t1 / TFDContents / Assets / KinectScripts / Samples / SimpleBackgroundRemoval.cs @ 9
이력 | 보기 | 이력해설 | 다운로드 (2.02 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | |||
| 4 | public class SimpleBackgroundRemoval : MonoBehaviour |
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| 5 | {
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| 6 | [Tooltip("Whether to display the foreground texture on the screen or not.")]
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| 7 | public bool displayForeground = true; |
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| 8 | |||
| 9 | [Tooltip("Please follow these instructions to make this component work.")]
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| 10 | [Multiline] |
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| 11 | public string instructions = "Set 'Compute user map'-setting of KinectManager-component to 'Cut-Out Texture'."; |
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| 12 | |||
| 13 | |||
| 14 | // the foreground texture |
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| 15 | private Texture2D foregroundTex; |
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| 16 | |||
| 17 | // rectangle taken by the foreground texture (in pixels) |
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| 18 | private Rect foregroundRect; |
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| 19 | |||
| 20 | // the Kinect manager |
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| 21 | private KinectManager manager; |
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| 22 | |||
| 23 | |||
| 24 | void Start () |
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| 25 | {
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| 26 | manager = KinectManager.Instance; |
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| 27 | |||
| 28 | if(manager && manager.IsInitialized()) |
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| 29 | {
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| 30 | Rect cameraRect = Camera.main.pixelRect; |
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| 31 | float rectHeight = cameraRect.height; |
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| 32 | float rectWidth = cameraRect.width; |
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| 33 | |||
| 34 | KinectInterop.SensorData sensorData = manager.GetSensorData(); |
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| 35 | |||
| 36 | if(sensorData != null && sensorData.sensorInterface != null) |
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| 37 | {
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| 38 | if(rectWidth > rectHeight) |
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| 39 | rectWidth = rectHeight * sensorData.depthImageWidth / sensorData.depthImageHeight; |
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| 40 | else |
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| 41 | rectHeight = rectWidth * sensorData.depthImageHeight / sensorData.depthImageWidth; |
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| 42 | |||
| 43 | foregroundRect = new Rect((cameraRect.width - rectWidth) / 2, cameraRect.height - (cameraRect.height - rectHeight) / 2, rectWidth, -rectHeight); |
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| 44 | } |
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| 45 | } |
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| 46 | } |
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| 47 | |||
| 48 | void Update () |
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| 49 | {
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| 50 | if(manager && manager.IsInitialized()) |
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| 51 | {
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| 52 | foregroundTex = manager.GetUsersLblTex(); |
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| 53 | } |
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| 54 | } |
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| 55 | |||
| 56 | void OnGUI() |
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| 57 | {
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| 58 | if(displayForeground && foregroundTex) |
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| 59 | {
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| 60 | // get the foreground rectangle (use the portrait background, if available) |
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| 61 | PortraitBackground portraitBack = PortraitBackground.Instance; |
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| 62 | if(portraitBack && portraitBack.enabled) |
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| 63 | {
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| 64 | foregroundRect = portraitBack.GetBackgroundRect(); |
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| 65 | |||
| 66 | foregroundRect.y += foregroundRect.height; // invert y |
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| 67 | foregroundRect.height = -foregroundRect.height; |
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| 68 | } |
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| 69 | |||
| 70 | GUI.DrawTexture(foregroundRect, foregroundTex); |
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| 71 | } |
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| 72 | } |
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| 73 | |||
| 74 | } |