t1 / TFDContents / Assets / KinectScripts / Samples / FollowUserRotation.cs @ 3
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using UnityEngine; |
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using System.Collections; |
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public class FollowUserRotation : MonoBehaviour |
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{
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[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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public int playerIndex = 0; |
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void Update () |
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{
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KinectManager manager = KinectManager.Instance; |
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if(manager && manager.IsInitialized()) |
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{
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if(manager.IsUserDetected(playerIndex)) |
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{
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long userId = manager.GetUserIdByIndex(playerIndex); |
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if(manager.IsJointTracked(userId, (int)KinectInterop.JointType.ShoulderLeft) && |
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manager.IsJointTracked(userId, (int)KinectInterop.JointType.ShoulderRight)) |
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{
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Vector3 posLeftShoulder = manager.GetJointPosition(userId, (int)KinectInterop.JointType.ShoulderLeft); |
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Vector3 posRightShoulder = manager.GetJointPosition(userId, (int)KinectInterop.JointType.ShoulderRight); |
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posLeftShoulder.z = -posLeftShoulder.z; |
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posRightShoulder.z = -posRightShoulder.z; |
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Vector3 dirLeftRight = posRightShoulder - posLeftShoulder; |
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dirLeftRight -= Vector3.Project(dirLeftRight, Vector3.up); |
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Quaternion rotationShoulders = Quaternion.FromToRotation(Vector3.right, dirLeftRight); |
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transform.rotation = rotationShoulders; |
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} |
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} |
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} |
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} |
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} |