t1 / TFDContents / Assets / KinectDemos / BackgroundRemovalDemo / Scripts / UserPlaneMover.cs @ 3
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using UnityEngine; |
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using System.Collections; |
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public class UserPlaneMover : MonoBehaviour |
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{ |
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[Tooltip("Index of the player, tracked by this component. 0 - the 1st player, 1 - the 2nd player, etc.")] |
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public int playerIndex = 0; |
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// [Tooltip("Whether the user position is calculated relative to the initial user position.")] |
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// public bool relToInitialPos = false; |
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[Tooltip("Smooth factor used for the transform movement.")] |
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public float smoothFactor = 20f; |
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private KinectManager manager = null; |
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private long lastUserId = 0; |
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private long userId = 0; |
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private Vector3 initialPlanePos = Vector3.zero; |
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// private Vector3 initialUserPos = Vector3.zero; |
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private Vector3 currentUserPos = Vector3.zero; |
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void Start () |
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{ |
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manager = KinectManager.Instance; |
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initialPlanePos = transform.position; |
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} |
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void Update () |
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{ |
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if (manager == null || !manager.IsInitialized()) |
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return; |
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userId = manager.GetUserIdByIndex(playerIndex); |
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currentUserPos = manager.GetUserPosition(userId); |
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if (userId != 0 && userId != lastUserId) |
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{ |
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lastUserId = userId; |
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// initialUserPos = currentUserPos; |
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} |
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if (userId != 0) |
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{ |
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Vector3 deltaUserPos = currentUserPos; // relToInitialPos ? (currentUserPos - initialUserPos) : currentUserPos; |
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Vector3 newPlanePos = initialPlanePos + new Vector3(0f, 0f, deltaUserPos.z); |
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transform.position = Vector3.Lerp(transform.position, newPlanePos, smoothFactor * Time.deltaTime); |
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} |
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else |
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{ |
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lastUserId = 0; |
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// initialUserPos = Vector3.zero; |
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transform.position = initialPlanePos; |
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} |
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} |
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} |