t1 / TFDContents / Assets / KinectScripts / KinectManager.cs @ 9
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| 1 | 3 | KTH | // comment out the following #define, if you want to use the depth sensor and the KinectManager on per-scene basis |
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| 2 | #define USE_SINGLE_KM_IN_MULTIPLE_SCENES |
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| 3 | |||
| 4 | |||
| 5 | using UnityEngine; |
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| 6 | using UnityEngine.Networking; |
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| 7 | |||
| 8 | using System; |
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| 9 | using System.Collections; |
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| 10 | using System.Collections.Generic; |
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| 11 | //using System.Linq; |
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| 12 | |||
| 13 | /// <summary> |
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| 14 | /// KinectManager is the main and the most basic Kinect-related component. It is used to control the sensor and poll the data streams. |
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| 15 | /// </summary> |
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| 16 | public class KinectManager : MonoBehaviour |
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| 17 | {
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| 18 | [Tooltip("How high above the ground is the sensor, in meters.")]
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| 19 | public float sensorHeight = 1.0f; |
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| 20 | |||
| 21 | [Tooltip("Kinect elevation angle (in degrees). May be positive or negative.")]
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| 22 | public float sensorAngle = 0f; |
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| 23 | |||
| 24 | public enum AutoHeightAngle : int { DontUse, ShowInfoOnly, AutoUpdate, AutoUpdateAndShowInfo }
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| 25 | [Tooltip("Whether to automatically set the sensor height and angle or not. The user must stay in front of the sensor, in order the automatic detection to work.")]
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| 26 | public AutoHeightAngle autoHeightAngle = AutoHeightAngle.DontUse; |
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| 27 | |||
| 28 | [Tooltip("Whether to flip left and right, relative to the sensor.")]
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| 29 | private bool flipLeftRight = false; |
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| 30 | |||
| 31 | public enum UserMapType : int { None, RawUserDepth, BodyTexture, UserTexture, CutOutTexture }
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| 32 | [Tooltip("Whether and how to utilize the user and depth images.")]
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| 33 | public UserMapType computeUserMap = UserMapType.RawUserDepth; |
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| 34 | |||
| 35 | [Tooltip("Whether to utilize the color camera image.")]
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| 36 | public bool computeColorMap = false; |
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| 37 | |||
| 38 | [Tooltip("Whether to utilize the IR camera image.")]
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| 39 | public bool computeInfraredMap = false; |
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| 40 | |||
| 41 | [Tooltip("Whether to display the user map on the screen.")]
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| 42 | public bool displayUserMap = false; |
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| 43 | |||
| 44 | [Tooltip("Whether to display the color camera image on the screen.")]
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| 45 | public bool displayColorMap = false; |
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| 46 | |||
| 47 | [Tooltip("Whether to display skeleton lines over the the user map.")]
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| 48 | public bool displaySkeletonLines = false; |
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| 49 | |||
| 50 | // if percent is zero, it is calculated internally to match the selected width and height of the depth image |
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| 51 | [Tooltip("Depth and color image width on the screen, as percent of the screen width. The image height is calculated depending on the width.")]
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| 52 | public float DisplayMapsWidthPercent = 20f; |
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| 53 | |||
| 54 | [Tooltip("Whether to use the multi-source reader, if one is available (K2-only feature).")]
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| 55 | public bool useMultiSourceReader = false; |
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| 56 | |||
| 57 | // Public Bool to determine whether to use sensor's audio source, if available |
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| 58 | //public bool useAudioSource = false; |
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| 59 | |||
| 60 | [Tooltip("Minimum distance to a user, in order to be considered for skeleton data processing.")]
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| 61 | public float minUserDistance = 0.5f; |
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| 62 | |||
| 63 | [Tooltip("Maximum distance to a user, in order to be considered for skeleton data processing. Value of 0 means no maximum distance limitation.")]
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| 64 | public float maxUserDistance = 0f; |
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| 65 | |||
| 66 | [Tooltip("Maximum left or right distance to a user, in order to be considered for skeleton data processing. Value of 0 means no left/right distance limitation.")]
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| 67 | public float maxLeftRightDistance = 0f; |
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| 68 | |||
| 69 | [Tooltip("Maximum number of users, which may be tracked simultaneously.")]
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| 70 | public int maxTrackedUsers = 6; |
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| 71 | |||
| 72 | [Tooltip("Whether to display the tracked users within the allowed distance only, or all users (higher fps).")]
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| 73 | public bool showTrackedUsersOnly = true; |
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| 74 | |||
| 75 | public enum UserDetectionOrder : int { Appearance = 0, Distance = 1, LeftToRight = 2 }
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| 76 | [Tooltip("How to assign users to player indices - by order of appearance, distance or left-to-right.")]
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| 77 | public UserDetectionOrder userDetectionOrder = UserDetectionOrder.Appearance; |
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| 78 | |||
| 79 | [Tooltip("Whether to utilize only the really tracked joints (and ignore the inferred ones) or not.")]
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| 80 | public bool ignoreInferredJoints = false; |
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| 81 | |||
| 82 | [Tooltip("Whether to ignore the Z-coordinates of the joints (i.e. to use them in 2D-scenes) or not.")]
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| 83 | public bool ignoreZCoordinates = false; |
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| 84 | |||
| 85 | [Tooltip("Whether to update the AvatarControllers in LateUpdate(), instead of in Update(). Needed for Mecanim animation blending.")]
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| 86 | public bool lateUpdateAvatars = false; |
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| 87 | |||
| 88 | [Tooltip("Whether to skip the remote avatar controllers in multiplayer games.")]
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| 89 | public bool skipRemoteAvatars = false; |
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| 90 | |||
| 91 | // [Tooltip("Uses own thread for processing kinect data.")]
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| 92 | // public bool useOwnThread = false; |
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| 93 | |||
| 94 | public enum Smoothing : int { None, Default, Light, Medium, Aggressive }
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| 95 | [Tooltip("Set of joint smoothing parameters.")]
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| 96 | public Smoothing smoothing = Smoothing.Default; |
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| 97 | |||
| 98 | [Tooltip("Whether to apply the bone orientation constraints.")]
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| 99 | public bool useBoneOrientationConstraints = false; |
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| 100 | //public bool useBoneOrientationsFilter = false; |
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| 101 | |||
| 102 | [Tooltip("Whether to estimate the body joints velocities.")]
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| 103 | public bool estimateJointVelocities = false; |
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| 104 | |||
| 105 | [Tooltip("Set of joint velocities smoothing parameters.")]
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| 106 | public Smoothing velocitySmoothing = Smoothing.Light; |
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| 107 | |||
| 108 | [Tooltip("Whether to allow detection of body turn arounds or not.")]
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| 109 | public bool allowTurnArounds = false; |
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| 110 | |||
| 111 | public enum AllowedRotations : int { None = 0, Default = 1, All = 2 }
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| 112 | [Tooltip("Allowed wrist and hand rotations: None - no hand rotations are allowed, Default - hand rotations are allowed except for the twists, All - all rotations are allowed.")]
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| 113 | public AllowedRotations allowedHandRotations = AllowedRotations.Default; |
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| 114 | |||
| 115 | [Tooltip("Wait time in seconds, before a lost user gets removed. This is to prevent sporadical user switches.")]
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| 116 | public float waitTimeBeforeRemove = 1f; |
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| 117 | |||
| 118 | [Tooltip("List of the avatar controllers in the scene. If the list is empty, the available avatar controllers are detected at the scene start up.")]
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| 119 | public List<AvatarController> avatarControllers = new List<AvatarController>(); |
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| 120 | |||
| 121 | [Tooltip("Calibration pose required, to turn on the tracking of respective player.")]
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| 122 | public KinectGestures.Gestures playerCalibrationPose; |
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| 123 | |||
| 124 | [Tooltip("List of common gestures, to be detected for each player.")]
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| 125 | public List<KinectGestures.Gestures> playerCommonGestures = new List<KinectGestures.Gestures>(); |
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| 126 | |||
| 127 | [Tooltip("Minimum time between gesture detections (in seconds).")]
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| 128 | public float minTimeBetweenGestures = 0.7f; |
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| 129 | |||
| 130 | [Tooltip("Gesture manager, used to detect programmatic Kinect gestures.")]
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| 131 | public KinectGestures gestureManager; |
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| 132 | |||
| 133 | [Tooltip("List of the gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.")]
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| 134 | public List<MonoBehaviour> gestureListeners = new List<MonoBehaviour>(); |
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| 135 | |||
| 136 | [Tooltip("GUI-Text to display user detection messages.")]
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| 137 | public GUIText calibrationText; |
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| 138 | |||
| 139 | [Tooltip("GUI-Text to display debug messages for the currently tracked gestures.")]
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| 140 | public GUIText gesturesDebugText; |
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| 141 | |||
| 142 | |||
| 143 | // Bool to keep track of whether Kinect has been initialized |
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| 144 | protected bool kinectInitialized = false; |
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| 145 | |||
| 146 | // The singleton instance of KinectManager |
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| 147 | protected static KinectManager instance = null; |
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| 148 | |||
| 149 | // available sensor interfaces |
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| 150 | protected List<DepthSensorInterface> sensorInterfaces = null; |
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| 151 | // primary SensorData structure |
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| 152 | protected KinectInterop.SensorData sensorData = null; |
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| 153 | |||
| 154 | // Depth and user maps |
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| 155 | //protected KinectInterop.DepthBuffer depthImage; |
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| 156 | //protected KinectInterop.BodyIndexBuffer bodyIndexImage; |
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| 157 | //protected KinectInterop.UserHistogramBuffer userHistogramImage; |
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| 158 | protected Color32[] usersHistogramImage; |
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| 159 | protected ushort[] usersPrevState; |
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| 160 | protected float[] usersHistogramMap; |
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| 161 | |||
| 162 | protected Texture2D usersLblTex; |
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| 163 | protected Rect usersMapRect; |
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| 164 | protected int usersMapSize; |
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| 165 | //protected int minDepth; |
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| 166 | //protected int maxDepth; |
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| 167 | |||
| 168 | // Color map |
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| 169 | //protected KinectInterop.ColorBuffer colorImage; |
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| 170 | //protected Texture2D usersClrTex; |
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| 171 | protected Rect usersClrRect; |
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| 172 | protected int usersClrSize; |
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| 173 | |||
| 174 | // Kinect body frame data |
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| 175 | protected KinectInterop.BodyFrameData bodyFrame; |
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| 176 | //private Int64 lastBodyFrameTime = 0; |
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| 177 | |||
| 178 | // List of all users |
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| 179 | protected List<Int64> alUserIds = new List<Int64>(); |
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| 180 | protected Dictionary<Int64, int> dictUserIdToIndex = new Dictionary<Int64, int>(); |
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| 181 | protected Int64[] aUserIndexIds = new Int64[KinectInterop.Constants.MaxBodyCount]; |
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| 182 | protected Dictionary<Int64, float> dictUserIdToTime = new Dictionary<Int64, float>(); |
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| 183 | |||
| 184 | // Whether the users are limited by number or distance |
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| 185 | protected bool bLimitedUsers = false; |
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| 186 | |||
| 187 | // Primary (first or closest) user ID |
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| 188 | protected Int64 liPrimaryUserId = 0; |
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| 189 | |||
| 190 | // Kinect to world matrix |
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| 191 | protected Matrix4x4 kinectToWorld = Matrix4x4.zero; |
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| 192 | //private Matrix4x4 mOrient = Matrix4x4.zero; |
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| 193 | |||
| 194 | // Calibration gesture data for each player |
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| 195 | protected Dictionary<Int64, KinectGestures.GestureData> playerCalibrationData = new Dictionary<Int64, KinectGestures.GestureData>(); |
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| 196 | |||
| 197 | // gestures data and parameters |
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| 198 | protected Dictionary<Int64, List<KinectGestures.GestureData>> playerGesturesData = new Dictionary<Int64, List<KinectGestures.GestureData>>(); |
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| 199 | protected Dictionary<Int64, float> gesturesTrackingAtTime = new Dictionary<Int64, float>(); |
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| 200 | |||
| 201 | //// List of Gesture Listeners. They must implement KinectGestures.GestureListenerInterface |
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| 202 | //public List<KinectGestures.GestureListenerInterface> gestureListenerInts; |
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| 203 | |||
| 204 | // Body filter instances |
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| 205 | protected JointPositionsFilter jointPositionFilter = null; |
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| 206 | protected BoneOrientationsConstraint boneConstraintsFilter = null; |
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| 207 | //protected BoneOrientationsFilter boneOrientationFilter = null; |
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| 208 | |||
| 209 | protected JointVelocitiesFilter jointVelocityFilter = null; |
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| 210 | |||
| 211 | |||
| 212 | // background kinect thread |
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| 213 | //protected System.Threading.Thread kinectReaderThread = null; |
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| 214 | protected bool kinectReaderRunning = false; |
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| 215 | |||
| 216 | // if the background removal was used before pause |
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| 217 | protected bool backgroundRemovalInited = false; |
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| 218 | protected bool backgroundRemovalHiRes = false; |
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| 219 | |||
| 220 | |||
| 221 | /// <summary> |
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| 222 | /// Gets the single KinectManager instance. |
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| 223 | /// </summary> |
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| 224 | /// <value>The KinectManager instance.</value> |
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| 225 | public static KinectManager Instance |
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| 226 | {
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| 227 | get |
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| 228 | {
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| 229 | return instance; |
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| 230 | } |
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| 231 | } |
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| 232 | |||
| 233 | /// <summary> |
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| 234 | /// Determines if the sensor and KinectManager-component are initialized and ready to use. |
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| 235 | /// </summary> |
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| 236 | /// <returns><c>true</c> if Kinect is initialized; otherwise, <c>false</c>.</returns> |
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| 237 | public static bool IsKinectInitialized() |
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| 238 | {
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| 239 | return instance != null ? instance.kinectInitialized : false; |
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| 240 | } |
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| 241 | |||
| 242 | /// <summary> |
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| 243 | /// Determines if the sensor and KinectManager-component are initialized and ready to use. |
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| 244 | /// </summary> |
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| 245 | /// <returns><c>true</c> if Kinect is initialized; otherwise, <c>false</c>.</returns> |
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| 246 | public bool IsInitialized() |
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| 247 | {
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| 248 | return kinectInitialized; |
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| 249 | } |
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| 250 | |||
| 251 | /// <summary> |
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| 252 | /// Gets the sensor data structure (this structure should not be modified and must be used only internally). |
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| 253 | /// </summary> |
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| 254 | /// <returns>The sensor data.</returns> |
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| 255 | internal KinectInterop.SensorData GetSensorData() |
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| 256 | {
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| 257 | return sensorData; |
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| 258 | } |
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| 259 | |||
| 260 | /// <summary> |
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| 261 | /// Gets the selected depth-sensor platform. |
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| 262 | /// </summary> |
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| 263 | /// <returns>The selected depth-sensor platform.</returns> |
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| 264 | public KinectInterop.DepthSensorPlatform GetSensorPlatform() |
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| 265 | {
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| 266 | if(sensorData != null && sensorData.sensorInterface != null) |
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| 267 | {
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| 268 | return sensorData.sensorInterface.GetSensorPlatform(); |
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| 269 | } |
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| 270 | |||
| 271 | return KinectInterop.DepthSensorPlatform.None; |
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| 272 | } |
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| 273 | |||
| 274 | /// <summary> |
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| 275 | /// Gets the number of bodies, tracked by the sensor. |
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| 276 | /// </summary> |
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| 277 | /// <returns>The body count.</returns> |
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| 278 | public int GetBodyCount() |
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| 279 | {
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| 280 | return sensorData != null ? sensorData.bodyCount : 0; |
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| 281 | } |
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| 282 | |||
| 283 | /// <summary> |
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| 284 | /// Gets the the number of body joints, tracked by the sensor. |
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| 285 | /// </summary> |
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| 286 | /// <returns>The count of joints.</returns> |
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| 287 | public int GetJointCount() |
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| 288 | {
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| 289 | return sensorData != null ? sensorData.jointCount : 0; |
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| 290 | } |
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| 291 | |||
| 292 | /// <summary> |
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| 293 | /// Gets the index of the joint in the joint's array |
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| 294 | /// </summary> |
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| 295 | /// <returns>The joint's index in the array.</returns> |
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| 296 | /// <param name="joint">Joint.</param> |
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| 297 | public int GetJointIndex(KinectInterop.JointType joint) |
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| 298 | {
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| 299 | if(sensorData != null && sensorData.sensorInterface != null) |
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| 300 | {
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| 301 | return sensorData.sensorInterface.GetJointIndex(joint); |
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| 302 | } |
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| 303 | |||
| 304 | // fallback - index matches the joint |
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| 305 | return (int)joint; |
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| 306 | } |
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| 307 | |||
| 308 | // // returns the joint at given index |
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| 309 | // public KinectInterop.JointType GetJointAtIndex(int index) |
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| 310 | // {
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| 311 | // if(sensorData != null && sensorData.sensorInterface != null) |
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| 312 | // {
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| 313 | // return sensorData.sensorInterface.GetJointAtIndex(index); |
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| 314 | // } |
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| 315 | // |
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| 316 | // // fallback - index matches the joint |
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| 317 | // return (KinectInterop.JointType)index; |
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| 318 | // } |
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| 319 | |||
| 320 | /// <summary> |
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| 321 | /// Gets the parent joint of the given joint. |
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| 322 | /// </summary> |
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| 323 | /// <returns>The parent joint.</returns> |
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| 324 | /// <param name="joint">Joint.</param> |
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| 325 | public KinectInterop.JointType GetParentJoint(KinectInterop.JointType joint) |
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| 326 | {
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| 327 | if(sensorData != null && sensorData.sensorInterface != null) |
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| 328 | {
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| 329 | return sensorData.sensorInterface.GetParentJoint(joint); |
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| 330 | } |
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| 331 | |||
| 332 | // fall back - return the same joint (i.e. end-joint) |
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| 333 | return joint; |
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| 334 | } |
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| 335 | |||
| 336 | /// <summary> |
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| 337 | /// Gets the next joint of the given joint. |
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| 338 | /// </summary> |
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| 339 | /// <returns>The next joint.</returns> |
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| 340 | /// <param name="joint">Joint.</param> |
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| 341 | public KinectInterop.JointType GetNextJoint(KinectInterop.JointType joint) |
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| 342 | {
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| 343 | if(sensorData != null && sensorData.sensorInterface != null) |
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| 344 | {
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| 345 | return sensorData.sensorInterface.GetNextJoint(joint); |
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| 346 | } |
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| 347 | |||
| 348 | // fall back - return the same joint (i.e. end-joint) |
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| 349 | return joint; |
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| 350 | } |
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| 351 | |||
| 352 | /// <summary> |
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| 353 | /// Gets the width of the color image, returned by the sensor. |
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| 354 | /// </summary> |
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| 355 | /// <returns>The color image width.</returns> |
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| 356 | public int GetColorImageWidth() |
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| 357 | {
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| 358 | return sensorData != null ? sensorData.colorImageWidth : 0; |
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| 359 | } |
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| 360 | |||
| 361 | /// <summary> |
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| 362 | /// Gets the height of the color image, returned by the sensor. |
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| 363 | /// </summary> |
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| 364 | /// <returns>The color image height.</returns> |
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| 365 | public int GetColorImageHeight() |
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| 366 | {
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| 367 | return sensorData != null ? sensorData.colorImageHeight : 0; |
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| 368 | } |
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| 369 | |||
| 370 | /// <summary> |
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| 371 | /// Gets the width of the depth image, returned by the sensor. |
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| 372 | /// </summary> |
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| 373 | /// <returns>The depth image width.</returns> |
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| 374 | public int GetDepthImageWidth() |
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| 375 | {
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| 376 | return sensorData != null ? sensorData.depthImageWidth : 0; |
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| 377 | } |
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| 378 | |||
| 379 | /// <summary> |
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| 380 | /// Gets the height of the depth image, returned by the sensor. |
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| 381 | /// </summary> |
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| 382 | /// <returns>The depth image height.</returns> |
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| 383 | public int GetDepthImageHeight() |
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| 384 | {
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| 385 | return sensorData != null ? sensorData.depthImageHeight : 0; |
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| 386 | } |
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| 387 | |||
| 388 | /// <summary> |
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| 389 | /// Gets the raw body index data, if ComputeUserMap is true. |
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| 390 | /// </summary> |
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| 391 | /// <returns>The raw body index data.</returns> |
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| 392 | public byte[] GetRawBodyIndexMap() |
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| 393 | {
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| 394 | return sensorData != null ? sensorData.bodyIndexImage : null; |
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| 395 | } |
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| 396 | |||
| 397 | /// <summary> |
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| 398 | /// Gets the raw depth data, if ComputeUserMap is true. |
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| 399 | /// </summary> |
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| 400 | /// <returns>The raw depth map.</returns> |
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| 401 | public ushort[] GetRawDepthMap() |
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| 402 | {
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| 403 | return sensorData != null ? sensorData.depthImage : null; |
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| 404 | } |
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| 405 | |||
| 406 | /// <summary> |
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| 407 | /// Gets the raw infrared data, if ComputeInfraredMap is true. |
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| 408 | /// </summary> |
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| 409 | /// <returns>The raw infrared map.</returns> |
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| 410 | public ushort[] GetRawInfraredMap() |
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| 411 | {
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| 412 | return sensorData != null ? sensorData.infraredImage : null; |
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| 413 | } |
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| 414 | |||
| 415 | |||
| 416 | /// <summary> |
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| 417 | /// Gets the users' histogram texture, if ComputeUserMap is true |
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| 418 | /// </summary> |
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| 419 | /// <returns>The users histogram texture.</returns> |
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| 420 | public Texture2D GetUsersLblTex() |
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| 421 | {
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| 422 | return usersLblTex; |
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| 423 | } |
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| 424 | |||
| 425 | /// <summary> |
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| 426 | /// Gets the color image texture,if ComputeColorMap is true |
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| 427 | /// </summary> |
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| 428 | /// <returns>The color image texture.</returns> |
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| 429 | public Texture2D GetUsersClrTex() |
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| 430 | {
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| 431 | //return usersClrTex; |
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| 432 | return sensorData != null ? sensorData.colorImageTexture : null; |
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| 433 | } |
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| 434 | |||
| 435 | /// <summary> |
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| 436 | /// Determines whether at least one user is currently detected by the sensor |
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| 437 | /// </summary> |
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| 438 | /// <returns><c>true</c> if at least one user is detected; otherwise, <c>false</c>.</returns> |
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| 439 | public bool IsUserDetected() |
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| 440 | {
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| 441 | return kinectInitialized && (alUserIds.Count > 0); |
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| 442 | } |
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| 443 | |||
| 444 | /// <summary> |
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| 445 | /// Determines whether the user with the specified index is currently detected by the sensor |
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| 446 | /// </summary> |
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| 447 | /// <returns><c>true</c> if the user is detected; otherwise, <c>false</c>.</returns> |
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| 448 | /// <param name="i">The user index.</param> |
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| 449 | public bool IsUserDetected(int i) |
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| 450 | {
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| 451 | if(i >= 0 && i < KinectInterop.Constants.MaxBodyCount) |
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| 452 | {
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| 453 | return (aUserIndexIds[i] != 0); |
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| 454 | } |
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| 455 | |||
| 456 | return false; |
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| 457 | } |
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| 458 | |||
| 459 | /// <summary> |
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| 460 | /// Determines whether the user with the specified userId is in the list of tracked users or not. |
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| 461 | /// </summary> |
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| 462 | /// <returns><c>true</c> if the user with the specified userId is tracked; otherwise, <c>false</c>.</returns> |
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| 463 | /// <param name="userId">User identifier.</param> |
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| 464 | public bool IsUserTracked(Int64 userId) |
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| 465 | {
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| 466 | return dictUserIdToIndex.ContainsKey(userId); |
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| 467 | } |
||
| 468 | |||
| 469 | /// <summary> |
||
| 470 | /// Gets the number of currently detected users. |
||
| 471 | /// </summary> |
||
| 472 | /// <returns>The users count.</returns> |
||
| 473 | public int GetUsersCount() |
||
| 474 | {
|
||
| 475 | return alUserIds.Count; |
||
| 476 | } |
||
| 477 | |||
| 478 | /// <summary> |
||
| 479 | /// Gets IDs of all currently tracked users. |
||
| 480 | /// </summary> |
||
| 481 | /// <returns>The list of all currently tracked users.</returns> |
||
| 482 | public List<long> GetAllUserIds() |
||
| 483 | {
|
||
| 484 | return new List<long>(alUserIds); |
||
| 485 | } |
||
| 486 | |||
| 487 | /// <summary> |
||
| 488 | /// Gets the user ID by the specified user index. |
||
| 489 | /// </summary> |
||
| 490 | /// <returns>The user ID by index.</returns> |
||
| 491 | /// <param name="i">The user index.</param> |
||
| 492 | public Int64 GetUserIdByIndex(int i) |
||
| 493 | {
|
||
| 494 | // if(i >= 0 && i < alUserIds.Count) |
||
| 495 | // {
|
||
| 496 | // return alUserIds[i]; |
||
| 497 | // } |
||
| 498 | |||
| 499 | if(i >= 0 && i < KinectInterop.Constants.MaxBodyCount) |
||
| 500 | {
|
||
| 501 | return aUserIndexIds[i]; |
||
| 502 | } |
||
| 503 | |||
| 504 | return 0; |
||
| 505 | } |
||
| 506 | |||
| 507 | /// <summary> |
||
| 508 | /// Gets the user index by the specified user ID. |
||
| 509 | /// </summary> |
||
| 510 | /// <returns>The user index by user ID.</returns> |
||
| 511 | /// <param name="userId">User ID</param> |
||
| 512 | public int GetUserIndexById(Int64 userId) |
||
| 513 | {
|
||
| 514 | // for(int i = 0; i < alUserIds.Count; i++) |
||
| 515 | // {
|
||
| 516 | // if(alUserIds[i] == userId) |
||
| 517 | // {
|
||
| 518 | // return i; |
||
| 519 | // } |
||
| 520 | // } |
||
| 521 | |||
| 522 | if(userId == 0) |
||
| 523 | return -1; |
||
| 524 | |||
| 525 | for(int i = 0; i < aUserIndexIds.Length; i++) |
||
| 526 | {
|
||
| 527 | if(aUserIndexIds[i] == userId) |
||
| 528 | {
|
||
| 529 | return i; |
||
| 530 | } |
||
| 531 | } |
||
| 532 | |||
| 533 | return -1; |
||
| 534 | } |
||
| 535 | |||
| 536 | /// <summary> |
||
| 537 | /// Gets the body index by the specified user ID, or -1 if the user ID does not exist. |
||
| 538 | /// </summary> |
||
| 539 | /// <returns>The body index by user ID.</returns> |
||
| 540 | /// <param name="userId">User ID</param> |
||
| 541 | public int GetBodyIndexByUserId(Int64 userId) |
||
| 542 | {
|
||
| 543 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 544 | {
|
||
| 545 | int index = dictUserIdToIndex[userId]; |
||
| 546 | return index; |
||
| 547 | } |
||
| 548 | |||
| 549 | return -1; |
||
| 550 | } |
||
| 551 | |||
| 552 | /// <summary> |
||
| 553 | /// Gets the list of tracked body indices. |
||
| 554 | /// </summary> |
||
| 555 | /// <returns>The list of body indices.</returns> |
||
| 556 | public List<int> GetTrackedBodyIndices() |
||
| 557 | {
|
||
| 558 | List<int> alBodyIndices = new List<int>(dictUserIdToIndex.Values); |
||
| 559 | return alBodyIndices; |
||
| 560 | } |
||
| 561 | |||
| 562 | /// <summary> |
||
| 563 | /// Determines whether the tracked users are limited by their number or distance or not. |
||
| 564 | /// </summary> |
||
| 565 | /// <returns><c>true</c> if the users are limited by number or distance; otherwise, <c>false</c>.</returns> |
||
| 566 | public bool IsTrackedUsersLimited() |
||
| 567 | {
|
||
| 568 | return bLimitedUsers; |
||
| 569 | } |
||
| 570 | |||
| 571 | /// <summary> |
||
| 572 | /// Gets the UserID of the primary user (the first or the closest one), or 0 if no user is detected. |
||
| 573 | /// </summary> |
||
| 574 | /// <returns>The primary user ID.</returns> |
||
| 575 | public Int64 GetPrimaryUserID() |
||
| 576 | {
|
||
| 577 | return liPrimaryUserId; |
||
| 578 | } |
||
| 579 | |||
| 580 | /// <summary> |
||
| 581 | /// Sets the primary user ID, in order to change the active user. |
||
| 582 | /// </summary> |
||
| 583 | /// <returns><c>true</c>, if primary user ID was set, <c>false</c> otherwise.</returns> |
||
| 584 | /// <param name="userId">User ID</param> |
||
| 585 | public bool SetPrimaryUserID(Int64 userId) |
||
| 586 | {
|
||
| 587 | bool bResult = false; |
||
| 588 | |||
| 589 | if(alUserIds.Contains(userId) || (userId == 0)) |
||
| 590 | {
|
||
| 591 | liPrimaryUserId = userId; |
||
| 592 | bResult = true; |
||
| 593 | } |
||
| 594 | |||
| 595 | return bResult; |
||
| 596 | } |
||
| 597 | |||
| 598 | /// <summary> |
||
| 599 | /// Gets the body index [0-5], if there is single body selected to be displayed on the user map, or -1 if all bodies are displayed. |
||
| 600 | /// </summary> |
||
| 601 | /// <returns>The displayed body index [0-5], or -1 if all bodies are displayed.</returns> |
||
| 602 | public int GetDisplayedBodyIndex() |
||
| 603 | {
|
||
| 604 | if(sensorData != null) |
||
| 605 | {
|
||
| 606 | return sensorData.selectedBodyIndex != 255 ? sensorData.selectedBodyIndex : -1; |
||
| 607 | } |
||
| 608 | |||
| 609 | return -1; |
||
| 610 | } |
||
| 611 | |||
| 612 | /// <summary> |
||
| 613 | /// Sets the body index [0-5], if a single body must be displayed on the user map, or -1 if all bodies must be displayed. |
||
| 614 | /// </summary> |
||
| 615 | /// <returns><c>true</c>, if the change was successful, <c>false</c> otherwise.</returns> |
||
| 616 | /// <param name="iBodyIndex">The single body index, or -1 if all bodies must be displayed.</param> |
||
| 617 | public bool SetDisplayedBodyIndex(int iBodyIndex) |
||
| 618 | {
|
||
| 619 | if(sensorData != null) |
||
| 620 | {
|
||
| 621 | sensorData.selectedBodyIndex = (byte)(iBodyIndex >= 0 ? iBodyIndex : 255); |
||
| 622 | } |
||
| 623 | |||
| 624 | return false; |
||
| 625 | } |
||
| 626 | |||
| 627 | /// <summary> |
||
| 628 | /// Gets the last body frame timestamp. |
||
| 629 | /// </summary> |
||
| 630 | /// <returns>The last body frame timestamp.</returns> |
||
| 631 | public long GetBodyFrameTimestamp() |
||
| 632 | {
|
||
| 633 | return bodyFrame.liRelativeTime; |
||
| 634 | } |
||
| 635 | |||
| 636 | // do not change the data in the structure directly |
||
| 637 | /// <summary> |
||
| 638 | /// Gets the user body data (for internal purposes only). |
||
| 639 | /// </summary> |
||
| 640 | /// <returns>The user body data.</returns> |
||
| 641 | /// <param name="userId">User ID</param> |
||
| 642 | internal KinectInterop.BodyData GetUserBodyData(Int64 userId) |
||
| 643 | {
|
||
| 644 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 645 | {
|
||
| 646 | int index = dictUserIdToIndex[userId]; |
||
| 647 | |||
| 648 | if(index >= 0 && index < sensorData.bodyCount) |
||
| 649 | {
|
||
| 650 | return bodyFrame.bodyData[index]; |
||
| 651 | } |
||
| 652 | } |
||
| 653 | |||
| 654 | return new KinectInterop.BodyData(); |
||
| 655 | } |
||
| 656 | |||
| 657 | /// <summary> |
||
| 658 | /// Gets the kinect to world matrix. |
||
| 659 | /// </summary> |
||
| 660 | /// <returns>The kinect to world matrix.</returns> |
||
| 661 | public Matrix4x4 GetKinectToWorldMatrix() |
||
| 662 | {
|
||
| 663 | return kinectToWorld; |
||
| 664 | } |
||
| 665 | |||
| 666 | /// <summary> |
||
| 667 | /// Updates the kinect to world transform matrix, according to the current values of SensorHeight, SensorAngle and FlipLeftRight. |
||
| 668 | /// </summary> |
||
| 669 | public void UpdateKinectToWorldMatrix() |
||
| 670 | {
|
||
| 671 | //create the transform matrix - kinect to world |
||
| 672 | Vector3 vSensorPos = new Vector3(0f, sensorHeight, 0f); |
||
| 673 | Quaternion qSensorRot = Quaternion.Euler(-sensorAngle, 0f, 0f); |
||
| 674 | Vector3 vSensorScale = !flipLeftRight ? Vector3.one : new Vector3(-1f, 1f, 1f); |
||
| 675 | |||
| 676 | kinectToWorld.SetTRS(vSensorPos, qSensorRot, vSensorScale); |
||
| 677 | } |
||
| 678 | |||
| 679 | /// <summary> |
||
| 680 | /// Sets the kinect to world matrix. |
||
| 681 | /// </summary> |
||
| 682 | /// <param name="sensorPos">Sensor position.</param> |
||
| 683 | /// <param name="sensorRot">Sensor rotation.</param> |
||
| 684 | /// <param name="sensorScale">Position scale (could be used to flip left-right).</param> |
||
| 685 | public void SetKinectToWorldMatrix(Vector3 sensorPos, Quaternion sensorRot, Vector3 sensorScale) |
||
| 686 | {
|
||
| 687 | kinectToWorld.SetTRS(sensorPos, sensorRot, sensorScale); |
||
| 688 | |||
| 689 | sensorHeight = sensorPos.y; |
||
| 690 | sensorAngle = -sensorRot.eulerAngles.x; |
||
| 691 | flipLeftRight = sensorScale.x < 0f; |
||
| 692 | |||
| 693 | // enable or disable getting height and angle info |
||
| 694 | autoHeightAngle = AutoHeightAngle.DontUse; |
||
| 695 | sensorData.hintHeightAngle = (autoHeightAngle != AutoHeightAngle.DontUse); |
||
| 696 | } |
||
| 697 | |||
| 698 | /// <summary> |
||
| 699 | /// Gets the user position, relative to the sensor, in meters. |
||
| 700 | /// </summary> |
||
| 701 | /// <returns>The user position.</returns> |
||
| 702 | /// <param name="userId">User ID</param> |
||
| 703 | public Vector3 GetUserPosition(Int64 userId) |
||
| 704 | {
|
||
| 705 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 706 | {
|
||
| 707 | int index = dictUserIdToIndex[userId]; |
||
| 708 | |||
| 709 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 710 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 711 | {
|
||
| 712 | return bodyFrame.bodyData[index].position; |
||
| 713 | } |
||
| 714 | } |
||
| 715 | |||
| 716 | return Vector3.zero; |
||
| 717 | } |
||
| 718 | |||
| 719 | /// <summary> |
||
| 720 | /// Gets the user orientation. |
||
| 721 | /// </summary> |
||
| 722 | /// <returns>The user rotation.</returns> |
||
| 723 | /// <param name="userId">User ID</param> |
||
| 724 | /// <param name="flip">If set to <c>true</c>, this means non-mirrored rotation.</param> |
||
| 725 | public Quaternion GetUserOrientation(Int64 userId, bool flip) |
||
| 726 | {
|
||
| 727 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 728 | {
|
||
| 729 | int index = dictUserIdToIndex[userId]; |
||
| 730 | |||
| 731 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 732 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 733 | {
|
||
| 734 | if(flip) |
||
| 735 | return bodyFrame.bodyData[index].normalRotation; |
||
| 736 | else |
||
| 737 | return bodyFrame.bodyData[index].mirroredRotation; |
||
| 738 | } |
||
| 739 | } |
||
| 740 | |||
| 741 | return Quaternion.identity; |
||
| 742 | } |
||
| 743 | |||
| 744 | /// <summary> |
||
| 745 | /// Gets the tracking state of the joint. |
||
| 746 | /// </summary> |
||
| 747 | /// <returns>The joint tracking state.</returns> |
||
| 748 | /// <param name="userId">User ID</param> |
||
| 749 | /// <param name="joint">Joint index</param> |
||
| 750 | public KinectInterop.TrackingState GetJointTrackingState(Int64 userId, int joint) |
||
| 751 | {
|
||
| 752 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 753 | {
|
||
| 754 | int index = dictUserIdToIndex[userId]; |
||
| 755 | |||
| 756 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 757 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 758 | {
|
||
| 759 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 760 | {
|
||
| 761 | return bodyFrame.bodyData[index].joint[joint].trackingState; |
||
| 762 | } |
||
| 763 | } |
||
| 764 | } |
||
| 765 | |||
| 766 | return KinectInterop.TrackingState.NotTracked; |
||
| 767 | } |
||
| 768 | |||
| 769 | /// <summary> |
||
| 770 | /// Determines whether the given joint of the specified user is being tracked. |
||
| 771 | /// </summary> |
||
| 772 | /// <returns><c>true</c> if this instance is joint tracked the specified userId joint; otherwise, <c>false</c>.</returns> |
||
| 773 | /// <param name="userId">User ID</param> |
||
| 774 | /// <param name="joint">Joint index</param> |
||
| 775 | public bool IsJointTracked(Int64 userId, int joint) |
||
| 776 | {
|
||
| 777 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 778 | {
|
||
| 779 | int index = dictUserIdToIndex[userId]; |
||
| 780 | |||
| 781 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 782 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 783 | {
|
||
| 784 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 785 | {
|
||
| 786 | KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
||
| 787 | |||
| 788 | return ignoreInferredJoints ? (jointData.trackingState == KinectInterop.TrackingState.Tracked) : |
||
| 789 | (jointData.trackingState != KinectInterop.TrackingState.NotTracked); |
||
| 790 | } |
||
| 791 | } |
||
| 792 | } |
||
| 793 | |||
| 794 | return false; |
||
| 795 | } |
||
| 796 | |||
| 797 | /// <summary> |
||
| 798 | /// Gets the joint position of the specified user, in Kinect coordinate system, in meters. |
||
| 799 | /// </summary> |
||
| 800 | /// <returns>The joint kinect position.</returns> |
||
| 801 | /// <param name="userId">User ID</param> |
||
| 802 | /// <param name="joint">Joint index</param> |
||
| 803 | public Vector3 GetJointKinectPosition(Int64 userId, int joint) |
||
| 804 | {
|
||
| 805 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 806 | {
|
||
| 807 | int index = dictUserIdToIndex[userId]; |
||
| 808 | |||
| 809 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 810 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 811 | {
|
||
| 812 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 813 | {
|
||
| 814 | KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
||
| 815 | return jointData.kinectPos; |
||
| 816 | } |
||
| 817 | } |
||
| 818 | } |
||
| 819 | |||
| 820 | return Vector3.zero; |
||
| 821 | } |
||
| 822 | |||
| 823 | /// <summary> |
||
| 824 | /// Gets the joint position of the specified user, in meters. |
||
| 825 | /// </summary> |
||
| 826 | /// <returns>The joint position.</returns> |
||
| 827 | /// <param name="userId">User ID</param> |
||
| 828 | /// <param name="joint">Joint index</param> |
||
| 829 | public Vector3 GetJointPosition(Int64 userId, int joint) |
||
| 830 | {
|
||
| 831 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 832 | {
|
||
| 833 | int index = dictUserIdToIndex[userId]; |
||
| 834 | |||
| 835 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 836 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 837 | {
|
||
| 838 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 839 | {
|
||
| 840 | KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
||
| 841 | return jointData.position; |
||
| 842 | } |
||
| 843 | } |
||
| 844 | } |
||
| 845 | |||
| 846 | return Vector3.zero; |
||
| 847 | } |
||
| 848 | |||
| 849 | /// <summary> |
||
| 850 | /// Gets the joint position of the specified user with flipped x-coordinate, in meters. |
||
| 851 | /// </summary> |
||
| 852 | /// <returns>The joint position.</returns> |
||
| 853 | /// <param name="userId">User ID</param> |
||
| 854 | /// <param name="joint">Joint index</param> |
||
| 855 | public Vector3 GetJointPositionFlipX(Int64 userId, int joint) |
||
| 856 | {
|
||
| 857 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 858 | {
|
||
| 859 | int index = dictUserIdToIndex[userId]; |
||
| 860 | |||
| 861 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 862 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 863 | {
|
||
| 864 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 865 | {
|
||
| 866 | KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
||
| 867 | Vector3 jointPos = jointData.position; |
||
| 868 | jointPos.x = -jointPos.x; |
||
| 869 | |||
| 870 | return jointPos; |
||
| 871 | } |
||
| 872 | } |
||
| 873 | } |
||
| 874 | |||
| 875 | return Vector3.zero; |
||
| 876 | } |
||
| 877 | |||
| 878 | /// <summary> |
||
| 879 | /// Gets the joint velocity for the specified user and joint, in meters/s. |
||
| 880 | /// </summary> |
||
| 881 | /// <returns>The joint velocity.</returns> |
||
| 882 | /// <param name="userId">User ID.</param> |
||
| 883 | /// <param name="joint">Joint index.</param> |
||
| 884 | public Vector3 GetJointVelocity(Int64 userId, int joint) |
||
| 885 | {
|
||
| 886 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 887 | {
|
||
| 888 | int index = dictUserIdToIndex[userId]; |
||
| 889 | |||
| 890 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 891 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 892 | {
|
||
| 893 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 894 | {
|
||
| 895 | return bodyFrame.bodyData[index].joint[joint].posVel; |
||
| 896 | } |
||
| 897 | } |
||
| 898 | } |
||
| 899 | |||
| 900 | return Vector3.zero; |
||
| 901 | } |
||
| 902 | |||
| 903 | /// <summary> |
||
| 904 | /// Gets the joint direction of the specified user, relative to its parent joint. |
||
| 905 | /// </summary> |
||
| 906 | /// <returns>The joint direction.</returns> |
||
| 907 | /// <param name="userId">User ID</param> |
||
| 908 | /// <param name="joint">Joint index</param> |
||
| 909 | /// <param name="flipX">If set to <c>true</c> flips the X-coordinate</param> |
||
| 910 | /// <param name="flipZ">If set to <c>true</c> flips the Z-coordinate</param> |
||
| 911 | public Vector3 GetJointDirection(Int64 userId, int joint, bool flipX, bool flipZ) |
||
| 912 | {
|
||
| 913 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 914 | {
|
||
| 915 | int index = dictUserIdToIndex[userId]; |
||
| 916 | |||
| 917 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 918 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 919 | {
|
||
| 920 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 921 | {
|
||
| 922 | KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
||
| 923 | Vector3 jointDir = jointData.direction; |
||
| 924 | |||
| 925 | if(flipX) |
||
| 926 | jointDir.x = -jointDir.x; |
||
| 927 | |||
| 928 | if(flipZ) |
||
| 929 | jointDir.z = -jointDir.z; |
||
| 930 | |||
| 931 | return jointDir; |
||
| 932 | } |
||
| 933 | } |
||
| 934 | } |
||
| 935 | |||
| 936 | return Vector3.zero; |
||
| 937 | } |
||
| 938 | |||
| 939 | /// <summary> |
||
| 940 | /// Gets the direction between the given joints of the specified user. |
||
| 941 | /// </summary> |
||
| 942 | /// <returns>The direction between joints.</returns> |
||
| 943 | /// <param name="userId">User ID</param> |
||
| 944 | /// <param name="firstJoint">First joint index</param> |
||
| 945 | /// <param name="secondJoint">Second joint index</param> |
||
| 946 | /// <param name="flipX">If set to <c>true</c> flips the X-coordinate</param> |
||
| 947 | /// <param name="flipZ">If set to <c>true</c> flips the Z-coordinate</param> |
||
| 948 | public Vector3 GetDirectionBetweenJoints(Int64 userId, int firstJoint, int secondJoint, bool flipX, bool flipZ) |
||
| 949 | {
|
||
| 950 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 951 | {
|
||
| 952 | int index = dictUserIdToIndex[userId]; |
||
| 953 | |||
| 954 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 955 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 956 | {
|
||
| 957 | KinectInterop.BodyData bodyData = bodyFrame.bodyData[index]; |
||
| 958 | |||
| 959 | if(firstJoint >= 0 && firstJoint < sensorData.jointCount && |
||
| 960 | secondJoint >= 0 && secondJoint < sensorData.jointCount) |
||
| 961 | {
|
||
| 962 | Vector3 firstJointPos = bodyData.joint[firstJoint].position; |
||
| 963 | Vector3 secondJointPos = bodyData.joint[secondJoint].position; |
||
| 964 | Vector3 jointDir = secondJointPos - firstJointPos; |
||
| 965 | |||
| 966 | if(flipX) |
||
| 967 | jointDir.x = -jointDir.x; |
||
| 968 | |||
| 969 | if(flipZ) |
||
| 970 | jointDir.z = -jointDir.z; |
||
| 971 | |||
| 972 | return jointDir; |
||
| 973 | } |
||
| 974 | } |
||
| 975 | } |
||
| 976 | |||
| 977 | return Vector3.zero; |
||
| 978 | } |
||
| 979 | |||
| 980 | /// <summary> |
||
| 981 | /// Gets the joint orientation of the specified user. |
||
| 982 | /// </summary> |
||
| 983 | /// <returns>The joint rotation.</returns> |
||
| 984 | /// <param name="userId">User ID</param> |
||
| 985 | /// <param name="joint">Joint index</param> |
||
| 986 | /// <param name="flip">If set to <c>true</c>, this means non-mirrored rotation</param> |
||
| 987 | public Quaternion GetJointOrientation(Int64 userId, int joint, bool flip) |
||
| 988 | {
|
||
| 989 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 990 | {
|
||
| 991 | int index = dictUserIdToIndex[userId]; |
||
| 992 | |||
| 993 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 994 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 995 | {
|
||
| 996 | if(flip) |
||
| 997 | return bodyFrame.bodyData[index].joint[joint].normalRotation; |
||
| 998 | else |
||
| 999 | return bodyFrame.bodyData[index].joint[joint].mirroredRotation; |
||
| 1000 | } |
||
| 1001 | } |
||
| 1002 | |||
| 1003 | return Quaternion.identity; |
||
| 1004 | } |
||
| 1005 | |||
| 1006 | /// <summary> |
||
| 1007 | /// Gets the angle between bones at the given joint. |
||
| 1008 | /// </summary> |
||
| 1009 | /// <returns>The angle at joint.</returns> |
||
| 1010 | /// <param name="userId">User ID</param> |
||
| 1011 | /// <param name="joint">Joint index</param> |
||
| 1012 | public float GetAngleAtJoint(Int64 userId, int joint) |
||
| 1013 | {
|
||
| 1014 | int pjoint = (int)GetParentJoint((KinectInterop.JointType)joint); |
||
| 1015 | int njoint = (int)GetNextJoint((KinectInterop.JointType)joint); |
||
| 1016 | |||
| 1017 | if (pjoint != joint && njoint != joint) |
||
| 1018 | {
|
||
| 1019 | Vector3 pos1 = GetJointPosition(userId, pjoint); |
||
| 1020 | Vector3 pos2 = GetJointPosition(userId, joint); |
||
| 1021 | Vector3 pos3 = GetJointPosition(userId, njoint); |
||
| 1022 | |||
| 1023 | if (pos1 != Vector3.zero && pos2 != Vector3.zero && pos3 != Vector3.zero) |
||
| 1024 | {
|
||
| 1025 | Vector3 dirP = pos1 - pos2; |
||
| 1026 | Vector3 dirN = pos3 - pos2; |
||
| 1027 | float fAngle = Vector3.Angle(dirP, dirN); |
||
| 1028 | |||
| 1029 | return fAngle; |
||
| 1030 | } |
||
| 1031 | } |
||
| 1032 | |||
| 1033 | return 0f; |
||
| 1034 | } |
||
| 1035 | |||
| 1036 | /// <summary> |
||
| 1037 | /// Gets the 3d overlay position of the given joint over the depth-image. |
||
| 1038 | /// </summary> |
||
| 1039 | /// <returns>The joint position for depth overlay.</returns> |
||
| 1040 | /// <param name="userId">User ID</param> |
||
| 1041 | /// <param name="joint">Joint index</param> |
||
| 1042 | /// <param name="camera">Camera used to visualize the 3d overlay position</param> |
||
| 1043 | /// <param name="imageRect">Depth image rectangle on the screen</param> |
||
| 1044 | public Vector3 GetJointPosDepthOverlay(Int64 userId, int joint, Camera camera, Rect imageRect) |
||
| 1045 | {
|
||
| 1046 | if(dictUserIdToIndex.ContainsKey(userId) && camera != null) |
||
| 1047 | {
|
||
| 1048 | int index = dictUserIdToIndex[userId]; |
||
| 1049 | |||
| 1050 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1051 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1052 | {
|
||
| 1053 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 1054 | {
|
||
| 1055 | KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
||
| 1056 | Vector3 posJointRaw = jointData.kinectPos; |
||
| 1057 | |||
| 1058 | if(posJointRaw != Vector3.zero) |
||
| 1059 | {
|
||
| 1060 | // 3d position to depth |
||
| 1061 | Vector2 posDepth = MapSpacePointToDepthCoords(posJointRaw); |
||
| 1062 | |||
| 1063 | if(posDepth != Vector2.zero && sensorData != null) |
||
| 1064 | {
|
||
| 1065 | if(!float.IsInfinity(posDepth.x) && !float.IsInfinity(posDepth.y)) |
||
| 1066 | {
|
||
| 1067 | float xScaled = (float)posDepth.x * imageRect.width / sensorData.depthImageWidth; |
||
| 1068 | float yScaled = (float)posDepth.y * imageRect.height / sensorData.depthImageHeight; |
||
| 1069 | |||
| 1070 | float xScreen = imageRect.x + xScaled; |
||
| 1071 | //float yScreen = camera.pixelHeight - (imageRect.y + yScaled); |
||
| 1072 | float yScreen = imageRect.y + imageRect.height - yScaled; |
||
| 1073 | |||
| 1074 | Plane cameraPlane = new Plane(camera.transform.forward, camera.transform.position); |
||
| 1075 | float zDistance = cameraPlane.GetDistanceToPoint(posJointRaw); |
||
| 1076 | |||
| 1077 | Vector3 vPosJoint = camera.ScreenToWorldPoint(new Vector3(xScreen, yScreen, zDistance)); |
||
| 1078 | |||
| 1079 | return vPosJoint; |
||
| 1080 | } |
||
| 1081 | } |
||
| 1082 | } |
||
| 1083 | } |
||
| 1084 | } |
||
| 1085 | } |
||
| 1086 | |||
| 1087 | return Vector3.zero; |
||
| 1088 | } |
||
| 1089 | |||
| 1090 | /// <summary> |
||
| 1091 | /// Gets the 3d overlay position of the given joint over the color-image. |
||
| 1092 | /// </summary> |
||
| 1093 | /// <returns>The joint position for color overlay.</returns> |
||
| 1094 | /// <param name="userId">User ID</param> |
||
| 1095 | /// <param name="joint">Joint index</param> |
||
| 1096 | /// <param name="camera">Camera used to visualize the 3d overlay position</param> |
||
| 1097 | /// <param name="imageRect">Color image rectangle on the screen</param> |
||
| 1098 | public Vector3 GetJointPosColorOverlay(Int64 userId, int joint, Camera camera, Rect imageRect) |
||
| 1099 | {
|
||
| 1100 | if(dictUserIdToIndex.ContainsKey(userId) && camera != null) |
||
| 1101 | {
|
||
| 1102 | int index = dictUserIdToIndex[userId]; |
||
| 1103 | |||
| 1104 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1105 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1106 | {
|
||
| 1107 | if(joint >= 0 && joint < sensorData.jointCount) |
||
| 1108 | {
|
||
| 1109 | KinectInterop.JointData jointData = bodyFrame.bodyData[index].joint[joint]; |
||
| 1110 | Vector3 posJointRaw = jointData.kinectPos; |
||
| 1111 | |||
| 1112 | if(posJointRaw != Vector3.zero) |
||
| 1113 | {
|
||
| 1114 | // 3d position to depth |
||
| 1115 | Vector2 posDepth = MapSpacePointToDepthCoords(posJointRaw); |
||
| 1116 | ushort depthValue = GetDepthForPixel((int)posDepth.x, (int)posDepth.y); |
||
| 1117 | |||
| 1118 | if(posDepth != Vector2.zero && depthValue > 0 && sensorData != null) |
||
| 1119 | {
|
||
| 1120 | // depth pos to color pos |
||
| 1121 | Vector2 posColor = MapDepthPointToColorCoords(posDepth, depthValue); |
||
| 1122 | |||
| 1123 | if(!float.IsInfinity(posColor.x) && !float.IsInfinity(posColor.y)) |
||
| 1124 | {
|
||
| 1125 | float xScaled = (float)posColor.x * imageRect.width / sensorData.colorImageWidth; |
||
| 1126 | float yScaled = (float)posColor.y * imageRect.height / sensorData.colorImageHeight; |
||
| 1127 | |||
| 1128 | float xScreen = imageRect.x + xScaled; |
||
| 1129 | //float yScreen = camera.pixelHeight - (imageRect.y + yScaled); |
||
| 1130 | float yScreen = imageRect.y + imageRect.height - yScaled; |
||
| 1131 | |||
| 1132 | Plane cameraPlane = new Plane(camera.transform.forward, camera.transform.position); |
||
| 1133 | float zDistance = cameraPlane.GetDistanceToPoint(posJointRaw); |
||
| 1134 | //float zDistance = (jointData.kinectPos - camera.transform.position).magnitude; |
||
| 1135 | |||
| 1136 | //Vector3 vPosJoint = camera.ViewportToWorldPoint(new Vector3(xNorm, yNorm, zDistance)); |
||
| 1137 | Vector3 vPosJoint = camera.ScreenToWorldPoint(new Vector3(xScreen, yScreen, zDistance)); |
||
| 1138 | |||
| 1139 | return vPosJoint; |
||
| 1140 | } |
||
| 1141 | } |
||
| 1142 | } |
||
| 1143 | } |
||
| 1144 | } |
||
| 1145 | } |
||
| 1146 | |||
| 1147 | return Vector3.zero; |
||
| 1148 | } |
||
| 1149 | |||
| 1150 | /// <summary> |
||
| 1151 | /// Gets the joint position on the depth map texture. |
||
| 1152 | /// </summary> |
||
| 1153 | /// <returns>The joint position in texture coordinates.</returns> |
||
| 1154 | /// <param name="userId">User ID</param> |
||
| 1155 | /// <param name="joint">Joint index</param> |
||
| 1156 | public Vector2 GetJointDepthMapPos(Int64 userId, int joint) |
||
| 1157 | {
|
||
| 1158 | Vector2 posDepth = Vector2.zero; |
||
| 1159 | |||
| 1160 | Vector3 posJointRaw = GetJointKinectPosition(userId, joint); |
||
| 1161 | if(posJointRaw != Vector3.zero) |
||
| 1162 | {
|
||
| 1163 | posDepth = MapSpacePointToDepthCoords(posJointRaw); |
||
| 1164 | |||
| 1165 | if(posDepth != Vector2.zero) |
||
| 1166 | {
|
||
| 1167 | float xScaled = (float)posDepth.x / GetDepthImageWidth(); |
||
| 1168 | float yScaled = (float)posDepth.y / GetDepthImageHeight(); |
||
| 1169 | |||
| 1170 | posDepth = new Vector2(xScaled, 1f - yScaled); |
||
| 1171 | } |
||
| 1172 | } |
||
| 1173 | |||
| 1174 | return posDepth; |
||
| 1175 | } |
||
| 1176 | |||
| 1177 | /// <summary> |
||
| 1178 | /// Gets the joint position on the color map texture. |
||
| 1179 | /// </summary> |
||
| 1180 | /// <returns>The joint position in texture coordinates.</returns> |
||
| 1181 | /// <param name="userId">User ID</param> |
||
| 1182 | /// <param name="joint">Joint index</param> |
||
| 1183 | public Vector2 GetJointColorMapPos(Int64 userId, int joint) |
||
| 1184 | {
|
||
| 1185 | Vector2 posColor = Vector2.zero; |
||
| 1186 | |||
| 1187 | Vector3 posJointRaw = GetJointKinectPosition(userId, joint); |
||
| 1188 | if(posJointRaw != Vector3.zero) |
||
| 1189 | {
|
||
| 1190 | // 3d position to depth |
||
| 1191 | Vector2 posDepth = MapSpacePointToDepthCoords(posJointRaw); |
||
| 1192 | ushort depthValue = GetDepthForPixel((int)posDepth.x, (int)posDepth.y); |
||
| 1193 | |||
| 1194 | if(posDepth != Vector2.zero && depthValue > 0) |
||
| 1195 | {
|
||
| 1196 | // depth pos to color pos |
||
| 1197 | posColor = MapDepthPointToColorCoords(posDepth, depthValue); |
||
| 1198 | |||
| 1199 | if(!float.IsInfinity(posColor.x) && !float.IsInfinity(posColor.y)) |
||
| 1200 | {
|
||
| 1201 | float xScaled = (float)posColor.x / GetColorImageWidth(); |
||
| 1202 | float yScaled = (float)posColor.y / GetColorImageHeight(); |
||
| 1203 | |||
| 1204 | posColor = new Vector2(xScaled, 1f - yScaled); |
||
| 1205 | } |
||
| 1206 | else |
||
| 1207 | {
|
||
| 1208 | posColor = Vector2.zero; |
||
| 1209 | } |
||
| 1210 | } |
||
| 1211 | } |
||
| 1212 | |||
| 1213 | return posColor; |
||
| 1214 | } |
||
| 1215 | |||
| 1216 | /// <summary> |
||
| 1217 | /// Determines whether the given user is turned around or not. |
||
| 1218 | /// </summary> |
||
| 1219 | /// <returns><c>true</c> if the user is turned around; otherwise, <c>false</c>.</returns> |
||
| 1220 | /// <param name="userId">User ID</param> |
||
| 1221 | public bool IsUserTurnedAround(Int64 userId) |
||
| 1222 | {
|
||
| 1223 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 1224 | {
|
||
| 1225 | int index = dictUserIdToIndex[userId]; |
||
| 1226 | |||
| 1227 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1228 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1229 | {
|
||
| 1230 | return bodyFrame.bodyData[index].isTurnedAround; |
||
| 1231 | } |
||
| 1232 | } |
||
| 1233 | |||
| 1234 | return false; |
||
| 1235 | } |
||
| 1236 | |||
| 1237 | /// <summary> |
||
| 1238 | /// Determines whether the left hand confidence is high for the specified user. |
||
| 1239 | /// </summary> |
||
| 1240 | /// <returns><c>true</c> if the left hand confidence is high; otherwise, <c>false</c>.</returns> |
||
| 1241 | /// <param name="userId">User ID</param> |
||
| 1242 | public bool IsLeftHandConfidenceHigh(Int64 userId) |
||
| 1243 | {
|
||
| 1244 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 1245 | {
|
||
| 1246 | int index = dictUserIdToIndex[userId]; |
||
| 1247 | |||
| 1248 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1249 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1250 | {
|
||
| 1251 | return (bodyFrame.bodyData[index].leftHandConfidence == KinectInterop.TrackingConfidence.High); |
||
| 1252 | } |
||
| 1253 | } |
||
| 1254 | |||
| 1255 | return false; |
||
| 1256 | } |
||
| 1257 | |||
| 1258 | /// <summary> |
||
| 1259 | /// Determines whether the right hand confidence is high for the specified user. |
||
| 1260 | /// </summary> |
||
| 1261 | /// <returns><c>true</c> if the right hand confidence is high; otherwise, <c>false</c>.</returns> |
||
| 1262 | /// <param name="userId">User ID</param> |
||
| 1263 | public bool IsRightHandConfidenceHigh(Int64 userId) |
||
| 1264 | {
|
||
| 1265 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 1266 | {
|
||
| 1267 | int index = dictUserIdToIndex[userId]; |
||
| 1268 | |||
| 1269 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1270 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1271 | {
|
||
| 1272 | return (bodyFrame.bodyData[index].rightHandConfidence == KinectInterop.TrackingConfidence.High); |
||
| 1273 | } |
||
| 1274 | } |
||
| 1275 | |||
| 1276 | return false; |
||
| 1277 | } |
||
| 1278 | |||
| 1279 | /// <summary> |
||
| 1280 | /// Gets the left hand state for the specified user. |
||
| 1281 | /// </summary> |
||
| 1282 | /// <returns>The left hand state.</returns> |
||
| 1283 | /// <param name="userId">User ID</param> |
||
| 1284 | public KinectInterop.HandState GetLeftHandState(Int64 userId) |
||
| 1285 | {
|
||
| 1286 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 1287 | {
|
||
| 1288 | int index = dictUserIdToIndex[userId]; |
||
| 1289 | |||
| 1290 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1291 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1292 | {
|
||
| 1293 | return bodyFrame.bodyData[index].leftHandState; |
||
| 1294 | } |
||
| 1295 | } |
||
| 1296 | |||
| 1297 | return KinectInterop.HandState.NotTracked; |
||
| 1298 | } |
||
| 1299 | |||
| 1300 | /// <summary> |
||
| 1301 | /// Gets the right hand state for the specified user. |
||
| 1302 | /// </summary> |
||
| 1303 | /// <returns>The right hand state.</returns> |
||
| 1304 | /// <param name="userId">User ID</param> |
||
| 1305 | public KinectInterop.HandState GetRightHandState(Int64 userId) |
||
| 1306 | {
|
||
| 1307 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 1308 | {
|
||
| 1309 | int index = dictUserIdToIndex[userId]; |
||
| 1310 | |||
| 1311 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1312 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1313 | {
|
||
| 1314 | return bodyFrame.bodyData[index].rightHandState; |
||
| 1315 | } |
||
| 1316 | } |
||
| 1317 | |||
| 1318 | return KinectInterop.HandState.NotTracked; |
||
| 1319 | } |
||
| 1320 | |||
| 1321 | /// <summary> |
||
| 1322 | /// Gets the left hand interaction box for the specified user. |
||
| 1323 | /// </summary> |
||
| 1324 | /// <returns><c>true</c>, if left hand interaction box was gotten, <c>false</c> otherwise.</returns> |
||
| 1325 | /// <param name="userId">User ID</param> |
||
| 1326 | /// <param name="leftBotBack">Vector containing the left, bottom and back coordinates, in meters</param> |
||
| 1327 | /// <param name="rightTopFront">Vector containing the right, top and front coordinates, in meters</param> |
||
| 1328 | /// <param name="bValidBox">If set to <c>true</c>, the previously set coordinates are valid</param> |
||
| 1329 | public bool GetLeftHandInteractionBox(Int64 userId, ref Vector3 leftBotBack, ref Vector3 rightTopFront, bool bValidBox) |
||
| 1330 | {
|
||
| 1331 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 1332 | {
|
||
| 1333 | int index = dictUserIdToIndex[userId]; |
||
| 1334 | |||
| 1335 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1336 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1337 | {
|
||
| 1338 | KinectInterop.BodyData bodyData = bodyFrame.bodyData[index]; |
||
| 1339 | bool bResult = true; |
||
| 1340 | |||
| 1341 | if(bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 1342 | bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 1343 | {
|
||
| 1344 | rightTopFront.x = bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position.x; |
||
| 1345 | leftBotBack.x = rightTopFront.x - 2 * (rightTopFront.x - bodyData.joint[(int)KinectInterop.JointType.HipLeft].position.x); |
||
| 1346 | } |
||
| 1347 | else |
||
| 1348 | {
|
||
| 1349 | bResult = bValidBox; |
||
| 1350 | } |
||
| 1351 | |||
| 1352 | if(bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 1353 | bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 1354 | {
|
||
| 1355 | leftBotBack.y = bodyData.joint[(int)KinectInterop.JointType.HipRight].position.y; |
||
| 1356 | rightTopFront.y = bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position.y; |
||
| 1357 | |||
| 1358 | float fDelta = (rightTopFront.y - leftBotBack.y) * 0.35f; // * 2 / 3; |
||
| 1359 | leftBotBack.y += fDelta; |
||
| 1360 | rightTopFront.y += fDelta; |
||
| 1361 | } |
||
| 1362 | else |
||
| 1363 | {
|
||
| 1364 | bResult = bValidBox; |
||
| 1365 | } |
||
| 1366 | |||
| 1367 | if(bodyData.joint[(int)KinectInterop.JointType.SpineBase].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 1368 | {
|
||
| 1369 | //leftBotBack.z = bodyData.joint[(int)KinectInterop.JointType.SpineBase].position.z; |
||
| 1370 | leftBotBack.z = !ignoreZCoordinates ? bodyData.joint[(int)KinectInterop.JointType.SpineBase].position.z : |
||
| 1371 | (bodyData.joint[(int)KinectInterop.JointType.HandLeft].position.z + 0.1f); |
||
| 1372 | rightTopFront.z = leftBotBack.z - 0.5f; |
||
| 1373 | } |
||
| 1374 | else |
||
| 1375 | {
|
||
| 1376 | bResult = bValidBox; |
||
| 1377 | } |
||
| 1378 | |||
| 1379 | return bResult; |
||
| 1380 | } |
||
| 1381 | } |
||
| 1382 | |||
| 1383 | return false; |
||
| 1384 | } |
||
| 1385 | |||
| 1386 | // returns the interaction box for the right hand of the specified user, in meters |
||
| 1387 | /// <summary> |
||
| 1388 | /// Gets the right hand interaction box for the specified user. |
||
| 1389 | /// </summary> |
||
| 1390 | /// <returns><c>true</c>, if right hand interaction box was gotten, <c>false</c> otherwise.</returns> |
||
| 1391 | /// <param name="userId">User ID</param> |
||
| 1392 | /// <param name="leftBotBack">Vector containing the left, bottom and back coordinates, in meters</param> |
||
| 1393 | /// <param name="rightTopFront">ector containing the right, top and front coordinates, in meters</param> |
||
| 1394 | /// <param name="bValidBox">If set to <c>true</c>, the previously set coordinates are valid</param> |
||
| 1395 | public bool GetRightHandInteractionBox(Int64 userId, ref Vector3 leftBotBack, ref Vector3 rightTopFront, bool bValidBox) |
||
| 1396 | {
|
||
| 1397 | if(dictUserIdToIndex.ContainsKey(userId)) |
||
| 1398 | {
|
||
| 1399 | int index = dictUserIdToIndex[userId]; |
||
| 1400 | |||
| 1401 | if(index >= 0 && index < sensorData.bodyCount && |
||
| 1402 | bodyFrame.bodyData[index].bIsTracked != 0) |
||
| 1403 | {
|
||
| 1404 | KinectInterop.BodyData bodyData = bodyFrame.bodyData[index]; |
||
| 1405 | bool bResult = true; |
||
| 1406 | |||
| 1407 | if(bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 1408 | bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 1409 | {
|
||
| 1410 | leftBotBack.x = bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position.x; |
||
| 1411 | rightTopFront.x = leftBotBack.x + 2 * (bodyData.joint[(int)KinectInterop.JointType.HipRight].position.x - leftBotBack.x); |
||
| 1412 | } |
||
| 1413 | else |
||
| 1414 | {
|
||
| 1415 | bResult = bValidBox; |
||
| 1416 | } |
||
| 1417 | |||
| 1418 | if(bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 1419 | bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 1420 | {
|
||
| 1421 | leftBotBack.y = bodyData.joint[(int)KinectInterop.JointType.HipLeft].position.y; |
||
| 1422 | rightTopFront.y = bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position.y; |
||
| 1423 | |||
| 1424 | float fDelta = (rightTopFront.y - leftBotBack.y) * 0.35f; // * 2 / 3; |
||
| 1425 | leftBotBack.y += fDelta; |
||
| 1426 | rightTopFront.y += fDelta; |
||
| 1427 | } |
||
| 1428 | else |
||
| 1429 | {
|
||
| 1430 | bResult = bValidBox; |
||
| 1431 | } |
||
| 1432 | |||
| 1433 | if(bodyData.joint[(int)KinectInterop.JointType.SpineBase].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 1434 | {
|
||
| 1435 | //leftBotBack.z = bodyData.joint[(int)KinectInterop.JointType.SpineBase].position.z; |
||
| 1436 | leftBotBack.z = !ignoreZCoordinates ? bodyData.joint[(int)KinectInterop.JointType.SpineBase].position.z : |
||
| 1437 | (bodyData.joint[(int)KinectInterop.JointType.HandRight].position.z + 0.1f); |
||
| 1438 | rightTopFront.z = leftBotBack.z - 0.5f; |
||
| 1439 | } |
||
| 1440 | else |
||
| 1441 | {
|
||
| 1442 | bResult = bValidBox; |
||
| 1443 | } |
||
| 1444 | |||
| 1445 | return bResult; |
||
| 1446 | } |
||
| 1447 | } |
||
| 1448 | |||
| 1449 | return false; |
||
| 1450 | } |
||
| 1451 | |||
| 1452 | /// <summary> |
||
| 1453 | /// Gets the depth value for the specified pixel, if ComputeUserMap is true. |
||
| 1454 | /// </summary> |
||
| 1455 | /// <returns>The depth value.</returns> |
||
| 1456 | /// <param name="x">The X coordinate of the pixel.</param> |
||
| 1457 | /// <param name="y">The Y coordinate of the pixel.</param> |
||
| 1458 | public ushort GetDepthForPixel(int x, int y) |
||
| 1459 | {
|
||
| 1460 | if(sensorData != null && sensorData.depthImage != null) |
||
| 1461 | {
|
||
| 1462 | int index = y * sensorData.depthImageWidth + x; |
||
| 1463 | |||
| 1464 | if(index >= 0 && index < sensorData.depthImage.Length) |
||
| 1465 | {
|
||
| 1466 | return sensorData.depthImage[index]; |
||
| 1467 | } |
||
| 1468 | } |
||
| 1469 | |||
| 1470 | return 0; |
||
| 1471 | } |
||
| 1472 | |||
| 1473 | /// <summary> |
||
| 1474 | /// Gets the depth value for the specified pixel, if ComputeUserMap is true. |
||
| 1475 | /// </summary> |
||
| 1476 | /// <returns>The depth value.</returns> |
||
| 1477 | /// <param name="index">Depth index.</param> |
||
| 1478 | public ushort GetDepthForIndex(int index) |
||
| 1479 | {
|
||
| 1480 | if(sensorData != null && sensorData.depthImage != null) |
||
| 1481 | {
|
||
| 1482 | if(index >= 0 && index < sensorData.depthImage.Length) |
||
| 1483 | {
|
||
| 1484 | return sensorData.depthImage[index]; |
||
| 1485 | } |
||
| 1486 | } |
||
| 1487 | |||
| 1488 | return 0; |
||
| 1489 | } |
||
| 1490 | |||
| 1491 | /// <summary> |
||
| 1492 | /// Returns the space coordinates of a depth-map point, or Vector3.zero if the sensor is not initialized |
||
| 1493 | /// </summary> |
||
| 1494 | /// <returns>The space coordinates.</returns> |
||
| 1495 | /// <param name="posPoint">Depth point coordinates</param> |
||
| 1496 | /// <param name="depthValue">Depth value</param> |
||
| 1497 | /// <param name="bWorldCoords">If set to <c>true</c>, applies the sensor height and angle to the space coordinates.</param> |
||
| 1498 | public Vector3 MapDepthPointToSpaceCoords(Vector2 posPoint, ushort depthValue, bool bWorldCoords) |
||
| 1499 | {
|
||
| 1500 | Vector3 posKinect = Vector3.zero; |
||
| 1501 | |||
| 1502 | if(kinectInitialized) |
||
| 1503 | {
|
||
| 1504 | posKinect = KinectInterop.MapDepthPointToSpaceCoords(sensorData, posPoint, depthValue); |
||
| 1505 | |||
| 1506 | if(bWorldCoords) |
||
| 1507 | {
|
||
| 1508 | posKinect = kinectToWorld.MultiplyPoint3x4(posKinect); |
||
| 1509 | } |
||
| 1510 | } |
||
| 1511 | |||
| 1512 | return posKinect; |
||
| 1513 | } |
||
| 1514 | |||
| 1515 | /// <summary> |
||
| 1516 | /// Maps the depth frame to space coordinates. |
||
| 1517 | /// </summary> |
||
| 1518 | /// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
||
| 1519 | /// <param name="avSpaceCoords">Buffer for the depth-to-space coordinates.</param> |
||
| 1520 | public bool MapDepthFrameToSpaceCoords(ref Vector3[] avSpaceCoords) |
||
| 1521 | {
|
||
| 1522 | bool bResult = false; |
||
| 1523 | |||
| 1524 | if(kinectInitialized && sensorData.depthImage != null) |
||
| 1525 | {
|
||
| 1526 | if(avSpaceCoords == null || avSpaceCoords.Length == 0) |
||
| 1527 | {
|
||
| 1528 | avSpaceCoords = new Vector3[sensorData.depthImageWidth * sensorData.depthImageHeight]; |
||
| 1529 | } |
||
| 1530 | |||
| 1531 | bResult = KinectInterop.MapDepthFrameToSpaceCoords(sensorData, ref avSpaceCoords); |
||
| 1532 | } |
||
| 1533 | |||
| 1534 | return bResult; |
||
| 1535 | } |
||
| 1536 | |||
| 1537 | /// <summary> |
||
| 1538 | /// Returns the depth-map coordinates of a space point, or Vector2.zero if Kinect is not initialized |
||
| 1539 | /// </summary> |
||
| 1540 | /// <returns>The depth-map coordinates.</returns> |
||
| 1541 | /// <param name="posPoint">Space point coordinates</param> |
||
| 1542 | public Vector2 MapSpacePointToDepthCoords(Vector3 posPoint) |
||
| 1543 | {
|
||
| 1544 | Vector2 posDepth = Vector2.zero; |
||
| 1545 | |||
| 1546 | if(kinectInitialized) |
||
| 1547 | {
|
||
| 1548 | posDepth = KinectInterop.MapSpacePointToDepthCoords(sensorData, posPoint); |
||
| 1549 | } |
||
| 1550 | |||
| 1551 | return posDepth; |
||
| 1552 | } |
||
| 1553 | |||
| 1554 | /// <summary> |
||
| 1555 | /// Returns the color-map coordinates of a depth point. |
||
| 1556 | /// </summary> |
||
| 1557 | /// <returns>The color-map coordinates.</returns> |
||
| 1558 | /// <param name="posPoint">Depth point coordinates</param> |
||
| 1559 | /// <param name="depthValue">Depth value</param> |
||
| 1560 | public Vector2 MapDepthPointToColorCoords(Vector2 posPoint, ushort depthValue) |
||
| 1561 | {
|
||
| 1562 | Vector2 posColor = Vector2.zero; |
||
| 1563 | |||
| 1564 | if(kinectInitialized) |
||
| 1565 | {
|
||
| 1566 | posColor = KinectInterop.MapDepthPointToColorCoords(sensorData, posPoint, depthValue); |
||
| 1567 | } |
||
| 1568 | |||
| 1569 | return posColor; |
||
| 1570 | } |
||
| 1571 | |||
| 1572 | /// <summary> |
||
| 1573 | /// Maps the depth frame to color coordinates. |
||
| 1574 | /// </summary> |
||
| 1575 | /// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
||
| 1576 | /// <param name="avColorCoords">Buffer for depth-to-color coordinates.</param> |
||
| 1577 | public bool MapDepthFrameToColorCoords(ref Vector2[] avColorCoords) |
||
| 1578 | {
|
||
| 1579 | bool bResult = false; |
||
| 1580 | |||
| 1581 | if(kinectInitialized && sensorData.depthImage != null && sensorData.colorImage != null) |
||
| 1582 | {
|
||
| 1583 | if(avColorCoords == null || avColorCoords.Length == 0) |
||
| 1584 | {
|
||
| 1585 | avColorCoords = new Vector2[sensorData.depthImageWidth * sensorData.depthImageHeight]; |
||
| 1586 | } |
||
| 1587 | |||
| 1588 | bResult = KinectInterop.MapDepthFrameToColorCoords(sensorData, ref avColorCoords); |
||
| 1589 | } |
||
| 1590 | |||
| 1591 | return bResult; |
||
| 1592 | } |
||
| 1593 | |||
| 1594 | /// <summary> |
||
| 1595 | /// Maps the color frame to depth coordinates. |
||
| 1596 | /// </summary> |
||
| 1597 | /// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
||
| 1598 | /// <param name="avDepthCoords">Buffer for color-to-depth coordinates.</param> |
||
| 1599 | public bool MapColorFrameToDepthCoords(ref Vector2[] avDepthCoords) |
||
| 1600 | {
|
||
| 1601 | bool bResult = false; |
||
| 1602 | |||
| 1603 | if(kinectInitialized && sensorData.colorImage != null && sensorData.depthImage != null) |
||
| 1604 | {
|
||
| 1605 | if(avDepthCoords == null || avDepthCoords.Length == 0) |
||
| 1606 | {
|
||
| 1607 | avDepthCoords = new Vector2[sensorData.colorImageWidth * sensorData.colorImageWidth]; |
||
| 1608 | } |
||
| 1609 | |||
| 1610 | bResult = KinectInterop.MapColorFrameToDepthCoords(sensorData, ref avDepthCoords); |
||
| 1611 | } |
||
| 1612 | |||
| 1613 | return bResult; |
||
| 1614 | } |
||
| 1615 | |||
| 1616 | /// <summary> |
||
| 1617 | /// Returns the depth-map coordinates of a color point. |
||
| 1618 | /// </summary> |
||
| 1619 | /// <returns>The depth coords.</returns> |
||
| 1620 | /// <param name="colorPos">Color position.</param> |
||
| 1621 | /// <param name="bReadDepthCoordsIfNeeded">If set to <c>true</c> allows reading of depth coords, if needed.</param> |
||
| 1622 | public Vector2 MapColorPointToDepthCoords(Vector2 colorPos, bool bReadDepthCoordsIfNeeded) |
||
| 1623 | {
|
||
| 1624 | Vector2 posDepth = Vector2.zero; |
||
| 1625 | |||
| 1626 | if(kinectInitialized && sensorData.colorImage != null && sensorData.depthImage != null) |
||
| 1627 | {
|
||
| 1628 | posDepth = KinectInterop.MapColorPointToDepthCoords(sensorData, colorPos, bReadDepthCoordsIfNeeded); |
||
| 1629 | } |
||
| 1630 | |||
| 1631 | return posDepth; |
||
| 1632 | } |
||
| 1633 | |||
| 1634 | /// <summary> |
||
| 1635 | /// Removes all currently detected users, allowing new user-detection process to start. |
||
| 1636 | /// </summary> |
||
| 1637 | public void ClearKinectUsers() |
||
| 1638 | {
|
||
| 1639 | if(!kinectInitialized) |
||
| 1640 | return; |
||
| 1641 | |||
| 1642 | // remove current users |
||
| 1643 | for(int i = alUserIds.Count - 1; i >= 0; i--) |
||
| 1644 | {
|
||
| 1645 | Int64 userId = alUserIds[i]; |
||
| 1646 | RemoveUser(userId); |
||
| 1647 | } |
||
| 1648 | |||
| 1649 | ResetFilters(); |
||
| 1650 | } |
||
| 1651 | |||
| 1652 | /// <summary> |
||
| 1653 | /// Resets the Kinect data filters. |
||
| 1654 | /// </summary> |
||
| 1655 | public void ResetFilters() |
||
| 1656 | {
|
||
| 1657 | if(jointPositionFilter != null) |
||
| 1658 | {
|
||
| 1659 | jointPositionFilter.Reset(); |
||
| 1660 | } |
||
| 1661 | |||
| 1662 | if( jointVelocityFilter != null) |
||
| 1663 | {
|
||
| 1664 | jointVelocityFilter.Reset(); |
||
| 1665 | } |
||
| 1666 | } |
||
| 1667 | |||
| 1668 | /// <summary> |
||
| 1669 | /// Adds a gesture to the list of detected gestures for the specified user. |
||
| 1670 | /// </summary> |
||
| 1671 | /// <param name="UserId">User ID</param> |
||
| 1672 | /// <param name="gesture">Gesture type</param> |
||
| 1673 | public void DetectGesture(Int64 UserId, KinectGestures.Gestures gesture) |
||
| 1674 | {
|
||
| 1675 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : new List<KinectGestures.GestureData>(); |
||
| 1676 | int index = GetGestureIndex(gesture, ref gesturesData); |
||
| 1677 | |||
| 1678 | if(index >= 0) |
||
| 1679 | {
|
||
| 1680 | DeleteGesture(UserId, gesture); |
||
| 1681 | } |
||
| 1682 | |||
| 1683 | KinectGestures.GestureData gestureData = new KinectGestures.GestureData(); |
||
| 1684 | |||
| 1685 | gestureData.userId = UserId; |
||
| 1686 | gestureData.gesture = gesture; |
||
| 1687 | gestureData.state = 0; |
||
| 1688 | gestureData.joint = 0; |
||
| 1689 | gestureData.progress = 0f; |
||
| 1690 | gestureData.complete = false; |
||
| 1691 | gestureData.cancelled = false; |
||
| 1692 | |||
| 1693 | gestureData.checkForGestures = new List<KinectGestures.Gestures>(); |
||
| 1694 | switch(gesture) |
||
| 1695 | {
|
||
| 1696 | case KinectGestures.Gestures.ZoomIn: |
||
| 1697 | gestureData.checkForGestures.Add(KinectGestures.Gestures.ZoomOut); |
||
| 1698 | gestureData.checkForGestures.Add(KinectGestures.Gestures.Wheel); |
||
| 1699 | break; |
||
| 1700 | |||
| 1701 | case KinectGestures.Gestures.ZoomOut: |
||
| 1702 | gestureData.checkForGestures.Add(KinectGestures.Gestures.ZoomIn); |
||
| 1703 | gestureData.checkForGestures.Add(KinectGestures.Gestures.Wheel); |
||
| 1704 | break; |
||
| 1705 | |||
| 1706 | case KinectGestures.Gestures.Wheel: |
||
| 1707 | gestureData.checkForGestures.Add(KinectGestures.Gestures.ZoomIn); |
||
| 1708 | gestureData.checkForGestures.Add(KinectGestures.Gestures.ZoomOut); |
||
| 1709 | break; |
||
| 1710 | } |
||
| 1711 | |||
| 1712 | gesturesData.Add(gestureData); |
||
| 1713 | playerGesturesData[UserId] = gesturesData; |
||
| 1714 | |||
| 1715 | if(!gesturesTrackingAtTime.ContainsKey(UserId)) |
||
| 1716 | {
|
||
| 1717 | gesturesTrackingAtTime[UserId] = 0f; |
||
| 1718 | } |
||
| 1719 | } |
||
| 1720 | |||
| 1721 | /// <summary> |
||
| 1722 | /// Resets the gesture state for the given gesture of the specified user. |
||
| 1723 | /// </summary> |
||
| 1724 | /// <returns><c>true</c>, if gesture was reset, <c>false</c> otherwise.</returns> |
||
| 1725 | /// <param name="UserId">User ID</param> |
||
| 1726 | /// <param name="gesture">Gesture type</param> |
||
| 1727 | public bool ResetGesture(Int64 UserId, KinectGestures.Gestures gesture) |
||
| 1728 | {
|
||
| 1729 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1730 | int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
||
| 1731 | if(index < 0) |
||
| 1732 | return false; |
||
| 1733 | |||
| 1734 | KinectGestures.GestureData gestureData = gesturesData[index]; |
||
| 1735 | |||
| 1736 | gestureData.state = 0; |
||
| 1737 | gestureData.joint = 0; |
||
| 1738 | gestureData.progress = 0f; |
||
| 1739 | gestureData.complete = false; |
||
| 1740 | gestureData.cancelled = false; |
||
| 1741 | gestureData.startTrackingAtTime = Time.realtimeSinceStartup + KinectInterop.Constants.MinTimeBetweenSameGestures; |
||
| 1742 | |||
| 1743 | gesturesData[index] = gestureData; |
||
| 1744 | playerGesturesData[UserId] = gesturesData; |
||
| 1745 | |||
| 1746 | return true; |
||
| 1747 | } |
||
| 1748 | |||
| 1749 | /// <summary> |
||
| 1750 | /// Resets the gesture states for all gestures of the specified user. |
||
| 1751 | /// </summary> |
||
| 1752 | /// <param name="UserId">User ID</param> |
||
| 1753 | public void ResetPlayerGestures(Int64 UserId) |
||
| 1754 | {
|
||
| 1755 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1756 | |||
| 1757 | if(gesturesData != null) |
||
| 1758 | {
|
||
| 1759 | int listSize = gesturesData.Count; |
||
| 1760 | |||
| 1761 | for(int i = 0; i < listSize; i++) |
||
| 1762 | {
|
||
| 1763 | ResetGesture(UserId, gesturesData[i].gesture); |
||
| 1764 | } |
||
| 1765 | } |
||
| 1766 | } |
||
| 1767 | |||
| 1768 | /// <summary> |
||
| 1769 | /// Deletes the gesture for the specified user. |
||
| 1770 | /// </summary> |
||
| 1771 | /// <returns><c>true</c>, if gesture was deleted, <c>false</c> otherwise.</returns> |
||
| 1772 | /// <param name="UserId">User ID</param> |
||
| 1773 | /// <param name="gesture">Gesture type</param> |
||
| 1774 | public bool DeleteGesture(Int64 UserId, KinectGestures.Gestures gesture) |
||
| 1775 | {
|
||
| 1776 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1777 | int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
||
| 1778 | if(index < 0) |
||
| 1779 | return false; |
||
| 1780 | |||
| 1781 | gesturesData.RemoveAt(index); |
||
| 1782 | playerGesturesData[UserId] = gesturesData; |
||
| 1783 | |||
| 1784 | return true; |
||
| 1785 | } |
||
| 1786 | |||
| 1787 | /// <summary> |
||
| 1788 | /// Deletes all gestures for the specified user. |
||
| 1789 | /// </summary> |
||
| 1790 | /// <param name="UserId">User ID</param> |
||
| 1791 | public void ClearGestures(Int64 UserId) |
||
| 1792 | {
|
||
| 1793 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1794 | |||
| 1795 | if(gesturesData != null) |
||
| 1796 | {
|
||
| 1797 | gesturesData.Clear(); |
||
| 1798 | playerGesturesData[UserId] = gesturesData; |
||
| 1799 | } |
||
| 1800 | } |
||
| 1801 | |||
| 1802 | /// <summary> |
||
| 1803 | /// Gets the list of gestures for the specified user. |
||
| 1804 | /// </summary> |
||
| 1805 | /// <returns>The gestures list.</returns> |
||
| 1806 | /// <param name="UserId">User ID</param> |
||
| 1807 | public List<KinectGestures.Gestures> GetGesturesList(Int64 UserId) |
||
| 1808 | {
|
||
| 1809 | List<KinectGestures.Gestures> list = new List<KinectGestures.Gestures>(); |
||
| 1810 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1811 | |||
| 1812 | if(gesturesData != null) |
||
| 1813 | {
|
||
| 1814 | foreach(KinectGestures.GestureData data in gesturesData) |
||
| 1815 | list.Add(data.gesture); |
||
| 1816 | } |
||
| 1817 | |||
| 1818 | return list; |
||
| 1819 | } |
||
| 1820 | |||
| 1821 | /// <summary> |
||
| 1822 | /// Gets the gestures count for the specified user. |
||
| 1823 | /// </summary> |
||
| 1824 | /// <returns>The gestures count.</returns> |
||
| 1825 | /// <param name="UserId">User ID</param> |
||
| 1826 | public int GetGesturesCount(Int64 UserId) |
||
| 1827 | {
|
||
| 1828 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1829 | |||
| 1830 | if(gesturesData != null) |
||
| 1831 | {
|
||
| 1832 | return gesturesData.Count; |
||
| 1833 | } |
||
| 1834 | |||
| 1835 | return 0; |
||
| 1836 | } |
||
| 1837 | |||
| 1838 | /// <summary> |
||
| 1839 | /// Gets the gesture at the specified index for the given user. |
||
| 1840 | /// </summary> |
||
| 1841 | /// <returns>The gesture at specified index.</returns> |
||
| 1842 | /// <param name="UserId">User ID</param> |
||
| 1843 | /// <param name="i">Index</param> |
||
| 1844 | public KinectGestures.Gestures GetGestureAtIndex(Int64 UserId, int i) |
||
| 1845 | {
|
||
| 1846 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1847 | |||
| 1848 | if(gesturesData != null) |
||
| 1849 | {
|
||
| 1850 | if(i >= 0 && i < gesturesData.Count) |
||
| 1851 | {
|
||
| 1852 | return gesturesData[i].gesture; |
||
| 1853 | } |
||
| 1854 | } |
||
| 1855 | |||
| 1856 | return KinectGestures.Gestures.None; |
||
| 1857 | } |
||
| 1858 | |||
| 1859 | /// <summary> |
||
| 1860 | /// Determines whether the given gesture is in the list of gestures for the specified user. |
||
| 1861 | /// </summary> |
||
| 1862 | /// <returns><c>true</c> if the gesture is in the list of gestures for the specified user; otherwise, <c>false</c>.</returns> |
||
| 1863 | /// <param name="UserId">User ID</param> |
||
| 1864 | /// <param name="gesture">Gesture type</param> |
||
| 1865 | public bool IsTrackingGesture(Int64 UserId, KinectGestures.Gestures gesture) |
||
| 1866 | {
|
||
| 1867 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1868 | int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
||
| 1869 | |||
| 1870 | return index >= 0; |
||
| 1871 | } |
||
| 1872 | |||
| 1873 | /// <summary> |
||
| 1874 | /// Determines whether the given gesture for the specified user is complete. |
||
| 1875 | /// </summary> |
||
| 1876 | /// <returns><c>true</c> if the gesture is complete; otherwise, <c>false</c>.</returns> |
||
| 1877 | /// <param name="UserId">User ID</param> |
||
| 1878 | /// <param name="gesture">Gesture type</param> |
||
| 1879 | /// <param name="bResetOnComplete">If set to <c>true</c>, resets the gesture state.</param> |
||
| 1880 | public bool IsGestureComplete(Int64 UserId, KinectGestures.Gestures gesture, bool bResetOnComplete) |
||
| 1881 | {
|
||
| 1882 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1883 | int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
||
| 1884 | |||
| 1885 | if(index >= 0) |
||
| 1886 | {
|
||
| 1887 | KinectGestures.GestureData gestureData = gesturesData[index]; |
||
| 1888 | |||
| 1889 | if(bResetOnComplete && gestureData.complete) |
||
| 1890 | {
|
||
| 1891 | ResetPlayerGestures(UserId); |
||
| 1892 | return true; |
||
| 1893 | } |
||
| 1894 | |||
| 1895 | return gestureData.complete; |
||
| 1896 | } |
||
| 1897 | |||
| 1898 | return false; |
||
| 1899 | } |
||
| 1900 | |||
| 1901 | /// <summary> |
||
| 1902 | /// Determines whether the given gesture for the specified user is canceled. |
||
| 1903 | /// </summary> |
||
| 1904 | /// <returns><c>true</c> if the gesture is canceled; otherwise, <c>false</c>.</returns> |
||
| 1905 | /// <param name="UserId">User ID</param> |
||
| 1906 | /// <param name="gesture">Gesture type</param> |
||
| 1907 | public bool IsGestureCancelled(Int64 UserId, KinectGestures.Gestures gesture) |
||
| 1908 | {
|
||
| 1909 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1910 | int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
||
| 1911 | |||
| 1912 | if(index >= 0) |
||
| 1913 | {
|
||
| 1914 | KinectGestures.GestureData gestureData = gesturesData[index]; |
||
| 1915 | return gestureData.cancelled; |
||
| 1916 | } |
||
| 1917 | |||
| 1918 | return false; |
||
| 1919 | } |
||
| 1920 | |||
| 1921 | /// <summary> |
||
| 1922 | /// Gets the progress (in range [0, 1]) of the given gesture for the specified user. |
||
| 1923 | /// </summary> |
||
| 1924 | /// <returns>The gesture progress.</returns> |
||
| 1925 | /// <param name="UserId">User ID</param> |
||
| 1926 | /// <param name="gesture">Gesture type</param> |
||
| 1927 | public float GetGestureProgress(Int64 UserId, KinectGestures.Gestures gesture) |
||
| 1928 | {
|
||
| 1929 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1930 | int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
||
| 1931 | |||
| 1932 | if(index >= 0) |
||
| 1933 | {
|
||
| 1934 | KinectGestures.GestureData gestureData = gesturesData[index]; |
||
| 1935 | return gestureData.progress; |
||
| 1936 | } |
||
| 1937 | |||
| 1938 | return 0f; |
||
| 1939 | } |
||
| 1940 | |||
| 1941 | /// <summary> |
||
| 1942 | /// Gets the normalized screen position of the given gesture for the specified user. |
||
| 1943 | /// </summary> |
||
| 1944 | /// <returns>The normalized screen position.</returns> |
||
| 1945 | /// <param name="UserId">User ID</param> |
||
| 1946 | /// <param name="gesture">Gesture type</param> |
||
| 1947 | public Vector3 GetGestureScreenPos(Int64 UserId, KinectGestures.Gestures gesture) |
||
| 1948 | {
|
||
| 1949 | List<KinectGestures.GestureData> gesturesData = playerGesturesData.ContainsKey(UserId) ? playerGesturesData[UserId] : null; |
||
| 1950 | int index = gesturesData != null ? GetGestureIndex(gesture, ref gesturesData) : -1; |
||
| 1951 | |||
| 1952 | if(index >= 0) |
||
| 1953 | {
|
||
| 1954 | KinectGestures.GestureData gestureData = gesturesData[index]; |
||
| 1955 | return gestureData.screenPos; |
||
| 1956 | } |
||
| 1957 | |||
| 1958 | return Vector3.zero; |
||
| 1959 | } |
||
| 1960 | |||
| 1961 | |||
| 1962 | /// <summary> |
||
| 1963 | /// Gets the world matrix data as one csv line. |
||
| 1964 | /// </summary> |
||
| 1965 | /// <returns>The world matrix data as a csv line.</returns> |
||
| 1966 | public string GetWorldMatrixData(char delimiter) |
||
| 1967 | {
|
||
| 1968 | return KinectInterop.GetMatrixAsCsv(ref kinectToWorld, delimiter); |
||
| 1969 | } |
||
| 1970 | |||
| 1971 | |||
| 1972 | /// <summary> |
||
| 1973 | /// Gets the body hand as one csv line, or returns empty string if there is no new body frame. |
||
| 1974 | /// </summary> |
||
| 1975 | /// <returns>The body hand as a csv line.</returns> |
||
| 1976 | /// <param name="liRelTime">Reference to variable, used to compare frame times.</param> |
||
| 1977 | public string GetBodyHandData(ref long liRelTime, char delimiter) |
||
| 1978 | {
|
||
| 1979 | return KinectInterop.GetHandsDataAsCsv(sensorData, ref bodyFrame, ref liRelTime, delimiter); |
||
| 1980 | } |
||
| 1981 | |||
| 1982 | |||
| 1983 | /// <summary> |
||
| 1984 | /// Gets the body frame as one csv line, or returns empty string if there is no new body frame. |
||
| 1985 | /// </summary> |
||
| 1986 | /// <returns>The body frame as a csv line.</returns> |
||
| 1987 | /// <param name="liRelTime">Reference to variable, used to compare frame times.</param> |
||
| 1988 | /// <param name="fUnityTime">Reference to variable, used to save the current Unity time.</param> |
||
| 1989 | public string GetBodyFrameData(ref long liRelTime, ref float fUnityTime, char delimiter) |
||
| 1990 | {
|
||
| 1991 | return KinectInterop.GetBodyFrameAsCsv(sensorData, ref bodyFrame, ref liRelTime, ref fUnityTime, delimiter); |
||
| 1992 | } |
||
| 1993 | |||
| 1994 | |||
| 1995 | /// <summary> |
||
| 1996 | /// Determines whether the play mode is enabled or not. |
||
| 1997 | /// </summary> |
||
| 1998 | /// <returns><c>true</c> if the play mode is enabled; otherwise, <c>false</c>.</returns> |
||
| 1999 | public bool IsPlayModeEnabled() |
||
| 2000 | {
|
||
| 2001 | if(sensorData != null) |
||
| 2002 | {
|
||
| 2003 | return sensorData.isPlayModeEnabled; |
||
| 2004 | } |
||
| 2005 | |||
| 2006 | return false; |
||
| 2007 | } |
||
| 2008 | |||
| 2009 | |||
| 2010 | /// <summary> |
||
| 2011 | /// Enables or displables the play mode. |
||
| 2012 | /// </summary> |
||
| 2013 | /// <param name="bEnabled">If set to <c>true</c> enables the play mode.</param> |
||
| 2014 | public void EnablePlayMode(bool bEnabled) |
||
| 2015 | {
|
||
| 2016 | if(sensorData != null) |
||
| 2017 | {
|
||
| 2018 | sensorData.isPlayModeEnabled = bEnabled; |
||
| 2019 | sensorData.playModeData = string.Empty; |
||
| 2020 | } |
||
| 2021 | } |
||
| 2022 | |||
| 2023 | /// <summary> |
||
| 2024 | /// Sets the world matrix data from the given csv line. |
||
| 2025 | /// </summary> |
||
| 2026 | /// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
||
| 2027 | /// <param name="sLine">The kinect2world data as csv line.</param> |
||
| 2028 | public bool SetWorldMatrixData(string sLine) |
||
| 2029 | {
|
||
| 2030 | if(sensorData != null && sensorData.isPlayModeEnabled) |
||
| 2031 | {
|
||
| 2032 | return KinectInterop.SetMatrixFromCsv(sLine, ref kinectToWorld); |
||
| 2033 | } |
||
| 2034 | |||
| 2035 | return false; |
||
| 2036 | } |
||
| 2037 | |||
| 2038 | /// <summary> |
||
| 2039 | /// Sets the body hand data from the given csv line. |
||
| 2040 | /// </summary> |
||
| 2041 | /// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
||
| 2042 | /// <param name="sLine">The hand data as csv line.</param> |
||
| 2043 | public bool SetBodyHandData(string sLine) |
||
| 2044 | {
|
||
| 2045 | if(sensorData != null && sensorData.isPlayModeEnabled) |
||
| 2046 | {
|
||
| 2047 | sensorData.playModeHandData = sLine; |
||
| 2048 | return true; |
||
| 2049 | } |
||
| 2050 | |||
| 2051 | return false; |
||
| 2052 | } |
||
| 2053 | |||
| 2054 | /// <summary> |
||
| 2055 | /// Sets the body frame from the given csv line. |
||
| 2056 | /// </summary> |
||
| 2057 | /// <returns><c>true</c> on success, <c>false</c> otherwise.</returns> |
||
| 2058 | /// <param name="sLine">The body frame as csv line.</param> |
||
| 2059 | public bool SetBodyFrameData(string sLine) |
||
| 2060 | {
|
||
| 2061 | if(sensorData != null && sensorData.isPlayModeEnabled) |
||
| 2062 | {
|
||
| 2063 | sensorData.playModeData = sLine; |
||
| 2064 | return true; |
||
| 2065 | } |
||
| 2066 | |||
| 2067 | return false; |
||
| 2068 | } |
||
| 2069 | |||
| 2070 | |||
| 2071 | // KinectManager's Internal Methods |
||
| 2072 | |||
| 2073 | |||
| 2074 | void Awake() |
||
| 2075 | {
|
||
| 2076 | // set the singleton instance |
||
| 2077 | instance = this; |
||
| 2078 | |||
| 2079 | try |
||
| 2080 | {
|
||
| 2081 | bool bOnceRestarted = false; |
||
| 2082 | if(System.IO.File.Exists("KMrestart.txt"))
|
||
| 2083 | {
|
||
| 2084 | bOnceRestarted = true; |
||
| 2085 | |||
| 2086 | try |
||
| 2087 | {
|
||
| 2088 | System.IO.File.Delete("KMrestart.txt");
|
||
| 2089 | } |
||
| 2090 | catch(Exception ex) |
||
| 2091 | {
|
||
| 2092 | Debug.LogError("Error deleting KMrestart.txt");
|
||
| 2093 | Debug.LogError(ex.ToString()); |
||
| 2094 | } |
||
| 2095 | } |
||
| 2096 | |||
| 2097 | // init the available sensor interfaces |
||
| 2098 | bool bNeedRestart = false; |
||
| 2099 | sensorInterfaces = KinectInterop.InitSensorInterfaces(bOnceRestarted, ref bNeedRestart); |
||
| 2100 | |||
| 2101 | if(bNeedRestart) |
||
| 2102 | {
|
||
| 2103 | System.IO.File.WriteAllText("KMrestart.txt", "Restarting level...");
|
||
| 2104 | KinectInterop.RestartLevel(gameObject, "KM"); |
||
| 2105 | return; |
||
| 2106 | } |
||
| 2107 | else |
||
| 2108 | {
|
||
| 2109 | // set graphics shader level |
||
| 2110 | KinectInterop.SetGraphicsShaderLevel(SystemInfo.graphicsShaderLevel); |
||
| 2111 | |||
| 2112 | // start the sensor |
||
| 2113 | StartKinect(); |
||
| 2114 | } |
||
| 2115 | } |
||
| 2116 | catch (Exception ex) |
||
| 2117 | {
|
||
| 2118 | Debug.LogError(ex.ToString()); |
||
| 2119 | |||
| 2120 | if(calibrationText != null) |
||
| 2121 | {
|
||
| 2122 | calibrationText.text = ex.Message; |
||
| 2123 | } |
||
| 2124 | } |
||
| 2125 | |||
| 2126 | } |
||
| 2127 | |||
| 2128 | private void StartKinect() |
||
| 2129 | {
|
||
| 2130 | try |
||
| 2131 | {
|
||
| 2132 | // try to initialize the default Kinect2 sensor |
||
| 2133 | KinectInterop.FrameSource dwFlags = KinectInterop.FrameSource.TypeBody; |
||
| 2134 | |||
| 2135 | if(computeUserMap != UserMapType.None) |
||
| 2136 | dwFlags |= KinectInterop.FrameSource.TypeDepth | KinectInterop.FrameSource.TypeBodyIndex; |
||
| 2137 | if(computeColorMap) |
||
| 2138 | dwFlags |= KinectInterop.FrameSource.TypeColor; |
||
| 2139 | if(computeInfraredMap) |
||
| 2140 | dwFlags |= KinectInterop.FrameSource.TypeInfrared; |
||
| 2141 | // if(useAudioSource) |
||
| 2142 | // dwFlags |= KinectInterop.FrameSource.TypeAudio; |
||
| 2143 | |||
| 2144 | // open the default sensor |
||
| 2145 | BackgroundRemovalManager brManager = gameObject.GetComponentInChildren<BackgroundRemovalManager>(); |
||
| 2146 | sensorData = KinectInterop.OpenDefaultSensor(sensorInterfaces, dwFlags, sensorAngle, useMultiSourceReader, computeUserMap, brManager); |
||
| 2147 | |||
| 2148 | if (sensorData == null) |
||
| 2149 | {
|
||
| 2150 | if(sensorInterfaces == null || sensorInterfaces.Count == 0) |
||
| 2151 | throw new Exception("No sensor found. Make sure you have installed the SDK and the sensor is connected.");
|
||
| 2152 | else |
||
| 2153 | throw new Exception("OpenDefaultSensor failed.");
|
||
| 2154 | } |
||
| 2155 | |||
| 2156 | // enable or disable getting height and angle info |
||
| 2157 | sensorData.hintHeightAngle = (autoHeightAngle != AutoHeightAngle.DontUse); |
||
| 2158 | |||
| 2159 | //create the transform matrix - kinect to world |
||
| 2160 | // Quaternion quatTiltAngle = Quaternion.Euler(-sensorAngle, 0.0f, 0.0f); |
||
| 2161 | // kinectToWorld.SetTRS(new Vector3(0.0f, sensorHeight, 0.0f), quatTiltAngle, Vector3.one); |
||
| 2162 | UpdateKinectToWorldMatrix(); |
||
| 2163 | } |
||
| 2164 | catch(DllNotFoundException ex) |
||
| 2165 | {
|
||
| 2166 | string message = ex.Message + " cannot be loaded. Please check the Kinect SDK installation."; |
||
| 2167 | |||
| 2168 | Debug.LogError(message); |
||
| 2169 | Debug.LogException(ex); |
||
| 2170 | |||
| 2171 | if(calibrationText != null) |
||
| 2172 | {
|
||
| 2173 | calibrationText.text = message; |
||
| 2174 | } |
||
| 2175 | |||
| 2176 | return; |
||
| 2177 | } |
||
| 2178 | catch(Exception ex) |
||
| 2179 | {
|
||
| 2180 | string message = ex.Message; |
||
| 2181 | |||
| 2182 | Debug.LogError(message); |
||
| 2183 | Debug.LogException(ex); |
||
| 2184 | |||
| 2185 | if(calibrationText != null) |
||
| 2186 | {
|
||
| 2187 | calibrationText.text = message; |
||
| 2188 | } |
||
| 2189 | |||
| 2190 | return; |
||
| 2191 | } |
||
| 2192 | |||
| 2193 | // init skeleton structures |
||
| 2194 | bodyFrame = new KinectInterop.BodyFrameData(sensorData.bodyCount, KinectInterop.Constants.MaxJointCount); // sensorData.jointCount |
||
| 2195 | bodyFrame.bTurnAnalisys = ( allowTurnArounds || estimateJointVelocities ); // bTurnAnalisys is needed to turn on velocities computing ( setup jointData.posDrv in KinectInterop.cs ) -> done this way to not modify other files |
||
| 2196 | |||
| 2197 | // init data filters |
||
| 2198 | KinectInterop.SmoothParameters positionSmoothParams = InitSmoothParameters( smoothing ); |
||
| 2199 | jointPositionFilter = new JointPositionsFilter(); |
||
| 2200 | jointPositionFilter.Init(positionSmoothParams); |
||
| 2201 | |||
| 2202 | KinectInterop.SmoothParameters velocitySmoothParams = InitSmoothParameters( velocitySmoothing ); |
||
| 2203 | jointVelocityFilter = new JointVelocitiesFilter(); |
||
| 2204 | jointVelocityFilter.Init(velocitySmoothParams); |
||
| 2205 | |||
| 2206 | // init the bone orientation constraints |
||
| 2207 | if(useBoneOrientationConstraints) |
||
| 2208 | {
|
||
| 2209 | boneConstraintsFilter = new BoneOrientationsConstraint(); |
||
| 2210 | boneConstraintsFilter.AddDefaultConstraints(); |
||
| 2211 | boneConstraintsFilter.SetDebugText(calibrationText); |
||
| 2212 | } |
||
| 2213 | |||
| 2214 | if(computeUserMap != UserMapType.None && computeUserMap != UserMapType.RawUserDepth) |
||
| 2215 | {
|
||
| 2216 | // Initialize depth & label map related stuff |
||
| 2217 | usersLblTex = new Texture2D(sensorData.depthImageWidth, sensorData.depthImageHeight, TextureFormat.ARGB32, false); |
||
| 2218 | |||
| 2219 | usersMapSize = sensorData.depthImageWidth * sensorData.depthImageHeight; |
||
| 2220 | usersHistogramImage = new Color32[usersMapSize]; |
||
| 2221 | usersPrevState = new ushort[usersMapSize]; |
||
| 2222 | usersHistogramMap = new float[5001]; |
||
| 2223 | } |
||
| 2224 | |||
| 2225 | if(computeColorMap) |
||
| 2226 | {
|
||
| 2227 | // Initialize color map related stuff |
||
| 2228 | //usersClrTex = new Texture2D(sensorData.colorImageWidth, sensorData.colorImageHeight, TextureFormat.RGBA32, false); |
||
| 2229 | usersClrSize = sensorData.colorImageWidth * sensorData.colorImageHeight; |
||
| 2230 | } |
||
| 2231 | |||
| 2232 | // try to automatically use the available avatar controllers in the scene |
||
| 2233 | if(avatarControllers.Count == 0) |
||
| 2234 | {
|
||
| 2235 | MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
||
| 2236 | |||
| 2237 | foreach(MonoBehaviour monoScript in monoScripts) |
||
| 2238 | {
|
||
| 2239 | // if(typeof(AvatarController).IsAssignableFrom(monoScript.GetType()) && monoScript.enabled) |
||
| 2240 | if((monoScript is AvatarController) && monoScript.enabled) |
||
| 2241 | {
|
||
| 2242 | AvatarController avatar = (AvatarController)monoScript; |
||
| 2243 | avatarControllers.Add(avatar); |
||
| 2244 | } |
||
| 2245 | } |
||
| 2246 | } |
||
| 2247 | |||
| 2248 | // set up the gesture manager, if not already set |
||
| 2249 | if(gestureManager == null) |
||
| 2250 | {
|
||
| 2251 | MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
||
| 2252 | |||
| 2253 | foreach(MonoBehaviour monoScript in monoScripts) |
||
| 2254 | {
|
||
| 2255 | // if(typeof(KinectGestures).IsAssignableFrom(monoScript.GetType()) && monoScript.enabled) |
||
| 2256 | if((monoScript is KinectGestures) && monoScript.enabled) |
||
| 2257 | {
|
||
| 2258 | gestureManager = (KinectGestures)monoScript; |
||
| 2259 | break; |
||
| 2260 | } |
||
| 2261 | } |
||
| 2262 | |||
| 2263 | } |
||
| 2264 | |||
| 2265 | // try to automatically use the available gesture listeners in the scene |
||
| 2266 | if(gestureListeners.Count == 0) |
||
| 2267 | {
|
||
| 2268 | MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
||
| 2269 | |||
| 2270 | foreach(MonoBehaviour monoScript in monoScripts) |
||
| 2271 | {
|
||
| 2272 | // if(typeof(KinectGestures.GestureListenerInterface).IsAssignableFrom(monoScript.GetType()) && |
||
| 2273 | // monoScript.enabled) |
||
| 2274 | if((monoScript is KinectGestures.GestureListenerInterface) && monoScript.enabled) |
||
| 2275 | {
|
||
| 2276 | //KinectGestures.GestureListenerInterface gl = (KinectGestures.GestureListenerInterface)monoScript; |
||
| 2277 | gestureListeners.Add(monoScript); |
||
| 2278 | } |
||
| 2279 | } |
||
| 2280 | } |
||
| 2281 | |||
| 2282 | // Initialize user list to contain all users. |
||
| 2283 | //alUserIds = new List<Int64>(); |
||
| 2284 | //dictUserIdToIndex = new Dictionary<Int64, int>(); |
||
| 2285 | |||
| 2286 | // // start the background reader |
||
| 2287 | // if(useOwnThread) |
||
| 2288 | // {
|
||
| 2289 | // kinectReaderThread = new System.Threading.Thread(UpdateKinectStreamsThread); |
||
| 2290 | // kinectReaderThread.Name = "KinectReaderThread"; |
||
| 2291 | // kinectReaderThread.IsBackground = true; |
||
| 2292 | // kinectReaderThread.Start(); |
||
| 2293 | // kinectReaderRunning = true; |
||
| 2294 | // } |
||
| 2295 | |||
| 2296 | kinectInitialized = true; |
||
| 2297 | |||
| 2298 | #if USE_SINGLE_KM_IN_MULTIPLE_SCENES |
||
| 2299 | DontDestroyOnLoad(gameObject); |
||
| 2300 | #endif |
||
| 2301 | |||
| 2302 | // GUI Text. |
||
| 2303 | if(calibrationText != null) |
||
| 2304 | {
|
||
| 2305 | calibrationText.text = "WAITING FOR USERS"; |
||
| 2306 | } |
||
| 2307 | |||
| 2308 | Debug.Log("Waiting for users.");
|
||
| 2309 | } |
||
| 2310 | |||
| 2311 | private KinectInterop.SmoothParameters InitSmoothParameters( Smoothing smoothing ) |
||
| 2312 | {
|
||
| 2313 | KinectInterop.SmoothParameters smoothParameters = new KinectInterop.SmoothParameters(); |
||
| 2314 | |||
| 2315 | switch(smoothing) |
||
| 2316 | {
|
||
| 2317 | case Smoothing.Light: |
||
| 2318 | smoothParameters.smoothing = 0.3f; |
||
| 2319 | smoothParameters.correction = 0.35f; |
||
| 2320 | smoothParameters.prediction = 0.35f; |
||
| 2321 | smoothParameters.jitterRadius = 0.15f; |
||
| 2322 | smoothParameters.maxDeviationRadius = 0.15f; |
||
| 2323 | break; |
||
| 2324 | case Smoothing.Default: |
||
| 2325 | smoothParameters.smoothing = 0.5f; |
||
| 2326 | smoothParameters.correction = 0.5f; |
||
| 2327 | smoothParameters.prediction = 0.5f; |
||
| 2328 | smoothParameters.jitterRadius = 0.05f; |
||
| 2329 | smoothParameters.maxDeviationRadius = 0.04f; |
||
| 2330 | break; |
||
| 2331 | case Smoothing.Medium: |
||
| 2332 | smoothParameters.smoothing = 0.5f; |
||
| 2333 | smoothParameters.correction = 0.1f; |
||
| 2334 | smoothParameters.prediction = 0.5f; |
||
| 2335 | smoothParameters.jitterRadius = 0.1f; |
||
| 2336 | smoothParameters.maxDeviationRadius = 0.1f; |
||
| 2337 | break; |
||
| 2338 | case Smoothing.Aggressive: |
||
| 2339 | smoothParameters.smoothing = 0.7f; |
||
| 2340 | smoothParameters.correction = 0.3f; |
||
| 2341 | smoothParameters.prediction = 1.0f; |
||
| 2342 | smoothParameters.jitterRadius = 1.0f; |
||
| 2343 | smoothParameters.maxDeviationRadius = 1.0f; |
||
| 2344 | break; |
||
| 2345 | } |
||
| 2346 | |||
| 2347 | return smoothParameters; |
||
| 2348 | } |
||
| 2349 | |||
| 2350 | #if UNITY_WSA |
||
| 2351 | //void OnApplicationFocus(bool hasFocus) |
||
| 2352 | void OnApplicationPause(bool isPaused) |
||
| 2353 | {
|
||
| 2354 | //bool isPaused = !hasFocus; |
||
| 2355 | Debug.Log("Application-Pause: " + isPaused);
|
||
| 2356 | |||
| 2357 | if (isPaused) |
||
| 2358 | {
|
||
| 2359 | // pause |
||
| 2360 | if (kinectInitialized) |
||
| 2361 | {
|
||
| 2362 | backgroundRemovalInited = sensorData != null ? sensorData.backgroundRemovalInited : false; |
||
| 2363 | backgroundRemovalHiRes = sensorData != null ? sensorData.backgroundRemovalHiRes : false; |
||
| 2364 | |||
| 2365 | OnDestroy(); |
||
| 2366 | } |
||
| 2367 | } |
||
| 2368 | else |
||
| 2369 | {
|
||
| 2370 | // resume |
||
| 2371 | if (!kinectInitialized) |
||
| 2372 | {
|
||
| 2373 | instance = this; |
||
| 2374 | StartKinect(); |
||
| 2375 | |||
| 2376 | if (backgroundRemovalInited) |
||
| 2377 | {
|
||
| 2378 | KinectInterop.InitBackgroundRemoval(sensorData, backgroundRemovalHiRes); |
||
| 2379 | } |
||
| 2380 | } |
||
| 2381 | } |
||
| 2382 | |||
| 2383 | //Debug.Log("OnApplicationPause() finished. isPaused was " + isPaused);
|
||
| 2384 | } |
||
| 2385 | #endif |
||
| 2386 | |||
| 2387 | void OnApplicationQuit() |
||
| 2388 | {
|
||
| 2389 | OnDestroy(); |
||
| 2390 | } |
||
| 2391 | |||
| 2392 | void OnDestroy() |
||
| 2393 | {
|
||
| 2394 | //Debug.Log("KM was destroyed");
|
||
| 2395 | |||
| 2396 | // shut down the Kinect on quitting. |
||
| 2397 | if(kinectInitialized) |
||
| 2398 | {
|
||
| 2399 | // stop the background thread |
||
| 2400 | kinectReaderRunning = false; |
||
| 2401 | |||
| 2402 | // if(useOwnThread) |
||
| 2403 | // {
|
||
| 2404 | // // set below false to avoid external thread stack in while(x) { Sleep(1); } in many places in KinectInterop.cs
|
||
| 2405 | // // ( previously this coused that after one start unity/game crashes/not respondes becouse this thread was still runing and app had to be killed and restarteted almost every time after start and stop KinectManager with external thread ) |
||
| 2406 | // sensorData.bodyFrameReady = false; |
||
| 2407 | // sensorData.bodyIndexBufferReady = false; |
||
| 2408 | // sensorData.colorImageBufferReady = false; |
||
| 2409 | // sensorData.depthCoordsBufferReady = false; |
||
| 2410 | // sensorData.depthImageBufferReady = false; |
||
| 2411 | // sensorData.spaceCoordsBufferReady = false; |
||
| 2412 | // |
||
| 2413 | // // wait for thread stops |
||
| 2414 | // kinectReaderThread.Join( 2000 ); |
||
| 2415 | // |
||
| 2416 | // if( kinectReaderThread.ThreadState != System.Threading.ThreadState.Stopped ) |
||
| 2417 | // {
|
||
| 2418 | // Debug.LogError( "KinectThread stop timeout! Aborting..."); |
||
| 2419 | // kinectReaderThread.Abort(); |
||
| 2420 | // } |
||
| 2421 | // |
||
| 2422 | // kinectReaderThread = null; |
||
| 2423 | // } |
||
| 2424 | |||
| 2425 | // close the sensor |
||
| 2426 | KinectInterop.CloseSensor(sensorData); |
||
| 2427 | // KinectInterop.ShutdownKinectSensor(); |
||
| 2428 | |||
| 2429 | kinectInitialized = false; |
||
| 2430 | } |
||
| 2431 | |||
| 2432 | instance = null; |
||
| 2433 | } |
||
| 2434 | |||
| 2435 | void OnGUI() |
||
| 2436 | {
|
||
| 2437 | if(kinectInitialized) |
||
| 2438 | {
|
||
| 2439 | if(displayUserMap && !sensorData.color2DepthTexture && |
||
| 2440 | (computeUserMap != UserMapType.None && computeUserMap != UserMapType.RawUserDepth)) |
||
| 2441 | {
|
||
| 2442 | if(usersMapRect.width == 0 || usersMapRect.height == 0) |
||
| 2443 | {
|
||
| 2444 | // get the main camera rectangle |
||
| 2445 | Rect cameraRect = Camera.main != null ? Camera.main.pixelRect : new Rect(0, 0, Screen.width, Screen.height); |
||
| 2446 | |||
| 2447 | // calculate map width and height in percent, if needed |
||
| 2448 | if(DisplayMapsWidthPercent == 0f) |
||
| 2449 | {
|
||
| 2450 | DisplayMapsWidthPercent = (sensorData.depthImageWidth / 2) * 100 / cameraRect.width; |
||
| 2451 | } |
||
| 2452 | |||
| 2453 | float displayMapsWidthPercent = DisplayMapsWidthPercent / 100f; |
||
| 2454 | float displayMapsHeightPercent = displayMapsWidthPercent * sensorData.depthImageHeight / sensorData.depthImageWidth; |
||
| 2455 | |||
| 2456 | float displayWidth = cameraRect.width * displayMapsWidthPercent; |
||
| 2457 | float displayHeight = cameraRect.width * displayMapsHeightPercent; |
||
| 2458 | |||
| 2459 | usersMapRect = new Rect(cameraRect.width - displayWidth, cameraRect.height, displayWidth, -displayHeight); |
||
| 2460 | } |
||
| 2461 | |||
| 2462 | GUI.DrawTexture(usersMapRect, usersLblTex); |
||
| 2463 | } |
||
| 2464 | else if(computeColorMap && displayColorMap) |
||
| 2465 | {
|
||
| 2466 | if(usersClrRect.width == 0 || usersClrRect.height == 0) |
||
| 2467 | {
|
||
| 2468 | // get the main camera rectangle |
||
| 2469 | Rect cameraRect = Camera.main != null ? Camera.main.pixelRect : new Rect(0, 0, Screen.width, Screen.height); |
||
| 2470 | |||
| 2471 | // calculate map width and height in percent, if needed |
||
| 2472 | if(DisplayMapsWidthPercent == 0f) |
||
| 2473 | {
|
||
| 2474 | DisplayMapsWidthPercent = (sensorData.depthImageWidth / 2) * 100 / cameraRect.width; |
||
| 2475 | } |
||
| 2476 | |||
| 2477 | float displayMapsWidthPercent = DisplayMapsWidthPercent / 100f; |
||
| 2478 | float displayMapsHeightPercent = displayMapsWidthPercent * sensorData.colorImageHeight / sensorData.colorImageWidth; |
||
| 2479 | |||
| 2480 | float displayWidth = cameraRect.width * displayMapsWidthPercent; |
||
| 2481 | float displayHeight = cameraRect.width * displayMapsHeightPercent; |
||
| 2482 | |||
| 2483 | usersClrRect = new Rect(cameraRect.width - displayWidth, cameraRect.height, displayWidth, -displayHeight); |
||
| 2484 | |||
| 2485 | // if(computeUserMap && displayColorMap) |
||
| 2486 | // {
|
||
| 2487 | // usersMapRect.x -= cameraRect.width * displayMapsWidthPercent; |
||
| 2488 | // } |
||
| 2489 | } |
||
| 2490 | |||
| 2491 | //GUI.DrawTexture(usersClrRect, usersClrTex); |
||
| 2492 | GUI.DrawTexture(usersClrRect, sensorData.colorImageTexture); |
||
| 2493 | } |
||
| 2494 | } |
||
| 2495 | } |
||
| 2496 | |||
| 2497 | // updates Kinect streams and structures |
||
| 2498 | private void UpdateKinectStreams() |
||
| 2499 | {
|
||
| 2500 | if(kinectInitialized) |
||
| 2501 | {
|
||
| 2502 | KinectInterop.UpdateSensorData(sensorData); |
||
| 2503 | |||
| 2504 | // check user limits and update sensor data |
||
| 2505 | bLimitedUsers = showTrackedUsersOnly && ((maxTrackedUsers < 6 /**&& (alUserIds.Count > maxTrackedUsers)*/) || |
||
| 2506 | minUserDistance >= 0.51f || maxUserDistance >= 0.51f || maxLeftRightDistance >= 0.01f); |
||
| 2507 | //Debug.Log ("Limited-users: " + bLimitedUsers);
|
||
| 2508 | |||
| 2509 | if(useMultiSourceReader) |
||
| 2510 | {
|
||
| 2511 | KinectInterop.GetMultiSourceFrame(sensorData); |
||
| 2512 | } |
||
| 2513 | |||
| 2514 | // poll color map |
||
| 2515 | if(computeColorMap) |
||
| 2516 | {
|
||
| 2517 | if((sensorData.newColorImage = KinectInterop.PollColorFrame(sensorData))) |
||
| 2518 | {
|
||
| 2519 | //UpdateColorMap(); |
||
| 2520 | } |
||
| 2521 | } |
||
| 2522 | |||
| 2523 | // poll user map |
||
| 2524 | if(computeUserMap != UserMapType.None) |
||
| 2525 | {
|
||
| 2526 | sensorData.firstUserIndex = liPrimaryUserId != 0 && dictUserIdToIndex.ContainsKey(liPrimaryUserId) ? |
||
| 2527 | dictUserIdToIndex[liPrimaryUserId] : -1; |
||
| 2528 | |||
| 2529 | if((sensorData.newDepthImage = KinectInterop.PollDepthFrame(sensorData, computeUserMap, bLimitedUsers, dictUserIdToIndex.Values))) |
||
| 2530 | {
|
||
| 2531 | //UpdateUserMap(computeUserMap); |
||
| 2532 | } |
||
| 2533 | } |
||
| 2534 | |||
| 2535 | // poll infrared map |
||
| 2536 | if(computeInfraredMap) |
||
| 2537 | {
|
||
| 2538 | if((sensorData.newInfraredImage = KinectInterop.PollInfraredFrame(sensorData))) |
||
| 2539 | {
|
||
| 2540 | //UpdateInfraredMap(); |
||
| 2541 | } |
||
| 2542 | } |
||
| 2543 | |||
| 2544 | // poll or play body frame |
||
| 2545 | sensorData.newBodyFrame = false; |
||
| 2546 | if(sensorData == null || !sensorData.isPlayModeEnabled) |
||
| 2547 | {
|
||
| 2548 | sensorData.newBodyFrame = KinectInterop.PollBodyFrame(sensorData, ref bodyFrame, ref kinectToWorld, ignoreZCoordinates); |
||
| 2549 | } |
||
| 2550 | else |
||
| 2551 | {
|
||
| 2552 | if(!string.IsNullOrEmpty(sensorData.playModeData)) |
||
| 2553 | {
|
||
| 2554 | sensorData.newBodyFrame = KinectInterop.SetBodyFrameFromCsv(sensorData.playModeData, sensorData, ref bodyFrame, ref kinectToWorld); |
||
| 2555 | sensorData.playModeData = string.Empty; |
||
| 2556 | } |
||
| 2557 | |||
| 2558 | if(!string.IsNullOrEmpty(sensorData.playModeHandData)) |
||
| 2559 | {
|
||
| 2560 | KinectInterop.SetHandsDataFromCsv(sensorData.playModeHandData, sensorData, ref bodyFrame); |
||
| 2561 | sensorData.playModeHandData = string.Empty; |
||
| 2562 | } |
||
| 2563 | } |
||
| 2564 | |||
| 2565 | // process the body frame |
||
| 2566 | if(sensorData.newBodyFrame) |
||
| 2567 | {
|
||
| 2568 | // filter the tracked joint positions |
||
| 2569 | if(smoothing != Smoothing.None) |
||
| 2570 | {
|
||
| 2571 | jointPositionFilter.UpdateFilter(ref bodyFrame); |
||
| 2572 | } |
||
| 2573 | |||
| 2574 | //ProcessBodyFrameData(); |
||
| 2575 | |||
| 2576 | if(estimateJointVelocities && velocitySmoothing != Smoothing.None) |
||
| 2577 | {
|
||
| 2578 | jointVelocityFilter.UpdateFilter(ref bodyFrame); |
||
| 2579 | } |
||
| 2580 | } |
||
| 2581 | |||
| 2582 | if(useMultiSourceReader) |
||
| 2583 | {
|
||
| 2584 | KinectInterop.FreeMultiSourceFrame(sensorData); |
||
| 2585 | } |
||
| 2586 | } |
||
| 2587 | } |
||
| 2588 | |||
| 2589 | // background kinect thread procedure |
||
| 2590 | private void UpdateKinectStreamsThread() |
||
| 2591 | {
|
||
| 2592 | while(kinectReaderRunning) |
||
| 2593 | {
|
||
| 2594 | UpdateKinectStreams(); |
||
| 2595 | KinectInterop.Sleep(5); |
||
| 2596 | } |
||
| 2597 | } |
||
| 2598 | |||
| 2599 | // process data from Kinect streams |
||
| 2600 | private void ProcessKinectStreams() |
||
| 2601 | {
|
||
| 2602 | // render color texture |
||
| 2603 | if(sensorData.colorImageBufferReady) |
||
| 2604 | {
|
||
| 2605 | KinectInterop.RenderColorTexture(sensorData); |
||
| 2606 | UpdateColorMap(); |
||
| 2607 | } |
||
| 2608 | |||
| 2609 | // render body-index texture |
||
| 2610 | bool newDepthImage = sensorData.bodyIndexBufferReady || sensorData.depthImageBufferReady; |
||
| 2611 | |||
| 2612 | if(sensorData.bodyIndexBufferReady) |
||
| 2613 | {
|
||
| 2614 | KinectInterop.RenderBodyIndexTexture(sensorData, computeUserMap); |
||
| 2615 | } |
||
| 2616 | |||
| 2617 | // render depth-image texture |
||
| 2618 | if(sensorData.depthImageBufferReady) |
||
| 2619 | {
|
||
| 2620 | KinectInterop.RenderDepthImageTexture(sensorData); |
||
| 2621 | } |
||
| 2622 | |||
| 2623 | // update user map |
||
| 2624 | if(newDepthImage) |
||
| 2625 | {
|
||
| 2626 | UpdateUserMap(computeUserMap); |
||
| 2627 | } |
||
| 2628 | |||
| 2629 | // update infrared map |
||
| 2630 | UpdateInfraredMap(); |
||
| 2631 | |||
| 2632 | if(sensorData.bodyFrameReady) |
||
| 2633 | {
|
||
| 2634 | ProcessBodyFrameData(); |
||
| 2635 | |||
| 2636 | // frame is released |
||
| 2637 | lock(sensorData.bodyFrameLock) |
||
| 2638 | {
|
||
| 2639 | sensorData.bodyFrameReady = false; |
||
| 2640 | } |
||
| 2641 | } |
||
| 2642 | } |
||
| 2643 | |||
| 2644 | void Update() |
||
| 2645 | {
|
||
| 2646 | if(kinectInitialized) |
||
| 2647 | {
|
||
| 2648 | if(!kinectReaderRunning) |
||
| 2649 | {
|
||
| 2650 | // update Kinect streams and structures |
||
| 2651 | UpdateKinectStreams(); |
||
| 2652 | } |
||
| 2653 | |||
| 2654 | // process the data from Kinect streams |
||
| 2655 | ProcessKinectStreams(); |
||
| 2656 | |||
| 2657 | // update the avatars |
||
| 2658 | if(!lateUpdateAvatars) |
||
| 2659 | {
|
||
| 2660 | foreach (AvatarController controller in avatarControllers) |
||
| 2661 | {
|
||
| 2662 | //int userIndex = controller ? controller.playerIndex : -1; |
||
| 2663 | Int64 userId = controller ? controller.playerId : 0; |
||
| 2664 | |||
| 2665 | //if((userIndex >= 0) && (userIndex < alUserIds.Count)) |
||
| 2666 | if(userId != 0 && dictUserIdToIndex.ContainsKey(userId)) |
||
| 2667 | {
|
||
| 2668 | //Int64 userId = alUserIds[userIndex]; |
||
| 2669 | controller.UpdateAvatar(userId); |
||
| 2670 | } |
||
| 2671 | } |
||
| 2672 | } |
||
| 2673 | |||
| 2674 | // check for gestures |
||
| 2675 | foreach(Int64 userId in alUserIds) |
||
| 2676 | {
|
||
| 2677 | if(!playerGesturesData.ContainsKey(userId)) |
||
| 2678 | continue; |
||
| 2679 | |||
| 2680 | // Check for player's gestures |
||
| 2681 | CheckForGestures(userId); |
||
| 2682 | |||
| 2683 | // Check for complete gestures |
||
| 2684 | List<KinectGestures.GestureData> gesturesData = playerGesturesData[userId]; |
||
| 2685 | int userIndex = GetUserIndexById(userId); |
||
| 2686 | |||
| 2687 | //foreach(KinectGestures.GestureData gestureData in gesturesData) |
||
| 2688 | for(int g = 0; g < gesturesData.Count; g++) |
||
| 2689 | {
|
||
| 2690 | KinectGestures.GestureData gestureData = gesturesData[g]; |
||
| 2691 | |||
| 2692 | if(gestureData.complete) |
||
| 2693 | {
|
||
| 2694 | // if(gestureData.gesture == KinectGestures.Gestures.Click) |
||
| 2695 | // {
|
||
| 2696 | // if(controlMouseCursor) |
||
| 2697 | // {
|
||
| 2698 | // MouseControl.MouseClick(); |
||
| 2699 | // } |
||
| 2700 | // } |
||
| 2701 | |||
| 2702 | foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
||
| 2703 | {
|
||
| 2704 | if(listener != null && listener.GestureCompleted(userId, userIndex, gestureData.gesture, (KinectInterop.JointType)gestureData.joint, gestureData.screenPos)) |
||
| 2705 | {
|
||
| 2706 | ResetPlayerGestures(userId); |
||
| 2707 | } |
||
| 2708 | } |
||
| 2709 | } |
||
| 2710 | else if(gestureData.cancelled) |
||
| 2711 | {
|
||
| 2712 | foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
||
| 2713 | {
|
||
| 2714 | if(listener != null && listener.GestureCancelled(userId, userIndex, gestureData.gesture, (KinectInterop.JointType)gestureData.joint)) |
||
| 2715 | {
|
||
| 2716 | ResetGesture(userId, gestureData.gesture); |
||
| 2717 | } |
||
| 2718 | } |
||
| 2719 | } |
||
| 2720 | else if(gestureData.progress >= 0.1f) |
||
| 2721 | {
|
||
| 2722 | // if((gestureData.gesture == KinectGestures.Gestures.RightHandCursor || |
||
| 2723 | // gestureData.gesture == KinectGestures.Gestures.LeftHandCursor) && |
||
| 2724 | // gestureData.progress >= 0.5f) |
||
| 2725 | // {
|
||
| 2726 | // if(handCursor != null) |
||
| 2727 | // {
|
||
| 2728 | // handCursor.transform.position = Vector3.Lerp(handCursor.transform.position, gestureData.screenPos, 3 * Time.deltaTime); |
||
| 2729 | // } |
||
| 2730 | // |
||
| 2731 | // if(controlMouseCursor) |
||
| 2732 | // {
|
||
| 2733 | // MouseControl.MouseMove(gestureData.screenPos); |
||
| 2734 | // } |
||
| 2735 | // } |
||
| 2736 | |||
| 2737 | foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
||
| 2738 | {
|
||
| 2739 | if(listener != null) |
||
| 2740 | {
|
||
| 2741 | listener.GestureInProgress(userId, userIndex, gestureData.gesture, gestureData.progress, |
||
| 2742 | (KinectInterop.JointType)gestureData.joint, gestureData.screenPos); |
||
| 2743 | } |
||
| 2744 | } |
||
| 2745 | } |
||
| 2746 | |||
| 2747 | //gesturesData[g] = gestureData; |
||
| 2748 | } |
||
| 2749 | } |
||
| 2750 | |||
| 2751 | } |
||
| 2752 | } |
||
| 2753 | |||
| 2754 | void LateUpdate() |
||
| 2755 | {
|
||
| 2756 | // late update the avatars |
||
| 2757 | if(lateUpdateAvatars) |
||
| 2758 | {
|
||
| 2759 | foreach (AvatarController controller in avatarControllers) |
||
| 2760 | {
|
||
| 2761 | //int userIndex = controller ? controller.playerIndex : -1; |
||
| 2762 | Int64 userId = controller ? controller.playerId : 0; |
||
| 2763 | |||
| 2764 | //if((userIndex >= 0) && (userIndex < alUserIds.Count)) |
||
| 2765 | if(userId != 0 && dictUserIdToIndex.ContainsKey(userId)) |
||
| 2766 | {
|
||
| 2767 | //Int64 userId = alUserIds[userIndex]; |
||
| 2768 | controller.UpdateAvatar(userId); |
||
| 2769 | } |
||
| 2770 | } |
||
| 2771 | } |
||
| 2772 | } |
||
| 2773 | |||
| 2774 | // Update the color image |
||
| 2775 | void UpdateColorMap() |
||
| 2776 | {
|
||
| 2777 | //usersClrTex.LoadRawTextureData(sensorData.colorImage); |
||
| 2778 | |||
| 2779 | if(sensorData != null && sensorData.sensorInterface != null && sensorData.colorImageTexture != null) |
||
| 2780 | {
|
||
| 2781 | if(sensorData.sensorInterface.IsFaceTrackingActive() && |
||
| 2782 | sensorData.sensorInterface.IsDrawFaceRect()) |
||
| 2783 | {
|
||
| 2784 | // visualize face tracker (face rectangles) |
||
| 2785 | //sensorData.sensorInterface.VisualizeFaceTrackerOnColorTex(usersClrTex); |
||
| 2786 | sensorData.sensorInterface.VisualizeFaceTrackerOnColorTex(sensorData.colorImageTexture); |
||
| 2787 | sensorData.colorImageTexture.Apply(); |
||
| 2788 | } |
||
| 2789 | } |
||
| 2790 | |||
| 2791 | //usersClrTex.Apply(); |
||
| 2792 | } |
||
| 2793 | |||
| 2794 | // Update the user histogram |
||
| 2795 | void UpdateUserMap(UserMapType userMapType) |
||
| 2796 | {
|
||
| 2797 | if(sensorData != null && sensorData.sensorInterface != null && |
||
| 2798 | !sensorData.sensorInterface.IsBackgroundRemovalActive()) |
||
| 2799 | {
|
||
| 2800 | if(!KinectInterop.IsDirectX11Available()) |
||
| 2801 | {
|
||
| 2802 | if(userMapType != UserMapType.RawUserDepth) |
||
| 2803 | {
|
||
| 2804 | UpdateUserHistogramImage(userMapType); |
||
| 2805 | usersLblTex.SetPixels32(usersHistogramImage); |
||
| 2806 | } |
||
| 2807 | } |
||
| 2808 | else |
||
| 2809 | {
|
||
| 2810 | if(userMapType == UserMapType.CutOutTexture) |
||
| 2811 | {
|
||
| 2812 | if(!sensorData.color2DepthTexture && sensorData.depth2ColorTexture && |
||
| 2813 | KinectInterop.RenderDepth2ColorTex(sensorData)) |
||
| 2814 | {
|
||
| 2815 | KinectInterop.RenderTex2Tex2D(sensorData.depth2ColorTexture, ref usersLblTex); |
||
| 2816 | } |
||
| 2817 | else if(!sensorData.color2DepthTexture) |
||
| 2818 | {
|
||
| 2819 | KinectInterop.RenderTex2Tex2D(sensorData.bodyIndexTexture, ref usersLblTex); |
||
| 2820 | } |
||
| 2821 | } |
||
| 2822 | else if(userMapType == UserMapType.BodyTexture && sensorData.bodyIndexTexture) |
||
| 2823 | {
|
||
| 2824 | KinectInterop.RenderTex2Tex2D(sensorData.bodyIndexTexture, ref usersLblTex); |
||
| 2825 | } |
||
| 2826 | else if(userMapType == UserMapType.UserTexture && sensorData.depthImageTexture) |
||
| 2827 | {
|
||
| 2828 | KinectInterop.RenderTex2Tex2D(sensorData.depthImageTexture, ref usersLblTex); |
||
| 2829 | } |
||
| 2830 | } |
||
| 2831 | |||
| 2832 | if(userMapType != UserMapType.RawUserDepth) |
||
| 2833 | {
|
||
| 2834 | // draw skeleton lines |
||
| 2835 | if(displaySkeletonLines) |
||
| 2836 | {
|
||
| 2837 | for(int i = 0; i < alUserIds.Count; i++) |
||
| 2838 | {
|
||
| 2839 | Int64 liUserId = alUserIds[i]; |
||
| 2840 | int index = dictUserIdToIndex[liUserId]; |
||
| 2841 | |||
| 2842 | if(index >= 0 && index < sensorData.bodyCount) |
||
| 2843 | {
|
||
| 2844 | DrawSkeleton(usersLblTex, ref bodyFrame.bodyData[index]); |
||
| 2845 | } |
||
| 2846 | } |
||
| 2847 | } |
||
| 2848 | |||
| 2849 | usersLblTex.Apply(); |
||
| 2850 | } |
||
| 2851 | } |
||
| 2852 | } |
||
| 2853 | |||
| 2854 | // Update the user infrared map |
||
| 2855 | void UpdateInfraredMap() |
||
| 2856 | {
|
||
| 2857 | // does nothing at the moment |
||
| 2858 | } |
||
| 2859 | |||
| 2860 | // Update the user histogram map |
||
| 2861 | void UpdateUserHistogramImage(UserMapType userMapType) |
||
| 2862 | {
|
||
| 2863 | int numOfPoints = 0; |
||
| 2864 | Array.Clear(usersHistogramMap, 0, usersHistogramMap.Length); |
||
| 2865 | |||
| 2866 | // Calculate cumulative histogram for depth |
||
| 2867 | for (int i = 0; i < usersMapSize; i++) |
||
| 2868 | {
|
||
| 2869 | // Only calculate for depth that contains users |
||
| 2870 | if (sensorData.bodyIndexImage[i] != 255) |
||
| 2871 | {
|
||
| 2872 | ushort depth = sensorData.depthImage[i]; |
||
| 2873 | if(depth > 5000) |
||
| 2874 | depth = 5000; |
||
| 2875 | |||
| 2876 | usersHistogramMap[depth]++; |
||
| 2877 | numOfPoints++; |
||
| 2878 | } |
||
| 2879 | } |
||
| 2880 | |||
| 2881 | if (numOfPoints > 0) |
||
| 2882 | {
|
||
| 2883 | for (int i = 1; i < usersHistogramMap.Length; i++) |
||
| 2884 | {
|
||
| 2885 | usersHistogramMap[i] += usersHistogramMap[i - 1]; |
||
| 2886 | } |
||
| 2887 | |||
| 2888 | for (int i = 0; i < usersHistogramMap.Length; i++) |
||
| 2889 | {
|
||
| 2890 | usersHistogramMap[i] = 1.0f - (usersHistogramMap[i] / numOfPoints); |
||
| 2891 | } |
||
| 2892 | } |
||
| 2893 | |||
| 2894 | //List<int> alTrackedIndexes = new List<int>(dictUserIdToIndex.Values); |
||
| 2895 | byte btSelBI = sensorData.selectedBodyIndex; |
||
| 2896 | Color32 clrClear = Color.clear; |
||
| 2897 | |||
| 2898 | // convert the body indices to string |
||
| 2899 | string sTrackedIndices = string.Empty; |
||
| 2900 | |||
| 2901 | if (bLimitedUsers) |
||
| 2902 | {
|
||
| 2903 | foreach(int bodyIndex in dictUserIdToIndex.Values) |
||
| 2904 | {
|
||
| 2905 | sTrackedIndices += (char)(0x30 + bodyIndex); |
||
| 2906 | } |
||
| 2907 | } |
||
| 2908 | |||
| 2909 | // Create the actual users texture based on label map and depth histogram |
||
| 2910 | for (int i = 0; i < usersMapSize; i++) |
||
| 2911 | {
|
||
| 2912 | ushort userMap = sensorData.bodyIndexImage[i]; |
||
| 2913 | ushort userDepth = sensorData.depthImage[i]; |
||
| 2914 | |||
| 2915 | if(userDepth > 5000) |
||
| 2916 | userDepth = 5000; |
||
| 2917 | |||
| 2918 | ushort nowUserPixel = userMap != 255 ? (ushort)((userMap << 13) | userDepth) : userDepth; |
||
| 2919 | ushort wasUserPixel = usersPrevState[i]; |
||
| 2920 | |||
| 2921 | // draw only the changed pixels |
||
| 2922 | if(nowUserPixel != wasUserPixel) |
||
| 2923 | {
|
||
| 2924 | usersPrevState[i] = nowUserPixel; |
||
| 2925 | |||
| 2926 | bool bUserTracked = btSelBI != 255 ? btSelBI == (byte)userMap : |
||
| 2927 | //(bLimitedUsers ? alTrackedIndexes.Contains(userMap): userMap != 255); |
||
| 2928 | (bLimitedUsers ? sTrackedIndices.IndexOf((char)(0x30 + userMap)) >= 0 : userMap != 255); |
||
| 2929 | |||
| 2930 | if(!bUserTracked) |
||
| 2931 | {
|
||
| 2932 | usersHistogramImage[i] = clrClear; |
||
| 2933 | } |
||
| 2934 | else |
||
| 2935 | {
|
||
| 2936 | if(userMapType == UserMapType.CutOutTexture && sensorData.colorImage != null) |
||
| 2937 | {
|
||
| 2938 | Vector2 vColorPos = Vector2.zero; |
||
| 2939 | |||
| 2940 | if(sensorData.depth2ColorCoords != null) |
||
| 2941 | {
|
||
| 2942 | vColorPos = sensorData.depth2ColorCoords[i]; |
||
| 2943 | } |
||
| 2944 | else |
||
| 2945 | {
|
||
| 2946 | Vector2 vDepthPos = Vector2.zero; |
||
| 2947 | vDepthPos.x = i % sensorData.depthImageWidth; |
||
| 2948 | vDepthPos.y = i / sensorData.depthImageWidth; |
||
| 2949 | |||
| 2950 | vColorPos = KinectInterop.MapDepthPointToColorCoords(sensorData, vDepthPos, userDepth); |
||
| 2951 | } |
||
| 2952 | |||
| 2953 | if(!float.IsInfinity(vColorPos.x) && !float.IsInfinity(vColorPos.y)) |
||
| 2954 | {
|
||
| 2955 | int cx = (int)vColorPos.x; |
||
| 2956 | int cy = (int)vColorPos.y; |
||
| 2957 | int colorIndex = cx + cy * sensorData.colorImageWidth; |
||
| 2958 | |||
| 2959 | if(colorIndex >= 0 && colorIndex < usersClrSize) |
||
| 2960 | {
|
||
| 2961 | int ci = colorIndex << 2; |
||
| 2962 | Color32 colorPixel = new Color32(sensorData.colorImage[ci], sensorData.colorImage[ci + 1], sensorData.colorImage[ci + 2], 255); |
||
| 2963 | |||
| 2964 | usersHistogramImage[i] = colorPixel; |
||
| 2965 | } |
||
| 2966 | } |
||
| 2967 | } |
||
| 2968 | else |
||
| 2969 | {
|
||
| 2970 | // Create a blending color based on the depth histogram |
||
| 2971 | float histDepth = usersHistogramMap[userDepth]; |
||
| 2972 | Color c = new Color(histDepth, histDepth, histDepth, 0.9f); |
||
| 2973 | |||
| 2974 | switch(userMap % 4) |
||
| 2975 | {
|
||
| 2976 | case 0: |
||
| 2977 | usersHistogramImage[i] = Color.red * c; |
||
| 2978 | break; |
||
| 2979 | case 1: |
||
| 2980 | usersHistogramImage[i] = Color.green * c; |
||
| 2981 | break; |
||
| 2982 | case 2: |
||
| 2983 | usersHistogramImage[i] = Color.blue * c; |
||
| 2984 | break; |
||
| 2985 | case 3: |
||
| 2986 | usersHistogramImage[i] = Color.magenta * c; |
||
| 2987 | break; |
||
| 2988 | } |
||
| 2989 | } |
||
| 2990 | } |
||
| 2991 | |||
| 2992 | } |
||
| 2993 | } |
||
| 2994 | |||
| 2995 | } |
||
| 2996 | |||
| 2997 | // Processes body frame data |
||
| 2998 | private void ProcessBodyFrameData() |
||
| 2999 | {
|
||
| 3000 | List<Int64> addedUsers = new List<Int64>(); |
||
| 3001 | List<int> addedIndexes = new List<int>(); |
||
| 3002 | |||
| 3003 | List<Int64> lostUsers = new List<Int64>(); |
||
| 3004 | lostUsers.AddRange(alUserIds); |
||
| 3005 | |||
| 3006 | if((autoHeightAngle == AutoHeightAngle.ShowInfoOnly || autoHeightAngle == AutoHeightAngle.AutoUpdateAndShowInfo) && |
||
| 3007 | (sensorData.sensorHgtDetected != 0f || sensorData.sensorRotDetected.eulerAngles.x != 0f) && |
||
| 3008 | calibrationText != null) |
||
| 3009 | {
|
||
| 3010 | float angle = sensorData.sensorRotDetected.eulerAngles.x; |
||
| 3011 | angle = angle > 180f ? (angle - 360f) : angle; |
||
| 3012 | |||
| 3013 | calibrationText.text = string.Format("Sensor Height: {0:F2} m, Angle: {1:F0} deg", sensorData.sensorHgtDetected, -angle);
|
||
| 3014 | } |
||
| 3015 | |||
| 3016 | if((autoHeightAngle == AutoHeightAngle.AutoUpdate || autoHeightAngle == AutoHeightAngle.AutoUpdateAndShowInfo) && |
||
| 3017 | (sensorData.sensorHgtDetected != 0f || sensorData.sensorRotDetected.eulerAngles.x != 0f)) |
||
| 3018 | {
|
||
| 3019 | float angle = sensorData.sensorRotDetected.eulerAngles.x; |
||
| 3020 | angle = angle > 180f ? (angle - 360f) : angle; |
||
| 3021 | sensorAngle = -angle; |
||
| 3022 | |||
| 3023 | float height = sensorData.sensorHgtDetected > 0f ? sensorData.sensorHgtDetected : sensorHeight; |
||
| 3024 | sensorHeight = height; |
||
| 3025 | |||
| 3026 | // update the kinect to world matrix |
||
| 3027 | // Quaternion quatTiltAngle = Quaternion.Euler(-sensorAngle, 0.0f, 0.0f); |
||
| 3028 | // kinectToWorld.SetTRS(new Vector3(0.0f, sensorHeight, 0.0f), quatTiltAngle, Vector3.one); |
||
| 3029 | UpdateKinectToWorldMatrix(); |
||
| 3030 | } |
||
| 3031 | |||
| 3032 | //int trackedUsers = 0; |
||
| 3033 | |||
| 3034 | for(int i = 0; i < sensorData.bodyCount; i++) |
||
| 3035 | {
|
||
| 3036 | KinectInterop.BodyData bodyData = bodyFrame.bodyData[i]; |
||
| 3037 | Int64 userId = bodyData.liTrackingID; |
||
| 3038 | |||
| 3039 | if(bodyData.bIsTracked != 0 && Mathf.Abs(bodyData.position.z) >= minUserDistance && |
||
| 3040 | (maxUserDistance < 0.51f || Mathf.Abs(bodyData.position.z) <= maxUserDistance) && |
||
| 3041 | (maxLeftRightDistance < 0.01f || Mathf.Abs(bodyData.position.x) <= maxLeftRightDistance)) |
||
| 3042 | // && (maxTrackedUsers < 0 || trackedUsers < maxTrackedUsers)) |
||
| 3043 | {
|
||
| 3044 | // get the body position |
||
| 3045 | Vector3 bodyPos = bodyData.position; |
||
| 3046 | |||
| 3047 | // if(liPrimaryUserId == 0) |
||
| 3048 | // {
|
||
| 3049 | // // check if this is the closest user |
||
| 3050 | // bool bClosestUser = true; |
||
| 3051 | // int iClosestUserIndex = i; |
||
| 3052 | // |
||
| 3053 | // if(detectClosestUser) |
||
| 3054 | // {
|
||
| 3055 | // for(int j = 0; j < sensorData.bodyCount; j++) |
||
| 3056 | // {
|
||
| 3057 | // if(j != i) |
||
| 3058 | // {
|
||
| 3059 | // KinectInterop.BodyData bodyDataOther = bodyFrame.bodyData[j]; |
||
| 3060 | // |
||
| 3061 | // if((bodyDataOther.bIsTracked != 0) && |
||
| 3062 | // (Mathf.Abs(bodyDataOther.position.z) < Mathf.Abs(bodyPos.z))) |
||
| 3063 | // {
|
||
| 3064 | // bClosestUser = false; |
||
| 3065 | // iClosestUserIndex = j; |
||
| 3066 | // break; |
||
| 3067 | // } |
||
| 3068 | // } |
||
| 3069 | // } |
||
| 3070 | // } |
||
| 3071 | // |
||
| 3072 | // if(bClosestUser) |
||
| 3073 | // {
|
||
| 3074 | // // add the first or closest userId to the list of new users |
||
| 3075 | // if(!addedUsers.Contains(userId)) |
||
| 3076 | // {
|
||
| 3077 | // addedUsers.Insert(0, userId); |
||
| 3078 | // addedIndexes.Insert(0, iClosestUserIndex); |
||
| 3079 | // trackedUsers++; |
||
| 3080 | // } |
||
| 3081 | // } |
||
| 3082 | // } |
||
| 3083 | |||
| 3084 | // add userId to the list of new users |
||
| 3085 | if(!addedUsers.Contains(userId)) |
||
| 3086 | {
|
||
| 3087 | addedUsers.Add(userId); |
||
| 3088 | addedIndexes.Add(i); |
||
| 3089 | //trackedUsers++; |
||
| 3090 | } |
||
| 3091 | |||
| 3092 | // convert Kinect positions to world positions |
||
| 3093 | bodyFrame.bodyData[i].position = bodyPos; |
||
| 3094 | //string debugText = String.Empty; |
||
| 3095 | |||
| 3096 | // process special cases |
||
| 3097 | ProcessBodySpecialData(ref bodyData); |
||
| 3098 | |||
| 3099 | ////// turnaround mode start |
||
| 3100 | // determine if the user is turned around |
||
| 3101 | //float bodyTurnAngle = 0f; |
||
| 3102 | //float neckTiltAngle = 0f; |
||
| 3103 | |||
| 3104 | if(allowTurnArounds && // sensorData.sensorInterface.IsFaceTrackingActive() && |
||
| 3105 | bodyData.joint[(int)KinectInterop.JointType.Neck].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3106 | {
|
||
| 3107 | //bodyTurnAngle = bodyData.bodyTurnAngle > 180f ? bodyData.bodyTurnAngle - 360f : bodyData.bodyTurnAngle; |
||
| 3108 | //neckTiltAngle = Vector3.Angle(Vector3.up, bodyData.joint[(int)KinectInterop.JointType.Neck].direction.normalized); |
||
| 3109 | |||
| 3110 | //if(neckTiltAngle < 20f) |
||
| 3111 | {
|
||
| 3112 | bool bTurnedAround = sensorData.sensorInterface.IsBodyTurned(ref bodyData); |
||
| 3113 | |||
| 3114 | if(bTurnedAround && bodyData.turnAroundFactor < 1f) |
||
| 3115 | {
|
||
| 3116 | bodyData.turnAroundFactor += 5f * Time.deltaTime; |
||
| 3117 | if(bodyData.turnAroundFactor > 1f) |
||
| 3118 | bodyData.turnAroundFactor = 1f; |
||
| 3119 | } |
||
| 3120 | else if(!bTurnedAround && bodyData.turnAroundFactor > 0f) |
||
| 3121 | {
|
||
| 3122 | bodyData.turnAroundFactor -= 5f * Time.deltaTime; |
||
| 3123 | if(bodyData.turnAroundFactor < 0f) |
||
| 3124 | bodyData.turnAroundFactor = 0f; |
||
| 3125 | } |
||
| 3126 | |||
| 3127 | bodyData.isTurnedAround = (bodyData.turnAroundFactor >= 1f) ? true : (bodyData.turnAroundFactor <= 0f ? false : bodyData.isTurnedAround); |
||
| 3128 | //bodyData.isTurnedAround = bTurnedAround; // false; |
||
| 3129 | |||
| 3130 | // RaiseHandListener handListener = RaiseHandListener.Instance; |
||
| 3131 | // if(handListener != null) |
||
| 3132 | // {
|
||
| 3133 | // if(handListener.IsRaiseRightHand()) |
||
| 3134 | // {
|
||
| 3135 | // bodyData.isTurnedAround = true; |
||
| 3136 | // } |
||
| 3137 | // if(handListener.IsRaiseLeftHand()) |
||
| 3138 | // {
|
||
| 3139 | // bodyData.isTurnedAround = false; |
||
| 3140 | // } |
||
| 3141 | // } |
||
| 3142 | |||
| 3143 | if(bodyData.isTurnedAround) |
||
| 3144 | {
|
||
| 3145 | // switch left and right joints |
||
| 3146 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.ShoulderLeft, (int)KinectInterop.JointType.ShoulderRight); |
||
| 3147 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.ElbowLeft, (int)KinectInterop.JointType.ElbowRight); |
||
| 3148 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.WristLeft, (int)KinectInterop.JointType.WristRight); |
||
| 3149 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.HandLeft, (int)KinectInterop.JointType.HandRight); |
||
| 3150 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.ThumbLeft, (int)KinectInterop.JointType.ThumbRight); |
||
| 3151 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.HandTipLeft, (int)KinectInterop.JointType.HandTipRight); |
||
| 3152 | |||
| 3153 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.HipLeft, (int)KinectInterop.JointType.HipRight); |
||
| 3154 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.KneeLeft, (int)KinectInterop.JointType.KneeRight); |
||
| 3155 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.AnkleLeft, (int)KinectInterop.JointType.AnkleRight); |
||
| 3156 | SwitchJointsData(ref bodyData, (int)KinectInterop.JointType.FootLeft, (int)KinectInterop.JointType.FootRight); |
||
| 3157 | |||
| 3158 | // recalculate the bone dirs and special data |
||
| 3159 | KinectInterop.RecalcBoneDirs(sensorData, ref bodyData); |
||
| 3160 | //ProcessBodySpecialData(ref bodyData); |
||
| 3161 | } |
||
| 3162 | } |
||
| 3163 | } |
||
| 3164 | |||
| 3165 | // if(allowTurnArounds && calibrationText) |
||
| 3166 | // {
|
||
| 3167 | // calibrationText.text = string.Format("{0} - BodyAngle: {1:000}",
|
||
| 3168 | // (!bodyData.isTurnedAround ? "FACE" : "BACK"), bodyData.bodyTurnAngle); |
||
| 3169 | // } |
||
| 3170 | |||
| 3171 | ////// turnaround mode end |
||
| 3172 | |||
| 3173 | // calculate world orientations of the body joints |
||
| 3174 | CalculateJointOrients(ref bodyData); |
||
| 3175 | |||
| 3176 | if(sensorData != null && sensorData.sensorInterface != null) |
||
| 3177 | {
|
||
| 3178 | // do sensor-specific fixes of joint positions and orientations |
||
| 3179 | sensorData.sensorInterface.FixJointOrientations(sensorData, ref bodyData); |
||
| 3180 | } |
||
| 3181 | |||
| 3182 | // filter orientation constraints |
||
| 3183 | if(useBoneOrientationConstraints && boneConstraintsFilter != null) |
||
| 3184 | {
|
||
| 3185 | boneConstraintsFilter.Constrain(ref bodyData); |
||
| 3186 | } |
||
| 3187 | |||
| 3188 | lostUsers.Remove(userId); |
||
| 3189 | bodyFrame.bodyData[i] = bodyData; |
||
| 3190 | dictUserIdToTime[userId] = Time.time; |
||
| 3191 | } |
||
| 3192 | else |
||
| 3193 | {
|
||
| 3194 | // consider body as not tracked |
||
| 3195 | bodyFrame.bodyData[i].bIsTracked = 0; |
||
| 3196 | } |
||
| 3197 | } |
||
| 3198 | |||
| 3199 | // remove the lost users if any |
||
| 3200 | if(lostUsers.Count > 0) |
||
| 3201 | {
|
||
| 3202 | foreach(Int64 userId in lostUsers) |
||
| 3203 | {
|
||
| 3204 | // prevent user removal upon sporadical tracking failures |
||
| 3205 | if((Time.time - dictUserIdToTime[userId]) > waitTimeBeforeRemove) |
||
| 3206 | {
|
||
| 3207 | RemoveUser(userId); |
||
| 3208 | } |
||
| 3209 | } |
||
| 3210 | |||
| 3211 | lostUsers.Clear(); |
||
| 3212 | } |
||
| 3213 | |||
| 3214 | // calibrate newly detected users |
||
| 3215 | if(addedUsers.Count > 0) |
||
| 3216 | {
|
||
| 3217 | for(int i = 0; i < addedUsers.Count; i++) |
||
| 3218 | {
|
||
| 3219 | if (alUserIds.Count < maxTrackedUsers) |
||
| 3220 | {
|
||
| 3221 | Int64 userId = addedUsers[i]; |
||
| 3222 | int userIndex = addedIndexes[i]; |
||
| 3223 | |||
| 3224 | CalibrateUser(userId, userIndex); |
||
| 3225 | } |
||
| 3226 | } |
||
| 3227 | |||
| 3228 | addedUsers.Clear(); |
||
| 3229 | addedIndexes.Clear(); |
||
| 3230 | } |
||
| 3231 | } |
||
| 3232 | |||
| 3233 | // calculates special directions and other useful data out of the body data |
||
| 3234 | private void ProcessBodySpecialData(ref KinectInterop.BodyData bodyData) |
||
| 3235 | {
|
||
| 3236 | if(bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState == KinectInterop.TrackingState.NotTracked && |
||
| 3237 | bodyData.joint[(int)KinectInterop.JointType.SpineBase].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3238 | bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3239 | {
|
||
| 3240 | bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState = KinectInterop.TrackingState.Inferred; |
||
| 3241 | |||
| 3242 | bodyData.joint[(int)KinectInterop.JointType.HipLeft].kinectPos = bodyData.joint[(int)KinectInterop.JointType.SpineBase].kinectPos + |
||
| 3243 | (bodyData.joint[(int)KinectInterop.JointType.SpineBase].kinectPos - bodyData.joint[(int)KinectInterop.JointType.HipRight].kinectPos); |
||
| 3244 | bodyData.joint[(int)KinectInterop.JointType.HipLeft].position = bodyData.joint[(int)KinectInterop.JointType.SpineBase].position + |
||
| 3245 | (bodyData.joint[(int)KinectInterop.JointType.SpineBase].position - bodyData.joint[(int)KinectInterop.JointType.HipRight].position); |
||
| 3246 | bodyData.joint[(int)KinectInterop.JointType.HipLeft].direction = bodyData.joint[(int)KinectInterop.JointType.HipLeft].position - |
||
| 3247 | bodyData.joint[(int)KinectInterop.JointType.SpineBase].position; |
||
| 3248 | } |
||
| 3249 | |||
| 3250 | if(bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState == KinectInterop.TrackingState.NotTracked && |
||
| 3251 | bodyData.joint[(int)KinectInterop.JointType.SpineBase].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3252 | bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3253 | {
|
||
| 3254 | bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState = KinectInterop.TrackingState.Inferred; |
||
| 3255 | |||
| 3256 | bodyData.joint[(int)KinectInterop.JointType.HipRight].kinectPos = bodyData.joint[(int)KinectInterop.JointType.SpineBase].kinectPos + |
||
| 3257 | (bodyData.joint[(int)KinectInterop.JointType.SpineBase].kinectPos - bodyData.joint[(int)KinectInterop.JointType.HipLeft].kinectPos); |
||
| 3258 | bodyData.joint[(int)KinectInterop.JointType.HipRight].position = bodyData.joint[(int)KinectInterop.JointType.SpineBase].position + |
||
| 3259 | (bodyData.joint[(int)KinectInterop.JointType.SpineBase].position - bodyData.joint[(int)KinectInterop.JointType.HipLeft].position); |
||
| 3260 | bodyData.joint[(int)KinectInterop.JointType.HipRight].direction = bodyData.joint[(int)KinectInterop.JointType.HipRight].position - |
||
| 3261 | bodyData.joint[(int)KinectInterop.JointType.SpineBase].position; |
||
| 3262 | } |
||
| 3263 | |||
| 3264 | if((bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState == KinectInterop.TrackingState.NotTracked && |
||
| 3265 | bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3266 | bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState != KinectInterop.TrackingState.NotTracked)) |
||
| 3267 | {
|
||
| 3268 | bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState = KinectInterop.TrackingState.Inferred; |
||
| 3269 | |||
| 3270 | bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].kinectPos = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].kinectPos + |
||
| 3271 | (bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].kinectPos - bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].kinectPos); |
||
| 3272 | bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position + |
||
| 3273 | (bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position - bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position); |
||
| 3274 | bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].direction = bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position - |
||
| 3275 | bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position; |
||
| 3276 | } |
||
| 3277 | |||
| 3278 | if((bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState == KinectInterop.TrackingState.NotTracked && |
||
| 3279 | bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3280 | bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState != KinectInterop.TrackingState.NotTracked)) |
||
| 3281 | {
|
||
| 3282 | bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState = KinectInterop.TrackingState.Inferred; |
||
| 3283 | |||
| 3284 | bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].kinectPos = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].kinectPos + |
||
| 3285 | (bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].kinectPos - bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].kinectPos); |
||
| 3286 | bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position + |
||
| 3287 | (bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position - bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position); |
||
| 3288 | bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].direction = bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position - |
||
| 3289 | bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].position; |
||
| 3290 | } |
||
| 3291 | |||
| 3292 | // calculate special directions |
||
| 3293 | if(bodyData.joint[(int)KinectInterop.JointType.HipLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3294 | bodyData.joint[(int)KinectInterop.JointType.HipRight].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3295 | {
|
||
| 3296 | Vector3 posRHip = bodyData.joint[(int)KinectInterop.JointType.HipRight].position; |
||
| 3297 | Vector3 posLHip = bodyData.joint[(int)KinectInterop.JointType.HipLeft].position; |
||
| 3298 | |||
| 3299 | bodyData.hipsDirection = posRHip - posLHip; |
||
| 3300 | bodyData.hipsDirection -= Vector3.Project(bodyData.hipsDirection, Vector3.up); |
||
| 3301 | } |
||
| 3302 | |||
| 3303 | if(bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3304 | bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3305 | {
|
||
| 3306 | Vector3 posRShoulder = bodyData.joint[(int)KinectInterop.JointType.ShoulderRight].position; |
||
| 3307 | Vector3 posLShoulder = bodyData.joint[(int)KinectInterop.JointType.ShoulderLeft].position; |
||
| 3308 | |||
| 3309 | bodyData.shouldersDirection = posRShoulder - posLShoulder; |
||
| 3310 | bodyData.shouldersDirection -= Vector3.Project(bodyData.shouldersDirection, Vector3.up); |
||
| 3311 | |||
| 3312 | Vector3 shouldersDir = bodyData.shouldersDirection; |
||
| 3313 | shouldersDir.z = -shouldersDir.z; |
||
| 3314 | |||
| 3315 | Quaternion turnRot = Quaternion.FromToRotation(Vector3.right, shouldersDir); |
||
| 3316 | bodyData.bodyTurnAngle = turnRot.eulerAngles.y; |
||
| 3317 | } |
||
| 3318 | |||
| 3319 | // if(bodyData.joint[(int)KinectInterop.JointType.ElbowLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3320 | // bodyData.joint[(int)KinectInterop.JointType.WristLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3321 | // {
|
||
| 3322 | // Vector3 pos1 = bodyData.joint[(int)KinectInterop.JointType.ElbowLeft].position; |
||
| 3323 | // Vector3 pos2 = bodyData.joint[(int)KinectInterop.JointType.WristLeft].position; |
||
| 3324 | // |
||
| 3325 | // bodyData.leftArmDirection = pos2 - pos1; |
||
| 3326 | // } |
||
| 3327 | |||
| 3328 | // if(allowHandRotations && bodyData.leftArmDirection != Vector3.zero && |
||
| 3329 | // bodyData.joint[(int)KinectInterop.JointType.WristLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3330 | // bodyData.joint[(int)KinectInterop.JointType.ThumbLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3331 | // {
|
||
| 3332 | // Vector3 pos1 = bodyData.joint[(int)KinectInterop.JointType.WristLeft].position; |
||
| 3333 | // Vector3 pos2 = bodyData.joint[(int)KinectInterop.JointType.ThumbLeft].position; |
||
| 3334 | // |
||
| 3335 | // Vector3 armDir = bodyData.leftArmDirection; |
||
| 3336 | // armDir.z = -armDir.z; |
||
| 3337 | // |
||
| 3338 | // bodyData.leftThumbDirection = pos2 - pos1; |
||
| 3339 | // bodyData.leftThumbDirection.z = -bodyData.leftThumbDirection.z; |
||
| 3340 | // bodyData.leftThumbDirection -= Vector3.Project(bodyData.leftThumbDirection, armDir); |
||
| 3341 | // |
||
| 3342 | // bodyData.leftThumbForward = Quaternion.AngleAxis(bodyData.bodyTurnAngle, Vector3.up) * Vector3.forward; |
||
| 3343 | // bodyData.leftThumbForward -= Vector3.Project(bodyData.leftThumbForward, armDir); |
||
| 3344 | // |
||
| 3345 | // if(bodyData.leftThumbForward.sqrMagnitude < 0.01f) |
||
| 3346 | // {
|
||
| 3347 | // bodyData.leftThumbForward = Vector3.zero; |
||
| 3348 | // } |
||
| 3349 | // } |
||
| 3350 | // else |
||
| 3351 | // {
|
||
| 3352 | // if(bodyData.leftThumbDirection != Vector3.zero) |
||
| 3353 | // {
|
||
| 3354 | // bodyData.leftThumbDirection = Vector3.zero; |
||
| 3355 | // bodyData.leftThumbForward = Vector3.zero; |
||
| 3356 | // } |
||
| 3357 | // } |
||
| 3358 | |||
| 3359 | // if(bodyData.joint[(int)KinectInterop.JointType.ElbowRight].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3360 | // bodyData.joint[(int)KinectInterop.JointType.WristRight].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3361 | // {
|
||
| 3362 | // Vector3 pos1 = bodyData.joint[(int)KinectInterop.JointType.ElbowRight].position; |
||
| 3363 | // Vector3 pos2 = bodyData.joint[(int)KinectInterop.JointType.WristRight].position; |
||
| 3364 | // |
||
| 3365 | // bodyData.rightArmDirection = pos2 - pos1; |
||
| 3366 | // } |
||
| 3367 | |||
| 3368 | // if(allowHandRotations && bodyData.rightArmDirection != Vector3.zero && |
||
| 3369 | // bodyData.joint[(int)KinectInterop.JointType.WristRight].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3370 | // bodyData.joint[(int)KinectInterop.JointType.ThumbRight].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3371 | // {
|
||
| 3372 | // Vector3 pos1 = bodyData.joint[(int)KinectInterop.JointType.WristRight].position; |
||
| 3373 | // Vector3 pos2 = bodyData.joint[(int)KinectInterop.JointType.ThumbRight].position; |
||
| 3374 | // |
||
| 3375 | // Vector3 armDir = bodyData.rightArmDirection; |
||
| 3376 | // armDir.z = -armDir.z; |
||
| 3377 | // |
||
| 3378 | // bodyData.rightThumbDirection = pos2 - pos1; |
||
| 3379 | // bodyData.rightThumbDirection.z = -bodyData.rightThumbDirection.z; |
||
| 3380 | // bodyData.rightThumbDirection -= Vector3.Project(bodyData.rightThumbDirection, armDir); |
||
| 3381 | // |
||
| 3382 | // bodyData.rightThumbForward = Quaternion.AngleAxis(bodyData.bodyTurnAngle, Vector3.up) * Vector3.forward; |
||
| 3383 | // bodyData.rightThumbForward -= Vector3.Project(bodyData.rightThumbForward, armDir); |
||
| 3384 | // |
||
| 3385 | // if(bodyData.rightThumbForward.sqrMagnitude < 0.01f) |
||
| 3386 | // {
|
||
| 3387 | // bodyData.rightThumbForward = Vector3.zero; |
||
| 3388 | // } |
||
| 3389 | // } |
||
| 3390 | // else |
||
| 3391 | // {
|
||
| 3392 | // if(bodyData.rightThumbDirection != Vector3.zero) |
||
| 3393 | // {
|
||
| 3394 | // bodyData.rightThumbDirection = Vector3.zero; |
||
| 3395 | // bodyData.rightThumbForward = Vector3.zero; |
||
| 3396 | // } |
||
| 3397 | // } |
||
| 3398 | |||
| 3399 | if(bodyData.joint[(int)KinectInterop.JointType.KneeLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3400 | bodyData.joint[(int)KinectInterop.JointType.AnkleLeft].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3401 | bodyData.joint[(int)KinectInterop.JointType.FootLeft].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3402 | {
|
||
| 3403 | Vector3 vFootProjected = Vector3.Project(bodyData.joint[(int)KinectInterop.JointType.FootLeft].direction, bodyData.joint[(int)KinectInterop.JointType.AnkleLeft].direction); |
||
| 3404 | |||
| 3405 | bodyData.joint[(int)KinectInterop.JointType.AnkleLeft].kinectPos += vFootProjected; |
||
| 3406 | bodyData.joint[(int)KinectInterop.JointType.AnkleLeft].position += vFootProjected; |
||
| 3407 | bodyData.joint[(int)KinectInterop.JointType.FootLeft].direction -= vFootProjected; |
||
| 3408 | } |
||
| 3409 | |||
| 3410 | if(bodyData.joint[(int)KinectInterop.JointType.KneeRight].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3411 | bodyData.joint[(int)KinectInterop.JointType.AnkleRight].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3412 | bodyData.joint[(int)KinectInterop.JointType.FootRight].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3413 | {
|
||
| 3414 | Vector3 vFootProjected = Vector3.Project(bodyData.joint[(int)KinectInterop.JointType.FootRight].direction, bodyData.joint[(int)KinectInterop.JointType.AnkleRight].direction); |
||
| 3415 | |||
| 3416 | bodyData.joint[(int)KinectInterop.JointType.AnkleRight].kinectPos += vFootProjected; |
||
| 3417 | bodyData.joint[(int)KinectInterop.JointType.AnkleRight].position += vFootProjected; |
||
| 3418 | bodyData.joint[(int)KinectInterop.JointType.FootRight].direction -= vFootProjected; |
||
| 3419 | } |
||
| 3420 | } |
||
| 3421 | |||
| 3422 | // switches the positional data of two joints |
||
| 3423 | private void SwitchJointsData(ref KinectInterop.BodyData bodyData, int jointL, int jointR) |
||
| 3424 | {
|
||
| 3425 | KinectInterop.TrackingState trackingStateL = bodyData.joint[jointL].trackingState; |
||
| 3426 | Vector3 kinectPosL = bodyData.joint[jointL].kinectPos; |
||
| 3427 | Vector3 positionL = bodyData.joint[jointL].position; |
||
| 3428 | |||
| 3429 | KinectInterop.TrackingState trackingStateR = bodyData.joint[jointR].trackingState; |
||
| 3430 | Vector3 kinectPosR = bodyData.joint[jointR].kinectPos; |
||
| 3431 | Vector3 positionR = bodyData.joint[jointR].position; |
||
| 3432 | |||
| 3433 | bodyData.joint[jointL].trackingState = trackingStateR; |
||
| 3434 | bodyData.joint[jointL].kinectPos = kinectPosR; // new Vector3(kinectPosR.x, kinectPosL.y, kinectPosL.z); |
||
| 3435 | bodyData.joint[jointL].position = positionR; // new Vector3(positionR.x, positionL.y, positionL.z); |
||
| 3436 | |||
| 3437 | bodyData.joint[jointR].trackingState = trackingStateL; |
||
| 3438 | bodyData.joint[jointR].kinectPos = kinectPosL; // new Vector3(kinectPosL.x, kinectPosR.y, kinectPosR.z); |
||
| 3439 | bodyData.joint[jointR].position = positionL; // new Vector3(positionL.x, positionR.y, positionR.z); |
||
| 3440 | } |
||
| 3441 | |||
| 3442 | /// <summary> |
||
| 3443 | /// Rearranges the user indices, according to the current criteria |
||
| 3444 | /// </summary> |
||
| 3445 | public virtual void RearrangeUserIndices() |
||
| 3446 | {
|
||
| 3447 | |||
| 3448 | if (userDetectionOrder != UserDetectionOrder.Appearance) |
||
| 3449 | {
|
||
| 3450 | // get current user positions |
||
| 3451 | Vector3[] userPos = new Vector3[aUserIndexIds.Length]; |
||
| 3452 | for (int i = 0; i < aUserIndexIds.Length; i++) |
||
| 3453 | {
|
||
| 3454 | Int64 userId = aUserIndexIds[i]; |
||
| 3455 | userPos[i] = userId != 0 ? GetUserPosition(userId) : Vector3.zero; |
||
| 3456 | } |
||
| 3457 | |||
| 3458 | // bubble sort |
||
| 3459 | bool reorderDone = false; |
||
| 3460 | for(int i = aUserIndexIds.Length - 1; i >= 1; i--) |
||
| 3461 | {
|
||
| 3462 | bool switchDone = false; |
||
| 3463 | |||
| 3464 | for (int j = 0; j < i; j++) |
||
| 3465 | {
|
||
| 3466 | float userDist1 = 0f; |
||
| 3467 | if(userDetectionOrder == UserDetectionOrder.Distance) |
||
| 3468 | userDist1 = Mathf.Abs(userPos[j].x) + Mathf.Abs(userPos[j].z); |
||
| 3469 | else if(userDetectionOrder == UserDetectionOrder.LeftToRight) |
||
| 3470 | userDist1 = userPos[j].x; |
||
| 3471 | |||
| 3472 | if (Mathf.Abs (userDist1) < 0.01f) |
||
| 3473 | userDist1 = 1000f; // far away |
||
| 3474 | |||
| 3475 | float userDist2 = 0f; |
||
| 3476 | if(userDetectionOrder == UserDetectionOrder.Distance) |
||
| 3477 | userDist2 = Mathf.Abs(userPos[j + 1].x) + Mathf.Abs(userPos[j + 1].z); |
||
| 3478 | else if(userDetectionOrder == UserDetectionOrder.LeftToRight) |
||
| 3479 | userDist2 = userPos[j + 1].x; |
||
| 3480 | |||
| 3481 | if (Mathf.Abs (userDist2) < 0.01f) |
||
| 3482 | userDist2 = 1000f; // far away |
||
| 3483 | |||
| 3484 | if (userDist1 > userDist2) |
||
| 3485 | {
|
||
| 3486 | // switch them |
||
| 3487 | Int64 tmpUserId = aUserIndexIds[j]; |
||
| 3488 | aUserIndexIds[j] = aUserIndexIds[j + 1]; |
||
| 3489 | aUserIndexIds[j + 1] = tmpUserId; |
||
| 3490 | |||
| 3491 | reorderDone = switchDone = true; |
||
| 3492 | } |
||
| 3493 | } |
||
| 3494 | |||
| 3495 | if (!switchDone) // check for sorted array |
||
| 3496 | break; |
||
| 3497 | } |
||
| 3498 | |||
| 3499 | if (reorderDone) |
||
| 3500 | {
|
||
| 3501 | System.Text.StringBuilder sbUsersOrder = new System.Text.StringBuilder(); |
||
| 3502 | sbUsersOrder.Append("Users reindexed: ");
|
||
| 3503 | |||
| 3504 | for (int i = 0; i < aUserIndexIds.Length; i++) |
||
| 3505 | {
|
||
| 3506 | if (aUserIndexIds [i] != 0) |
||
| 3507 | {
|
||
| 3508 | sbUsersOrder.Append(i).Append(":").Append(aUserIndexIds[i]).Append(" ");
|
||
| 3509 | } |
||
| 3510 | } |
||
| 3511 | |||
| 3512 | Debug.Log(sbUsersOrder.ToString()); |
||
| 3513 | } |
||
| 3514 | } |
||
| 3515 | |||
| 3516 | } |
||
| 3517 | |||
| 3518 | // Returns empty user slot for the given user Id |
||
| 3519 | protected virtual int GetEmptyUserSlot(Int64 userId, int bodyIndex) |
||
| 3520 | {
|
||
| 3521 | // rearrange current users |
||
| 3522 | RearrangeUserIndices(); |
||
| 3523 | int uidIndex = -1; |
||
| 3524 | |||
| 3525 | if (userDetectionOrder != UserDetectionOrder.Appearance) |
||
| 3526 | {
|
||
| 3527 | // add the new user, depending on the distance |
||
| 3528 | Vector3 userPos = bodyFrame.bodyData[bodyIndex].position; |
||
| 3529 | |||
| 3530 | float userDist = 0f; |
||
| 3531 | if(userDetectionOrder == UserDetectionOrder.Distance) |
||
| 3532 | userDist = Mathf.Abs(userPos.x) + Mathf.Abs(userPos.z); |
||
| 3533 | else if(userDetectionOrder == UserDetectionOrder.LeftToRight) |
||
| 3534 | userDist = userPos.x; |
||
| 3535 | |||
| 3536 | for(int i = 0; i < aUserIndexIds.Length; i++) |
||
| 3537 | {
|
||
| 3538 | if(aUserIndexIds[i] == 0) |
||
| 3539 | {
|
||
| 3540 | // free user slot |
||
| 3541 | uidIndex = i; |
||
| 3542 | break; |
||
| 3543 | } |
||
| 3544 | else |
||
| 3545 | {
|
||
| 3546 | Int64 uidUserId = aUserIndexIds[i]; |
||
| 3547 | Vector3 uidUserPos = GetUserPosition (uidUserId); |
||
| 3548 | |||
| 3549 | float uidUserDist = 0; |
||
| 3550 | if(userDetectionOrder == UserDetectionOrder.Distance) |
||
| 3551 | uidUserDist = Mathf.Abs(uidUserPos.x) + Mathf.Abs(uidUserPos.z); |
||
| 3552 | else if(userDetectionOrder == UserDetectionOrder.LeftToRight) |
||
| 3553 | uidUserDist = uidUserPos.x; |
||
| 3554 | |||
| 3555 | if(userDist <= uidUserDist) |
||
| 3556 | {
|
||
| 3557 | // current user is left to the compared one |
||
| 3558 | for(int u = (aUserIndexIds.Length - 2); u >= i ; u--) |
||
| 3559 | {
|
||
| 3560 | aUserIndexIds[u + 1] = aUserIndexIds[u]; |
||
| 3561 | |||
| 3562 | if (aUserIndexIds[u] != 0) |
||
| 3563 | {
|
||
| 3564 | Debug.Log(string.Format("Reindexing user {0} to {1}, ID: {2}.", u, u + 1, aUserIndexIds[u]));
|
||
| 3565 | } |
||
| 3566 | } |
||
| 3567 | |||
| 3568 | aUserIndexIds[i] = 0; // cleanup current index |
||
| 3569 | uidIndex = i; |
||
| 3570 | break; |
||
| 3571 | } |
||
| 3572 | } |
||
| 3573 | } |
||
| 3574 | |||
| 3575 | } |
||
| 3576 | else |
||
| 3577 | {
|
||
| 3578 | // look for the 1st available slot |
||
| 3579 | for(int i = 0; i < aUserIndexIds.Length; i++) |
||
| 3580 | {
|
||
| 3581 | if(aUserIndexIds[i] == 0) |
||
| 3582 | {
|
||
| 3583 | uidIndex = i; |
||
| 3584 | break; |
||
| 3585 | } |
||
| 3586 | } |
||
| 3587 | |||
| 3588 | // for(int i = aUserIndexIds.Length - 1; i >= 0; i--) |
||
| 3589 | // {
|
||
| 3590 | // if(aUserIndexIds[i] == 0) |
||
| 3591 | // {
|
||
| 3592 | // uidIndex = i; |
||
| 3593 | // } |
||
| 3594 | // else if(uidIndex >= 0) |
||
| 3595 | // {
|
||
| 3596 | // break; |
||
| 3597 | // } |
||
| 3598 | // } |
||
| 3599 | } |
||
| 3600 | |||
| 3601 | return uidIndex; |
||
| 3602 | } |
||
| 3603 | |||
| 3604 | // releases the user slot. rearranges the remaining users. |
||
| 3605 | protected virtual void FreeEmptyUserSlot(int uidIndex) |
||
| 3606 | {
|
||
| 3607 | aUserIndexIds[uidIndex] = 0; |
||
| 3608 | |||
| 3609 | if (userDetectionOrder != UserDetectionOrder.Appearance) |
||
| 3610 | {
|
||
| 3611 | // rearrange the remaining users |
||
| 3612 | for(int u = uidIndex; u < (aUserIndexIds.Length - 1); u++) |
||
| 3613 | {
|
||
| 3614 | aUserIndexIds[u] = aUserIndexIds[u + 1]; |
||
| 3615 | |||
| 3616 | if (aUserIndexIds[u + 1] != 0) |
||
| 3617 | {
|
||
| 3618 | Debug.Log(string.Format("Reindexing user {0} to {1}, ID: {2}.", u + 1, u, aUserIndexIds[u + 1]));
|
||
| 3619 | } |
||
| 3620 | } |
||
| 3621 | |||
| 3622 | // make sure the last slot is free |
||
| 3623 | aUserIndexIds[aUserIndexIds.Length - 1] = 0; |
||
| 3624 | } |
||
| 3625 | |||
| 3626 | // rearrange the remaining users |
||
| 3627 | RearrangeUserIndices(); |
||
| 3628 | } |
||
| 3629 | |||
| 3630 | // Adds UserId to the list of users |
||
| 3631 | protected virtual void CalibrateUser(Int64 userId, int bodyIndex) |
||
| 3632 | {
|
||
| 3633 | if(!alUserIds.Contains(userId)) |
||
| 3634 | {
|
||
| 3635 | if(CheckForCalibrationPose(userId, bodyIndex, playerCalibrationPose)) |
||
| 3636 | {
|
||
| 3637 | //int uidIndex = alUserIds.Count; |
||
| 3638 | int uidIndex = GetEmptyUserSlot(userId, bodyIndex); |
||
| 3639 | |||
| 3640 | if(uidIndex >= 0) |
||
| 3641 | {
|
||
| 3642 | aUserIndexIds[uidIndex] = userId; |
||
| 3643 | } |
||
| 3644 | else |
||
| 3645 | {
|
||
| 3646 | // no empty user-index slot |
||
| 3647 | return; |
||
| 3648 | } |
||
| 3649 | |||
| 3650 | Debug.Log("Adding user " + uidIndex + ", ID: " + userId + ", Body: " + bodyIndex);
|
||
| 3651 | |||
| 3652 | dictUserIdToIndex[userId] = bodyIndex; |
||
| 3653 | dictUserIdToTime[userId] = Time.time; |
||
| 3654 | alUserIds.Add(userId); |
||
| 3655 | |||
| 3656 | // set primary user-id, if there is none |
||
| 3657 | if(liPrimaryUserId == 0 && aUserIndexIds.Length > 0) |
||
| 3658 | {
|
||
| 3659 | liPrimaryUserId = aUserIndexIds[0]; // userId |
||
| 3660 | |||
| 3661 | if(liPrimaryUserId != 0) |
||
| 3662 | {
|
||
| 3663 | if(calibrationText != null && calibrationText.text != "") |
||
| 3664 | {
|
||
| 3665 | calibrationText.text = ""; |
||
| 3666 | } |
||
| 3667 | } |
||
| 3668 | } |
||
| 3669 | |||
| 3670 | // calibrates the respective avatar controllers |
||
| 3671 | for(int i = 0; i < avatarControllers.Count; i++) |
||
| 3672 | {
|
||
| 3673 | AvatarController avatar = avatarControllers[i]; |
||
| 3674 | |||
| 3675 | //if(avatar && avatar.playerIndex == uidIndex) |
||
| 3676 | if(avatar && avatar.playerIndex == uidIndex && avatar.playerId == 0) |
||
| 3677 | {
|
||
| 3678 | avatar.playerId = userId; |
||
| 3679 | avatar.SuccessfulCalibration(userId, false); |
||
| 3680 | } |
||
| 3681 | } |
||
| 3682 | |||
| 3683 | // add the gestures to be detected by all users, if any |
||
| 3684 | foreach(KinectGestures.Gestures gesture in playerCommonGestures) |
||
| 3685 | {
|
||
| 3686 | DetectGesture(userId, gesture); |
||
| 3687 | } |
||
| 3688 | |||
| 3689 | // notify all gesture listeners for the newly detected user |
||
| 3690 | foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
||
| 3691 | {
|
||
| 3692 | if(listener != null) |
||
| 3693 | {
|
||
| 3694 | listener.UserDetected(userId, uidIndex); |
||
| 3695 | } |
||
| 3696 | } |
||
| 3697 | |||
| 3698 | ResetFilters(); |
||
| 3699 | } |
||
| 3700 | } |
||
| 3701 | } |
||
| 3702 | |||
| 3703 | // Remove a lost UserId |
||
| 3704 | protected virtual void RemoveUser(Int64 userId) |
||
| 3705 | {
|
||
| 3706 | //int uidIndex = alUserIds.IndexOf(userId); |
||
| 3707 | int uidIndex = Array.IndexOf(aUserIndexIds, userId); |
||
| 3708 | Debug.Log("Removing user " + uidIndex + ", ID: " + userId + ", Body: " + dictUserIdToIndex[userId]);
|
||
| 3709 | |||
| 3710 | // reset the respective avatar controllers |
||
| 3711 | for(int i = 0; i < avatarControllers.Count; i++) |
||
| 3712 | {
|
||
| 3713 | AvatarController avatar = avatarControllers[i]; |
||
| 3714 | |||
| 3715 | //if(avatar && avatar.playerIndex >= uidIndex && avatar.playerIndex < alUserIds.Count) |
||
| 3716 | if(avatar && avatar.playerId == userId) |
||
| 3717 | {
|
||
| 3718 | avatar.ResetToInitialPosition(); |
||
| 3719 | avatar.playerId = 0; |
||
| 3720 | } |
||
| 3721 | } |
||
| 3722 | |||
| 3723 | // notify all gesture listeners for losing this user |
||
| 3724 | foreach(KinectGestures.GestureListenerInterface listener in gestureListeners) |
||
| 3725 | {
|
||
| 3726 | if(listener != null) |
||
| 3727 | {
|
||
| 3728 | listener.UserLost(userId, uidIndex); |
||
| 3729 | } |
||
| 3730 | } |
||
| 3731 | |||
| 3732 | // clear gestures list for this user |
||
| 3733 | ClearGestures(userId); |
||
| 3734 | |||
| 3735 | // clear calibration data for this user |
||
| 3736 | if(playerCalibrationData.ContainsKey(userId)) |
||
| 3737 | {
|
||
| 3738 | playerCalibrationData.Remove(userId); |
||
| 3739 | } |
||
| 3740 | |||
| 3741 | // clean up the outdated calibration data in the data dictionary |
||
| 3742 | List<Int64> alCalDataKeys = new List<Int64>(playerCalibrationData.Keys); |
||
| 3743 | |||
| 3744 | foreach(Int64 calUserID in alCalDataKeys) |
||
| 3745 | {
|
||
| 3746 | KinectGestures.GestureData gestureData = playerCalibrationData[calUserID]; |
||
| 3747 | |||
| 3748 | if((gestureData.timestamp + 60f) < Time.realtimeSinceStartup) |
||
| 3749 | {
|
||
| 3750 | playerCalibrationData.Remove(calUserID); |
||
| 3751 | } |
||
| 3752 | } |
||
| 3753 | |||
| 3754 | alCalDataKeys.Clear(); |
||
| 3755 | |||
| 3756 | // remove user-id from the global users lists |
||
| 3757 | dictUserIdToIndex.Remove(userId); |
||
| 3758 | dictUserIdToTime.Remove(userId); |
||
| 3759 | alUserIds.Remove(userId); |
||
| 3760 | |||
| 3761 | if(uidIndex >= 0) |
||
| 3762 | {
|
||
| 3763 | FreeEmptyUserSlot(uidIndex); |
||
| 3764 | } |
||
| 3765 | |||
| 3766 | // if this was the primary user, update the primary user-id |
||
| 3767 | if(liPrimaryUserId == userId) |
||
| 3768 | {
|
||
| 3769 | if(aUserIndexIds.Length > 0) |
||
| 3770 | {
|
||
| 3771 | liPrimaryUserId = aUserIndexIds[0]; |
||
| 3772 | } |
||
| 3773 | else |
||
| 3774 | {
|
||
| 3775 | liPrimaryUserId = 0; |
||
| 3776 | } |
||
| 3777 | } |
||
| 3778 | |||
| 3779 | // for(int i = 0; i < avatarControllers.Count; i++) |
||
| 3780 | // {
|
||
| 3781 | // AvatarController avatar = avatarControllers[i]; |
||
| 3782 | // |
||
| 3783 | // if(avatar && avatar.playerIndex >= uidIndex && avatar.playerIndex < alUserIds.Count) |
||
| 3784 | // {
|
||
| 3785 | // avatar.SuccessfulCalibration(alUserIds[avatar.playerIndex]); |
||
| 3786 | // } |
||
| 3787 | // } |
||
| 3788 | |||
| 3789 | if(alUserIds.Count == 0) |
||
| 3790 | {
|
||
| 3791 | Debug.Log("Waiting for users.");
|
||
| 3792 | |||
| 3793 | if(calibrationText != null) |
||
| 3794 | {
|
||
| 3795 | calibrationText.text = "WAITING FOR USERS"; |
||
| 3796 | } |
||
| 3797 | } |
||
| 3798 | } |
||
| 3799 | |||
| 3800 | // draws the skeleton in the given texture |
||
| 3801 | private void DrawSkeleton(Texture2D aTexture, ref KinectInterop.BodyData bodyData) |
||
| 3802 | {
|
||
| 3803 | int jointsCount = sensorData.jointCount; |
||
| 3804 | |||
| 3805 | for(int i = 0; i < jointsCount; i++) |
||
| 3806 | {
|
||
| 3807 | int parent = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)i); |
||
| 3808 | |||
| 3809 | if(bodyData.joint[i].trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3810 | bodyData.joint[parent].trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3811 | {
|
||
| 3812 | Vector2 posParent = KinectInterop.MapSpacePointToDepthCoords(sensorData, bodyData.joint[parent].kinectPos); |
||
| 3813 | Vector2 posJoint = KinectInterop.MapSpacePointToDepthCoords(sensorData, bodyData.joint[i].kinectPos); |
||
| 3814 | |||
| 3815 | if(posParent != Vector2.zero && posJoint != Vector2.zero) |
||
| 3816 | {
|
||
| 3817 | //Color lineColor = playerJointsTracked[i] && playerJointsTracked[parent] ? Color.red : Color.yellow; |
||
| 3818 | KinectInterop.DrawLine(aTexture, (int)posParent.x, (int)posParent.y, (int)posJoint.x, (int)posJoint.y, Color.yellow); |
||
| 3819 | } |
||
| 3820 | } |
||
| 3821 | } |
||
| 3822 | |||
| 3823 | //aTexture.Apply(); |
||
| 3824 | } |
||
| 3825 | |||
| 3826 | // calculates orientations of the body joints |
||
| 3827 | private void CalculateJointOrients(ref KinectInterop.BodyData bodyData) |
||
| 3828 | {
|
||
| 3829 | int jointCount = bodyData.joint.Length; |
||
| 3830 | |||
| 3831 | for(int j = 0; j < jointCount; j++) |
||
| 3832 | {
|
||
| 3833 | int joint = j; |
||
| 3834 | |||
| 3835 | KinectInterop.JointData jointData = bodyData.joint[joint]; |
||
| 3836 | bool bJointValid = ignoreInferredJoints ? jointData.trackingState == KinectInterop.TrackingState.Tracked : jointData.trackingState != KinectInterop.TrackingState.NotTracked; |
||
| 3837 | |||
| 3838 | if(bJointValid) |
||
| 3839 | {
|
||
| 3840 | int nextJoint = (int)sensorData.sensorInterface.GetNextJoint((KinectInterop.JointType)joint); |
||
| 3841 | if(nextJoint != joint && nextJoint >= 0 && nextJoint < sensorData.jointCount) |
||
| 3842 | {
|
||
| 3843 | KinectInterop.JointData nextJointData = bodyData.joint[nextJoint]; |
||
| 3844 | bool bNextJointValid = ignoreInferredJoints ? nextJointData.trackingState == KinectInterop.TrackingState.Tracked : nextJointData.trackingState != KinectInterop.TrackingState.NotTracked; |
||
| 3845 | |||
| 3846 | Vector3 baseDir = KinectInterop.JointBaseDir[nextJoint]; |
||
| 3847 | Vector3 jointDir = nextJointData.direction.normalized; |
||
| 3848 | jointDir = new Vector3(jointDir.x, jointDir.y, -jointDir.z).normalized; |
||
| 3849 | |||
| 3850 | Quaternion jointOrientNormal = jointData.normalRotation; |
||
| 3851 | if(bNextJointValid) |
||
| 3852 | {
|
||
| 3853 | jointOrientNormal = Quaternion.FromToRotation(baseDir, jointDir); |
||
| 3854 | } |
||
| 3855 | |||
| 3856 | if ((joint == (int)KinectInterop.JointType.ShoulderLeft) || |
||
| 3857 | (joint == (int)KinectInterop.JointType.ShoulderRight)) |
||
| 3858 | {
|
||
| 3859 | float angle = -bodyData.bodyTurnAngle; |
||
| 3860 | Vector3 axis = jointDir; |
||
| 3861 | Quaternion armTurnRotation = Quaternion.AngleAxis (angle, axis); |
||
| 3862 | |||
| 3863 | jointData.normalRotation = armTurnRotation * jointOrientNormal; |
||
| 3864 | } |
||
| 3865 | else if ((joint == (int)KinectInterop.JointType.ElbowLeft) || |
||
| 3866 | (joint == (int)KinectInterop.JointType.WristLeft) || |
||
| 3867 | (joint == (int)KinectInterop.JointType.HandLeft)) |
||
| 3868 | {
|
||
| 3869 | if (bNextJointValid && jointData.direction != Vector3.zero && jointDir != Vector3.zero) |
||
| 3870 | {
|
||
| 3871 | Vector3 parJointDir = jointData.direction.normalized; |
||
| 3872 | parJointDir = new Vector3 (parJointDir.x, parJointDir.y, -parJointDir.z).normalized; |
||
| 3873 | |||
| 3874 | if (joint == (int)KinectInterop.JointType.WristLeft) |
||
| 3875 | {
|
||
| 3876 | // for wrist, take the finger direction into account, too |
||
| 3877 | int fingerJoint = (int)sensorData.sensorInterface.GetNextJoint((KinectInterop.JointType)nextJoint); |
||
| 3878 | |||
| 3879 | if (fingerJoint != joint && fingerJoint >= 0 && fingerJoint < sensorData.jointCount) |
||
| 3880 | {
|
||
| 3881 | KinectInterop.JointData fingerData = bodyData.joint [fingerJoint]; |
||
| 3882 | if (fingerData.trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3883 | {
|
||
| 3884 | jointDir = (nextJointData.direction + fingerData.direction).normalized; |
||
| 3885 | jointDir = new Vector3 (jointDir.x, jointDir.y, -jointDir.z).normalized; |
||
| 3886 | } |
||
| 3887 | } |
||
| 3888 | } |
||
| 3889 | |||
| 3890 | float parDotJoint = Vector3.Dot (parJointDir, jointDir); |
||
| 3891 | //Debug.Log (joint + ": " + parDotJoint); |
||
| 3892 | |||
| 3893 | if (Mathf.Abs(parDotJoint) <= 0.9f || |
||
| 3894 | bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].trackingState == KinectInterop.TrackingState.NotTracked) |
||
| 3895 | {
|
||
| 3896 | Vector3 upDir = -Vector3.Cross (-parJointDir, jointDir).normalized; |
||
| 3897 | Vector3 fwdDir = Vector3.Cross (-jointDir, upDir).normalized; |
||
| 3898 | jointOrientNormal = Quaternion.LookRotation (fwdDir, upDir); |
||
| 3899 | } |
||
| 3900 | else |
||
| 3901 | {
|
||
| 3902 | KinectInterop.JointData shCenterData = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder]; |
||
| 3903 | |||
| 3904 | Vector3 spineDir = shCenterData.direction.normalized; |
||
| 3905 | spineDir = new Vector3 (spineDir.x, spineDir.y, -spineDir.z).normalized; |
||
| 3906 | |||
| 3907 | Vector3 fwdDir = Vector3.Cross (-jointDir, spineDir).normalized; |
||
| 3908 | Vector3 upDir = Vector3.Cross (fwdDir, -jointDir).normalized; |
||
| 3909 | jointOrientNormal = Quaternion.LookRotation (fwdDir, upDir); |
||
| 3910 | } |
||
| 3911 | |||
| 3912 | jointData.normalRotation = jointOrientNormal; |
||
| 3913 | } |
||
| 3914 | |||
| 3915 | // check for 'allowedHandRotations = None' |
||
| 3916 | bool bRotated = (allowedHandRotations == AllowedRotations.None) && (joint != (int)KinectInterop.JointType.ElbowLeft); |
||
| 3917 | if (bRotated) |
||
| 3918 | {
|
||
| 3919 | // in case of 'allowedHandRotations = None' take the parent's orientation |
||
| 3920 | int prevJoint = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)joint); |
||
| 3921 | |||
| 3922 | if (prevJoint != joint && prevJoint >= 0 && prevJoint < sensorData.jointCount) |
||
| 3923 | {
|
||
| 3924 | jointData.normalRotation = bodyData.joint[prevJoint].normalRotation; |
||
| 3925 | } |
||
| 3926 | } |
||
| 3927 | |||
| 3928 | if (((allowedHandRotations == AllowedRotations.All && joint != (int)KinectInterop.JointType.ElbowLeft) || |
||
| 3929 | (joint == (int)KinectInterop.JointType.HandLeft && !bRotated)) && |
||
| 3930 | (sensorData.sensorIntPlatform == KinectInterop.DepthSensorPlatform.KinectSDKv2 || |
||
| 3931 | sensorData.sensorIntPlatform == KinectInterop.DepthSensorPlatform.DummyK2)) |
||
| 3932 | {
|
||
| 3933 | KinectInterop.JointData thumbData = bodyData.joint [(int)KinectInterop.JointType.ThumbLeft]; |
||
| 3934 | |||
| 3935 | int prevJoint = (int)sensorData.sensorInterface.GetParentJoint ((KinectInterop.JointType)joint); |
||
| 3936 | KinectInterop.JointData prevJointData = bodyData.joint [prevJoint]; |
||
| 3937 | |||
| 3938 | if (thumbData.trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 3939 | prevJointData.trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3940 | {
|
||
| 3941 | Vector3 rightDir = -jointDir; // -(handData.direction + handTipData.direction); |
||
| 3942 | //rightDir = new Vector3 (rightDir.x, rightDir.y, -rightDir.z).normalized; |
||
| 3943 | |||
| 3944 | Vector3 fwdDir = thumbData.direction.normalized; |
||
| 3945 | fwdDir = new Vector3 (fwdDir.x, fwdDir.y, -fwdDir.z).normalized; |
||
| 3946 | |||
| 3947 | if (joint == (int)KinectInterop.JointType.HandLeft) |
||
| 3948 | {
|
||
| 3949 | Vector3 prevBaseDir = -KinectInterop.JointBaseDir[prevJoint]; |
||
| 3950 | Vector3 prevOrthoDir = new Vector3 (prevBaseDir.y, prevBaseDir.z, prevBaseDir.x); |
||
| 3951 | fwdDir = prevJointData.normalRotation * prevOrthoDir; |
||
| 3952 | //rightDir -= Vector3.Project(rightDir, fwdDir); |
||
| 3953 | } |
||
| 3954 | |||
| 3955 | if (rightDir != Vector3.zero && fwdDir != Vector3.zero) |
||
| 3956 | {
|
||
| 3957 | Vector3 upDir = Vector3.Cross (fwdDir, rightDir).normalized; |
||
| 3958 | fwdDir = Vector3.Cross (rightDir, upDir).normalized; |
||
| 3959 | |||
| 3960 | //jointData.normalRotation = Quaternion.LookRotation(fwdDir, upDir); |
||
| 3961 | Quaternion jointOrientThumb = Quaternion.LookRotation (fwdDir, upDir); |
||
| 3962 | jointOrientNormal = (joint == (int)KinectInterop.JointType.WristLeft) ? |
||
| 3963 | Quaternion.RotateTowards (prevJointData.normalRotation, jointOrientThumb, 80f) : jointOrientThumb; |
||
| 3964 | |||
| 3965 | jointData.normalRotation = jointOrientNormal; |
||
| 3966 | //bRotated = true; |
||
| 3967 | } |
||
| 3968 | } |
||
| 3969 | |||
| 3970 | bRotated = true; |
||
| 3971 | } |
||
| 3972 | |||
| 3973 | if (joint != (int)KinectInterop.JointType.ElbowLeft) |
||
| 3974 | {
|
||
| 3975 | // limit wrist and hand twist |
||
| 3976 | int prevJoint = (int)sensorData.sensorInterface.GetParentJoint ((KinectInterop.JointType)joint); |
||
| 3977 | KinectInterop.JointData prevJointData = bodyData.joint [prevJoint]; |
||
| 3978 | |||
| 3979 | if (prevJointData.trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 3980 | {
|
||
| 3981 | jointData.normalRotation = Quaternion.RotateTowards (prevJointData.normalRotation, jointData.normalRotation, 70f); |
||
| 3982 | } |
||
| 3983 | } |
||
| 3984 | |||
| 3985 | } |
||
| 3986 | else if ((joint == (int)KinectInterop.JointType.ElbowRight) || |
||
| 3987 | (joint == (int)KinectInterop.JointType.WristRight) || |
||
| 3988 | (joint == (int)KinectInterop.JointType.HandRight)) |
||
| 3989 | {
|
||
| 3990 | if (bNextJointValid && jointData.direction != Vector3.zero && jointDir != Vector3.zero) |
||
| 3991 | {
|
||
| 3992 | Vector3 parJointDir = jointData.direction.normalized; |
||
| 3993 | parJointDir = new Vector3 (parJointDir.x, parJointDir.y, -parJointDir.z).normalized; |
||
| 3994 | |||
| 3995 | if (joint == (int)KinectInterop.JointType.WristRight) |
||
| 3996 | {
|
||
| 3997 | // for wrist, take the finger direction into account, too |
||
| 3998 | int fingerJoint = (int)sensorData.sensorInterface.GetNextJoint((KinectInterop.JointType)nextJoint); |
||
| 3999 | |||
| 4000 | if (fingerJoint != joint && fingerJoint >= 0 && fingerJoint < sensorData.jointCount) |
||
| 4001 | {
|
||
| 4002 | KinectInterop.JointData fingerData = bodyData.joint [fingerJoint]; |
||
| 4003 | if (fingerData.trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 4004 | {
|
||
| 4005 | jointDir = (nextJointData.direction + fingerData.direction).normalized; |
||
| 4006 | jointDir = new Vector3 (jointDir.x, jointDir.y, -jointDir.z).normalized; |
||
| 4007 | } |
||
| 4008 | } |
||
| 4009 | } |
||
| 4010 | |||
| 4011 | // estimate the joint orientation |
||
| 4012 | float parDotJoint = Vector3.Dot (parJointDir, jointDir); |
||
| 4013 | //Debug.Log (joint + ": " + parDotJoint); |
||
| 4014 | |||
| 4015 | if (Mathf.Abs(parDotJoint) <= 0.9f || |
||
| 4016 | bodyData.joint[(int)KinectInterop.JointType.SpineShoulder].trackingState == KinectInterop.TrackingState.NotTracked) |
||
| 4017 | {
|
||
| 4018 | Vector3 upDir = -Vector3.Cross (parJointDir, jointDir).normalized; |
||
| 4019 | Vector3 fwdDir = Vector3.Cross (jointDir, upDir).normalized; |
||
| 4020 | jointOrientNormal = Quaternion.LookRotation (fwdDir, upDir); |
||
| 4021 | } |
||
| 4022 | else |
||
| 4023 | {
|
||
| 4024 | KinectInterop.JointData shCenterData = bodyData.joint[(int)KinectInterop.JointType.SpineShoulder]; |
||
| 4025 | |||
| 4026 | Vector3 spineDir = shCenterData.direction.normalized; |
||
| 4027 | spineDir = new Vector3 (spineDir.x, spineDir.y, -spineDir.z).normalized; |
||
| 4028 | |||
| 4029 | Vector3 fwdDir = Vector3.Cross (jointDir, spineDir).normalized; |
||
| 4030 | Vector3 upDir = Vector3.Cross (fwdDir, jointDir).normalized; |
||
| 4031 | jointOrientNormal = Quaternion.LookRotation (fwdDir, upDir); |
||
| 4032 | } |
||
| 4033 | |||
| 4034 | jointData.normalRotation = jointOrientNormal; |
||
| 4035 | } |
||
| 4036 | |||
| 4037 | // check for 'allowedHandRotations = None' |
||
| 4038 | bool bRotated = (allowedHandRotations == AllowedRotations.None) && (joint != (int)KinectInterop.JointType.ElbowRight); |
||
| 4039 | if (bRotated) |
||
| 4040 | {
|
||
| 4041 | // in case of 'allowedHandRotations = None' take the parent's orientation |
||
| 4042 | int prevJoint = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)joint); |
||
| 4043 | |||
| 4044 | if (prevJoint != joint && prevJoint >= 0 && prevJoint < sensorData.jointCount) |
||
| 4045 | {
|
||
| 4046 | jointData.normalRotation = bodyData.joint[prevJoint].normalRotation; |
||
| 4047 | } |
||
| 4048 | } |
||
| 4049 | |||
| 4050 | if (((allowedHandRotations == AllowedRotations.All && joint != (int)KinectInterop.JointType.ElbowRight) || |
||
| 4051 | (joint == (int)KinectInterop.JointType.HandRight && !bRotated)) && |
||
| 4052 | (sensorData.sensorIntPlatform == KinectInterop.DepthSensorPlatform.KinectSDKv2 || |
||
| 4053 | sensorData.sensorIntPlatform == KinectInterop.DepthSensorPlatform.DummyK2)) |
||
| 4054 | {
|
||
| 4055 | KinectInterop.JointData thumbData = bodyData.joint [(int)KinectInterop.JointType.ThumbRight]; |
||
| 4056 | |||
| 4057 | int prevJoint = (int)sensorData.sensorInterface.GetParentJoint ((KinectInterop.JointType)joint); |
||
| 4058 | KinectInterop.JointData prevJointData = bodyData.joint [prevJoint]; |
||
| 4059 | |||
| 4060 | if (thumbData.trackingState != KinectInterop.TrackingState.NotTracked && |
||
| 4061 | prevJointData.trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 4062 | {
|
||
| 4063 | Vector3 rightDir = jointDir; // handData.direction + handTipData.direction; |
||
| 4064 | //rightDir = new Vector3 (rightDir.x, rightDir.y, -rightDir.z).normalized; |
||
| 4065 | |||
| 4066 | Vector3 fwdDir = thumbData.direction.normalized; |
||
| 4067 | fwdDir = new Vector3 (fwdDir.x, fwdDir.y, -fwdDir.z).normalized; |
||
| 4068 | |||
| 4069 | if (joint == (int)KinectInterop.JointType.HandRight) |
||
| 4070 | {
|
||
| 4071 | Vector3 prevBaseDir = KinectInterop.JointBaseDir[prevJoint]; |
||
| 4072 | Vector3 prevOrthoDir = new Vector3 (prevBaseDir.y, prevBaseDir.z, prevBaseDir.x); |
||
| 4073 | fwdDir = prevJointData.normalRotation * prevOrthoDir; |
||
| 4074 | //rightDir -= Vector3.Project(rightDir, fwdDir); |
||
| 4075 | } |
||
| 4076 | |||
| 4077 | if (rightDir != Vector3.zero && fwdDir != Vector3.zero) |
||
| 4078 | {
|
||
| 4079 | Vector3 upDir = Vector3.Cross (fwdDir, rightDir).normalized; |
||
| 4080 | fwdDir = Vector3.Cross (rightDir, upDir).normalized; |
||
| 4081 | |||
| 4082 | Quaternion jointOrientThumb = Quaternion.LookRotation (fwdDir, upDir); |
||
| 4083 | jointOrientNormal = (joint == (int)KinectInterop.JointType.WristRight) ? |
||
| 4084 | Quaternion.RotateTowards (prevJointData.normalRotation, jointOrientThumb, 80f) : jointOrientThumb; |
||
| 4085 | |||
| 4086 | jointData.normalRotation = jointOrientNormal; |
||
| 4087 | //bRotated = true; |
||
| 4088 | } |
||
| 4089 | } |
||
| 4090 | |||
| 4091 | bRotated = true; |
||
| 4092 | } |
||
| 4093 | |||
| 4094 | if (joint != (int)KinectInterop.JointType.ElbowRight) |
||
| 4095 | {
|
||
| 4096 | // limit wrist and hand twist |
||
| 4097 | int prevJoint = (int)sensorData.sensorInterface.GetParentJoint ((KinectInterop.JointType)joint); |
||
| 4098 | KinectInterop.JointData prevJointData = bodyData.joint [prevJoint]; |
||
| 4099 | |||
| 4100 | if (prevJointData.trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 4101 | {
|
||
| 4102 | jointData.normalRotation = Quaternion.RotateTowards (prevJointData.normalRotation, jointData.normalRotation, 70f); |
||
| 4103 | } |
||
| 4104 | } |
||
| 4105 | |||
| 4106 | } |
||
| 4107 | else |
||
| 4108 | {
|
||
| 4109 | jointData.normalRotation = jointOrientNormal; |
||
| 4110 | } |
||
| 4111 | |||
| 4112 | if((joint == (int)KinectInterop.JointType.SpineMid) || |
||
| 4113 | (joint == (int)KinectInterop.JointType.SpineShoulder) || |
||
| 4114 | (joint == (int)KinectInterop.JointType.Neck)) |
||
| 4115 | {
|
||
| 4116 | Vector3 baseDir2 = Vector3.right; |
||
| 4117 | Vector3 jointDir2 = Vector3.Lerp(bodyData.shouldersDirection, -bodyData.shouldersDirection, bodyData.turnAroundFactor); |
||
| 4118 | jointDir2.z = -jointDir2.z; |
||
| 4119 | |||
| 4120 | jointData.normalRotation *= Quaternion.FromToRotation(baseDir2, jointDir2); |
||
| 4121 | } |
||
| 4122 | else if((joint == (int)KinectInterop.JointType.SpineBase) || |
||
| 4123 | (joint == (int)KinectInterop.JointType.HipLeft) || (joint == (int)KinectInterop.JointType.HipRight) || |
||
| 4124 | (joint == (int)KinectInterop.JointType.KneeLeft) || (joint == (int)KinectInterop.JointType.KneeRight) || |
||
| 4125 | (joint == (int)KinectInterop.JointType.AnkleLeft) || (joint == (int)KinectInterop.JointType.AnkleRight)) |
||
| 4126 | {
|
||
| 4127 | Vector3 baseDir2 = Vector3.right; |
||
| 4128 | Vector3 jointDir2 = Vector3.Lerp(bodyData.hipsDirection, -bodyData.hipsDirection, bodyData.turnAroundFactor); |
||
| 4129 | jointDir2.z = -jointDir2.z; |
||
| 4130 | |||
| 4131 | jointData.normalRotation *= Quaternion.FromToRotation(baseDir2, jointDir2); |
||
| 4132 | } |
||
| 4133 | |||
| 4134 | if(joint == (int)KinectInterop.JointType.Neck && |
||
| 4135 | sensorData != null && sensorData.sensorInterface != null) |
||
| 4136 | {
|
||
| 4137 | if(sensorData.sensorInterface.IsFaceTrackingActive() && |
||
| 4138 | sensorData.sensorInterface.IsFaceTracked(bodyData.liTrackingID)) |
||
| 4139 | {
|
||
| 4140 | KinectInterop.JointData neckData = bodyData.joint[(int)KinectInterop.JointType.Neck]; |
||
| 4141 | KinectInterop.JointData headData = bodyData.joint[(int)KinectInterop.JointType.Head]; |
||
| 4142 | |||
| 4143 | if(neckData.trackingState == KinectInterop.TrackingState.Tracked && |
||
| 4144 | headData.trackingState == KinectInterop.TrackingState.Tracked) |
||
| 4145 | {
|
||
| 4146 | Quaternion headRotation = Quaternion.identity; |
||
| 4147 | if(sensorData.sensorInterface.GetHeadRotation(bodyData.liTrackingID, ref headRotation)) |
||
| 4148 | {
|
||
| 4149 | if (headRotation != Quaternion.identity) |
||
| 4150 | {
|
||
| 4151 | Vector3 rotAngles = headRotation.eulerAngles; |
||
| 4152 | rotAngles.x = -rotAngles.x; |
||
| 4153 | rotAngles.y = -rotAngles.y; |
||
| 4154 | |||
| 4155 | bodyData.headOrientation = bodyData.headOrientation != Quaternion.identity ? |
||
| 4156 | Quaternion.Slerp(bodyData.headOrientation, Quaternion.Euler(rotAngles), 10f * Time.deltaTime) : |
||
| 4157 | Quaternion.Euler(rotAngles); |
||
| 4158 | |||
| 4159 | //jointData.normalRotation = bodyData.headOrientation; |
||
| 4160 | } |
||
| 4161 | } |
||
| 4162 | } |
||
| 4163 | } |
||
| 4164 | |||
| 4165 | if (bodyData.headOrientation != Quaternion.identity) |
||
| 4166 | {
|
||
| 4167 | jointData.normalRotation = bodyData.headOrientation; |
||
| 4168 | } |
||
| 4169 | } |
||
| 4170 | |||
| 4171 | Vector3 mirroredAngles = jointData.normalRotation.eulerAngles; |
||
| 4172 | mirroredAngles.y = -mirroredAngles.y; |
||
| 4173 | mirroredAngles.z = -mirroredAngles.z; |
||
| 4174 | |||
| 4175 | jointData.mirroredRotation = Quaternion.Euler(mirroredAngles); |
||
| 4176 | } |
||
| 4177 | else |
||
| 4178 | {
|
||
| 4179 | // get the orientation of the parent joint |
||
| 4180 | int prevJoint = (int)sensorData.sensorInterface.GetParentJoint((KinectInterop.JointType)joint); |
||
| 4181 | if(prevJoint != joint && prevJoint >= 0 && prevJoint < sensorData.jointCount && |
||
| 4182 | joint != (int)KinectInterop.JointType.ThumbLeft && joint != (int)KinectInterop.JointType.ThumbRight) |
||
| 4183 | {
|
||
| 4184 | // if((allowedHandRotations == AllowedRotations.All) && |
||
| 4185 | // (joint == (int)KinectInterop.JointType.ThumbLeft || |
||
| 4186 | // joint == (int)KinectInterop.JointType.ThumbRight)) |
||
| 4187 | // {
|
||
| 4188 | // Vector3 jointDir = jointData.direction; |
||
| 4189 | // jointDir = new Vector3(jointDir.x, jointDir.y, -jointDir.z).normalized; |
||
| 4190 | // |
||
| 4191 | // Vector3 baseDir = KinectInterop.JointBaseDir[joint]; |
||
| 4192 | // jointData.normalRotation = Quaternion.FromToRotation(baseDir, jointDir); |
||
| 4193 | // |
||
| 4194 | // Vector3 mirroredAngles = jointData.normalRotation.eulerAngles; |
||
| 4195 | // mirroredAngles.y = -mirroredAngles.y; |
||
| 4196 | // mirroredAngles.z = -mirroredAngles.z; |
||
| 4197 | // |
||
| 4198 | // jointData.mirroredRotation = Quaternion.Euler(mirroredAngles); |
||
| 4199 | // } |
||
| 4200 | // else |
||
| 4201 | {
|
||
| 4202 | jointData.normalRotation = bodyData.joint[prevJoint].normalRotation; |
||
| 4203 | jointData.mirroredRotation = bodyData.joint[prevJoint].mirroredRotation; |
||
| 4204 | } |
||
| 4205 | } |
||
| 4206 | else |
||
| 4207 | {
|
||
| 4208 | jointData.normalRotation = Quaternion.identity; |
||
| 4209 | jointData.mirroredRotation = Quaternion.identity; |
||
| 4210 | } |
||
| 4211 | } |
||
| 4212 | } |
||
| 4213 | |||
| 4214 | bodyData.joint[joint] = jointData; |
||
| 4215 | |||
| 4216 | if(joint == (int)KinectInterop.JointType.SpineBase) |
||
| 4217 | {
|
||
| 4218 | bodyData.normalRotation = jointData.normalRotation; |
||
| 4219 | bodyData.mirroredRotation = jointData.mirroredRotation; |
||
| 4220 | } |
||
| 4221 | } |
||
| 4222 | } |
||
| 4223 | |||
| 4224 | // Estimates the current state of the defined gestures |
||
| 4225 | private void CheckForGestures(Int64 UserId) |
||
| 4226 | {
|
||
| 4227 | if(!gestureManager || !playerGesturesData.ContainsKey(UserId) || !gesturesTrackingAtTime.ContainsKey(UserId)) |
||
| 4228 | return; |
||
| 4229 | |||
| 4230 | // check for gestures |
||
| 4231 | if(Time.realtimeSinceStartup >= gesturesTrackingAtTime[UserId]) |
||
| 4232 | {
|
||
| 4233 | // get joint positions and tracking |
||
| 4234 | int iAllJointsCount = sensorData.jointCount; |
||
| 4235 | bool[] playerJointsTracked = new bool[iAllJointsCount]; |
||
| 4236 | Vector3[] playerJointsPos = new Vector3[iAllJointsCount]; |
||
| 4237 | |||
| 4238 | int[] aiNeededJointIndexes = gestureManager.GetNeededJointIndexes(instance); |
||
| 4239 | int iNeededJointsCount = aiNeededJointIndexes.Length; |
||
| 4240 | |||
| 4241 | for(int i = 0; i < iNeededJointsCount; i++) |
||
| 4242 | {
|
||
| 4243 | int joint = aiNeededJointIndexes[i]; |
||
| 4244 | |||
| 4245 | if(joint >= 0) |
||
| 4246 | {
|
||
| 4247 | playerJointsTracked[joint] = IsJointTracked(UserId, joint); |
||
| 4248 | playerJointsPos[joint] = GetJointPosition(UserId, joint); |
||
| 4249 | |||
| 4250 | if (!playerJointsTracked[joint] && (joint == (int)KinectInterop.JointType.SpineShoulder) && |
||
| 4251 | IsJointTracked(UserId, (int)KinectInterop.JointType.ShoulderLeft) && IsJointTracked(UserId, (int)KinectInterop.JointType.ShoulderRight)) |
||
| 4252 | {
|
||
| 4253 | playerJointsTracked[joint] = true; |
||
| 4254 | playerJointsPos[joint] = (GetJointPosition(UserId, (int)KinectInterop.JointType.ShoulderLeft) + GetJointPosition(UserId, (int)KinectInterop.JointType.ShoulderRight)) / 2f; |
||
| 4255 | } |
||
| 4256 | } |
||
| 4257 | } |
||
| 4258 | |||
| 4259 | // check for gestures |
||
| 4260 | List<KinectGestures.GestureData> gesturesData = playerGesturesData[UserId]; |
||
| 4261 | |||
| 4262 | int listGestureSize = gesturesData.Count; |
||
| 4263 | float timestampNow = Time.realtimeSinceStartup; |
||
| 4264 | string sDebugGestures = string.Empty; // "Tracked Gestures:\n"; |
||
| 4265 | |||
| 4266 | for(int g = 0; g < listGestureSize; g++) |
||
| 4267 | {
|
||
| 4268 | KinectGestures.GestureData gestureData = gesturesData[g]; |
||
| 4269 | |||
| 4270 | if((timestampNow >= gestureData.startTrackingAtTime) && |
||
| 4271 | !IsConflictingGestureInProgress(gestureData, ref gesturesData)) |
||
| 4272 | {
|
||
| 4273 | gestureManager.CheckForGesture(UserId, ref gestureData, Time.realtimeSinceStartup, |
||
| 4274 | ref playerJointsPos, ref playerJointsTracked); |
||
| 4275 | gesturesData[g] = gestureData; |
||
| 4276 | |||
| 4277 | if(gestureData.complete) |
||
| 4278 | {
|
||
| 4279 | gesturesTrackingAtTime[UserId] = timestampNow + minTimeBetweenGestures; |
||
| 4280 | } |
||
| 4281 | |||
| 4282 | if(UserId == liPrimaryUserId) |
||
| 4283 | {
|
||
| 4284 | sDebugGestures += string.Format("{0} - state: {1}, time: {2:F1}, progress: {3}%\n",
|
||
| 4285 | gestureData.gesture, gestureData.state, |
||
| 4286 | gestureData.timestamp, |
||
| 4287 | (int)(gestureData.progress * 100 + 0.5f)); |
||
| 4288 | } |
||
| 4289 | } |
||
| 4290 | } |
||
| 4291 | |||
| 4292 | playerGesturesData[UserId] = gesturesData; |
||
| 4293 | |||
| 4294 | if(gesturesDebugText && (UserId == liPrimaryUserId)) |
||
| 4295 | {
|
||
| 4296 | for(int i = 0; i < iNeededJointsCount; i++) |
||
| 4297 | {
|
||
| 4298 | int joint = aiNeededJointIndexes[i]; |
||
| 4299 | |||
| 4300 | sDebugGestures += string.Format("\n {0}: {1}", (KinectInterop.JointType)joint,
|
||
| 4301 | playerJointsTracked[joint] ? playerJointsPos[joint].ToString() : ""); |
||
| 4302 | } |
||
| 4303 | |||
| 4304 | gesturesDebugText.text = sDebugGestures; |
||
| 4305 | } |
||
| 4306 | } |
||
| 4307 | } |
||
| 4308 | |||
| 4309 | private bool IsConflictingGestureInProgress(KinectGestures.GestureData gestureData, ref List<KinectGestures.GestureData> gesturesData) |
||
| 4310 | {
|
||
| 4311 | foreach(KinectGestures.Gestures gesture in gestureData.checkForGestures) |
||
| 4312 | {
|
||
| 4313 | int index = GetGestureIndex(gesture, ref gesturesData); |
||
| 4314 | |||
| 4315 | if(index >= 0) |
||
| 4316 | {
|
||
| 4317 | if(gesturesData[index].progress > 0f) |
||
| 4318 | return true; |
||
| 4319 | } |
||
| 4320 | } |
||
| 4321 | |||
| 4322 | return false; |
||
| 4323 | } |
||
| 4324 | |||
| 4325 | // return the index of gesture in the list, or -1 if not found |
||
| 4326 | private int GetGestureIndex(KinectGestures.Gestures gesture, ref List<KinectGestures.GestureData> gesturesData) |
||
| 4327 | {
|
||
| 4328 | int listSize = gesturesData.Count; |
||
| 4329 | |||
| 4330 | for(int i = 0; i < listSize; i++) |
||
| 4331 | {
|
||
| 4332 | if(gesturesData[i].gesture == gesture) |
||
| 4333 | return i; |
||
| 4334 | } |
||
| 4335 | |||
| 4336 | return -1; |
||
| 4337 | } |
||
| 4338 | |||
| 4339 | // check if the calibration pose is complete for given user |
||
| 4340 | protected virtual bool CheckForCalibrationPose(Int64 UserId, int bodyIndex, KinectGestures.Gestures calibrationGesture) |
||
| 4341 | {
|
||
| 4342 | if(calibrationGesture == KinectGestures.Gestures.None) |
||
| 4343 | return true; |
||
| 4344 | if(!gestureManager) |
||
| 4345 | return false; |
||
| 4346 | |||
| 4347 | KinectGestures.GestureData gestureData = playerCalibrationData.ContainsKey(UserId) ? |
||
| 4348 | playerCalibrationData[UserId] : new KinectGestures.GestureData(); |
||
| 4349 | |||
| 4350 | // init gesture data if needed |
||
| 4351 | if(gestureData.userId != UserId) |
||
| 4352 | {
|
||
| 4353 | gestureData.userId = UserId; |
||
| 4354 | gestureData.gesture = calibrationGesture; |
||
| 4355 | gestureData.state = 0; |
||
| 4356 | gestureData.timestamp = Time.realtimeSinceStartup; |
||
| 4357 | gestureData.joint = 0; |
||
| 4358 | gestureData.progress = 0f; |
||
| 4359 | gestureData.complete = false; |
||
| 4360 | gestureData.cancelled = false; |
||
| 4361 | } |
||
| 4362 | |||
| 4363 | // get joint positions and tracking |
||
| 4364 | int iAllJointsCount = sensorData.jointCount; |
||
| 4365 | bool[] playerJointsTracked = new bool[iAllJointsCount]; |
||
| 4366 | Vector3[] playerJointsPos = new Vector3[iAllJointsCount]; |
||
| 4367 | |||
| 4368 | int[] aiNeededJointIndexes = gestureManager.GetNeededJointIndexes(instance); |
||
| 4369 | int iNeededJointsCount = aiNeededJointIndexes.Length; |
||
| 4370 | |||
| 4371 | for(int i = 0; i < iNeededJointsCount; i++) |
||
| 4372 | {
|
||
| 4373 | int joint = aiNeededJointIndexes[i]; |
||
| 4374 | |||
| 4375 | if(joint >= 0) |
||
| 4376 | {
|
||
| 4377 | KinectInterop.JointData jointData = bodyFrame.bodyData[bodyIndex].joint[joint]; |
||
| 4378 | |||
| 4379 | playerJointsTracked[joint] = jointData.trackingState != KinectInterop.TrackingState.NotTracked; |
||
| 4380 | playerJointsPos[joint] = jointData.kinectPos; |
||
| 4381 | |||
| 4382 | if (!playerJointsTracked[joint] && (joint == (int)KinectInterop.JointType.SpineShoulder)) |
||
| 4383 | {
|
||
| 4384 | KinectInterop.JointData lShoulderData = bodyFrame.bodyData[bodyIndex].joint[(int)KinectInterop.JointType.ShoulderLeft]; |
||
| 4385 | KinectInterop.JointData rShoulderData = bodyFrame.bodyData[bodyIndex].joint[(int)KinectInterop.JointType.ShoulderRight]; |
||
| 4386 | |||
| 4387 | if (lShoulderData.trackingState != KinectInterop.TrackingState.NotTracked && rShoulderData.trackingState != KinectInterop.TrackingState.NotTracked) |
||
| 4388 | {
|
||
| 4389 | playerJointsTracked[joint] = true; |
||
| 4390 | playerJointsPos[joint] = (lShoulderData.kinectPos + rShoulderData.kinectPos) / 2f; |
||
| 4391 | } |
||
| 4392 | } |
||
| 4393 | } |
||
| 4394 | } |
||
| 4395 | |||
| 4396 | // estimate the gesture progess |
||
| 4397 | gestureManager.CheckForGesture(UserId, ref gestureData, Time.realtimeSinceStartup, |
||
| 4398 | ref playerJointsPos, ref playerJointsTracked); |
||
| 4399 | playerCalibrationData[UserId] = gestureData; |
||
| 4400 | |||
| 4401 | // check if gesture is complete |
||
| 4402 | if(gestureData.complete) |
||
| 4403 | {
|
||
| 4404 | gestureData.userId = 0; |
||
| 4405 | playerCalibrationData[UserId] = gestureData; |
||
| 4406 | |||
| 4407 | return true; |
||
| 4408 | } |
||
| 4409 | |||
| 4410 | return false; |
||
| 4411 | } |
||
| 4412 | |||
| 4413 | /// <summary> |
||
| 4414 | /// Refreshs the gesture listeners' list. |
||
| 4415 | /// </summary> |
||
| 4416 | public void refreshGestureListeners() |
||
| 4417 | {
|
||
| 4418 | |||
| 4419 | // locate the available gesture listeners |
||
| 4420 | gestureListeners.Clear(); |
||
| 4421 | |||
| 4422 | MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
||
| 4423 | |||
| 4424 | foreach(MonoBehaviour monoScript in monoScripts) |
||
| 4425 | {
|
||
| 4426 | // if(typeof(KinectGestures.GestureListenerInterface).IsAssignableFrom(monoScript.GetType()) && |
||
| 4427 | // monoScript.enabled) |
||
| 4428 | if((monoScript is KinectGestures.GestureListenerInterface) && monoScript.enabled) |
||
| 4429 | {
|
||
| 4430 | //KinectGestures.GestureListenerInterface gl = (KinectGestures.GestureListenerInterface)monoScript; |
||
| 4431 | gestureListeners.Add(monoScript); |
||
| 4432 | } |
||
| 4433 | } |
||
| 4434 | |||
| 4435 | // locate Kinect gesture manager, if any |
||
| 4436 | gestureManager = null; |
||
| 4437 | foreach(MonoBehaviour monoScript in monoScripts) |
||
| 4438 | {
|
||
| 4439 | // if(typeof(KinectGestures).IsAssignableFrom(monoScript.GetType()) && |
||
| 4440 | // monoScript.enabled) |
||
| 4441 | if((monoScript is KinectGestures) && monoScript.enabled) |
||
| 4442 | {
|
||
| 4443 | // if skipRemoteAvatars - add only the local gesture managers |
||
| 4444 | if( skipRemoteAvatars && monoScript is NetworkBehaviour ) |
||
| 4445 | {
|
||
| 4446 | if( false == ( monoScript as NetworkBehaviour ).isLocalPlayer ) |
||
| 4447 | {
|
||
| 4448 | Debug.Log( "KM: KinectGestures not registered because is not a local object!" ); |
||
| 4449 | continue; // skip network objects from other clients -> they are controlled by the KM on other machine |
||
| 4450 | } |
||
| 4451 | } |
||
| 4452 | |||
| 4453 | gestureManager = (KinectGestures)monoScript; |
||
| 4454 | break; |
||
| 4455 | } |
||
| 4456 | } |
||
| 4457 | } |
||
| 4458 | |||
| 4459 | /// <summary> |
||
| 4460 | /// Refreshs the avatar controllers' list. |
||
| 4461 | /// </summary> |
||
| 4462 | public void refreshAvatarControllers() |
||
| 4463 | {
|
||
| 4464 | // remove all users, filters and avatar controllers |
||
| 4465 | avatarControllers.Clear(); |
||
| 4466 | ClearKinectUsers(); |
||
| 4467 | |||
| 4468 | // get the mono scripts. avatar controllers and gesture listeners are among them |
||
| 4469 | MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
||
| 4470 | |||
| 4471 | // locate the available avatar controllers |
||
| 4472 | foreach(MonoBehaviour monoScript in monoScripts) |
||
| 4473 | {
|
||
| 4474 | // if(typeof(AvatarController).IsAssignableFrom(monoScript.GetType()) && |
||
| 4475 | // monoScript.enabled) |
||
| 4476 | if((monoScript is AvatarController) && monoScript.enabled) |
||
| 4477 | {
|
||
| 4478 | // if skipRemoteAvatars - add only the local avatar controllers |
||
| 4479 | if( skipRemoteAvatars && monoScript is NetworkBehaviour ) |
||
| 4480 | {
|
||
| 4481 | if( false == ( monoScript as NetworkBehaviour ).isLocalPlayer ) |
||
| 4482 | {
|
||
| 4483 | Debug.Log( "KM: AvatarController not registered because is not a local object!" ); |
||
| 4484 | continue; // skip network objects from other clients -> there are controlled by kinect in other computer |
||
| 4485 | } |
||
| 4486 | } |
||
| 4487 | |||
| 4488 | AvatarController avatar = (AvatarController)monoScript; |
||
| 4489 | avatarControllers.Add(avatar); |
||
| 4490 | } |
||
| 4491 | } |
||
| 4492 | } |
||
| 4493 | |||
| 4494 | } |