t1 / TFDContents / Assets / KinectScripts / KinectManager.cs @ 3
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// comment out the following #define, if you want to use the depth sensor and the KinectManager on per-scene basis |
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#define USE_SINGLE_KM_IN_MULTIPLE_SCENES |
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using UnityEngine; |
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using UnityEngine.Networking; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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//using System.Linq; |
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/// <summary> |
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/// KinectManager is the main and the most basic Kinect-related component. It is used to control the sensor and poll the data streams. |
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/// </summary> |
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public class KinectManager : MonoBehaviour |
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{
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[Tooltip("How high above the ground is the sensor, in meters.")]
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public float sensorHeight = 1.0f; |
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[Tooltip("Kinect elevation angle (in degrees). May be positive or negative.")]
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public float sensorAngle = 0f; |
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public enum AutoHeightAngle : int { DontUse, ShowInfoOnly, AutoUpdate, AutoUpdateAndShowInfo }
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[Tooltip("Whether to automatically set the sensor height and angle or not. The user must stay in front of the sensor, in order the automatic detection to work.")]
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public AutoHeightAngle autoHeightAngle = AutoHeightAngle.DontUse; |
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[Tooltip("Whether to flip left and right, relative to the sensor.")]
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private bool flipLeftRight = false; |
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public enum UserMapType : int { None, RawUserDepth, BodyTexture, UserTexture, CutOutTexture }
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[Tooltip("Whether and how to utilize the user and depth images.")]
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public UserMapType computeUserMap = UserMapType.RawUserDepth; |
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[Tooltip("Whether to utilize the color camera image.")]
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public bool computeColorMap = false; |
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[Tooltip("Whether to utilize the IR camera image.")]
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public bool computeInfraredMap = false; |
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[Tooltip("Whether to display the user map on the screen.")]
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public bool displayUserMap = false; |
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[Tooltip("Whether to display the color camera image on the screen.")]
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public bool displayColorMap = false; |
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[Tooltip("Whether to display skeleton lines over the the user map.")]
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public bool displaySkeletonLines = false; |
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// if percent is zero, it is calculated internally to match the selected width and height of the depth image |
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[Tooltip("Depth and color image width on the screen, as percent of the screen width. The image height is calculated depending on the width.")]
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public float DisplayMapsWidthPercent = 20f; |
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[Tooltip("Whether to use the multi-source reader, if one is available (K2-only feature).")]
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public bool useMultiSourceReader = false; |
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// Public Bool to determine whether to use sensor's audio source, if available |
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//public bool useAudioSource = false; |
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[Tooltip("Minimum distance to a user, in order to be considered for skeleton data processing.")]
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public float minUserDistance = 0.5f; |
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[Tooltip("Maximum distance to a user, in order to be considered for skeleton data processing. Value of 0 means no maximum distance limitation.")]
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public float maxUserDistance = 0f; |
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[Tooltip("Maximum left or right distance to a user, in order to be considered for skeleton data processing. Value of 0 means no left/right distance limitation.")]
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public float maxLeftRightDistance = 0f; |
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[Tooltip("Maximum number of users, which may be tracked simultaneously.")]
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public int maxTrackedUsers = 6; |
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[Tooltip("Whether to display the tracked users within the allowed distance only, or all users (higher fps).")]
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public bool showTrackedUsersOnly = true; |
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public enum UserDetectionOrder : int { Appearance = 0, Distance = 1, LeftToRight = 2 }
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[Tooltip("How to assign users to player indices - by order of appearance, distance or left-to-right.")]
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public UserDetectionOrder userDetectionOrder = UserDetectionOrder.Appearance; |
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[Tooltip("Whether to utilize only the really tracked joints (and ignore the inferred ones) or not.")]
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public bool ignoreInferredJoints = false; |
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[Tooltip("Whether to ignore the Z-coordinates of the joints (i.e. to use them in 2D-scenes) or not.")]
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public bool ignoreZCoordinates = false; |
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[Tooltip("Whether to update the AvatarControllers in LateUpdate(), instead of in Update(). Needed for Mecanim animation blending.")]
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public bool lateUpdateAvatars = false; |
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[Tooltip("Whether to skip the remote avatar controllers in multiplayer games.")]
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public bool skipRemoteAvatars = false; |
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// [Tooltip("Uses own thread for processing kinect data.")]
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// public bool useOwnThread = false; |
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public enum Smoothing : int { None, Default, Light, Medium, Aggressive }
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[Tooltip("Set of joint smoothing parameters.")]
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public Smoothing smoothing = Smoothing.Default; |
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[Tooltip("Whether to apply the bone orientation constraints.")]
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public bool useBoneOrientationConstraints = false; |
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//public bool useBoneOrientationsFilter = false; |
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[Tooltip("Whether to estimate the body joints velocities.")]
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public bool estimateJointVelocities = false; |
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[Tooltip("Set of joint velocities smoothing parameters.")]
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public Smoothing velocitySmoothing = Smoothing.Light; |
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[Tooltip("Whether to allow detection of body turn arounds or not.")]
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public bool allowTurnArounds = false; |
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public enum AllowedRotations : int { None = 0, Default = 1, All = 2 }
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[Tooltip("Allowed wrist and hand rotations: None - no hand rotations are allowed, Default - hand rotations are allowed except for the twists, All - all rotations are allowed.")]
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public AllowedRotations allowedHandRotations = AllowedRotations.Default; |
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[Tooltip("Wait time in seconds, before a lost user gets removed. This is to prevent sporadical user switches.")]
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public float waitTimeBeforeRemove = 1f; |
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[Tooltip("List of the avatar controllers in the scene. If the list is empty, the available avatar controllers are detected at the scene start up.")]
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public List<AvatarController> avatarControllers = new List<AvatarController>(); |
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[Tooltip("Calibration pose required, to turn on the tracking of respective player.")]
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public KinectGestures.Gestures playerCalibrationPose; |
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[Tooltip("List of common gestures, to be detected for each player.")]
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public List<KinectGestures.Gestures> playerCommonGestures = new List<KinectGestures.Gestures>(); |
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[Tooltip("Minimum time between gesture detections (in seconds).")]
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public float minTimeBetweenGestures = 0.7f; |
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[Tooltip("Gesture manager, used to detect programmatic Kinect gestures.")]
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public KinectGestures gestureManager; |
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[Tooltip("List of the gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.")]
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public List<MonoBehaviour> gestureListeners = new List<MonoBehaviour>(); |
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[Tooltip("GUI-Text to display user detection messages.")]
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public GUIText calibrationText; |
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[Tooltip("GUI-Text to display debug messages for the currently tracked gestures.")]
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public GUIText gesturesDebugText; |
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// Bool to keep track of whether Kinect has been initialized |
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protected bool kinectInitialized = false; |
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// The singleton instance of KinectManager |
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protected static KinectManager instance = null; |
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// available sensor interfaces |
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protected List<DepthSensorInterface> sensorInterfaces = null; |
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// primary SensorData structure |
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protected KinectInterop.SensorData sensorData = null; |
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// Depth and user maps |
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//protected KinectInterop.DepthBuffer depthImage; |
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//protected KinectInterop.BodyIndexBuffer bodyIndexImage; |
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//protected KinectInterop.UserHistogramBuffer userHistogramImage; |
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protected Color32[] usersHistogramImage; |
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protected ushort[] usersPrevState; |
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protected float[] usersHistogramMap; |
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protected Texture2D usersLblTex; |
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protected Rect usersMapRect; |
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protected int usersMapSize; |
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//protected int minDepth; |
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//protected int maxDepth; |
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// Color map |
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//protected KinectInterop.ColorBuffer colorImage; |
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//protected Texture2D usersClrTex; |
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protected Rect usersClrRect; |
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protected int usersClrSize; |
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// Kinect body frame data |
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protected KinectInterop.BodyFrameData bodyFrame; |
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//private Int64 lastBodyFrameTime = 0; |
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// List of all users |
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protected List<Int64> alUserIds = new List<Int64>(); |
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protected Dictionary<Int64, int> dictUserIdToIndex = new Dictionary<Int64, int>(); |
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protected Int64[] aUserIndexIds = new Int64[KinectInterop.Constants.MaxBodyCount]; |
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protected Dictionary<Int64, float> dictUserIdToTime = new Dictionary<Int64, float>(); |
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// Whether the users are limited by number or distance |
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protected bool bLimitedUsers = false; |
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// Primary (first or closest) user ID |
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protected Int64 liPrimaryUserId = 0; |
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// Kinect to world matrix |
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protected Matrix4x4 kinectToWorld = Matrix4x4.zero; |
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//private Matrix4x4 mOrient = Matrix4x4.zero; |
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// Calibration gesture data for each player |
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protected Dictionary<Int64, KinectGestures.GestureData> playerCalibrationData = new Dictionary<Int64, KinectGestures.GestureData>(); |
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// gestures data and parameters |
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protected Dictionary<Int64, List<KinectGestures.GestureData>> playerGesturesData = new Dictionary<Int64, List<KinectGestures.GestureData>>(); |
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protected Dictionary<Int64, float> gesturesTrackingAtTime = new Dictionary<Int64, float>(); |
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//// List of Gesture Listeners. They must implement KinectGestures.GestureListenerInterface |
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//public List<KinectGestures.GestureListenerInterface> gestureListenerInts; |
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// Body filter instances |
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protected JointPositionsFilter jointPositionFilter = null; |
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protected BoneOrientationsConstraint boneConstraintsFilter = null; |
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//protected BoneOrientationsFilter boneOrientationFilter = null; |
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protected JointVelocitiesFilter jointVelocityFilter = null; |
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// background kinect thread |
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//protected System.Threading.Thread kinectReaderThread = null; |
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protected bool kinectReaderRunning = false; |
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// if the background removal was used before pause |
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protected bool backgroundRemovalInited = false; |
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protected bool backgroundRemovalHiRes = false; |
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/// <summary> |
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/// Gets the single KinectManager instance. |
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/// </summary> |
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/// <value>The KinectManager instance.</value> |
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public static KinectManager Instance |
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{
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get |
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{
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return instance; |
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} |
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} |
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/// <summary> |
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/// Determines if the sensor and KinectManager-component are initialized and ready to use. |
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/// </summary> |
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/// <returns><c>true</c> if Kinect is initialized; otherwise, <c>false</c>.</returns> |
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public static bool IsKinectInitialized() |
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{
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return instance != null ? instance.kinectInitialized : false; |
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} |
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/// <summary> |
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/// Determines if the sensor and KinectManager-component are initialized and ready to use. |
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/// </summary> |
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/// <returns><c>true</c> if Kinect is initialized; otherwise, <c>false</c>.</returns> |
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public bool IsInitialized() |
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{
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return kinectInitialized; |
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} |
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/// <summary> |
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/// Gets the sensor data structure (this structure should not be modified and must be used only internally). |
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/// </summary> |
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/// <returns>The sensor data.</returns> |
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internal KinectInterop.SensorData GetSensorData() |
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{
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return sensorData; |
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} |
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/// <summary> |
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/// Gets the selected depth-sensor platform. |
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/// </summary> |
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/// <returns>The selected depth-sensor platform.</returns> |
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public KinectInterop.DepthSensorPlatform GetSensorPlatform() |
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{
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if(sensorData != null && sensorData.sensorInterface != null) |
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{
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return sensorData.sensorInterface.GetSensorPlatform(); |
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} |
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return KinectInterop.DepthSensorPlatform.None; |
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} |
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/// <summary> |
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/// Gets the number of bodies, tracked by the sensor. |
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/// </summary> |
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/// <returns>The body count.</returns> |
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public int GetBodyCount() |
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{
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return sensorData != null ? sensorData.bodyCount : 0; |
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} |
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/// <summary> |
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/// Gets the the number of body joints, tracked by the sensor. |
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/// </summary> |
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/// <returns>The count of joints.</returns> |
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public int GetJointCount() |
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{
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return sensorData != null ? sensorData.jointCount : 0; |
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} |
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/// <summary> |
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/// Gets the index of the joint in the joint's array |
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/// </summary> |
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/// <returns>The joint's index in the array.</returns> |
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/// <param name="joint">Joint.</param> |
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public int GetJointIndex(KinectInterop.JointType joint) |
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{
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if(sensorData != null && sensorData.sensorInterface != null) |
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{
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return sensorData.sensorInterface.GetJointIndex(joint); |
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} |
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// fallback - index matches the joint |
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return (int)joint; |
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} |
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// // returns the joint at given index |
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// public KinectInterop.JointType GetJointAtIndex(int index) |
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// {
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// if(sensorData != null && sensorData.sensorInterface != null) |
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// {
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// return sensorData.sensorInterface.GetJointAtIndex(index); |
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// } |
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// |
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// // fallback - index matches the joint |
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// return (KinectInterop.JointType)index; |
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// } |
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/// <summary> |
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/// Gets the parent joint of the given joint. |
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/// </summary> |
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/// <returns>The parent joint.</returns> |
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/// <param name="joint">Joint.</param> |
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public KinectInterop.JointType GetParentJoint(KinectInterop.JointType joint) |
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{
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if(sensorData != null && sensorData.sensorInterface != null) |
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{
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return sensorData.sensorInterface.GetParentJoint(joint); |
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} |
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// fall back - return the same joint (i.e. end-joint) |
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return joint; |
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} |
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/// <summary> |
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/// Gets the next joint of the given joint. |
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/// </summary> |
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/// <returns>The next joint.</returns> |
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/// <param name="joint">Joint.</param> |
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public KinectInterop.JointType GetNextJoint(KinectInterop.JointType joint) |
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{
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if(sensorData != null && sensorData.sensorInterface != null) |
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{
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return sensorData.sensorInterface.GetNextJoint(joint); |
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} |
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// fall back - return the same joint (i.e. end-joint) |
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return joint; |
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} |
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/// <summary> |
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/// Gets the width of the color image, returned by the sensor. |
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/// </summary> |
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/// <returns>The color image width.</returns> |
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public int GetColorImageWidth() |
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{
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return sensorData != null ? sensorData.colorImageWidth : 0; |
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} |
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/// <summary> |
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/// Gets the height of the color image, returned by the sensor. |
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/// </summary> |
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/// <returns>The color image height.</returns> |
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public int GetColorImageHeight() |
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{
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return sensorData != null ? sensorData.colorImageHeight : 0; |
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} |
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/// <summary> |
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/// Gets the width of the depth image, returned by the sensor. |
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/// </summary> |
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/// <returns>The depth image width.</returns> |
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public int GetDepthImageWidth() |
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{
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return sensorData != null ? sensorData.depthImageWidth : 0; |
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} |
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/// <summary> |
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/// Gets the height of the depth image, returned by the sensor. |
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/// </summary> |
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/// <returns>The depth image height.</returns> |
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public int GetDepthImageHeight() |
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{
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return sensorData != null ? sensorData.depthImageHeight : 0; |
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} |
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/// <summary> |
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/// Gets the raw body index data, if ComputeUserMap is true. |
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/// </summary> |
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/// <returns>The raw body index data.</returns> |
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public byte[] GetRawBodyIndexMap() |
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{
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return sensorData != null ? sensorData.bodyIndexImage : null; |
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} |
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/// <summary> |
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/// Gets the raw depth data, if ComputeUserMap is true. |
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/// </summary> |
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/// <returns>The raw depth map.</returns> |
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public ushort[] GetRawDepthMap() |
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{
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return sensorData != null ? sensorData.depthImage : null; |
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} |
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/// <summary> |
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/// Gets the raw infrared data, if ComputeInfraredMap is true. |
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/// </summary> |
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/// <returns>The raw infrared map.</returns> |
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public ushort[] GetRawInfraredMap() |
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{
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return sensorData != null ? sensorData.infraredImage : null; |
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} |
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/// <summary> |
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/// Gets the users' histogram texture, if ComputeUserMap is true |
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/// </summary> |
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/// <returns>The users histogram texture.</returns> |
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public Texture2D GetUsersLblTex() |
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{
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return usersLblTex; |
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} |
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/// <summary> |
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/// Gets the color image texture,if ComputeColorMap is true |
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/// </summary> |
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/// <returns>The color image texture.</returns> |
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public Texture2D GetUsersClrTex() |
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{
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//return usersClrTex; |
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return sensorData != null ? sensorData.colorImageTexture : null; |
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} |
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/// <summary> |
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/// Determines whether at least one user is currently detected by the sensor |
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/// </summary> |
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/// <returns><c>true</c> if at least one user is detected; otherwise, <c>false</c>.</returns> |
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public bool IsUserDetected() |
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{
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return kinectInitialized && (alUserIds.Count > 0); |
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} |
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/// <summary> |
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/// Determines whether the user with the specified index is currently detected by the sensor |
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/// </summary> |
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/// <returns><c>true</c> if the user is detected; otherwise, <c>false</c>.</returns> |
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/// <param name="i">The user index.</param> |
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public bool IsUserDetected(int i) |
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{
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if(i >= 0 && i < KinectInterop.Constants.MaxBodyCount) |
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{
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return (aUserIndexIds[i] != 0); |
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} |
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return false; |
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} |
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/// <summary> |
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/// Determines whether the user with the specified userId is in the list of tracked users or not. |
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/// </summary> |
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/// <returns><c>true</c> if the user with the specified userId is tracked; otherwise, <c>false</c>.</returns> |
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/// <param name="userId">User identifier.</param> |
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public bool IsUserTracked(Int64 userId) |
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{
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return dictUserIdToIndex.ContainsKey(userId); |
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} |
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|
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/// <summary> |
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/// Gets the number of currently detected users. |
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/// </summary> |
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/// <returns>The users count.</returns> |
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public int GetUsersCount() |
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{
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return alUserIds.Count; |
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} |
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|
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/// <summary> |
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/// Gets IDs of all currently tracked users. |
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/// </summary> |
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/// <returns>The list of all currently tracked users.</returns> |
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public List<long> GetAllUserIds() |
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{
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return new List<long>(alUserIds); |
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} |
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|
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/// <summary> |
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/// Gets the user ID by the specified user index. |
| 489 |
/// </summary> |
| 490 |
/// <returns>The user ID by index.</returns> |
| 491 |
/// <param name="i">The user index.</param> |
| 492 |
public Int64 GetUserIdByIndex(int i) |
| 493 |
{
|
| 494 |
// if(i >= 0 && i < alUserIds.Count) |
| 495 |
// {
|
| 496 |
// return alUserIds[i]; |
| 497 |
// } |
| 498 |
|
| 499 |
if(i >= 0 && i < KinectInterop.Constants.MaxBodyCount) |
| 500 |
{
|
| 501 |
return aUserIndexIds[i]; |
| 502 |
} |
| 503 |
|
| 504 |
return 0; |
| 505 |
} |
| 506 |
|
| 507 |
/// <summary> |
| 508 |
/// Gets the user index by the specified user ID. |
| 509 |
/// </summary> |
| 510 |
/// <returns>The user index by user ID.</returns> |
| 511 |
/// <param name="userId">User ID</param> |
| 512 |
public int GetUserIndexById(Int64 userId) |
| 513 |
{
|
| 514 |
// for(int i = 0; i < alUserIds.Count; i++) |
| 515 |
// {
|
| 516 |
// if(alUserIds[i] == userId) |
| 517 |
// {
|
| 518 |
// return i; |
| 519 |
// } |
| 520 |
// } |
| 521 |
|
| 522 |
if(userId == 0) |
| 523 |
return -1; |
| 524 |
|
| 525 |
for(int i = 0; i < aUserIndexIds.Length; i++) |
| 526 |
{
|
| 527 |
if(aUserIndexIds[i] == userId) |
| 528 |
{
|
| 529 |
return i; |
| 530 |
} |
| 531 |
} |
| 532 |
|
| 533 |
return -1; |
| 534 |
} |
| 535 |
|
| 536 |
/// <summary> |
| 537 |
/// Gets the body index by the specified user ID, or -1 if the user ID does not exist. |
| 538 |
/// </summary> |
| 539 |
/// <returns>The body index by user ID.</returns> |
| 540 |
/// <param name="userId">User ID</param> |
| 541 |
public int GetBodyIndexByUserId(Int64 userId) |
| 542 |
{
|
| 543 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 544 |
{
|
| 545 |
int index = dictUserIdToIndex[userId]; |
| 546 |
return index; |
| 547 |
} |
| 548 |
|
| 549 |
return -1; |
| 550 |
} |
| 551 |
|
| 552 |
/// <summary> |
| 553 |
/// Gets the list of tracked body indices. |
| 554 |
/// </summary> |
| 555 |
/// <returns>The list of body indices.</returns> |
| 556 |
public List<int> GetTrackedBodyIndices() |
| 557 |
{
|
| 558 |
List<int> alBodyIndices = new List<int>(dictUserIdToIndex.Values); |
| 559 |
return alBodyIndices; |
| 560 |
} |
| 561 |
|
| 562 |
/// <summary> |
| 563 |
/// Determines whether the tracked users are limited by their number or distance or not. |
| 564 |
/// </summary> |
| 565 |
/// <returns><c>true</c> if the users are limited by number or distance; otherwise, <c>false</c>.</returns> |
| 566 |
public bool IsTrackedUsersLimited() |
| 567 |
{
|
| 568 |
return bLimitedUsers; |
| 569 |
} |
| 570 |
|
| 571 |
/// <summary> |
| 572 |
/// Gets the UserID of the primary user (the first or the closest one), or 0 if no user is detected. |
| 573 |
/// </summary> |
| 574 |
/// <returns>The primary user ID.</returns> |
| 575 |
public Int64 GetPrimaryUserID() |
| 576 |
{
|
| 577 |
return liPrimaryUserId; |
| 578 |
} |
| 579 |
|
| 580 |
/// <summary> |
| 581 |
/// Sets the primary user ID, in order to change the active user. |
| 582 |
/// </summary> |
| 583 |
/// <returns><c>true</c>, if primary user ID was set, <c>false</c> otherwise.</returns> |
| 584 |
/// <param name="userId">User ID</param> |
| 585 |
public bool SetPrimaryUserID(Int64 userId) |
| 586 |
{
|
| 587 |
bool bResult = false; |
| 588 |
|
| 589 |
if(alUserIds.Contains(userId) || (userId == 0)) |
| 590 |
{
|
| 591 |
liPrimaryUserId = userId; |
| 592 |
bResult = true; |
| 593 |
} |
| 594 |
|
| 595 |
return bResult; |
| 596 |
} |
| 597 |
|
| 598 |
/// <summary> |
| 599 |
/// Gets the body index [0-5], if there is single body selected to be displayed on the user map, or -1 if all bodies are displayed. |
| 600 |
/// </summary> |
| 601 |
/// <returns>The displayed body index [0-5], or -1 if all bodies are displayed.</returns> |
| 602 |
public int GetDisplayedBodyIndex() |
| 603 |
{
|
| 604 |
if(sensorData != null) |
| 605 |
{
|
| 606 |
return sensorData.selectedBodyIndex != 255 ? sensorData.selectedBodyIndex : -1; |
| 607 |
} |
| 608 |
|
| 609 |
return -1; |
| 610 |
} |
| 611 |
|
| 612 |
/// <summary> |
| 613 |
/// Sets the body index [0-5], if a single body must be displayed on the user map, or -1 if all bodies must be displayed. |
| 614 |
/// </summary> |
| 615 |
/// <returns><c>true</c>, if the change was successful, <c>false</c> otherwise.</returns> |
| 616 |
/// <param name="iBodyIndex">The single body index, or -1 if all bodies must be displayed.</param> |
| 617 |
public bool SetDisplayedBodyIndex(int iBodyIndex) |
| 618 |
{
|
| 619 |
if(sensorData != null) |
| 620 |
{
|
| 621 |
sensorData.selectedBodyIndex = (byte)(iBodyIndex >= 0 ? iBodyIndex : 255); |
| 622 |
} |
| 623 |
|
| 624 |
return false; |
| 625 |
} |
| 626 |
|
| 627 |
/// <summary> |
| 628 |
/// Gets the last body frame timestamp. |
| 629 |
/// </summary> |
| 630 |
/// <returns>The last body frame timestamp.</returns> |
| 631 |
public long GetBodyFrameTimestamp() |
| 632 |
{
|
| 633 |
return bodyFrame.liRelativeTime; |
| 634 |
} |
| 635 |
|
| 636 |
// do not change the data in the structure directly |
| 637 |
/// <summary> |
| 638 |
/// Gets the user body data (for internal purposes only). |
| 639 |
/// </summary> |
| 640 |
/// <returns>The user body data.</returns> |
| 641 |
/// <param name="userId">User ID</param> |
| 642 |
internal KinectInterop.BodyData GetUserBodyData(Int64 userId) |
| 643 |
{
|
| 644 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 645 |
{
|
| 646 |
int index = dictUserIdToIndex[userId]; |
| 647 |
|
| 648 |
if(index >= 0 && index < sensorData.bodyCount) |
| 649 |
{
|
| 650 |
return bodyFrame.bodyData[index]; |
| 651 |
} |
| 652 |
} |
| 653 |
|
| 654 |
return new KinectInterop.BodyData(); |
| 655 |
} |
| 656 |
|
| 657 |
/// <summary> |
| 658 |
/// Gets the kinect to world matrix. |
| 659 |
/// </summary> |
| 660 |
/// <returns>The kinect to world matrix.</returns> |
| 661 |
public Matrix4x4 GetKinectToWorldMatrix() |
| 662 |
{
|
| 663 |
return kinectToWorld; |
| 664 |
} |
| 665 |
|
| 666 |
/// <summary> |
| 667 |
/// Updates the kinect to world transform matrix, according to the current values of SensorHeight, SensorAngle and FlipLeftRight. |
| 668 |
/// </summary> |
| 669 |
public void UpdateKinectToWorldMatrix() |
| 670 |
{
|
| 671 |
//create the transform matrix - kinect to world |
| 672 |
Vector3 vSensorPos = new Vector3(0f, sensorHeight, 0f); |
| 673 |
Quaternion qSensorRot = Quaternion.Euler(-sensorAngle, 0f, 0f); |
| 674 |
Vector3 vSensorScale = !flipLeftRight ? Vector3.one : new Vector3(-1f, 1f, 1f); |
| 675 |
|
| 676 |
kinectToWorld.SetTRS(vSensorPos, qSensorRot, vSensorScale); |
| 677 |
} |
| 678 |
|
| 679 |
/// <summary> |
| 680 |
/// Sets the kinect to world matrix. |
| 681 |
/// </summary> |
| 682 |
/// <param name="sensorPos">Sensor position.</param> |
| 683 |
/// <param name="sensorRot">Sensor rotation.</param> |
| 684 |
/// <param name="sensorScale">Position scale (could be used to flip left-right).</param> |
| 685 |
public void SetKinectToWorldMatrix(Vector3 sensorPos, Quaternion sensorRot, Vector3 sensorScale) |
| 686 |
{
|
| 687 |
kinectToWorld.SetTRS(sensorPos, sensorRot, sensorScale); |
| 688 |
|
| 689 |
sensorHeight = sensorPos.y; |
| 690 |
sensorAngle = -sensorRot.eulerAngles.x; |
| 691 |
flipLeftRight = sensorScale.x < 0f; |
| 692 |
|
| 693 |
// enable or disable getting height and angle info |
| 694 |
autoHeightAngle = AutoHeightAngle.DontUse; |
| 695 |
sensorData.hintHeightAngle = (autoHeightAngle != AutoHeightAngle.DontUse); |
| 696 |
} |
| 697 |
|
| 698 |
/// <summary> |
| 699 |
/// Gets the user position, relative to the sensor, in meters. |
| 700 |
/// </summary> |
| 701 |
/// <returns>The user position.</returns> |
| 702 |
/// <param name="userId">User ID</param> |
| 703 |
public Vector3 GetUserPosition(Int64 userId) |
| 704 |
{
|
| 705 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 706 |
{
|
| 707 |
int index = dictUserIdToIndex[userId]; |
| 708 |
|
| 709 |
if(index >= 0 && index < sensorData.bodyCount && |
| 710 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 711 |
{
|
| 712 |
return bodyFrame.bodyData[index].position; |
| 713 |
} |
| 714 |
} |
| 715 |
|
| 716 |
return Vector3.zero; |
| 717 |
} |
| 718 |
|
| 719 |
/// <summary> |
| 720 |
/// Gets the user orientation. |
| 721 |
/// </summary> |
| 722 |
/// <returns>The user rotation.</returns> |
| 723 |
/// <param name="userId">User ID</param> |
| 724 |
/// <param name="flip">If set to <c>true</c>, this means non-mirrored rotation.</param> |
| 725 |
public Quaternion GetUserOrientation(Int64 userId, bool flip) |
| 726 |
{
|
| 727 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 728 |
{
|
| 729 |
int index = dictUserIdToIndex[userId]; |
| 730 |
|
| 731 |
if(index >= 0 && index < sensorData.bodyCount && |
| 732 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 733 |
{
|
| 734 |
if(flip) |
| 735 |
return bodyFrame.bodyData[index].normalRotation; |
| 736 |
else |
| 737 |
return bodyFrame.bodyData[index].mirroredRotation; |
| 738 |
} |
| 739 |
} |
| 740 |
|
| 741 |
return Quaternion.identity; |
| 742 |
} |
| 743 |
|
| 744 |
/// <summary> |
| 745 |
/// Gets the tracking state of the joint. |
| 746 |
/// </summary> |
| 747 |
/// <returns>The joint tracking state.</returns> |
| 748 |
/// <param name="userId">User ID</param> |
| 749 |
/// <param name="joint">Joint index</param> |
| 750 |
public KinectInterop.TrackingState GetJointTrackingState(Int64 userId, int joint) |
| 751 |
{
|
| 752 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 753 |
{
|
| 754 |
int index = dictUserIdToIndex[userId]; |
| 755 |
|
| 756 |
if(index >= 0 && index < sensorData.bodyCount && |
| 757 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 758 |
{
|
| 759 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 760 |
{
|
| 761 |
return bodyFrame.bodyData[index].joint[joint].trackingState; |
| 762 |
} |
| 763 |
} |
| 764 |
} |
| 765 |
|
| 766 |
return KinectInterop.TrackingState.NotTracked; |
| 767 |
} |
| 768 |
|
| 769 |
/// <summary> |
| 770 |
/// Determines whether the given joint of the specified user is being tracked. |
| 771 |
/// </summary> |
| 772 |
/// <returns><c>true</c> if this instance is joint tracked the specified userId joint; otherwise, <c>false</c>.</returns> |
| 773 |
/// <param name="userId">User ID</param> |
| 774 |
/// <param name="joint">Joint index</param> |
| 775 |
public bool IsJointTracked(Int64 userId, int joint) |
| 776 |
{
|
| 777 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 778 |
{
|
| 779 |
int index = dictUserIdToIndex[userId]; |
| 780 |
|
| 781 |
if(index >= 0 && index < sensorData.bodyCount && |
| 782 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 783 |
{
|
| 784 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 785 |
{
|
| 786 |
KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
| 787 |
|
| 788 |
return ignoreInferredJoints ? (jointData.trackingState == KinectInterop.TrackingState.Tracked) : |
| 789 |
(jointData.trackingState != KinectInterop.TrackingState.NotTracked); |
| 790 |
} |
| 791 |
} |
| 792 |
} |
| 793 |
|
| 794 |
return false; |
| 795 |
} |
| 796 |
|
| 797 |
/// <summary> |
| 798 |
/// Gets the joint position of the specified user, in Kinect coordinate system, in meters. |
| 799 |
/// </summary> |
| 800 |
/// <returns>The joint kinect position.</returns> |
| 801 |
/// <param name="userId">User ID</param> |
| 802 |
/// <param name="joint">Joint index</param> |
| 803 |
public Vector3 GetJointKinectPosition(Int64 userId, int joint) |
| 804 |
{
|
| 805 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 806 |
{
|
| 807 |
int index = dictUserIdToIndex[userId]; |
| 808 |
|
| 809 |
if(index >= 0 && index < sensorData.bodyCount && |
| 810 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 811 |
{
|
| 812 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 813 |
{
|
| 814 |
KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
| 815 |
return jointData.kinectPos; |
| 816 |
} |
| 817 |
} |
| 818 |
} |
| 819 |
|
| 820 |
return Vector3.zero; |
| 821 |
} |
| 822 |
|
| 823 |
/// <summary> |
| 824 |
/// Gets the joint position of the specified user, in meters. |
| 825 |
/// </summary> |
| 826 |
/// <returns>The joint position.</returns> |
| 827 |
/// <param name="userId">User ID</param> |
| 828 |
/// <param name="joint">Joint index</param> |
| 829 |
public Vector3 GetJointPosition(Int64 userId, int joint) |
| 830 |
{
|
| 831 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 832 |
{
|
| 833 |
int index = dictUserIdToIndex[userId]; |
| 834 |
|
| 835 |
if(index >= 0 && index < sensorData.bodyCount && |
| 836 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 837 |
{
|
| 838 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 839 |
{
|
| 840 |
KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
| 841 |
return jointData.position; |
| 842 |
} |
| 843 |
} |
| 844 |
} |
| 845 |
|
| 846 |
return Vector3.zero; |
| 847 |
} |
| 848 |
|
| 849 |
/// <summary> |
| 850 |
/// Gets the joint position of the specified user with flipped x-coordinate, in meters. |
| 851 |
/// </summary> |
| 852 |
/// <returns>The joint position.</returns> |
| 853 |
/// <param name="userId">User ID</param> |
| 854 |
/// <param name="joint">Joint index</param> |
| 855 |
public Vector3 GetJointPositionFlipX(Int64 userId, int joint) |
| 856 |
{
|
| 857 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 858 |
{
|
| 859 |
int index = dictUserIdToIndex[userId]; |
| 860 |
|
| 861 |
if(index >= 0 && index < sensorData.bodyCount && |
| 862 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 863 |
{
|
| 864 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 865 |
{
|
| 866 |
KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
| 867 |
Vector3 jointPos = jointData.position; |
| 868 |
jointPos.x = -jointPos.x; |
| 869 |
|
| 870 |
return jointPos; |
| 871 |
} |
| 872 |
} |
| 873 |
} |
| 874 |
|
| 875 |
return Vector3.zero; |
| 876 |
} |
| 877 |
|
| 878 |
/// <summary> |
| 879 |
/// Gets the joint velocity for the specified user and joint, in meters/s. |
| 880 |
/// </summary> |
| 881 |
/// <returns>The joint velocity.</returns> |
| 882 |
/// <param name="userId">User ID.</param> |
| 883 |
/// <param name="joint">Joint index.</param> |
| 884 |
public Vector3 GetJointVelocity(Int64 userId, int joint) |
| 885 |
{
|
| 886 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 887 |
{
|
| 888 |
int index = dictUserIdToIndex[userId]; |
| 889 |
|
| 890 |
if(index >= 0 && index < sensorData.bodyCount && |
| 891 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 892 |
{
|
| 893 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 894 |
{
|
| 895 |
return bodyFrame.bodyData[index].joint[joint].posVel; |
| 896 |
} |
| 897 |
} |
| 898 |
} |
| 899 |
|
| 900 |
return Vector3.zero; |
| 901 |
} |
| 902 |
|
| 903 |
/// <summary> |
| 904 |
/// Gets the joint direction of the specified user, relative to its parent joint. |
| 905 |
/// </summary> |
| 906 |
/// <returns>The joint direction.</returns> |
| 907 |
/// <param name="userId">User ID</param> |
| 908 |
/// <param name="joint">Joint index</param> |
| 909 |
/// <param name="flipX">If set to <c>true</c> flips the X-coordinate</param> |
| 910 |
/// <param name="flipZ">If set to <c>true</c> flips the Z-coordinate</param> |
| 911 |
public Vector3 GetJointDirection(Int64 userId, int joint, bool flipX, bool flipZ) |
| 912 |
{
|
| 913 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 914 |
{
|
| 915 |
int index = dictUserIdToIndex[userId]; |
| 916 |
|
| 917 |
if(index >= 0 && index < sensorData.bodyCount && |
| 918 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 919 |
{
|
| 920 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 921 |
{
|
| 922 |
KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
| 923 |
Vector3 jointDir = jointData.direction; |
| 924 |
|
| 925 |
if(flipX) |
| 926 |
jointDir.x = -jointDir.x; |
| 927 |
|
| 928 |
if(flipZ) |
| 929 |
jointDir.z = -jointDir.z; |
| 930 |
|
| 931 |
return jointDir; |
| 932 |
} |
| 933 |
} |
| 934 |
} |
| 935 |
|
| 936 |
return Vector3.zero; |
| 937 |
} |
| 938 |
|
| 939 |
/// <summary> |
| 940 |
/// Gets the direction between the given joints of the specified user. |
| 941 |
/// </summary> |
| 942 |
/// <returns>The direction between joints.</returns> |
| 943 |
/// <param name="userId">User ID</param> |
| 944 |
/// <param name="firstJoint">First joint index</param> |
| 945 |
/// <param name="secondJoint">Second joint index</param> |
| 946 |
/// <param name="flipX">If set to <c>true</c> flips the X-coordinate</param> |
| 947 |
/// <param name="flipZ">If set to <c>true</c> flips the Z-coordinate</param> |
| 948 |
public Vector3 GetDirectionBetweenJoints(Int64 userId, int firstJoint, int secondJoint, bool flipX, bool flipZ) |
| 949 |
{
|
| 950 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 951 |
{
|
| 952 |
int index = dictUserIdToIndex[userId]; |
| 953 |
|
| 954 |
if(index >= 0 && index < sensorData.bodyCount && |
| 955 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 956 |
{
|
| 957 |
KinectInterop.BodyData bodyData = bodyFrame.bodyData[index]; |
| 958 |
|
| 959 |
if(firstJoint >= 0 && firstJoint < sensorData.jointCount && |
| 960 |
secondJoint >= 0 && secondJoint < sensorData.jointCount) |
| 961 |
{
|
| 962 |
Vector3 firstJointPos = bodyData.joint[firstJoint].position; |
| 963 |
Vector3 secondJointPos = bodyData.joint[secondJoint].position; |
| 964 |
Vector3 jointDir = secondJointPos - firstJointPos; |
| 965 |
|
| 966 |
if(flipX) |
| 967 |
jointDir.x = -jointDir.x; |
| 968 |
|
| 969 |
if(flipZ) |
| 970 |
jointDir.z = -jointDir.z; |
| 971 |
|
| 972 |
return jointDir; |
| 973 |
} |
| 974 |
} |
| 975 |
} |
| 976 |
|
| 977 |
return Vector3.zero; |
| 978 |
} |
| 979 |
|
| 980 |
/// <summary> |
| 981 |
/// Gets the joint orientation of the specified user. |
| 982 |
/// </summary> |
| 983 |
/// <returns>The joint rotation.</returns> |
| 984 |
/// <param name="userId">User ID</param> |
| 985 |
/// <param name="joint">Joint index</param> |
| 986 |
/// <param name="flip">If set to <c>true</c>, this means non-mirrored rotation</param> |
| 987 |
public Quaternion GetJointOrientation(Int64 userId, int joint, bool flip) |
| 988 |
{
|
| 989 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 990 |
{
|
| 991 |
int index = dictUserIdToIndex[userId]; |
| 992 |
|
| 993 |
if(index >= 0 && index < sensorData.bodyCount && |
| 994 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 995 |
{
|
| 996 |
if(flip) |
| 997 |
return bodyFrame.bodyData[index].joint[joint].normalRotation; |
| 998 |
else |
| 999 |
return bodyFrame.bodyData[index].joint[joint].mirroredRotation; |
| 1000 |
} |
| 1001 |
} |
| 1002 |
|
| 1003 |
return Quaternion.identity; |
| 1004 |
} |
| 1005 |
|
| 1006 |
/// <summary> |
| 1007 |
/// Gets the angle between bones at the given joint. |
| 1008 |
/// </summary> |
| 1009 |
/// <returns>The angle at joint.</returns> |
| 1010 |
/// <param name="userId">User ID</param> |
| 1011 |
/// <param name="joint">Joint index</param> |
| 1012 |
public float GetAngleAtJoint(Int64 userId, int joint) |
| 1013 |
{
|
| 1014 |
int pjoint = (int)GetParentJoint((KinectInterop.JointType)joint); |
| 1015 |
int njoint = (int)GetNextJoint((KinectInterop.JointType)joint); |
| 1016 |
|
| 1017 |
if (pjoint != joint && njoint != joint) |
| 1018 |
{
|
| 1019 |
Vector3 pos1 = GetJointPosition(userId, pjoint); |
| 1020 |
Vector3 pos2 = GetJointPosition(userId, joint); |
| 1021 |
Vector3 pos3 = GetJointPosition(userId, njoint); |
| 1022 |
|
| 1023 |
if (pos1 != Vector3.zero && pos2 != Vector3.zero && pos3 != Vector3.zero) |
| 1024 |
{
|
| 1025 |
Vector3 dirP = pos1 - pos2; |
| 1026 |
Vector3 dirN = pos3 - pos2; |
| 1027 |
float fAngle = Vector3.Angle(dirP, dirN); |
| 1028 |
|
| 1029 |
return fAngle; |
| 1030 |
} |
| 1031 |
} |
| 1032 |
|
| 1033 |
return 0f; |
| 1034 |
} |
| 1035 |
|
| 1036 |
/// <summary> |
| 1037 |
/// Gets the 3d overlay position of the given joint over the depth-image. |
| 1038 |
/// </summary> |
| 1039 |
/// <returns>The joint position for depth overlay.</returns> |
| 1040 |
/// <param name="userId">User ID</param> |
| 1041 |
/// <param name="joint">Joint index</param> |
| 1042 |
/// <param name="camera">Camera used to visualize the 3d overlay position</param> |
| 1043 |
/// <param name="imageRect">Depth image rectangle on the screen</param> |
| 1044 |
public Vector3 GetJointPosDepthOverlay(Int64 userId, int joint, Camera camera, Rect imageRect) |
| 1045 |
{
|
| 1046 |
if(dictUserIdToIndex.ContainsKey(userId) && camera != null) |
| 1047 |
{
|
| 1048 |
int index = dictUserIdToIndex[userId]; |
| 1049 |
|
| 1050 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1051 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1052 |
{
|
| 1053 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 1054 |
{
|
| 1055 |
KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
| 1056 |
Vector3 posJointRaw = jointData.kinectPos; |
| 1057 |
|
| 1058 |
if(posJointRaw != Vector3.zero) |
| 1059 |
{
|
| 1060 |
// 3d position to depth |
| 1061 |
Vector2 posDepth = MapSpacePointToDepthCoords(posJointRaw); |
| 1062 |
|
| 1063 |
if(posDepth != Vector2.zero && sensorData != null) |
| 1064 |
{
|
| 1065 |
if(!float.IsInfinity(posDepth.x) && !float.IsInfinity(posDepth.y)) |
| 1066 |
{
|
| 1067 |
float xScaled = (float)posDepth.x * imageRect.width / sensorData.depthImageWidth; |
| 1068 |
float yScaled = (float)posDepth.y * imageRect.height / sensorData.depthImageHeight; |
| 1069 |
|
| 1070 |
float xScreen = imageRect.x + xScaled; |
| 1071 |
//float yScreen = camera.pixelHeight - (imageRect.y + yScaled); |
| 1072 |
float yScreen = imageRect.y + imageRect.height - yScaled; |
| 1073 |
|
| 1074 |
Plane cameraPlane = new Plane(camera.transform.forward, camera.transform.position); |
| 1075 |
float zDistance = cameraPlane.GetDistanceToPoint(posJointRaw); |
| 1076 |
|
| 1077 |
Vector3 vPosJoint = camera.ScreenToWorldPoint(new Vector3(xScreen, yScreen, zDistance)); |
| 1078 |
|
| 1079 |
return vPosJoint; |
| 1080 |
} |
| 1081 |
} |
| 1082 |
} |
| 1083 |
} |
| 1084 |
} |
| 1085 |
} |
| 1086 |
|
| 1087 |
return Vector3.zero; |
| 1088 |
} |
| 1089 |
|
| 1090 |
/// <summary> |
| 1091 |
/// Gets the 3d overlay position of the given joint over the color-image. |
| 1092 |
/// </summary> |
| 1093 |
/// <returns>The joint position for color overlay.</returns> |
| 1094 |
/// <param name="userId">User ID</param> |
| 1095 |
/// <param name="joint">Joint index</param> |
| 1096 |
/// <param name="camera">Camera used to visualize the 3d overlay position</param> |
| 1097 |
/// <param name="imageRect">Color image rectangle on the screen</param> |
| 1098 |
public Vector3 GetJointPosColorOverlay(Int64 userId, int joint, Camera camera, Rect imageRect) |
| 1099 |
{
|
| 1100 |
if(dictUserIdToIndex.ContainsKey(userId) && camera != null) |
| 1101 |
{
|
| 1102 |
int index = dictUserIdToIndex[userId]; |
| 1103 |
|
| 1104 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1105 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1106 |
{
|
| 1107 |
if(joint >= 0 && joint < sensorData.jointCount) |
| 1108 |
{
|
| 1109 |
KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
| 1110 |
Vector3 posJointRaw = jointData.kinectPos; |
| 1111 |
|
| 1112 |
if(posJointRaw != Vector3.zero) |
| 1113 |
{
|
| 1114 |
// 3d position to depth |
| 1115 |
Vector2 posDepth = MapSpacePointToDepthCoords(posJointRaw); |
| 1116 |
ushort depthValue = GetDepthForPixel((int)posDepth.x, (int)posDepth.y); |
| 1117 |
|
| 1118 |
if(posDepth != Vector2.zero && depthValue > 0 && sensorData != null) |
| 1119 |
{
|
| 1120 |
// depth pos to color pos |
| 1121 |
Vector2 posColor = MapDepthPointToColorCoords(posDepth, depthValue); |
| 1122 |
|
| 1123 |
if(!float.IsInfinity(posColor.x) && !float.IsInfinity(posColor.y)) |
| 1124 |
{
|
| 1125 |
float xScaled = (float)posColor.x * imageRect.width / sensorData.colorImageWidth; |
| 1126 |
float yScaled = (float)posColor.y * imageRect.height / sensorData.colorImageHeight; |
| 1127 |
|
| 1128 |
float xScreen = imageRect.x + xScaled; |
| 1129 |
//float yScreen = camera.pixelHeight - (imageRect.y + yScaled); |
| 1130 |
float yScreen = imageRect.y + imageRect.height - yScaled; |
| 1131 |
|
| 1132 |
Plane cameraPlane = new Plane(camera.transform.forward, camera.transform.position); |
| 1133 |
float zDistance = cameraPlane.GetDistanceToPoint(posJointRaw); |
| 1134 |
//float zDistance = (jointData.kinectPos - camera.transform.position).magnitude; |
| 1135 |
|
| 1136 |
//Vector3 vPosJoint = camera.ViewportToWorldPoint(new Vector3(xNorm, yNorm, zDistance)); |
| 1137 |
Vector3 vPosJoint = camera.ScreenToWorldPoint(new Vector3(xScreen, yScreen, zDistance)); |
| 1138 |
|
| 1139 |
return vPosJoint; |
| 1140 |
} |
| 1141 |
} |
| 1142 |
} |
| 1143 |
} |
| 1144 |
} |
| 1145 |
} |
| 1146 |
|
| 1147 |
return Vector3.zero; |
| 1148 |
} |
| 1149 |
|
| 1150 |
/// <summary> |
| 1151 |
/// Gets the joint position on the depth map texture. |
| 1152 |
/// </summary> |
| 1153 |
/// <returns>The joint position in texture coordinates.</returns> |
| 1154 |
/// <param name="userId">User ID</param> |
| 1155 |
/// <param name="joint">Joint index</param> |
| 1156 |
public Vector2 GetJointDepthMapPos(Int64 userId, int joint) |
| 1157 |
{
|
| 1158 |
Vector2 posDepth = Vector2.zero; |
| 1159 |
|
| 1160 |
Vector3 posJointRaw = GetJointKinectPosition(userId, joint); |
| 1161 |
if(posJointRaw != Vector3.zero) |
| 1162 |
{
|
| 1163 |
posDepth = MapSpacePointToDepthCoords(posJointRaw); |
| 1164 |
|
| 1165 |
if(posDepth != Vector2.zero) |
| 1166 |
{
|
| 1167 |
float xScaled = (float)posDepth.x / GetDepthImageWidth(); |
| 1168 |
float yScaled = (float)posDepth.y / GetDepthImageHeight(); |
| 1169 |
|
| 1170 |
posDepth = new Vector2(xScaled, 1f - yScaled); |
| 1171 |
} |
| 1172 |
} |
| 1173 |
|
| 1174 |
return posDepth; |
| 1175 |
} |
| 1176 |
|
| 1177 |
/// <summary> |
| 1178 |
/// Gets the joint position on the color map texture. |
| 1179 |
/// </summary> |
| 1180 |
/// <returns>The joint position in texture coordinates.</returns> |
| 1181 |
/// <param name="userId">User ID</param> |
| 1182 |
/// <param name="joint">Joint index</param> |
| 1183 |
public Vector2 GetJointColorMapPos(Int64 userId, int joint) |
| 1184 |
{
|
| 1185 |
Vector2 posColor = Vector2.zero; |
| 1186 |
|
| 1187 |
Vector3 posJointRaw = GetJointKinectPosition(userId, joint); |
| 1188 |
if(posJointRaw != Vector3.zero) |
| 1189 |
{
|
| 1190 |
// 3d position to depth |
| 1191 |
Vector2 posDepth = MapSpacePointToDepthCoords(posJointRaw); |
| 1192 |
ushort depthValue = GetDepthForPixel((int)posDepth.x, (int)posDepth.y); |
| 1193 |
|
| 1194 |
if(posDepth != Vector2.zero && depthValue > 0) |
| 1195 |
{
|
| 1196 |
// depth pos to color pos |
| 1197 |
posColor = MapDepthPointToColorCoords(posDepth, depthValue); |
| 1198 |
|
| 1199 |
if(!float.IsInfinity(posColor.x) && !float.IsInfinity(posColor.y)) |
| 1200 |
{
|
| 1201 |
float xScaled = (float)posColor.x / GetColorImageWidth(); |
| 1202 |
float yScaled = (float)posColor.y / GetColorImageHeight(); |
| 1203 |
|
| 1204 |
posColor = new Vector2(xScaled, 1f - yScaled); |
| 1205 |
} |
| 1206 |
else |
| 1207 |
{
|
| 1208 |
posColor = Vector2.zero; |
| 1209 |
} |
| 1210 |
} |
| 1211 |
} |
| 1212 |
|
| 1213 |
return posColor; |
| 1214 |
} |
| 1215 |
|
| 1216 |
/// <summary> |
| 1217 |
/// Determines whether the given user is turned around or not. |
| 1218 |
/// </summary> |
| 1219 |
/// <returns><c>true</c> if the user is turned around; otherwise, <c>false</c>.</returns> |
| 1220 |
/// <param name="userId">User ID</param> |
| 1221 |
public bool IsUserTurnedAround(Int64 userId) |
| 1222 |
{
|
| 1223 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 1224 |
{
|
| 1225 |
int index = dictUserIdToIndex[userId]; |
| 1226 |
|
| 1227 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1228 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1229 |
{
|
| 1230 |
return bodyFrame.bodyData[index].isTurnedAround; |
| 1231 |
} |
| 1232 |
} |
| 1233 |
|
| 1234 |
return false; |
| 1235 |
} |
| 1236 |
|
| 1237 |
/// <summary> |
| 1238 |
/// Determines whether the left hand confidence is high for the specified user. |
| 1239 |
/// </summary> |
| 1240 |
/// <returns><c>true</c> if the left hand confidence is high; otherwise, <c>false</c>.</returns> |
| 1241 |
/// <param name="userId">User ID</param> |
| 1242 |
public bool IsLeftHandConfidenceHigh(Int64 userId) |
| 1243 |
{
|
| 1244 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 1245 |
{
|
| 1246 |
int index = dictUserIdToIndex[userId]; |
| 1247 |
|
| 1248 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1249 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1250 |
{
|
| 1251 |
return (bodyFrame.bodyData[index].leftHandConfidence == KinectInterop.TrackingConfidence.High); |
| 1252 |
} |
| 1253 |
} |
| 1254 |
|
| 1255 |
return false; |
| 1256 |
} |
| 1257 |
|
| 1258 |
/// <summary> |
| 1259 |
/// Determines whether the right hand confidence is high for the specified user. |
| 1260 |
/// </summary> |
| 1261 |
/// <returns><c>true</c> if the right hand confidence is high; otherwise, <c>false</c>.</returns> |
| 1262 |
/// <param name="userId">User ID</param> |
| 1263 |
public bool IsRightHandConfidenceHigh(Int64 userId) |
| 1264 |
{
|
| 1265 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 1266 |
{
|
| 1267 |
int index = dictUserIdToIndex[userId]; |
| 1268 |
|
| 1269 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1270 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1271 |
{
|
| 1272 |
return (bodyFrame.bodyData[index].rightHandConfidence == KinectInterop.TrackingConfidence.High); |
| 1273 |
} |
| 1274 |
} |
| 1275 |
|
| 1276 |
return false; |
| 1277 |
} |
| 1278 |
|
| 1279 |
/// <summary> |
| 1280 |
/// Gets the left hand state for the specified user. |
| 1281 |
/// </summary> |
| 1282 |
/// <returns>The left hand state.</returns> |
| 1283 |
/// <param name="userId">User ID</param> |
| 1284 |
public KinectInterop.HandState GetLeftHandState(Int64 userId) |
| 1285 |
{
|
| 1286 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 1287 |
{
|
| 1288 |
int index = dictUserIdToIndex[userId]; |
| 1289 |
|
| 1290 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1291 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1292 |
{
|
| 1293 |
return bodyFrame.bodyData[index].leftHandState; |
| 1294 |
} |
| 1295 |
} |
| 1296 |
|
| 1297 |
return KinectInterop.HandState.NotTracked; |
| 1298 |
} |
| 1299 |
|
| 1300 |
/// <summary> |
| 1301 |
/// Gets the right hand state for the specified user. |
| 1302 |
/// </summary> |
| 1303 |
/// <returns>The right hand state.</returns> |
| 1304 |
/// <param name="userId">User ID</param> |
| 1305 |
public KinectInterop.HandState GetRightHandState(Int64 userId) |
| 1306 |
{
|
| 1307 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 1308 |
{
|
| 1309 |
int index = dictUserIdToIndex[userId]; |
| 1310 |
|
| 1311 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1312 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1313 |
{
|
| 1314 |
return bodyFrame.bodyData[index].rightHandState; |
| 1315 |
} |
| 1316 |
} |
| 1317 |
|
| 1318 |
return KinectInterop.HandState.NotTracked; |
| 1319 |
} |
| 1320 |
|
| 1321 |
/// <summary> |
| 1322 |
/// Gets the left hand interaction box for the specified user. |
| 1323 |
/// </summary> |
| 1324 |
/// <returns><c>true</c>, if left hand interaction box was gotten, <c>false</c> otherwise.</returns> |
| 1325 |
/// <param name="userId">User ID</param> |
| 1326 |
/// <param name="leftBotBack">Vector containing the left, bottom and back coordinates, in meters</param> |
| 1327 |
/// <param name="rightTopFront">Vector containing the right, top and front coordinates, in meters</param> |
| 1328 |
/// <param name="bValidBox">If set to <c>true</c>, the previously set coordinates are valid</param> |
| 1329 |
public bool GetLeftHandInteractionBox(Int64 userId, ref Vector3 leftBotBack, ref Vector3 rightTopFront, bool bValidBox) |
| 1330 |
{
|
| 1331 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 1332 |
{
|
| 1333 |
int index = dictUserIdToIndex[userId]; |
| 1334 |
|
| 1335 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1336 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1337 |
{
|
| 1338 |
KinectInterop.BodyData bodyData = bodyFrame.bodyData[index]; |
| 1339 |
bool bResult = true; |
| 1340 |
|
| 1341 |
if(bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState != KinectInterop.TrackingState.NotTracked && |
| 1342 |
bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
| 1343 |
{
|
| 1344 |
rightTopFront.x = bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position.x; |
| 1345 |
leftBotBack.x = rightTopFront.x - 2 * (rightTopFront.x - bodyData.joint[(int)KinectInterop.JointType.HipLeft].position.x); |
| 1346 |
} |
| 1347 |
else |
| 1348 |
{
|
| 1349 |
bResult = bValidBox; |
| 1350 |
} |
| 1351 |
|
| 1352 |
if(bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState != KinectInterop.TrackingState.NotTracked && |
| 1353 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState != KinectInterop.TrackingState.NotTracked) |
| 1354 |
{
|
| 1355 |
leftBotBack.y = bodyData.joint[(int)KinectInterop.JointType.HipRight].position.y; |
| 1356 |
rightTopFront.y = bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position.y; |
| 1357 |
|
| 1358 |
float fDelta = (rightTopFront.y - leftBotBack.y) * 0.35f; // * 2 / 3; |
| 1359 |
leftBotBack.y += fDelta; |
| 1360 |
rightTopFront.y += fDelta; |
| 1361 |
} |
| 1362 |
else |
| 1363 |
{
|
| 1364 |
bResult = bValidBox; |
| 1365 |
} |
| 1366 |
|
| 1367 |
if(bodyData.joint[(int)KinectInterop.JointType.SpineBase].trackingState != KinectInterop.TrackingState.NotTracked) |
| 1368 |
{
|
| 1369 |
//leftBotBack.z = bodyData.joint[(int)KinectInterop.JointType.SpineBase].position.z; |
| 1370 |
leftBotBack.z = !ignoreZCoordinates ? bodyData.joint[(int)KinectInterop.JointType.SpineBase].position.z : |
| 1371 |
(bodyData.joint[(int)KinectInterop.JointType.HandLeft].position.z + 0.1f); |
| 1372 |
rightTopFront.z = leftBotBack.z - 0.5f; |
| 1373 |
} |
| 1374 |
else |
| 1375 |
{
|
| 1376 |
bResult = bValidBox; |
| 1377 |
} |
| 1378 |
|
| 1379 |
return bResult; |
| 1380 |
} |
| 1381 |
} |
| 1382 |
|
| 1383 |
return false; |
| 1384 |
} |
| 1385 |
|
| 1386 |
// returns the interaction box for the right hand of the specified user, in meters |
| 1387 |
/// <summary> |
| 1388 |
/// Gets the right hand interaction box for the specified user. |
| 1389 |
/// </summary> |
| 1390 |
/// <returns><c>true</c>, if right hand interaction box was gotten, <c>false</c> otherwise.</returns> |
| 1391 |
/// <param name="userId">User ID</param> |
| 1392 |
/// <param name="leftBotBack">Vector containing the left, bottom and back coordinates, in meters</param> |
| 1393 |
/// <param name="rightTopFront">ector containing the right, top and front coordinates, in meters</param> |
| 1394 |
/// <param name="bValidBox">If set to <c>true</c>, the previously set coordinates are valid</param> |
| 1395 |
public bool GetRightHandInteractionBox(Int64 userId, ref Vector3 leftBotBack, ref Vector3 rightTopFront, bool bValidBox) |
| 1396 |
{
|
| 1397 |
if(dictUserIdToIndex.ContainsKey(userId)) |
| 1398 |
{
|
| 1399 |
int index = dictUserIdToIndex[userId]; |
| 1400 |
|
| 1401 |
if(index >= 0 && index < sensorData.bodyCount && |
| 1402 |
bodyFrame.bodyData[index].bIsTracked != 0) |
| 1403 |
{
|
| 1404 |
KinectInterop.BodyData bodyData = bodyFrame.bodyData[index]; |
| 1405 |
bool bResult = true; |
| 1406 |
|
| 1407 |
if(bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
| 1408 |
bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState != KinectInterop.TrackingState.NotTracked) |
| 1409 |
{
|
| 1410 |
leftBotBack.x = bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position.x; |
| 1411 |
rightTopFront.x = leftBotBack.x + 2 * (bodyData.joint[(int)KinectInterop.JointType.HipRight].position.x - leftBotBack.x); |
| 1412 |
} |
| 1413 |
else |
| 1414 |
{
|
| 1415 |
bResult = bValidBox; |
| 1416 |
} |
| 1417 |
|
| 1418 |
if(bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
| 1419 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
| 1420 |
{
|
| 1421 |
leftBotBack.y = bodyData.joint[(int)KinectInterop.JointType.HipLeft].position.y; |
| 1422 |
rightTopFront.y = bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position.y; |
| 1423 |
|
| 1424 |
float fDelta = (rightTopFront.y - leftBotBack.y) * 0.35f; // * 2 / 3; |
| 1425 |
leftBotBack.y += fDelta; |
| 1426 |
rightTopFront.y += fDelta; |
| 1427 |
} |
| 1428 |
else |
| 1429 |
{
|
| 1430 |
bResult = bValidBox; |
| 1431 |
} |
| 1432 |
|
| 1433 |
if(bodyData.joint[(int)KinectInterop.JointType.SpineBase].trackingState != KinectInterop.TrackingState.NotTracked) |
| 1434 |
{
|
| 1435 |
//leftBotBack.z = bodyData.joint[(int)KinectInterop.JointType.SpineBase].position.z; |
| 1436 |
leftBotBack.z = !ignoreZCoordinates ? bodyData.joint[(int)KinectInterop.JointType.SpineBase].position.z : |
| 1437 |
(bodyData.joint[(int)KinectInterop.JointType.HandRight].position.z + 0.1f); |
| 1438 |
rightTopFront.z = leftBotBack.z - 0.5f; |
| 1439 |
} |
| 1440 |
else |
| 1441 |
{
|
| 1442 |
bResult = bValidBox; |
| 1443 |
} |
| 1444 |
|
| 1445 |
return bResult; |
| 1446 |
} |
| 1447 |
} |
| 1448 |
|
| 1449 |
return false; |
| 1450 |
} |
| 1451 |
|
| 1452 |
/// <summary> |
| 1453 |
/// Gets the depth value for the specified pixel, if ComputeUserMap is true. |
| 1454 |
/// </summary> |
| 1455 |
/// <returns>The depth value.</returns> |
| 1456 |
/// <param name="x">The X coordinate of the pixel.</param> |
| 1457 |
/// <param name="y">The Y coordinate of the pixel.</param> |
| 1458 |
public ushort GetDepthForPixel(int x, int y) |
| 1459 |
{
|
| 1460 |
if(sensorData != null && sensorData.depthImage != null) |
| 1461 |
{
|
| 1462 |
int index = y * sensorData.depthImageWidth + x; |
| 1463 |
|
| 1464 |
if(index >= 0 && index < sensorData.depthImage.Length) |
| 1465 |
{
|
| 1466 |
return sensorData.depthImage[index]; |
| 1467 |
} |
| 1468 |
} |
| 1469 |
|
| 1470 |
return 0; |
| 1471 |
} |
| 1472 |
|
| 1473 |
/// <summary> |
| 1474 |
/// Gets the depth value for the specified pixel, if ComputeUserMap is true. |
| 1475 |
/// </summary> |
| 1476 |
/// <returns>The depth value.</returns> |
| 1477 |
/// <param name="index">Depth index.</param> |
| 1478 |
public ushort GetDepthForIndex(int index) |
| 1479 |
{
|
| 1480 |
if(sensorData != null && sensorData.depthImage != null) |
| 1481 |
{
|
| 1482 |
if(index >= 0 && index < sensorData.depthImage.Length) |
| 1483 |
{
|
| 1484 |
return sensorData.depthImage[index]; |
| 1485 |
} |
| 1486 |
} |
| 1487 |
|
| 1488 |
return 0; |
| 1489 |
} |
| 1490 |
|
| 1491 |
/// <summary> |
| 1492 |
/// Returns the space coordinates of a depth-map point, or Vector3.zero if the sensor is not initialized |
| 1493 |
/// </summary> |
| 1494 |
/// <returns>The space coordinates.</returns> |
| 1495 |
/// <param name="posPoint">Depth point coordinates</param> |
| 1496 |
/// <param name="depthValue">Depth value</param> |
| 1497 |
/// <param name="bWorldCoords">If set to <c>true</c>, applies the sensor height and angle to the space coordinates.</param> |
| 1498 |
public Vector3 MapDepthPointToSpaceCoords(Vector2 posPoint, ushort depthValue, bool bWorldCoords) |
| 1499 |
{
|
| 1500 |
Vector3 posKinect = Vector3.zero; |
| 1501 |
|
| 1502 |
if(kinectInitialized) |
| 1503 |
{
|
| 1504 |
posKinect = KinectInterop.MapDepthPointToSpaceCoords(sensorData, posPoint, depthValue); |
| 1505 |
|
| 1506 |
if(bWorldCoords) |
| 1507 |
{
|
| 1508 |
posKinect = kinectToWorld.MultiplyPoint3x4(posKinect); |
| 1509 |
} |
| 1510 |
} |
| 1511 |
|
| 1512 |
return posKinect; |
| 1513 |
} |
| 1514 |
|
| 1515 |
/// <summary> |
| 1516 |
/// Maps the depth frame to space coordinates. |
| 1517 |
/// </summary> |
| 1518 |
/// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
| 1519 |
/// <param name="avSpaceCoords">Buffer for the depth-to-space coordinates.</param> |
| 1520 |
public bool MapDepthFrameToSpaceCoords(ref Vector3[] avSpaceCoords) |
| 1521 |
{
|
| 1522 |
bool bResult = false; |
| 1523 |
|
| 1524 |
if(kinectInitialized && sensorData.depthImage != null) |
| 1525 |
{
|
| 1526 |
if(avSpaceCoords == null || avSpaceCoords.Length == 0) |
| 1527 |
{
|
| 1528 |
avSpaceCoords = new Vector3[sensorData.depthImageWidth * sensorData.depthImageHeight]; |
| 1529 |
} |
| 1530 |
|
| 1531 |
bResult = KinectInterop.MapDepthFrameToSpaceCoords(sensorData, ref avSpaceCoords); |
| 1532 |
} |
| 1533 |
|
| 1534 |
return bResult; |
| 1535 |
} |
| 1536 |
|
| 1537 |
/// <summary> |
| 1538 |
/// Returns the depth-map coordinates of a space point, or Vector2.zero if Kinect is not initialized |
| 1539 |
/// </summary> |
| 1540 |
/// <returns>The depth-map coordinates.</returns> |
| 1541 |
/// <param name="posPoint">Space point coordinates</param> |
| 1542 |
public Vector2 MapSpacePointToDepthCoords(Vector3 posPoint) |
| 1543 |
{
|
| 1544 |
Vector2 posDepth = Vector2.zero; |
| 1545 |
|
| 1546 |
if(kinectInitialized) |
| 1547 |
{
|
| 1548 |
posDepth = KinectInterop.MapSpacePointToDepthCoords(sensorData, posPoint); |
| 1549 |
} |
| 1550 |
|
| 1551 |
return posDepth; |
| 1552 |
} |
| 1553 |
|
| 1554 |
/// <summary> |
| 1555 |
/// Returns the color-map coordinates of a depth point. |
| 1556 |
/// </summary> |
| 1557 |
/// <returns>The color-map coordinates.</returns> |
| 1558 |
/// <param name="posPoint">Depth point coordinates</param> |
| 1559 |
/// <param name="depthValue">Depth value</param> |
| 1560 |
public Vector2 MapDepthPointToColorCoords(Vector2 posPoint, ushort depthValue) |
| 1561 |
{
|
| 1562 |
Vector2 posColor = Vector2.zero; |
| 1563 |
|
| 1564 |
if(kinectInitialized) |
| 1565 |
{
|
| 1566 |
posColor = KinectInterop.MapDepthPointToColorCoords(sensorData, posPoint, depthValue); |
| 1567 |
} |
| 1568 |
|
| 1569 |
return posColor; |
| 1570 |
} |
| 1571 |
|
| 1572 |
/// <summary> |
| 1573 |
/// Maps the depth frame to color coordinates. |
| 1574 |
/// </summary> |
| 1575 |
/// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
| 1576 |
/// <param name="avColorCoords">Buffer for depth-to-color coordinates.</param> |
| 1577 |
public bool MapDepthFrameToColorCoords(ref Vector2[] avColorCoords) |
| 1578 |
{
|
| 1579 |
bool bResult = false; |
| 1580 |
|
| 1581 |
if(kinectInitialized && sensorData.depthImage != null && sensorData.colorImage != null) |
| 1582 |
{
|
| 1583 |
if(avColorCoords == null || avColorCoords.Length == 0) |
| 1584 |
{
|
| 1585 |
avColorCoords = new Vector2[sensorData.depthImageWidth * sensorData.depthImageHeight]; |
| 1586 |
} |
| 1587 |
|
| 1588 |
bResult = KinectInterop.MapDepthFrameToColorCoords(sensorData, ref avColorCoords); |
| 1589 |
} |
| 1590 |
|
| 1591 |
return bResult; |
| 1592 |
} |
| 1593 |
|
| 1594 |
/// <summary> |
| 1595 |
/// Maps the color frame to depth coordinates. |
| 1596 |
/// </summary> |
| 1597 |
/// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
| 1598 |
/// <param name="avDepthCoords">Buffer for color-to-depth coordinates.</param> |
| 1599 |
public bool MapColorFrameToDepthCoords(ref Vector2[] avDepthCoords) |
| 1600 |
{
|
| 1601 |
bool bResult = false; |
| 1602 |
|
| 1603 |
if(kinectInitialized && sensorData.colorImage != null && sensorData.depthImage != null) |
| 1604 |
{
|
| 1605 |
if(avDepthCoords == null || avDepthCoords.Length == 0) |
| 1606 |
{
|
| 1607 |
avDepthCoords = new Vector2[sensorData.colorImageWidth * sensorData.colorImageWidth]; |
| 1608 |
} |
| 1609 |
|
| 1610 |
bResult = KinectInterop.MapColorFrameToDepthCoords(sensorData, ref avDepthCoords); |
| 1611 |
} |
| 1612 |
|
| 1613 |
return bResult; |
| 1614 |
} |
| 1615 |
|
| 1616 |
/// <summary> |
| 1617 |
/// Returns the depth-map coordinates of a color point. |
| 1618 |
/// </summary> |
| 1619 |
/// <returns>The depth coords.</returns> |
| 1620 |
/// <param name="colorPos">Color position.</param> |
| 1621 |
/// <param name="bReadDepthCoordsIfNeeded">If set to <c>true</c> allows reading of depth coords, if needed.</param> |
| 1622 |
public Vector2 MapColorPointToDepthCoords(Vector2 colorPos, bool bReadDepthCoordsIfNeeded) |
| 1623 |
{
|
| 1624 |
Vector2 posDepth = Vector2.zero; |
| 1625 |
|
| 1626 |
if(kinectInitialized && sensorData.colorImage != null && sensorData.depthImage != null) |
| 1627 |
{
|
| 1628 |
posDepth = KinectInterop.MapColorPointToDepthCoords(sensorData, colorPos, bReadDepthCoordsIfNeeded); |
| 1629 |
} |
| 1630 |
|
| 1631 |
return posDepth; |
| 1632 |
} |
| 1633 |
|
| 1634 |
/// <summary> |
| 1635 |
/// Removes all currently detected users, allowing new user-detection process to start. |
| 1636 |
/// </summary> |
| 1637 |
public void ClearKinectUsers() |
| 1638 |
{
|
| 1639 |
if(!kinectInitialized) |
| 1640 |
return; |
| 1641 |
|
| 1642 |
// remove current users |
| 1643 |
for(int i = alUserIds.Count - 1; i >= 0; i--) |
| 1644 |
{
|
| 1645 |
Int64 userId = alUserIds[i]; |
| 1646 |
RemoveUser(userId); |
| 1647 |
} |
| 1648 |
|
| 1649 |
ResetFilters(); |
| 1650 |
} |
| 1651 |
|
| 1652 |
/// <summary> |
| 1653 |
/// Resets the Kinect data filters. |
| 1654 |
/// </summary> |
| 1655 |
public void ResetFilters() |
| 1656 |
{
|
| 1657 |
if(jointPositionFilter != null) |
| 1658 |
{
|
| 1659 |
jointPositionFilter.Reset(); |
| 1660 |
} |
| 1661 |
|
| 1662 |
if( jointVelocityFilter != null) |
| 1663 |
{
|
| 1664 |
jointVelocityFilter.Reset(); |
| 1665 |
} |
| 1666 |
} |
| 1667 |
|
| 1668 |
/// <summary> |
| 1669 |
/// Adds a gesture to the list of detected gestures for the specified user. |
| 1670 |
/// </summary> |
| 1671 |
/// <param name="UserId">User ID</param> |
| 1672 |
/// <param name="gesture">Gesture type</param> |
| 1673 |
public void DetectGesture(Int64 UserId, KinectGestures.Gestures gesture) |
| 1674 |
{
|
| 1675 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : new List<KinectGestures.GestureData>(); |
| 1676 |
int index = GetGestureIndex(gesture, ref gesturesData); |
| 1677 |
|
| 1678 |
if(index >= 0) |
| 1679 |
{
|
| 1680 |
DeleteGesture(UserId, gesture); |
| 1681 |
} |
| 1682 |
|
| 1683 |
KinectGestures.GestureData gestureData = new KinectGestures.GestureData(); |
| 1684 |
|
| 1685 |
gestureData.userId = UserId; |
| 1686 |
gestureData.gesture = gesture; |
| 1687 |
gestureData.state = 0; |
| 1688 |
gestureData.joint = 0; |
| 1689 |
gestureData.progress = 0f; |
| 1690 |
gestureData.complete = false; |
| 1691 |
gestureData.cancelled = false; |
| 1692 |
|
| 1693 |
gestureData.checkForGestures = new List<KinectGestures.Gestures>(); |
| 1694 |
switch(gesture) |
| 1695 |
{
|
| 1696 |
case KinectGestures.Gestures.ZoomIn: |
| 1697 |
gestureData.checkForGestures.Add(KinectGestures.Gestures.ZoomOut); |
| 1698 |
gestureData.checkForGestures.Add(KinectGestures.Gestures.Wheel); |
| 1699 |
break; |
| 1700 |
|
| 1701 |
case KinectGestures.Gestures.ZoomOut: |
| 1702 |
gestureData.checkForGestures.Add(KinectGestures.Gestures.ZoomIn); |
| 1703 |
gestureData.checkForGestures.Add(KinectGestures.Gestures.Wheel); |
| 1704 |
break; |
| 1705 |
|
| 1706 |
case KinectGestures.Gestures.Wheel: |
| 1707 |
gestureData.checkForGestures.Add(KinectGestures.Gestures.ZoomIn); |
| 1708 |
gestureData.checkForGestures.Add(KinectGestures.Gestures.ZoomOut); |
| 1709 |
break; |
| 1710 |
} |
| 1711 |
|
| 1712 |
gesturesData.Add(gestureData); |
| 1713 |
playerGesturesData[UserId] = gesturesData; |
| 1714 |
|
| 1715 |
if(!gesturesTrackingAtTime.ContainsKey(UserId)) |
| 1716 |
{
|
| 1717 |
gesturesTrackingAtTime[UserId] = 0f; |
| 1718 |
} |
| 1719 |
} |
| 1720 |
|
| 1721 |
/// <summary> |
| 1722 |
/// Resets the gesture state for the given gesture of the specified user. |
| 1723 |
/// </summary> |
| 1724 |
/// <returns><c>true</c>, if gesture was reset, <c>false</c> otherwise.</returns> |
| 1725 |
/// <param name="UserId">User ID</param> |
| 1726 |
/// <param name="gesture">Gesture type</param> |
| 1727 |
public bool ResetGesture(Int64 UserId, KinectGestures.Gestures gesture) |
| 1728 |
{
|
| 1729 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1730 |
int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
| 1731 |
if(index < 0) |
| 1732 |
return false; |
| 1733 |
|
| 1734 |
KinectGestures.GestureData gestureData = gesturesData[index]; |
| 1735 |
|
| 1736 |
gestureData.state = 0; |
| 1737 |
gestureData.joint = 0; |
| 1738 |
gestureData.progress = 0f; |
| 1739 |
gestureData.complete = false; |
| 1740 |
gestureData.cancelled = false; |
| 1741 |
gestureData.startTrackingAtTime = Time.realtimeSinceStartup + KinectInterop.Constants.MinTimeBetweenSameGestures; |
| 1742 |
|
| 1743 |
gesturesData[index] = gestureData; |
| 1744 |
playerGesturesData[UserId] = gesturesData; |
| 1745 |
|
| 1746 |
return true; |
| 1747 |
} |
| 1748 |
|
| 1749 |
/// <summary> |
| 1750 |
/// Resets the gesture states for all gestures of the specified user. |
| 1751 |
/// </summary> |
| 1752 |
/// <param name="UserId">User ID</param> |
| 1753 |
public void ResetPlayerGestures(Int64 UserId) |
| 1754 |
{
|
| 1755 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1756 |
|
| 1757 |
if(gesturesData != null) |
| 1758 |
{
|
| 1759 |
int listSize = gesturesData.Count; |
| 1760 |
|
| 1761 |
for(int i = 0; i < listSize; i++) |
| 1762 |
{
|
| 1763 |
ResetGesture(UserId, gesturesData[i].gesture); |
| 1764 |
} |
| 1765 |
} |
| 1766 |
} |
| 1767 |
|
| 1768 |
/// <summary> |
| 1769 |
/// Deletes the gesture for the specified user. |
| 1770 |
/// </summary> |
| 1771 |
/// <returns><c>true</c>, if gesture was deleted, <c>false</c> otherwise.</returns> |
| 1772 |
/// <param name="UserId">User ID</param> |
| 1773 |
/// <param name="gesture">Gesture type</param> |
| 1774 |
public bool DeleteGesture(Int64 UserId, KinectGestures.Gestures gesture) |
| 1775 |
{
|
| 1776 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1777 |
int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
| 1778 |
if(index < 0) |
| 1779 |
return false; |
| 1780 |
|
| 1781 |
gesturesData.RemoveAt(index); |
| 1782 |
playerGesturesData[UserId] = gesturesData; |
| 1783 |
|
| 1784 |
return true; |
| 1785 |
} |
| 1786 |
|
| 1787 |
/// <summary> |
| 1788 |
/// Deletes all gestures for the specified user. |
| 1789 |
/// </summary> |
| 1790 |
/// <param name="UserId">User ID</param> |
| 1791 |
public void ClearGestures(Int64 UserId) |
| 1792 |
{
|
| 1793 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1794 |
|
| 1795 |
if(gesturesData != null) |
| 1796 |
{
|
| 1797 |
gesturesData.Clear(); |
| 1798 |
playerGesturesData[UserId] = gesturesData; |
| 1799 |
} |
| 1800 |
} |
| 1801 |
|
| 1802 |
/// <summary> |
| 1803 |
/// Gets the list of gestures for the specified user. |
| 1804 |
/// </summary> |
| 1805 |
/// <returns>The gestures list.</returns> |
| 1806 |
/// <param name="UserId">User ID</param> |
| 1807 |
public List<KinectGestures.Gestures> GetGesturesList(Int64 UserId) |
| 1808 |
{
|
| 1809 |
List<KinectGestures.Gestures> list = new List<KinectGestures.Gestures>(); |
| 1810 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1811 |
|
| 1812 |
if(gesturesData != null) |
| 1813 |
{
|
| 1814 |
foreach(KinectGestures.GestureData data in gesturesData) |
| 1815 |
list.Add(data.gesture); |
| 1816 |
} |
| 1817 |
|
| 1818 |
return list; |
| 1819 |
} |
| 1820 |
|
| 1821 |
/// <summary> |
| 1822 |
/// Gets the gestures count for the specified user. |
| 1823 |
/// </summary> |
| 1824 |
/// <returns>The gestures count.</returns> |
| 1825 |
/// <param name="UserId">User ID</param> |
| 1826 |
public int GetGesturesCount(Int64 UserId) |
| 1827 |
{
|
| 1828 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1829 |
|
| 1830 |
if(gesturesData != null) |
| 1831 |
{
|
| 1832 |
return gesturesData.Count; |
| 1833 |
} |
| 1834 |
|
| 1835 |
return 0; |
| 1836 |
} |
| 1837 |
|
| 1838 |
/// <summary> |
| 1839 |
/// Gets the gesture at the specified index for the given user. |
| 1840 |
/// </summary> |
| 1841 |
/// <returns>The gesture at specified index.</returns> |
| 1842 |
/// <param name="UserId">User ID</param> |
| 1843 |
/// <param name="i">Index</param> |
| 1844 |
public KinectGestures.Gestures GetGestureAtIndex(Int64 UserId, int i) |
| 1845 |
{
|
| 1846 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1847 |
|
| 1848 |
if(gesturesData != null) |
| 1849 |
{
|
| 1850 |
if(i >= 0 && i < gesturesData.Count) |
| 1851 |
{
|
| 1852 |
return gesturesData[i].gesture; |
| 1853 |
} |
| 1854 |
} |
| 1855 |
|
| 1856 |
return KinectGestures.Gestures.None; |
| 1857 |
} |
| 1858 |
|
| 1859 |
/// <summary> |
| 1860 |
/// Determines whether the given gesture is in the list of gestures for the specified user. |
| 1861 |
/// </summary> |
| 1862 |
/// <returns><c>true</c> if the gesture is in the list of gestures for the specified user; otherwise, <c>false</c>.</returns> |
| 1863 |
/// <param name="UserId">User ID</param> |
| 1864 |
/// <param name="gesture">Gesture type</param> |
| 1865 |
public bool IsTrackingGesture(Int64 UserId, KinectGestures.Gestures gesture) |
| 1866 |
{
|
| 1867 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1868 |
int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
| 1869 |
|
| 1870 |
return index >= 0; |
| 1871 |
} |
| 1872 |
|
| 1873 |
/// <summary> |
| 1874 |
/// Determines whether the given gesture for the specified user is complete. |
| 1875 |
/// </summary> |
| 1876 |
/// <returns><c>true</c> if the gesture is complete; otherwise, <c>false</c>.</returns> |
| 1877 |
/// <param name="UserId">User ID</param> |
| 1878 |
/// <param name="gesture">Gesture type</param> |
| 1879 |
/// <param name="bResetOnComplete">If set to <c>true</c>, resets the gesture state.</param> |
| 1880 |
public bool IsGestureComplete(Int64 UserId, KinectGestures.Gestures gesture, bool bResetOnComplete) |
| 1881 |
{
|
| 1882 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1883 |
int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
| 1884 |
|
| 1885 |
if(index >= 0) |
| 1886 |
{
|
| 1887 |
KinectGestures.GestureData gestureData = gesturesData[index]; |
| 1888 |
|
| 1889 |
if(bResetOnComplete && gestureData.complete) |
| 1890 |
{
|
| 1891 |
ResetPlayerGestures(UserId); |
| 1892 |
return true; |
| 1893 |
} |
| 1894 |
|
| 1895 |
return gestureData.complete; |
| 1896 |
} |
| 1897 |
|
| 1898 |
return false; |
| 1899 |
} |
| 1900 |
|
| 1901 |
/// <summary> |
| 1902 |
/// Determines whether the given gesture for the specified user is canceled. |
| 1903 |
/// </summary> |
| 1904 |
/// <returns><c>true</c> if the gesture is canceled; otherwise, <c>false</c>.</returns> |
| 1905 |
/// <param name="UserId">User ID</param> |
| 1906 |
/// <param name="gesture">Gesture type</param> |
| 1907 |
public bool IsGestureCancelled(Int64 UserId, KinectGestures.Gestures gesture) |
| 1908 |
{
|
| 1909 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1910 |
int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
| 1911 |
|
| 1912 |
if(index >= 0) |
| 1913 |
{
|
| 1914 |
KinectGestures.GestureData gestureData = gesturesData[index]; |
| 1915 |
return gestureData.cancelled; |
| 1916 |
} |
| 1917 |
|
| 1918 |
return false; |
| 1919 |
} |
| 1920 |
|
| 1921 |
/// <summary> |
| 1922 |
/// Gets the progress (in range [0, 1]) of the given gesture for the specified user. |
| 1923 |
/// </summary> |
| 1924 |
/// <returns>The gesture progress.</returns> |
| 1925 |
/// <param name="UserId">User ID</param> |
| 1926 |
/// <param name="gesture">Gesture type</param> |
| 1927 |
public float GetGestureProgress(Int64 UserId, KinectGestures.Gestures gesture) |
| 1928 |
{
|
| 1929 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1930 |
int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
| 1931 |
|
| 1932 |
if(index >= 0) |
| 1933 |
{
|
| 1934 |
KinectGestures.GestureData gestureData = gesturesData[index]; |
| 1935 |
return gestureData.progress; |
| 1936 |
} |
| 1937 |
|
| 1938 |
return 0f; |
| 1939 |
} |
| 1940 |
|
| 1941 |
/// <summary> |
| 1942 |
/// Gets the normalized screen position of the given gesture for the specified user. |
| 1943 |
/// </summary> |
| 1944 |
/// <returns>The normalized screen position.</returns> |
| 1945 |
/// <param name="UserId">User ID</param> |
| 1946 |
/// <param name="gesture">Gesture type</param> |
| 1947 |
public Vector3 GetGestureScreenPos(Int64 UserId, KinectGestures.Gestures gesture) |
| 1948 |
{
|
| 1949 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
| 1950 |
int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
| 1951 |
|
| 1952 |
if(index >= 0) |
| 1953 |
{
|
| 1954 |
KinectGestures.GestureData gestureData = gesturesData[index]; |
| 1955 |
return gestureData.screenPos; |
| 1956 |
} |
| 1957 |
|
| 1958 |
return Vector3.zero; |
| 1959 |
} |
| 1960 |
|
| 1961 |
|
| 1962 |
/// <summary> |
| 1963 |
/// Gets the world matrix data as one csv line. |
| 1964 |
/// </summary> |
| 1965 |
/// <returns>The world matrix data as a csv line.</returns> |
| 1966 |
public string GetWorldMatrixData(char delimiter) |
| 1967 |
{
|
| 1968 |
return KinectInterop.GetMatrixAsCsv(ref kinectToWorld, delimiter); |
| 1969 |
} |
| 1970 |
|
| 1971 |
|
| 1972 |
/// <summary> |
| 1973 |
/// Gets the body hand as one csv line, or returns empty string if there is no new body frame. |
| 1974 |
/// </summary> |
| 1975 |
/// <returns>The body hand as a csv line.</returns> |
| 1976 |
/// <param name="liRelTime">Reference to variable, used to compare frame times.</param> |
| 1977 |
public string GetBodyHandData(ref long liRelTime, char delimiter) |
| 1978 |
{
|
| 1979 |
return KinectInterop.GetHandsDataAsCsv(sensorData, ref bodyFrame, ref liRelTime, delimiter); |
| 1980 |
} |
| 1981 |
|
| 1982 |
|
| 1983 |
/// <summary> |
| 1984 |
/// Gets the body frame as one csv line, or returns empty string if there is no new body frame. |
| 1985 |
/// </summary> |
| 1986 |
/// <returns>The body frame as a csv line.</returns> |
| 1987 |
/// <param name="liRelTime">Reference to variable, used to compare frame times.</param> |
| 1988 |
/// <param name="fUnityTime">Reference to variable, used to save the current Unity time.</param> |
| 1989 |
public string GetBodyFrameData(ref long liRelTime, ref float fUnityTime, char delimiter) |
| 1990 |
{
|
| 1991 |
return KinectInterop.GetBodyFrameAsCsv(sensorData, ref bodyFrame, ref liRelTime, ref fUnityTime, delimiter); |
| 1992 |
} |
| 1993 |
|
| 1994 |
|
| 1995 |
/// <summary> |
| 1996 |
/// Determines whether the play mode is enabled or not. |
| 1997 |
/// </summary> |
| 1998 |
/// <returns><c>true</c> if the play mode is enabled; otherwise, <c>false</c>.</returns> |
| 1999 |
public bool IsPlayModeEnabled() |
| 2000 |
{
|
| 2001 |
if(sensorData != null) |
| 2002 |
{
|
| 2003 |
return sensorData.isPlayModeEnabled; |
| 2004 |
} |
| 2005 |
|
| 2006 |
return false; |
| 2007 |
} |
| 2008 |
|
| 2009 |
|
| 2010 |
/// <summary> |
| 2011 |
/// Enables or displables the play mode. |
| 2012 |
/// </summary> |
| 2013 |
/// <param name="bEnabled">If set to <c>true</c> enables the play mode.</param> |
| 2014 |
public void EnablePlayMode(bool bEnabled) |
| 2015 |
{
|
| 2016 |
if(sensorData != null) |
| 2017 |
{
|
| 2018 |
sensorData.isPlayModeEnabled = bEnabled; |
| 2019 |
sensorData.playModeData = string.Empty; |
| 2020 |
} |
| 2021 |
} |
| 2022 |
|
| 2023 |
/// <summary> |
| 2024 |
/// Sets the world matrix data from the given csv line. |
| 2025 |
/// </summary> |
| 2026 |
/// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
| 2027 |
/// <param name="sLine">The kinect2world data as csv line.</param> |
| 2028 |
public bool SetWorldMatrixData(string sLine) |
| 2029 |
{
|
| 2030 |
if(sensorData != null && sensorData.isPlayModeEnabled) |
| 2031 |
{
|
| 2032 |
return KinectInterop.SetMatrixFromCsv(sLine, ref kinectToWorld); |
| 2033 |
} |
| 2034 |
|
| 2035 |
return false; |
| 2036 |
} |
| 2037 |
|
| 2038 |
/// <summary> |
| 2039 |
/// Sets the body hand data from the given csv line. |
| 2040 |
/// </summary> |
| 2041 |
/// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
| 2042 |
/// <param name="sLine">The hand data as csv line.</param> |
| 2043 |
public bool SetBodyHandData(string sLine) |
| 2044 |
{
|
| 2045 |
if(sensorData != null && sensorData.isPlayModeEnabled) |
| 2046 |
{
|
| 2047 |
sensorData.playModeHandData = sLine; |
| 2048 |
return true; |
| 2049 |
} |
| 2050 |
|
| 2051 |
return false; |
| 2052 |
} |
| 2053 |
|
| 2054 |
/// <summary> |
| 2055 |
/// Sets the body frame from the given csv line. |
| 2056 |
/// </summary> |
| 2057 |
/// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
| 2058 |
/// <param name="sLine">The body frame as csv line.</param> |
| 2059 |
public bool SetBodyFrameData(string sLine) |
| 2060 |
{
|
| 2061 |
if(sensorData != null && sensorData.isPlayModeEnabled) |
| 2062 |
{
|
| 2063 |
sensorData.playModeData = sLine; |
| 2064 |
return true; |
| 2065 |
} |
| 2066 |
|
| 2067 |
return false; |
| 2068 |
} |
| 2069 |
|
| 2070 |
|
| 2071 |
// KinectManager's Internal Methods |
| 2072 |
|
| 2073 |
|
| 2074 |
void Awake() |
| 2075 |
{
|
| 2076 |
// set the singleton instance |
| 2077 |
instance = this; |
| 2078 |
|
| 2079 |
try |
| 2080 |
{
|
| 2081 |
bool bOnceRestarted = false; |
| 2082 |
if(System.IO.File.Exists("KMrestart.txt"))
|
| 2083 |
{
|
| 2084 |
bOnceRestarted = true; |
| 2085 |
|
| 2086 |
try |
| 2087 |
{
|
| 2088 |
System.IO.File.Delete("KMrestart.txt");
|
| 2089 |
} |
| 2090 |
catch(Exception ex) |
| 2091 |
{
|
| 2092 |
Debug.LogError("Error deleting KMrestart.txt");
|
| 2093 |
Debug.LogError(ex.ToString()); |
| 2094 |
} |
| 2095 |
} |
| 2096 |
|
| 2097 |
// init the available sensor interfaces |
| 2098 |
bool bNeedRestart = false; |
| 2099 |
sensorInterfaces = KinectInterop.InitSensorInterfaces(bOnceRestarted, ref bNeedRestart); |
| 2100 |
|
| 2101 |
if(bNeedRestart) |
| 2102 |
{
|
| 2103 |
System.IO.File.WriteAllText("KMrestart.txt", "Restarting level...");
|
| 2104 |
KinectInterop.RestartLevel(gameObject, "KM"); |
| 2105 |
return; |
| 2106 |
} |
| 2107 |
else |
| 2108 |
{
|
| 2109 |
// set graphics shader level |
| 2110 |
KinectInterop.SetGraphicsShaderLevel(SystemInfo.graphicsShaderLevel); |
| 2111 |
|
| 2112 |
// start the sensor |
| 2113 |
StartKinect(); |
| 2114 |
} |
| 2115 |
} |
| 2116 |
catch (Exception ex) |
| 2117 |
{
|
| 2118 |
Debug.LogError(ex.ToString()); |
| 2119 |
|
| 2120 |
if(calibrationText != null) |
| 2121 |
{
|
| 2122 |
calibrationText.text = ex.Message; |
| 2123 |
} |
| 2124 |
} |
| 2125 |
|
| 2126 |
} |
| 2127 |
|
| 2128 |
private void StartKinect() |
| 2129 |
{
|
| 2130 |
try |
| 2131 |
{
|
| 2132 |
// try to initialize the default Kinect2 sensor |
| 2133 |
KinectInterop.FrameSource dwFlags = KinectInterop.FrameSource.TypeBody; |
| 2134 |
|
| 2135 |
if(computeUserMap != UserMapType.None) |
| 2136 |
dwFlags |= KinectInterop.FrameSource.TypeDepth | KinectInterop.FrameSource.TypeBodyIndex; |
| 2137 |
if(computeColorMap) |
| 2138 |
dwFlags |= KinectInterop.FrameSource.TypeColor; |
| 2139 |
if(computeInfraredMap) |
| 2140 |
dwFlags |= KinectInterop.FrameSource.TypeInfrared; |
| 2141 |
// if(useAudioSource) |
| 2142 |
// dwFlags |= KinectInterop.FrameSource.TypeAudio; |
| 2143 |
|
| 2144 |
// open the default sensor |
| 2145 |
BackgroundRemovalManager brManager = gameObject.GetComponentInChildren<BackgroundRemovalManager>(); |
| 2146 |
sensorData = KinectInterop.OpenDefaultSensor(sensorInterfaces, dwFlags, sensorAngle, useMultiSourceReader, computeUserMap, brManager); |
| 2147 |
|
| 2148 |
if (sensorData == null) |
| 2149 |
{
|
| 2150 |
if(sensorInterfaces == null || sensorInterfaces.Count == 0) |
| 2151 |
throw new Exception("No sensor found. Make sure you have installed the SDK and the sensor is connected.");
|
| 2152 |
else |
| 2153 |
throw new Exception("OpenDefaultSensor failed.");
|
| 2154 |
} |
| 2155 |
|
| 2156 |
// enable or disable getting height and angle info |
| 2157 |
sensorData.hintHeightAngle = (autoHeightAngle != AutoHeightAngle.DontUse); |
| 2158 |
|
| 2159 |
//create the transform matrix - kinect to world |
| 2160 |
// Quaternion quatTiltAngle = Quaternion.Euler(-sensorAngle, 0.0f, 0.0f); |
| 2161 |
// kinectToWorld.SetTRS(new Vector3(0.0f, sensorHeight, 0.0f), quatTiltAngle, Vector3.one); |
| 2162 |
UpdateKinectToWorldMatrix(); |
| 2163 |
} |
| 2164 |
catch(DllNotFoundException ex) |
| 2165 |
{
|
| 2166 |
string message = ex.Message + " cannot be loaded. Please check the Kinect SDK installation."; |
| 2167 |
|
| 2168 |
Debug.LogError(message); |
| 2169 |
Debug.LogException(ex); |
| 2170 |
|
| 2171 |
if(calibrationText != null) |
| 2172 |
{
|
| 2173 |
calibrationText.text = message; |
| 2174 |
} |
| 2175 |
|
| 2176 |
return; |
| 2177 |
} |
| 2178 |
catch(Exception ex) |
| 2179 |
{
|
| 2180 |
string message = ex.Message; |
| 2181 |
|
| 2182 |
Debug.LogError(message); |
| 2183 |
Debug.LogException(ex); |
| 2184 |
|
| 2185 |
if(calibrationText != null) |
| 2186 |
{
|
| 2187 |
calibrationText.text = message; |
| 2188 |
} |
| 2189 |
|
| 2190 |
return; |
| 2191 |
} |
| 2192 |
|
| 2193 |
// init skeleton structures |
| 2194 |
bodyFrame = new KinectInterop.BodyFrameData(sensorData.bodyCount, KinectInterop.Constants.MaxJointCount); // sensorData.jointCount |
| 2195 |
bodyFrame.bTurnAnalisys = ( allowTurnArounds || estimateJointVelocities ); // bTurnAnalisys is needed to turn on velocities computing ( setup jointData.posDrv in KinectInterop.cs ) -> done this way to not modify other files |
| 2196 |
|
| 2197 |
// init data filters |
| 2198 |
KinectInterop.SmoothParameters positionSmoothParams = InitSmoothParameters( smoothing ); |
| 2199 |
jointPositionFilter = new JointPositionsFilter(); |
| 2200 |
jointPositionFilter.Init(positionSmoothParams); |
| 2201 |
|
| 2202 |
KinectInterop.SmoothParameters velocitySmoothParams = InitSmoothParameters( velocitySmoothing ); |
| 2203 |
jointVelocityFilter = new JointVelocitiesFilter(); |
| 2204 |
jointVelocityFilter.Init(velocitySmoothParams); |
| 2205 |
|
| 2206 |
// init the bone orientation constraints |
| 2207 |
if(useBoneOrientationConstraints) |
| 2208 |
{
|
| 2209 |
boneConstraintsFilter = new BoneOrientationsConstraint(); |
| 2210 |
boneConstraintsFilter.AddDefaultConstraints(); |
| 2211 |
boneConstraintsFilter.SetDebugText(calibrationText); |
| 2212 |
} |
| 2213 |
|
| 2214 |
if(computeUserMap != UserMapType.None && computeUserMap != UserMapType.RawUserDepth) |
| 2215 |
{
|
| 2216 |
// Initialize depth & label map related stuff |
| 2217 |
usersLblTex = new Texture2D(sensorData.depthImageWidth, sensorData.depthImageHeight, TextureFormat.ARGB32, false); |
| 2218 |
|
| 2219 |
usersMapSize = sensorData.depthImageWidth * sensorData.depthImageHeight; |
| 2220 |
usersHistogramImage = new Color32[usersMapSize]; |
| 2221 |
usersPrevState = new ushort[usersMapSize]; |
| 2222 |
usersHistogramMap = new float[5001]; |
| 2223 |
} |
| 2224 |
|
| 2225 |
if(computeColorMap) |
| 2226 |
{
|
| 2227 |
// Initialize color map related stuff |
| 2228 |
//usersClrTex = new Texture2D(sensorData.colorImageWidth, sensorData.colorImageHeight, TextureFormat.RGBA32, false); |
| 2229 |
usersClrSize = sensorData.colorImageWidth * sensorData.colorImageHeight; |
| 2230 |
} |
| 2231 |
|
| 2232 |
// try to automatically use the available avatar controllers in the scene |
| 2233 |
if(avatarControllers.Count == 0) |
| 2234 |
{
|
| 2235 |
MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
| 2236 |
|
| 2237 |
foreach(MonoBehaviour monoScript in monoScripts) |
| 2238 |
{
|
| 2239 |
// if(typeof(AvatarController).IsAssignableFrom(monoScript.GetType()) && monoScript.enabled) |
| 2240 |
if((monoScript is AvatarController) && monoScript.enabled) |
| 2241 |
{
|
| 2242 |
AvatarController avatar = (AvatarController)monoScript; |
| 2243 |
avatarControllers.Add(avatar); |
| 2244 |
} |
| 2245 |
} |
| 2246 |
} |
| 2247 |
|
| 2248 |
// set up the gesture manager, if not already set |
| 2249 |
if(gestureManager == null) |
| 2250 |
{
|
| 2251 |
MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
| 2252 |
|
| 2253 |
foreach(MonoBehaviour monoScript in monoScripts) |
| 2254 |
{
|
| 2255 |
// if(typeof(KinectGestures).IsAssignableFrom(monoScript.GetType()) && monoScript.enabled) |
| 2256 |
if((monoScript is KinectGestures) && monoScript.enabled) |
| 2257 |
{
|
| 2258 |
gestureManager = (KinectGestures)monoScript; |
| 2259 |
break; |
| 2260 |
} |
| 2261 |
} |
| 2262 |
|
| 2263 |
} |
| 2264 |
|
| 2265 |
// try to automatically use the available gesture listeners in the scene |
| 2266 |
if(gestureListeners.Count == 0) |
| 2267 |
{
|
| 2268 |
MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
| 2269 |
|
| 2270 |
foreach(MonoBehaviour monoScript in monoScripts) |
| 2271 |
{
|
| 2272 |
// if(typeof(KinectGestures.GestureListenerInterface).IsAssignableFrom(monoScript.GetType()) && |
| 2273 |
// monoScript.enabled) |
| 2274 |
if((monoScript is KinectGestures.GestureListenerInterface) && monoScript.enabled) |
| 2275 |
{
|
| 2276 |
//KinectGestures.GestureListenerInterface gl = (KinectGestures.GestureListenerInterface)monoScript; |
| 2277 |
gestureListeners.Add(monoScript); |
| 2278 |
} |
| 2279 |
} |
| 2280 |
} |
| 2281 |
|
| 2282 |
// Initialize user list to contain all users. |
| 2283 |
//alUserIds = new List<Int64>(); |
| 2284 |
//dictUserIdToIndex = new Dictionary<Int64, int>(); |
| 2285 |
|
| 2286 |
// // start the background reader |
| 2287 |
// if(useOwnThread) |
| 2288 |
// {
|
| 2289 |
// kinectReaderThread = new System.Threading.Thread(UpdateKinectStreamsThread); |
| 2290 |
// kinectReaderThread.Name = "KinectReaderThread"; |
| 2291 |
// kinectReaderThread.IsBackground = true; |
| 2292 |
// kinectReaderThread.Start(); |
| 2293 |
// kinectReaderRunning = true; |
| 2294 |
// } |
| 2295 |
|
| 2296 |
kinectInitialized = true; |
| 2297 |
|
| 2298 |
#if USE_SINGLE_KM_IN_MULTIPLE_SCENES |
| 2299 |
DontDestroyOnLoad(gameObject); |
| 2300 |
#endif |
| 2301 |
|
| 2302 |
// GUI Text. |
| 2303 |
if(calibrationText != null) |
| 2304 |
{
|
| 2305 |
calibrationText.text = "WAITING FOR USERS"; |
| 2306 |
} |
| 2307 |
|
| 2308 |
Debug.Log("Waiting for users.");
|
| 2309 |
} |
| 2310 |
|
| 2311 |
private KinectInterop.SmoothParameters InitSmoothParameters( Smoothing smoothing ) |
| 2312 |
{
|
| 2313 |
KinectInterop.SmoothParameters smoothParameters = new KinectInterop.SmoothParameters(); |
| 2314 |
|
| 2315 |
switch(smoothing) |
| 2316 |
{
|
| 2317 |
case Smoothing.Light: |
| 2318 |
smoothParameters.smoothing = 0.3f; |
| 2319 |
smoothParameters.correction = 0.35f; |
| 2320 |
smoothParameters.prediction = 0.35f; |
| 2321 |
smoothParameters.jitterRadius = 0.15f; |
| 2322 |
smoothParameters.maxDeviationRadius = 0.15f; |
| 2323 |
break; |
| 2324 |
case Smoothing.Default: |
| 2325 |
smoothParameters.smoothing = 0.5f; |
| 2326 |
smoothParameters.correction = 0.5f; |
| 2327 |
smoothParameters.prediction = 0.5f; |
| 2328 |
smoothParameters.jitterRadius = 0.05f; |
| 2329 |
smoothParameters.maxDeviationRadius = 0.04f; |
| 2330 |
break; |
| 2331 |
case Smoothing.Medium: |
| 2332 |
smoothParameters.smoothing = 0.5f; |
| 2333 |
smoothParameters.correction = 0.1f; |
| 2334 |
smoothParameters.prediction = 0.5f; |
| 2335 |
smoothParameters.jitterRadius = 0.1f; |
| 2336 |
smoothParameters.maxDeviationRadius = 0.1f; |
| 2337 |
break; |
| 2338 |
case Smoothing.Aggressive: |
| 2339 |
smoothParameters.smoothing = 0.7f; |
| 2340 |
smoothParameters.correction = 0.3f; |
| 2341 |
smoothParameters.prediction = 1.0f; |
| 2342 |
smoothParameters.jitterRadius = 1.0f; |
| 2343 |
smoothParameters.maxDeviationRadius = 1.0f; |
| 2344 |
break; |
| 2345 |
} |
| 2346 |
|
| 2347 |
return smoothParameters; |
| 2348 |
} |
| 2349 |
|
| 2350 |
#if UNITY_WSA |
| 2351 |
//void OnApplicationFocus(bool hasFocus) |
| 2352 |
void OnApplicationPause(bool isPaused) |
| 2353 |
{
|
| 2354 |
//bool isPaused = !hasFocus; |
| 2355 |
Debug.Log("Application-Pause: " + isPaused);
|
| 2356 |
|
| 2357 |
if (isPaused) |
| 2358 |
{
|
| 2359 |
// pause |
| 2360 |
if (kinectInitialized) |
| 2361 |
{
|
| 2362 |
backgroundRemovalInited = sensorData != null ? sensorData.backgroundRemovalInited : false; |
| 2363 |
backgroundRemovalHiRes = sensorData != null ? sensorData.backgroundRemovalHiRes : false; |
| 2364 |
|
| 2365 |
OnDestroy(); |
| 2366 |
} |
| 2367 |
} |
| 2368 |
else |
| 2369 |
{
|
| 2370 |
// resume |
| 2371 |
if (!kinectInitialized) |
| 2372 |
{
|
| 2373 |
instance = this; |
| 2374 |
StartKinect(); |
| 2375 |
|
| 2376 |
if (backgroundRemovalInited) |
| 2377 |
{
|
| 2378 |
KinectInterop.InitBackgroundRemoval(sensorData, backgroundRemovalHiRes); |
| 2379 |
} |
| 2380 |
} |
| 2381 |
} |
| 2382 |
|
| 2383 |
//Debug.Log("OnApplicationPause() finished. isPaused was " + isPaused);
|
| 2384 |
} |
| 2385 |
#endif |
| 2386 |
|
| 2387 |
void OnApplicationQuit() |
| 2388 |
{
|
| 2389 |
OnDestroy(); |
| 2390 |
} |
| 2391 |
|
| 2392 |
void OnDestroy() |
| 2393 |
{
|
| 2394 |
//Debug.Log("KM was destroyed");
|
| 2395 |
|
| 2396 |
// shut down the Kinect on quitting. |
| 2397 |
if(kinectInitialized) |
| 2398 |
{
|
| 2399 |
// stop the background thread |
| 2400 |
kinectReaderRunning = false; |
| 2401 |
|
| 2402 |
// if(useOwnThread) |
| 2403 |
// {
|
| 2404 |
// // set below false to avoid external thread stack in while(x) { Sleep(1); } in many places in KinectInterop.cs
|
| 2405 |
// // ( previously this coused that after one start unity/game crashes/not respondes becouse this thread was still runing and app had to be killed and restarteted almost every time after start and stop KinectManager with external thread ) |
| 2406 |
// sensorData.bodyFrameReady = false; |
| 2407 |
// sensorData.bodyIndexBufferReady = false; |
| 2408 |
// sensorData.colorImageBufferReady = false; |
| 2409 |
// sensorData.depthCoordsBufferReady = false; |
| 2410 |
// sensorData.depthImageBufferReady = false; |
| 2411 |
// sensorData.spaceCoordsBufferReady = false; |
| 2412 |
// |
| 2413 |
// // wait for thread stops |
| 2414 |
// kinectReaderThread.Join( 2000 ); |
| 2415 |
// |
| 2416 |
// if( kinectReaderThread.ThreadState != System.Threading.ThreadState.Stopped ) |
| 2417 |
// {
|
| 2418 |
// Debug.LogError( "KinectThread stop timeout! Aborting..."); |
| 2419 |
// kinectReaderThread.Abort(); |
| 2420 |
// } |
| 2421 |
// |
| 2422 |
// kinectReaderThread = null; |
| 2423 |
// } |
| 2424 |
|
| 2425 |
// close the sensor |
| 2426 |
KinectInterop.CloseSensor(sensorData); |
| 2427 |
// KinectInterop.ShutdownKinectSensor(); |
| 2428 |
|
| 2429 |
kinectInitialized = false; |
| 2430 |
} |
| 2431 |
|
| 2432 |
instance = null; |
| 2433 |
} |
| 2434 |
|
| 2435 |
void OnGUI() |
| 2436 |
{
|
| 2437 |
if(kinectInitialized) |
| 2438 |
{
|
| 2439 |
if(displayUserMap && !sensorData.color2DepthTexture && |
| 2440 |
(computeUserMap != UserMapType.None && computeUserMap != UserMapType.RawUserDepth)) |
| 2441 |
{
|
| 2442 |
if(usersMapRect.width == 0 || usersMapRect.height == 0) |
| 2443 |
{
|
| 2444 |
// get the main camera rectangle |
| 2445 |
Rect cameraRect = Camera.main != null ? Camera.main.pixelRect : new Rect(0, 0, Screen.width, Screen.height); |
| 2446 |
|
| 2447 |
// calculate map width and height in percent, if needed |
| 2448 |
if(DisplayMapsWidthPercent == 0f) |
| 2449 |
{
|
| 2450 |
DisplayMapsWidthPercent = (sensorData.depthImageWidth / 2) * 100 / cameraRect.width; |
| 2451 |
} |
| 2452 |
|
| 2453 |
float displayMapsWidthPercent = DisplayMapsWidthPercent / 100f; |
| 2454 |
float displayMapsHeightPercent = displayMapsWidthPercent * sensorData.depthImageHeight / sensorData.depthImageWidth; |
| 2455 |
|
| 2456 |
float displayWidth = cameraRect.width * displayMapsWidthPercent; |
| 2457 |
float displayHeight = cameraRect.width * displayMapsHeightPercent; |
| 2458 |
|
| 2459 |
usersMapRect = new Rect(cameraRect.width - displayWidth, cameraRect.height, displayWidth, -displayHeight); |
| 2460 |
} |
| 2461 |
|
| 2462 |
GUI.DrawTexture(usersMapRect, usersLblTex); |
| 2463 |
} |
| 2464 |
else if(computeColorMap && displayColorMap) |
| 2465 |
{
|
| 2466 |
if(usersClrRect.width == 0 || usersClrRect.height == 0) |
| 2467 |
{
|
| 2468 |
// get the main camera rectangle |
| 2469 |
Rect cameraRect = Camera.main != null ? Camera.main.pixelRect : new Rect(0, 0, Screen.width, Screen.height); |
| 2470 |
|
| 2471 |
// calculate map width and height in percent, if needed |
| 2472 |
if(DisplayMapsWidthPercent == 0f) |
| 2473 |
{
|
| 2474 |
DisplayMapsWidthPercent = (sensorData.depthImageWidth / 2) * 100 / cameraRect.width; |
| 2475 |
} |
| 2476 |
|
| 2477 |
float displayMapsWidthPercent = DisplayMapsWidthPercent / 100f; |
| 2478 |
float displayMapsHeightPercent = displayMapsWidthPercent * sensorData.colorImageHeight / sensorData.colorImageWidth; |
| 2479 |
|
| 2480 |
float displayWidth = cameraRect.width * displayMapsWidthPercent; |
| 2481 |
float displayHeight = cameraRect.width * displayMapsHeightPercent; |
| 2482 |
|
| 2483 |
usersClrRect = new Rect(cameraRect.width - displayWidth, cameraRect.height, displayWidth, -displayHeight); |
| 2484 |
|
| 2485 |
// if(computeUserMap && displayColorMap) |
| 2486 |
// {
|
| 2487 |
// usersMapRect.x -= cameraRect.width * displayMapsWidthPercent; |
| 2488 |
// } |
| 2489 |
} |
| 2490 |
|
| 2491 |
//GUI.DrawTexture(usersClrRect, usersClrTex); |
| 2492 |
GUI.DrawTexture(usersClrRect, sensorData.colorImageTexture); |
| 2493 |
} |
| 2494 |
} |
| 2495 |
} |
| 2496 |
|
| 2497 |
// updates Kinect streams and structures |
| 2498 |
private void UpdateKinectStreams() |
| 2499 |
{
|
| 2500 |
if(kinectInitialized) |
| 2501 |
{
|
| 2502 |
KinectInterop.UpdateSensorData(sensorData); |
| 2503 |
|
| 2504 |
// check user limits and update sensor data |
| 2505 |
bLimitedUsers = showTrackedUsersOnly && ((maxTrackedUsers < 6 /**&& (alUserIds.Count > maxTrackedUsers)*/) || |
| 2506 |
minUserDistance >= 0.51f || maxUserDistance >= 0.51f || maxLeftRightDistance >= 0.01f); |
| 2507 |
//Debug.Log ("Limited-users: " + bLimitedUsers);
|
| 2508 |
|
| 2509 |
if(useMultiSourceReader) |
| 2510 |
{
|
| 2511 |
KinectInterop.GetMultiSourceFrame(sensorData); |
| 2512 |
} |
| 2513 |
|
| 2514 |
// poll color map |
| 2515 |
if(computeColorMap) |
| 2516 |
{
|
| 2517 |
if((sensorData.newColorImage = KinectInterop.PollColorFrame(sensorData))) |
| 2518 |
{
|
| 2519 |
//UpdateColorMap(); |
| 2520 |
} |
| 2521 |
} |
| 2522 |
|
| 2523 |
// poll user map |
| 2524 |
if(computeUserMap != UserMapType.None) |
| 2525 |
{
|
| 2526 |
sensorData.firstUserIndex = liPrimaryUserId != 0 && dictUserIdToIndex.ContainsKey(liPrimaryUserId) ? |
| 2527 |
dictUserIdToIndex[liPrimaryUserId] : -1; |
| 2528 |
|
| 2529 |
if((sensorData.newDepthImage = KinectInterop.PollDepthFrame(sensorData, computeUserMap, bLimitedUsers, dictUserIdToIndex.Values))) |
| 2530 |
{
|
| 2531 |
//UpdateUserMap(computeUserMap); |
| 2532 |
} |
| 2533 |
} |
| 2534 |
|
| 2535 |
// poll infrared map |
| 2536 |
if(computeInfraredMap) |
| 2537 |
{
|
| 2538 |
if((sensorData.newInfraredImage = KinectInterop.PollInfraredFrame(sensorData))) |
| 2539 |
{
|
| 2540 |
//UpdateInfraredMap(); |
| 2541 |
} |
| 2542 |
} |
| 2543 |
|
| 2544 |
// poll or play body frame |
| 2545 |
sensorData.newBodyFrame = false; |
| 2546 |
if(sensorData == null || !sensorData.isPlayModeEnabled) |
| 2547 |
{
|
| 2548 |
sensorData.newBodyFrame = KinectInterop.PollBodyFrame(sensorData, ref bodyFrame, ref kinectToWorld, ignoreZCoordinates); |
| 2549 |
} |
| 2550 |
else |
| 2551 |
{
|
| 2552 |
if(!string.IsNullOrEmpty(sensorData.playModeData)) |
| 2553 |
{
|
| 2554 |
sensorData.newBodyFrame = KinectInterop.SetBodyFrameFromCsv(sensorData.playModeData, sensorData, ref bodyFrame, ref kinectToWorld); |
| 2555 |
sensorData.playModeData = string.Empty; |
| 2556 |
} |
| 2557 |
|
| 2558 |
if(!string.IsNullOrEmpty(sensorData.playModeHandData)) |
| 2559 |
{
|
| 2560 |
KinectInterop.SetHandsDataFromCsv(sensorData.playModeHandData, sensorData, ref bodyFrame); |
| 2561 |
sensorData.playModeHandData = string.Empty; |
| 2562 |
} |
| 2563 |
} |
| 2564 |
|
| 2565 |
// process the body frame |
| 2566 |
if(sensorData.newBodyFrame) |
| 2567 |
{
|
| 2568 |
// filter the tracked joint positions |
| 2569 |
if(smoothing != Smoothing.None) |
| 2570 |
{
|
| 2571 |
jointPositionFilter.UpdateFilter(ref bodyFrame); |
| 2572 |
} |
| 2573 |
|
| 2574 |
//ProcessBodyFrameData(); |
| 2575 |
|
| 2576 |
if(estimateJointVelocities && velocitySmoothing != Smoothing.None) |
| 2577 |
{
|
| 2578 |
jointVelocityFilter.UpdateFilter(ref bodyFrame); |
| 2579 |
} |
| 2580 |
} |
| 2581 |
|
| 2582 |
if(useMultiSourceReader) |
| 2583 |
{
|
| 2584 |
KinectInterop.FreeMultiSourceFrame(sensorData); |
| 2585 |
} |
| 2586 |
} |
| 2587 |
} |
| 2588 |
|
| 2589 |
// background kinect thread procedure |
| 2590 |
private void UpdateKinectStreamsThread() |
| 2591 |
{
|
| 2592 |
while(kinectReaderRunning) |
| 2593 |
{
|
| 2594 |
UpdateKinectStreams(); |
| 2595 |
KinectInterop.Sleep(5); |
| 2596 |
} |
| 2597 |
} |
| 2598 |
|
| 2599 |
// process data from Kinect streams |
| 2600 |
private void ProcessKinectStreams() |
| 2601 |
{
|
| 2602 |
// render color texture |
| 2603 |
if(sensorData.colorImageBufferReady) |
| 2604 |
{
|
| 2605 |
KinectInterop.RenderColorTexture(sensorData); |
| 2606 |
UpdateColorMap(); |
| 2607 |
} |
| 2608 |
|
| 2609 |
// render body-index texture |
| 2610 |
bool newDepthImage = sensorData.bodyIndexBufferReady || sensorData.depthImageBufferReady; |
| 2611 |
|
| 2612 |
if(sensorData.bodyIndexBufferReady) |
| 2613 |
{
|
| 2614 |
KinectInterop.RenderBodyIndexTexture(sensorData, computeUserMap); |
| 2615 |
} |
| 2616 |
|
| 2617 |
// render depth-image texture |
| 2618 |
if(sensorData.depthImageBufferReady) |
| 2619 |
{
|
| 2620 |
KinectInterop.RenderDepthImageTexture(sensorData); |
| 2621 |
} |
| 2622 |
|
| 2623 |
// update user map |
| 2624 |
if(newDepthImage) |
| 2625 |
{
|
| 2626 |
UpdateUserMap(computeUserMap); |
| 2627 |
} |
| 2628 |
|
| 2629 |
// update infrared map |
| 2630 |
UpdateInfraredMap(); |
| 2631 |
|
| 2632 |
if(sensorData.bodyFrameReady) |
| 2633 |
{
|
| 2634 |
ProcessBodyFrameData(); |
| 2635 |
|
| 2636 |
// frame is released |
| 2637 |
lock(sensorData.bodyFrameLock) |
| 2638 |
{
|
| 2639 |
sensorData.bodyFrameReady = false; |
| 2640 |
} |
| 2641 |
} |
| 2642 |
} |
| 2643 |
|
| 2644 |
void Update() |
| 2645 |
{
|
| 2646 |
if(kinectInitialized) |
| 2647 |
{
|
| 2648 |
if(!kinectReaderRunning) |
| 2649 |
{
|
| 2650 |
// update Kinect streams and structures |
| 2651 |
UpdateKinectStreams(); |
| 2652 |
} |
| 2653 |
|
| 2654 |
// process the data from Kinect streams |
| 2655 |
ProcessKinectStreams(); |
| 2656 |
|
| 2657 |
// update the avatars |
| 2658 |
if(!lateUpdateAvatars) |
| 2659 |
{
|
| 2660 |
foreach (AvatarController controller in avatarControllers) |
| 2661 |
{
|
| 2662 |
//int userIndex = controller ? controller.playerIndex : -1; |
| 2663 |
Int64 userId = controller ? controller.playerId : 0; |
| 2664 |
|
| 2665 |
//if((userIndex >= 0) && (userIndex < alUserIds.Count)) |
| 2666 |
if(userId != 0 && dictUserIdToIndex.ContainsKey(userId)) |
| 2667 |
{
|
| 2668 |
//Int64 userId = alUserIds[userIndex]; |
| 2669 |
controller.UpdateAvatar(userId); |
| 2670 |
} |
| 2671 |
} |
| 2672 |
} |
| 2673 |
|
| 2674 |
// check for gestures |
| 2675 |
foreach(Int64 userId in alUserIds) |
| 2676 |
{
|
| 2677 |
if(!playerGesturesData.ContainsKey(userId)) |
| 2678 |
continue; |
| 2679 |
|
| 2680 |
// Check for player's gestures |
| 2681 |
CheckForGestures(userId); |
| 2682 |
|
| 2683 |
// Check for complete gestures |
| 2684 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData[userId]; |
| 2685 |
int userIndex = GetUserIndexById(userId); |
| 2686 |
|
| 2687 |
//foreach(KinectGestures.GestureData gestureData in gesturesData) |
| 2688 |
for(int g = 0; g < gesturesData.Count; g++) |
| 2689 |
{
|
| 2690 |
KinectGestures.GestureData gestureData = gesturesData[g]; |
| 2691 |
|
| 2692 |
if(gestureData.complete) |
| 2693 |
{
|
| 2694 |
// if(gestureData.gesture == KinectGestures.Gestures.Click) |
| 2695 |
// {
|
| 2696 |
// if(controlMouseCursor) |
| 2697 |
// {
|
| 2698 |
// MouseControl.MouseClick(); |
| 2699 |
// } |
| 2700 |
// } |
| 2701 |
|
| 2702 |
foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
| 2703 |
{
|
| 2704 |
if(listener != null && listener.GestureCompleted(userId, userIndex, gestureData.gesture, (KinectInterop.JointType)gestureData.joint, gestureData.screenPos)) |
| 2705 |
{
|
| 2706 |
ResetPlayerGestures(userId); |
| 2707 |
} |
| 2708 |
} |
| 2709 |
} |
| 2710 |
else if(gestureData.cancelled) |
| 2711 |
{
|
| 2712 |
foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
| 2713 |
{
|
| 2714 |
if(listener != null && listener.GestureCancelled(userId, userIndex, gestureData.gesture, (KinectInterop.JointType)gestureData.joint)) |
| 2715 |
{
|
| 2716 |
ResetGesture(userId, gestureData.gesture); |
| 2717 |
} |
| 2718 |
} |
| 2719 |
} |
| 2720 |
else if(gestureData.progress >= 0.1f) |
| 2721 |
{
|
| 2722 |
// if((gestureData.gesture == KinectGestures.Gestures.RightHandCursor || |
| 2723 |
// gestureData.gesture == KinectGestures.Gestures.LeftHandCursor) && |
| 2724 |
// gestureData.progress >= 0.5f) |
| 2725 |
// {
|
| 2726 |
// if(handCursor != null) |
| 2727 |
// {
|
| 2728 |
// handCursor.transform.position = Vector3.Lerp(handCursor.transform.position, gestureData.screenPos, 3 * Time.deltaTime); |
| 2729 |
// } |
| 2730 |
// |
| 2731 |
// if(controlMouseCursor) |
| 2732 |
// {
|
| 2733 |
// MouseControl.MouseMove(gestureData.screenPos); |
| 2734 |
// } |
| 2735 |
// } |
| 2736 |
|
| 2737 |
foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
| 2738 |
{
|
| 2739 |
if(listener != null) |
| 2740 |
{
|
| 2741 |
listener.GestureInProgress(userId, userIndex, gestureData.gesture, gestureData.progress, |
| 2742 |
(KinectInterop.JointType)gestureData.joint, gestureData.screenPos); |
| 2743 |
} |
| 2744 |
} |
| 2745 |
} |
| 2746 |
|
| 2747 |
//gesturesData[g] = gestureData; |
| 2748 |
} |
| 2749 |
} |
| 2750 |
|
| 2751 |
} |
| 2752 |
} |
| 2753 |
|
| 2754 |
void LateUpdate() |
| 2755 |
{
|
| 2756 |
// late update the avatars |
| 2757 |
if(lateUpdateAvatars) |
| 2758 |
{
|
| 2759 |
foreach (AvatarController controller in avatarControllers) |
| 2760 |
{
|
| 2761 |
//int userIndex = controller ? controller.playerIndex : -1; |
| 2762 |
Int64 userId = controller ? controller.playerId : 0; |
| 2763 |
|
| 2764 |
//if((userIndex >= 0) && (userIndex < alUserIds.Count)) |
| 2765 |
if(userId != 0 && dictUserIdToIndex.ContainsKey(userId)) |
| 2766 |
{
|
| 2767 |
//Int64 userId = alUserIds[userIndex]; |
| 2768 |
controller.UpdateAvatar(userId); |
| 2769 |
} |
| 2770 |
} |
| 2771 |
} |
| 2772 |
} |
| 2773 |
|
| 2774 |
// Update the color image |
| 2775 |
void UpdateColorMap() |
| 2776 |
{
|
| 2777 |
//usersClrTex.LoadRawTextureData(sensorData.colorImage); |
| 2778 |
|
| 2779 |
if(sensorData != null && sensorData.sensorInterface != null && sensorData.colorImageTexture != null) |
| 2780 |
{
|
| 2781 |
if(sensorData.sensorInterface.IsFaceTrackingActive() && |
| 2782 |
sensorData.sensorInterface.IsDrawFaceRect()) |
| 2783 |
{
|
| 2784 |
// visualize face tracker (face rectangles) |
| 2785 |
//sensorData.sensorInterface.VisualizeFaceTrackerOnColorTex(usersClrTex); |
| 2786 |
sensorData.sensorInterface.VisualizeFaceTrackerOnColorTex(sensorData.colorImageTexture); |
| 2787 |
sensorData.colorImageTexture.Apply(); |
| 2788 |
} |
| 2789 |
} |
| 2790 |
|
| 2791 |
//usersClrTex.Apply(); |
| 2792 |
} |
| 2793 |
|
| 2794 |
// Update the user histogram |
| 2795 |
void UpdateUserMap(UserMapType userMapType) |
| 2796 |
{
|
| 2797 |
if(sensorData != null && sensorData.sensorInterface != null && |
| 2798 |
!sensorData.sensorInterface.IsBackgroundRemovalActive()) |
| 2799 |
{
|
| 2800 |
if(!KinectInterop.IsDirectX11Available()) |
| 2801 |
{
|
| 2802 |
if(userMapType != UserMapType.RawUserDepth) |
| 2803 |
{
|
| 2804 |
UpdateUserHistogramImage(userMapType); |
| 2805 |
usersLblTex.SetPixels32(usersHistogramImage); |
| 2806 |
} |
| 2807 |
} |
| 2808 |
else |
| 2809 |
{
|
| 2810 |
if(userMapType == UserMapType.CutOutTexture) |
| 2811 |
{
|
| 2812 |
if(!sensorData.color2DepthTexture && sensorData.depth2ColorTexture && |
| 2813 |
KinectInterop.RenderDepth2ColorTex(sensorData)) |
| 2814 |
{
|
| 2815 |
KinectInterop.RenderTex2Tex2D(sensorData.depth2ColorTexture, ref usersLblTex); |
| 2816 |
} |
| 2817 |
else if(!sensorData.color2DepthTexture) |
| 2818 |
{
|
| 2819 |
KinectInterop.RenderTex2Tex2D(sensorData.bodyIndexTexture, ref usersLblTex); |
| 2820 |
} |
| 2821 |
} |
| 2822 |
else if(userMapType == UserMapType.BodyTexture && sensorData.bodyIndexTexture) |
| 2823 |
{
|
| 2824 |
KinectInterop.RenderTex2Tex2D(sensorData.bodyIndexTexture, ref usersLblTex); |
| 2825 |
} |
| 2826 |
else if(userMapType == UserMapType.UserTexture && sensorData.depthImageTexture) |
| 2827 |
{
|
| 2828 |
KinectInterop.RenderTex2Tex2D(sensorData.depthImageTexture, ref usersLblTex); |
| 2829 |
} |
| 2830 |
} |
| 2831 |
|
| 2832 |
if(userMapType != UserMapType.RawUserDepth) |
| 2833 |
{
|
| 2834 |
// draw skeleton lines |
| 2835 |
if(displaySkeletonLines) |
| 2836 |
{
|
| 2837 |
for(int i = 0; i < alUserIds.Count; i++) |
| 2838 |
{
|
| 2839 |
Int64 liUserId = alUserIds[i]; |
| 2840 |
int index = dictUserIdToIndex[liUserId]; |
| 2841 |
|
| 2842 |
if(index >= 0 && index < sensorData.bodyCount) |
| 2843 |
{
|
| 2844 |
DrawSkeleton(usersLblTex, ref bodyFrame.bodyData[index]); |
| 2845 |
} |
| 2846 |
} |
| 2847 |
} |
| 2848 |
|
| 2849 |
usersLblTex.Apply(); |
| 2850 |
} |
| 2851 |
} |
| 2852 |
} |
| 2853 |
|
| 2854 |
// Update the user infrared map |
| 2855 |
void UpdateInfraredMap() |
| 2856 |
{
|
| 2857 |
// does nothing at the moment |
| 2858 |
} |
| 2859 |
|
| 2860 |
// Update the user histogram map |
| 2861 |
void UpdateUserHistogramImage(UserMapType userMapType) |
| 2862 |
{
|
| 2863 |
int numOfPoints = 0; |
| 2864 |
Array.Clear(usersHistogramMap, 0, usersHistogramMap.Length); |
| 2865 |
|
| 2866 |
// Calculate cumulative histogram for depth |
| 2867 |
for (int i = 0; i < usersMapSize; i++) |
| 2868 |
{
|
| 2869 |
// Only calculate for depth that contains users |
| 2870 |
if (sensorData.bodyIndexImage[i] != 255) |
| 2871 |
{
|
| 2872 |
ushort depth = sensorData.depthImage[i]; |
| 2873 |
if(depth > 5000) |
| 2874 |
depth = 5000; |
| 2875 |
|
| 2876 |
usersHistogramMap[depth]++; |
| 2877 |
numOfPoints++; |
| 2878 |
} |
| 2879 |
} |
| 2880 |
|
| 2881 |
if (numOfPoints > 0) |
| 2882 |
{
|
| 2883 |
for (int i = 1; i < usersHistogramMap.Length; i++) |
| 2884 |
{
|
| 2885 |
usersHistogramMap[i] += usersHistogramMap[i - 1]; |
| 2886 |
} |
| 2887 |
|
| 2888 |
for (int i = 0; i < usersHistogramMap.Length; i++) |
| 2889 |
{
|
| 2890 |
usersHistogramMap[i] = 1.0f - (usersHistogramMap[i] / numOfPoints); |
| 2891 |
} |
| 2892 |
} |
| 2893 |
|
| 2894 |
//List<int> alTrackedIndexes = new List<int>(dictUserIdToIndex.Values); |
| 2895 |
byte btSelBI = sensorData.selectedBodyIndex; |
| 2896 |
Color32 clrClear = Color.clear; |
| 2897 |
|
| 2898 |
// convert the body indices to string |
| 2899 |
string sTrackedIndices = string.Empty; |
| 2900 |
|
| 2901 |
if (bLimitedUsers) |
| 2902 |
{
|
| 2903 |
foreach(int bodyIndex in dictUserIdToIndex.Values) |
| 2904 |
{
|
| 2905 |
sTrackedIndices += (char)(0x30 + bodyIndex); |
| 2906 |
} |
| 2907 |
} |
| 2908 |
|
| 2909 |
// Create the actual users texture based on label map and depth histogram |
| 2910 |
for (int i = 0; i < usersMapSize; i++) |
| 2911 |
{
|
| 2912 |
ushort userMap = sensorData.bodyIndexImage[i]; |
| 2913 |
ushort userDepth = sensorData.depthImage[i]; |
| 2914 |
|
| 2915 |
if(userDepth > 5000) |
| 2916 |
userDepth = 5000; |
| 2917 |
|
| 2918 |
ushort nowUserPixel = userMap != 255 ? (ushort)((userMap << 13) | userDepth) : userDepth; |
| 2919 |
ushort wasUserPixel = usersPrevState[i]; |
| 2920 |
|
| 2921 |
// draw only the changed pixels |
| 2922 |
if(nowUserPixel != wasUserPixel) |
| 2923 |
{
|
| 2924 |
usersPrevState[i] = nowUserPixel; |
| 2925 |
|
| 2926 |
bool bUserTracked = btSelBI != 255 ? btSelBI == (byte)userMap : |
| 2927 |
//(bLimitedUsers ? alTrackedIndexes.Contains(userMap): userMap != 255); |
| 2928 |
(bLimitedUsers ? sTrackedIndices.IndexOf((char)(0x30 + userMap)) >= 0 : userMap != 255); |
| 2929 |
|
| 2930 |
if(!bUserTracked) |
| 2931 |
{
|
| 2932 |
usersHistogramImage[i] = clrClear; |
| 2933 |
} |
| 2934 |
else |
| 2935 |
{
|
| 2936 |
if(userMapType == UserMapType.CutOutTexture && sensorData.colorImage != null) |
| 2937 |
{
|
| 2938 |
Vector2 vColorPos = Vector2.zero; |
| 2939 |
|
| 2940 |
if(sensorData.depth2ColorCoords != null) |
| 2941 |
{
|
| 2942 |
vColorPos = sensorData.depth2ColorCoords[i]; |
| 2943 |
} |
| 2944 |
else |
| 2945 |
{
|
| 2946 |
Vector2 vDepthPos = Vector2.zero; |
| 2947 |
vDepthPos.x = i % sensorData.depthImageWidth; |
| 2948 |
vDepthPos.y = i / sensorData.depthImageWidth; |
| 2949 |
|
| 2950 |
vColorPos = KinectInterop.MapDepthPointToColorCoords(sensorData, vDepthPos, userDepth); |
| 2951 |
} |
| 2952 |
|
| 2953 |
if(!float.IsInfinity(vColorPos.x) && !float.IsInfinity(vColorPos.y)) |
| 2954 |
{
|
| 2955 |
int cx = (int)vColorPos.x; |
| 2956 |
int cy = (int)vColorPos.y; |
| 2957 |
int colorIndex = cx + cy * sensorData.colorImageWidth; |
| 2958 |
|
| 2959 |
if(colorIndex >= 0 && colorIndex < usersClrSize) |
| 2960 |
{
|
| 2961 |
int ci = colorIndex << 2; |
| 2962 |
Color32 colorPixel = new Color32(sensorData.colorImage[ci], sensorData.colorImage[ci + 1], sensorData.colorImage[ci + 2], 255); |
| 2963 |
|
| 2964 |
usersHistogramImage[i] = colorPixel; |
| 2965 |
} |
| 2966 |
} |
| 2967 |
} |
| 2968 |
else |
| 2969 |
{
|
| 2970 |
// Create a blending color based on the depth histogram |
| 2971 |
float histDepth = usersHistogramMap[userDepth]; |
| 2972 |
Color c = new Color(histDepth, histDepth, histDepth, 0.9f); |
| 2973 |
|
| 2974 |
switch(userMap % 4) |
| 2975 |
{
|
| 2976 |
case 0: |
| 2977 |
usersHistogramImage[i] = Color.red * c; |
| 2978 |
break; |
| 2979 |
case 1: |
| 2980 |
usersHistogramImage[i] = Color.green * c; |
| 2981 |
break; |
| 2982 |
case 2: |
| 2983 |
usersHistogramImage[i] = Color.blue * c; |
| 2984 |
break; |
| 2985 |
case 3: |
| 2986 |
usersHistogramImage[i] = Color.magenta * c; |
| 2987 |
break; |
| 2988 |
} |
| 2989 |
} |
| 2990 |
} |
| 2991 |
|
| 2992 |
} |
| 2993 |
} |
| 2994 |
|
| 2995 |
} |
| 2996 |
|
| 2997 |
// Processes body frame data |
| 2998 |
private void ProcessBodyFrameData() |
| 2999 |
{
|
| 3000 |
List<Int64> addedUsers = new List<Int64>(); |
| 3001 |
List<int> addedIndexes = new List<int>(); |
| 3002 |
|
| 3003 |
List<Int64> lostUsers = new List<Int64>(); |
| 3004 |
lostUsers.AddRange(alUserIds); |
| 3005 |
|
| 3006 |
if((autoHeightAngle == AutoHeightAngle.ShowInfoOnly || autoHeightAngle == AutoHeightAngle.AutoUpdateAndShowInfo) && |
| 3007 |
(sensorData.sensorHgtDetected != 0f || sensorData.sensorRotDetected.eulerAngles.x != 0f) && |
| 3008 |
calibrationText != null) |
| 3009 |
{
|
| 3010 |
float angle = sensorData.sensorRotDetected.eulerAngles.x; |
| 3011 |
angle = angle > 180f ? (angle - 360f) : angle; |
| 3012 |
|
| 3013 |
calibrationText.text = string.Format("Sensor Height: {0:F2} m, Angle: {1:F0} deg", sensorData.sensorHgtDetected, -angle);
|
| 3014 |
} |
| 3015 |
|
| 3016 |
if((autoHeightAngle == AutoHeightAngle.AutoUpdate || autoHeightAngle == AutoHeightAngle.AutoUpdateAndShowInfo) && |
| 3017 |
(sensorData.sensorHgtDetected != 0f || sensorData.sensorRotDetected.eulerAngles.x != 0f)) |
| 3018 |
{
|
| 3019 |
float angle = sensorData.sensorRotDetected.eulerAngles.x; |
| 3020 |
angle = angle > 180f ? (angle - 360f) : angle; |
| 3021 |
sensorAngle = -angle; |
| 3022 |
|
| 3023 |
float height = sensorData.sensorHgtDetected > 0f ? sensorData.sensorHgtDetected : sensorHeight; |
| 3024 |
sensorHeight = height; |
| 3025 |
|
| 3026 |
// update the kinect to world matrix |
| 3027 |
// Quaternion quatTiltAngle = Quaternion.Euler(-sensorAngle, 0.0f, 0.0f); |
| 3028 |
// kinectToWorld.SetTRS(new Vector3(0.0f, sensorHeight, 0.0f), quatTiltAngle, Vector3.one); |
| 3029 |
UpdateKinectToWorldMatrix(); |
| 3030 |
} |
| 3031 |
|
| 3032 |
//int trackedUsers = 0; |
| 3033 |
|
| 3034 |
for(int i = 0; i < sensorData.bodyCount; i++) |
| 3035 |
{
|
| 3036 |
KinectInterop.BodyData bodyData = bodyFrame.bodyData[i]; |
| 3037 |
Int64 userId = bodyData.liTrackingID; |
| 3038 |
|
| 3039 |
if(bodyData.bIsTracked != 0 && Mathf.Abs(bodyData.position.z) >= minUserDistance && |
| 3040 |
(maxUserDistance < 0.51f || Mathf.Abs(bodyData.position.z) <= maxUserDistance) && |
| 3041 |
(maxLeftRightDistance < 0.01f || Mathf.Abs(bodyData.position.x) <= maxLeftRightDistance)) |
| 3042 |
// && (maxTrackedUsers < 0 || trackedUsers < maxTrackedUsers)) |
| 3043 |
{
|
| 3044 |
// get the body position |
| 3045 |
Vector3 bodyPos = bodyData.position; |
| 3046 |
|
| 3047 |
// if(liPrimaryUserId == 0) |
| 3048 |
// {
|
| 3049 |
// // check if this is the closest user |
| 3050 |
// bool bClosestUser = true; |
| 3051 |
// int iClosestUserIndex = i; |
| 3052 |
// |
| 3053 |
// if(detectClosestUser) |
| 3054 |
// {
|
| 3055 |
// for(int j = 0; j < sensorData.bodyCount; j++) |
| 3056 |
// {
|
| 3057 |
// if(j != i) |
| 3058 |
// {
|
| 3059 |
// KinectInterop.BodyData bodyDataOther = bodyFrame.bodyData[j]; |
| 3060 |
// |
| 3061 |
// if((bodyDataOther.bIsTracked != 0) && |
| 3062 |
// (Mathf.Abs(bodyDataOther.position.z) < Mathf.Abs(bodyPos.z))) |
| 3063 |
// {
|
| 3064 |
// bClosestUser = false; |
| 3065 |
// iClosestUserIndex = j; |
| 3066 |
// break; |
| 3067 |
// } |
| 3068 |
// } |
| 3069 |
// } |
| 3070 |
// } |
| 3071 |
// |
| 3072 |
// if(bClosestUser) |
| 3073 |
// {
|
| 3074 |
// // add the first or closest userId to the list of new users |
| 3075 |
// if(!addedUsers.Contains(userId)) |
| 3076 |
// {
|
| 3077 |
// addedUsers.Insert(0, userId); |
| 3078 |
// addedIndexes.Insert(0, iClosestUserIndex); |
| 3079 |
// trackedUsers++; |
| 3080 |
// } |
| 3081 |
// } |
| 3082 |
// } |
| 3083 |
|
| 3084 |
// add userId to the list of new users |
| 3085 |
if(!addedUsers.Contains(userId)) |
| 3086 |
{
|
| 3087 |
addedUsers.Add(userId); |
| 3088 |
addedIndexes.Add(i); |
| 3089 |
//trackedUsers++; |
| 3090 |
} |
| 3091 |
|
| 3092 |
// convert Kinect positions to world positions |
| 3093 |
bodyFrame.bodyData[i].position = bodyPos; |
| 3094 |
//string debugText = String.Empty; |
| 3095 |
|
| 3096 |
// process special cases |
| 3097 |
ProcessBodySpecialData(ref bodyData); |
| 3098 |
|
| 3099 |
////// turnaround mode start |
| 3100 |
// determine if the user is turned around |
| 3101 |
//float bodyTurnAngle = 0f; |
| 3102 |
//float neckTiltAngle = 0f; |
| 3103 |
|
| 3104 |
if(allowTurnArounds && // sensorData.sensorInterface.IsFaceTrackingActive() && |
| 3105 |
bodyData.joint[(int)KinectInterop.JointType.Neck].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3106 |
{
|
| 3107 |
//bodyTurnAngle = bodyData.bodyTurnAngle > 180f ? bodyData.bodyTurnAngle - 360f : bodyData.bodyTurnAngle; |
| 3108 |
//neckTiltAngle = Vector3.Angle(Vector3.up, bodyData.joint[(int)KinectInterop.JointType.Neck].direction.normalized); |
| 3109 |
|
| 3110 |
//if(neckTiltAngle < 20f) |
| 3111 |
{
|
| 3112 |
bool bTurnedAround = sensorData.sensorInterface.IsBodyTurned(ref bodyData); |
| 3113 |
|
| 3114 |
if(bTurnedAround && bodyData.turnAroundFactor < 1f) |
| 3115 |
{
|
| 3116 |
bodyData.turnAroundFactor += 5f * Time.deltaTime; |
| 3117 |
if(bodyData.turnAroundFactor > 1f) |
| 3118 |
bodyData.turnAroundFactor = 1f; |
| 3119 |
} |
| 3120 |
else if(!bTurnedAround && bodyData.turnAroundFactor > 0f) |
| 3121 |
{
|
| 3122 |
bodyData.turnAroundFactor -= 5f * Time.deltaTime; |
| 3123 |
if(bodyData.turnAroundFactor < 0f) |
| 3124 |
bodyData.turnAroundFactor = 0f; |
| 3125 |
} |
| 3126 |
|
| 3127 |
bodyData.isTurnedAround = (bodyData.turnAroundFactor >= 1f) ? true : (bodyData.turnAroundFactor <= 0f ? false : bodyData.isTurnedAround); |
| 3128 |
//bodyData.isTurnedAround = bTurnedAround; // false; |
| 3129 |
|
| 3130 |
// RaiseHandListener handListener = RaiseHandListener.Instance; |
| 3131 |
// if(handListener != null) |
| 3132 |
// {
|
| 3133 |
// if(handListener.IsRaiseRightHand()) |
| 3134 |
// {
|
| 3135 |
// bodyData.isTurnedAround = true; |
| 3136 |
// } |
| 3137 |
// if(handListener.IsRaiseLeftHand()) |
| 3138 |
// {
|
| 3139 |
// bodyData.isTurnedAround = false; |
| 3140 |
// } |
| 3141 |
// } |
| 3142 |
|
| 3143 |
if(bodyData.isTurnedAround) |
| 3144 |
{
|
| 3145 |
// switch left and right joints |
| 3146 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.ShoulderLeft, (int)KinectInterop.JointType.ShoulderRight); |
| 3147 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.ElbowLeft, (int)KinectInterop.JointType.ElbowRight); |
| 3148 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.WristLeft, (int)KinectInterop.JointType.WristRight); |
| 3149 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.HandLeft, (int)KinectInterop.JointType.HandRight); |
| 3150 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.ThumbLeft, (int)KinectInterop.JointType.ThumbRight); |
| 3151 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.HandTipLeft, (int)KinectInterop.JointType.HandTipRight); |
| 3152 |
|
| 3153 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.HipLeft, (int)KinectInterop.JointType.HipRight); |
| 3154 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.KneeLeft, (int)KinectInterop.JointType.KneeRight); |
| 3155 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.AnkleLeft, (int)KinectInterop.JointType.AnkleRight); |
| 3156 |
SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.FootLeft, (int)KinectInterop.JointType.FootRight); |
| 3157 |
|
| 3158 |
// recalculate the bone dirs and special data |
| 3159 |
KinectInterop.RecalcBoneDirs(sensorData, ref bodyData); |
| 3160 |
//ProcessBodySpecialData(ref bodyData); |
| 3161 |
} |
| 3162 |
} |
| 3163 |
} |
| 3164 |
|
| 3165 |
// if(allowTurnArounds && calibrationText) |
| 3166 |
// {
|
| 3167 |
// calibrationText.text = string.Format("{0} - BodyAngle: {1:000}",
|
| 3168 |
// (!bodyData.isTurnedAround ? "FACE" : "BACK"), bodyData.bodyTurnAngle); |
| 3169 |
// } |
| 3170 |
|
| 3171 |
////// turnaround mode end |
| 3172 |
|
| 3173 |
// calculate world orientations of the body joints |
| 3174 |
CalculateJointOrients(ref bodyData); |
| 3175 |
|
| 3176 |
if(sensorData != null && sensorData.sensorInterface != null) |
| 3177 |
{
|
| 3178 |
// do sensor-specific fixes of joint positions and orientations |
| 3179 |
sensorData.sensorInterface.FixJointOrientations(sensorData, ref bodyData); |
| 3180 |
} |
| 3181 |
|
| 3182 |
// filter orientation constraints |
| 3183 |
if(useBoneOrientationConstraints && boneConstraintsFilter != null) |
| 3184 |
{
|
| 3185 |
boneConstraintsFilter.Constrain(ref bodyData); |
| 3186 |
} |
| 3187 |
|
| 3188 |
lostUsers.Remove(userId); |
| 3189 |
bodyFrame.bodyData[i] = bodyData; |
| 3190 |
dictUserIdToTime[userId] = Time.time; |
| 3191 |
} |
| 3192 |
else |
| 3193 |
{
|
| 3194 |
// consider body as not tracked |
| 3195 |
bodyFrame.bodyData[i].bIsTracked = 0; |
| 3196 |
} |
| 3197 |
} |
| 3198 |
|
| 3199 |
// remove the lost users if any |
| 3200 |
if(lostUsers.Count > 0) |
| 3201 |
{
|
| 3202 |
foreach(Int64 userId in lostUsers) |
| 3203 |
{
|
| 3204 |
// prevent user removal upon sporadical tracking failures |
| 3205 |
if((Time.time - dictUserIdToTime[userId]) > waitTimeBeforeRemove) |
| 3206 |
{
|
| 3207 |
RemoveUser(userId); |
| 3208 |
} |
| 3209 |
} |
| 3210 |
|
| 3211 |
lostUsers.Clear(); |
| 3212 |
} |
| 3213 |
|
| 3214 |
// calibrate newly detected users |
| 3215 |
if(addedUsers.Count > 0) |
| 3216 |
{
|
| 3217 |
for(int i = 0; i < addedUsers.Count; i++) |
| 3218 |
{
|
| 3219 |
if (alUserIds.Count < maxTrackedUsers) |
| 3220 |
{
|
| 3221 |
Int64 userId = addedUsers[i]; |
| 3222 |
int userIndex = addedIndexes[i]; |
| 3223 |
|
| 3224 |
CalibrateUser(userId, userIndex); |
| 3225 |
} |
| 3226 |
} |
| 3227 |
|
| 3228 |
addedUsers.Clear(); |
| 3229 |
addedIndexes.Clear(); |
| 3230 |
} |
| 3231 |
} |
| 3232 |
|
| 3233 |
// calculates special directions and other useful data out of the body data |
| 3234 |
private void ProcessBodySpecialData(ref KinectInterop.BodyData bodyData) |
| 3235 |
{
|
| 3236 |
if(bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState == KinectInterop.TrackingState.NotTracked && |
| 3237 |
bodyData.joint[(int)KinectInterop.JointType.SpineBase].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3238 |
bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3239 |
{
|
| 3240 |
bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState = KinectInterop.TrackingState.Inferred; |
| 3241 |
|
| 3242 |
bodyData.joint[(int)KinectInterop.JointType.HipLeft].kinectPos = bodyData.joint[(int)KinectInterop.JointType.SpineBase].kinectPos + |
| 3243 |
(bodyData.joint[(int)KinectInterop.JointType.SpineBase].kinectPos - bodyData.joint[(int)KinectInterop.JointType.HipRight].kinectPos); |
| 3244 |
bodyData.joint[(int)KinectInterop.JointType.HipLeft].position = bodyData.joint[(int)KinectInterop.JointType.SpineBase].position + |
| 3245 |
(bodyData.joint[(int)KinectInterop.JointType.SpineBase].position - bodyData.joint[(int)KinectInterop.JointType.HipRight].position); |
| 3246 |
bodyData.joint[(int)KinectInterop.JointType.HipLeft].direction = bodyData.joint[(int)KinectInterop.JointType.HipLeft].position - |
| 3247 |
bodyData.joint[(int)KinectInterop.JointType.SpineBase].position; |
| 3248 |
} |
| 3249 |
|
| 3250 |
if(bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState == KinectInterop.TrackingState.NotTracked && |
| 3251 |
bodyData.joint[(int)KinectInterop.JointType.SpineBase].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3252 |
bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3253 |
{
|
| 3254 |
bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState = KinectInterop.TrackingState.Inferred; |
| 3255 |
|
| 3256 |
bodyData.joint[(int)KinectInterop.JointType.HipRight].kinectPos = bodyData.joint[(int)KinectInterop.JointType.SpineBase].kinectPos + |
| 3257 |
(bodyData.joint[(int)KinectInterop.JointType.SpineBase].kinectPos - bodyData.joint[(int)KinectInterop.JointType.HipLeft].kinectPos); |
| 3258 |
bodyData.joint[(int)KinectInterop.JointType.HipRight].position = bodyData.joint[(int)KinectInterop.JointType.SpineBase].position + |
| 3259 |
(bodyData.joint[(int)KinectInterop.JointType.SpineBase].position - bodyData.joint[(int)KinectInterop.JointType.HipLeft].position); |
| 3260 |
bodyData.joint[(int)KinectInterop.JointType.HipRight].direction = bodyData.joint[(int)KinectInterop.JointType.HipRight].position - |
| 3261 |
bodyData.joint[(int)KinectInterop.JointType.SpineBase].position; |
| 3262 |
} |
| 3263 |
|
| 3264 |
if((bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState == KinectInterop.TrackingState.NotTracked && |
| 3265 |
bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3266 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState != KinectInterop.TrackingState.NotTracked)) |
| 3267 |
{
|
| 3268 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState = KinectInterop.TrackingState.Inferred; |
| 3269 |
|
| 3270 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].kinectPos = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].kinectPos + |
| 3271 |
(bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].kinectPos - bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].kinectPos); |
| 3272 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position + |
| 3273 |
(bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position - bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position); |
| 3274 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].direction = bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position - |
| 3275 |
bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position; |
| 3276 |
} |
| 3277 |
|
| 3278 |
if((bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState == KinectInterop.TrackingState.NotTracked && |
| 3279 |
bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3280 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState != KinectInterop.TrackingState.NotTracked)) |
| 3281 |
{
|
| 3282 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState = KinectInterop.TrackingState.Inferred; |
| 3283 |
|
| 3284 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].kinectPos = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].kinectPos + |
| 3285 |
(bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].kinectPos - bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].kinectPos); |
| 3286 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position + |
| 3287 |
(bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position - bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position); |
| 3288 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].direction = bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position - |
| 3289 |
bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position; |
| 3290 |
} |
| 3291 |
|
| 3292 |
// calculate special directions |
| 3293 |
if(bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3294 |
bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3295 |
{
|
| 3296 |
Vector3 posRHip = bodyData.joint[(int)KinectInterop.JointType.HipRight].position; |
| 3297 |
Vector3 posLHip = bodyData.joint[(int)KinectInterop.JointType.HipLeft].position; |
| 3298 |
|
| 3299 |
bodyData.hipsDirection = posRHip - posLHip; |
| 3300 |
bodyData.hipsDirection -= Vector3.Project(bodyData.hipsDirection, Vector3.up); |
| 3301 |
} |
| 3302 |
|
| 3303 |
if(bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3304 |
bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3305 |
{
|
| 3306 |
Vector3 posRShoulder = bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position; |
| 3307 |
Vector3 posLShoulder = bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position; |
| 3308 |
|
| 3309 |
bodyData.shouldersDirection = posRShoulder - posLShoulder; |
| 3310 |
bodyData.shouldersDirection -= Vector3.Project(bodyData.shouldersDirection, Vector3.up); |
| 3311 |
|
| 3312 |
Vector3 shouldersDir = bodyData.shouldersDirection; |
| 3313 |
shouldersDir.z = -shouldersDir.z; |
| 3314 |
|
| 3315 |
Quaternion turnRot = Quaternion.FromToRotation(Vector3.right, shouldersDir); |
| 3316 |
bodyData.bodyTurnAngle = turnRot.eulerAngles.y; |
| 3317 |
} |
| 3318 |
|
| 3319 |
// if(bodyData.joint[(int)KinectInterop.JointType.ElbowLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3320 |
// bodyData.joint[(int)KinectInterop.JointType.WristLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3321 |
// {
|
| 3322 |
// Vector3 pos1 = bodyData.joint[(int)KinectInterop.JointType.ElbowLeft].position; |
| 3323 |
// Vector3 pos2 = bodyData.joint[(int)KinectInterop.JointType.WristLeft].position; |
| 3324 |
// |
| 3325 |
// bodyData.leftArmDirection = pos2 - pos1; |
| 3326 |
// } |
| 3327 |
|
| 3328 |
// if(allowHandRotations && bodyData.leftArmDirection != Vector3.zero && |
| 3329 |
// bodyData.joint[(int)KinectInterop.JointType.WristLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3330 |
// bodyData.joint[(int)KinectInterop.JointType.ThumbLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3331 |
// {
|
| 3332 |
// Vector3 pos1 = bodyData.joint[(int)KinectInterop.JointType.WristLeft].position; |
| 3333 |
// Vector3 pos2 = bodyData.joint[(int)KinectInterop.JointType.ThumbLeft].position; |
| 3334 |
// |
| 3335 |
// Vector3 armDir = bodyData.leftArmDirection; |
| 3336 |
// armDir.z = -armDir.z; |
| 3337 |
// |
| 3338 |
// bodyData.leftThumbDirection = pos2 - pos1; |
| 3339 |
// bodyData.leftThumbDirection.z = -bodyData.leftThumbDirection.z; |
| 3340 |
// bodyData.leftThumbDirection -= Vector3.Project(bodyData.leftThumbDirection, armDir); |
| 3341 |
// |
| 3342 |
// bodyData.leftThumbForward = Quaternion.AngleAxis(bodyData.bodyTurnAngle, Vector3.up) * Vector3.forward; |
| 3343 |
// bodyData.leftThumbForward -= Vector3.Project(bodyData.leftThumbForward, armDir); |
| 3344 |
// |
| 3345 |
// if(bodyData.leftThumbForward.sqrMagnitude < 0.01f) |
| 3346 |
// {
|
| 3347 |
// bodyData.leftThumbForward = Vector3.zero; |
| 3348 |
// } |
| 3349 |
// } |
| 3350 |
// else |
| 3351 |
// {
|
| 3352 |
// if(bodyData.leftThumbDirection != Vector3.zero) |
| 3353 |
// {
|
| 3354 |
// bodyData.leftThumbDirection = Vector3.zero; |
| 3355 |
// bodyData.leftThumbForward = Vector3.zero; |
| 3356 |
// } |
| 3357 |
// } |
| 3358 |
|
| 3359 |
// if(bodyData.joint[(int)KinectInterop.JointType.ElbowRight].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3360 |
// bodyData.joint[(int)KinectInterop.JointType.WristRight].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3361 |
// {
|
| 3362 |
// Vector3 pos1 = bodyData.joint[(int)KinectInterop.JointType.ElbowRight].position; |
| 3363 |
// Vector3 pos2 = bodyData.joint[(int)KinectInterop.JointType.WristRight].position; |
| 3364 |
// |
| 3365 |
// bodyData.rightArmDirection = pos2 - pos1; |
| 3366 |
// } |
| 3367 |
|
| 3368 |
// if(allowHandRotations && bodyData.rightArmDirection != Vector3.zero && |
| 3369 |
// bodyData.joint[(int)KinectInterop.JointType.WristRight].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3370 |
// bodyData.joint[(int)KinectInterop.JointType.ThumbRight].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3371 |
// {
|
| 3372 |
// Vector3 pos1 = bodyData.joint[(int)KinectInterop.JointType.WristRight].position; |
| 3373 |
// Vector3 pos2 = bodyData.joint[(int)KinectInterop.JointType.ThumbRight].position; |
| 3374 |
// |
| 3375 |
// Vector3 armDir = bodyData.rightArmDirection; |
| 3376 |
// armDir.z = -armDir.z; |
| 3377 |
// |
| 3378 |
// bodyData.rightThumbDirection = pos2 - pos1; |
| 3379 |
// bodyData.rightThumbDirection.z = -bodyData.rightThumbDirection.z; |
| 3380 |
// bodyData.rightThumbDirection -= Vector3.Project(bodyData.rightThumbDirection, armDir); |
| 3381 |
// |
| 3382 |
// bodyData.rightThumbForward = Quaternion.AngleAxis(bodyData.bodyTurnAngle, Vector3.up) * Vector3.forward; |
| 3383 |
// bodyData.rightThumbForward -= Vector3.Project(bodyData.rightThumbForward, armDir); |
| 3384 |
// |
| 3385 |
// if(bodyData.rightThumbForward.sqrMagnitude < 0.01f) |
| 3386 |
// {
|
| 3387 |
// bodyData.rightThumbForward = Vector3.zero; |
| 3388 |
// } |
| 3389 |
// } |
| 3390 |
// else |
| 3391 |
// {
|
| 3392 |
// if(bodyData.rightThumbDirection != Vector3.zero) |
| 3393 |
// {
|
| 3394 |
// bodyData.rightThumbDirection = Vector3.zero; |
| 3395 |
// bodyData.rightThumbForward = Vector3.zero; |
| 3396 |
// } |
| 3397 |
// } |
| 3398 |
|
| 3399 |
if(bodyData.joint[(int)KinectInterop.JointType.KneeLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3400 |
bodyData.joint[(int)KinectInterop.JointType.AnkleLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3401 |
bodyData.joint[(int)KinectInterop.JointType.FootLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3402 |
{
|
| 3403 |
Vector3 vFootProjected = Vector3.Project(bodyData.joint[(int)KinectInterop.JointType.FootLeft].direction, bodyData.joint[(int)KinectInterop.JointType.AnkleLeft].direction); |
| 3404 |
|
| 3405 |
bodyData.joint[(int)KinectInterop.JointType.AnkleLeft].kinectPos += vFootProjected; |
| 3406 |
bodyData.joint[(int)KinectInterop.JointType.AnkleLeft].position += vFootProjected; |
| 3407 |
bodyData.joint[(int)KinectInterop.JointType.FootLeft].direction -= vFootProjected; |
| 3408 |
} |
| 3409 |
|
| 3410 |
if(bodyData.joint[(int)KinectInterop.JointType.KneeRight].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3411 |
bodyData.joint[(int)KinectInterop.JointType.AnkleRight].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3412 |
bodyData.joint[(int)KinectInterop.JointType.FootRight].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3413 |
{
|
| 3414 |
Vector3 vFootProjected = Vector3.Project(bodyData.joint[(int)KinectInterop.JointType.FootRight].direction, bodyData.joint[(int)KinectInterop.JointType.AnkleRight].direction); |
| 3415 |
|
| 3416 |
bodyData.joint[(int)KinectInterop.JointType.AnkleRight].kinectPos += vFootProjected; |
| 3417 |
bodyData.joint[(int)KinectInterop.JointType.AnkleRight].position += vFootProjected; |
| 3418 |
bodyData.joint[(int)KinectInterop.JointType.FootRight].direction -= vFootProjected; |
| 3419 |
} |
| 3420 |
} |
| 3421 |
|
| 3422 |
// switches the positional data of two joints |
| 3423 |
private void SwitchJointsData(ref KinectInterop.BodyData bodyData, int jointL, int jointR) |
| 3424 |
{
|
| 3425 |
KinectInterop.TrackingState trackingStateL = bodyData.joint[jointL].trackingState; |
| 3426 |
Vector3 kinectPosL = bodyData.joint[jointL].kinectPos; |
| 3427 |
Vector3 positionL = bodyData.joint[jointL].position; |
| 3428 |
|
| 3429 |
KinectInterop.TrackingState trackingStateR = bodyData.joint[jointR].trackingState; |
| 3430 |
Vector3 kinectPosR = bodyData.joint[jointR].kinectPos; |
| 3431 |
Vector3 positionR = bodyData.joint[jointR].position; |
| 3432 |
|
| 3433 |
bodyData.joint[jointL].trackingState = trackingStateR; |
| 3434 |
bodyData.joint[jointL].kinectPos = kinectPosR; // new Vector3(kinectPosR.x, kinectPosL.y, kinectPosL.z); |
| 3435 |
bodyData.joint[jointL].position = positionR; // new Vector3(positionR.x, positionL.y, positionL.z); |
| 3436 |
|
| 3437 |
bodyData.joint[jointR].trackingState = trackingStateL; |
| 3438 |
bodyData.joint[jointR].kinectPos = kinectPosL; // new Vector3(kinectPosL.x, kinectPosR.y, kinectPosR.z); |
| 3439 |
bodyData.joint[jointR].position = positionL; // new Vector3(positionL.x, positionR.y, positionR.z); |
| 3440 |
} |
| 3441 |
|
| 3442 |
/// <summary> |
| 3443 |
/// Rearranges the user indices, according to the current criteria |
| 3444 |
/// </summary> |
| 3445 |
public virtual void RearrangeUserIndices() |
| 3446 |
{
|
| 3447 |
|
| 3448 |
if (userDetectionOrder != UserDetectionOrder.Appearance) |
| 3449 |
{
|
| 3450 |
// get current user positions |
| 3451 |
Vector3[] userPos = new Vector3[aUserIndexIds.Length]; |
| 3452 |
for (int i = 0; i < aUserIndexIds.Length; i++) |
| 3453 |
{
|
| 3454 |
Int64 userId = aUserIndexIds[i]; |
| 3455 |
userPos[i] = userId != 0 ? GetUserPosition(userId) : Vector3.zero; |
| 3456 |
} |
| 3457 |
|
| 3458 |
// bubble sort |
| 3459 |
bool reorderDone = false; |
| 3460 |
for(int i = aUserIndexIds.Length - 1; i >= 1; i--) |
| 3461 |
{
|
| 3462 |
bool switchDone = false; |
| 3463 |
|
| 3464 |
for (int j = 0; j < i; j++) |
| 3465 |
{
|
| 3466 |
float userDist1 = 0f; |
| 3467 |
if(userDetectionOrder == UserDetectionOrder.Distance) |
| 3468 |
userDist1 = Mathf.Abs(userPos[j].x) + Mathf.Abs(userPos[j].z); |
| 3469 |
else if(userDetectionOrder == UserDetectionOrder.LeftToRight) |
| 3470 |
userDist1 = userPos[j].x; |
| 3471 |
|
| 3472 |
if (Mathf.Abs (userDist1) < 0.01f) |
| 3473 |
userDist1 = 1000f; // far away |
| 3474 |
|
| 3475 |
float userDist2 = 0f; |
| 3476 |
if(userDetectionOrder == UserDetectionOrder.Distance) |
| 3477 |
userDist2 = Mathf.Abs(userPos[j + 1].x) + Mathf.Abs(userPos[j + 1].z); |
| 3478 |
else if(userDetectionOrder == UserDetectionOrder.LeftToRight) |
| 3479 |
userDist2 = userPos[j + 1].x; |
| 3480 |
|
| 3481 |
if (Mathf.Abs (userDist2) < 0.01f) |
| 3482 |
userDist2 = 1000f; // far away |
| 3483 |
|
| 3484 |
if (userDist1 > userDist2) |
| 3485 |
{
|
| 3486 |
// switch them |
| 3487 |
Int64 tmpUserId = aUserIndexIds[j]; |
| 3488 |
aUserIndexIds[j] = aUserIndexIds[j + 1]; |
| 3489 |
aUserIndexIds[j + 1] = tmpUserId; |
| 3490 |
|
| 3491 |
reorderDone = switchDone = true; |
| 3492 |
} |
| 3493 |
} |
| 3494 |
|
| 3495 |
if (!switchDone) // check for sorted array |
| 3496 |
break; |
| 3497 |
} |
| 3498 |
|
| 3499 |
if (reorderDone) |
| 3500 |
{
|
| 3501 |
System.Text.StringBuilder sbUsersOrder = new System.Text.StringBuilder(); |
| 3502 |
sbUsersOrder.Append("Users reindexed: ");
|
| 3503 |
|
| 3504 |
for (int i = 0; i < aUserIndexIds.Length; i++) |
| 3505 |
{
|
| 3506 |
if (aUserIndexIds [i] != 0) |
| 3507 |
{
|
| 3508 |
sbUsersOrder.Append(i).Append(":").Append(aUserIndexIds[i]).Append(" ");
|
| 3509 |
} |
| 3510 |
} |
| 3511 |
|
| 3512 |
Debug.Log(sbUsersOrder.ToString()); |
| 3513 |
} |
| 3514 |
} |
| 3515 |
|
| 3516 |
} |
| 3517 |
|
| 3518 |
// Returns empty user slot for the given user Id |
| 3519 |
protected virtual int GetEmptyUserSlot(Int64 userId, int bodyIndex) |
| 3520 |
{
|
| 3521 |
// rearrange current users |
| 3522 |
RearrangeUserIndices(); |
| 3523 |
int uidIndex = -1; |
| 3524 |
|
| 3525 |
if (userDetectionOrder != UserDetectionOrder.Appearance) |
| 3526 |
{
|
| 3527 |
// add the new user, depending on the distance |
| 3528 |
Vector3 userPos = bodyFrame.bodyData[bodyIndex].position; |
| 3529 |
|
| 3530 |
float userDist = 0f; |
| 3531 |
if(userDetectionOrder == UserDetectionOrder.Distance) |
| 3532 |
userDist = Mathf.Abs(userPos.x) + Mathf.Abs(userPos.z); |
| 3533 |
else if(userDetectionOrder == UserDetectionOrder.LeftToRight) |
| 3534 |
userDist = userPos.x; |
| 3535 |
|
| 3536 |
for(int i = 0; i < aUserIndexIds.Length; i++) |
| 3537 |
{
|
| 3538 |
if(aUserIndexIds[i] == 0) |
| 3539 |
{
|
| 3540 |
// free user slot |
| 3541 |
uidIndex = i; |
| 3542 |
break; |
| 3543 |
} |
| 3544 |
else |
| 3545 |
{
|
| 3546 |
Int64 uidUserId = aUserIndexIds[i]; |
| 3547 |
Vector3 uidUserPos = GetUserPosition (uidUserId); |
| 3548 |
|
| 3549 |
float uidUserDist = 0; |
| 3550 |
if(userDetectionOrder == UserDetectionOrder.Distance) |
| 3551 |
uidUserDist = Mathf.Abs(uidUserPos.x) + Mathf.Abs(uidUserPos.z); |
| 3552 |
else if(userDetectionOrder == UserDetectionOrder.LeftToRight) |
| 3553 |
uidUserDist = uidUserPos.x; |
| 3554 |
|
| 3555 |
if(userDist <= uidUserDist) |
| 3556 |
{
|
| 3557 |
// current user is left to the compared one |
| 3558 |
for(int u = (aUserIndexIds.Length - 2); u >= i ; u--) |
| 3559 |
{
|
| 3560 |
aUserIndexIds[u + 1] = aUserIndexIds[u]; |
| 3561 |
|
| 3562 |
if (aUserIndexIds[u] != 0) |
| 3563 |
{
|
| 3564 |
Debug.Log(string.Format("Reindexing user {0} to {1}, ID: {2}.", u, u + 1, aUserIndexIds[u]));
|
| 3565 |
} |
| 3566 |
} |
| 3567 |
|
| 3568 |
aUserIndexIds[i] = 0; // cleanup current index |
| 3569 |
uidIndex = i; |
| 3570 |
break; |
| 3571 |
} |
| 3572 |
} |
| 3573 |
} |
| 3574 |
|
| 3575 |
} |
| 3576 |
else |
| 3577 |
{
|
| 3578 |
// look for the 1st available slot |
| 3579 |
for(int i = 0; i < aUserIndexIds.Length; i++) |
| 3580 |
{
|
| 3581 |
if(aUserIndexIds[i] == 0) |
| 3582 |
{
|
| 3583 |
uidIndex = i; |
| 3584 |
break; |
| 3585 |
} |
| 3586 |
} |
| 3587 |
|
| 3588 |
// for(int i = aUserIndexIds.Length - 1; i >= 0; i--) |
| 3589 |
// {
|
| 3590 |
// if(aUserIndexIds[i] == 0) |
| 3591 |
// {
|
| 3592 |
// uidIndex = i; |
| 3593 |
// } |
| 3594 |
// else if(uidIndex >= 0) |
| 3595 |
// {
|
| 3596 |
// break; |
| 3597 |
// } |
| 3598 |
// } |
| 3599 |
} |
| 3600 |
|
| 3601 |
return uidIndex; |
| 3602 |
} |
| 3603 |
|
| 3604 |
// releases the user slot. rearranges the remaining users. |
| 3605 |
protected virtual void FreeEmptyUserSlot(int uidIndex) |
| 3606 |
{
|
| 3607 |
aUserIndexIds[uidIndex] = 0; |
| 3608 |
|
| 3609 |
if (userDetectionOrder != UserDetectionOrder.Appearance) |
| 3610 |
{
|
| 3611 |
// rearrange the remaining users |
| 3612 |
for(int u = uidIndex; u < (aUserIndexIds.Length - 1); u++) |
| 3613 |
{
|
| 3614 |
aUserIndexIds[u] = aUserIndexIds[u + 1]; |
| 3615 |
|
| 3616 |
if (aUserIndexIds[u + 1] != 0) |
| 3617 |
{
|
| 3618 |
Debug.Log(string.Format("Reindexing user {0} to {1}, ID: {2}.", u + 1, u, aUserIndexIds[u + 1]));
|
| 3619 |
} |
| 3620 |
} |
| 3621 |
|
| 3622 |
// make sure the last slot is free |
| 3623 |
aUserIndexIds[aUserIndexIds.Length - 1] = 0; |
| 3624 |
} |
| 3625 |
|
| 3626 |
// rearrange the remaining users |
| 3627 |
RearrangeUserIndices(); |
| 3628 |
} |
| 3629 |
|
| 3630 |
// Adds UserId to the list of users |
| 3631 |
protected virtual void CalibrateUser(Int64 userId, int bodyIndex) |
| 3632 |
{
|
| 3633 |
if(!alUserIds.Contains(userId)) |
| 3634 |
{
|
| 3635 |
if(CheckForCalibrationPose(userId, bodyIndex, playerCalibrationPose)) |
| 3636 |
{
|
| 3637 |
//int uidIndex = alUserIds.Count; |
| 3638 |
int uidIndex = GetEmptyUserSlot(userId, bodyIndex); |
| 3639 |
|
| 3640 |
if(uidIndex >= 0) |
| 3641 |
{
|
| 3642 |
aUserIndexIds[uidIndex] = userId; |
| 3643 |
} |
| 3644 |
else |
| 3645 |
{
|
| 3646 |
// no empty user-index slot |
| 3647 |
return; |
| 3648 |
} |
| 3649 |
|
| 3650 |
Debug.Log("Adding user " + uidIndex + ", ID: " + userId + ", Body: " + bodyIndex);
|
| 3651 |
|
| 3652 |
dictUserIdToIndex[userId] = bodyIndex; |
| 3653 |
dictUserIdToTime[userId] = Time.time; |
| 3654 |
alUserIds.Add(userId); |
| 3655 |
|
| 3656 |
// set primary user-id, if there is none |
| 3657 |
if(liPrimaryUserId == 0 && aUserIndexIds.Length > 0) |
| 3658 |
{
|
| 3659 |
liPrimaryUserId = aUserIndexIds[0]; // userId |
| 3660 |
|
| 3661 |
if(liPrimaryUserId != 0) |
| 3662 |
{
|
| 3663 |
if(calibrationText != null && calibrationText.text != "") |
| 3664 |
{
|
| 3665 |
calibrationText.text = ""; |
| 3666 |
} |
| 3667 |
} |
| 3668 |
} |
| 3669 |
|
| 3670 |
// calibrates the respective avatar controllers |
| 3671 |
for(int i = 0; i < avatarControllers.Count; i++) |
| 3672 |
{
|
| 3673 |
AvatarController avatar = avatarControllers[i]; |
| 3674 |
|
| 3675 |
//if(avatar && avatar.playerIndex == uidIndex) |
| 3676 |
if(avatar && avatar.playerIndex == uidIndex && avatar.playerId == 0) |
| 3677 |
{
|
| 3678 |
avatar.playerId = userId; |
| 3679 |
avatar.SuccessfulCalibration(userId, false); |
| 3680 |
} |
| 3681 |
} |
| 3682 |
|
| 3683 |
// add the gestures to be detected by all users, if any |
| 3684 |
foreach(KinectGestures.Gestures gesture in playerCommonGestures) |
| 3685 |
{
|
| 3686 |
DetectGesture(userId, gesture); |
| 3687 |
} |
| 3688 |
|
| 3689 |
// notify all gesture listeners for the newly detected user |
| 3690 |
foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
| 3691 |
{
|
| 3692 |
if(listener != null) |
| 3693 |
{
|
| 3694 |
listener.UserDetected(userId, uidIndex); |
| 3695 |
} |
| 3696 |
} |
| 3697 |
|
| 3698 |
ResetFilters(); |
| 3699 |
} |
| 3700 |
} |
| 3701 |
} |
| 3702 |
|
| 3703 |
// Remove a lost UserId |
| 3704 |
protected virtual void RemoveUser(Int64 userId) |
| 3705 |
{
|
| 3706 |
//int uidIndex = alUserIds.IndexOf(userId); |
| 3707 |
int uidIndex = Array.IndexOf(aUserIndexIds, userId); |
| 3708 |
Debug.Log("Removing user " + uidIndex + ", ID: " + userId + ", Body: " + dictUserIdToIndex[userId]);
|
| 3709 |
|
| 3710 |
// reset the respective avatar controllers |
| 3711 |
for(int i = 0; i < avatarControllers.Count; i++) |
| 3712 |
{
|
| 3713 |
AvatarController avatar = avatarControllers[i]; |
| 3714 |
|
| 3715 |
//if(avatar && avatar.playerIndex >= uidIndex && avatar.playerIndex < alUserIds.Count) |
| 3716 |
if(avatar && avatar.playerId == userId) |
| 3717 |
{
|
| 3718 |
avatar.ResetToInitialPosition(); |
| 3719 |
avatar.playerId = 0; |
| 3720 |
} |
| 3721 |
} |
| 3722 |
|
| 3723 |
// notify all gesture listeners for losing this user |
| 3724 |
foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
| 3725 |
{
|
| 3726 |
if(listener != null) |
| 3727 |
{
|
| 3728 |
listener.UserLost(userId, uidIndex); |
| 3729 |
} |
| 3730 |
} |
| 3731 |
|
| 3732 |
// clear gestures list for this user |
| 3733 |
ClearGestures(userId); |
| 3734 |
|
| 3735 |
// clear calibration data for this user |
| 3736 |
if(playerCalibrationData.ContainsKey(userId)) |
| 3737 |
{
|
| 3738 |
playerCalibrationData.Remove(userId); |
| 3739 |
} |
| 3740 |
|
| 3741 |
// clean up the outdated calibration data in the data dictionary |
| 3742 |
List<Int64> alCalDataKeys = new List<Int64>(playerCalibrationData.Keys); |
| 3743 |
|
| 3744 |
foreach(Int64 calUserID in alCalDataKeys) |
| 3745 |
{
|
| 3746 |
KinectGestures.GestureData gestureData = playerCalibrationData[calUserID]; |
| 3747 |
|
| 3748 |
if((gestureData.timestamp + 60f) < Time.realtimeSinceStartup) |
| 3749 |
{
|
| 3750 |
playerCalibrationData.Remove(calUserID); |
| 3751 |
} |
| 3752 |
} |
| 3753 |
|
| 3754 |
alCalDataKeys.Clear(); |
| 3755 |
|
| 3756 |
// remove user-id from the global users lists |
| 3757 |
dictUserIdToIndex.Remove(userId); |
| 3758 |
dictUserIdToTime.Remove(userId); |
| 3759 |
alUserIds.Remove(userId); |
| 3760 |
|
| 3761 |
if(uidIndex >= 0) |
| 3762 |
{
|
| 3763 |
FreeEmptyUserSlot(uidIndex); |
| 3764 |
} |
| 3765 |
|
| 3766 |
// if this was the primary user, update the primary user-id |
| 3767 |
if(liPrimaryUserId == userId) |
| 3768 |
{
|
| 3769 |
if(aUserIndexIds.Length > 0) |
| 3770 |
{
|
| 3771 |
liPrimaryUserId = aUserIndexIds[0]; |
| 3772 |
} |
| 3773 |
else |
| 3774 |
{
|
| 3775 |
liPrimaryUserId = 0; |
| 3776 |
} |
| 3777 |
} |
| 3778 |
|
| 3779 |
// for(int i = 0; i < avatarControllers.Count; i++) |
| 3780 |
// {
|
| 3781 |
// AvatarController avatar = avatarControllers[i]; |
| 3782 |
// |
| 3783 |
// if(avatar && avatar.playerIndex >= uidIndex && avatar.playerIndex < alUserIds.Count) |
| 3784 |
// {
|
| 3785 |
// avatar.SuccessfulCalibration(alUserIds[avatar.playerIndex]); |
| 3786 |
// } |
| 3787 |
// } |
| 3788 |
|
| 3789 |
if(alUserIds.Count == 0) |
| 3790 |
{
|
| 3791 |
Debug.Log("Waiting for users.");
|
| 3792 |
|
| 3793 |
if(calibrationText != null) |
| 3794 |
{
|
| 3795 |
calibrationText.text = "WAITING FOR USERS"; |
| 3796 |
} |
| 3797 |
} |
| 3798 |
} |
| 3799 |
|
| 3800 |
// draws the skeleton in the given texture |
| 3801 |
private void DrawSkeleton(Texture2D aTexture, ref KinectInterop.BodyData bodyData) |
| 3802 |
{
|
| 3803 |
int jointsCount = sensorData.jointCount; |
| 3804 |
|
| 3805 |
for(int i = 0; i < jointsCount; i++) |
| 3806 |
{
|
| 3807 |
int parent = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)i); |
| 3808 |
|
| 3809 |
if(bodyData.joint[i].trackingState != KinectInterop.TrackingState.NotTracked && |
| 3810 |
bodyData.joint[parent].trackingState != KinectInterop.TrackingState.NotTracked) |
| 3811 |
{
|
| 3812 |
Vector2 posParent = KinectInterop.MapSpacePointToDepthCoords(sensorData, bodyData.joint[parent].kinectPos); |
| 3813 |
Vector2 posJoint = KinectInterop.MapSpacePointToDepthCoords(sensorData, bodyData.joint[i].kinectPos); |
| 3814 |
|
| 3815 |
if(posParent != Vector2.zero && posJoint != Vector2.zero) |
| 3816 |
{
|
| 3817 |
//Color lineColor = playerJointsTracked[i] && playerJointsTracked[parent] ? Color.red : Color.yellow; |
| 3818 |
KinectInterop.DrawLine(aTexture, (int)posParent.x, (int)posParent.y, (int)posJoint.x, (int)posJoint.y, Color.yellow); |
| 3819 |
} |
| 3820 |
} |
| 3821 |
} |
| 3822 |
|
| 3823 |
//aTexture.Apply(); |
| 3824 |
} |
| 3825 |
|
| 3826 |
// calculates orientations of the body joints |
| 3827 |
private void CalculateJointOrients(ref KinectInterop.BodyData bodyData) |
| 3828 |
{
|
| 3829 |
int jointCount = bodyData.joint.Length; |
| 3830 |
|
| 3831 |
for(int j = 0; j < jointCount; j++) |
| 3832 |
{
|
| 3833 |
int joint = j; |
| 3834 |
|
| 3835 |
KinectInterop.JointData jointData = bodyData.joint[joint]; |
| 3836 |
bool bJointValid = ignoreInferredJoints ? jointData.trackingState == KinectInterop.TrackingState.Tracked : jointData.trackingState != KinectInterop.TrackingState.NotTracked; |
| 3837 |
|
| 3838 |
if(bJointValid) |
| 3839 |
{
|
| 3840 |
int nextJoint = (int)sensorData.sensorInterface.GetNextJoint((KinectInterop.JointType)joint); |
| 3841 |
if(nextJoint != joint && nextJoint >= 0 && nextJoint < sensorData.jointCount) |
| 3842 |
{
|
| 3843 |
KinectInterop.JointData nextJointData = bodyData.joint[nextJoint]; |
| 3844 |
bool bNextJointValid = ignoreInferredJoints ? nextJointData.trackingState == KinectInterop.TrackingState.Tracked : nextJointData.trackingState != KinectInterop.TrackingState.NotTracked; |
| 3845 |
|
| 3846 |
Vector3 baseDir = KinectInterop.JointBaseDir[nextJoint]; |
| 3847 |
Vector3 jointDir = nextJointData.direction.normalized; |
| 3848 |
jointDir = new Vector3(jointDir.x, jointDir.y, -jointDir.z).normalized; |
| 3849 |
|
| 3850 |
Quaternion jointOrientNormal = jointData.normalRotation; |
| 3851 |
if(bNextJointValid) |
| 3852 |
{
|
| 3853 |
jointOrientNormal = Quaternion.FromToRotation(baseDir, jointDir); |
| 3854 |
} |
| 3855 |
|
| 3856 |
if ((joint == (int)KinectInterop.JointType.ShoulderLeft) || |
| 3857 |
(joint == (int)KinectInterop.JointType.ShoulderRight)) |
| 3858 |
{
|
| 3859 |
float angle = -bodyData.bodyTurnAngle; |
| 3860 |
Vector3 axis = jointDir; |
| 3861 |
Quaternion armTurnRotation = Quaternion.AngleAxis (angle, axis); |
| 3862 |
|
| 3863 |
jointData.normalRotation = armTurnRotation * jointOrientNormal; |
| 3864 |
} |
| 3865 |
else if ((joint == (int)KinectInterop.JointType.ElbowLeft) || |
| 3866 |
(joint == (int)KinectInterop.JointType.WristLeft) || |
| 3867 |
(joint == (int)KinectInterop.JointType.HandLeft)) |
| 3868 |
{
|
| 3869 |
if (bNextJointValid && jointData.direction != Vector3.zero && jointDir != Vector3.zero) |
| 3870 |
{
|
| 3871 |
Vector3 parJointDir = jointData.direction.normalized; |
| 3872 |
parJointDir = new Vector3 (parJointDir.x, parJointDir.y, -parJointDir.z).normalized; |
| 3873 |
|
| 3874 |
if (joint == (int)KinectInterop.JointType.WristLeft) |
| 3875 |
{
|
| 3876 |
// for wrist, take the finger direction into account, too |
| 3877 |
int fingerJoint = (int)sensorData.sensorInterface.GetNextJoint((KinectInterop.JointType)nextJoint); |
| 3878 |
|
| 3879 |
if (fingerJoint != joint && fingerJoint >= 0 && fingerJoint < sensorData.jointCount) |
| 3880 |
{
|
| 3881 |
KinectInterop.JointData fingerData = bodyData.joint [fingerJoint]; |
| 3882 |
if (fingerData.trackingState != KinectInterop.TrackingState.NotTracked) |
| 3883 |
{
|
| 3884 |
jointDir = (nextJointData.direction + fingerData.direction).normalized; |
| 3885 |
jointDir = new Vector3 (jointDir.x, jointDir.y, -jointDir.z).normalized; |
| 3886 |
} |
| 3887 |
} |
| 3888 |
} |
| 3889 |
|
| 3890 |
float parDotJoint = Vector3.Dot (parJointDir, jointDir); |
| 3891 |
//Debug.Log (joint + ": " + parDotJoint); |
| 3892 |
|
| 3893 |
if (Mathf.Abs(parDotJoint) <= 0.9f || |
| 3894 |
bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].trackingState == KinectInterop.TrackingState.NotTracked) |
| 3895 |
{
|
| 3896 |
Vector3 upDir = -Vector3.Cross (-parJointDir, jointDir).normalized; |
| 3897 |
Vector3 fwdDir = Vector3.Cross (-jointDir, upDir).normalized; |
| 3898 |
jointOrientNormal = Quaternion.LookRotation (fwdDir, upDir); |
| 3899 |
} |
| 3900 |
else |
| 3901 |
{
|
| 3902 |
KinectInterop.JointData shCenterData = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder]; |
| 3903 |
|
| 3904 |
Vector3 spineDir = shCenterData.direction.normalized; |
| 3905 |
spineDir = new Vector3 (spineDir.x, spineDir.y, -spineDir.z).normalized; |
| 3906 |
|
| 3907 |
Vector3 fwdDir = Vector3.Cross (-jointDir, spineDir).normalized; |
| 3908 |
Vector3 upDir = Vector3.Cross (fwdDir, -jointDir).normalized; |
| 3909 |
jointOrientNormal = Quaternion.LookRotation (fwdDir, upDir); |
| 3910 |
} |
| 3911 |
|
| 3912 |
jointData.normalRotation = jointOrientNormal; |
| 3913 |
} |
| 3914 |
|
| 3915 |
// check for 'allowedHandRotations = None' |
| 3916 |
bool bRotated = (allowedHandRotations == AllowedRotations.None) && (joint != (int)KinectInterop.JointType.ElbowLeft); |
| 3917 |
if (bRotated) |
| 3918 |
{
|
| 3919 |
// in case of 'allowedHandRotations = None' take the parent's orientation |
| 3920 |
int prevJoint = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)joint); |
| 3921 |
|
| 3922 |
if (prevJoint != joint && prevJoint >= 0 && prevJoint < sensorData.jointCount) |
| 3923 |
{
|
| 3924 |
jointData.normalRotation = bodyData.joint[prevJoint].normalRotation; |
| 3925 |
} |
| 3926 |
} |
| 3927 |
|
| 3928 |
if (((allowedHandRotations == AllowedRotations.All && joint != (int)KinectInterop.JointType.ElbowLeft) || |
| 3929 |
(joint == (int)KinectInterop.JointType.HandLeft && !bRotated)) && |
| 3930 |
(sensorData.sensorIntPlatform == KinectInterop.DepthSensorPlatform.KinectSDKv2 || |
| 3931 |
sensorData.sensorIntPlatform == KinectInterop.DepthSensorPlatform.DummyK2)) |
| 3932 |
{
|
| 3933 |
KinectInterop.JointData thumbData = bodyData.joint [(int)KinectInterop.JointType.ThumbLeft]; |
| 3934 |
|
| 3935 |
int prevJoint = (int)sensorData.sensorInterface.GetParentJoint ((KinectInterop.JointType)joint); |
| 3936 |
KinectInterop.JointData prevJointData = bodyData.joint [prevJoint]; |
| 3937 |
|
| 3938 |
if (thumbData.trackingState != KinectInterop.TrackingState.NotTracked && |
| 3939 |
prevJointData.trackingState != KinectInterop.TrackingState.NotTracked) |
| 3940 |
{
|
| 3941 |
Vector3 rightDir = -jointDir; // -(handData.direction + handTipData.direction); |
| 3942 |
//rightDir = new Vector3 (rightDir.x, rightDir.y, -rightDir.z).normalized; |
| 3943 |
|
| 3944 |
Vector3 fwdDir = thumbData.direction.normalized; |
| 3945 |
fwdDir = new Vector3 (fwdDir.x, fwdDir.y, -fwdDir.z).normalized; |
| 3946 |
|
| 3947 |
if (joint == (int)KinectInterop.JointType.HandLeft) |
| 3948 |
{
|
| 3949 |
Vector3 prevBaseDir = -KinectInterop.JointBaseDir[prevJoint]; |
| 3950 |
Vector3 prevOrthoDir = new Vector3 (prevBaseDir.y, prevBaseDir.z, prevBaseDir.x); |
| 3951 |
fwdDir = prevJointData.normalRotation * prevOrthoDir; |
| 3952 |
//rightDir -= Vector3.Project(rightDir, fwdDir); |
| 3953 |
} |
| 3954 |
|
| 3955 |
if (rightDir != Vector3.zero && fwdDir != Vector3.zero) |
| 3956 |
{
|
| 3957 |
Vector3 upDir = Vector3.Cross (fwdDir, rightDir).normalized; |
| 3958 |
fwdDir = Vector3.Cross (rightDir, upDir).normalized; |
| 3959 |
|
| 3960 |
//jointData.normalRotation = Quaternion.LookRotation(fwdDir, upDir); |
| 3961 |
Quaternion jointOrientThumb = Quaternion.LookRotation (fwdDir, upDir); |
| 3962 |
jointOrientNormal = (joint == (int)KinectInterop.JointType.WristLeft) ? |
| 3963 |
Quaternion.RotateTowards (prevJointData.normalRotation, jointOrientThumb, 80f) : jointOrientThumb; |
| 3964 |
|
| 3965 |
jointData.normalRotation = jointOrientNormal; |
| 3966 |
//bRotated = true; |
| 3967 |
} |
| 3968 |
} |
| 3969 |
|
| 3970 |
bRotated = true; |
| 3971 |
} |
| 3972 |
|
| 3973 |
if (joint != (int)KinectInterop.JointType.ElbowLeft) |
| 3974 |
{
|
| 3975 |
// limit wrist and hand twist |
| 3976 |
int prevJoint = (int)sensorData.sensorInterface.GetParentJoint ((KinectInterop.JointType)joint); |
| 3977 |
KinectInterop.JointData prevJointData = bodyData.joint [prevJoint]; |
| 3978 |
|
| 3979 |
if (prevJointData.trackingState != KinectInterop.TrackingState.NotTracked) |
| 3980 |
{
|
| 3981 |
jointData.normalRotation = Quaternion.RotateTowards (prevJointData.normalRotation, jointData.normalRotation, 70f); |
| 3982 |
} |
| 3983 |
} |
| 3984 |
|
| 3985 |
} |
| 3986 |
else if ((joint == (int)KinectInterop.JointType.ElbowRight) || |
| 3987 |
(joint == (int)KinectInterop.JointType.WristRight) || |
| 3988 |
(joint == (int)KinectInterop.JointType.HandRight)) |
| 3989 |
{
|
| 3990 |
if (bNextJointValid && jointData.direction != Vector3.zero && jointDir != Vector3.zero) |
| 3991 |
{
|
| 3992 |
Vector3 parJointDir = jointData.direction.normalized; |
| 3993 |
parJointDir = new Vector3 (parJointDir.x, parJointDir.y, -parJointDir.z).normalized; |
| 3994 |
|
| 3995 |
if (joint == (int)KinectInterop.JointType.WristRight) |
| 3996 |
{
|
| 3997 |
// for wrist, take the finger direction into account, too |
| 3998 |
int fingerJoint = (int)sensorData.sensorInterface.GetNextJoint((KinectInterop.JointType)nextJoint); |
| 3999 |
|
| 4000 |
if (fingerJoint != joint && fingerJoint >= 0 && fingerJoint < sensorData.jointCount) |
| 4001 |
{
|
| 4002 |
KinectInterop.JointData fingerData = bodyData.joint [fingerJoint]; |
| 4003 |
if (fingerData.trackingState != KinectInterop.TrackingState.NotTracked) |
| 4004 |
{
|
| 4005 |
jointDir = (nextJointData.direction + fingerData.direction).normalized; |
| 4006 |
jointDir = new Vector3 (jointDir.x, jointDir.y, -jointDir.z).normalized; |
| 4007 |
} |
| 4008 |
} |
| 4009 |
} |
| 4010 |
|
| 4011 |
// estimate the joint orientation |
| 4012 |
float parDotJoint = Vector3.Dot (parJointDir, jointDir); |
| 4013 |
//Debug.Log (joint + ": " + parDotJoint); |
| 4014 |
|
| 4015 |
if (Mathf.Abs(parDotJoint) <= 0.9f || |
| 4016 |
bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].trackingState == KinectInterop.TrackingState.NotTracked) |
| 4017 |
{
|
| 4018 |
Vector3 upDir = -Vector3.Cross (parJointDir, jointDir).normalized; |
| 4019 |
Vector3 fwdDir = Vector3.Cross (jointDir, upDir).normalized; |
| 4020 |
jointOrientNormal = Quaternion.LookRotation (fwdDir, upDir); |
| 4021 |
} |
| 4022 |
else |
| 4023 |
{
|
| 4024 |
KinectInterop.JointData shCenterData = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder]; |
| 4025 |
|
| 4026 |
Vector3 spineDir = shCenterData.direction.normalized; |
| 4027 |
spineDir = new Vector3 (spineDir.x, spineDir.y, -spineDir.z).normalized; |
| 4028 |
|
| 4029 |
Vector3 fwdDir = Vector3.Cross (jointDir, spineDir).normalized; |
| 4030 |
Vector3 upDir = Vector3.Cross (fwdDir, jointDir).normalized; |
| 4031 |
jointOrientNormal = Quaternion.LookRotation (fwdDir, upDir); |
| 4032 |
} |
| 4033 |
|
| 4034 |
jointData.normalRotation = jointOrientNormal; |
| 4035 |
} |
| 4036 |
|
| 4037 |
// check for 'allowedHandRotations = None' |
| 4038 |
bool bRotated = (allowedHandRotations == AllowedRotations.None) && (joint != (int)KinectInterop.JointType.ElbowRight); |
| 4039 |
if (bRotated) |
| 4040 |
{
|
| 4041 |
// in case of 'allowedHandRotations = None' take the parent's orientation |
| 4042 |
int prevJoint = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)joint); |
| 4043 |
|
| 4044 |
if (prevJoint != joint && prevJoint >= 0 && prevJoint < sensorData.jointCount) |
| 4045 |
{
|
| 4046 |
jointData.normalRotation = bodyData.joint[prevJoint].normalRotation; |
| 4047 |
} |
| 4048 |
} |
| 4049 |
|
| 4050 |
if (((allowedHandRotations == AllowedRotations.All && joint != (int)KinectInterop.JointType.ElbowRight) || |
| 4051 |
(joint == (int)KinectInterop.JointType.HandRight && !bRotated)) && |
| 4052 |
(sensorData.sensorIntPlatform == KinectInterop.DepthSensorPlatform.KinectSDKv2 || |
| 4053 |
sensorData.sensorIntPlatform == KinectInterop.DepthSensorPlatform.DummyK2)) |
| 4054 |
{
|
| 4055 |
KinectInterop.JointData thumbData = bodyData.joint [(int)KinectInterop.JointType.ThumbRight]; |
| 4056 |
|
| 4057 |
int prevJoint = (int)sensorData.sensorInterface.GetParentJoint ((KinectInterop.JointType)joint); |
| 4058 |
KinectInterop.JointData prevJointData = bodyData.joint [prevJoint]; |
| 4059 |
|
| 4060 |
if (thumbData.trackingState != KinectInterop.TrackingState.NotTracked && |
| 4061 |
prevJointData.trackingState != KinectInterop.TrackingState.NotTracked) |
| 4062 |
{
|
| 4063 |
Vector3 rightDir = jointDir; // handData.direction + handTipData.direction; |
| 4064 |
//rightDir = new Vector3 (rightDir.x, rightDir.y, -rightDir.z).normalized; |
| 4065 |
|
| 4066 |
Vector3 fwdDir = thumbData.direction.normalized; |
| 4067 |
fwdDir = new Vector3 (fwdDir.x, fwdDir.y, -fwdDir.z).normalized; |
| 4068 |
|
| 4069 |
if (joint == (int)KinectInterop.JointType.HandRight) |
| 4070 |
{
|
| 4071 |
Vector3 prevBaseDir = KinectInterop.JointBaseDir[prevJoint]; |
| 4072 |
Vector3 prevOrthoDir = new Vector3 (prevBaseDir.y, prevBaseDir.z, prevBaseDir.x); |
| 4073 |
fwdDir = prevJointData.normalRotation * prevOrthoDir; |
| 4074 |
//rightDir -= Vector3.Project(rightDir, fwdDir); |
| 4075 |
} |
| 4076 |
|
| 4077 |
if (rightDir != Vector3.zero && fwdDir != Vector3.zero) |
| 4078 |
{
|
| 4079 |
Vector3 upDir = Vector3.Cross (fwdDir, rightDir).normalized; |
| 4080 |
fwdDir = Vector3.Cross (rightDir, upDir).normalized; |
| 4081 |
|
| 4082 |
Quaternion jointOrientThumb = Quaternion.LookRotation (fwdDir, upDir); |
| 4083 |
jointOrientNormal = (joint == (int)KinectInterop.JointType.WristRight) ? |
| 4084 |
Quaternion.RotateTowards (prevJointData.normalRotation, jointOrientThumb, 80f) : jointOrientThumb; |
| 4085 |
|
| 4086 |
jointData.normalRotation = jointOrientNormal; |
| 4087 |
//bRotated = true; |
| 4088 |
} |
| 4089 |
} |
| 4090 |
|
| 4091 |
bRotated = true; |
| 4092 |
} |
| 4093 |
|
| 4094 |
if (joint != (int)KinectInterop.JointType.ElbowRight) |
| 4095 |
{
|
| 4096 |
// limit wrist and hand twist |
| 4097 |
int prevJoint = (int)sensorData.sensorInterface.GetParentJoint ((KinectInterop.JointType)joint); |
| 4098 |
KinectInterop.JointData prevJointData = bodyData.joint [prevJoint]; |
| 4099 |
|
| 4100 |
if (prevJointData.trackingState != KinectInterop.TrackingState.NotTracked) |
| 4101 |
{
|
| 4102 |
jointData.normalRotation = Quaternion.RotateTowards (prevJointData.normalRotation, jointData.normalRotation, 70f); |
| 4103 |
} |
| 4104 |
} |
| 4105 |
|
| 4106 |
} |
| 4107 |
else |
| 4108 |
{
|
| 4109 |
jointData.normalRotation = jointOrientNormal; |
| 4110 |
} |
| 4111 |
|
| 4112 |
if((joint == (int)KinectInterop.JointType.SpineMid) || |
| 4113 |
(joint == (int)KinectInterop.JointType.SpineShoulder) || |
| 4114 |
(joint == (int)KinectInterop.JointType.Neck)) |
| 4115 |
{
|
| 4116 |
Vector3 baseDir2 = Vector3.right; |
| 4117 |
Vector3 jointDir2 = Vector3.Lerp(bodyData.shouldersDirection, -bodyData.shouldersDirection, bodyData.turnAroundFactor); |
| 4118 |
jointDir2.z = -jointDir2.z; |
| 4119 |
|
| 4120 |
jointData.normalRotation *= Quaternion.FromToRotation(baseDir2, jointDir2); |
| 4121 |
} |
| 4122 |
else if((joint == (int)KinectInterop.JointType.SpineBase) || |
| 4123 |
(joint == (int)KinectInterop.JointType.HipLeft) || (joint == (int)KinectInterop.JointType.HipRight) || |
| 4124 |
(joint == (int)KinectInterop.JointType.KneeLeft) || (joint == (int)KinectInterop.JointType.KneeRight) || |
| 4125 |
(joint == (int)KinectInterop.JointType.AnkleLeft) || (joint == (int)KinectInterop.JointType.AnkleRight)) |
| 4126 |
{
|
| 4127 |
Vector3 baseDir2 = Vector3.right; |
| 4128 |
Vector3 jointDir2 = Vector3.Lerp(bodyData.hipsDirection, -bodyData.hipsDirection, bodyData.turnAroundFactor); |
| 4129 |
jointDir2.z = -jointDir2.z; |
| 4130 |
|
| 4131 |
jointData.normalRotation *= Quaternion.FromToRotation(baseDir2, jointDir2); |
| 4132 |
} |
| 4133 |
|
| 4134 |
if(joint == (int)KinectInterop.JointType.Neck && |
| 4135 |
sensorData != null && sensorData.sensorInterface != null) |
| 4136 |
{
|
| 4137 |
if(sensorData.sensorInterface.IsFaceTrackingActive() && |
| 4138 |
sensorData.sensorInterface.IsFaceTracked(bodyData.liTrackingID)) |
| 4139 |
{
|
| 4140 |
KinectInterop.JointData neckData = bodyData.joint[(int)KinectInterop.JointType.Neck]; |
| 4141 |
KinectInterop.JointData headData = bodyData.joint[(int)KinectInterop.JointType.Head]; |
| 4142 |
|
| 4143 |
if(neckData.trackingState == KinectInterop.TrackingState.Tracked && |
| 4144 |
headData.trackingState == KinectInterop.TrackingState.Tracked) |
| 4145 |
{
|
| 4146 |
Quaternion headRotation = Quaternion.identity; |
| 4147 |
if(sensorData.sensorInterface.GetHeadRotation(bodyData.liTrackingID, ref headRotation)) |
| 4148 |
{
|
| 4149 |
if (headRotation != Quaternion.identity) |
| 4150 |
{
|
| 4151 |
Vector3 rotAngles = headRotation.eulerAngles; |
| 4152 |
rotAngles.x = -rotAngles.x; |
| 4153 |
rotAngles.y = -rotAngles.y; |
| 4154 |
|
| 4155 |
bodyData.headOrientation = bodyData.headOrientation != Quaternion.identity ? |
| 4156 |
Quaternion.Slerp(bodyData.headOrientation, Quaternion.Euler(rotAngles), 10f * Time.deltaTime) : |
| 4157 |
Quaternion.Euler(rotAngles); |
| 4158 |
|
| 4159 |
//jointData.normalRotation = bodyData.headOrientation; |
| 4160 |
} |
| 4161 |
} |
| 4162 |
} |
| 4163 |
} |
| 4164 |
|
| 4165 |
if (bodyData.headOrientation != Quaternion.identity) |
| 4166 |
{
|
| 4167 |
jointData.normalRotation = bodyData.headOrientation; |
| 4168 |
} |
| 4169 |
} |
| 4170 |
|
| 4171 |
Vector3 mirroredAngles = jointData.normalRotation.eulerAngles; |
| 4172 |
mirroredAngles.y = -mirroredAngles.y; |
| 4173 |
mirroredAngles.z = -mirroredAngles.z; |
| 4174 |
|
| 4175 |
jointData.mirroredRotation = Quaternion.Euler(mirroredAngles); |
| 4176 |
} |
| 4177 |
else |
| 4178 |
{
|
| 4179 |
// get the orientation of the parent joint |
| 4180 |
int prevJoint = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)joint); |
| 4181 |
if(prevJoint != joint && prevJoint >= 0 && prevJoint < sensorData.jointCount && |
| 4182 |
joint != (int)KinectInterop.JointType.ThumbLeft && joint != (int)KinectInterop.JointType.ThumbRight) |
| 4183 |
{
|
| 4184 |
// if((allowedHandRotations == AllowedRotations.All) && |
| 4185 |
// (joint == (int)KinectInterop.JointType.ThumbLeft || |
| 4186 |
// joint == (int)KinectInterop.JointType.ThumbRight)) |
| 4187 |
// {
|
| 4188 |
// Vector3 jointDir = jointData.direction; |
| 4189 |
// jointDir = new Vector3(jointDir.x, jointDir.y, -jointDir.z).normalized; |
| 4190 |
// |
| 4191 |
// Vector3 baseDir = KinectInterop.JointBaseDir[joint]; |
| 4192 |
// jointData.normalRotation = Quaternion.FromToRotation(baseDir, jointDir); |
| 4193 |
// |
| 4194 |
// Vector3 mirroredAngles = jointData.normalRotation.eulerAngles; |
| 4195 |
// mirroredAngles.y = -mirroredAngles.y; |
| 4196 |
// mirroredAngles.z = -mirroredAngles.z; |
| 4197 |
// |
| 4198 |
// jointData.mirroredRotation = Quaternion.Euler(mirroredAngles); |
| 4199 |
// } |
| 4200 |
// else |
| 4201 |
{
|
| 4202 |
jointData.normalRotation = bodyData.joint[prevJoint].normalRotation; |
| 4203 |
jointData.mirroredRotation = bodyData.joint[prevJoint].mirroredRotation; |
| 4204 |
} |
| 4205 |
} |
| 4206 |
else |
| 4207 |
{
|
| 4208 |
jointData.normalRotation = Quaternion.identity; |
| 4209 |
jointData.mirroredRotation = Quaternion.identity; |
| 4210 |
} |
| 4211 |
} |
| 4212 |
} |
| 4213 |
|
| 4214 |
bodyData.joint[joint] = jointData; |
| 4215 |
|
| 4216 |
if(joint == (int)KinectInterop.JointType.SpineBase) |
| 4217 |
{
|
| 4218 |
bodyData.normalRotation = jointData.normalRotation; |
| 4219 |
bodyData.mirroredRotation = jointData.mirroredRotation; |
| 4220 |
} |
| 4221 |
} |
| 4222 |
} |
| 4223 |
|
| 4224 |
// Estimates the current state of the defined gestures |
| 4225 |
private void CheckForGestures(Int64 UserId) |
| 4226 |
{
|
| 4227 |
if(!gestureManager || !playerGesturesData.ContainsKey(UserId) || !gesturesTrackingAtTime.ContainsKey(UserId)) |
| 4228 |
return; |
| 4229 |
|
| 4230 |
// check for gestures |
| 4231 |
if(Time.realtimeSinceStartup >= gesturesTrackingAtTime[UserId]) |
| 4232 |
{
|
| 4233 |
// get joint positions and tracking |
| 4234 |
int iAllJointsCount = sensorData.jointCount; |
| 4235 |
bool[] playerJointsTracked = new bool[iAllJointsCount]; |
| 4236 |
Vector3[] playerJointsPos = new Vector3[iAllJointsCount]; |
| 4237 |
|
| 4238 |
int[] aiNeededJointIndexes = gestureManager.GetNeededJointIndexes(instance); |
| 4239 |
int iNeededJointsCount = aiNeededJointIndexes.Length; |
| 4240 |
|
| 4241 |
for(int i = 0; i < iNeededJointsCount; i++) |
| 4242 |
{
|
| 4243 |
int joint = aiNeededJointIndexes[i]; |
| 4244 |
|
| 4245 |
if(joint >= 0) |
| 4246 |
{
|
| 4247 |
playerJointsTracked[joint] = IsJointTracked(UserId, joint); |
| 4248 |
playerJointsPos[joint] = GetJointPosition(UserId, joint); |
| 4249 |
|
| 4250 |
if (!playerJointsTracked[joint] && (joint == (int)KinectInterop.JointType.SpineShoulder) && |
| 4251 |
IsJointTracked(UserId, (int)KinectInterop.JointType.ShoulderLeft) && IsJointTracked(UserId, (int)KinectInterop.JointType.ShoulderRight)) |
| 4252 |
{
|
| 4253 |
playerJointsTracked[joint] = true; |
| 4254 |
playerJointsPos[joint] = (GetJointPosition(UserId, (int)KinectInterop.JointType.ShoulderLeft) + GetJointPosition(UserId, (int)KinectInterop.JointType.ShoulderRight)) / 2f; |
| 4255 |
} |
| 4256 |
} |
| 4257 |
} |
| 4258 |
|
| 4259 |
// check for gestures |
| 4260 |
List<KinectGestures.GestureData> gesturesData = playerGesturesData[UserId]; |
| 4261 |
|
| 4262 |
int listGestureSize = gesturesData.Count; |
| 4263 |
float timestampNow = Time.realtimeSinceStartup; |
| 4264 |
string sDebugGestures = string.Empty; // "Tracked Gestures:\n"; |
| 4265 |
|
| 4266 |
for(int g = 0; g < listGestureSize; g++) |
| 4267 |
{
|
| 4268 |
KinectGestures.GestureData gestureData = gesturesData[g]; |
| 4269 |
|
| 4270 |
if((timestampNow >= gestureData.startTrackingAtTime) && |
| 4271 |
!IsConflictingGestureInProgress(gestureData, ref gesturesData)) |
| 4272 |
{
|
| 4273 |
gestureManager.CheckForGesture(UserId, ref gestureData, Time.realtimeSinceStartup, |
| 4274 |
ref playerJointsPos, ref playerJointsTracked); |
| 4275 |
gesturesData[g] = gestureData; |
| 4276 |
|
| 4277 |
if(gestureData.complete) |
| 4278 |
{
|
| 4279 |
gesturesTrackingAtTime[UserId] = timestampNow + minTimeBetweenGestures; |
| 4280 |
} |
| 4281 |
|
| 4282 |
if(UserId == liPrimaryUserId) |
| 4283 |
{
|
| 4284 |
sDebugGestures += string.Format("{0} - state: {1}, time: {2:F1}, progress: {3}%\n",
|
| 4285 |
gestureData.gesture, gestureData.state, |
| 4286 |
gestureData.timestamp, |
| 4287 |
(int)(gestureData.progress * 100 + 0.5f)); |
| 4288 |
} |
| 4289 |
} |
| 4290 |
} |
| 4291 |
|
| 4292 |
playerGesturesData[UserId] = gesturesData; |
| 4293 |
|
| 4294 |
if(gesturesDebugText && (UserId == liPrimaryUserId)) |
| 4295 |
{
|
| 4296 |
for(int i = 0; i < iNeededJointsCount; i++) |
| 4297 |
{
|
| 4298 |
int joint = aiNeededJointIndexes[i]; |
| 4299 |
|
| 4300 |
sDebugGestures += string.Format("\n {0}: {1}", (KinectInterop.JointType)joint,
|
| 4301 |
playerJointsTracked[joint] ? playerJointsPos[joint].ToString() : ""); |
| 4302 |
} |
| 4303 |
|
| 4304 |
gesturesDebugText.text = sDebugGestures; |
| 4305 |
} |
| 4306 |
} |
| 4307 |
} |
| 4308 |
|
| 4309 |
private bool IsConflictingGestureInProgress(KinectGestures.GestureData gestureData, ref List<KinectGestures.GestureData> gesturesData) |
| 4310 |
{
|
| 4311 |
foreach(KinectGestures.Gestures gesture in gestureData.checkForGestures) |
| 4312 |
{
|
| 4313 |
int index = GetGestureIndex(gesture, ref gesturesData); |
| 4314 |
|
| 4315 |
if(index >= 0) |
| 4316 |
{
|
| 4317 |
if(gesturesData[index].progress > 0f) |
| 4318 |
return true; |
| 4319 |
} |
| 4320 |
} |
| 4321 |
|
| 4322 |
return false; |
| 4323 |
} |
| 4324 |
|
| 4325 |
// return the index of gesture in the list, or -1 if not found |
| 4326 |
private int GetGestureIndex(KinectGestures.Gestures gesture, ref List<KinectGestures.GestureData> gesturesData) |
| 4327 |
{
|
| 4328 |
int listSize = gesturesData.Count; |
| 4329 |
|
| 4330 |
for(int i = 0; i < listSize; i++) |
| 4331 |
{
|
| 4332 |
if(gesturesData[i].gesture == gesture) |
| 4333 |
return i; |
| 4334 |
} |
| 4335 |
|
| 4336 |
return -1; |
| 4337 |
} |
| 4338 |
|
| 4339 |
// check if the calibration pose is complete for given user |
| 4340 |
protected virtual bool CheckForCalibrationPose(Int64 UserId, int bodyIndex, KinectGestures.Gestures calibrationGesture) |
| 4341 |
{
|
| 4342 |
if(calibrationGesture == KinectGestures.Gestures.None) |
| 4343 |
return true; |
| 4344 |
if(!gestureManager) |
| 4345 |
return false; |
| 4346 |
|
| 4347 |
KinectGestures.GestureData gestureData = playerCalibrationData.ContainsKey(UserId) ? |
| 4348 |
playerCalibrationData[UserId] : new KinectGestures.GestureData(); |
| 4349 |
|
| 4350 |
// init gesture data if needed |
| 4351 |
if(gestureData.userId != UserId) |
| 4352 |
{
|
| 4353 |
gestureData.userId = UserId; |
| 4354 |
gestureData.gesture = calibrationGesture; |
| 4355 |
gestureData.state = 0; |
| 4356 |
gestureData.timestamp = Time.realtimeSinceStartup; |
| 4357 |
gestureData.joint = 0; |
| 4358 |
gestureData.progress = 0f; |
| 4359 |
gestureData.complete = false; |
| 4360 |
gestureData.cancelled = false; |
| 4361 |
} |
| 4362 |
|
| 4363 |
// get joint positions and tracking |
| 4364 |
int iAllJointsCount = sensorData.jointCount; |
| 4365 |
bool[] playerJointsTracked = new bool[iAllJointsCount]; |
| 4366 |
Vector3[] playerJointsPos = new Vector3[iAllJointsCount]; |
| 4367 |
|
| 4368 |
int[] aiNeededJointIndexes = gestureManager.GetNeededJointIndexes(instance); |
| 4369 |
int iNeededJointsCount = aiNeededJointIndexes.Length; |
| 4370 |
|
| 4371 |
for(int i = 0; i < iNeededJointsCount; i++) |
| 4372 |
{
|
| 4373 |
int joint = aiNeededJointIndexes[i]; |
| 4374 |
|
| 4375 |
if(joint >= 0) |
| 4376 |
{
|
| 4377 |
KinectInterop.JointData jointData = bodyFrame.bodyData[bodyIndex].joint[joint]; |
| 4378 |
|
| 4379 |
playerJointsTracked[joint] = jointData.trackingState != KinectInterop.TrackingState.NotTracked; |
| 4380 |
playerJointsPos[joint] = jointData.kinectPos; |
| 4381 |
|
| 4382 |
if (!playerJointsTracked[joint] && (joint == (int)KinectInterop.JointType.SpineShoulder)) |
| 4383 |
{
|
| 4384 |
KinectInterop.JointData lShoulderData = bodyFrame.bodyData[bodyIndex].joint[(int)KinectInterop.JointType.ShoulderLeft]; |
| 4385 |
KinectInterop.JointData rShoulderData = bodyFrame.bodyData[bodyIndex].joint[(int)KinectInterop.JointType.ShoulderRight]; |
| 4386 |
|
| 4387 |
if (lShoulderData.trackingState != KinectInterop.TrackingState.NotTracked && rShoulderData.trackingState != KinectInterop.TrackingState.NotTracked) |
| 4388 |
{
|
| 4389 |
playerJointsTracked[joint] = true; |
| 4390 |
playerJointsPos[joint] = (lShoulderData.kinectPos + rShoulderData.kinectPos) / 2f; |
| 4391 |
} |
| 4392 |
} |
| 4393 |
} |
| 4394 |
} |
| 4395 |
|
| 4396 |
// estimate the gesture progess |
| 4397 |
gestureManager.CheckForGesture(UserId, ref gestureData, Time.realtimeSinceStartup, |
| 4398 |
ref playerJointsPos, ref playerJointsTracked); |
| 4399 |
playerCalibrationData[UserId] = gestureData; |
| 4400 |
|
| 4401 |
// check if gesture is complete |
| 4402 |
if(gestureData.complete) |
| 4403 |
{
|
| 4404 |
gestureData.userId = 0; |
| 4405 |
playerCalibrationData[UserId] = gestureData; |
| 4406 |
|
| 4407 |
return true; |
| 4408 |
} |
| 4409 |
|
| 4410 |
return false; |
| 4411 |
} |
| 4412 |
|
| 4413 |
/// <summary> |
| 4414 |
/// Refreshs the gesture listeners' list. |
| 4415 |
/// </summary> |
| 4416 |
public void refreshGestureListeners() |
| 4417 |
{
|
| 4418 |
|
| 4419 |
// locate the available gesture listeners |
| 4420 |
gestureListeners.Clear(); |
| 4421 |
|
| 4422 |
MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
| 4423 |
|
| 4424 |
foreach(MonoBehaviour monoScript in monoScripts) |
| 4425 |
{
|
| 4426 |
// if(typeof(KinectGestures.GestureListenerInterface).IsAssignableFrom(monoScript.GetType()) && |
| 4427 |
// monoScript.enabled) |
| 4428 |
if((monoScript is KinectGestures.GestureListenerInterface) && monoScript.enabled) |
| 4429 |
{
|
| 4430 |
//KinectGestures.GestureListenerInterface gl = (KinectGestures.GestureListenerInterface)monoScript; |
| 4431 |
gestureListeners.Add(monoScript); |
| 4432 |
} |
| 4433 |
} |
| 4434 |
|
| 4435 |
// locate Kinect gesture manager, if any |
| 4436 |
gestureManager = null; |
| 4437 |
foreach(MonoBehaviour monoScript in monoScripts) |
| 4438 |
{
|
| 4439 |
// if(typeof(KinectGestures).IsAssignableFrom(monoScript.GetType()) && |
| 4440 |
// monoScript.enabled) |
| 4441 |
if((monoScript is KinectGestures) && monoScript.enabled) |
| 4442 |
{
|
| 4443 |
// if skipRemoteAvatars - add only the local gesture managers |
| 4444 |
if( skipRemoteAvatars && monoScript is NetworkBehaviour ) |
| 4445 |
{
|
| 4446 |
if( false == ( monoScript as NetworkBehaviour ).isLocalPlayer ) |
| 4447 |
{
|
| 4448 |
Debug.Log( "KM: KinectGestures not registered because is not a local object!" ); |
| 4449 |
continue; // skip network objects from other clients -> they are controlled by the KM on other machine |
| 4450 |
} |
| 4451 |
} |
| 4452 |
|
| 4453 |
gestureManager = (KinectGestures)monoScript; |
| 4454 |
break; |
| 4455 |
} |
| 4456 |
} |
| 4457 |
} |
| 4458 |
|
| 4459 |
/// <summary> |
| 4460 |
/// Refreshs the avatar controllers' list. |
| 4461 |
/// </summary> |
| 4462 |
public void refreshAvatarControllers() |
| 4463 |
{
|
| 4464 |
// remove all users, filters and avatar controllers |
| 4465 |
avatarControllers.Clear(); |
| 4466 |
ClearKinectUsers(); |
| 4467 |
|
| 4468 |
// get the mono scripts. avatar controllers and gesture listeners are among them |
| 4469 |
MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
| 4470 |
|
| 4471 |
// locate the available avatar controllers |
| 4472 |
foreach(MonoBehaviour monoScript in monoScripts) |
| 4473 |
{
|
| 4474 |
// if(typeof(AvatarController).IsAssignableFrom(monoScript.GetType()) && |
| 4475 |
// monoScript.enabled) |
| 4476 |
if((monoScript is AvatarController) && monoScript.enabled) |
| 4477 |
{
|
| 4478 |
// if skipRemoteAvatars - add only the local avatar controllers |
| 4479 |
if( skipRemoteAvatars && monoScript is NetworkBehaviour ) |
| 4480 |
{
|
| 4481 |
if( false == ( monoScript as NetworkBehaviour ).isLocalPlayer ) |
| 4482 |
{
|
| 4483 |
Debug.Log( "KM: AvatarController not registered because is not a local object!" ); |
| 4484 |
continue; // skip network objects from other clients -> there are controlled by kinect in other computer |
| 4485 |
} |
| 4486 |
} |
| 4487 |
|
| 4488 |
AvatarController avatar = (AvatarController)monoScript; |
| 4489 |
avatarControllers.Add(avatar); |
| 4490 |
} |
| 4491 |
} |
| 4492 |
} |
| 4493 |
|
| 4494 |
} |
| 4495 |
|