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            KTH
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        using System;
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        using System.Collections;
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        using UnityEngine;
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        using UnityEngine.Serialization;
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        using UnityEngine.EventSystems;
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        /// <summary>
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        /// Interaction IM is the input module that may be used as component of the Unity-UI EventSystem.
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        /// </summary>
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        public class InteractionInputModule : PointerInputModule, InteractionListenerInterface
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        {
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        	[Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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        	public int playerIndex = 0;
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        	//private bool m_isLeftHand = false;
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        	private bool m_leftHandGrip = false;
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        	private bool m_rightHandGrip = false;
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        	private Vector3 m_screenNormalPos = Vector3.zero;
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        	private PointerEventData.FramePressState m_framePressState = PointerEventData.FramePressState.NotChanged;
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        	private readonly MouseState m_MouseState = new MouseState();
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        	// interaction manager for the same player
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        	private InteractionManager intManager;
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        	// The single instance of InteractionInputModule
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        	private static InteractionInputModule instance;
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        	/// <summary>
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        	/// Gets the single InteractionInputModule instance.
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        	/// </summary>
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        	/// <value>The InteractionInputModule instance.</value>
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        	public static InteractionInputModule Instance
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        	{
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        		get
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        		{
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        			return instance;
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        		}
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        	}
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        	protected InteractionInputModule()
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            {
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        		instance = this;
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        	}
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            [SerializeField]
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            [FormerlySerializedAs("m_AllowActivationOnMobileDevice")]
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            private bool m_ForceModuleActive;
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            public bool forceModuleActive
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            {
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                get { return m_ForceModuleActive; }
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                set { m_ForceModuleActive = value; }
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            }
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            public override bool IsModuleSupported()
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            {
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                return m_ForceModuleActive || InteractionManager.Instance != null;
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            }
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            public override bool ShouldActivateModule()
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            {
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                if (!base.ShouldActivateModule())
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                    return false;
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        		//bool shouldActivate |= (InteractionManager.Instance != null && InteractionManager.Instance.IsInteractionInited());
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                bool shouldActivate = m_ForceModuleActive || (m_framePressState != PointerEventData.FramePressState.NotChanged);
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                return shouldActivate;
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            }
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        //    public override void ActivateModule()
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        //    {
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        //        base.ActivateModule();
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        //
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        //        var toSelect = eventSystem.currentSelectedGameObject;
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        //        if (toSelect == null)
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        //            toSelect = eventSystem.firstSelectedGameObject;
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        //
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        //        eventSystem.SetSelectedGameObject(toSelect, GetBaseEventData());
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        //    }
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        //    public override void DeactivateModule()
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        //    {
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        //        base.DeactivateModule();
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        //        ClearSelection();
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        //    }
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            public override void Process()
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            {
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        		if (intManager == null)
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        		{
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        			intManager = GetInteractionManager();
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        		}
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        		CheckGrippedCursorPosition();
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                ProcessInteractionEvent();
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            }
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        	private InteractionManager GetInteractionManager()
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        	{
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        		// find the proper interaction manager
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        		MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[];
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        		foreach(MonoBehaviour monoScript in monoScripts)
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        		{
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        			if((monoScript is InteractionManager) && monoScript.enabled)
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        			{
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        				InteractionManager manager = (InteractionManager)monoScript;
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        				if (manager.playerIndex == playerIndex)
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        				{
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        					return manager;
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        				}
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        			}
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        		}
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        		// not found
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        		return null;
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        	}
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        	private void CheckGrippedCursorPosition()
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        	{
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        		if (intManager)
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        		{
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        			bool bIsLeftHand = intManager.IsLeftHandPrimary();
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        			// check for gripped hand
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        			bool bHandGrip = bIsLeftHand ? m_leftHandGrip : m_rightHandGrip;
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        			// check for cursor pos change
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        			Vector2 cursorNormalPos = bIsLeftHand ? intManager.GetLeftHandScreenPos() : intManager.GetRightHandScreenPos();
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        			if (bHandGrip && cursorNormalPos != (Vector2)m_screenNormalPos)
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        			{
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        				// emulate new press
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        				m_framePressState = PointerEventData.FramePressState.Pressed;
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        				m_screenNormalPos = cursorNormalPos;
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        			}
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        		}
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        	}
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        	protected void ProcessInteractionEvent()
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            {
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        		// Emulate mouse data
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        		var mouseData = GetMousePointerEventData(0);
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        		var leftButtonData = mouseData.GetButtonState(PointerEventData.InputButton.Left).eventData;
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        		// Process the interaction data
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        		ProcessHandPressRelease(leftButtonData);
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        		ProcessMove(leftButtonData.buttonData);
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        		ProcessDrag(leftButtonData.buttonData);
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            }
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        	protected override MouseState GetMousePointerEventData(int id)
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        	{
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        		// Populate the left button...
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        		PointerEventData leftData;
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        		var created = GetPointerData(kMouseLeftId, out leftData, true);
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        		leftData.Reset();
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        		Vector2 handPos = new Vector2(m_screenNormalPos.x * Screen.width, m_screenNormalPos.y * Screen.height);
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        		if (created)
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        		{
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        			leftData.position = handPos;
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        		}
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        		leftData.delta = handPos - leftData.position;
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        		leftData.position = handPos;
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        		//leftData.scrollDelta = 0f;
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        		leftData.button = PointerEventData.InputButton.Left;
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        		eventSystem.RaycastAll(leftData, m_RaycastResultCache);
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        		var raycast = FindFirstRaycast(m_RaycastResultCache);
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        		leftData.pointerCurrentRaycast = raycast;
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        		m_RaycastResultCache.Clear();
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        		m_MouseState.SetButtonState(PointerEventData.InputButton.Left, m_framePressState, leftData);
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        		m_framePressState = PointerEventData.FramePressState.NotChanged;
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        		return m_MouseState;
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        	}
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            /// <summary>
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            /// Process the current hand press or release event.
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            /// </summary>
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        	protected void ProcessHandPressRelease(MouseButtonEventData data)
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            {
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                var pointerEvent = data.buttonData;
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                var currentOverGo = pointerEvent.pointerCurrentRaycast.gameObject;
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                // PointerDown notification
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                if (data.PressedThisFrame())
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                {
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                    pointerEvent.eligibleForClick = true;
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                    pointerEvent.delta = Vector2.zero;
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                    pointerEvent.dragging = false;
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                    pointerEvent.useDragThreshold = true;
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                    pointerEvent.pressPosition = pointerEvent.position;
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                    pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast;
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                    DeselectIfSelectionChanged(currentOverGo, pointerEvent);
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                    // search for the control that will receive the press
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                    // if we can't find a press handler set the press
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                    // handler to be what would receive a click.
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                    var newPressed = ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.pointerDownHandler);
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                    // didnt find a press handler... search for a click handler
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                    if (newPressed == null)
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                        newPressed = ExecuteEvents.GetEventHandler<IPointerClickHandler>(currentOverGo);
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                    //Debug.Log("Pressed: " + newPressed);
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                    float time = Time.unscaledTime;
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                    if (newPressed == pointerEvent.lastPress)
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                    {
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                        var diffTime = time - pointerEvent.clickTime;
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                        if (diffTime < 0.3f)
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                            ++pointerEvent.clickCount;
  | 
      
      
        | 228 | 
        
         | 
        
         | 
                        else
  | 
      
      
        | 229 | 
        
         | 
        
         | 
                            pointerEvent.clickCount = 1;
  | 
      
      
        | 230 | 
        
         | 
        
         | 
        
  | 
      
      
        | 231 | 
        
         | 
        
         | 
                        pointerEvent.clickTime = time;
  | 
      
      
        | 232 | 
        
         | 
        
         | 
                    }
  | 
      
      
        | 233 | 
        
         | 
        
         | 
                    else
  | 
      
      
        | 234 | 
        
         | 
        
         | 
                    {
 | 
      
      
        | 235 | 
        
         | 
        
         | 
                        pointerEvent.clickCount = 1;
  | 
      
      
        | 236 | 
        
         | 
        
         | 
                    }
  | 
      
      
        | 237 | 
        
         | 
        
         | 
        
  | 
      
      
        | 238 | 
        
         | 
        
         | 
                    pointerEvent.pointerPress = newPressed;
  | 
      
      
        | 239 | 
        
         | 
        
         | 
                    pointerEvent.rawPointerPress = currentOverGo;
  | 
      
      
        | 240 | 
        
         | 
        
         | 
        
  | 
      
      
        | 241 | 
        
         | 
        
         | 
                    pointerEvent.clickTime = time;
  | 
      
      
        | 242 | 
        
         | 
        
         | 
        
  | 
      
      
        | 243 | 
        
         | 
        
         | 
                    // Save the drag handler as well
  | 
      
      
        | 244 | 
        
         | 
        
         | 
                    pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler<IDragHandler>(currentOverGo);
  | 
      
      
        | 245 | 
        
         | 
        
         | 
        
  | 
      
      
        | 246 | 
        
         | 
        
         | 
                    if (pointerEvent.pointerDrag != null)
  | 
      
      
        | 247 | 
        
         | 
        
         | 
                        ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag);
  | 
      
      
        | 248 | 
        
         | 
        
         | 
                }
  | 
      
      
        | 249 | 
        
         | 
        
         | 
        
  | 
      
      
        | 250 | 
        
         | 
        
         | 
                // PointerUp notification
  | 
      
      
        | 251 | 
        
         | 
        
         | 
                if (data.ReleasedThisFrame())
  | 
      
      
        | 252 | 
        
         | 
        
         | 
                {
 | 
      
      
        | 253 | 
        
         | 
        
         | 
                    // Debug.Log("Executing pressup on: " + pointer.pointerPress);
 | 
      
      
        | 254 | 
        
         | 
        
         | 
                    ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler);
  | 
      
      
        | 255 | 
        
         | 
        
         | 
        
  | 
      
      
        | 256 | 
        
         | 
        
         | 
                    // see if we mouse up on the same element that we clicked on...
  | 
      
      
        | 257 | 
        
         | 
        
         | 
                    var pointerUpHandler = ExecuteEvents.GetEventHandler<IPointerClickHandler>(currentOverGo);
  | 
      
      
        | 258 | 
        
         | 
        
         | 
        
  | 
      
      
        | 259 | 
        
         | 
        
         | 
                    // PointerClick and Drop events
  | 
      
      
        | 260 | 
        
         | 
        
         | 
        			if (pointerEvent.pointerPress != null && pointerEvent.pointerPress == pointerUpHandler && pointerEvent.eligibleForClick)
  | 
      
      
        | 261 | 
        
         | 
        
         | 
                    {
 | 
      
      
        | 262 | 
        
         | 
        
         | 
                        ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler);
  | 
      
      
        | 263 | 
        
         | 
        
         | 
                    }
  | 
      
      
        | 264 | 
        
         | 
        
         | 
                    else if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
  | 
      
      
        | 265 | 
        
         | 
        
         | 
                    {
 | 
      
      
        | 266 | 
        
         | 
        
         | 
                        ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.dropHandler);
  | 
      
      
        | 267 | 
        
         | 
        
         | 
                    }
  | 
      
      
        | 268 | 
        
         | 
        
         | 
        
  | 
      
      
        | 269 | 
        
         | 
        
         | 
                    pointerEvent.eligibleForClick = false;
  | 
      
      
        | 270 | 
        
         | 
        
         | 
                    pointerEvent.pointerPress = null;
  | 
      
      
        | 271 | 
        
         | 
        
         | 
                    pointerEvent.rawPointerPress = null;
  | 
      
      
        | 272 | 
        
         | 
        
         | 
        
  | 
      
      
        | 273 | 
        
         | 
        
         | 
                    if (pointerEvent.pointerDrag != null && pointerEvent.dragging)
  | 
      
      
        | 274 | 
        
         | 
        
         | 
                        ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler);
  | 
      
      
        | 275 | 
        
         | 
        
         | 
        
  | 
      
      
        | 276 | 
        
         | 
        
         | 
                    pointerEvent.dragging = false;
  | 
      
      
        | 277 | 
        
         | 
        
         | 
                    pointerEvent.pointerDrag = null;
  | 
      
      
        | 278 | 
        
         | 
        
         | 
        
  | 
      
      
        | 279 | 
        
         | 
        
         | 
                    // redo pointer enter / exit to refresh state
  | 
      
      
        | 280 | 
        
         | 
        
         | 
                    // so that if we moused over somethign that ignored it before
  | 
      
      
        | 281 | 
        
         | 
        
         | 
                    // due to having pressed on something else
  | 
      
      
        | 282 | 
        
         | 
        
         | 
                    // it now gets it.
  | 
      
      
        | 283 | 
        
         | 
        
         | 
                    if (currentOverGo != pointerEvent.pointerEnter)
  | 
      
      
        | 284 | 
        
         | 
        
         | 
                    {
 | 
      
      
        | 285 | 
        
         | 
        
         | 
                        HandlePointerExitAndEnter(pointerEvent, null);
  | 
      
      
        | 286 | 
        
         | 
        
         | 
                        HandlePointerExitAndEnter(pointerEvent, currentOverGo);
  | 
      
      
        | 287 | 
        
         | 
        
         | 
                    }
  | 
      
      
        | 288 | 
        
         | 
        
         | 
                }
  | 
      
      
        | 289 | 
        
         | 
        
         | 
            }
  | 
      
      
        | 290 | 
        
         | 
        
         | 
        
  | 
      
      
        | 291 | 
        
         | 
        
         | 
        
  | 
      
      
        | 292 | 
        
         | 
        
         | 
        	public void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos)
  | 
      
      
        | 293 | 
        
         | 
        
         | 
        	{
 | 
      
      
        | 294 | 
        
         | 
        
         | 
        		if (userIndex != playerIndex || !isHandInteracting)
  | 
      
      
        | 295 | 
        
         | 
        
         | 
        			return;
  | 
      
      
        | 296 | 
        
         | 
        
         | 
        
  | 
      
      
        | 297 | 
        
         | 
        
         | 
        		//Debug.Log("HandGripDetected");
 | 
      
      
        | 298 | 
        
         | 
        
         | 
        
  | 
      
      
        | 299 | 
        
         | 
        
         | 
        		m_framePressState = PointerEventData.FramePressState.Pressed;
  | 
      
      
        | 300 | 
        
         | 
        
         | 
        		//m_isLeftHand = !isRightHand;
  | 
      
      
        | 301 | 
        
         | 
        
         | 
        		m_screenNormalPos = handScreenPos;
  | 
      
      
        | 302 | 
        
         | 
        
         | 
        
  | 
      
      
        | 303 | 
        
         | 
        
         | 
        		if (!isRightHand)
  | 
      
      
        | 304 | 
        
         | 
        
         | 
        			m_leftHandGrip = true;
  | 
      
      
        | 305 | 
        
         | 
        
         | 
        		else
  | 
      
      
        | 306 | 
        
         | 
        
         | 
        			m_rightHandGrip = true;
  | 
      
      
        | 307 | 
        
         | 
        
         | 
        	}
  | 
      
      
        | 308 | 
        
         | 
        
         | 
        
  | 
      
      
        | 309 | 
        
         | 
        
         | 
        	public void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos)
  | 
      
      
        | 310 | 
        
         | 
        
         | 
        	{
 | 
      
      
        | 311 | 
        
         | 
        
         | 
        		if (userIndex != playerIndex || !isHandInteracting)
  | 
      
      
        | 312 | 
        
         | 
        
         | 
        			return;
  | 
      
      
        | 313 | 
        
         | 
        
         | 
        
  | 
      
      
        | 314 | 
        
         | 
        
         | 
        		//Debug.Log("HandReleaseDetected");
 | 
      
      
        | 315 | 
        
         | 
        
         | 
        
  | 
      
      
        | 316 | 
        
         | 
        
         | 
        		m_framePressState = PointerEventData.FramePressState.Released;
  | 
      
      
        | 317 | 
        
         | 
        
         | 
        		//m_isLeftHand = !isRightHand;
  | 
      
      
        | 318 | 
        
         | 
        
         | 
        		m_screenNormalPos = handScreenPos;
  | 
      
      
        | 319 | 
        
         | 
        
         | 
        
  | 
      
      
        | 320 | 
        
         | 
        
         | 
        		if (!isRightHand)
  | 
      
      
        | 321 | 
        
         | 
        
         | 
        			m_leftHandGrip = false;
  | 
      
      
        | 322 | 
        
         | 
        
         | 
        		else
  | 
      
      
        | 323 | 
        
         | 
        
         | 
        			m_rightHandGrip = false;
  | 
      
      
        | 324 | 
        
         | 
        
         | 
        	}
  | 
      
      
        | 325 | 
        
         | 
        
         | 
        
  | 
      
      
        | 326 | 
        
         | 
        
         | 
        	public bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos)
  | 
      
      
        | 327 | 
        
         | 
        
         | 
        	{
 | 
      
      
        | 328 | 
        
         | 
        
         | 
        		if (userIndex != playerIndex)
  | 
      
      
        | 329 | 
        
         | 
        
         | 
        			return false;
  | 
      
      
        | 330 | 
        
         | 
        
         | 
        
  | 
      
      
        | 331 | 
        
         | 
        
         | 
        		//Debug.Log("HandClickDetected");
 | 
      
      
        | 332 | 
        
         | 
        
         | 
        
  | 
      
      
        | 333 | 
        
         | 
        
         | 
        		StartCoroutine(EmulateMouseClick(isRightHand, handScreenPos));
  | 
      
      
        | 334 | 
        
         | 
        
         | 
        		return true;
  | 
      
      
        | 335 | 
        
         | 
        
         | 
        	}
  | 
      
      
        | 336 | 
        
         | 
        
         | 
        
  | 
      
      
        | 337 | 
        
         | 
        
         | 
        
  | 
      
      
        | 338 | 
        
         | 
        
         | 
        	private IEnumerator EmulateMouseClick(bool isRightHand, Vector3 handScreenPos)
  | 
      
      
        | 339 | 
        
         | 
        
         | 
        	{
 | 
      
      
        | 340 | 
        
         | 
        
         | 
        		m_framePressState = PointerEventData.FramePressState.Pressed;
  | 
      
      
        | 341 | 
        
         | 
        
         | 
        		//m_isLeftHand = !isRightHand;
  | 
      
      
        | 342 | 
        
         | 
        
         | 
        		m_screenNormalPos = handScreenPos;
  | 
      
      
        | 343 | 
        
         | 
        
         | 
        
  | 
      
      
        | 344 | 
        
         | 
        
         | 
        		yield return new WaitForSeconds(0.2f);
  | 
      
      
        | 345 | 
        
         | 
        
         | 
        
  | 
      
      
        | 346 | 
        
         | 
        
         | 
        		m_framePressState = PointerEventData.FramePressState.Released;
  | 
      
      
        | 347 | 
        
         | 
        
         | 
        		//m_isLeftHand = !isRightHand;
  | 
      
      
        | 348 | 
        
         | 
        
         | 
        		m_screenNormalPos = handScreenPos;
  | 
      
      
        | 349 | 
        
         | 
        
         | 
        
  | 
      
      
        | 350 | 
        
         | 
        
         | 
        		yield return null;
  | 
      
      
        | 351 | 
        
         | 
        
         | 
        	}
  | 
      
      
        | 352 | 
        
         | 
        
         | 
        
  | 
      
      
        | 353 | 
        
         | 
        
         | 
        
  | 
      
      
        | 354 | 
        
         | 
        
         | 
        }
  |