t1 / TFDContents / Assets / KinectDemos / SpeechRecognitionDemo / Scripts / GameControlScript.cs @ 3
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using UnityEngine; |
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using System.Collections; |
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public class GameControlScript : MonoBehaviour |
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{
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[Tooltip("Prefab used to create the scene fence.")]
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public GameObject cratePrefab; |
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[Tooltip("GUI-Window rectangle in screen coordinates (pixels).")]
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public Rect guiWindowRect = new Rect(10, 40, 200, 300); |
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[Tooltip("GUI-Window skin (optional).")]
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public GUISkin guiSkin; |
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// whether the fence is already created |
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private bool isFenceCreated = false; |
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void Update () |
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{
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if(!isFenceCreated) |
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{
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SpeechManager speechManager = SpeechManager.Instance; |
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if(speechManager && speechManager.IsSapiInitialized()) |
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{
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Quaternion quatRot90 = Quaternion.Euler(new Vector3(0, 90, 0)); |
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GameObject newObj = null; |
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for(int i = -50; i <= 50; i++) |
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{
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newObj = (GameObject)GameObject.Instantiate(cratePrefab, new Vector3(i, 0.32f, 50), Quaternion.identity); |
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newObj.transform.parent = transform; |
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newObj = (GameObject)GameObject.Instantiate(cratePrefab, new Vector3(i, 0.32f, -50), Quaternion.identity); |
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newObj.transform.parent = transform; |
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newObj = (GameObject)GameObject.Instantiate(cratePrefab, new Vector3(50, 0.32f, i), quatRot90); |
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newObj.transform.parent = transform; |
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newObj = (GameObject)GameObject.Instantiate(cratePrefab, new Vector3(-50, 0.32f, i), quatRot90); |
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newObj.transform.parent = transform; |
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} |
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isFenceCreated = true; |
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} |
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} |
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} |
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private void ShowGuiWindow(int windowID) |
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{
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GUILayout.BeginVertical(); |
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GUILayout.Label("");
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GUILayout.Label("<b>* FORWARD / GO AHEAD</b>");
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GUILayout.Label("<b>* BACK / GO BACK</b>");
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GUILayout.Label("<b>* TURN LEFT</b>");
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GUILayout.Label("<b>* TURN RIGHT</b>");
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GUILayout.Label("<b>* RUN</b>");
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GUILayout.Label("<b>* JUMP</b>");
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GUILayout.Label("<b>* STOP</b>");
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GUILayout.Label("<b>* HELLO / WAVE</b>");
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GUILayout.Label("<i>For more audio commands\nlook at the grammar file.</i>");
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GUILayout.EndVertical(); |
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// Make the window draggable. |
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GUI.DragWindow(); |
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} |
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void OnGUI() |
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{
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GUI.skin = guiSkin; |
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guiWindowRect = GUI.Window(0, guiWindowRect, ShowGuiWindow, "Audio Commands"); |
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} |
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} |