t1 / TFDContents / Assets / KinectScripts / Cubeman / PointmanController.cs @ 3
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using UnityEngine; |
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//using Windows.Kinect; |
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using System; |
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using System.Collections; |
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public class PointmanController : MonoBehaviour |
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{
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[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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public int playerIndex = 0; |
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[Tooltip("Whether the pointman is allowed to move vertically or not.")]
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public bool verticalMovement = true; |
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[Tooltip("Whether the pointman is facing the player or not.")]
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public bool mirroredMovement = false; |
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[Tooltip("Rate at which the pointman will move through the scene.")]
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public float moveRate = 1f; |
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[Tooltip("Kinect origin position.")]
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public Vector3 originPosition; |
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[Tooltip("Whether the z-movement is inverted or not.")]
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public bool invertedZMovement = false; |
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[Tooltip("Camera that may be used to overlay the mesh over the color background.")]
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public Camera foregroundCamera; |
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public GameObject bodyJoint; |
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public GameObject skeletonLine; |
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private GameObject[] bones; |
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private GameObject[] lines; |
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private Vector3 initialPosition; |
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private Quaternion initialRotation; |
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private Vector3 initialPosOffset = Vector3.zero; |
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private Int64 initialPosUserID = 0; |
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private bool initialPosSetY = true; |
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// private readonly int[] ColliderJoints = {
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// (int)KinectInterop.JointType.Head, |
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// (int)KinectInterop.JointType.HandLeft, (int)KinectInterop.JointType.HandRight, |
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// (int)KinectInterop.JointType.HandTipLeft, (int)KinectInterop.JointType.HandTipRight, |
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// (int)KinectInterop.JointType.FootLeft, (int)KinectInterop.JointType.FootRight |
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// }; |
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/// <summary> |
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/// Gets the bone transform. |
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/// </summary> |
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/// <returns>The bone transform.</returns> |
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/// <param name="index">Index.</param> |
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public Transform GetBoneTransform(int index) |
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{
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if(bones != null && index >= 0 && index < bones.Length && bones[index] != null) |
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{
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return bones[index].transform; |
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} |
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return null; |
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} |
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void Start () |
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{
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//store bones in a list for easier access |
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bones = new GameObject[KinectInterop.Constants.MaxJointCount]; |
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// array holding the skeleton lines |
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lines = new GameObject[bones.Length]; |
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initialPosition = transform.position; |
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initialRotation = transform.rotation; |
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//transform.rotation = Quaternion.identity; |
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} |
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void Update () |
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{
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KinectManager manager = KinectManager.Instance; |
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// get 1st player |
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Int64 userID = manager ? manager.GetUserIdByIndex(playerIndex) : 0; |
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if(userID <= 0) |
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{
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initialPosUserID = 0; |
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initialPosOffset = Vector3.zero; |
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initialPosSetY = true; |
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// reset the pointman position and rotation |
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if(transform.position != initialPosition) |
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{
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transform.position = initialPosition; |
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} |
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if(transform.rotation != initialRotation) |
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{
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transform.rotation = initialRotation; |
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} |
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for(int i = 0; i < bones.Length; i++) |
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{
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if(bones[i] != null) |
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{
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bones[i].gameObject.SetActive(false); |
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bones[i].transform.localPosition = Vector3.zero; |
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bones[i].transform.localRotation = Quaternion.identity; |
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} |
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if(lines[i] != null) |
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{
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lines[i].gameObject.SetActive(false); |
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} |
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} |
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return; |
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} |
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// set the position in space |
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Vector3 posPointMan = GetJointPosition(manager, userID, (int)KinectInterop.JointType.SpineBase); |
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Vector3 posPointManWorld = new Vector3(posPointMan.x, posPointMan.y, invertedZMovement ? -posPointMan.z : posPointMan.z) + originPosition; |
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Vector3 posPointManHips = new Vector3(posPointMan.x, posPointMan.y, !mirroredMovement ? -posPointMan.z : posPointMan.z) + originPosition; |
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// store the initial position |
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if(initialPosUserID != userID) |
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{
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initialPosUserID = userID; |
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initialPosOffset = posPointManWorld; |
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} |
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if(!verticalMovement && !initialPosSetY) |
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{
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float fFootPosY = 0f; |
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if(manager.IsJointTracked(userID, (int)KinectInterop.JointType.FootLeft)) |
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{
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fFootPosY = GetJointPosition(manager, userID, (int)KinectInterop.JointType.FootLeft).y; |
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} |
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else if(manager.IsJointTracked(userID, (int)KinectInterop.JointType.FootRight)) |
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{
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fFootPosY = GetJointPosition(manager, userID, (int)KinectInterop.JointType.FootRight).y; |
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} |
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initialPosOffset.y = posPointManWorld.y - (fFootPosY + originPosition.y); |
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initialPosSetY = true; |
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} |
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Vector3 relPosUser = (posPointManWorld - initialPosOffset); |
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//relPosUser.z = invertedZMovement ? -relPosUser.z : relPosUser.z; |
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transform.position = initialPosOffset + |
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(verticalMovement ? relPosUser * moveRate : new Vector3(relPosUser.x, 0, relPosUser.z) * moveRate); |
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if(manager.IsJointTracked(userID, (int)KinectInterop.JointType.Head)) |
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{
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// float fHeadPosY = GetJointPosition(manager, userID, (int)KinectInterop.JointType.Head).y + originPosition.y; |
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// float halfHeight = Mathf.Abs(fHeadPosY - posPointManWorld.y); |
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// |
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// CapsuleCollider collider = GetComponent<CapsuleCollider>(); |
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// if(collider != null) |
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// {
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// collider.height = 2f * halfHeight; |
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// } |
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} |
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// update the local positions of the bones |
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for(int i = 0; i < bones.Length; i++) |
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{
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if(bones[i] == null && bodyJoint != null) |
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{
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bones[i] = Instantiate(bodyJoint) as GameObject; |
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bones[i].transform.parent = transform; |
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bones[i].name = ((KinectInterop.JointType)i).ToString(); |
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// if(Array.IndexOf(ColliderJoints, i) >= 0) |
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// {
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// bones[i].GetComponent<SphereCollider>().radius = 1f; |
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// } |
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} |
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if(bones[i] != null) |
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{
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int joint = !mirroredMovement ? i : (int)KinectInterop.GetMirrorJoint((KinectInterop.JointType)i); |
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if(joint < 0) |
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continue; |
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if(manager.IsJointTracked(userID, joint)) |
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{
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bones[i].gameObject.SetActive(true); |
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Vector3 posJoint = GetJointPosition(manager, userID, joint); |
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posJoint.z = !mirroredMovement ? -posJoint.z : posJoint.z; |
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if (posJoint == Vector3.zero) |
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{
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bones[i].gameObject.SetActive(false); |
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if(lines[i] != null) |
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{
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lines[i].gameObject.SetActive(false); |
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} |
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continue; |
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} |
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posJoint += originPosition; |
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posJoint -= posPointManHips; |
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if(mirroredMovement) |
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{
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posJoint.x = -posJoint.x; |
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posJoint.z = -posJoint.z; |
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} |
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Quaternion rotJoint = manager.GetJointOrientation(userID, joint, !mirroredMovement); |
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rotJoint = initialRotation * rotJoint; |
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bones[i].transform.localPosition = posJoint; |
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bones[i].transform.rotation = rotJoint; |
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if(lines[i] == null && i > 0 && skeletonLine != null) |
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{
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lines[i] = Instantiate(skeletonLine) as GameObject; |
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lines[i].transform.parent = transform; |
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lines[i].name = ((KinectInterop.JointType)i).ToString() + "_Line"; |
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} |
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if(lines[i] != null && i > 0) |
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{
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int jParent = (int)manager.GetParentJoint((KinectInterop.JointType)joint); |
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if (manager.IsJointTracked (userID, jParent)) |
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{
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lines[i].gameObject.SetActive (true); |
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Vector3 posJoint2 = GetJointPosition (manager, userID, jParent); |
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posJoint2.z = !mirroredMovement ? -posJoint2.z : posJoint2.z; |
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if (posJoint2 == Vector3.zero) |
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{
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lines[i].gameObject.SetActive (false); |
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continue; |
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} |
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posJoint2 += originPosition; |
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posJoint2 -= posPointManHips; |
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if (mirroredMovement) |
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{
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posJoint2.x = -posJoint2.x; |
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posJoint2.z = -posJoint2.z; |
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} |
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Vector3 dirFromParent = posJoint - posJoint2; |
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lines [i].transform.localPosition = posJoint2 + dirFromParent / 2f; |
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lines [i].transform.up = transform.rotation * dirFromParent.normalized; |
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Vector3 lineScale = lines [i].transform.localScale; |
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lines [i].transform.localScale = new Vector3 (lineScale.x, dirFromParent.magnitude / 2f, lineScale.z); |
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} |
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else |
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{
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lines[i].gameObject.SetActive(false); |
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} |
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} |
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} |
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else |
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{
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if(bones[i] != null) |
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{
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bones[i].gameObject.SetActive(false); |
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} |
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if(lines[i] != null) |
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{
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lines[i].gameObject.SetActive(false); |
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} |
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} |
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} |
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} |
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} |
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// returns the world- or camera-overlay joint position |
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private Vector3 GetJointPosition(KinectManager manager, long userID, int iJoint) |
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{
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if (foregroundCamera) |
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{
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Rect backgroundRect = foregroundCamera.pixelRect; |
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PortraitBackground portraitBack = PortraitBackground.Instance; |
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if (portraitBack && portraitBack.enabled) |
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{
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backgroundRect = portraitBack.GetBackgroundRect (); |
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} |
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return manager.GetJointPosColorOverlay(userID, iJoint, foregroundCamera, backgroundRect); |
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} |
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else |
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{
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return manager.GetJointPosition(userID, iJoint); |
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} |
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} |
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} |