t1 / TFDContents / Assets / KinectDemos / VariousDemos / Scripts / PoseModelHelper.cs @ 3
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using UnityEngine; |
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//using Windows.Kinect; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Runtime.InteropServices; |
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using System.IO; |
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using System.Text; |
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/// <summary> |
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/// Pose model helper matches joints to model transforms. |
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/// </summary> |
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[RequireComponent(typeof(Animator))] |
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public class PoseModelHelper : MonoBehaviour |
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{
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// Variable to hold all them bones. It will initialize the same size as initialRotations. |
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private Transform[] bones; |
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/// <summary> |
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/// Gets the number of bone transforms (array length). |
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/// </summary> |
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/// <returns>The number of bone transforms.</returns> |
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public int GetBoneTransformCount() |
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{
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return bones != null ? bones.Length : 0; |
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} |
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/// <summary> |
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/// Gets the bone transform by index. |
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/// </summary> |
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/// <returns>The bone transform.</returns> |
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/// <param name="index">Index</param> |
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public Transform GetBoneTransform(int index) |
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{
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if(index >= 0 && index < bones.Length) |
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{
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return bones[index]; |
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} |
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return null; |
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} |
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/// <summary> |
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/// Gets the bone index by joint type. |
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/// </summary> |
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/// <returns>The bone index.</returns> |
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/// <param name="joint">Joint type</param> |
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/// <param name="bMirrored">If set to <c>true</c> gets the mirrored joint index.</param> |
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public int GetBoneIndexByJoint(KinectInterop.JointType joint, bool bMirrored) |
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{
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int boneIndex = -1; |
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if(jointMap2boneIndex.ContainsKey(joint)) |
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{
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boneIndex = !bMirrored ? jointMap2boneIndex[joint] : mirrorJointMap2boneIndex[joint]; |
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} |
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return boneIndex; |
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} |
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// transform caching gives performance boost since Unity calls GetComponent<Transform>() each time you call transform |
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private Transform _transformCache; |
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public new Transform transform |
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{
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get |
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{
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if (!_transformCache) |
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{
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_transformCache = base.transform; |
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} |
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return _transformCache; |
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} |
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} |
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public void Awake() |
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{
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// check for double start |
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if(bones != null) |
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return; |
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if(!gameObject.activeInHierarchy) |
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return; |
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// inits the bones array |
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bones = new Transform[31]; |
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// Map bones to the points the Kinect tracks |
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MapBones(); |
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} |
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// If the bones to be mapped have been declared, map that bone to the model. |
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private void MapBones() |
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{
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// get bone transforms from the animator component |
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Animator animatorComponent = GetComponent<Animator>(); |
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for (int boneIndex = 0; boneIndex < bones.Length; boneIndex++) |
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{
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if (!boneIndex2MecanimMap.ContainsKey(boneIndex)) |
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continue; |
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bones[boneIndex] = animatorComponent ? animatorComponent.GetBoneTransform(boneIndex2MecanimMap[boneIndex]) : null; |
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} |
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} |
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// dictionaries to speed up bones' processing |
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// the author of the terrific idea for kinect-joints to mecanim-bones mapping |
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// along with its initial implementation, including following dictionary is |
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// Mikhail Korchun (korchoon@gmail.com). Big thanks to this guy! |
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private readonly Dictionary<int, HumanBodyBones> boneIndex2MecanimMap = new Dictionary<int, HumanBodyBones> |
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{
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{0, HumanBodyBones.Hips},
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{1, HumanBodyBones.Spine},
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{2, HumanBodyBones.Chest},
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{3, HumanBodyBones.Neck},
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{4, HumanBodyBones.Head},
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{5, HumanBodyBones.LeftUpperArm},
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{6, HumanBodyBones.LeftLowerArm},
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{7, HumanBodyBones.LeftHand},
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{8, HumanBodyBones.LeftIndexProximal},
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{9, HumanBodyBones.LeftIndexDistal},
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{10, HumanBodyBones.LeftThumbProximal},
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{11, HumanBodyBones.RightUpperArm},
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{12, HumanBodyBones.RightLowerArm},
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{13, HumanBodyBones.RightHand},
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{14, HumanBodyBones.RightIndexProximal},
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{15, HumanBodyBones.RightIndexDistal},
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{16, HumanBodyBones.RightThumbProximal},
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{17, HumanBodyBones.LeftUpperLeg},
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{18, HumanBodyBones.LeftLowerLeg},
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{19, HumanBodyBones.LeftFoot},
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{20, HumanBodyBones.LeftToes},
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{21, HumanBodyBones.RightUpperLeg},
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{22, HumanBodyBones.RightLowerLeg},
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{23, HumanBodyBones.RightFoot},
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{24, HumanBodyBones.RightToes},
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}; |
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private readonly Dictionary<KinectInterop.JointType, int> jointMap2boneIndex = new Dictionary<KinectInterop.JointType, int> |
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{
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{KinectInterop.JointType.SpineBase, 0},
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{KinectInterop.JointType.SpineMid, 1},
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{KinectInterop.JointType.SpineShoulder, 2},
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{KinectInterop.JointType.Neck, 3},
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{KinectInterop.JointType.Head, 4},
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{KinectInterop.JointType.ShoulderLeft, 5},
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{KinectInterop.JointType.ElbowLeft, 6},
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{KinectInterop.JointType.WristLeft, 7},
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{KinectInterop.JointType.HandLeft, 8},
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{KinectInterop.JointType.HandTipLeft, 9},
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{KinectInterop.JointType.ThumbLeft, 10},
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{KinectInterop.JointType.ShoulderRight, 11},
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{KinectInterop.JointType.ElbowRight, 12},
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{KinectInterop.JointType.WristRight, 13},
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{KinectInterop.JointType.HandRight, 14},
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{KinectInterop.JointType.HandTipRight, 15},
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{KinectInterop.JointType.ThumbRight, 16},
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{KinectInterop.JointType.HipLeft, 17},
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{KinectInterop.JointType.KneeLeft, 18},
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{KinectInterop.JointType.AnkleLeft, 19},
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{KinectInterop.JointType.FootLeft, 20},
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{KinectInterop.JointType.HipRight, 21},
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{KinectInterop.JointType.KneeRight, 22},
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{KinectInterop.JointType.AnkleRight, 23},
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{KinectInterop.JointType.FootRight, 24},
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}; |
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private readonly Dictionary<KinectInterop.JointType, int> mirrorJointMap2boneIndex = new Dictionary<KinectInterop.JointType, int> |
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{
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{KinectInterop.JointType.SpineBase, 0},
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{KinectInterop.JointType.SpineMid, 1},
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{KinectInterop.JointType.SpineShoulder, 2},
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{KinectInterop.JointType.Neck, 3},
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{KinectInterop.JointType.Head, 4},
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{KinectInterop.JointType.ShoulderRight, 5},
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{KinectInterop.JointType.ElbowRight, 6},
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{KinectInterop.JointType.WristRight, 7},
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{KinectInterop.JointType.HandRight, 8},
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{KinectInterop.JointType.HandTipRight, 9},
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{KinectInterop.JointType.ThumbRight, 10},
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{KinectInterop.JointType.ShoulderLeft, 11},
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{KinectInterop.JointType.ElbowLeft, 12},
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{KinectInterop.JointType.WristLeft, 13},
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{KinectInterop.JointType.HandLeft, 14},
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{KinectInterop.JointType.HandTipLeft, 15},
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{KinectInterop.JointType.ThumbLeft, 16},
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{KinectInterop.JointType.HipRight, 17},
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{KinectInterop.JointType.KneeRight, 18},
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{KinectInterop.JointType.AnkleRight, 19},
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{KinectInterop.JointType.FootRight, 20},
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{KinectInterop.JointType.HipLeft, 21},
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{KinectInterop.JointType.KneeLeft, 22},
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{KinectInterop.JointType.AnkleLeft, 23},
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{KinectInterop.JointType.FootLeft, 24},
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}; |
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} |
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