t1 / TFDContents / Assets / KinectScripts / MultiScene / LoadLevelWhenNoUser.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.03 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System.Collections; |
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3 | using UnityEngine.SceneManagement; |
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4 | |||
5 | public class LoadLevelWhenNoUser : MonoBehaviour |
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6 | { |
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7 | [Tooltip("Next level number. No level is loaded, if the number is negative.")] |
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8 | public int nextLevel = -1; |
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9 | |||
10 | [Tooltip("Whether to check for initialized KinectManager or not.")] |
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11 | public bool validateKinectManager = true; |
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12 | |||
13 | [Tooltip("GUI-Text used to display the debug messages.")] |
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14 | public GUIText debugText; |
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15 | |||
16 | private bool levelLoaded = false; |
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17 | |||
18 | |||
19 | void Start() |
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20 | { |
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21 | if(validateKinectManager && debugText != null) |
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22 | { |
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23 | KinectManager manager = KinectManager.Instance; |
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24 | |||
25 | if(manager == null || !manager.IsInitialized()) |
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26 | { |
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27 | debugText.text = "KinectManager is not initialized!"; |
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28 | levelLoaded = true; |
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29 | } |
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30 | } |
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31 | } |
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32 | |||
33 | |||
34 | void Update() |
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35 | { |
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36 | if(!levelLoaded && nextLevel >= 0) |
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37 | { |
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38 | KinectManager manager = KinectManager.Instance; |
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39 | |||
40 | if(manager != null && !manager.IsUserDetected()) |
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41 | { |
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42 | levelLoaded = true; |
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43 | SceneManager.LoadScene(nextLevel); |
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44 | } |
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45 | } |
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46 | } |
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47 | |||
48 | } |