t1 / TFDContents / Assets / KinectScripts / Samples / SimpleBackgroundRemoval.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (2.02 KB)
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using UnityEngine; |
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using System.Collections; |
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public class SimpleBackgroundRemoval : MonoBehaviour |
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{
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[Tooltip("Whether to display the foreground texture on the screen or not.")]
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public bool displayForeground = true; |
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[Tooltip("Please follow these instructions to make this component work.")]
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[Multiline] |
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public string instructions = "Set 'Compute user map'-setting of KinectManager-component to 'Cut-Out Texture'."; |
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// the foreground texture |
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private Texture2D foregroundTex; |
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// rectangle taken by the foreground texture (in pixels) |
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private Rect foregroundRect; |
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// the Kinect manager |
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private KinectManager manager; |
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void Start () |
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{
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manager = KinectManager.Instance; |
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if(manager && manager.IsInitialized()) |
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{
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Rect cameraRect = Camera.main.pixelRect; |
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float rectHeight = cameraRect.height; |
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float rectWidth = cameraRect.width; |
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KinectInterop.SensorData sensorData = manager.GetSensorData(); |
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if(sensorData != null && sensorData.sensorInterface != null) |
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{
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if(rectWidth > rectHeight) |
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rectWidth = rectHeight * sensorData.depthImageWidth / sensorData.depthImageHeight; |
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else |
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rectHeight = rectWidth * sensorData.depthImageHeight / sensorData.depthImageWidth; |
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foregroundRect = new Rect((cameraRect.width - rectWidth) / 2, cameraRect.height - (cameraRect.height - rectHeight) / 2, rectWidth, -rectHeight); |
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} |
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} |
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} |
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void Update () |
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{
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if(manager && manager.IsInitialized()) |
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{
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foregroundTex = manager.GetUsersLblTex(); |
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} |
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} |
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void OnGUI() |
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{
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if(displayForeground && foregroundTex) |
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{
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// get the foreground rectangle (use the portrait background, if available) |
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PortraitBackground portraitBack = PortraitBackground.Instance; |
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if(portraitBack && portraitBack.enabled) |
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{
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foregroundRect = portraitBack.GetBackgroundRect(); |
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foregroundRect.y += foregroundRect.height; // invert y |
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foregroundRect.height = -foregroundRect.height; |
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} |
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GUI.DrawTexture(foregroundRect, foregroundTex); |
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} |
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} |
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} |