t1 / TFDContents / Assets / KinectScripts / Samples / JointPositionView.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (2.71 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System.Collections; |
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3 | //using Windows.Kinect; |
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4 | |||
5 | |||
6 | public class JointPositionView : MonoBehaviour |
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7 | { |
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8 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")] |
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9 | public int playerIndex = 0; |
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10 | |||
11 | [Tooltip("The Kinect joint we want to track.")] |
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12 | public KinectInterop.JointType trackedJoint = KinectInterop.JointType.SpineBase; |
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13 | |||
14 | [Tooltip("Whether the movement is relative to transform's initial position, or is in absolute coordinates.")] |
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15 | public bool relToInitialPos = false; |
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16 | |||
17 | [Tooltip("Whether the z-movement is inverted or not.")] |
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18 | public bool invertedZMovement = false; |
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19 | |||
20 | [Tooltip("Transform offset to the Kinect-reported position.")] |
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21 | public Vector3 transformOffset = Vector3.zero; |
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22 | |||
23 | [Tooltip("Whether the displayed position is in Kinect coordinates, or in world coordinates.")] |
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24 | public bool useKinectSpace = false; |
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25 | |||
26 | //public bool moveTransform = true; |
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27 | |||
28 | [Tooltip("Smooth factor used for the joint position smoothing.")] |
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29 | public float smoothFactor = 5f; |
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30 | |||
31 | [Tooltip("GUI-Text to display the current joint position.")] |
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32 | public GUIText debugText; |
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33 | |||
34 | |||
35 | private Vector3 initialPosition = Vector3.zero; |
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36 | private long currentUserId = 0; |
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37 | private Vector3 initialUserOffset = Vector3.zero; |
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38 | |||
39 | private Vector3 vPosJoint = Vector3.zero; |
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40 | |||
41 | |||
42 | void Start() |
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43 | { |
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44 | initialPosition = transform.position; |
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45 | } |
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46 | |||
47 | void Update () |
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48 | { |
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49 | KinectManager manager = KinectManager.Instance; |
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50 | |||
51 | if(manager && manager.IsInitialized()) |
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52 | { |
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53 | int iJointIndex = (int)trackedJoint; |
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54 | |||
55 | if(manager.IsUserDetected(playerIndex)) |
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56 | { |
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57 | long userId = manager.GetUserIdByIndex(playerIndex); |
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58 | |||
59 | if(manager.IsJointTracked(userId, iJointIndex)) |
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60 | { |
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61 | if(useKinectSpace) |
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62 | vPosJoint = manager.GetJointKinectPosition(userId, iJointIndex); |
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63 | else |
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64 | vPosJoint = manager.GetJointPosition(userId, iJointIndex); |
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65 | |||
66 | vPosJoint.z = invertedZMovement ? -vPosJoint.z : vPosJoint.z; |
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67 | vPosJoint += transformOffset; |
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68 | |||
69 | if(userId != currentUserId) |
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70 | { |
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71 | currentUserId = userId; |
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72 | initialUserOffset = vPosJoint; |
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73 | } |
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74 | |||
75 | Vector3 vPosObject = relToInitialPos ? initialPosition + (vPosJoint - initialUserOffset) : vPosJoint; |
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76 | |||
77 | if(debugText) |
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78 | { |
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79 | debugText.text = string.Format("{0} - ({1:F3}, {2:F3}, {3:F3})", trackedJoint, |
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80 | vPosObject.x, vPosObject.y, vPosObject.z); |
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81 | } |
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82 | |||
83 | //if(moveTransform) |
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84 | { |
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85 | if(smoothFactor != 0f) |
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86 | transform.position = Vector3.Lerp(transform.position, vPosObject, smoothFactor * Time.deltaTime); |
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87 | else |
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88 | transform.position = vPosObject; |
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89 | } |
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90 | } |
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91 | |||
92 | } |
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93 | |||
94 | } |
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95 | } |
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96 | } |