t1 / TFDContents / Assets / KinectDemos / ColliderDemo / Scripts / EggSpawner.cs @ 3
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using UnityEngine; |
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using System.Collections; |
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public class EggSpawner : MonoBehaviour |
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{
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[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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public int playerIndex = 0; |
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[Tooltip("Prefab (model and components) used to instantiate eggs in the scene.")]
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public Transform eggPrefab; |
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private float nextEggTime = 0.0f; |
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private float spawnRate = 1.5f; |
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void Update () |
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{
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if (nextEggTime < Time.time) |
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{
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SpawnEgg(); |
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nextEggTime = Time.time + spawnRate; |
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spawnRate = Mathf.Clamp(spawnRate, 0.3f, 99f); |
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} |
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} |
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void SpawnEgg() |
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{
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KinectManager manager = KinectManager.Instance; |
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if(eggPrefab && manager && manager.IsInitialized() && manager.IsUserDetected(playerIndex)) |
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{
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long userId = manager.GetUserIdByIndex(playerIndex); |
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Vector3 posUser = manager.GetUserPosition(userId); |
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float addXPos = Random.Range(-2f, 2f); |
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Vector3 spawnPos = new Vector3(addXPos, 5f, posUser.z - 0.1f); |
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Transform eggTransform = Instantiate(eggPrefab, spawnPos, Quaternion.identity) as Transform; |
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eggTransform.parent = transform; |
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} |
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} |
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} |