t1 / TFDContents / Assets / KinectDemos / OverlayDemo / Scripts / HandOverlayer.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (4.92 KB)
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using UnityEngine; |
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using System.Collections; |
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//using Windows.Kinect; |
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public class HandOverlayer : MonoBehaviour |
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{
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[Tooltip("GUI-texture used to display the color camera feed on the scene background.")]
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public GUITexture backgroundImage; |
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[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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public int playerIndex = 0; |
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[Tooltip("Whether the player is left handed or not.")]
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public bool isLeftHanded = false; |
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[Tooltip("Hand-cursor texture for the hand-grip state.")]
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public Texture gripHandTexture; |
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[Tooltip("Hand-cursor texture for the hand-release state.")]
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public Texture releaseHandTexture; |
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[Tooltip("Hand-cursor texture for the non-tracked state.")]
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public Texture normalHandTexture; |
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[Tooltip("Smooth factor for cursor movement.")]
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public float smoothFactor = 10f; |
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// current cursor position |
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private Vector2 cursorPos = Vector2.zero; |
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// last hand event (grip or release) |
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private InteractionManager.HandEventType lastHandEvent = InteractionManager.HandEventType.None; |
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/// <summary> |
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/// Gets the cursor position. |
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/// </summary> |
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/// <returns>The cursor position.</returns> |
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public Vector2 GetCursorPos() |
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{
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return cursorPos; |
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} |
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/// <summary> |
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/// Gets the last hand event of the active hand (right or left). |
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/// </summary> |
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/// <returns>The last hand event.</returns> |
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public InteractionManager.HandEventType GetLastHandEvent() |
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{
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return lastHandEvent; |
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} |
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// ----- end of public functions ----- |
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void Update () |
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{
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KinectManager manager = KinectManager.Instance; |
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if(manager && manager.IsInitialized()) |
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{
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//backgroundImage.renderer.material.mainTexture = manager.GetUsersClrTex(); |
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if(backgroundImage && (backgroundImage.texture == null)) |
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{
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backgroundImage.texture = manager.GetUsersClrTex(); |
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} |
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// overlay the joint |
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int iJointIndex = !isLeftHanded ? (int)KinectInterop.JointType.HandRight : (int)KinectInterop.JointType.HandLeft; |
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if(manager.IsUserDetected(playerIndex)) |
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{
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long userId = manager.GetUserIdByIndex(playerIndex); |
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if(manager.IsJointTracked(userId, iJointIndex)) |
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{
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Vector3 posJointRaw = manager.GetJointKinectPosition(userId, iJointIndex); |
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//Vector3 posJoint = manager.GetJointPosColorOverlay(userId, iJointIndex, Camera.main, Camera.main.pixelRect); |
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if(posJointRaw != Vector3.zero) |
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{
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Vector2 posDepth = manager.MapSpacePointToDepthCoords(posJointRaw); |
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ushort depthValue = manager.GetDepthForPixel((int)posDepth.x, (int)posDepth.y); |
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if(posDepth != Vector2.zero && depthValue > 0) |
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{
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// depth pos to color pos |
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Vector2 posColor = manager.MapDepthPointToColorCoords(posDepth, depthValue); |
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if(!float.IsInfinity(posColor.x) && !float.IsInfinity(posColor.y)) |
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{
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// get the color image x-offset and width (use the portrait background, if available) |
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float colorWidth = manager.GetColorImageWidth(); |
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float colorOfsX = 0f; |
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PortraitBackground portraitBack = PortraitBackground.Instance; |
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if(portraitBack && portraitBack.enabled) |
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{
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colorWidth = manager.GetColorImageHeight() * manager.GetColorImageHeight() / manager.GetColorImageWidth(); |
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colorOfsX = (manager.GetColorImageWidth() - colorWidth) / 2f; |
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} |
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float xScaled = (posColor.x - colorOfsX) / colorWidth; |
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float yScaled = posColor.y / manager.GetColorImageHeight(); |
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cursorPos = Vector2.Lerp(cursorPos, new Vector2(xScaled, 1f - yScaled), smoothFactor * Time.deltaTime); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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void OnGUI() |
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{
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InteractionManager intManager = InteractionManager.Instance; |
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Texture texture = null; |
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if(intManager && intManager.IsInteractionInited()) |
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{
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if(isLeftHanded) |
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{
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lastHandEvent = intManager.GetLastLeftHandEvent(); |
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if(lastHandEvent == InteractionManager.HandEventType.Grip) |
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texture = gripHandTexture; |
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else if(lastHandEvent == InteractionManager.HandEventType.Release) |
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texture = releaseHandTexture; |
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} |
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else |
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{
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lastHandEvent = intManager.GetLastRightHandEvent(); |
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if(lastHandEvent == InteractionManager.HandEventType.Grip) |
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texture = gripHandTexture; |
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else if(lastHandEvent == InteractionManager.HandEventType.Release) |
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texture = releaseHandTexture; |
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} |
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} |
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if(texture == null) |
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{
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texture = normalHandTexture; |
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} |
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if((cursorPos != Vector2.zero) && (texture != null)) |
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{
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//handCursor.transform.position = cursorScreenPos; // Vector3.Lerp(handCursor.transform.position, cursorScreenPos, 3 * Time.deltaTime); |
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Rect rectTexture = new Rect(cursorPos.x * Screen.width - texture.width / 2, (1f - cursorPos.y) * Screen.height - texture.height / 2, |
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texture.width, texture.height); |
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GUI.DrawTexture(rectTexture, texture); |
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} |
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} |
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} |