t1 / TFDContents / Assets / KinectScripts / Samples / JointPositionView.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (2.71 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | //using Windows.Kinect; |
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| 4 | |||
| 5 | |||
| 6 | public class JointPositionView : MonoBehaviour |
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| 7 | {
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| 8 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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| 9 | public int playerIndex = 0; |
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| 10 | |||
| 11 | [Tooltip("The Kinect joint we want to track.")]
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| 12 | public KinectInterop.JointType trackedJoint = KinectInterop.JointType.SpineBase; |
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| 13 | |||
| 14 | [Tooltip("Whether the movement is relative to transform's initial position, or is in absolute coordinates.")]
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| 15 | public bool relToInitialPos = false; |
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| 16 | |||
| 17 | [Tooltip("Whether the z-movement is inverted or not.")]
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| 18 | public bool invertedZMovement = false; |
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| 19 | |||
| 20 | [Tooltip("Transform offset to the Kinect-reported position.")]
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| 21 | public Vector3 transformOffset = Vector3.zero; |
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| 22 | |||
| 23 | [Tooltip("Whether the displayed position is in Kinect coordinates, or in world coordinates.")]
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| 24 | public bool useKinectSpace = false; |
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| 25 | |||
| 26 | //public bool moveTransform = true; |
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| 27 | |||
| 28 | [Tooltip("Smooth factor used for the joint position smoothing.")]
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| 29 | public float smoothFactor = 5f; |
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| 30 | |||
| 31 | [Tooltip("GUI-Text to display the current joint position.")]
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| 32 | public GUIText debugText; |
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| 33 | |||
| 34 | |||
| 35 | private Vector3 initialPosition = Vector3.zero; |
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| 36 | private long currentUserId = 0; |
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| 37 | private Vector3 initialUserOffset = Vector3.zero; |
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| 38 | |||
| 39 | private Vector3 vPosJoint = Vector3.zero; |
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| 40 | |||
| 41 | |||
| 42 | void Start() |
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| 43 | {
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| 44 | initialPosition = transform.position; |
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| 45 | } |
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| 46 | |||
| 47 | void Update () |
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| 48 | {
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| 49 | KinectManager manager = KinectManager.Instance; |
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| 50 | |||
| 51 | if(manager && manager.IsInitialized()) |
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| 52 | {
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| 53 | int iJointIndex = (int)trackedJoint; |
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| 54 | |||
| 55 | if(manager.IsUserDetected(playerIndex)) |
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| 56 | {
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| 57 | long userId = manager.GetUserIdByIndex(playerIndex); |
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| 58 | |||
| 59 | if(manager.IsJointTracked(userId, iJointIndex)) |
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| 60 | {
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| 61 | if(useKinectSpace) |
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| 62 | vPosJoint = manager.GetJointKinectPosition(userId, iJointIndex); |
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| 63 | else |
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| 64 | vPosJoint = manager.GetJointPosition(userId, iJointIndex); |
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| 65 | |||
| 66 | vPosJoint.z = invertedZMovement ? -vPosJoint.z : vPosJoint.z; |
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| 67 | vPosJoint += transformOffset; |
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| 68 | |||
| 69 | if(userId != currentUserId) |
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| 70 | {
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| 71 | currentUserId = userId; |
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| 72 | initialUserOffset = vPosJoint; |
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| 73 | } |
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| 74 | |||
| 75 | Vector3 vPosObject = relToInitialPos ? initialPosition + (vPosJoint - initialUserOffset) : vPosJoint; |
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| 76 | |||
| 77 | if(debugText) |
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| 78 | {
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| 79 | debugText.text = string.Format("{0} - ({1:F3}, {2:F3}, {3:F3})", trackedJoint,
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| 80 | vPosObject.x, vPosObject.y, vPosObject.z); |
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| 81 | } |
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| 82 | |||
| 83 | //if(moveTransform) |
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| 84 | {
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| 85 | if(smoothFactor != 0f) |
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| 86 | transform.position = Vector3.Lerp(transform.position, vPosObject, smoothFactor * Time.deltaTime); |
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| 87 | else |
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| 88 | transform.position = vPosObject; |
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| 89 | } |
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| 90 | } |
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| 91 | |||
| 92 | } |
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| 93 | |||
| 94 | } |
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| 95 | } |
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| 96 | } |