t1 / TFDContents / Assets / KinectScripts / KinectInterop.cs @ 3
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1 | 3 | KTH | using UnityEngine; |
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2 | //using Windows.Kinect; |
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3 | |||
4 | using System.Collections; |
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5 | using System.Collections.Generic; |
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6 | using System.Runtime.CompilerServices; |
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7 | using System.Runtime.InteropServices; |
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8 | using System; |
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9 | using System.IO; |
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10 | using System.Text; |
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11 | #if !UNITY_WSA |
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12 | using ICSharpCode.SharpZipLib.Zip; |
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13 | #endif |
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14 | //using OpenCvSharp; |
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15 | using UnityEngine.SceneManagement; |
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16 | |||
17 | |||
18 | /// <summary> |
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19 | /// KinectInterop is a class containing utility and interop functions, that call the proper sensor interface. |
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20 | /// </summary> |
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21 | public class KinectInterop |
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22 | { |
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23 | // order of depth sensor interfaces |
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24 | // public static Type[] SensorInterfaceOrder = new Type[] { |
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25 | // typeof(Kinect2Interface), typeof(Kinect1Interface), typeof(OpenNI2Interface) |
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26 | // }; |
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27 | public static DepthSensorInterface[] SensorInterfaceOrder = new DepthSensorInterface[] { |
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28 | #if UNITY_WSA_10_0 && NETFX_CORE |
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29 | new Kinect2UwpInterface() |
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30 | #else |
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31 | new Kinect2Interface(), new Kinect1Interface()/**, new OpenNI2Interface()*/ |
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32 | #endif |
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33 | }; |
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34 | |||
35 | // graphics shader level |
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36 | private static int graphicsShaderLevel = 0; |
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37 | |||
38 | |||
39 | /// <summary> |
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40 | /// Constants used by this class and other K2-components |
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41 | /// </summary> |
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42 | public static class Constants |
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43 | { |
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44 | public const int MaxBodyCount = 6; |
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45 | public const int MaxJointCount = 25; |
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46 | |||
47 | public const float MinTimeBetweenSameGestures = 0.0f; |
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48 | public const float PoseCompleteDuration = 1.0f; |
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49 | public const float ClickMaxDistance = 0.05f; |
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50 | public const float ClickStayDuration = 2.0f; |
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51 | } |
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52 | |||
53 | // Types of depth sensor platforms |
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54 | public enum DepthSensorPlatform : int |
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55 | { |
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56 | None = 0, |
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57 | KinectSDKv1 = 1, |
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58 | KinectSDKv2 = 2, |
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59 | OpenNIv2 = 3, |
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60 | RealSense = 4, |
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61 | KinectUWPv2 = 5, |
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62 | |||
63 | DummyK1 = 101, |
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64 | DummyK2 = 102 |
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65 | } |
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66 | |||
67 | // Data structures for interfacing C# with the native wrappers |
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68 | |||
69 | [Flags] |
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70 | public enum FrameSource : uint |
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71 | { |
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72 | TypeNone = 0x0, |
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73 | TypeColor = 0x1, |
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74 | TypeInfrared = 0x2, |
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75 | TypeDepth = 0x8, |
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76 | TypeBodyIndex = 0x10, |
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77 | TypeBody = 0x20, |
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78 | TypeAudio = 0x40 |
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79 | } |
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80 | |||
81 | public enum JointType : int |
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82 | { |
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83 | SpineBase = 0, |
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84 | SpineMid = 1, |
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85 | Neck = 2, |
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86 | Head = 3, |
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87 | ShoulderLeft = 4, |
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88 | ElbowLeft = 5, |
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89 | WristLeft = 6, |
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90 | HandLeft = 7, |
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91 | ShoulderRight = 8, |
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92 | ElbowRight = 9, |
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93 | WristRight = 10, |
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94 | HandRight = 11, |
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95 | HipLeft = 12, |
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96 | KneeLeft = 13, |
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97 | AnkleLeft = 14, |
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98 | FootLeft = 15, |
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99 | HipRight = 16, |
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100 | KneeRight = 17, |
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101 | AnkleRight = 18, |
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102 | FootRight = 19, |
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103 | SpineShoulder = 20, |
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104 | HandTipLeft = 21, |
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105 | ThumbLeft = 22, |
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106 | HandTipRight = 23, |
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107 | ThumbRight = 24 |
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108 | //Count = 25 |
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109 | } |
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110 | |||
111 | public static readonly Vector3[] JointBaseDir = |
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112 | { |
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113 | Vector3.zero, |
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114 | Vector3.up, |
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115 | Vector3.up, |
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116 | Vector3.up, |
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117 | Vector3.left, |
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118 | Vector3.left, |
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119 | Vector3.left, |
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120 | Vector3.left, |
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121 | Vector3.right, |
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122 | Vector3.right, |
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123 | Vector3.right, |
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124 | Vector3.right, |
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125 | Vector3.down, |
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126 | Vector3.down, |
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127 | Vector3.down, |
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128 | Vector3.forward, |
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129 | Vector3.down, |
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130 | Vector3.down, |
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131 | Vector3.down, |
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132 | Vector3.forward, |
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133 | Vector3.up, |
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134 | Vector3.left, |
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135 | Vector3.forward, |
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136 | Vector3.right, |
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137 | Vector3.forward |
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138 | }; |
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139 | |||
140 | public enum TrackingState |
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141 | { |
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142 | NotTracked = 0, |
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143 | Inferred = 1, |
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144 | Tracked = 2 |
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145 | } |
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146 | |||
147 | public enum HandState |
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148 | { |
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149 | Unknown = 0, |
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150 | NotTracked = 1, |
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151 | Open = 2, |
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152 | Closed = 3, |
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153 | Lasso = 4 |
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154 | } |
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155 | |||
156 | public enum TrackingConfidence |
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157 | { |
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158 | Low = 0, |
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159 | High = 1 |
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160 | } |
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161 | |||
162 | // [Flags] |
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163 | // public enum ClippedEdges |
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164 | // { |
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165 | // None = 0, |
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166 | // Right = 1, |
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167 | // Left = 2, |
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168 | // Top = 4, |
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169 | // Bottom = 8 |
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170 | // } |
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171 | |||
172 | public enum FaceShapeAnimations : int |
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173 | { |
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174 | JawOpen =0, |
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175 | LipPucker =1, |
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176 | JawSlideRight =2, |
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177 | LipStretcherRight =3, |
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178 | LipStretcherLeft =4, |
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179 | LipCornerPullerLeft =5, |
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180 | LipCornerPullerRight =6, |
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181 | LipCornerDepressorLeft =7, |
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182 | LipCornerDepressorRight =8, |
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183 | LeftcheekPuff =9, |
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184 | RightcheekPuff =10, |
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185 | LefteyeClosed =11, |
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186 | RighteyeClosed =12, |
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187 | RighteyebrowLowerer =13, |
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188 | LefteyebrowLowerer =14, |
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189 | LowerlipDepressorLeft =15, |
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190 | LowerlipDepressorRight =16, |
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191 | } |
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192 | |||
193 | public enum FaceShapeDeformations : int |
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194 | { |
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195 | PCA01 =0, |
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196 | PCA02 =1, |
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197 | PCA03 =2, |
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198 | PCA04 =3, |
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199 | PCA05 =4, |
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200 | PCA06 =5, |
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201 | PCA07 =6, |
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202 | PCA08 =7, |
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203 | PCA09 =8, |
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204 | PCA10 =9, |
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205 | Chin03 =10, |
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206 | Forehead00 =11, |
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207 | Cheeks02 =12, |
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208 | Cheeks01 =13, |
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209 | MouthBag01 =14, |
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210 | MouthBag02 =15, |
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211 | Eyes02 =16, |
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212 | MouthBag03 =17, |
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213 | Forehead04 =18, |
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214 | Nose00 =19, |
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215 | Nose01 =20, |
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216 | Nose02 =21, |
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217 | MouthBag06 =22, |
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218 | MouthBag05 =23, |
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219 | Cheeks00 =24, |
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220 | Mask03 =25, |
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221 | Eyes03 =26, |
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222 | Nose03 =27, |
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223 | Eyes08 =28, |
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224 | MouthBag07 =29, |
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225 | Eyes00 =30, |
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226 | Nose04 =31, |
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227 | Mask04 =32, |
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228 | Chin04 =33, |
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229 | Forehead05 =34, |
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230 | Eyes06 =35, |
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231 | Eyes11 =36, |
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232 | Nose05 =37, |
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233 | Mouth07 =38, |
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234 | Cheeks08 =39, |
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235 | Eyes09 =40, |
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236 | Mask10 =41, |
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237 | Mouth09 =42, |
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238 | Nose07 =43, |
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239 | Nose08 =44, |
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240 | Cheeks07 =45, |
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241 | Mask07 =46, |
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242 | MouthBag09 =47, |
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243 | Nose06 =48, |
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244 | Chin02 =49, |
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245 | Eyes07 =50, |
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246 | Cheeks10 =51, |
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247 | Rim20 =52, |
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248 | Mask22 =53, |
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249 | MouthBag15 =54, |
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250 | Chin01 =55, |
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251 | Cheeks04 =56, |
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252 | Eyes17 =57, |
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253 | Cheeks13 =58, |
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254 | Mouth02 =59, |
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255 | MouthBag12 =60, |
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256 | Mask19 =61, |
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257 | Mask20 =62, |
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258 | Forehead06 =63, |
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259 | Mouth13 =64, |
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260 | Mask25 =65, |
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261 | Chin05 =66, |
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262 | Cheeks20 =67, |
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263 | Nose09 =68, |
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264 | Nose10 =69, |
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265 | MouthBag27 =70, |
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266 | Mouth11 =71, |
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267 | Cheeks14 =72, |
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268 | Eyes16 =73, |
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269 | Mask29 =74, |
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270 | Nose15 =75, |
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271 | Cheeks11 =76, |
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272 | Mouth16 =77, |
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273 | Eyes19 =78, |
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274 | Mouth17 =79, |
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275 | MouthBag36 =80, |
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276 | Mouth15 =81, |
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277 | Cheeks25 =82, |
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278 | Cheeks16 =83, |
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279 | Cheeks18 =84, |
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280 | Rim07 =85, |
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281 | Nose13 =86, |
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282 | Mouth18 =87, |
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283 | Cheeks19 =88, |
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284 | Rim21 =89, |
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285 | Mouth22 =90, |
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286 | Nose18 =91, |
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287 | Nose16 =92, |
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288 | Rim22 =93, |
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289 | } |
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290 | |||
291 | |||
292 | /// <summary> |
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293 | /// Container for the sensor data, including color, depth, ir and body frames. |
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294 | /// </summary> |
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295 | public class SensorData |
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296 | { |
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297 | public DepthSensorInterface sensorInterface; |
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298 | public DepthSensorPlatform sensorIntPlatform; |
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299 | |||
300 | public int bodyCount; |
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301 | public int jointCount; |
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302 | |||
303 | public float depthCameraOffset; |
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304 | public float depthCameraFOV; |
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305 | public float colorCameraFOV; |
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306 | public float faceOverlayOffset; |
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307 | |||
308 | public int colorImageWidth; |
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309 | public int colorImageHeight; |
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310 | |||
311 | public byte[] colorImage; |
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312 | public long lastColorFrameTime = 0; |
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313 | |||
314 | public int depthImageWidth; |
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315 | public int depthImageHeight; |
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316 | |||
317 | public ushort[] depthImage; |
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318 | public long lastDepthFrameTime = 0; |
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319 | |||
320 | public ushort[] infraredImage; |
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321 | public long lastInfraredFrameTime = 0; |
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322 | |||
323 | public byte[] bodyIndexImage; |
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324 | public long lastBodyIndexFrameTime = 0; |
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325 | |||
326 | public byte selectedBodyIndex = 255; |
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327 | |||
328 | public bool hintHeightAngle = false; |
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329 | public Quaternion sensorRotDetected = Quaternion.identity; |
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330 | public float sensorHgtDetected = 0f; |
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331 | |||
332 | public RenderTexture bodyIndexTexture; |
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333 | public Material bodyIndexMaterial; |
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334 | public ComputeBuffer bodyIndexBuffer; |
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335 | |||
336 | public float[] bodyIndexBufferData = null; |
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337 | public bool bodyIndexBufferReady = false; |
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338 | public object bodyIndexBufferLock = new object(); |
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339 | |||
340 | public RenderTexture depthImageTexture; |
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341 | public Material depthImageMaterial; |
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342 | public ComputeBuffer depthImageBuffer; |
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343 | public ComputeBuffer depthHistBuffer; |
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344 | |||
345 | public float[] depthImageBufferData = null; |
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346 | public int[] depthHistBufferData = null; |
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347 | public float[] equalHistBufferData = null; |
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348 | public int depthHistTotalPoints = 0; |
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349 | public int firstUserIndex = -1; |
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350 | |||
351 | public bool depthImageBufferReady = false; |
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352 | public object depthImageBufferLock = new object(); |
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353 | public bool depthCoordsBufferReady = false; |
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354 | public object depthCoordsBufferLock = new object(); |
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355 | public bool newDepthImage = false; |
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356 | |||
357 | public Texture2D colorImageTexture; |
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358 | |||
359 | public bool colorImageBufferReady = false; |
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360 | public object colorImageBufferLock = new object(); |
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361 | public bool newColorImage = false; |
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362 | |||
363 | public RenderTexture depth2ColorTexture; |
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364 | public Material depth2ColorMaterial; |
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365 | public ComputeBuffer depth2ColorBuffer; |
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366 | public Vector2[] depth2ColorCoords; |
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367 | |||
368 | public Vector3[] depth2SpaceCoords; |
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369 | public bool spaceCoordsBufferReady = false; |
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370 | public object spaceCoordsBufferLock = new object(); |
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371 | |||
372 | public bool backgroundRemovalInited = false; |
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373 | public bool backgroundRemovalHiRes = false; |
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374 | public bool invertAlphaColorMask = false; |
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375 | |||
376 | public RenderTexture color2DepthTexture; |
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377 | public Material color2DepthMaterial; |
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378 | public ComputeBuffer color2DepthBuffer; |
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379 | public Vector2[] color2DepthCoords; |
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380 | |||
381 | public RenderTexture alphaBodyTexture; |
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382 | public Material alphaBodyMaterial; |
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383 | public Material erodeBodyMaterial, dilateBodyMaterial, blurBodyMaterial; |
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384 | |||
385 | public int erodeIterations; |
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386 | public int dilateIterations; |
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387 | |||
388 | public RenderTexture colorBackgroundTexture; |
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389 | public Material colorBackgroundMaterial; |
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390 | |||
391 | public bool newInfraredImage = false; |
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392 | |||
393 | public bool bodyFrameReady = false; |
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394 | public object bodyFrameLock = new object(); |
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395 | public bool newBodyFrame = false; |
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396 | |||
397 | public bool isPlayModeEnabled; |
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398 | public string playModeData; |
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399 | public string playModeHandData; |
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400 | } |
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401 | |||
402 | /// <summary> |
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403 | /// Parameters used for smoothing of the body-joint positions between frames. |
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404 | /// </summary> |
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405 | public struct SmoothParameters |
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406 | { |
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407 | public float smoothing; |
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408 | public float correction; |
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409 | public float prediction; |
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410 | public float jitterRadius; |
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411 | public float maxDeviationRadius; |
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412 | } |
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413 | |||
414 | /// <summary> |
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415 | /// Container for the body-joint data. |
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416 | /// </summary> |
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417 | public struct JointData |
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418 | { |
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419 | // parameters filled in by the sensor interface |
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420 | //public JointType jointType; |
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421 | public TrackingState trackingState; |
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422 | public Vector3 kinectPos; |
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423 | public Vector3 position; |
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424 | public Quaternion orientation; // deprecated |
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425 | |||
426 | public Vector3 posPrev; |
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427 | public Vector3 posRel; |
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428 | public Vector3 posVel; |
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429 | |||
430 | // KM calculated parameters |
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431 | public Vector3 direction; |
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432 | public Quaternion normalRotation; |
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433 | public Quaternion mirroredRotation; |
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434 | |||
435 | // Constraint parameters |
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436 | public float lastAngle; |
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437 | } |
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438 | |||
439 | /// <summary> |
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440 | /// Container for the body data. |
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441 | /// </summary> |
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442 | public struct BodyData |
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443 | { |
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444 | // parameters filled in by the sensor interface |
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445 | public Int64 liTrackingID; |
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446 | public Vector3 position; |
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447 | public Quaternion orientation; // deprecated |
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448 | |||
449 | public JointData[] joint; |
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450 | |||
451 | // KM calculated parameters |
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452 | public Quaternion normalRotation; |
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453 | public Quaternion mirroredRotation; |
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454 | |||
455 | public Vector3 hipsDirection; |
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456 | public Vector3 shouldersDirection; |
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457 | public float bodyTurnAngle; |
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458 | //public float bodyFullAngle; |
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459 | public bool isTurnedAround; |
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460 | public float turnAroundFactor; |
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461 | |||
462 | public Quaternion leftHandOrientation; |
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463 | public Quaternion rightHandOrientation; |
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464 | |||
465 | public Quaternion headOrientation; |
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466 | |||
467 | // public Vector3 leftArmDirection; |
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468 | // public Vector3 leftThumbForward; |
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469 | // public Vector3 leftThumbDirection; |
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470 | // //public float leftThumbAngle; |
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471 | // |
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472 | // public Vector3 rightArmDirection; |
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473 | // public Vector3 rightThumbForward; |
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474 | // public Vector3 rightThumbDirection; |
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475 | // //public float rightThumbAngle; |
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476 | |||
477 | //public Vector3 leftLegDirection; |
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478 | //public Vector3 leftFootDirection; |
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479 | //public Vector3 rightLegDirection; |
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480 | //public Vector3 rightFootDirection; |
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481 | |||
482 | public HandState leftHandState; |
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483 | public TrackingConfidence leftHandConfidence; |
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484 | public HandState rightHandState; |
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485 | public TrackingConfidence rightHandConfidence; |
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486 | |||
487 | public uint dwClippedEdges; |
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488 | public short bIsTracked; |
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489 | public short bIsRestricted; |
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490 | } |
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491 | |||
492 | /// <summary> |
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493 | /// Container for the body frame data. |
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494 | /// </summary> |
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495 | public struct BodyFrameData |
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496 | { |
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497 | public Int64 liRelativeTime, liPreviousTime; |
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498 | [MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 6, ArraySubType = UnmanagedType.Struct)] |
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499 | public BodyData[] bodyData; |
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500 | //public UnityEngine.Vector4 floorClipPlane; |
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501 | public bool bTurnAnalisys; |
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502 | |||
503 | public BodyFrameData(int bodyCount, int jointCount) |
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504 | { |
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505 | liRelativeTime = liPreviousTime = 0; |
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506 | //floorClipPlane = UnityEngine.Vector4.zero; |
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507 | bTurnAnalisys = false; |
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508 | |||
509 | bodyData = new BodyData[bodyCount]; |
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510 | |||
511 | for(int i = 0; i < bodyCount; i++) |
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512 | { |
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513 | bodyData[i].joint = new JointData[jointCount]; |
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514 | |||
515 | bodyData[i].leftHandOrientation = Quaternion.identity; |
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516 | bodyData[i].rightHandOrientation = Quaternion.identity; |
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517 | bodyData[i].headOrientation = Quaternion.identity; |
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518 | } |
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519 | } |
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520 | } |
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521 | |||
522 | |||
523 | // initializes the available sensor interfaces |
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524 | public static List<DepthSensorInterface> InitSensorInterfaces(bool bOnceRestarted, ref bool bNeedRestart) |
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525 | { |
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526 | List<DepthSensorInterface> listInterfaces = new List<DepthSensorInterface>(); |
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527 | |||
528 | //var typeInterface = typeof(DepthSensorInterface); |
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529 | |||
530 | for(int pass = 0; pass <= 1; pass++) |
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531 | { |
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532 | bool bCopyLibs = (pass != 0); |
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533 | |||
534 | //foreach(Type type in SensorInterfaceOrder) |
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535 | for(int i = 0; i < SensorInterfaceOrder.Length; i++) |
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536 | { |
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537 | DepthSensorInterface sensorInt = SensorInterfaceOrder[i]; |
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538 | |||
539 | //if(typeInterface.IsAssignableFrom(type) && type != typeInterface) |
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540 | if(sensorInt != null) |
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541 | { |
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542 | //DepthSensorInterface sensorInt = null; |
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543 | |||
544 | try |
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545 | { |
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546 | //sensorInt = (DepthSensorInterface)Activator.CreateInstance(type); |
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547 | |||
548 | bool bIntNeedRestart = false; |
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549 | if(sensorInt.InitSensorInterface(bCopyLibs, ref bIntNeedRestart)) |
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550 | { |
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551 | bNeedRestart |= bIntNeedRestart; |
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552 | } |
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553 | else |
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554 | { |
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555 | sensorInt.FreeSensorInterface(bCopyLibs); |
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556 | sensorInt = null; |
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557 | |||
558 | continue; |
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559 | } |
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560 | |||
561 | if(!bNeedRestart && !sensorInt.IsSensorAvailable()) |
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562 | { |
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563 | sensorInt.FreeSensorInterface(false); |
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564 | sensorInt = null; |
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565 | } |
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566 | } |
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567 | catch (Exception /**ex*/) |
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568 | { |
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569 | //Debug.Log(ex); |
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570 | |||
571 | if(sensorInt != null) |
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572 | { |
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573 | try |
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574 | { |
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575 | sensorInt.FreeSensorInterface(bCopyLibs); |
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576 | } |
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577 | catch (Exception) |
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578 | { |
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579 | // do nothing |
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580 | } |
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581 | finally |
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582 | { |
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583 | sensorInt = null; |
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584 | } |
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585 | } |
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586 | } |
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587 | |||
588 | if(sensorInt != null) |
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589 | { |
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590 | listInterfaces.Add(sensorInt); |
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591 | } |
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592 | } |
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593 | } |
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594 | |||
595 | if(listInterfaces.Count > 0) |
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596 | { |
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597 | // we found working interface(s), don't go any further |
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598 | break; |
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599 | } |
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600 | |||
601 | if(bOnceRestarted) |
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602 | { |
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603 | // we have restarted once, don't do it again |
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604 | break; |
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605 | } |
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606 | } |
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607 | |||
608 | return listInterfaces; |
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609 | } |
||
610 | |||
611 | // opens the default sensor and needed readers |
||
612 | public static SensorData OpenDefaultSensor(List<DepthSensorInterface> listInterfaces, FrameSource dwFlags, float sensorAngle, bool bUseMultiSource, |
||
613 | KinectManager.UserMapType userMapType, BackgroundRemovalManager brManager) |
||
614 | { |
||
615 | SensorData sensorData = null; |
||
616 | if(listInterfaces == null) |
||
617 | return sensorData; |
||
618 | |||
619 | foreach(DepthSensorInterface sensorInt in listInterfaces) |
||
620 | { |
||
621 | try |
||
622 | { |
||
623 | if(sensorData == null) |
||
624 | { |
||
625 | sensorData = sensorInt.OpenDefaultSensor(dwFlags, sensorAngle, bUseMultiSource); |
||
626 | |||
627 | if(sensorData != null) |
||
628 | { |
||
629 | sensorData.sensorInterface = sensorInt; |
||
630 | sensorData.sensorIntPlatform = sensorInt.GetSensorPlatform(); |
||
631 | Debug.Log("Interface used: " + sensorInt.GetType().Name); |
||
632 | |||
633 | Debug.Log("Shader level: " + SystemInfo.graphicsShaderLevel); |
||
634 | if(sensorData.bodyIndexImage != null && IsDirectX11Available()) |
||
635 | { |
||
636 | Shader bodyIndexShader = Shader.Find("Kinect/BodyShader"); |
||
637 | |||
638 | if(bodyIndexShader != null) |
||
639 | { |
||
640 | if(sensorData.bodyIndexTexture == null || sensorData.bodyIndexTexture.width != sensorData.depthImageWidth || sensorData.bodyIndexTexture.height != sensorData.depthImageHeight) |
||
641 | { |
||
642 | sensorData.bodyIndexTexture = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0); |
||
643 | sensorData.bodyIndexTexture.wrapMode = TextureWrapMode.Clamp; |
||
644 | sensorData.bodyIndexTexture.filterMode = FilterMode.Point; |
||
645 | //Debug.Log(sensorData.bodyIndexTexture.format); |
||
646 | } |
||
647 | |||
648 | sensorData.bodyIndexMaterial = new Material(bodyIndexShader); |
||
649 | |||
650 | sensorData.bodyIndexMaterial.SetFloat("_TexResX", (float)sensorData.depthImageWidth); |
||
651 | sensorData.bodyIndexMaterial.SetFloat("_TexResY", (float)sensorData.depthImageHeight); |
||
652 | |||
653 | sensorData.bodyIndexBuffer = new ComputeBuffer(sensorData.bodyIndexImage.Length, sizeof(float)); |
||
654 | sensorData.bodyIndexMaterial.SetBuffer("_BodyIndexBuffer", sensorData.bodyIndexBuffer); |
||
655 | } |
||
656 | } |
||
657 | |||
658 | if(sensorData.depthImage != null && IsDirectX11Available() && |
||
659 | userMapType == KinectManager.UserMapType.UserTexture) |
||
660 | { |
||
661 | Shader depthImageShader = Shader.Find("Kinect/DepthShader"); |
||
662 | |||
663 | if(depthImageShader != null) |
||
664 | { |
||
665 | if (sensorData.depthImageTexture == null || sensorData.depthImageTexture.width != sensorData.depthImageWidth || sensorData.depthImageTexture.height != sensorData.depthImageHeight) |
||
666 | { |
||
667 | sensorData.depthImageTexture = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0); |
||
668 | sensorData.depthImageTexture.wrapMode = TextureWrapMode.Clamp; |
||
669 | sensorData.depthImageTexture.filterMode = FilterMode.Point; |
||
670 | } |
||
671 | |||
672 | sensorData.depthImageMaterial = new Material(depthImageShader); |
||
673 | |||
674 | sensorData.depthImageMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture); |
||
675 | |||
676 | sensorData.depthImageMaterial.SetFloat("_TexResX", (float)sensorData.depthImageWidth); |
||
677 | sensorData.depthImageMaterial.SetFloat("_TexResY", (float)sensorData.depthImageHeight); |
||
678 | |||
679 | sensorData.depthImageBuffer = new ComputeBuffer(sensorData.depthImage.Length, sizeof(float)); |
||
680 | sensorData.depthImageMaterial.SetBuffer("_DepthBuffer", sensorData.depthImageBuffer); |
||
681 | |||
682 | sensorData.depthHistBuffer = new ComputeBuffer(5001, sizeof(float)); |
||
683 | sensorData.depthImageMaterial.SetBuffer("_HistBuffer", sensorData.depthHistBuffer); |
||
684 | |||
685 | // use body index buffer to overcome the linear color correction |
||
686 | sensorData.depthImageMaterial.SetBuffer("_BodyIndexBuffer", sensorData.bodyIndexBuffer); |
||
687 | } |
||
688 | } |
||
689 | |||
690 | if(sensorData.colorImage != null) |
||
691 | { |
||
692 | if (sensorData.colorImageTexture == null || sensorData.colorImageTexture.width != sensorData.colorImageWidth || sensorData.colorImageTexture.height != sensorData.colorImageHeight) |
||
693 | { |
||
694 | sensorData.colorImageTexture = new Texture2D(sensorData.colorImageWidth, sensorData.colorImageHeight, TextureFormat.RGBA32, false); |
||
695 | } |
||
696 | } |
||
697 | |||
698 | // check if background removal requires cut-out image |
||
699 | bool bBrRequiresCutOut = brManager && (!brManager.colorCameraResolution || !sensorInt.IsBRHiResSupported()); |
||
700 | |||
701 | if(sensorData.bodyIndexImage != null && sensorData.colorImage != null && IsDirectX11Available() && |
||
702 | (userMapType == KinectManager.UserMapType.CutOutTexture || bBrRequiresCutOut)) |
||
703 | { |
||
704 | Shader depth2ColorShader = Shader.Find("Kinect/Depth2ColorShader"); |
||
705 | |||
706 | if(depth2ColorShader != null) |
||
707 | { |
||
708 | if (sensorData.depth2ColorTexture == null || sensorData.depth2ColorTexture.width != sensorData.depthImageWidth || sensorData.depth2ColorTexture.height != sensorData.depthImageHeight) |
||
709 | { |
||
710 | sensorData.depth2ColorTexture = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0); |
||
711 | sensorData.depth2ColorTexture.wrapMode = TextureWrapMode.Clamp; |
||
712 | sensorData.depth2ColorTexture.filterMode = FilterMode.Point; |
||
713 | } |
||
714 | |||
715 | sensorData.depth2ColorMaterial = new Material(depth2ColorShader); |
||
716 | |||
717 | sensorData.depth2ColorMaterial.SetFloat("_ColorResX", (float)sensorData.colorImageWidth); |
||
718 | sensorData.depth2ColorMaterial.SetFloat("_ColorResY", (float)sensorData.colorImageHeight); |
||
719 | sensorData.depth2ColorMaterial.SetFloat("_DepthResX", (float)sensorData.depthImageWidth); |
||
720 | sensorData.depth2ColorMaterial.SetFloat("_DepthResY", (float)sensorData.depthImageHeight); |
||
721 | |||
722 | sensorData.depth2ColorBuffer = new ComputeBuffer(sensorData.depthImage.Length, sizeof(float) * 2); |
||
723 | sensorData.depth2ColorMaterial.SetBuffer("_ColorCoords", sensorData.depth2ColorBuffer); |
||
724 | |||
725 | sensorData.depth2ColorCoords = new Vector2[sensorData.depthImage.Length]; |
||
726 | } |
||
727 | } |
||
728 | |||
729 | // if(sensorData.bodyIndexImage != null && sensorData.colorImage != null && IsDirectX11Available() && |
||
730 | // (userMapType == KinectManager.UserMapType.CutOutTexture || bBrRequiresCutOut)) |
||
731 | // { |
||
732 | // sensorData.depth2ColorCoords = new Vector2[sensorData.depthImage.Length]; |
||
733 | // } |
||
734 | |||
735 | } |
||
736 | } |
||
737 | else |
||
738 | { |
||
739 | sensorInt.FreeSensorInterface(false); |
||
740 | } |
||
741 | } |
||
742 | catch (Exception ex) |
||
743 | { |
||
744 | Debug.LogError("Initialization of the sensor failed."); |
||
745 | Debug.LogError(ex.ToString()); |
||
746 | |||
747 | try |
||
748 | { |
||
749 | sensorInt.FreeSensorInterface(false); |
||
750 | } |
||
751 | catch (Exception) |
||
752 | { |
||
753 | // do nothing |
||
754 | } |
||
755 | } |
||
756 | } |
||
757 | |||
758 | return sensorData; |
||
759 | } |
||
760 | |||
761 | // closes opened readers and closes the sensor |
||
762 | public static void CloseSensor(SensorData sensorData) |
||
763 | { |
||
764 | FinishBackgroundRemoval(sensorData); |
||
765 | //FinishColorBackground(sensorData); |
||
766 | |||
767 | if(sensorData != null && sensorData.sensorInterface != null) |
||
768 | { |
||
769 | sensorData.sensorInterface.CloseSensor(sensorData); |
||
770 | } |
||
771 | |||
772 | if(sensorData.bodyIndexBuffer != null) |
||
773 | { |
||
774 | sensorData.bodyIndexBuffer.Release(); |
||
775 | sensorData.bodyIndexBuffer = null; |
||
776 | } |
||
777 | |||
778 | if(sensorData.depthImageBuffer != null) |
||
779 | { |
||
780 | sensorData.depthImageBuffer.Release(); |
||
781 | sensorData.depthImageBuffer = null; |
||
782 | } |
||
783 | |||
784 | if(sensorData.depthHistBuffer != null) |
||
785 | { |
||
786 | sensorData.depthHistBuffer.Release(); |
||
787 | sensorData.depthHistBuffer = null; |
||
788 | } |
||
789 | |||
790 | if(sensorData.depth2ColorBuffer != null) |
||
791 | { |
||
792 | sensorData.depth2ColorBuffer.Release(); |
||
793 | sensorData.depth2ColorBuffer = null; |
||
794 | } |
||
795 | |||
796 | //if (sensorData.depth2ColorTexture != null) |
||
797 | //{ |
||
798 | // sensorData.depth2ColorTexture.Release(); |
||
799 | // sensorData.depth2ColorTexture = null; |
||
800 | //} |
||
801 | |||
802 | //sensorData.depth2ColorMaterial = null; |
||
803 | //sensorData.depth2ColorCoords = null; |
||
804 | } |
||
805 | |||
806 | // invoked periodically to update sensor data, if needed |
||
807 | public static bool UpdateSensorData(SensorData sensorData) |
||
808 | { |
||
809 | bool bResult = false; |
||
810 | |||
811 | if(sensorData.sensorInterface != null) |
||
812 | { |
||
813 | bResult = sensorData.sensorInterface.UpdateSensorData(sensorData); |
||
814 | } |
||
815 | |||
816 | return bResult; |
||
817 | } |
||
818 | |||
819 | // returns the mirror joint of the given joint |
||
820 | public static JointType GetMirrorJoint(JointType joint) |
||
821 | { |
||
822 | switch(joint) |
||
823 | { |
||
824 | case JointType.ShoulderLeft: |
||
825 | return JointType.ShoulderRight; |
||
826 | case JointType.ElbowLeft: |
||
827 | return JointType.ElbowRight; |
||
828 | case JointType.WristLeft: |
||
829 | return JointType.WristRight; |
||
830 | case JointType.HandLeft: |
||
831 | return JointType.HandRight; |
||
832 | |||
833 | case JointType.ShoulderRight: |
||
834 | return JointType.ShoulderLeft; |
||
835 | case JointType.ElbowRight: |
||
836 | return JointType.ElbowLeft; |
||
837 | case JointType.WristRight: |
||
838 | return JointType.WristLeft; |
||
839 | case JointType.HandRight: |
||
840 | return JointType.HandLeft; |
||
841 | |||
842 | case JointType.HipLeft: |
||
843 | return JointType.HipRight; |
||
844 | case JointType.KneeLeft: |
||
845 | return JointType.KneeRight; |
||
846 | case JointType.AnkleLeft: |
||
847 | return JointType.AnkleRight; |
||
848 | case JointType.FootLeft: |
||
849 | return JointType.FootRight; |
||
850 | |||
851 | case JointType.HipRight: |
||
852 | return JointType.HipLeft; |
||
853 | case JointType.KneeRight: |
||
854 | return JointType.KneeLeft; |
||
855 | case JointType.AnkleRight: |
||
856 | return JointType.AnkleLeft; |
||
857 | case JointType.FootRight: |
||
858 | return JointType.FootLeft; |
||
859 | |||
860 | case JointType.HandTipLeft: |
||
861 | return JointType.HandTipRight; |
||
862 | case JointType.ThumbLeft: |
||
863 | return JointType.ThumbRight; |
||
864 | |||
865 | case JointType.HandTipRight: |
||
866 | return JointType.HandTipLeft; |
||
867 | case JointType.ThumbRight: |
||
868 | return JointType.ThumbLeft; |
||
869 | } |
||
870 | |||
871 | return joint; |
||
872 | } |
||
873 | |||
874 | // gets new multi source frame |
||
875 | public static bool GetMultiSourceFrame(SensorData sensorData) |
||
876 | { |
||
877 | bool bResult = false; |
||
878 | |||
879 | if(sensorData.sensorInterface != null) |
||
880 | { |
||
881 | bResult = sensorData.sensorInterface.GetMultiSourceFrame(sensorData); |
||
882 | } |
||
883 | |||
884 | return bResult; |
||
885 | } |
||
886 | |||
887 | // frees last multi source frame |
||
888 | public static void FreeMultiSourceFrame(SensorData sensorData) |
||
889 | { |
||
890 | if(sensorData.sensorInterface != null) |
||
891 | { |
||
892 | sensorData.sensorInterface.FreeMultiSourceFrame(sensorData); |
||
893 | } |
||
894 | } |
||
895 | |||
896 | // gets matrix values as csv line |
||
897 | public static string GetMatrixAsCsv(ref Matrix4x4 mat, char delimiter) |
||
898 | { |
||
899 | // create the output string |
||
900 | StringBuilder sbBuf = new StringBuilder(); |
||
901 | //const char delimiter = ','; |
||
902 | |||
903 | sbBuf.Append("km").Append(delimiter); |
||
904 | |||
905 | for(int i = 0; i < 4; i++) |
||
906 | { |
||
907 | Vector4 vRow = mat.GetRow(i); |
||
908 | |||
909 | sbBuf.AppendFormat("{0:F3}", vRow.x).Append(delimiter); |
||
910 | sbBuf.AppendFormat("{0:F3}", vRow.y).Append(delimiter); |
||
911 | sbBuf.AppendFormat("{0:F3}", vRow.z).Append(delimiter); |
||
912 | sbBuf.AppendFormat("{0:F3}", vRow.w).Append(delimiter); |
||
913 | } |
||
914 | |||
915 | // remove the last delimiter |
||
916 | if(sbBuf.Length > 0 && sbBuf[sbBuf.Length - 1] == delimiter) |
||
917 | { |
||
918 | sbBuf.Remove(sbBuf.Length - 1, 1); |
||
919 | } |
||
920 | |||
921 | return sbBuf.ToString(); |
||
922 | } |
||
923 | |||
924 | // sets matrix values from a csv line |
||
925 | public static bool SetMatrixFromCsv(string sCsvLine, ref Matrix4x4 mat) |
||
926 | { |
||
927 | if(sCsvLine.Length == 0) |
||
928 | return false; |
||
929 | |||
930 | // split the csv line in parts |
||
931 | char[] delimiters = { ',' }; |
||
932 | string[] alCsvParts = sCsvLine.Split(delimiters); |
||
933 | |||
934 | if(alCsvParts.Length < 17) |
||
935 | return false; |
||
936 | if(alCsvParts[0] != "km") |
||
937 | return false; |
||
938 | |||
939 | int iIndex = 1; |
||
940 | for(int i = 0; i < 4; i++) |
||
941 | { |
||
942 | float x = 0f, y = 0f, z = 0f, w = 0f; |
||
943 | |||
944 | float.TryParse(alCsvParts[iIndex], out x); |
||
945 | float.TryParse(alCsvParts[iIndex + 1], out y); |
||
946 | float.TryParse(alCsvParts[iIndex + 2], out z); |
||
947 | float.TryParse(alCsvParts[iIndex + 3], out w); |
||
948 | iIndex += 4; |
||
949 | |||
950 | Vector4 vRow = new Vector4(x, y, z, w); |
||
951 | mat.SetRow(i, vRow); |
||
952 | } |
||
953 | |||
954 | return true; |
||
955 | } |
||
956 | |||
957 | // converts current hand data to a single csv line. returns empty string if there is no new data |
||
958 | public static string GetHandsDataAsCsv(SensorData sensorData, ref BodyFrameData bodyFrame, ref long liRelTime, char delimiter) |
||
959 | { |
||
960 | // check for invalid sensor data and if the frame is still the same |
||
961 | if(sensorData == null) |
||
962 | return string.Empty; |
||
963 | // if(bodyFrame.liRelativeTime == liRelTime) |
||
964 | // return string.Empty; |
||
965 | |||
966 | // create the output string |
||
967 | StringBuilder sbBuf = new StringBuilder(); |
||
968 | //const char delimiter = ','; |
||
969 | |||
970 | sbBuf.Append("kh").Append(delimiter); |
||
971 | sbBuf.Append(bodyFrame.liRelativeTime).Append(delimiter); |
||
972 | sbBuf.Append(sensorData.bodyCount).Append(delimiter); |
||
973 | |||
974 | // add information for all bodies |
||
975 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
976 | { |
||
977 | sbBuf.Append(bodyFrame.bodyData[i].bIsTracked).Append(delimiter); |
||
978 | |||
979 | if(bodyFrame.bodyData[i].bIsTracked != 0) |
||
980 | { |
||
981 | // add information for the tracked body - body-id and hand states |
||
982 | sbBuf.Append(bodyFrame.bodyData[i].liTrackingID).Append(delimiter); |
||
983 | |||
984 | sbBuf.AppendFormat("{0}", (int)bodyFrame.bodyData[i].leftHandState).Append(delimiter); |
||
985 | sbBuf.AppendFormat("{0}", (int)bodyFrame.bodyData[i].leftHandConfidence).Append(delimiter); |
||
986 | |||
987 | sbBuf.AppendFormat("{0}", (int)bodyFrame.bodyData[i].rightHandState).Append(delimiter); |
||
988 | sbBuf.AppendFormat("{0}", (int)bodyFrame.bodyData[i].rightHandConfidence).Append(delimiter); |
||
989 | } |
||
990 | } |
||
991 | |||
992 | // remove the last delimiter |
||
993 | if(sbBuf.Length > 0 && sbBuf[sbBuf.Length - 1] == delimiter) |
||
994 | { |
||
995 | sbBuf.Remove(sbBuf.Length - 1, 1); |
||
996 | } |
||
997 | |||
998 | return sbBuf.ToString(); |
||
999 | } |
||
1000 | |||
1001 | // sets current hand data from the given csv line. returns true on success, false otherwise |
||
1002 | public static bool SetHandsDataFromCsv(string sCsvLine, SensorData sensorData, ref BodyFrameData bodyFrame) |
||
1003 | { |
||
1004 | // check for invalid sensor data and for same frame time |
||
1005 | if(sensorData == null) |
||
1006 | return false; |
||
1007 | if(sCsvLine.Length == 0) |
||
1008 | return false; |
||
1009 | |||
1010 | // split the csv line in parts |
||
1011 | char[] delimiters = { ',' }; |
||
1012 | string[] alCsvParts = sCsvLine.Split(delimiters); |
||
1013 | |||
1014 | if(alCsvParts.Length < 3) |
||
1015 | return false; |
||
1016 | |||
1017 | // check the id & body count |
||
1018 | int bodyCount = 0; |
||
1019 | int.TryParse(alCsvParts[2], out bodyCount); |
||
1020 | |||
1021 | long liRelTime = 0; |
||
1022 | long.TryParse(alCsvParts[1], out liRelTime); |
||
1023 | |||
1024 | if(alCsvParts[0] != "kh" || bodyCount == 0 || liRelTime == 0) |
||
1025 | return false; |
||
1026 | |||
1027 | // check rel time |
||
1028 | if(bodyFrame.liRelativeTime > liRelTime) |
||
1029 | return false; |
||
1030 | |||
1031 | int iIndex = 3; |
||
1032 | for(int i = 0; i < bodyCount; i++) |
||
1033 | { |
||
1034 | if(alCsvParts.Length < (iIndex + 1)) |
||
1035 | return false; |
||
1036 | |||
1037 | // update the tracked-flag and body id |
||
1038 | short bIsTracked = 0; |
||
1039 | long liTrackingID = 0; |
||
1040 | |||
1041 | short.TryParse(alCsvParts[iIndex], out bIsTracked); |
||
1042 | iIndex++; |
||
1043 | |||
1044 | if(bIsTracked != 0 && alCsvParts.Length >= (iIndex + 5)) |
||
1045 | { |
||
1046 | long.TryParse(alCsvParts[iIndex], out liTrackingID); |
||
1047 | iIndex++; |
||
1048 | |||
1049 | int lhState = 0, lhConf = 0, rhState = 0, rhConf = 0; |
||
1050 | |||
1051 | int.TryParse(alCsvParts[iIndex++], out lhState); |
||
1052 | int.TryParse(alCsvParts[iIndex++], out lhConf); |
||
1053 | |||
1054 | int.TryParse(alCsvParts[iIndex++], out rhState); |
||
1055 | int.TryParse(alCsvParts[iIndex++], out rhConf); |
||
1056 | |||
1057 | if(i < sensorData.bodyCount && bodyFrame.bodyData[i].bIsTracked != 0 && |
||
1058 | bodyFrame.bodyData[i].liTrackingID == liTrackingID) |
||
1059 | { |
||
1060 | bodyFrame.bodyData[i].leftHandState = (HandState)lhState; |
||
1061 | bodyFrame.bodyData[i].leftHandConfidence = (TrackingConfidence)lhConf; |
||
1062 | |||
1063 | bodyFrame.bodyData[i].rightHandState = (HandState)rhState; |
||
1064 | bodyFrame.bodyData[i].rightHandConfidence = (TrackingConfidence)rhConf; |
||
1065 | } |
||
1066 | } |
||
1067 | } |
||
1068 | |||
1069 | return true; |
||
1070 | } |
||
1071 | |||
1072 | // converts current body frame to a single csv line. returns empty string if there is no new data |
||
1073 | public static string GetBodyFrameAsCsv(SensorData sensorData, ref BodyFrameData bodyFrame, ref long liRelTime, ref float fUnityTime, char delimiter) |
||
1074 | { |
||
1075 | // check for invalid sensor data and if the frame is still the same |
||
1076 | if(sensorData == null) |
||
1077 | return string.Empty; |
||
1078 | if(bodyFrame.liRelativeTime == liRelTime) |
||
1079 | return string.Empty; |
||
1080 | |||
1081 | // create the output string |
||
1082 | StringBuilder sbBuf = new StringBuilder(); |
||
1083 | //const char delimiter = ','; |
||
1084 | |||
1085 | sbBuf.Append("kb").Append(delimiter); |
||
1086 | sbBuf.Append(bodyFrame.liRelativeTime).Append(delimiter); |
||
1087 | |||
1088 | liRelTime = bodyFrame.liRelativeTime; |
||
1089 | fUnityTime = Time.time; |
||
1090 | |||
1091 | sbBuf.Append(sensorData.bodyCount).Append(delimiter); |
||
1092 | sbBuf.Append(sensorData.jointCount).Append(delimiter); |
||
1093 | |||
1094 | // add information for all bodies |
||
1095 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
1096 | { |
||
1097 | sbBuf.Append(bodyFrame.bodyData[i].bIsTracked).Append(delimiter); |
||
1098 | |||
1099 | if(bodyFrame.bodyData[i].bIsTracked != 0) |
||
1100 | { |
||
1101 | // add information for the tracked body - body-id and joints |
||
1102 | sbBuf.Append(bodyFrame.bodyData[i].liTrackingID).Append(delimiter); |
||
1103 | |||
1104 | for(int j = 0; j < sensorData.jointCount; j++) |
||
1105 | { |
||
1106 | KinectInterop.JointData jointData = bodyFrame.bodyData[i].joint[j]; |
||
1107 | |||
1108 | sbBuf.Append((int)jointData.trackingState).Append(delimiter); |
||
1109 | |||
1110 | if(jointData.trackingState != TrackingState.NotTracked) |
||
1111 | { |
||
1112 | sbBuf.AppendFormat("{0:F3}", jointData.kinectPos.x).Append(delimiter); |
||
1113 | sbBuf.AppendFormat("{0:F3}", jointData.kinectPos.y).Append(delimiter); |
||
1114 | sbBuf.AppendFormat("{0:F3}", jointData.kinectPos.z).Append(delimiter); |
||
1115 | } |
||
1116 | } |
||
1117 | } |
||
1118 | } |
||
1119 | |||
1120 | // remove the last delimiter |
||
1121 | if(sbBuf.Length > 0 && sbBuf[sbBuf.Length - 1] == delimiter) |
||
1122 | { |
||
1123 | sbBuf.Remove(sbBuf.Length - 1, 1); |
||
1124 | } |
||
1125 | |||
1126 | return sbBuf.ToString(); |
||
1127 | } |
||
1128 | |||
1129 | // sets current body frame from the given csv line. returns true on success, false otherwise |
||
1130 | public static bool SetBodyFrameFromCsv(string sCsvLine, SensorData sensorData, ref BodyFrameData bodyFrame, ref Matrix4x4 kinectToWorld) |
||
1131 | { |
||
1132 | // check for invalid sensor data and for same frame time |
||
1133 | if(sensorData == null) |
||
1134 | return false; |
||
1135 | if(sCsvLine.Length == 0) |
||
1136 | return false; |
||
1137 | |||
1138 | // split the csv line in parts |
||
1139 | char[] delimiters = { ',' }; |
||
1140 | string[] alCsvParts = sCsvLine.Split(delimiters); |
||
1141 | |||
1142 | if(alCsvParts.Length < 4) |
||
1143 | return false; |
||
1144 | |||
1145 | //// wait for buffer release |
||
1146 | //while(sensorData.bodyFrameReady) |
||
1147 | //{ |
||
1148 | // Sleep(1); |
||
1149 | //} |
||
1150 | |||
1151 | // check the id, body count & joint count |
||
1152 | int bodyCount = 0, jointCount = 0; |
||
1153 | int.TryParse(alCsvParts[2], out bodyCount); |
||
1154 | int.TryParse(alCsvParts[3], out jointCount); |
||
1155 | |||
1156 | long liRelTime = 0; |
||
1157 | long.TryParse(alCsvParts[1], out liRelTime); |
||
1158 | |||
1159 | if(alCsvParts[0] != "kb" || bodyCount == 0 || jointCount == 0 || liRelTime == 0) |
||
1160 | return false; |
||
1161 | // if(bodyCount != sensorData.bodyCount || jointCount != sensorData.jointCount) |
||
1162 | // return false; |
||
1163 | |||
1164 | if (bodyCount != sensorData.bodyCount) |
||
1165 | { |
||
1166 | // set the other bodies as not tracked |
||
1167 | for (int i = bodyCount; i < sensorData.bodyCount; i++) |
||
1168 | { |
||
1169 | bodyFrame.bodyData[i].bIsTracked = 0; |
||
1170 | } |
||
1171 | } |
||
1172 | |||
1173 | // update body frame data |
||
1174 | bodyFrame.liPreviousTime = bodyFrame.liRelativeTime; |
||
1175 | bodyFrame.liRelativeTime = liRelTime; |
||
1176 | |||
1177 | int iIndex = 4; |
||
1178 | for(int i = 0; i < bodyCount; i++) |
||
1179 | { |
||
1180 | if(alCsvParts.Length < (iIndex + 1)) |
||
1181 | return false; |
||
1182 | |||
1183 | // update the tracked-flag and body id |
||
1184 | short bIsTracked = 0; |
||
1185 | long liTrackingID = 0; |
||
1186 | |||
1187 | short.TryParse(alCsvParts[iIndex], out bIsTracked); |
||
1188 | iIndex++; |
||
1189 | |||
1190 | if(bIsTracked != 0 && alCsvParts.Length >= (iIndex + 1)) |
||
1191 | { |
||
1192 | long.TryParse(alCsvParts[iIndex], out liTrackingID); |
||
1193 | iIndex++; |
||
1194 | |||
1195 | if(liTrackingID == 0) |
||
1196 | { |
||
1197 | bIsTracked = 0; |
||
1198 | } |
||
1199 | } |
||
1200 | |||
1201 | bodyFrame.bodyData[i].bIsTracked = bIsTracked; |
||
1202 | bodyFrame.bodyData[i].liTrackingID = liTrackingID; |
||
1203 | |||
1204 | if(bIsTracked != 0) |
||
1205 | { |
||
1206 | if (jointCount != sensorData.jointCount) |
||
1207 | { |
||
1208 | // set the other joints as not tracked |
||
1209 | for (int j = jointCount; j < sensorData.jointCount; j++) |
||
1210 | { |
||
1211 | bodyFrame.bodyData [i].joint [j].trackingState = TrackingState.NotTracked; |
||
1212 | } |
||
1213 | } |
||
1214 | |||
1215 | // update joints' data |
||
1216 | for(int j = 0; j < jointCount; j++) |
||
1217 | { |
||
1218 | KinectInterop.JointData jointData = bodyFrame.bodyData[i].joint[j]; |
||
1219 | int iTrackingState = 0; |
||
1220 | |||
1221 | if(alCsvParts.Length >= (iIndex + 1)) |
||
1222 | { |
||
1223 | int.TryParse(alCsvParts[iIndex], out iTrackingState); |
||
1224 | iIndex++; |
||
1225 | |||
1226 | jointData.trackingState = (KinectInterop.TrackingState)iTrackingState; |
||
1227 | |||
1228 | if(iTrackingState != (int)TrackingState.NotTracked && alCsvParts.Length >= (iIndex + 3)) |
||
1229 | { |
||
1230 | float x = 0f, y = 0f, z = 0f; |
||
1231 | |||
1232 | float.TryParse(alCsvParts[iIndex], out x); |
||
1233 | float.TryParse(alCsvParts[iIndex + 1], out y); |
||
1234 | float.TryParse(alCsvParts[iIndex + 2], out z); |
||
1235 | iIndex += 3; |
||
1236 | |||
1237 | jointData.kinectPos = new Vector3(x, y, z); |
||
1238 | } |
||
1239 | else |
||
1240 | { |
||
1241 | jointData.kinectPos = Vector3.zero; |
||
1242 | } |
||
1243 | |||
1244 | jointData.position = kinectToWorld.MultiplyPoint3x4(jointData.kinectPos); |
||
1245 | jointData.orientation = Quaternion.identity; |
||
1246 | |||
1247 | if(j == 0) |
||
1248 | { |
||
1249 | // set body position |
||
1250 | bodyFrame.bodyData[i].position = jointData.position; |
||
1251 | bodyFrame.bodyData[i].orientation = jointData.orientation; |
||
1252 | } |
||
1253 | } |
||
1254 | |||
1255 | bodyFrame.bodyData[i].joint[j] = jointData; |
||
1256 | } |
||
1257 | } |
||
1258 | } |
||
1259 | |||
1260 | // calculate bone directions |
||
1261 | CalcBodyFrameBoneDirs(sensorData, ref bodyFrame); |
||
1262 | |||
1263 | // frame is ready |
||
1264 | lock(sensorData.bodyFrameLock) |
||
1265 | { |
||
1266 | sensorData.bodyFrameReady = true; |
||
1267 | } |
||
1268 | |||
1269 | return true; |
||
1270 | } |
||
1271 | |||
1272 | // Polls for new skeleton data |
||
1273 | public static bool PollBodyFrame(SensorData sensorData, ref BodyFrameData bodyFrame, ref Matrix4x4 kinectToWorld, bool bIgnoreJointZ) |
||
1274 | { |
||
1275 | bool bNewFrame = false; |
||
1276 | |||
1277 | if(sensorData.sensorInterface != null) |
||
1278 | { |
||
1279 | //// wait for buffer release |
||
1280 | //while(sensorData.bodyFrameReady) |
||
1281 | //{ |
||
1282 | // Sleep(1); |
||
1283 | //} |
||
1284 | |||
1285 | bNewFrame = sensorData.sensorInterface.PollBodyFrame(sensorData, ref bodyFrame, ref kinectToWorld, bIgnoreJointZ); |
||
1286 | |||
1287 | if(bNewFrame) |
||
1288 | { |
||
1289 | if(bodyFrame.bTurnAnalisys && bodyFrame.liPreviousTime > 0) |
||
1290 | { |
||
1291 | CalcBodyFrameJointVels(sensorData, ref bodyFrame); |
||
1292 | } |
||
1293 | |||
1294 | CalcBodyFrameBoneDirs(sensorData, ref bodyFrame); |
||
1295 | |||
1296 | // frame is ready |
||
1297 | lock(sensorData.bodyFrameLock) |
||
1298 | { |
||
1299 | sensorData.bodyFrameReady = true; |
||
1300 | } |
||
1301 | } |
||
1302 | } |
||
1303 | |||
1304 | return bNewFrame; |
||
1305 | } |
||
1306 | |||
1307 | // calculates joint velocities in a body frame |
||
1308 | private static void CalcBodyFrameJointVels(SensorData sensorData, ref BodyFrameData bodyFrame) |
||
1309 | { |
||
1310 | // calculate the inter-frame time |
||
1311 | float frameTime = (float)(bodyFrame.liRelativeTime - bodyFrame.liPreviousTime) / 100000000000f; |
||
1312 | |||
1313 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
1314 | { |
||
1315 | if(bodyFrame.bodyData[i].bIsTracked != 0) |
||
1316 | { |
||
1317 | for(int j = 0; j < sensorData.jointCount; j++) |
||
1318 | { |
||
1319 | KinectInterop.JointData jointData = bodyFrame.bodyData[i].joint[j]; |
||
1320 | |||
1321 | int p = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)j); |
||
1322 | Vector3 parentPos = bodyFrame.bodyData[i].joint[p].position; |
||
1323 | |||
1324 | jointData.posRel = jointData.position - parentPos; |
||
1325 | jointData.posVel = frameTime > 0f ? (jointData.position - jointData.posPrev) / frameTime : Vector3.zero; |
||
1326 | jointData.posPrev = jointData.position; |
||
1327 | |||
1328 | bodyFrame.bodyData[i].joint[j] = jointData; |
||
1329 | } |
||
1330 | } |
||
1331 | } |
||
1332 | |||
1333 | } |
||
1334 | |||
1335 | // Calculates all valid bone directions in a body frame |
||
1336 | private static void CalcBodyFrameBoneDirs(SensorData sensorData, ref BodyFrameData bodyFrame) |
||
1337 | { |
||
1338 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
1339 | { |
||
1340 | if(bodyFrame.bodyData[i].bIsTracked != 0) |
||
1341 | { |
||
1342 | for(int j = 0; j < sensorData.jointCount; j++) |
||
1343 | { |
||
1344 | if(j == 0) |
||
1345 | { |
||
1346 | bodyFrame.bodyData[i].joint[j].direction = Vector3.zero; |
||
1347 | } |
||
1348 | else |
||
1349 | { |
||
1350 | int jParent = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)j); |
||
1351 | |||
1352 | if(bodyFrame.bodyData[i].joint[j].trackingState != TrackingState.NotTracked && |
||
1353 | bodyFrame.bodyData[i].joint[jParent].trackingState != TrackingState.NotTracked) |
||
1354 | { |
||
1355 | bodyFrame.bodyData[i].joint[j].direction = |
||
1356 | bodyFrame.bodyData[i].joint[j].position - bodyFrame.bodyData[i].joint[jParent].position; |
||
1357 | } |
||
1358 | } |
||
1359 | } |
||
1360 | } |
||
1361 | } |
||
1362 | |||
1363 | } |
||
1364 | |||
1365 | // Recalculates bone directions for the given body |
||
1366 | public static void RecalcBoneDirs(SensorData sensorData, ref BodyData bodyData) |
||
1367 | { |
||
1368 | for(int j = 0; j < bodyData.joint.Length; j++) |
||
1369 | { |
||
1370 | if(j == 0) |
||
1371 | { |
||
1372 | bodyData.joint[j].direction = Vector3.zero; |
||
1373 | } |
||
1374 | else |
||
1375 | { |
||
1376 | int jParent = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)j); |
||
1377 | |||
1378 | if(bodyData.joint[j].trackingState != TrackingState.NotTracked && |
||
1379 | bodyData.joint[jParent].trackingState != TrackingState.NotTracked) |
||
1380 | { |
||
1381 | bodyData.joint[j].direction = bodyData.joint[j].position - bodyData.joint[jParent].position; |
||
1382 | } |
||
1383 | } |
||
1384 | } |
||
1385 | } |
||
1386 | |||
1387 | // Polls for new color frame data |
||
1388 | public static bool PollColorFrame(SensorData sensorData) |
||
1389 | { |
||
1390 | bool bNewFrame = false; |
||
1391 | |||
1392 | if(sensorData.sensorInterface != null && !sensorData.isPlayModeEnabled) |
||
1393 | { |
||
1394 | //// wait for buffer release |
||
1395 | //while(sensorData.colorImageBufferReady) |
||
1396 | //{ |
||
1397 | // Sleep(1); |
||
1398 | //} |
||
1399 | |||
1400 | bNewFrame = sensorData.sensorInterface.PollColorFrame(sensorData); |
||
1401 | |||
1402 | if(bNewFrame) |
||
1403 | { |
||
1404 | // buffer is ready |
||
1405 | lock(sensorData.colorImageBufferLock) |
||
1406 | { |
||
1407 | sensorData.colorImageBufferReady = true; |
||
1408 | } |
||
1409 | } |
||
1410 | } |
||
1411 | |||
1412 | return bNewFrame; |
||
1413 | } |
||
1414 | |||
1415 | // Renders color texture |
||
1416 | public static void RenderColorTexture(SensorData sensorData) |
||
1417 | { |
||
1418 | if(sensorData.colorImageBufferReady && sensorData.colorImageTexture) |
||
1419 | { |
||
1420 | sensorData.colorImageTexture.LoadRawTextureData(sensorData.colorImage); |
||
1421 | sensorData.colorImageTexture.Apply(); |
||
1422 | |||
1423 | // buffer is released |
||
1424 | lock(sensorData.colorImageBufferLock) |
||
1425 | { |
||
1426 | sensorData.colorImageBufferReady = false; |
||
1427 | } |
||
1428 | } |
||
1429 | } |
||
1430 | |||
1431 | // Polls for new depth frame data |
||
1432 | public static bool PollDepthFrame(SensorData sensorData, KinectManager.UserMapType userMapType, |
||
1433 | bool bLimitedUsers, ICollection<int> alTrackedIndexes) |
||
1434 | { |
||
1435 | bool bNewFrame = false; |
||
1436 | |||
1437 | if(sensorData.sensorInterface != null && !sensorData.isPlayModeEnabled) |
||
1438 | { |
||
1439 | //// wait for buffer releases |
||
1440 | //while(sensorData.bodyIndexBufferReady || sensorData.depthImageBufferReady) |
||
1441 | //{ |
||
1442 | // Sleep(1); |
||
1443 | //} |
||
1444 | |||
1445 | bNewFrame = sensorData.sensorInterface.PollDepthFrame(sensorData); |
||
1446 | |||
1447 | if(bNewFrame) |
||
1448 | { |
||
1449 | if(userMapType != KinectManager.UserMapType.RawUserDepth && sensorData.bodyIndexBuffer != null) |
||
1450 | { |
||
1451 | byte btSelBI = sensorData.selectedBodyIndex; |
||
1452 | int iBodyIndexLength = sensorData.bodyIndexImage.Length; |
||
1453 | |||
1454 | // convert the body indices to string |
||
1455 | string sTrackedIndices = string.Empty; |
||
1456 | |||
1457 | if (bLimitedUsers) |
||
1458 | { |
||
1459 | foreach(int bodyIndex in alTrackedIndexes) |
||
1460 | { |
||
1461 | sTrackedIndices += (char)(0x30 + bodyIndex); |
||
1462 | } |
||
1463 | |||
1464 | //Debug.Log ("Tracked indices: " + sTrackedIndices); |
||
1465 | } |
||
1466 | |||
1467 | // create body index texture |
||
1468 | if(sensorData.bodyIndexBufferData == null) |
||
1469 | { |
||
1470 | sensorData.bodyIndexBufferData = new float[iBodyIndexLength]; |
||
1471 | } |
||
1472 | |||
1473 | for (int i = 0; i < iBodyIndexLength; i++) |
||
1474 | { |
||
1475 | byte btBufBI = sensorData.bodyIndexImage[i]; |
||
1476 | |||
1477 | bool bUserTracked = btSelBI != 255 ? btSelBI == btBufBI : |
||
1478 | //(bLimitedUsers ? alTrackedIndexes.Contains((int)btBufBI) : btBufBI != 255); |
||
1479 | (bLimitedUsers ? sTrackedIndices.IndexOf((char)(0x30 + btBufBI)) >= 0 : btBufBI != 255); |
||
1480 | |||
1481 | if(bUserTracked) |
||
1482 | { |
||
1483 | sensorData.bodyIndexBufferData[i] = (float)btBufBI; |
||
1484 | } |
||
1485 | else |
||
1486 | { |
||
1487 | sensorData.bodyIndexBufferData[i] = 255f; |
||
1488 | } |
||
1489 | } |
||
1490 | |||
1491 | // buffer is ready |
||
1492 | lock(sensorData.bodyIndexBufferLock) |
||
1493 | { |
||
1494 | sensorData.bodyIndexBufferReady = true; |
||
1495 | } |
||
1496 | } |
||
1497 | |||
1498 | if(sensorData.depthImageBuffer != null && sensorData.depthHistBuffer != null && |
||
1499 | userMapType == KinectManager.UserMapType.UserTexture) |
||
1500 | { |
||
1501 | // create depth texture |
||
1502 | if(sensorData.depthImageBufferData == null) |
||
1503 | { |
||
1504 | sensorData.depthImageBufferData = new float[sensorData.depthImage.Length]; |
||
1505 | sensorData.depthHistBufferData = new int[5001]; |
||
1506 | sensorData.equalHistBufferData = new float[sensorData.depthHistBufferData.Length]; |
||
1507 | } |
||
1508 | |||
1509 | Array.Clear(sensorData.depthHistBufferData, 0, sensorData.depthHistBufferData.Length); |
||
1510 | Array.Clear(sensorData.equalHistBufferData, 0, sensorData.equalHistBufferData.Length); |
||
1511 | sensorData.depthHistTotalPoints = 0; |
||
1512 | |||
1513 | for (int i = 0; i < sensorData.depthImage.Length; i++) |
||
1514 | { |
||
1515 | int depth = sensorData.depthImage[i] < 5000 ? (int)sensorData.depthImage[i] : 5000; |
||
1516 | sensorData.depthImageBufferData[i] = (float)depth; |
||
1517 | |||
1518 | if(sensorData.bodyIndexImage[i] != 255) |
||
1519 | { |
||
1520 | sensorData.depthHistBufferData[depth]++; |
||
1521 | sensorData.depthHistTotalPoints++; |
||
1522 | } |
||
1523 | } |
||
1524 | |||
1525 | sensorData.equalHistBufferData[0] = (float)sensorData.depthHistBufferData[0]; |
||
1526 | for(int i = 1; i < sensorData.depthHistBufferData.Length; i++) |
||
1527 | { |
||
1528 | sensorData.equalHistBufferData[i] = sensorData.equalHistBufferData[i - 1] + (float)sensorData.depthHistBufferData[i]; |
||
1529 | } |
||
1530 | |||
1531 | // buffer is ready |
||
1532 | lock(sensorData.depthImageBufferLock) |
||
1533 | { |
||
1534 | sensorData.depthImageBufferReady = true; |
||
1535 | } |
||
1536 | } |
||
1537 | |||
1538 | if(sensorData.color2DepthCoords != null) |
||
1539 | { |
||
1540 | //// wait for buffer release |
||
1541 | //while(sensorData.depthCoordsBufferReady) |
||
1542 | //{ |
||
1543 | // Sleep(1); |
||
1544 | //} |
||
1545 | |||
1546 | if(!MapColorFrameToDepthCoords(sensorData, ref sensorData.color2DepthCoords)) |
||
1547 | { |
||
1548 | sensorData.color2DepthCoords = null; |
||
1549 | } |
||
1550 | |||
1551 | // buffer is ready |
||
1552 | lock(sensorData.depthCoordsBufferLock) |
||
1553 | { |
||
1554 | sensorData.depthCoordsBufferReady = (sensorData.color2DepthCoords != null); |
||
1555 | } |
||
1556 | } |
||
1557 | else if(sensorData.depth2ColorCoords != null && (userMapType == KinectManager.UserMapType.CutOutTexture || |
||
1558 | (sensorData.sensorInterface.IsBackgroundRemovalActive() && |
||
1559 | sensorData.sensorInterface.GetSensorPlatform() != KinectInterop.DepthSensorPlatform.KinectSDKv1))) |
||
1560 | { |
||
1561 | //// wait for buffer release |
||
1562 | //while(sensorData.depthCoordsBufferReady) |
||
1563 | //{ |
||
1564 | // Sleep(1); |
||
1565 | //} |
||
1566 | |||
1567 | if(!MapDepthFrameToColorCoords(sensorData, ref sensorData.depth2ColorCoords)) |
||
1568 | { |
||
1569 | sensorData.depth2ColorCoords = null; |
||
1570 | } |
||
1571 | |||
1572 | // buffer is ready |
||
1573 | lock(sensorData.depthCoordsBufferLock) |
||
1574 | { |
||
1575 | sensorData.depthCoordsBufferReady = (sensorData.depth2ColorCoords != null); |
||
1576 | } |
||
1577 | } |
||
1578 | |||
1579 | if(sensorData.depth2SpaceCoords != null) |
||
1580 | { |
||
1581 | //// wait for buffer release |
||
1582 | //while(sensorData.spaceCoordsBufferReady) |
||
1583 | //{ |
||
1584 | // Sleep(1); |
||
1585 | //} |
||
1586 | |||
1587 | if(!MapDepthFrameToSpaceCoords(sensorData, ref sensorData.depth2SpaceCoords)) |
||
1588 | { |
||
1589 | sensorData.depth2SpaceCoords = null; |
||
1590 | } |
||
1591 | |||
1592 | // buffer is ready |
||
1593 | lock(sensorData.spaceCoordsBufferLock) |
||
1594 | { |
||
1595 | sensorData.spaceCoordsBufferReady = (sensorData.depth2SpaceCoords != null); |
||
1596 | } |
||
1597 | } |
||
1598 | |||
1599 | } |
||
1600 | } |
||
1601 | |||
1602 | return bNewFrame; |
||
1603 | } |
||
1604 | |||
1605 | // Renders body-index texture |
||
1606 | public static void RenderBodyIndexTexture(SensorData sensorData, KinectManager.UserMapType userMapType) |
||
1607 | { |
||
1608 | // check if buffer is ready |
||
1609 | if(sensorData.bodyIndexBufferReady) |
||
1610 | { |
||
1611 | sensorData.bodyIndexBuffer.SetData(sensorData.bodyIndexBufferData); |
||
1612 | Graphics.Blit(null, sensorData.bodyIndexTexture, sensorData.bodyIndexMaterial); |
||
1613 | |||
1614 | if(userMapType != KinectManager.UserMapType.UserTexture || !sensorData.depthImageBufferReady) |
||
1615 | { |
||
1616 | // buffer is released |
||
1617 | lock(sensorData.bodyIndexBufferLock) |
||
1618 | { |
||
1619 | sensorData.bodyIndexBufferReady = false; |
||
1620 | } |
||
1621 | } |
||
1622 | } |
||
1623 | } |
||
1624 | |||
1625 | // Renders depth image texture |
||
1626 | public static void RenderDepthImageTexture(SensorData sensorData) |
||
1627 | { |
||
1628 | if(sensorData.depthImageBufferReady) |
||
1629 | { |
||
1630 | sensorData.depthImageMaterial.SetFloat("_TotalPoints", (float)sensorData.depthHistTotalPoints); |
||
1631 | sensorData.depthImageMaterial.SetInt("_FirstUserIndex", sensorData.firstUserIndex); |
||
1632 | sensorData.depthImageBuffer.SetData(sensorData.depthImageBufferData); |
||
1633 | sensorData.depthHistBuffer.SetData(sensorData.equalHistBufferData); |
||
1634 | |||
1635 | Graphics.Blit(sensorData.bodyIndexTexture, sensorData.depthImageTexture, sensorData.depthImageMaterial); |
||
1636 | |||
1637 | // release the buffers for the next poll |
||
1638 | lock(sensorData.depthImageBufferLock) |
||
1639 | { |
||
1640 | sensorData.depthImageBufferReady = false; |
||
1641 | } |
||
1642 | |||
1643 | lock(sensorData.bodyIndexBufferLock) |
||
1644 | { |
||
1645 | sensorData.bodyIndexBufferReady = false; |
||
1646 | } |
||
1647 | } |
||
1648 | } |
||
1649 | |||
1650 | // renders depth2color texture |
||
1651 | public static bool RenderDepth2ColorTex(SensorData sensorData) |
||
1652 | { |
||
1653 | if(sensorData.depth2ColorMaterial != null && sensorData.depth2ColorCoords != null && sensorData.depthCoordsBufferReady) |
||
1654 | { |
||
1655 | sensorData.depth2ColorBuffer.SetData(sensorData.depth2ColorCoords); |
||
1656 | |||
1657 | sensorData.depth2ColorMaterial.SetTexture("_BodyTex", sensorData.bodyIndexTexture); |
||
1658 | sensorData.depth2ColorMaterial.SetTexture("_ColorTex", sensorData.colorImageTexture); |
||
1659 | |||
1660 | Graphics.Blit(null, sensorData.depth2ColorTexture, sensorData.depth2ColorMaterial); |
||
1661 | |||
1662 | // buffer is released |
||
1663 | lock(sensorData.depthCoordsBufferLock) |
||
1664 | { |
||
1665 | sensorData.depthCoordsBufferReady = false; |
||
1666 | } |
||
1667 | |||
1668 | return true; |
||
1669 | } |
||
1670 | |||
1671 | return false; |
||
1672 | } |
||
1673 | |||
1674 | // Polls for new infrared frame data |
||
1675 | public static bool PollInfraredFrame(SensorData sensorData) |
||
1676 | { |
||
1677 | bool bNewFrame = false; |
||
1678 | |||
1679 | if(sensorData.sensorInterface != null && !sensorData.isPlayModeEnabled) |
||
1680 | { |
||
1681 | bNewFrame = sensorData.sensorInterface.PollInfraredFrame(sensorData); |
||
1682 | } |
||
1683 | |||
1684 | return bNewFrame; |
||
1685 | } |
||
1686 | |||
1687 | // returns depth frame coordinates for the given 3d Kinect-space point |
||
1688 | public static Vector2 MapSpacePointToDepthCoords(SensorData sensorData, Vector3 kinectPos) |
||
1689 | { |
||
1690 | Vector2 vPoint = Vector2.zero; |
||
1691 | |||
1692 | if(sensorData.sensorInterface != null) |
||
1693 | { |
||
1694 | vPoint = sensorData.sensorInterface.MapSpacePointToDepthCoords(sensorData, kinectPos); |
||
1695 | } |
||
1696 | |||
1697 | return vPoint; |
||
1698 | } |
||
1699 | |||
1700 | // returns 3d coordinates for the given depth-map point |
||
1701 | public static Vector3 MapDepthPointToSpaceCoords(SensorData sensorData, Vector2 depthPos, ushort depthVal) |
||
1702 | { |
||
1703 | Vector3 vPoint = Vector3.zero; |
||
1704 | |||
1705 | if (sensorData.depth2SpaceCoords != null) |
||
1706 | { |
||
1707 | int pIndex = (int)depthPos.y * sensorData.depthImageWidth + (int)depthPos.x; |
||
1708 | if (pIndex >= 0 && pIndex < sensorData.depth2SpaceCoords.Length) |
||
1709 | return sensorData.depth2SpaceCoords[pIndex]; |
||
1710 | } |
||
1711 | |||
1712 | if(sensorData.sensorInterface != null) |
||
1713 | { |
||
1714 | vPoint = sensorData.sensorInterface.MapDepthPointToSpaceCoords(sensorData, depthPos, depthVal); |
||
1715 | } |
||
1716 | |||
1717 | return vPoint; |
||
1718 | } |
||
1719 | |||
1720 | // estimates space coordinates for the current depth frame |
||
1721 | public static bool MapDepthFrameToSpaceCoords(SensorData sensorData, ref Vector3[] vSpaceCoords) |
||
1722 | { |
||
1723 | bool bResult = false; |
||
1724 | |||
1725 | if(sensorData.sensorInterface != null) |
||
1726 | { |
||
1727 | bResult = sensorData.sensorInterface.MapDepthFrameToSpaceCoords(sensorData, ref vSpaceCoords); |
||
1728 | } |
||
1729 | |||
1730 | return bResult; |
||
1731 | } |
||
1732 | |||
1733 | // returns color-map coordinates for the given depth point |
||
1734 | public static Vector2 MapDepthPointToColorCoords(SensorData sensorData, Vector2 depthPos, ushort depthVal) |
||
1735 | { |
||
1736 | Vector2 vPoint = Vector2.zero; |
||
1737 | |||
1738 | if (sensorData.depth2ColorCoords != null) |
||
1739 | { |
||
1740 | int pIndex = (int)depthPos.y * sensorData.depthImageWidth + (int)depthPos.x; |
||
1741 | if (pIndex >= 0 && pIndex < sensorData.depth2ColorCoords.Length) |
||
1742 | return sensorData.depth2ColorCoords[pIndex]; |
||
1743 | } |
||
1744 | |||
1745 | if(sensorData.sensorInterface != null) |
||
1746 | { |
||
1747 | vPoint = sensorData.sensorInterface.MapDepthPointToColorCoords(sensorData, depthPos, depthVal); |
||
1748 | } |
||
1749 | |||
1750 | return vPoint; |
||
1751 | } |
||
1752 | |||
1753 | // estimates color-map coordinates for the current depth frame |
||
1754 | public static bool MapDepthFrameToColorCoords(SensorData sensorData, ref Vector2[] vColorCoords) |
||
1755 | { |
||
1756 | bool bResult = false; |
||
1757 | |||
1758 | if(sensorData.sensorInterface != null) |
||
1759 | { |
||
1760 | bResult = sensorData.sensorInterface.MapDepthFrameToColorCoords(sensorData, ref vColorCoords); |
||
1761 | } |
||
1762 | |||
1763 | return bResult; |
||
1764 | } |
||
1765 | |||
1766 | // estimates depth-map coordinates for the current color frame |
||
1767 | public static bool MapColorFrameToDepthCoords(SensorData sensorData, ref Vector2[] vDepthCoords) |
||
1768 | { |
||
1769 | bool bResult = false; |
||
1770 | |||
1771 | if(sensorData.sensorInterface != null) |
||
1772 | { |
||
1773 | bResult = sensorData.sensorInterface.MapColorFrameToDepthCoords(sensorData, ref vDepthCoords); |
||
1774 | } |
||
1775 | |||
1776 | return bResult; |
||
1777 | } |
||
1778 | |||
1779 | // estimates depth-map coordinates for the given color coords |
||
1780 | public static Vector2 MapColorPointToDepthCoords(SensorData sensorData, Vector2 colorPos, bool bReadDepthCoordsIfNeeded) |
||
1781 | { |
||
1782 | Vector2 vPoint = Vector2.zero; |
||
1783 | |||
1784 | if(sensorData.sensorInterface != null && !float.IsInfinity(colorPos.x) && !float.IsInfinity(colorPos.y)) |
||
1785 | { |
||
1786 | int cIndex = (int)colorPos.y * sensorData.colorImageWidth + (int)colorPos.x; |
||
1787 | |||
1788 | if(sensorData.color2DepthCoords != null) |
||
1789 | { |
||
1790 | if (cIndex >= 0 && cIndex < sensorData.color2DepthCoords.Length) |
||
1791 | { |
||
1792 | vPoint = sensorData.color2DepthCoords[cIndex]; |
||
1793 | } |
||
1794 | } |
||
1795 | else if(bReadDepthCoordsIfNeeded) |
||
1796 | { |
||
1797 | Vector2[] vDepthCoords = new Vector2[sensorData.colorImageWidth * sensorData.colorImageHeight]; |
||
1798 | |||
1799 | if(MapColorFrameToDepthCoords(sensorData, ref vDepthCoords)) |
||
1800 | { |
||
1801 | if (cIndex >= 0 && cIndex < vDepthCoords.Length) |
||
1802 | { |
||
1803 | vPoint = vDepthCoords[cIndex]; |
||
1804 | } |
||
1805 | } |
||
1806 | |||
1807 | vDepthCoords = null; |
||
1808 | } |
||
1809 | } |
||
1810 | |||
1811 | return vPoint; |
||
1812 | } |
||
1813 | |||
1814 | // draws a rectangle on texture-2d |
||
1815 | public static void DrawRect(Texture2D a_Texture, Rect a_rect, Color a_Color) |
||
1816 | { |
||
1817 | Vector2 pt1, pt2; |
||
1818 | |||
1819 | // bottom |
||
1820 | pt1.x = a_rect.x; pt1.y = a_rect.y; |
||
1821 | pt2.x = a_rect.x + a_rect.width - 1; pt2.y = pt1.y; |
||
1822 | DrawLine(a_Texture, (int)pt1.x, (int)pt1.y, (int)pt2.x, (int)pt2.y, a_Color); |
||
1823 | |||
1824 | // right |
||
1825 | pt1.x = pt2.x; pt1.y = pt2.y; |
||
1826 | pt2.x = pt1.x; pt2.y = a_rect.y + a_rect.height - 1; |
||
1827 | DrawLine(a_Texture, (int)pt1.x, (int)pt1.y, (int)pt2.x, (int)pt2.y, a_Color); |
||
1828 | |||
1829 | // top |
||
1830 | pt1.x = pt2.x; pt1.y = pt2.y; |
||
1831 | pt2.x = a_rect.x; pt2.y = pt1.y; |
||
1832 | DrawLine(a_Texture, (int)pt1.x, (int)pt1.y, (int)pt2.x, (int)pt2.y, a_Color); |
||
1833 | |||
1834 | // left |
||
1835 | pt1.x = pt2.x; pt1.y = pt2.y; |
||
1836 | pt2.x = pt1.x; pt2.y = a_rect.y; |
||
1837 | DrawLine(a_Texture, (int)pt1.x, (int)pt1.y, (int)pt2.x, (int)pt2.y, a_Color); |
||
1838 | } |
||
1839 | |||
1840 | // draws a line on texture-2d |
||
1841 | public static void DrawLine(Texture2D a_Texture, int x1, int y1, int x2, int y2, Color a_Color) |
||
1842 | { |
||
1843 | int width = a_Texture.width; |
||
1844 | int height = a_Texture.height; |
||
1845 | |||
1846 | int dy = y2 - y1; |
||
1847 | int dx = x2 - x1; |
||
1848 | |||
1849 | int stepy = 1; |
||
1850 | if (dy < 0) |
||
1851 | { |
||
1852 | dy = -dy; |
||
1853 | stepy = -1; |
||
1854 | } |
||
1855 | |||
1856 | int stepx = 1; |
||
1857 | if (dx < 0) |
||
1858 | { |
||
1859 | dx = -dx; |
||
1860 | stepx = -1; |
||
1861 | } |
||
1862 | |||
1863 | dy <<= 1; |
||
1864 | dx <<= 1; |
||
1865 | |||
1866 | if(x1 >= 0 && x1 < width && y1 >= 0 && y1 < height) |
||
1867 | for(int x = -1; x <= 1; x++) |
||
1868 | for(int y = -1; y <= 1; y++) |
||
1869 | a_Texture.SetPixel(x1 + x, y1 + y, a_Color); |
||
1870 | |||
1871 | if (dx > dy) |
||
1872 | { |
||
1873 | int fraction = dy - (dx >> 1); |
||
1874 | |||
1875 | while (x1 != x2) |
||
1876 | { |
||
1877 | if (fraction >= 0) |
||
1878 | { |
||
1879 | y1 += stepy; |
||
1880 | fraction -= dx; |
||
1881 | } |
||
1882 | |||
1883 | x1 += stepx; |
||
1884 | fraction += dy; |
||
1885 | |||
1886 | if(x1 >= 0 && x1 < width && y1 >= 0 && y1 < height) |
||
1887 | for(int x = -1; x <= 1; x++) |
||
1888 | for(int y = -1; y <= 1; y++) |
||
1889 | a_Texture.SetPixel(x1 + x, y1 + y, a_Color); |
||
1890 | } |
||
1891 | } |
||
1892 | else |
||
1893 | { |
||
1894 | int fraction = dx - (dy >> 1); |
||
1895 | |||
1896 | while (y1 != y2) |
||
1897 | { |
||
1898 | if (fraction >= 0) |
||
1899 | { |
||
1900 | x1 += stepx; |
||
1901 | fraction -= dy; |
||
1902 | } |
||
1903 | |||
1904 | y1 += stepy; |
||
1905 | fraction += dx; |
||
1906 | |||
1907 | if(x1 >= 0 && x1 < width && y1 >= 0 && y1 < height) |
||
1908 | for(int x = -1; x <= 1; x++) |
||
1909 | for(int y = -1; y <= 1; y++) |
||
1910 | a_Texture.SetPixel(x1 + x, y1 + y, a_Color); |
||
1911 | } |
||
1912 | } |
||
1913 | |||
1914 | } |
||
1915 | |||
1916 | // copy source file to the target |
||
1917 | public static bool CopyFile(string sourceFilePath, string targetFilePath, ref bool bOneCopied, ref bool bAllCopied) |
||
1918 | { |
||
1919 | #if !UNITY_WSA |
||
1920 | FileInfo sourceFile = new FileInfo(sourceFilePath); |
||
1921 | if(!sourceFile.Exists) |
||
1922 | { |
||
1923 | return false; |
||
1924 | } |
||
1925 | |||
1926 | FileInfo targetFile = new FileInfo(targetFilePath); |
||
1927 | if(!targetFile.Directory.Exists) |
||
1928 | { |
||
1929 | targetFile.Directory.Create(); |
||
1930 | } |
||
1931 | |||
1932 | if(!targetFile.Exists || targetFile.Length != sourceFile.Length) |
||
1933 | { |
||
1934 | Debug.Log("Copying " + sourceFile.Name + "..."); |
||
1935 | File.Copy(sourceFilePath, targetFilePath); |
||
1936 | |||
1937 | bool bFileCopied = File.Exists(targetFilePath); |
||
1938 | |||
1939 | bOneCopied = bOneCopied || bFileCopied; |
||
1940 | bAllCopied = bAllCopied && bFileCopied; |
||
1941 | |||
1942 | return bFileCopied; |
||
1943 | } |
||
1944 | #endif |
||
1945 | |||
1946 | return false; |
||
1947 | } |
||
1948 | |||
1949 | // Copy a resource file to the target |
||
1950 | public static bool CopyResourceFile(string targetFilePath, string resFileName, ref bool bOneCopied, ref bool bAllCopied) |
||
1951 | { |
||
1952 | #if !UNITY_WSA |
||
1953 | TextAsset textRes = Resources.Load(resFileName, typeof(TextAsset)) as TextAsset; |
||
1954 | if(textRes == null) |
||
1955 | { |
||
1956 | bOneCopied = false; |
||
1957 | bAllCopied = false; |
||
1958 | |||
1959 | return false; |
||
1960 | } |
||
1961 | |||
1962 | FileInfo targetFile = new FileInfo(targetFilePath); |
||
1963 | if(!targetFile.Directory.Exists) |
||
1964 | { |
||
1965 | targetFile.Directory.Create(); |
||
1966 | } |
||
1967 | |||
1968 | if(!targetFile.Exists || targetFile.Length != textRes.bytes.Length) |
||
1969 | { |
||
1970 | Debug.Log("Copying " + resFileName + "..."); |
||
1971 | |||
1972 | if(textRes != null) |
||
1973 | { |
||
1974 | using (FileStream fileStream = new FileStream (targetFilePath, FileMode.Create, FileAccess.Write, FileShare.Read)) |
||
1975 | { |
||
1976 | fileStream.Write(textRes.bytes, 0, textRes.bytes.Length); |
||
1977 | } |
||
1978 | |||
1979 | bool bFileCopied = File.Exists(targetFilePath); |
||
1980 | |||
1981 | bOneCopied = bOneCopied || bFileCopied; |
||
1982 | bAllCopied = bAllCopied && bFileCopied; |
||
1983 | |||
1984 | return bFileCopied; |
||
1985 | } |
||
1986 | } |
||
1987 | #endif |
||
1988 | |||
1989 | return false; |
||
1990 | } |
||
1991 | |||
1992 | // Unzips resource file to the target path |
||
1993 | public static bool UnzipResourceDirectory(string targetDirPath, string resZipFileName, string checkForDir) |
||
1994 | { |
||
1995 | #if !UNITY_WSA |
||
1996 | if(checkForDir != string.Empty && Directory.Exists(checkForDir)) |
||
1997 | { |
||
1998 | return false; |
||
1999 | } |
||
2000 | |||
2001 | TextAsset textRes = Resources.Load(resZipFileName, typeof(TextAsset)) as TextAsset; |
||
2002 | if(textRes == null || textRes.bytes.Length == 0) |
||
2003 | { |
||
2004 | return false; |
||
2005 | } |
||
2006 | |||
2007 | Debug.Log("Unzipping " + resZipFileName + "..."); |
||
2008 | |||
2009 | // get the resource steam |
||
2010 | MemoryStream memStream = new MemoryStream(textRes.bytes); |
||
2011 | |||
2012 | // fix invalid code page 437 error |
||
2013 | ZipConstants.DefaultCodePage = 0; |
||
2014 | |||
2015 | using(ZipInputStream s = new ZipInputStream(memStream)) |
||
2016 | { |
||
2017 | ZipEntry theEntry; |
||
2018 | while ((theEntry = s.GetNextEntry()) != null) |
||
2019 | { |
||
2020 | //Debug.Log(theEntry.Name); |
||
2021 | |||
2022 | string directoryName = targetDirPath + Path.GetDirectoryName(theEntry.Name); |
||
2023 | string fileName = Path.GetFileName(theEntry.Name); |
||
2024 | |||
2025 | if(!Directory.Exists(directoryName)) |
||
2026 | { |
||
2027 | // create directory |
||
2028 | Directory.CreateDirectory(directoryName); |
||
2029 | } |
||
2030 | |||
2031 | if (fileName != string.Empty && !fileName.EndsWith(".meta")) |
||
2032 | { |
||
2033 | string targetFilePath = directoryName + "/" + fileName; |
||
2034 | |||
2035 | using (FileStream streamWriter = File.Create(targetFilePath)) |
||
2036 | { |
||
2037 | int size = 2048; |
||
2038 | byte[] data = new byte[2048]; |
||
2039 | |||
2040 | while (true) |
||
2041 | { |
||
2042 | size = s.Read(data, 0, data.Length); |
||
2043 | |||
2044 | if (size > 0) |
||
2045 | { |
||
2046 | streamWriter.Write(data, 0, size); |
||
2047 | } |
||
2048 | else |
||
2049 | { |
||
2050 | break; |
||
2051 | } |
||
2052 | } |
||
2053 | } |
||
2054 | } |
||
2055 | } |
||
2056 | } |
||
2057 | |||
2058 | // close the resource stream |
||
2059 | //memStream.Close(); |
||
2060 | memStream.Dispose(); |
||
2061 | |||
2062 | return true; |
||
2063 | #else |
||
2064 | return false; |
||
2065 | #endif |
||
2066 | } |
||
2067 | |||
2068 | // Unzips resource file to the target path |
||
2069 | public static bool UnzipResourceFiles(Dictionary<string, string> dictFilesToUnzip, string resZipFileName, |
||
2070 | ref bool bOneCopied, ref bool bAllCopied) |
||
2071 | { |
||
2072 | #if !UNITY_WSA |
||
2073 | TextAsset textRes = Resources.Load(resZipFileName, typeof(TextAsset)) as TextAsset; |
||
2074 | if(textRes == null || textRes.bytes.Length == 0) |
||
2075 | { |
||
2076 | bOneCopied = false; |
||
2077 | bAllCopied = false; |
||
2078 | |||
2079 | return false; |
||
2080 | } |
||
2081 | |||
2082 | //Debug.Log("Unzipping " + resZipFileName + "..."); |
||
2083 | |||
2084 | // get the resource steam |
||
2085 | MemoryStream memStream = new MemoryStream(textRes.bytes); |
||
2086 | |||
2087 | // fix invalid code page 437 error |
||
2088 | ZipConstants.DefaultCodePage = 0; |
||
2089 | |||
2090 | using(ZipInputStream s = new ZipInputStream(memStream)) |
||
2091 | { |
||
2092 | ZipEntry theEntry; |
||
2093 | while ((theEntry = s.GetNextEntry()) != null) |
||
2094 | { |
||
2095 | //Debug.Log(theEntry.Name); |
||
2096 | |||
2097 | if(dictFilesToUnzip.ContainsKey(theEntry.Name)) |
||
2098 | { |
||
2099 | string targetFilePath = dictFilesToUnzip[theEntry.Name]; |
||
2100 | |||
2101 | string directoryName = Path.GetDirectoryName(targetFilePath); |
||
2102 | string fileName = Path.GetFileName(theEntry.Name); |
||
2103 | |||
2104 | if(!Directory.Exists(directoryName)) |
||
2105 | { |
||
2106 | // create directory |
||
2107 | Directory.CreateDirectory(directoryName); |
||
2108 | } |
||
2109 | |||
2110 | FileInfo targetFile = new FileInfo(targetFilePath); |
||
2111 | bool bTargetFileNewOrUpdated = !targetFile.Exists || targetFile.Length != theEntry.Size; |
||
2112 | |||
2113 | if (fileName != string.Empty && bTargetFileNewOrUpdated) |
||
2114 | { |
||
2115 | using (FileStream streamWriter = File.Create(targetFilePath)) |
||
2116 | { |
||
2117 | int size = 2048; |
||
2118 | byte[] data = new byte[2048]; |
||
2119 | |||
2120 | while (true) |
||
2121 | { |
||
2122 | size = s.Read(data, 0, data.Length); |
||
2123 | |||
2124 | if (size > 0) |
||
2125 | { |
||
2126 | streamWriter.Write(data, 0, size); |
||
2127 | } |
||
2128 | else |
||
2129 | { |
||
2130 | break; |
||
2131 | } |
||
2132 | } |
||
2133 | } |
||
2134 | |||
2135 | bool bFileCopied = File.Exists(targetFilePath); |
||
2136 | |||
2137 | bOneCopied = bOneCopied || bFileCopied; |
||
2138 | bAllCopied = bAllCopied && bFileCopied; |
||
2139 | } |
||
2140 | } |
||
2141 | |||
2142 | } |
||
2143 | } |
||
2144 | |||
2145 | // close the resource stream |
||
2146 | //memStream.Close(); |
||
2147 | memStream.Dispose(); |
||
2148 | |||
2149 | return true; |
||
2150 | #else |
||
2151 | return false; |
||
2152 | #endif |
||
2153 | } |
||
2154 | |||
2155 | // returns the unzipped file size in bytes, or -1 if the entry is not found in the zip |
||
2156 | public static long GetUnzippedEntrySize(string resZipFileName, string sEntryName) |
||
2157 | { |
||
2158 | #if !UNITY_WSA |
||
2159 | TextAsset textRes = Resources.Load(resZipFileName, typeof(TextAsset)) as TextAsset; |
||
2160 | if(textRes == null || textRes.bytes.Length == 0) |
||
2161 | { |
||
2162 | return -1; |
||
2163 | } |
||
2164 | |||
2165 | // get the resource steam |
||
2166 | MemoryStream memStream = new MemoryStream(textRes.bytes); |
||
2167 | |||
2168 | // fix invalid code page 437 error |
||
2169 | ZipConstants.DefaultCodePage = 0; |
||
2170 | long entryFileSize = -1; |
||
2171 | |||
2172 | using(ZipInputStream s = new ZipInputStream(memStream)) |
||
2173 | { |
||
2174 | ZipEntry theEntry; |
||
2175 | while ((theEntry = s.GetNextEntry()) != null) |
||
2176 | { |
||
2177 | if(theEntry.Name == sEntryName) |
||
2178 | { |
||
2179 | entryFileSize = theEntry.Size; |
||
2180 | break; |
||
2181 | } |
||
2182 | |||
2183 | } |
||
2184 | } |
||
2185 | |||
2186 | // close the resource stream |
||
2187 | //memStream.Close(); |
||
2188 | memStream.Dispose(); |
||
2189 | |||
2190 | return entryFileSize; |
||
2191 | #else |
||
2192 | return -1; |
||
2193 | #endif |
||
2194 | } |
||
2195 | |||
2196 | // returns true if the project is running on 64-bit architecture, false if 32-bit |
||
2197 | public static bool Is64bitArchitecture() |
||
2198 | { |
||
2199 | int sizeOfPtr = Marshal.SizeOf(typeof(IntPtr)); |
||
2200 | return (sizeOfPtr > 4); |
||
2201 | } |
||
2202 | |||
2203 | // returns the target dll path for the current platform (x86 or x64) |
||
2204 | public static string GetTargetDllPath(string sAppPath, bool bIs64bitApp) |
||
2205 | { |
||
2206 | string sTargetPath = sAppPath; |
||
2207 | // string sPluginsPath = Application.dataPath + "/Plugins"; |
||
2208 | // |
||
2209 | // if(Directory.Exists(sPluginsPath)) |
||
2210 | // { |
||
2211 | // sTargetPath = sPluginsPath; |
||
2212 | // |
||
2213 | // //if(Application.isEditor) |
||
2214 | // { |
||
2215 | // string sPlatformPath = sPluginsPath + "/" + (!bIs64bitApp ? "x86" : "x86_64"); |
||
2216 | // |
||
2217 | // if(Directory.Exists(sPlatformPath)) |
||
2218 | // { |
||
2219 | // sTargetPath = sPlatformPath; |
||
2220 | // } |
||
2221 | // } |
||
2222 | // } |
||
2223 | |||
2224 | return sTargetPath; |
||
2225 | } |
||
2226 | |||
2227 | // cleans up objects and restarts the current level |
||
2228 | public static void RestartLevel(GameObject parentObject, string callerName) |
||
2229 | { |
||
2230 | Debug.Log(callerName + " is restarting level..."); |
||
2231 | |||
2232 | // destroy parent object if any |
||
2233 | if(parentObject) |
||
2234 | { |
||
2235 | GameObject.Destroy(parentObject); |
||
2236 | } |
||
2237 | |||
2238 | // clean up memory assets |
||
2239 | Resources.UnloadUnusedAssets(); |
||
2240 | GC.Collect(); |
||
2241 | |||
2242 | //if(Application.HasProLicense() && Application.isEditor) |
||
2243 | { |
||
2244 | #if UNITY_EDITOR |
||
2245 | // refresh the assets database |
||
2246 | UnityEditor.AssetDatabase.Refresh(); |
||
2247 | #endif |
||
2248 | } |
||
2249 | |||
2250 | // reload the same level |
||
2251 | SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); |
||
2252 | //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); |
||
2253 | } |
||
2254 | |||
2255 | // sets the graphics shader level |
||
2256 | public static void SetGraphicsShaderLevel(int shaderLevel) |
||
2257 | { |
||
2258 | graphicsShaderLevel = shaderLevel; |
||
2259 | } |
||
2260 | |||
2261 | // checks if DirectX11/Direct3D-11 is turned on or not |
||
2262 | public static bool IsDirectX11Available() |
||
2263 | { |
||
2264 | return (graphicsShaderLevel >= 50); |
||
2265 | } |
||
2266 | |||
2267 | // copies open-cv dlls to the root folder, if needed |
||
2268 | public static bool IsOpenCvAvailable(ref bool bNeedRestart) |
||
2269 | { |
||
2270 | bNeedRestart = false; |
||
2271 | |||
2272 | if(IsDirectX11Available()) |
||
2273 | { |
||
2274 | // use shaders |
||
2275 | return true; |
||
2276 | } |
||
2277 | |||
2278 | // bool bOneCopied = false, bAllCopied = true; |
||
2279 | // string sTargetPath = GetTargetDllPath(".", Is64bitArchitecture()) + "/"; |
||
2280 | // //string sTargetPath = "."; |
||
2281 | // |
||
2282 | // if(!Is64bitArchitecture()) |
||
2283 | // { |
||
2284 | // // 32 bit architecture |
||
2285 | // sTargetPath = GetTargetDllPath(".", false) + "/"; |
||
2286 | // |
||
2287 | // Dictionary<string, string> dictFilesToUnzip = new Dictionary<string, string>(); |
||
2288 | // dictFilesToUnzip["opencv_core2410.dll"] = sTargetPath + "opencv_core2410.dll"; |
||
2289 | // dictFilesToUnzip["opencv_imgproc2410.dll"] = sTargetPath + "opencv_imgproc2410.dll"; |
||
2290 | // dictFilesToUnzip["msvcp120.dll"] = sTargetPath + "msvcp120.dll"; |
||
2291 | // dictFilesToUnzip["msvcr120.dll"] = sTargetPath + "msvcr120.dll"; |
||
2292 | // |
||
2293 | // UnzipResourceFiles(dictFilesToUnzip, "opencv.x86.zip", ref bOneCopied, ref bAllCopied); |
||
2294 | // } |
||
2295 | // else |
||
2296 | // { |
||
2297 | // // 64 bit architecture |
||
2298 | // sTargetPath = GetTargetDllPath(".", true) + "/"; |
||
2299 | // |
||
2300 | // Dictionary<string, string> dictFilesToUnzip = new Dictionary<string, string>(); |
||
2301 | // dictFilesToUnzip["opencv_core2410.dll"] = sTargetPath + "opencv_core2410.dll"; |
||
2302 | // dictFilesToUnzip["opencv_imgproc2410.dll"] = sTargetPath + "opencv_imgproc2410.dll"; |
||
2303 | // dictFilesToUnzip["msvcp120.dll"] = sTargetPath + "msvcp120.dll"; |
||
2304 | // dictFilesToUnzip["msvcr120.dll"] = sTargetPath + "msvcr120.dll"; |
||
2305 | // |
||
2306 | // UnzipResourceFiles(dictFilesToUnzip, "opencv.x64.zip", ref bOneCopied, ref bAllCopied); |
||
2307 | // } |
||
2308 | // |
||
2309 | // bNeedRestart = (bOneCopied && bAllCopied); |
||
2310 | |||
2311 | return true; |
||
2312 | } |
||
2313 | |||
2314 | // initializes background removal with shaders |
||
2315 | public static bool InitBackgroundRemoval(SensorData sensorData, bool isHiResPrefered) |
||
2316 | { |
||
2317 | if(sensorData != null && sensorData.bodyIndexImage != null && sensorData.colorImage != null |
||
2318 | && IsDirectX11Available()) |
||
2319 | { |
||
2320 | Shader erodeBodyShader = Shader.Find("Custom/Erode"); |
||
2321 | sensorData.erodeBodyMaterial = new Material(erodeBodyShader); |
||
2322 | sensorData.erodeBodyMaterial.SetFloat("_TexResX", (float)sensorData.depthImageWidth); |
||
2323 | sensorData.erodeBodyMaterial.SetFloat("_TexResY", (float)sensorData.depthImageHeight); |
||
2324 | //sensorData.erodeBodyMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture); |
||
2325 | |||
2326 | Shader dilateBodyShader = Shader.Find("Custom/Dilate"); |
||
2327 | sensorData.dilateBodyMaterial = new Material(dilateBodyShader); |
||
2328 | sensorData.dilateBodyMaterial.SetFloat("_TexResX", (float)sensorData.depthImageWidth); |
||
2329 | sensorData.dilateBodyMaterial.SetFloat("_TexResY", (float)sensorData.depthImageHeight); |
||
2330 | //sensorData.dilateBodyMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture); |
||
2331 | |||
2332 | Shader blurBodyShader = Shader.Find("Custom/BlurShader5"); |
||
2333 | sensorData.blurBodyMaterial = new Material(blurBodyShader); |
||
2334 | //sensorData.blurBodyMaterial.SetFloat("_Amount", 1.5f); |
||
2335 | //sensorData.blurBodyMaterial.SetFloat("_BlurSizeXY", 2f); |
||
2336 | |||
2337 | if(isHiResPrefered) |
||
2338 | { |
||
2339 | if (sensorData.alphaBodyTexture == null || sensorData.alphaBodyTexture.width != sensorData.colorImageWidth || sensorData.alphaBodyTexture.height != sensorData.colorImageHeight) |
||
2340 | { |
||
2341 | sensorData.alphaBodyTexture = new RenderTexture(sensorData.colorImageWidth, sensorData.colorImageHeight, 0); |
||
2342 | sensorData.alphaBodyTexture.wrapMode = TextureWrapMode.Clamp; |
||
2343 | sensorData.alphaBodyTexture.filterMode = FilterMode.Point; |
||
2344 | } |
||
2345 | |||
2346 | Shader alphaBodyShader = Shader.Find("Kinect/Color2BodyShader"); |
||
2347 | if(alphaBodyShader) |
||
2348 | { |
||
2349 | sensorData.alphaBodyMaterial = new Material(alphaBodyShader); |
||
2350 | |||
2351 | sensorData.alphaBodyMaterial.SetFloat("_ColorResX", (float)sensorData.colorImageWidth); |
||
2352 | sensorData.alphaBodyMaterial.SetFloat("_ColorResY", (float)sensorData.colorImageHeight); |
||
2353 | sensorData.alphaBodyMaterial.SetFloat("_DepthResX", (float)sensorData.depthImageWidth); |
||
2354 | sensorData.alphaBodyMaterial.SetFloat("_DepthResY", (float)sensorData.depthImageHeight); |
||
2355 | |||
2356 | sensorData.color2DepthBuffer = new ComputeBuffer(sensorData.colorImageWidth * sensorData.colorImageHeight, sizeof(float) * 2); |
||
2357 | sensorData.alphaBodyMaterial.SetBuffer("_DepthCoords", sensorData.color2DepthBuffer); |
||
2358 | } |
||
2359 | |||
2360 | Shader color2DepthShader = !sensorData.invertAlphaColorMask ? Shader.Find("Kinect/Color2DepthShader") : Shader.Find("Kinect/Color2DepthShaderInv"); |
||
2361 | if(color2DepthShader) |
||
2362 | { |
||
2363 | if (sensorData.color2DepthTexture == null || sensorData.color2DepthTexture.width != sensorData.colorImageWidth || sensorData.color2DepthTexture.height != sensorData.colorImageHeight) |
||
2364 | { |
||
2365 | sensorData.color2DepthTexture = new RenderTexture(sensorData.colorImageWidth, sensorData.colorImageHeight, 0); |
||
2366 | sensorData.color2DepthTexture.wrapMode = TextureWrapMode.Clamp; |
||
2367 | sensorData.color2DepthTexture.filterMode = FilterMode.Point; |
||
2368 | } |
||
2369 | |||
2370 | sensorData.color2DepthMaterial = new Material(color2DepthShader); |
||
2371 | |||
2372 | // sensorData.color2DepthMaterial.SetFloat("_ColorResX", (float)sensorData.colorImageWidth); |
||
2373 | // sensorData.color2DepthMaterial.SetFloat("_ColorResY", (float)sensorData.colorImageHeight); |
||
2374 | // sensorData.color2DepthMaterial.SetFloat("_DepthResX", (float)sensorData.depthImageWidth); |
||
2375 | // sensorData.color2DepthMaterial.SetFloat("_DepthResY", (float)sensorData.depthImageHeight); |
||
2376 | // |
||
2377 | // sensorData.color2DepthBuffer = new ComputeBuffer(sensorData.colorImageWidth * sensorData.colorImageHeight, sizeof(float) * 2); |
||
2378 | // sensorData.color2DepthMaterial.SetBuffer("_DepthCoords", sensorData.color2DepthBuffer); |
||
2379 | } |
||
2380 | } |
||
2381 | else |
||
2382 | { |
||
2383 | sensorData.alphaBodyTexture = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0); |
||
2384 | sensorData.alphaBodyTexture.wrapMode = TextureWrapMode.Clamp; |
||
2385 | //sensorData.alphaBodyTexture.filterMode = FilterMode.Point; |
||
2386 | } |
||
2387 | } |
||
2388 | |||
2389 | if(isHiResPrefered && sensorData != null && sensorData.bodyIndexImage != null && sensorData.colorImage != null) |
||
2390 | { |
||
2391 | sensorData.color2DepthCoords = new Vector2[sensorData.colorImageWidth * sensorData.colorImageHeight]; |
||
2392 | } |
||
2393 | |||
2394 | sensorData.backgroundRemovalInited = true; |
||
2395 | sensorData.backgroundRemovalHiRes = isHiResPrefered; |
||
2396 | |||
2397 | return true; |
||
2398 | } |
||
2399 | |||
2400 | // releases background removal shader resources |
||
2401 | public static void FinishBackgroundRemoval(SensorData sensorData) |
||
2402 | { |
||
2403 | if(sensorData == null) |
||
2404 | return; |
||
2405 | |||
2406 | if(sensorData.alphaBodyTexture != null) |
||
2407 | { |
||
2408 | sensorData.alphaBodyTexture.Release(); |
||
2409 | sensorData.alphaBodyTexture = null; |
||
2410 | } |
||
2411 | |||
2412 | sensorData.erodeBodyMaterial = null; |
||
2413 | sensorData.dilateBodyMaterial = null; |
||
2414 | sensorData.blurBodyMaterial = null; |
||
2415 | |||
2416 | if(sensorData.color2DepthBuffer != null) |
||
2417 | { |
||
2418 | sensorData.color2DepthBuffer.Release(); |
||
2419 | sensorData.color2DepthBuffer = null; |
||
2420 | } |
||
2421 | |||
2422 | if(sensorData.color2DepthTexture != null) |
||
2423 | { |
||
2424 | sensorData.color2DepthTexture.Release(); |
||
2425 | sensorData.color2DepthTexture = null; |
||
2426 | } |
||
2427 | |||
2428 | sensorData.alphaBodyMaterial = null; |
||
2429 | sensorData.color2DepthMaterial = null; |
||
2430 | sensorData.color2DepthCoords = null; |
||
2431 | |||
2432 | sensorData.backgroundRemovalInited = false; |
||
2433 | } |
||
2434 | |||
2435 | // computes current background removal texture |
||
2436 | public static bool UpdateBackgroundRemoval(SensorData sensorData, bool isHiResPrefered, Color32 defaultColor, bool bAlphaTexOnly) |
||
2437 | { |
||
2438 | if(sensorData.color2DepthMaterial != null && sensorData.color2DepthCoords != null && sensorData.depthCoordsBufferReady) |
||
2439 | { |
||
2440 | if(sensorData.alphaBodyMaterial != null && sensorData.alphaBodyTexture) |
||
2441 | { |
||
2442 | sensorData.color2DepthBuffer.SetData(sensorData.color2DepthCoords); |
||
2443 | |||
2444 | sensorData.alphaBodyMaterial.SetTexture("_BodyTex", sensorData.bodyIndexTexture); |
||
2445 | Graphics.Blit(null, sensorData.alphaBodyTexture, sensorData.alphaBodyMaterial); |
||
2446 | |||
2447 | if(sensorData.erodeBodyMaterial != null && sensorData.dilateBodyMaterial != null && sensorData.blurBodyMaterial) |
||
2448 | { |
||
2449 | ApplyErodeDilate(sensorData.alphaBodyTexture, sensorData.alphaBodyTexture, sensorData.erodeBodyMaterial, |
||
2450 | sensorData.dilateBodyMaterial, sensorData.erodeIterations, sensorData.dilateIterations); |
||
2451 | ApplyImageBlur(sensorData.alphaBodyTexture, sensorData.alphaBodyTexture, sensorData.blurBodyMaterial, 1, 0.6f); |
||
2452 | } |
||
2453 | } |
||
2454 | |||
2455 | // blit the hi-res texture |
||
2456 | if(!bAlphaTexOnly) |
||
2457 | { |
||
2458 | //sensorData.color2DepthBuffer.SetData(sensorData.color2DepthCoords); |
||
2459 | |||
2460 | sensorData.color2DepthMaterial.SetTexture("_BodyTex", sensorData.alphaBodyTexture); |
||
2461 | sensorData.color2DepthMaterial.SetTexture("_ColorTex", sensorData.colorImageTexture); |
||
2462 | //sensorData.color2DepthMaterial.SetColor("_DefaultClr", defaultColor); |
||
2463 | |||
2464 | Graphics.Blit(null, sensorData.color2DepthTexture, sensorData.color2DepthMaterial); |
||
2465 | } |
||
2466 | |||
2467 | // buffer is released |
||
2468 | lock(sensorData.depthCoordsBufferLock) |
||
2469 | { |
||
2470 | sensorData.depthCoordsBufferReady = false; |
||
2471 | } |
||
2472 | } |
||
2473 | else if(sensorData.depth2ColorMaterial != null && sensorData.depth2ColorCoords != null && sensorData.depthCoordsBufferReady) |
||
2474 | { |
||
2475 | if(sensorData.erodeBodyMaterial != null && sensorData.dilateBodyMaterial != null && sensorData.blurBodyMaterial) |
||
2476 | { |
||
2477 | ApplyErodeDilate(sensorData.bodyIndexTexture, sensorData.alphaBodyTexture, sensorData.erodeBodyMaterial, |
||
2478 | sensorData.dilateBodyMaterial, sensorData.erodeIterations, sensorData.dilateIterations); |
||
2479 | ApplyImageBlur(sensorData.alphaBodyTexture, sensorData.alphaBodyTexture, sensorData.blurBodyMaterial, 0, 0.6f); |
||
2480 | } |
||
2481 | |||
2482 | // blit the lo-res texture |
||
2483 | if(!bAlphaTexOnly) |
||
2484 | { |
||
2485 | sensorData.depth2ColorBuffer.SetData(sensorData.depth2ColorCoords); |
||
2486 | |||
2487 | sensorData.depth2ColorMaterial.SetTexture("_BodyTex", sensorData.alphaBodyTexture); |
||
2488 | sensorData.depth2ColorMaterial.SetTexture("_ColorTex", sensorData.colorImageTexture); |
||
2489 | //sensorData.depth2ColorMaterial.SetColor("_DefaultClr", defaultColor); |
||
2490 | |||
2491 | Graphics.Blit(null, sensorData.depth2ColorTexture, sensorData.depth2ColorMaterial); |
||
2492 | } |
||
2493 | |||
2494 | // buffer is released |
||
2495 | lock(sensorData.depthCoordsBufferLock) |
||
2496 | { |
||
2497 | sensorData.depthCoordsBufferReady = false; |
||
2498 | } |
||
2499 | } |
||
2500 | |||
2501 | return true; |
||
2502 | } |
||
2503 | |||
2504 | private static void ApplyErodeDilate(RenderTexture source, RenderTexture destination, Material erodeMaterial, |
||
2505 | Material dilateMaterial, int erodeIterations, int dilateIterations) |
||
2506 | { |
||
2507 | if(!source || !destination || !erodeMaterial || !dilateMaterial) |
||
2508 | return; |
||
2509 | |||
2510 | RenderTexture[] tempTexture = new RenderTexture[2]; |
||
2511 | tempTexture[0] = RenderTexture.GetTemporary(source.width, source.height, 0); |
||
2512 | tempTexture[1] = RenderTexture.GetTemporary(source.width, source.height, 0); |
||
2513 | |||
2514 | Graphics.Blit(source, tempTexture[0]); |
||
2515 | |||
2516 | for(int i = 0; i < erodeIterations; i++) |
||
2517 | { |
||
2518 | Graphics.Blit(tempTexture[i % 2], tempTexture[(i + 1) % 2], erodeMaterial); |
||
2519 | } |
||
2520 | |||
2521 | if((erodeIterations % 2) != 0) |
||
2522 | { |
||
2523 | Graphics.Blit(tempTexture[1], tempTexture[0]); |
||
2524 | } |
||
2525 | |||
2526 | for(int i = 0; i < dilateIterations; i++) |
||
2527 | { |
||
2528 | Graphics.Blit(tempTexture[i % 2], tempTexture[(i + 1) % 2], dilateMaterial); |
||
2529 | } |
||
2530 | |||
2531 | Graphics.Blit(tempTexture[dilateIterations % 2], destination); |
||
2532 | |||
2533 | RenderTexture.ReleaseTemporary(tempTexture[0]); |
||
2534 | RenderTexture.ReleaseTemporary(tempTexture[1]); |
||
2535 | } |
||
2536 | |||
2537 | private static void ApplyImageBlur(RenderTexture source, RenderTexture destination, Material blurMaterial, int blurIterations, float blurSpread) |
||
2538 | { |
||
2539 | if(!source || !destination || !blurMaterial) |
||
2540 | return; |
||
2541 | |||
2542 | // Graphics.Blit(source, destination, blurMaterial); |
||
2543 | // return; |
||
2544 | |||
2545 | int rtW = source.width / 4; |
||
2546 | int rtH = source.height / 4; |
||
2547 | RenderTexture buffer = RenderTexture.GetTemporary(rtW, rtH, 0); |
||
2548 | |||
2549 | // Copy source to the 4x4 smaller texture. |
||
2550 | Downsample4x(source, buffer, blurMaterial); |
||
2551 | |||
2552 | // Blur the small texture |
||
2553 | for(int i = 0; i < blurIterations; i++) |
||
2554 | { |
||
2555 | RenderTexture buffer2 = RenderTexture.GetTemporary(rtW, rtH, 0); |
||
2556 | FourTapCone(buffer, buffer2, blurMaterial, i, blurSpread); |
||
2557 | RenderTexture.ReleaseTemporary(buffer); |
||
2558 | buffer = buffer2; |
||
2559 | } |
||
2560 | |||
2561 | Graphics.Blit(buffer, destination); |
||
2562 | RenderTexture.ReleaseTemporary(buffer); |
||
2563 | } |
||
2564 | |||
2565 | // downsamples the texture to a quarter resolution. |
||
2566 | private static void Downsample4x(RenderTexture source, RenderTexture dest, Material material) |
||
2567 | { |
||
2568 | float off = 1.0f; |
||
2569 | |||
2570 | Graphics.BlitMultiTap (source, dest, material, |
||
2571 | new Vector2(-off, -off), |
||
2572 | new Vector2(-off, off), |
||
2573 | new Vector2( off, off), |
||
2574 | new Vector2( off, -off) |
||
2575 | ); |
||
2576 | } |
||
2577 | |||
2578 | // performs one blur iteration. |
||
2579 | private static void FourTapCone (RenderTexture source, RenderTexture dest, Material material, int iteration, float blurSpread) |
||
2580 | { |
||
2581 | float off = 0.5f + iteration * blurSpread; |
||
2582 | |||
2583 | Graphics.BlitMultiTap (source, dest, material, |
||
2584 | new Vector2(-off, -off), |
||
2585 | new Vector2(-off, off), |
||
2586 | new Vector2( off, off), |
||
2587 | new Vector2( off, -off) |
||
2588 | ); |
||
2589 | } |
||
2590 | |||
2591 | // returns the foregound frame rectangle, as to the required resolution |
||
2592 | public static Rect GetForegroundFrameRect(SensorData sensorData, bool isHiResPrefered) |
||
2593 | { |
||
2594 | if(isHiResPrefered && sensorData != null && sensorData.sensorInterface != null) |
||
2595 | { |
||
2596 | if(sensorData.sensorInterface.IsBRHiResSupported() && sensorData.colorImage != null) |
||
2597 | { |
||
2598 | return new Rect(0f, 0f, sensorData.colorImageWidth, sensorData.colorImageHeight); |
||
2599 | } |
||
2600 | } |
||
2601 | |||
2602 | return sensorData != null ? new Rect(0f, 0f, sensorData.depthImageWidth, sensorData.depthImageHeight) : new Rect(); |
||
2603 | } |
||
2604 | |||
2605 | // returns the foregound frame length, as to the required resolution |
||
2606 | public static int GetForegroundFrameLength(SensorData sensorData, bool isHiResPrefered) |
||
2607 | { |
||
2608 | if(isHiResPrefered && sensorData != null && sensorData.sensorInterface != null) |
||
2609 | { |
||
2610 | if(sensorData.sensorInterface.IsBRHiResSupported() && sensorData.colorImage != null) |
||
2611 | { |
||
2612 | return sensorData.colorImage.Length; |
||
2613 | } |
||
2614 | } |
||
2615 | |||
2616 | return (sensorData != null && sensorData.bodyIndexImage != null) ? sensorData.bodyIndexImage.Length * 4 : 0; |
||
2617 | } |
||
2618 | |||
2619 | private static bool GetForegroundAlphaFrame(SensorData sensorData, bool bLimitedUsers, ICollection<int> alTrackedIndexes, ref byte[] fgAlphaFrame) |
||
2620 | { |
||
2621 | if(sensorData == null || sensorData.bodyIndexImage == null) |
||
2622 | return false; |
||
2623 | |||
2624 | // CvMat cvAlphaMap = new CvMat(sensorData.depthImageHeight, sensorData.depthImageWidth, MatrixType.U8C1); |
||
2625 | // |
||
2626 | // System.IntPtr rawPtrAlpha; |
||
2627 | // cvAlphaMap.GetRawData(out rawPtrAlpha); |
||
2628 | // |
||
2629 | // if(sensorData.selectedBodyIndex != 255 || bLimitedUsers) |
||
2630 | // { |
||
2631 | // // copy body-index selectively |
||
2632 | // byte btSelBI = sensorData.selectedBodyIndex; |
||
2633 | // int iBodyIndexLength = sensorData.bodyIndexImage.Length; |
||
2634 | // |
||
2635 | // for (int i = 0; i < iBodyIndexLength; i++) |
||
2636 | // { |
||
2637 | // byte btBufBI = sensorData.bodyIndexImage[i]; |
||
2638 | // |
||
2639 | // bool bUserTracked = btSelBI != 255 ? btSelBI == btBufBI : |
||
2640 | // (btBufBI != 255 ? alTrackedIndexes.Contains((int)btBufBI) : false); |
||
2641 | // |
||
2642 | // if(bUserTracked) |
||
2643 | // { |
||
2644 | // cvAlphaMap.Set1D(i, btBufBI); |
||
2645 | // } |
||
2646 | // else |
||
2647 | // { |
||
2648 | // cvAlphaMap.Set1D(i, 255); |
||
2649 | // } |
||
2650 | // } |
||
2651 | // } |
||
2652 | // else |
||
2653 | // { |
||
2654 | // // copy the entire body-index buffer |
||
2655 | // Marshal.Copy(sensorData.bodyIndexImage, 0, rawPtrAlpha, sensorData.bodyIndexImage.Length); |
||
2656 | // } |
||
2657 | // |
||
2658 | // // make the image b&w |
||
2659 | // cvAlphaMap.Threshold(cvAlphaMap, 254, 255, ThresholdType.BinaryInv); |
||
2660 | // |
||
2661 | // // apply erode, dilate and blur |
||
2662 | // cvAlphaMap.Erode(cvAlphaMap); |
||
2663 | // cvAlphaMap.Dilate(cvAlphaMap); |
||
2664 | // cvAlphaMap.Smooth(cvAlphaMap, SmoothType.Blur, 5, 5); |
||
2665 | // //cvAlphaMap.Smooth(cvAlphaMap, SmoothType.Median, 7); |
||
2666 | // |
||
2667 | // // get the foreground image |
||
2668 | // Marshal.Copy(rawPtrAlpha, fgAlphaFrame, 0, fgAlphaFrame.Length); |
||
2669 | // |
||
2670 | // return true; |
||
2671 | return false; |
||
2672 | } |
||
2673 | |||
2674 | // gets the updated foreground frame, as to the required resolution |
||
2675 | public static bool PollForegroundFrame(SensorData sensorData, bool isHiResPrefered, Color32 defaultColor, bool bLimitedUsers, ICollection<int> alTrackedIndexes, ref byte[] fgImageFrame) |
||
2676 | { |
||
2677 | // if(IsDirectX11Available()) |
||
2678 | // return false; |
||
2679 | // |
||
2680 | // if(sensorData.colorImage == null) |
||
2681 | // return false; |
||
2682 | // |
||
2683 | // // get the alpha frame |
||
2684 | // byte[] fgAlphaFrame = new byte[sensorData.bodyIndexImage.Length]; |
||
2685 | // if(!GetForegroundAlphaFrame(sensorData, bLimitedUsers, alTrackedIndexes, ref fgAlphaFrame)) |
||
2686 | // return false; |
||
2687 | // |
||
2688 | // int alphaImageLength = fgAlphaFrame.Length; |
||
2689 | // int colorImageLength = sensorData.colorImageWidth * sensorData.colorImageHeight; |
||
2690 | // |
||
2691 | // Array.Clear(fgImageFrame, 0, fgImageFrame.Length); |
||
2692 | // |
||
2693 | // // try to get the full color frame coordinates |
||
2694 | // if(isHiResPrefered && sensorData.color2DepthCoords != null && sensorData.depthCoordsBufferReady) |
||
2695 | // { |
||
2696 | // for (int i = 0, fi = 0; i < colorImageLength; i++, fi += 4) |
||
2697 | // { |
||
2698 | // Vector2 vDepthPos = sensorData.color2DepthCoords[i]; |
||
2699 | // |
||
2700 | // if(!float.IsInfinity(vDepthPos.x) && !float.IsInfinity(vDepthPos.y)) |
||
2701 | // { |
||
2702 | // int dx = Mathf.RoundToInt(vDepthPos.x); |
||
2703 | // int dy = Mathf.RoundToInt(vDepthPos.y); |
||
2704 | // |
||
2705 | // int di = dx + dy * sensorData.depthImageWidth; |
||
2706 | // |
||
2707 | // if(di >= 0 && di < fgAlphaFrame.Length) |
||
2708 | // { |
||
2709 | // int ci = i << 2; |
||
2710 | // |
||
2711 | // fgImageFrame[fi] = sensorData.colorImage[ci]; |
||
2712 | // fgImageFrame[fi + 1] = sensorData.colorImage[ci + 1]; |
||
2713 | // fgImageFrame[fi + 2] = sensorData.colorImage[ci + 2]; |
||
2714 | // fgImageFrame[fi + 3] = fgAlphaFrame[di]; |
||
2715 | // } |
||
2716 | // } |
||
2717 | // else |
||
2718 | // { |
||
2719 | // fgImageFrame[fi + 3] = 0; |
||
2720 | // } |
||
2721 | // } |
||
2722 | // |
||
2723 | // // buffer is released |
||
2724 | // lock(sensorData.depthCoordsBufferLock) |
||
2725 | // { |
||
2726 | // sensorData.depthCoordsBufferReady = false; |
||
2727 | // } |
||
2728 | // } |
||
2729 | // else |
||
2730 | // { |
||
2731 | // for (int i = 0, fi = 0; i < alphaImageLength; i++, fi += 4) |
||
2732 | // { |
||
2733 | // Vector2 vColorPos = Vector2.zero; |
||
2734 | // |
||
2735 | // if(sensorData.depth2ColorCoords != null && sensorData.depthCoordsBufferReady) |
||
2736 | // { |
||
2737 | // vColorPos = sensorData.depth2ColorCoords[i]; |
||
2738 | // } |
||
2739 | // else |
||
2740 | // { |
||
2741 | // Vector2 vDepthPos = Vector2.zero; |
||
2742 | // vDepthPos.x = i % sensorData.depthImageWidth; |
||
2743 | // vDepthPos.y = i / sensorData.depthImageWidth; |
||
2744 | // |
||
2745 | // ushort userDepth = sensorData.depthImage[i]; |
||
2746 | // vColorPos = MapDepthPointToColorCoords(sensorData, vDepthPos, userDepth); |
||
2747 | // } |
||
2748 | // |
||
2749 | // if(!float.IsInfinity(vColorPos.x) && !float.IsInfinity(vColorPos.y)) |
||
2750 | // { |
||
2751 | // int cx = (int)vColorPos.x; |
||
2752 | // int cy = (int)vColorPos.y; |
||
2753 | // int colorIndex = cx + cy * sensorData.colorImageWidth; |
||
2754 | // |
||
2755 | // if(colorIndex >= 0 && colorIndex < colorImageLength) |
||
2756 | // { |
||
2757 | // int ci = colorIndex << 2; |
||
2758 | // |
||
2759 | // fgImageFrame[fi] = sensorData.colorImage[ci]; |
||
2760 | // fgImageFrame[fi + 1] = sensorData.colorImage[ci + 1]; |
||
2761 | // fgImageFrame[fi + 2] = sensorData.colorImage[ci + 2]; |
||
2762 | // fgImageFrame[fi + 3] = fgAlphaFrame[i]; |
||
2763 | // } |
||
2764 | // } |
||
2765 | // else |
||
2766 | // { |
||
2767 | // fgImageFrame[fi] = defaultColor.r; |
||
2768 | // fgImageFrame[fi + 1] = defaultColor.g; |
||
2769 | // fgImageFrame[fi + 2] = defaultColor.b; |
||
2770 | // fgImageFrame[fi + 3] = fgAlphaFrame[i]; |
||
2771 | // } |
||
2772 | // } |
||
2773 | // |
||
2774 | // // buffer is released |
||
2775 | // lock(sensorData.depthCoordsBufferLock) |
||
2776 | // { |
||
2777 | // sensorData.depthCoordsBufferReady = false; |
||
2778 | // } |
||
2779 | // } |
||
2780 | // |
||
2781 | // return true; |
||
2782 | return false; |
||
2783 | } |
||
2784 | |||
2785 | // reads render texture contents into tex2d (it must have the same width and height). |
||
2786 | public static bool RenderTex2Tex2D(RenderTexture rt, ref Texture2D tex) |
||
2787 | { |
||
2788 | if(!rt || !tex || rt.width != tex.width || rt.height != tex.height) |
||
2789 | return false; |
||
2790 | |||
2791 | RenderTexture currentActiveRT = RenderTexture.active; |
||
2792 | RenderTexture.active = rt; |
||
2793 | |||
2794 | tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0); |
||
2795 | tex.Apply(); |
||
2796 | |||
2797 | RenderTexture.active = currentActiveRT; |
||
2798 | |||
2799 | return true; |
||
2800 | } |
||
2801 | |||
2802 | // reads render texture contents into tex2d (it must have the same width and height). |
||
2803 | public static bool RenderTex2Tex2D(RenderTexture rt, int rtX, int rtY, int rtW, int rtH, ref Texture2D tex) |
||
2804 | { |
||
2805 | if(!rt || !tex || rtW != tex.width || rtH != tex.height) |
||
2806 | return false; |
||
2807 | |||
2808 | RenderTexture currentActiveRT = RenderTexture.active; |
||
2809 | RenderTexture.active = rt; |
||
2810 | |||
2811 | tex.ReadPixels(new Rect(rtX, rtY, rtW, rtH), 0, 0); |
||
2812 | tex.Apply(); |
||
2813 | |||
2814 | RenderTexture.active = currentActiveRT; |
||
2815 | |||
2816 | return true; |
||
2817 | } |
||
2818 | |||
2819 | // copies source texture pixels into destination texture. Creates it, if needed. |
||
2820 | public static bool CopyTex2D(Texture2D src, ref Texture2D dest) |
||
2821 | { |
||
2822 | if (src == null) |
||
2823 | return false; |
||
2824 | |||
2825 | if (dest == null) |
||
2826 | { |
||
2827 | dest = new Texture2D(src.width, src.height, src.format, false); |
||
2828 | } |
||
2829 | |||
2830 | if (src.width != dest.width || src.height != dest.height) |
||
2831 | return false; |
||
2832 | |||
2833 | Color32[] pix = src.GetPixels32(); |
||
2834 | dest.SetPixels32(pix); |
||
2835 | dest.Apply(); |
||
2836 | |||
2837 | return true; |
||
2838 | } |
||
2839 | |||
2840 | // DLL Imports for native library functions |
||
2841 | [DllImport("kernel32", SetLastError=true, CharSet = CharSet.Ansi)] |
||
2842 | static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)]string lpFileName); |
||
2843 | |||
2844 | [DllImport("kernel32", SetLastError=true)] |
||
2845 | static extern bool FreeLibrary(IntPtr hModule); |
||
2846 | |||
2847 | // load the native dll to ensure the library is loaded |
||
2848 | public static bool LoadNativeLib(string sLibName) |
||
2849 | { |
||
2850 | string sTargetPath = KinectInterop.GetTargetDllPath(".", Is64bitArchitecture()); |
||
2851 | string sFullLibPath = sTargetPath + "/" + sLibName; |
||
2852 | |||
2853 | IntPtr hLibrary = LoadLibrary(sFullLibPath); |
||
2854 | |||
2855 | return (hLibrary != IntPtr.Zero); |
||
2856 | } |
||
2857 | |||
2858 | // unloads and deletes native library |
||
2859 | public static void DeleteNativeLib(string sLibName, bool bUnloadLib) |
||
2860 | { |
||
2861 | string sTargetPath = KinectInterop.GetTargetDllPath(".", Is64bitArchitecture()); |
||
2862 | string sFullLibPath = sTargetPath + "/" + sLibName; |
||
2863 | |||
2864 | if(bUnloadLib) |
||
2865 | { |
||
2866 | IntPtr hLibrary = LoadLibrary(sFullLibPath); |
||
2867 | |||
2868 | if(hLibrary != IntPtr.Zero) |
||
2869 | { |
||
2870 | FreeLibrary(hLibrary); |
||
2871 | FreeLibrary(hLibrary); |
||
2872 | } |
||
2873 | } |
||
2874 | |||
2875 | try |
||
2876 | { |
||
2877 | // delete file |
||
2878 | if(File.Exists(sFullLibPath)) |
||
2879 | { |
||
2880 | File.Delete(sFullLibPath); |
||
2881 | } |
||
2882 | } |
||
2883 | catch (Exception) |
||
2884 | { |
||
2885 | Debug.Log("Could not delete file: " + sFullLibPath); |
||
2886 | } |
||
2887 | } |
||
2888 | |||
2889 | // universal windows platform specific functions |
||
2890 | |||
2891 | #if UNITY_WSA |
||
2892 | [DllImport("kernelbase")] |
||
2893 | public static extern void Sleep(int dwMilliseconds); |
||
2894 | #else |
||
2895 | [DllImport("kernel32")] |
||
2896 | public static extern void Sleep(int dwMilliseconds); |
||
2897 | #endif |
||
2898 | |||
2899 | |||
2900 | public static bool IsFileExists(string sFilePath, long iFileSize) |
||
2901 | { |
||
2902 | #if UNITY_WSA |
||
2903 | return File.Exists(sFilePath); |
||
2904 | #else |
||
2905 | System.IO.FileInfo targetFile = new System.IO.FileInfo(sFilePath); |
||
2906 | return targetFile.Exists && targetFile.Length == iFileSize; |
||
2907 | #endif |
||
2908 | } |
||
2909 | |||
2910 | |||
2911 | public static string GetEnvironmentVariable(string sEnvVar) |
||
2912 | { |
||
2913 | #if !UNITY_WSA |
||
2914 | return System.Environment.GetEnvironmentVariable(sEnvVar); |
||
2915 | #else |
||
2916 | return String.Empty; |
||
2917 | #endif |
||
2918 | } |
||
2919 | |||
2920 | } |