t1 / TFDContents / Assets / KinectDemos / InteractionDemo / Scripts / GrabRotateScript.cs @ 3
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| 1 | using UnityEngine; | 
|---|---|
| 2 | using System.Collections; | 
| 3 |  | 
| 4 | public class GrabRotateScript : MonoBehaviour, InteractionListenerInterface | 
| 5 | {
 | 
| 6 | 	[Tooltip("Material used to outline the object when selected.")]
 | 
| 7 | public Material selectedObjectMaterial; | 
| 8 |  | 
| 9 | 	[Tooltip("Smooth factor used for object rotations.")]
 | 
| 10 | public float smoothFactor = 3.0f; | 
| 11 |  | 
| 12 | 	[Tooltip("Camera used for screen ray-casting. This is usually the main camera.")]
 | 
| 13 | public Camera screenCamera; | 
| 14 |  | 
| 15 | 	[Tooltip("GUI-Text used to display information messages.")]
 | 
| 16 | public GUIText infoGuiText; | 
| 17 |  | 
| 18 | 	[Tooltip("Interaction manager instance, used to detect hand interactions. If left empty, it will be the first interaction manager found in the scene.")]
 | 
| 19 | public InteractionManager interactionManager; | 
| 20 |  | 
| 21 |  | 
| 22 | //private bool isLeftHandDrag = false; | 
| 23 | private InteractionManager.HandEventType lastHandEvent = InteractionManager.HandEventType.None; | 
| 24 | private Vector3 screenNormalPos = Vector3.zero; | 
| 25 |  | 
| 26 | private GameObject selectedObject; | 
| 27 | private Material savedObjectMaterial; | 
| 28 |  | 
| 29 |  | 
| 30 | void Start() | 
| 31 | 	{
 | 
| 32 | // by default set the main-camera to be screen-camera | 
| 33 | if (screenCamera == null) | 
| 34 | 		{
 | 
| 35 | screenCamera = Camera.main; | 
| 36 | } | 
| 37 |  | 
| 38 | // get the interaction manager instance | 
| 39 | if (interactionManager == null) | 
| 40 | 		{
 | 
| 41 | interactionManager = InteractionManager.Instance; | 
| 42 | } | 
| 43 | } | 
| 44 |  | 
| 45 |  | 
| 46 | void Update() | 
| 47 | 	{
 | 
| 48 | if(interactionManager != null && interactionManager.IsInteractionInited()) | 
| 49 | 		{
 | 
| 50 | Vector3 screenPixelPos = Vector3.zero; | 
| 51 |  | 
| 52 | if(selectedObject == null) | 
| 53 | 			{
 | 
| 54 | // no object is currently selected or dragged. | 
| 55 | // check if there is an underlying object to be selected | 
| 56 | if(lastHandEvent == InteractionManager.HandEventType.Grip && screenNormalPos != Vector3.zero) | 
| 57 | 				{
 | 
| 58 | // convert the normalized screen pos to pixel pos | 
| 59 | screenNormalPos = interactionManager.IsLeftHandPrimary() ? interactionManager.GetLeftHandScreenPos() : interactionManager.GetRightHandScreenPos(); | 
| 60 |  | 
| 61 | screenPixelPos.x = (int)(screenNormalPos.x * (screenCamera ? screenCamera.pixelWidth : Screen.width)); | 
| 62 | screenPixelPos.y = (int)(screenNormalPos.y * (screenCamera ? screenCamera.pixelHeight : Screen.height)); | 
| 63 | Ray ray = screenCamera ? screenCamera.ScreenPointToRay(screenPixelPos) : new Ray(); | 
| 64 |  | 
| 65 | // check for underlying objects | 
| 66 | RaycastHit hit; | 
| 67 | if(Physics.Raycast(ray, out hit)) | 
| 68 | 					{
 | 
| 69 | if(hit.collider.gameObject == gameObject) | 
| 70 | 						{
 | 
| 71 | selectedObject = gameObject; | 
| 72 |  | 
| 73 | savedObjectMaterial = selectedObject.GetComponent<Renderer>().material; | 
| 74 | selectedObject.GetComponent<Renderer>().material = selectedObjectMaterial; | 
| 75 | } | 
| 76 | } | 
| 77 | } | 
| 78 | } | 
| 79 | else | 
| 80 | 			{
 | 
| 81 | // continue dragging the object | 
| 82 | screenNormalPos = interactionManager.IsLeftHandPrimary() ? interactionManager.GetLeftHandScreenPos() : interactionManager.GetRightHandScreenPos(); | 
| 83 |  | 
| 84 | float angleArounfY = screenNormalPos.x * 360f; // horizontal rotation | 
| 85 | float angleArounfX = screenNormalPos.y * 360f; // vertical rotation | 
| 86 |  | 
| 87 | Vector3 vObjectRotation = new Vector3(-angleArounfX, -angleArounfY, 180f); | 
| 88 | Quaternion qObjectRotation = screenCamera ? screenCamera.transform.rotation * Quaternion.Euler(vObjectRotation) : Quaternion.Euler(vObjectRotation); | 
| 89 |  | 
| 90 | selectedObject.transform.rotation = Quaternion.Slerp(selectedObject.transform.rotation, qObjectRotation, smoothFactor * Time.deltaTime); | 
| 91 |  | 
| 92 | // check if the object (hand grip) was released | 
| 93 | bool isReleased = lastHandEvent == InteractionManager.HandEventType.Release; | 
| 94 |  | 
| 95 | if(isReleased) | 
| 96 | 				{
 | 
| 97 | // restore the object's material and stop dragging the object | 
| 98 | selectedObject.GetComponent<Renderer>().material = savedObjectMaterial; | 
| 99 | selectedObject = null; | 
| 100 | } | 
| 101 | } | 
| 102 |  | 
| 103 | } | 
| 104 |  | 
| 105 | } | 
| 106 |  | 
| 107 |  | 
| 108 | void OnGUI() | 
| 109 | 	{
 | 
| 110 | if(infoGuiText != null && interactionManager != null && interactionManager.IsInteractionInited()) | 
| 111 | 		{
 | 
| 112 | string sInfo = string.Empty; | 
| 113 |  | 
| 114 | long userID = interactionManager.GetUserID(); | 
| 115 | if(userID != 0) | 
| 116 | 			{
 | 
| 117 | if(selectedObject != null) | 
| 118 | sInfo = selectedObject.name + " grabbed.\nYou can turn it now in all directions."; | 
| 119 | else | 
| 120 | sInfo = "Grab the object to turn it."; | 
| 121 | } | 
| 122 | else | 
| 123 | 			{
 | 
| 124 | KinectManager kinectManager = KinectManager.Instance; | 
| 125 |  | 
| 126 | if(kinectManager && kinectManager.IsInitialized()) | 
| 127 | 				{
 | 
| 128 | sInfo = "Waiting for Users..."; | 
| 129 | } | 
| 130 | else | 
| 131 | 				{
 | 
| 132 | sInfo = "Kinect is not initialized. Check the log for details."; | 
| 133 | } | 
| 134 | } | 
| 135 |  | 
| 136 | infoGuiText.text = sInfo; | 
| 137 | } | 
| 138 | } | 
| 139 |  | 
| 140 |  | 
| 141 | public void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) | 
| 142 | 	{
 | 
| 143 | if (!isHandInteracting || !interactionManager) | 
| 144 | return; | 
| 145 | if (userId != interactionManager.GetUserID()) | 
| 146 | return; | 
| 147 |  | 
| 148 | lastHandEvent = InteractionManager.HandEventType.Grip; | 
| 149 | //isLeftHandDrag = !isRightHand; | 
| 150 | screenNormalPos = handScreenPos; | 
| 151 | } | 
| 152 |  | 
| 153 | public void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) | 
| 154 | 	{
 | 
| 155 | if (!isHandInteracting || !interactionManager) | 
| 156 | return; | 
| 157 | if (userId != interactionManager.GetUserID()) | 
| 158 | return; | 
| 159 |  | 
| 160 | lastHandEvent = InteractionManager.HandEventType.Release; | 
| 161 | //isLeftHandDrag = !isRightHand; | 
| 162 | screenNormalPos = handScreenPos; | 
| 163 | } | 
| 164 |  | 
| 165 | public bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos) | 
| 166 | 	{
 | 
| 167 | return true; | 
| 168 | } | 
| 169 |  | 
| 170 |  | 
| 171 | } |