 2338 | {
|
||
| 2339 | if (sensorData.alphaBodyTexture == null || sensorData.alphaBodyTexture.width != sensorData.colorImageWidth || sensorData.alphaBodyTexture.height != sensorData.colorImageHeight) |
||
| 2340 | {
|
||
| 2341 | sensorData.alphaBodyTexture = new RenderTexture(sensorData.colorImageWidth, sensorData.colorImageHeight, 0); |
||
| 2342 | sensorData.alphaBodyTexture.wrapMode = TextureWrapMode.Clamp; |
||
| 2343 | sensorData.alphaBodyTexture.filterMode = FilterMode.Point; |
||
| 2344 | } |
||
| 2345 | |||
| 2346 | Shader alphaBodyShader = Shader.Find("Kinect/Color2BodyShader");
|
||
| 2347 | if(alphaBodyShader) |
||
| 2348 | {
|
||
| 2349 | sensorData.alphaBodyMaterial = new Material(alphaBodyShader); |
||
| 2350 | |||
| 2351 | sensorData.alphaBodyMaterial.SetFloat("_ColorResX", (float)sensorData.colorImageWidth);
|
||
| 2352 | sensorData.alphaBodyMaterial.SetFloat("_ColorResY", (float)sensorData.colorImageHeight);
|
||
| 2353 | sensorData.alphaBodyMaterial.SetFloat("_DepthResX", (float)sensorData.depthImageWidth);
|
||
| 2354 | sensorData.alphaBodyMaterial.SetFloat("_DepthResY", (float)sensorData.depthImageHeight);
|
||
| 2355 | |||
| 2356 | sensorData.color2DepthBuffer = new ComputeBuffer(sensorData.colorImageWidth * sensorData.colorImageHeight, sizeof(float) * 2); |
||
| 2357 | sensorData.alphaBodyMaterial.SetBuffer("_DepthCoords", sensorData.color2DepthBuffer);
|
||
| 2358 | } |
||
| 2359 | |||
| 2360 | Shader color2DepthShader = !sensorData.invertAlphaColorMask ? Shader.Find("Kinect/Color2DepthShader") : Shader.Find("Kinect/Color2DepthShaderInv");
|
||
| 2361 | if(color2DepthShader) |
||
| 2362 | {
|
||
| 2363 | if (sensorData.color2DepthTexture == null || sensorData.color2DepthTexture.width != sensorData.colorImageWidth || sensorData.color2DepthTexture.height != sensorData.colorImageHeight) |
||
| 2364 | {
|
||
| 2365 | sensorData.color2DepthTexture = new RenderTexture(sensorData.colorImageWidth, sensorData.colorImageHeight, 0); |
||
| 2366 | sensorData.color2DepthTexture.wrapMode = TextureWrapMode.Clamp; |
||
| 2367 | sensorData.color2DepthTexture.filterMode = FilterMode.Point; |
||
| 2368 | } |
||
| 2369 | |||
| 2370 | sensorData.color2DepthMaterial = new Material(color2DepthShader); |
||
| 2371 | |||
| 2372 | // sensorData.color2DepthMaterial.SetFloat("_ColorResX", (float)sensorData.colorImageWidth);
|
||
| 2373 | // sensorData.color2DepthMaterial.SetFloat("_ColorResY", (float)sensorData.colorImageHeight);
|
||
| 2374 | // sensorData.color2DepthMaterial.SetFloat("_DepthResX", (float)sensorData.depthImageWidth);
|
||
| 2375 | // sensorData.color2DepthMaterial.SetFloat("_DepthResY", (float)sensorData.depthImageHeight);
|
||
| 2376 | // |
||
| 2377 | // sensorData.color2DepthBuffer = new ComputeBuffer(sensorData.colorImageWidth * sensorData.colorImageHeight, sizeof(float) * 2); |
||
| 2378 | // sensorData.color2DepthMaterial.SetBuffer("_DepthCoords", sensorData.color2DepthBuffer);
|
||
| 2379 | } |
||
| 2380 | } |
||
| 2381 | else |
||
| 2382 | {
|
||
| 2383 | sensorData.alphaBodyTexture = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0); |
||
| 2384 | sensorData.alphaBodyTexture.wrapMode = TextureWrapMode.Clamp; |
||
| 2385 | //sensorData.alphaBodyTexture.filterMode = FilterMode.Point; |
||
| 2386 | } |
||
| 2387 | } |
||
| 2388 | |||
| 2389 | if(isHiResPrefered && sensorData != null && sensorData.bodyIndexImage != null && sensorData.colorImage != null) |
||
| 2390 | {
|
||
| 2391 | sensorData.color2DepthCoords = new Vector2[sensorData.colorImageWidth * sensorData.colorImageHeight]; |
||
| 2392 | } |
||
| 2393 | |||
| 2394 | sensorData.backgroundRemovalInited = true; |
||
| 2395 | sensorData.backgroundRemovalHiRes = isHiResPrefered; |
||
| 2396 | |||
| 2397 | return true; |
||
| 2398 | } |
||
| 2399 | |||
| 2400 | // releases background removal shader resources |
||
| 2401 | public static void FinishBackgroundRemoval(SensorData sensorData) |
||
| 2402 | {
|
||
| 2403 | if(sensorData == null) |
||
| 2404 | return; |
||
| 2405 | |||
| 2406 | if(sensorData.alphaBodyTexture != null) |
||
| 2407 | {
|
||
| 2408 | sensorData.alphaBodyTexture.Release(); |
||
| 2409 | sensorData.alphaBodyTexture = null; |
||
| 2410 | } |
||
| 2411 | |||
| 2412 | sensorData.erodeBodyMaterial = null; |
||
| 2413 | sensorData.dilateBodyMaterial = null; |
||
| 2414 | sensorData.blurBodyMaterial = null; |
||
| 2415 | |||
| 2416 | if(sensorData.color2DepthBuffer != null) |
||
| 2417 | {
|
||
| 2418 | sensorData.color2DepthBuffer.Release(); |
||
| 2419 | sensorData.color2DepthBuffer = null; |
||
| 2420 | } |
||
| 2421 | |||
| 2422 | if(sensorData.color2DepthTexture != null) |
||
| 2423 | {
|
||
| 2424 | sensorData.color2DepthTexture.Release(); |
||
| 2425 | sensorData.color2DepthTexture = null; |
||
| 2426 | } |
||
| 2427 | |||
| 2428 | sensorData.alphaBodyMaterial = null; |
||
| 2429 | sensorData.color2DepthMaterial = null; |
||
| 2430 | sensorData.color2DepthCoords = null; |
||
| 2431 | |||
| 2432 | sensorData.backgroundRemovalInited = false; |
||
| 2433 | } |
||
| 2434 | |||
| 2435 | // computes current background removal texture |
||
| 2436 | public static bool UpdateBackgroundRemoval(SensorData sensorData, bool isHiResPrefered, Color32 defaultColor, bool bAlphaTexOnly) |
||
| 2437 | {
|
||
| 2438 | if(sensorData.color2DepthMaterial != null && sensorData.color2DepthCoords != null && sensorData.depthCoordsBufferReady) |
||
| 2439 | {
|
||
| 2440 | if(sensorData.alphaBodyMaterial != null && sensorData.alphaBodyTexture) |
||
| 2441 | {
|
||
| 2442 | sensorData.color2DepthBuffer.SetData(sensorData.color2DepthCoords); |
||
| 2443 | |||
| 2444 | sensorData.alphaBodyMaterial.SetTexture("_BodyTex", sensorData.bodyIndexTexture);
|
||
| 2445 | Graphics.Blit(null, sensorData.alphaBodyTexture, sensorData.alphaBodyMaterial); |
||
| 2446 | |||
| 2447 | if(sensorData.erodeBodyMaterial != null && sensorData.dilateBodyMaterial != null && sensorData.blurBodyMaterial) |
||
| 2448 | {
|
||
| 2449 | ApplyErodeDilate(sensorData.alphaBodyTexture, sensorData.alphaBodyTexture, sensorData.erodeBodyMaterial, |
||
| 2450 | sensorData.dilateBodyMaterial, sensorData.erodeIterations, sensorData.dilateIterations); |
||
| 2451 | ApplyImageBlur(sensorData.alphaBodyTexture, sensorData.alphaBodyTexture, sensorData.blurBodyMaterial, 1, 0.6f); |
||
| 2452 | } |
||
| 2453 | } |
||
| 2454 | |||
| 2455 | // blit the hi-res texture |
||
| 2456 | if(!bAlphaTexOnly) |
||
| 2457 | {
|
||
| 2458 | //sensorData.color2DepthBuffer.SetData(sensorData.color2DepthCoords); |
||
| 2459 | |||
| 2460 | sensorData.color2DepthMaterial.SetTexture("_BodyTex", sensorData.alphaBodyTexture);
|
||
| 2461 | sensorData.color2DepthMaterial.SetTexture("_ColorTex", sensorData.colorImageTexture);
|
||
| 2462 | //sensorData.color2DepthMaterial.SetColor("_DefaultClr", defaultColor);
|
||
| 2463 | |||
| 2464 | Graphics.Blit(null, sensorData.color2DepthTexture, sensorData.color2DepthMaterial); |
||
| 2465 | } |
||
| 2466 | |||
| 2467 | // buffer is released |
||
| 2468 | lock(sensorData.depthCoordsBufferLock) |
||
| 2469 | {
|
||
| 2470 | sensorData.depthCoordsBufferReady = false; |
||
| 2471 | } |
||
| 2472 | } |
||
| 2473 | else if(sensorData.depth2ColorMaterial != null && sensorData.depth2ColorCoords != null && sensorData.depthCoordsBufferReady) |
||
| 2474 | {
|
||
| 2475 | if(sensorData.erodeBodyMaterial != null && sensorData.dilateBodyMaterial != null && sensorData.blurBodyMaterial) |
||
| 2476 | {
|
||
| 2477 | ApplyErodeDilate(sensorData.bodyIndexTexture, sensorData.alphaBodyTexture, sensorData.erodeBodyMaterial, |
||
| 2478 | sensorData.dilateBodyMaterial, sensorData.erodeIterations, sensorData.dilateIterations); |
||
| 2479 | ApplyImageBlur(sensorData.alphaBodyTexture, sensorData.alphaBodyTexture, sensorData.blurBodyMaterial, 0, 0.6f); |
||
| 2480 | } |
||
| 2481 | |||
| 2482 | // blit the lo-res texture |
||
| 2483 | if(!bAlphaTexOnly) |
||
| 2484 | {
|
||
| 2485 | sensorData.depth2ColorBuffer.SetData(sensorData.depth2ColorCoords); |
||
| 2486 | |||
| 2487 | sensorData.depth2ColorMaterial.SetTexture("_BodyTex", sensorData.alphaBodyTexture);
|
||
| 2488 | sensorData.depth2ColorMaterial.SetTexture("_ColorTex", sensorData.colorImageTexture);
|
||
| 2489 | //sensorData.depth2ColorMaterial.SetColor("_DefaultClr", defaultColor);
|
||
| 2490 | |||
| 2491 | Graphics.Blit(null, sensorData.depth2ColorTexture, sensorData.depth2ColorMaterial); |
||
| 2492 | } |
||
| 2493 | |||
| 2494 | // buffer is released |
||
| 2495 | lock(sensorData.depthCoordsBufferLock) |
||
| 2496 | {
|
||
| 2497 | sensorData.depthCoordsBufferReady = false; |
||
| 2498 | } |
||
| 2499 | } |
||
| 2500 | |||
| 2501 | return true; |
||
| 2502 | } |
||
| 2503 | |||
| 2504 | private static void ApplyErodeDilate(RenderTexture source, RenderTexture destination, Material erodeMaterial, |
||
| 2505 | Material dilateMaterial, int erodeIterations, int dilateIterations) |
||
| 2506 | {
|
||
| 2507 | if(!source || !destination || !erodeMaterial || !dilateMaterial) |
||
| 2508 | return; |
||
| 2509 | |||
| 2510 | RenderTexture[] tempTexture = new RenderTexture[2]; |
||
| 2511 | tempTexture[0] = RenderTexture.GetTemporary(source.width, source.height, 0); |
||
| 2512 | tempTexture[1] = RenderTexture.GetTemporary(source.width, source.height, 0); |
||
| 2513 | |||
| 2514 | Graphics.Blit(source, tempTexture[0]); |
||
| 2515 | |||
| 2516 | for(int i = 0; i < erodeIterations; i++) |
||
| 2517 | {
|
||
| 2518 | Graphics.Blit(tempTexture[i % 2], tempTexture[(i + 1) % 2], erodeMaterial); |
||
| 2519 | } |
||
| 2520 | |||
| 2521 | if((erodeIterations % 2) != 0) |
||
| 2522 | {
|
||
| 2523 | Graphics.Blit(tempTexture[1], tempTexture[0]); |
||
| 2524 | } |
||
| 2525 | |||
| 2526 | for(int i = 0; i < dilateIterations; i++) |
||
| 2527 | {
|
||
| 2528 | Graphics.Blit(tempTexture[i % 2], tempTexture[(i + 1) % 2], dilateMaterial); |
||
| 2529 | } |
||
| 2530 | |||
| 2531 | Graphics.Blit(tempTexture[dilateIterations % 2], destination); |
||
| 2532 | |||
| 2533 | RenderTexture.ReleaseTemporary(tempTexture[0]); |
||
| 2534 | RenderTexture.ReleaseTemporary(tempTexture[1]); |
||
| 2535 | } |
||
| 2536 | |||
| 2537 | private static void ApplyImageBlur(RenderTexture source, RenderTexture destination, Material blurMaterial, int blurIterations, float blurSpread) |
||
| 2538 | {
|
||
| 2539 | if(!source || !destination || !blurMaterial) |
||
| 2540 | return; |
||
| 2541 | |||
| 2542 | // Graphics.Blit(source, destination, blurMaterial); |
||
| 2543 | // return; |
||
| 2544 | |||
| 2545 | int rtW = source.width / 4; |
||
| 2546 | int rtH = source.height / 4; |
||
| 2547 | RenderTexture buffer = RenderTexture.GetTemporary(rtW, rtH, 0); |
||
| 2548 | |||
| 2549 | // Copy source to the 4x4 smaller texture. |
||
| 2550 | Downsample4x(source, buffer, blurMaterial); |
||
| 2551 | |||
| 2552 | // Blur the small texture |
||
| 2553 | for(int i = 0; i < blurIterations; i++) |
||
| 2554 | {
|
||
| 2555 | RenderTexture buffer2 = RenderTexture.GetTemporary(rtW, rtH, 0); |
||
| 2556 | FourTapCone(buffer, buffer2, blurMaterial, i, blurSpread); |
||
| 2557 | RenderTexture.ReleaseTemporary(buffer); |
||
| 2558 | buffer = buffer2; |
||
| 2559 | } |
||
| 2560 | |||
| 2561 | Graphics.Blit(buffer, destination); |
||
| 2562 | RenderTexture.ReleaseTemporary(buffer); |
||
| 2563 | } |
||
| 2564 | |||
| 2565 | // downsamples the texture to a quarter resolution. |
||
| 2566 | private static void Downsample4x(RenderTexture source, RenderTexture dest, Material material) |
||
| 2567 | {
|
||
| 2568 | float off = 1.0f; |
||
| 2569 | |||
| 2570 | Graphics.BlitMultiTap (source, dest, material, |
||
| 2571 | new Vector2(-off, -off), |
||
| 2572 | new Vector2(-off, off), |
||
| 2573 | new Vector2( off, off), |
||
| 2574 | new Vector2( off, -off) |
||
| 2575 | ); |
||
| 2576 | } |
||
| 2577 | |||
| 2578 | // performs one blur iteration. |
||
| 2579 | private static void FourTapCone (RenderTexture source, RenderTexture dest, Material material, int iteration, float blurSpread) |
||
| 2580 | {
|
||
| 2581 | float off = 0.5f + iteration * blurSpread; |
||
| 2582 | |||
| 2583 | Graphics.BlitMultiTap (source, dest, material, |
||
| 2584 | new Vector2(-off, -off), |
||
| 2585 | new Vector2(-off, off), |
||
| 2586 | new Vector2( off, off), |
||
| 2587 | new Vector2( off, -off) |
||
| 2588 | ); |
||
| 2589 | } |
||
| 2590 | |||
| 2591 | // returns the foregound frame rectangle, as to the required resolution |
||
| 2592 | public static Rect GetForegroundFrameRect(SensorData sensorData, bool isHiResPrefered) |
||
| 2593 | {
|
||
| 2594 | if(isHiResPrefered && sensorData != null && sensorData.sensorInterface != null) |
||
| 2595 | {
|
||
| 2596 | if(sensorData.sensorInterface.IsBRHiResSupported() && sensorData.colorImage != null) |
||
| 2597 | {
|
||
| 2598 | return new Rect(0f, 0f, sensorData.colorImageWidth, sensorData.colorImageHeight); |
||
| 2599 | } |
||
| 2600 | } |
||
| 2601 | |||
| 2602 | return sensorData != null ? new Rect(0f, 0f, sensorData.depthImageWidth, sensorData.depthImageHeight) : new Rect(); |
||
| 2603 | } |
||
| 2604 | |||
| 2605 | // returns the foregound frame length, as to the required resolution |
||
| 2606 | public static int GetForegroundFrameLength(SensorData sensorData, bool isHiResPrefered) |
||
| 2607 | {
|
||
| 2608 | if(isHiResPrefered && sensorData != null && sensorData.sensorInterface != null) |
||
| 2609 | {
|
||
| 2610 | if(sensorData.sensorInterface.IsBRHiResSupported() && sensorData.colorImage != null) |
||
| 2611 | {
|
||
| 2612 | return sensorData.colorImage.Length; |
||
| 2613 | } |
||
| 2614 | } |
||
| 2615 | |||
| 2616 | return (sensorData != null && sensorData.bodyIndexImage != null) ? sensorData.bodyIndexImage.Length * 4 : 0; |
||
| 2617 | } |
||
| 2618 | |||
| 2619 | private static bool GetForegroundAlphaFrame(SensorData sensorData, bool bLimitedUsers, ICollection<int> alTrackedIndexes, ref byte[] fgAlphaFrame) |
||
| 2620 | {
|
||
| 2621 | if(sensorData == null || sensorData.bodyIndexImage == null) |
||
| 2622 | return false; |
||
| 2623 | |||
| 2624 | // CvMat cvAlphaMap = new CvMat(sensorData.depthImageHeight, sensorData.depthImageWidth, MatrixType.U8C1); |
||
| 2625 | // |
||
| 2626 | // System.IntPtr rawPtrAlpha; |
||
| 2627 | // cvAlphaMap.GetRawData(out rawPtrAlpha); |
||
| 2628 | // |
||
| 2629 | // if(sensorData.selectedBodyIndex != 255 || bLimitedUsers) |
||
| 2630 | // {
|
||
| 2631 | // // copy body-index selectively |
||
| 2632 | // byte btSelBI = sensorData.selectedBodyIndex; |
||
| 2633 | // int iBodyIndexLength = sensorData.bodyIndexImage.Length; |
||
| 2634 | // |
||
| 2635 | // for (int i = 0; i < iBodyIndexLength; i++) |
||
| 2636 | // {
|
||
| 2637 | // byte btBufBI = sensorData.bodyIndexImage[i]; |
||
| 2638 | // |
||
| 2639 | // bool bUserTracked = btSelBI != 255 ? btSelBI == btBufBI : |
||
| 2640 | // (btBufBI != 255 ? alTrackedIndexes.Contains((int)btBufBI) : false); |
||
| 2641 | // |
||
| 2642 | // if(bUserTracked) |
||
| 2643 | // {
|
||
| 2644 | // cvAlphaMap.Set1D(i, btBufBI); |
||
| 2645 | // } |
||
| 2646 | // else |
||
| 2647 | // {
|
||
| 2648 | // cvAlphaMap.Set1D(i, 255); |
||
| 2649 | // } |
||
| 2650 | // } |
||
| 2651 | // } |
||
| 2652 | // else |
||
| 2653 | // {
|
||
| 2654 | // // copy the entire body-index buffer |
||
| 2655 | // Marshal.Copy(sensorData.bodyIndexImage, 0, rawPtrAlpha, sensorData.bodyIndexImage.Length); |
||
| 2656 | // } |
||
| 2657 | // |
||
| 2658 | // // make the image b&w |
||
| 2659 | // cvAlphaMap.Threshold(cvAlphaMap, 254, 255, ThresholdType.BinaryInv); |
||
| 2660 | // |
||
| 2661 | // // apply erode, dilate and blur |
||
| 2662 | // cvAlphaMap.Erode(cvAlphaMap); |
||
| 2663 | // cvAlphaMap.Dilate(cvAlphaMap); |
||
| 2664 | // cvAlphaMap.Smooth(cvAlphaMap, SmoothType.Blur, 5, 5); |
||
| 2665 | // //cvAlphaMap.Smooth(cvAlphaMap, SmoothType.Median, 7); |
||
| 2666 | // |
||
| 2667 | // // get the foreground image |
||
| 2668 | // Marshal.Copy(rawPtrAlpha, fgAlphaFrame, 0, fgAlphaFrame.Length); |
||
| 2669 | // |
||
| 2670 | // return true; |
||
| 2671 | return false; |
||
| 2672 | } |
||
| 2673 | |||
| 2674 | // gets the updated foreground frame, as to the required resolution |
||
| 2675 | public static bool PollForegroundFrame(SensorData sensorData, bool isHiResPrefered, Color32 defaultColor, bool bLimitedUsers, ICollection<int> alTrackedIndexes, ref byte[] fgImageFrame) |
||
| 2676 | {
|
||
| 2677 | // if(IsDirectX11Available()) |
||
| 2678 | // return false; |
||
| 2679 | // |
||
| 2680 | // if(sensorData.colorImage == null) |
||
| 2681 | // return false; |
||
| 2682 | // |
||
| 2683 | // // get the alpha frame |
||
| 2684 | // byte[] fgAlphaFrame = new byte[sensorData.bodyIndexImage.Length]; |
||
| 2685 | // if(!GetForegroundAlphaFrame(sensorData, bLimitedUsers, alTrackedIndexes, ref fgAlphaFrame)) |
||
| 2686 | // return false; |
||
| 2687 | // |
||
| 2688 | // int alphaImageLength = fgAlphaFrame.Length; |
||
| 2689 | // int colorImageLength = sensorData.colorImageWidth * sensorData.colorImageHeight; |
||
| 2690 | // |
||
| 2691 | // Array.Clear(fgImageFrame, 0, fgImageFrame.Length); |
||
| 2692 | // |
||
| 2693 | // // try to get the full color frame coordinates |
||
| 2694 | // if(isHiResPrefered && sensorData.color2DepthCoords != null && sensorData.depthCoordsBufferReady) |
||
| 2695 | // {
|
||
| 2696 | // for (int i = 0, fi = 0; i < colorImageLength; i++, fi += 4) |
||
| 2697 | // {
|
||
| 2698 | // Vector2 vDepthPos = sensorData.color2DepthCoords[i]; |
||
| 2699 | // |
||
| 2700 | // if(!float.IsInfinity(vDepthPos.x) && !float.IsInfinity(vDepthPos.y)) |
||
| 2701 | // {
|
||
| 2702 | // int dx = Mathf.RoundToInt(vDepthPos.x); |
||
| 2703 | // int dy = Mathf.RoundToInt(vDepthPos.y); |
||
| 2704 | // |
||
| 2705 | // int di = dx + dy * sensorData.depthImageWidth; |
||
| 2706 | // |
||
| 2707 | // if(di >= 0 && di < fgAlphaFrame.Length) |
||
| 2708 | // {
|
||
| 2709 | // int ci = i << 2; |
||
| 2710 | // |
||
| 2711 | // fgImageFrame[fi] = sensorData.colorImage[ci]; |
||
| 2712 | // fgImageFrame[fi + 1] = sensorData.colorImage[ci + 1]; |
||
| 2713 | // fgImageFrame[fi + 2] = sensorData.colorImage[ci + 2]; |
||
| 2714 | // fgImageFrame[fi + 3] = fgAlphaFrame[di]; |
||
| 2715 | // } |
||
| 2716 | // } |
||
| 2717 | // else |
||
| 2718 | // {
|
||
| 2719 | // fgImageFrame[fi + 3] = 0; |
||
| 2720 | // } |
||
| 2721 | // } |
||
| 2722 | // |
||
| 2723 | // // buffer is released |
||
| 2724 | // lock(sensorData.depthCoordsBufferLock) |
||
| 2725 | // {
|
||
| 2726 | // sensorData.depthCoordsBufferReady = false; |
||
| 2727 | // } |
||
| 2728 | // } |
||
| 2729 | // else |
||
| 2730 | // {
|
||
| 2731 | // for (int i = 0, fi = 0; i < alphaImageLength; i++, fi += 4) |
||
| 2732 | // {
|
||
| 2733 | // Vector2 vColorPos = Vector2.zero; |
||
| 2734 | // |
||
| 2735 | // if(sensorData.depth2ColorCoords != null && sensorData.depthCoordsBufferReady) |
||
| 2736 | // {
|
||
| 2737 | // vColorPos = sensorData.depth2ColorCoords[i]; |
||
| 2738 | // } |
||
| 2739 | // else |
||
| 2740 | // {
|
||
| 2741 | // Vector2 vDepthPos = Vector2.zero; |
||
| 2742 | // vDepthPos.x = i % sensorData.depthImageWidth; |
||
| 2743 | // vDepthPos.y = i / sensorData.depthImageWidth; |
||
| 2744 | // |
||
| 2745 | // ushort userDepth = sensorData.depthImage[i]; |
||
| 2746 | // vColorPos = MapDepthPointToColorCoords(sensorData, vDepthPos, userDepth); |
||
| 2747 | // } |
||
| 2748 | // |
||
| 2749 | // if(!float.IsInfinity(vColorPos.x) && !float.IsInfinity(vColorPos.y)) |
||
| 2750 | // {
|
||
| 2751 | // int cx = (int)vColorPos.x; |
||
| 2752 | // int cy = (int)vColorPos.y; |
||
| 2753 | // int colorIndex = cx + cy * sensorData.colorImageWidth; |
||
| 2754 | // |
||
| 2755 | // if(colorIndex >= 0 && colorIndex < colorImageLength) |
||
| 2756 | // {
|
||
| 2757 | // int ci = colorIndex << 2; |
||
| 2758 | // |
||
| 2759 | // fgImageFrame[fi] = sensorData.colorImage[ci]; |
||
| 2760 | // fgImageFrame[fi + 1] = sensorData.colorImage[ci + 1]; |
||
| 2761 | // fgImageFrame[fi + 2] = sensorData.colorImage[ci + 2]; |
||
| 2762 | // fgImageFrame[fi + 3] = fgAlphaFrame[i]; |
||
| 2763 | // } |
||
| 2764 | // } |
||
| 2765 | // else |
||
| 2766 | // {
|
||
| 2767 | // fgImageFrame[fi] = defaultColor.r; |
||
| 2768 | // fgImageFrame[fi + 1] = defaultColor.g; |
||
| 2769 | // fgImageFrame[fi + 2] = defaultColor.b; |
||
| 2770 | // fgImageFrame[fi + 3] = fgAlphaFrame[i]; |
||
| 2771 | // } |
||
| 2772 | // } |
||
| 2773 | // |
||
| 2774 | // // buffer is released |
||
| 2775 | // lock(sensorData.depthCoordsBufferLock) |
||
| 2776 | // {
|
||
| 2777 | // sensorData.depthCoordsBufferReady = false; |
||
| 2778 | // } |
||
| 2779 | // } |
||
| 2780 | // |
||
| 2781 | // return true; |
||
| 2782 | return false; |
||
| 2783 | } |
||
| 2784 | |||
| 2785 | // reads render texture contents into tex2d (it must have the same width and height). |
||
| 2786 | public static bool RenderTex2Tex2D(RenderTexture rt, ref Texture2D tex) |
||
| 2787 | {
|
||
| 2788 | if(!rt || !tex || rt.width != tex.width || rt.height != tex.height) |
||
| 2789 | return false; |
||
| 2790 | |||
| 2791 | RenderTexture currentActiveRT = RenderTexture.active; |
||
| 2792 | RenderTexture.active = rt; |
||
| 2793 | |||
| 2794 | tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0); |
||
| 2795 | tex.Apply(); |
||
| 2796 | |||
| 2797 | RenderTexture.active = currentActiveRT; |
||
| 2798 | |||
| 2799 | return true; |
||
| 2800 | } |
||
| 2801 | |||
| 2802 | // reads render texture contents into tex2d (it must have the same width and height). |
||
| 2803 | public static bool RenderTex2Tex2D(RenderTexture rt, int rtX, int rtY, int rtW, int rtH, ref Texture2D tex) |
||
| 2804 | {
|
||
| 2805 | if(!rt || !tex || rtW != tex.width || rtH != tex.height) |
||
| 2806 | return false; |
||
| 2807 | |||
| 2808 | RenderTexture currentActiveRT = RenderTexture.active; |
||
| 2809 | RenderTexture.active = rt; |
||
| 2810 | |||
| 2811 | tex.ReadPixels(new Rect(rtX, rtY, rtW, rtH), 0, 0); |
||
| 2812 | tex.Apply(); |
||
| 2813 | |||
| 2814 | RenderTexture.active = currentActiveRT; |
||
| 2815 | |||
| 2816 | return true; |
||
| 2817 | } |
||
| 2818 | |||
| 2819 | // copies source texture pixels into destination texture. Creates it, if needed. |
||
| 2820 | public static bool CopyTex2D(Texture2D src, ref Texture2D dest) |
||
| 2821 | {
|
||
| 2822 | if (src == null) |
||
| 2823 | return false; |
||
| 2824 | |||
| 2825 | if (dest == null) |
||
| 2826 | {
|
||
| 2827 | dest = new Texture2D(src.width, src.height, src.format, false); |
||
| 2828 | } |
||
| 2829 | |||
| 2830 | if (src.width != dest.width || src.height != dest.height) |
||
| 2831 | return false; |
||
| 2832 | |||
| 2833 | Color32[] pix = src.GetPixels32(); |
||
| 2834 | dest.SetPixels32(pix); |
||
| 2835 | dest.Apply(); |
||
| 2836 | |||
| 2837 | return true; |
||
| 2838 | } |
||
| 2839 | |||
| 2840 | // DLL Imports for native library functions |
||
| 2841 | [DllImport("kernel32", SetLastError=true, CharSet = CharSet.Ansi)]
|
||
| 2842 | static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)]string lpFileName); |
||
| 2843 | |||
| 2844 | [DllImport("kernel32", SetLastError=true)]
|
||
| 2845 | static extern bool FreeLibrary(IntPtr hModule); |
||
| 2846 | |||
| 2847 | // load the native dll to ensure the library is loaded |
||
| 2848 | public static bool LoadNativeLib(string sLibName) |
||
| 2849 | {
|
||
| 2850 | string sTargetPath = KinectInterop.GetTargetDllPath(".", Is64bitArchitecture());
|
||
| 2851 | string sFullLibPath = sTargetPath + "/" + sLibName; |
||
| 2852 | |||
| 2853 | IntPtr hLibrary = LoadLibrary(sFullLibPath); |
||
| 2854 | |||
| 2855 | return (hLibrary != IntPtr.Zero); |
||
| 2856 | } |
||
| 2857 | |||
| 2858 | // unloads and deletes native library |
||
| 2859 | public static void DeleteNativeLib(string sLibName, bool bUnloadLib) |
||
| 2860 | {
|
||
| 2861 | string sTargetPath = KinectInterop.GetTargetDllPath(".", Is64bitArchitecture());
|
||
| 2862 | string sFullLibPath = sTargetPath + "/" + sLibName; |
||
| 2863 | |||
| 2864 | if(bUnloadLib) |
||
| 2865 | {
|
||
| 2866 | IntPtr hLibrary = LoadLibrary(sFullLibPath); |
||
| 2867 | |||
| 2868 | if(hLibrary != IntPtr.Zero) |
||
| 2869 | {
|
||
| 2870 | FreeLibrary(hLibrary); |
||
| 2871 | FreeLibrary(hLibrary); |
||
| 2872 | } |
||
| 2873 | } |
||
| 2874 | |||
| 2875 | try |
||
| 2876 | {
|
||
| 2877 | // delete file |
||
| 2878 | if(File.Exists(sFullLibPath)) |
||
| 2879 | {
|
||
| 2880 | File.Delete(sFullLibPath); |
||
| 2881 | } |
||
| 2882 | } |
||
| 2883 | catch (Exception) |
||
| 2884 | {
|
||
| 2885 | Debug.Log("Could not delete file: " + sFullLibPath);
|
||
| 2886 | } |
||
| 2887 | } |
||
| 2888 | |||
| 2889 | // universal windows platform specific functions |
||
| 2890 | |||
| 2891 | #if UNITY_WSA |
||
| 2892 | [DllImport("kernelbase")]
|
||
| 2893 | public static extern void Sleep(int dwMilliseconds); |
||
| 2894 | #else |
||
| 2895 | [DllImport("kernel32")]
|
||
| 2896 | public static extern void Sleep(int dwMilliseconds); |
||
| 2897 | #endif |
||
| 2898 | |||
| 2899 | |||
| 2900 | public static bool IsFileExists(string sFilePath, long iFileSize) |
||
| 2901 | {
|
||
| 2902 | #if UNITY_WSA |
||
| 2903 | return File.Exists(sFilePath); |
||
| 2904 | #else |
||
| 2905 | System.IO.FileInfo targetFile = new System.IO.FileInfo(sFilePath); |
||
| 2906 | return targetFile.Exists && targetFile.Length == iFileSize; |
||
| 2907 | #endif |
||
| 2908 | } |
||
| 2909 | |||
| 2910 | |||
| 2911 | public static string GetEnvironmentVariable(string sEnvVar) |
||
| 2912 | {
|
||
| 2913 | #if !UNITY_WSA |
||
| 2914 | return System.Environment.GetEnvironmentVariable(sEnvVar); |
||
| 2915 | #else |
||
| 2916 | return String.Empty; |
||
| 2917 | #endif |
||
| 2918 | } |
||
| 2919 | |||
| 2920 | } |