t1 / TFDContents / Assets / KinectScripts / Samples / K2SensorChecker.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.96 KB)
| 1 | 3 | KTH | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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| 2 | using UnityEngine; |
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| 3 | using System.Collections; |
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| 4 | using System.Collections.Generic; |
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| 5 | using System; |
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| 6 | |||
| 7 | public class K2SensorChecker : MonoBehaviour |
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| 8 | {
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| 9 | |||
| 10 | [Tooltip("GUI-Text to display information messages.")]
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| 11 | public GUIText infoText; |
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| 12 | |||
| 13 | |||
| 14 | // the sensor interface |
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| 15 | private DepthSensorInterface sensorInterface = null; |
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| 16 | // whether the sensor is available or not |
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| 17 | private bool bSensorAvailable = false; |
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| 18 | |||
| 19 | |||
| 20 | /// <summary> |
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| 21 | /// Determines whether there is a sensor available. |
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| 22 | /// </summary> |
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| 23 | /// <returns><c>true</c> if a sensor is available; otherwise, <c>false</c>.</returns> |
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| 24 | public bool IsSensorAvailable() |
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| 25 | {
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| 26 | return bSensorAvailable; |
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| 27 | } |
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| 28 | |||
| 29 | |||
| 30 | void Awake() |
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| 31 | {
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| 32 | try |
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| 33 | {
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| 34 | // bool bOnceRestarted = false; |
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| 35 | // if(System.IO.File.Exists("SCrestart.txt"))
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| 36 | // {
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| 37 | // bOnceRestarted = true; |
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| 38 | // |
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| 39 | // try |
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| 40 | // {
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| 41 | // System.IO.File.Delete("SCrestart.txt");
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| 42 | // } |
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| 43 | // catch(Exception ex) |
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| 44 | // {
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| 45 | // Debug.LogError("Error deleting SCrestart.txt");
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| 46 | // Debug.LogError(ex.ToString()); |
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| 47 | // } |
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| 48 | // } |
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| 49 | |||
| 50 | // init the available sensor interfaces |
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| 51 | sensorInterface = new Kinect2Interface(); |
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| 52 | |||
| 53 | bool bNeedRestart = false; |
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| 54 | if(sensorInterface.InitSensorInterface(true, ref bNeedRestart)) |
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| 55 | {
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| 56 | if(bNeedRestart) |
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| 57 | {
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| 58 | System.IO.File.WriteAllText("SCrestart.txt", "Restarting level...");
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| 59 | KinectInterop.RestartLevel(gameObject, "SC"); |
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| 60 | return; |
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| 61 | } |
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| 62 | else |
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| 63 | {
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| 64 | // check if a sensor is connected |
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| 65 | bSensorAvailable = sensorInterface.GetSensorsCount() > 0; |
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| 66 | |||
| 67 | if(infoText != null) |
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| 68 | {
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| 69 | infoText.text = bSensorAvailable ? "Sensor is connected." : "No sensor is connected."; |
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| 70 | } |
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| 71 | } |
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| 72 | } |
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| 73 | else |
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| 74 | {
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| 75 | sensorInterface.FreeSensorInterface(true); |
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| 76 | sensorInterface = null; |
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| 77 | } |
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| 78 | |||
| 79 | } |
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| 80 | catch (Exception ex) |
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| 81 | {
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| 82 | Debug.LogError(ex.ToString()); |
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| 83 | |||
| 84 | if(infoText != null) |
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| 85 | {
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| 86 | infoText.text = ex.Message; |
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| 87 | } |
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| 88 | } |
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| 89 | |||
| 90 | } |
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| 91 | |||
| 92 | } |
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| 93 | #endif |