t1 / TFDContents / Assets / KinectScripts / MultiScene / LoadLevelWithDelay.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.37 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | using UnityEngine.SceneManagement; |
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| 4 | |||
| 5 | public class LoadLevelWithDelay : MonoBehaviour |
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| 6 | {
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| 7 | [Tooltip("Seconds to wait before loading next level.")]
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| 8 | public float waitSeconds = 0f; |
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| 9 | |||
| 10 | [Tooltip("Next level number. No level is loaded, if the number is negative.")]
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| 11 | public int nextLevel = -1; |
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| 12 | |||
| 13 | [Tooltip("Whether to check for initialized KinectManager or not.")]
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| 14 | public bool validateKinectManager = true; |
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| 15 | |||
| 16 | [Tooltip("GUI-Text used to display the debug messages.")]
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| 17 | public GUIText debugText; |
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| 18 | |||
| 19 | private float timeToLoadLevel = 0f; |
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| 20 | private bool levelLoaded = false; |
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| 21 | |||
| 22 | |||
| 23 | void Start() |
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| 24 | {
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| 25 | timeToLoadLevel = Time.realtimeSinceStartup + waitSeconds; |
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| 26 | |||
| 27 | if(validateKinectManager && debugText != null) |
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| 28 | {
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| 29 | KinectManager manager = KinectManager.Instance; |
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| 30 | |||
| 31 | if(manager == null || !manager.IsInitialized()) |
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| 32 | {
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| 33 | debugText.text = "KinectManager is not initialized!"; |
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| 34 | levelLoaded = true; |
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| 35 | } |
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| 36 | } |
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| 37 | } |
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| 38 | |||
| 39 | |||
| 40 | void Update() |
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| 41 | {
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| 42 | if(!levelLoaded && nextLevel >= 0) |
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| 43 | {
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| 44 | if(Time.realtimeSinceStartup >= timeToLoadLevel) |
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| 45 | {
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| 46 | levelLoaded = true; |
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| 47 | SceneManager.LoadScene(nextLevel); |
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| 48 | } |
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| 49 | else |
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| 50 | {
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| 51 | float timeRest = timeToLoadLevel - Time.realtimeSinceStartup; |
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| 52 | |||
| 53 | if(debugText != null) |
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| 54 | {
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| 55 | debugText.text = string.Format("Time to the next level: {0:F0} s.", timeRest);
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| 56 | } |
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| 57 | } |
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| 58 | } |
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| 59 | } |
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| 60 | |||
| 61 | } |