t1 / TFDContents / Assets / KinectDemos / ColliderDemo / Scripts / EggSpawner.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (1.21 KB)
1 |
using UnityEngine; |
---|---|
2 |
using System.Collections; |
3 |
|
4 |
public class EggSpawner : MonoBehaviour |
5 |
{ |
6 |
[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")] |
7 |
public int playerIndex = 0; |
8 |
|
9 |
[Tooltip("Prefab (model and components) used to instantiate eggs in the scene.")] |
10 |
public Transform eggPrefab; |
11 |
|
12 |
private float nextEggTime = 0.0f; |
13 |
private float spawnRate = 1.5f; |
14 |
|
15 |
void Update () |
16 |
{ |
17 |
if (nextEggTime < Time.time) |
18 |
{ |
19 |
SpawnEgg(); |
20 |
nextEggTime = Time.time + spawnRate; |
21 |
|
22 |
spawnRate = Mathf.Clamp(spawnRate, 0.3f, 99f); |
23 |
} |
24 |
} |
25 |
|
26 |
void SpawnEgg() |
27 |
{ |
28 |
KinectManager manager = KinectManager.Instance; |
29 |
|
30 |
if(eggPrefab && manager && manager.IsInitialized() && manager.IsUserDetected(playerIndex)) |
31 |
{ |
32 |
long userId = manager.GetUserIdByIndex(playerIndex); |
33 |
Vector3 posUser = manager.GetUserPosition(userId); |
34 |
|
35 |
float addXPos = Random.Range(-2f, 2f); |
36 |
Vector3 spawnPos = new Vector3(addXPos, 5f, posUser.z - 0.1f); |
37 |
|
38 |
Transform eggTransform = Instantiate(eggPrefab, spawnPos, Quaternion.identity) as Transform; |
39 |
eggTransform.parent = transform; |
40 |
} |
41 |
} |
42 |
|
43 |
} |