t1 / TFDContents / Assets / KinectScripts / Utilities / AsyncTask.cs @ 9
이력 | 보기 | 이력해설 | 다운로드 (1.29 KB)
1 | 3 | KTH | using System; |
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2 | using System.Threading; |
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3 | using UnityEngine; |
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4 | |||
5 | public enum AsyncTaskState |
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6 | { |
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7 | Running, Failed, Succeed |
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8 | } |
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9 | |||
10 | public class AsyncTask<T> |
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11 | { |
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12 | public AsyncTaskState State { get; internal set; } |
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13 | public bool LogErrors { get; set; } |
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14 | public T Result { get { return _result; } } |
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15 | public string ErrorMessage { get { return _errorMessage; } } |
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16 | |||
17 | private Func<T> _action; |
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18 | private T _result; |
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19 | private string _errorMessage; |
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20 | |||
21 | |||
22 | public AsyncTask(Func<T> backgroundAction) |
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23 | { |
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24 | this._action = backgroundAction; |
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25 | LogErrors = true; |
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26 | } |
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27 | |||
28 | public void Start() |
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29 | { |
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30 | State = AsyncTaskState.Running; |
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31 | #if !NETFX_CORE |
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32 | ThreadPool.QueueUserWorkItem(state => DoInBackground()); |
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33 | #else |
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34 | System.Threading.Tasks.Task.Run(() => DoInBackground()); |
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35 | #endif |
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36 | } |
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37 | |||
38 | private void DoInBackground() |
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39 | { |
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40 | _result = default(T); |
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41 | _errorMessage = string.Empty; |
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42 | |||
43 | try |
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44 | { |
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45 | if (_action != null) |
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46 | { |
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47 | _result = _action(); |
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48 | } |
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49 | |||
50 | State = AsyncTaskState.Succeed; |
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51 | } |
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52 | catch (Exception ex) |
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53 | { |
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54 | State = AsyncTaskState.Failed; |
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55 | _errorMessage = ex.Message; |
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56 | |||
57 | if (LogErrors) |
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58 | { |
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59 | Debug.LogException(ex); |
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60 | } |
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61 | } |
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62 | } |
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63 | } |