t1 / TFDContents / Assets / KinectScripts / VisualGestureManager.cs @ 9
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| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System; |
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| 3 | using System.Collections; |
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| 4 | using System.Collections.Generic; |
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| 5 | using System.IO; |
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| 6 | using System.Text; |
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| 7 | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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| 8 | using Microsoft.Kinect.VisualGestureBuilder; |
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| 9 | using Windows.Kinect; |
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| 10 | #endif |
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| 11 | |||
| 12 | /// <summary> |
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| 13 | /// This interface needs to be implemented by all visual gesture listeners |
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| 14 | /// </summary> |
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| 15 | public interface VisualGestureListenerInterface |
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| 16 | {
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| 17 | /// <summary> |
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| 18 | /// Invoked when a continuous gesture reports progress >= minConfidence |
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| 19 | /// </summary> |
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| 20 | /// <param name="userId">User ID</param> |
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| 21 | /// <param name="userIndex">User index</param> |
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| 22 | /// <param name="gesture">Gesture name</param> |
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| 23 | /// <param name="progress">Gesture progress [0..1]</param> |
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| 24 | void GestureInProgress(long userId, int userIndex, string gesture, float progress); |
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| 25 | |||
| 26 | /// <summary> |
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| 27 | /// Invoked when a discrete gesture is completed. |
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| 28 | /// </summary> |
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| 29 | /// <returns><c>true</c>, if the gesture detection must be restarted, <c>false</c> otherwise.</returns> |
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| 30 | /// <param name="userId">User ID</param> |
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| 31 | /// <param name="userIndex">User index</param> |
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| 32 | /// <param name="gesture">Gesture name</param> |
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| 33 | /// <param name="confidence">Gesture confidence [0..1]</param> |
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| 34 | bool GestureCompleted(long userId, int userIndex, string gesture, float confidence); |
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| 35 | } |
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| 36 | |||
| 37 | /// <summary> |
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| 38 | /// Visual gesture data container. |
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| 39 | /// </summary> |
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| 40 | public struct VisualGestureData |
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| 41 | {
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| 42 | public long userId; |
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| 43 | public float timestamp; |
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| 44 | public string gestureName; |
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| 45 | public bool isDiscrete; |
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| 46 | public bool isContinuous; |
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| 47 | public bool isComplete; |
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| 48 | //public bool isResetting; |
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| 49 | public bool isProcessed; |
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| 50 | public float confidence; |
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| 51 | public float progress; |
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| 52 | public float lastTimestamp; |
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| 53 | } |
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| 54 | |||
| 55 | /// <summary> |
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| 56 | /// Visual gesture manager is the component that manages the visual (VGB) gestures. |
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| 57 | /// </summary> |
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| 58 | public class VisualGestureManager : MonoBehaviour |
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| 59 | {
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| 60 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
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| 61 | public int playerIndex = 0; |
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| 62 | |||
| 63 | [Tooltip("File name of the VG database, used by the visual gesture recognizer. The file will be copied from Resources, if does not exist.")]
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| 64 | public string gestureDatabase = string.Empty; |
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| 65 | |||
| 66 | [Tooltip("List of the tracked visual gestures. If left empty, all gestures found in the database will be tracked.")]
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| 67 | public List<string> gestureNames = new List<string>(); |
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| 68 | |||
| 69 | [Tooltip("Minimum confidence required, to consider discrete gestures as completed. Confidence varies between 0.0 and 1.0.")]
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| 70 | public float minConfidence = 0.1f; |
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| 71 | |||
| 72 | [Tooltip("List of the visual gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.")]
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| 73 | public List<MonoBehaviour> visualGestureListeners; |
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| 74 | |||
| 75 | [Tooltip("GUI-Text to display the VG-manager debug messages.")]
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| 76 | public GUIText debugText; |
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| 77 | |||
| 78 | |||
| 79 | // primary user ID, as reported by KinectManager |
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| 80 | private long primaryUserID = 0; |
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| 81 | |||
| 82 | // gesture data holders for each tracked gesture |
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| 83 | private Dictionary<string, VisualGestureData> gestureData = new Dictionary<string, VisualGestureData>(); |
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| 84 | |||
| 85 | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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| 86 | |||
| 87 | // gesture frame source which should be tied to a body tracking ID |
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| 88 | private VisualGestureBuilderFrameSource vgbFrameSource = null; |
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| 89 | |||
| 90 | // gesture frame reader which will handle gesture events |
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| 91 | private VisualGestureBuilderFrameReader vgbFrameReader = null; |
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| 92 | |||
| 93 | #endif |
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| 94 | |||
| 95 | // primary sensor data structure |
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| 96 | //private KinectInterop.SensorData sensorData = null; |
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| 97 | |||
| 98 | // Bool to keep track of whether visual-gesture system has been initialized |
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| 99 | private bool isVisualGestureInitialized = false; |
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| 100 | |||
| 101 | // The single instance of VisualGestureManager |
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| 102 | private static VisualGestureManager instance; |
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| 103 | |||
| 104 | |||
| 105 | /// <summary> |
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| 106 | /// Gets the single VisualGestureManager instance. |
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| 107 | /// </summary> |
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| 108 | /// <value>The VisualGestureManager instance.</value> |
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| 109 | public static VisualGestureManager Instance |
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| 110 | {
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| 111 | get |
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| 112 | {
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| 113 | return instance; |
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| 114 | } |
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| 115 | } |
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| 116 | |||
| 117 | /// <summary> |
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| 118 | /// Determines whether the visual-gesture manager was successfully initialized. |
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| 119 | /// </summary> |
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| 120 | /// <returns><c>true</c> if visual-gesture manager was successfully initialized; otherwise, <c>false</c>.</returns> |
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| 121 | public bool IsVisualGestureInitialized() |
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| 122 | {
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| 123 | return isVisualGestureInitialized; |
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| 124 | } |
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| 125 | |||
| 126 | /// <summary> |
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| 127 | /// Gets the skeleton ID of the tracked user, or 0 if no user was associated with the gestures. |
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| 128 | /// </summary> |
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| 129 | /// <returns>The skeleton ID of the tracked user.</returns> |
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| 130 | public long GetTrackedUserID() |
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| 131 | {
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| 132 | return primaryUserID; |
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| 133 | } |
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| 134 | |||
| 135 | /// <summary> |
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| 136 | /// Gets the list of detected gestures. |
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| 137 | /// </summary> |
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| 138 | /// <returns>The list of detected gestures.</returns> |
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| 139 | public List<string> GetGesturesList() |
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| 140 | {
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| 141 | return gestureNames; |
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| 142 | } |
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| 143 | |||
| 144 | /// <summary> |
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| 145 | /// Gets the count of detected gestures. |
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| 146 | /// </summary> |
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| 147 | /// <returns>The count of detected gestures.</returns> |
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| 148 | public int GetGesturesCount() |
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| 149 | {
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| 150 | return gestureNames.Count; |
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| 151 | } |
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| 152 | |||
| 153 | /// <summary> |
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| 154 | /// Gets the gesture name at specified index, or empty string if the index is out of range. |
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| 155 | /// </summary> |
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| 156 | /// <returns>The gesture name at specified index.</returns> |
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| 157 | /// <param name="i">The index</param> |
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| 158 | public string GetGestureAtIndex(int i) |
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| 159 | {
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| 160 | if(i >= 0 && i < gestureNames.Count) |
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| 161 | {
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| 162 | return gestureNames[i]; |
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| 163 | } |
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| 164 | |||
| 165 | return string.Empty; |
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| 166 | } |
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| 167 | |||
| 168 | /// <summary> |
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| 169 | /// Determines whether the given gesture is in the list of detected gestures. |
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| 170 | /// </summary> |
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| 171 | /// <returns><c>true</c> if the given gesture is in the list of detected gestures; otherwise, <c>false</c>.</returns> |
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| 172 | /// <param name="gestureName">Gesture name.</param> |
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| 173 | public bool IsTrackingGesture(string gestureName) |
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| 174 | {
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| 175 | return gestureNames.Contains(gestureName); |
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| 176 | } |
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| 177 | |||
| 178 | /// <summary> |
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| 179 | /// Determines whether the specified discrete gesture is completed. |
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| 180 | /// </summary> |
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| 181 | /// <returns><c>true</c> if the specified discrete gesture is completed; otherwise, <c>false</c>.</returns> |
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| 182 | /// <param name="gestureName">Gesture name</param> |
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| 183 | /// <param name="bResetOnComplete">If set to <c>true</c>, resets the gesture state.</param> |
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| 184 | public bool IsGestureCompleted(string gestureName, bool bResetOnComplete) |
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| 185 | {
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| 186 | if(gestureNames.Contains(gestureName)) |
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| 187 | {
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| 188 | VisualGestureData data = gestureData[gestureName]; |
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| 189 | |||
| 190 | if(data.userId != 0 && data.isDiscrete && data.isComplete && /**!data.isProcessed &&*/ data.confidence >= minConfidence) |
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| 191 | {
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| 192 | if(bResetOnComplete) |
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| 193 | {
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| 194 | //data.isResetting = true; |
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| 195 | data.isProcessed = true; |
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| 196 | gestureData[gestureName] = data; |
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| 197 | } |
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| 198 | |||
| 199 | return true; |
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| 200 | } |
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| 201 | } |
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| 202 | |||
| 203 | return false; |
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| 204 | } |
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| 205 | |||
| 206 | /// <summary> |
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| 207 | /// Gets the confidence of the specified discrete gesture, in range [0, 1]. |
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| 208 | /// </summary> |
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| 209 | /// <returns>The gesture confidence.</returns> |
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| 210 | /// <param name="gestureName">Gesture name</param> |
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| 211 | public float GetGestureConfidence(string gestureName) |
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| 212 | {
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| 213 | if(gestureNames.Contains(gestureName)) |
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| 214 | {
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| 215 | VisualGestureData data = gestureData[gestureName]; |
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| 216 | |||
| 217 | if(data.userId != 0 && data.isDiscrete) |
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| 218 | {
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| 219 | return data.confidence; |
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| 220 | } |
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| 221 | } |
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| 222 | |||
| 223 | return 0f; |
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| 224 | } |
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| 225 | |||
| 226 | /// <summary> |
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| 227 | /// Gets the progress of the specified continuous gesture, in range [0, 1]. |
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| 228 | /// </summary> |
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| 229 | /// <returns>The gesture progress.</returns> |
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| 230 | /// <param name="gestureName">Gesture name</param> |
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| 231 | public float GetGestureProgress(string gestureName) |
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| 232 | {
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| 233 | if(gestureNames.Contains(gestureName)) |
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| 234 | {
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| 235 | VisualGestureData data = gestureData[gestureName]; |
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| 236 | |||
| 237 | if(data.userId != 0 && data.isContinuous) |
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| 238 | {
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| 239 | return data.progress; |
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| 240 | } |
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| 241 | } |
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| 242 | |||
| 243 | return 0f; |
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| 244 | } |
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| 245 | |||
| 246 | /// <summary> |
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| 247 | /// Resets the gesture state. |
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| 248 | /// </summary> |
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| 249 | /// <returns><c>true</c>, if gesture state was reset, <c>false</c> if gesture was not found.</returns> |
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| 250 | /// <param name="gestureName">Gesture name.</param> |
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| 251 | public bool ResetGesture(string gestureName) |
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| 252 | {
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| 253 | if(gestureNames.Contains(gestureName)) |
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| 254 | {
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| 255 | VisualGestureData data = gestureData[gestureName]; |
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| 256 | |||
| 257 | //data.isResetting = true; |
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| 258 | data.isProcessed = true; |
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| 259 | gestureData[gestureName] = data; |
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| 260 | |||
| 261 | return true; |
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| 262 | } |
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| 263 | |||
| 264 | return false; |
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| 265 | } |
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| 266 | |||
| 267 | |||
| 268 | // gets all gesture dara as csv line |
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| 269 | public string GetGestureDataAsCsv(char delimiter) |
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| 270 | {
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| 271 | if (!isVisualGestureInitialized) |
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| 272 | return string.Empty; |
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| 273 | |||
| 274 | // create the output string |
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| 275 | StringBuilder sbBuf = new StringBuilder(); |
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| 276 | //const char delimiter = ','; |
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| 277 | |||
| 278 | sbBuf.Append("vg").Append(delimiter);
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| 279 | sbBuf.Append(gestureNames.Count).Append(delimiter); |
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| 280 | |||
| 281 | foreach (string gestureName in gestureNames) |
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| 282 | {
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| 283 | VisualGestureData data = gestureData[gestureName]; |
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| 284 | |||
| 285 | if (data.userId != 0 && data.lastTimestamp != data.timestamp) |
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| 286 | {
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| 287 | sbBuf.Append(data.userId).Append(delimiter); |
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| 288 | sbBuf.AppendFormat("{0:F3}", data.timestamp).Append(delimiter);
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| 289 | sbBuf.Append(data.gestureName).Append(delimiter); |
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| 290 | sbBuf.Append(data.isDiscrete ? 1 : 0).Append(delimiter); |
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| 291 | sbBuf.Append(data.isContinuous ? 1 : 0).Append(delimiter); |
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| 292 | sbBuf.Append(data.isComplete ? 1 : 0).Append(delimiter); |
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| 293 | sbBuf.AppendFormat("{0:F3}", data.confidence).Append(delimiter);
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| 294 | sbBuf.AppendFormat("{0:F3}", data.progress).Append(delimiter);
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| 295 | |||
| 296 | data.lastTimestamp = data.timestamp; |
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| 297 | |||
| 298 | gestureData[gestureName] = data; |
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| 299 | } |
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| 300 | else |
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| 301 | {
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| 302 | sbBuf.Append(0).Append(delimiter); |
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| 303 | } |
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| 304 | } |
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| 305 | |||
| 306 | // remove the last delimiter |
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| 307 | if(sbBuf.Length > 0 && sbBuf[sbBuf.Length - 1] == delimiter) |
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| 308 | {
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| 309 | sbBuf.Remove(sbBuf.Length - 1, 1); |
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| 310 | } |
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| 311 | |||
| 312 | return sbBuf.ToString(); |
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| 313 | } |
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| 314 | |||
| 315 | // sets gesture data arrays from a csv line |
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| 316 | public bool SetGestureDataFromCsv(string sCsvLine, char[] delimiters) |
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| 317 | {
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| 318 | if(sCsvLine.Length == 0) |
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| 319 | return false; |
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| 320 | |||
| 321 | // split the csv line in parts |
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| 322 | //char[] delimiters = { ',' };
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| 323 | string[] alCsvParts = sCsvLine.Split(delimiters); |
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| 324 | |||
| 325 | if(alCsvParts.Length < 1 || alCsvParts[0] != "vg") |
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| 326 | return false; |
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| 327 | |||
| 328 | int iIndex = 1; |
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| 329 | int iLength = alCsvParts.Length; |
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| 330 | |||
| 331 | if (iLength < (iIndex + 1)) |
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| 332 | return false; |
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| 333 | |||
| 334 | // number of gestures |
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| 335 | int gestureCount = 0; |
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| 336 | int.TryParse(alCsvParts[iIndex], out gestureCount); |
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| 337 | iIndex++; |
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| 338 | |||
| 339 | if (gestureCount > 0) |
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| 340 | {
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| 341 | for (int i = 0; i < gestureCount && iLength >= (iIndex + 1); i++) |
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| 342 | {
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| 343 | long userId = 0; |
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| 344 | long.TryParse(alCsvParts[iIndex], out userId); |
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| 345 | iIndex++; |
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| 346 | |||
| 347 | if (userId != 0 && iLength >= (iIndex + 7)) |
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| 348 | {
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| 349 | int discrete = 0, continuous = 0, complete = 0; |
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| 350 | float timestamp = 0f, confidence = 0f, progress = 0f; |
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| 351 | |||
| 352 | float.TryParse(alCsvParts[iIndex], out timestamp); |
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| 353 | string gestureName = alCsvParts[iIndex + 1]; |
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| 354 | |||
| 355 | int.TryParse(alCsvParts[iIndex + 2], out discrete); |
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| 356 | int.TryParse(alCsvParts[iIndex + 3], out continuous); |
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| 357 | int.TryParse(alCsvParts[iIndex + 4], out complete); |
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| 358 | |||
| 359 | float.TryParse(alCsvParts[iIndex + 5], out confidence); |
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| 360 | float.TryParse(alCsvParts[iIndex + 6], out progress); |
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| 361 | iIndex += 7; |
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| 362 | |||
| 363 | if (!gestureNames.Contains(gestureName)) |
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| 364 | {
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| 365 | gestureNames.Add(gestureName); |
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| 366 | |||
| 367 | VisualGestureData newData = new VisualGestureData(); |
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| 368 | newData.gestureName = gestureName; |
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| 369 | gestureData[gestureName] = newData; |
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| 370 | } |
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| 371 | |||
| 372 | VisualGestureData data = gestureData[gestureName]; |
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| 373 | data.userId = userId; |
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| 374 | data.timestamp = timestamp; |
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| 375 | |||
| 376 | data.isDiscrete = (discrete != 0); |
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| 377 | data.isContinuous = (continuous != 0); |
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| 378 | data.isComplete = (complete != 0); |
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| 379 | |||
| 380 | data.confidence = confidence; |
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| 381 | float prevProgress = data.progress; |
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| 382 | data.progress = progress; |
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| 383 | |||
| 384 | if(data.isDiscrete) |
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| 385 | {
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| 386 | if(data.isProcessed && !data.isComplete) |
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| 387 | {
|
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| 388 | //data.isResetting = false; |
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| 389 | data.isProcessed = false; |
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| 390 | } |
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| 391 | } |
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| 392 | else if(data.isContinuous) |
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| 393 | {
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| 394 | if(data.isProcessed && data.progress >= minConfidence && data.progress != prevProgress) |
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| 395 | {
|
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| 396 | //data.isResetting = false; |
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| 397 | data.isProcessed = false; |
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| 398 | } |
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| 399 | } |
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| 400 | |||
| 401 | gestureData[gestureName] = data; |
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| 402 | } |
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| 403 | } |
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| 404 | |||
| 405 | } |
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| 406 | |||
| 407 | return true; |
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| 408 | } |
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| 409 | |||
| 410 | //----------------------------------- end of public functions --------------------------------------// |
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| 411 | |||
| 412 | void Awake() |
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| 413 | {
|
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| 414 | instance = this; |
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| 415 | } |
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| 416 | |||
| 417 | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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| 418 | |||
| 419 | void Start() |
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| 420 | {
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| 421 | try |
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| 422 | {
|
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| 423 | // get sensor data |
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| 424 | KinectManager kinectManager = KinectManager.Instance; |
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| 425 | KinectInterop.SensorData sensorData = kinectManager != null ? kinectManager.GetSensorData() : null; |
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| 426 | |||
| 427 | if(sensorData == null || sensorData.sensorInterface == null) |
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| 428 | {
|
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| 429 | throw new Exception("Visual gesture tracking cannot be started, because the KinectManager is missing or not initialized.");
|
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| 430 | } |
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| 431 | |||
| 432 | if(sensorData.sensorInterface.GetSensorPlatform() != KinectInterop.DepthSensorPlatform.KinectSDKv2) |
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| 433 | {
|
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| 434 | throw new Exception("Visual gesture tracking is only supported by Kinect SDK v2");
|
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| 435 | } |
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| 436 | |||
| 437 | // ensure the needed dlls are in place and face tracking is available for this interface |
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| 438 | bool bNeedRestart = false; |
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| 439 | if(IsVisualGesturesAvailable(ref bNeedRestart)) |
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| 440 | {
|
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| 441 | if(bNeedRestart) |
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| 442 | {
|
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| 443 | KinectInterop.RestartLevel(gameObject, "VG"); |
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| 444 | return; |
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| 445 | } |
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| 446 | } |
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| 447 | else |
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| 448 | {
|
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| 449 | throw new Exception("Visual gesture tracking is not supported!");
|
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| 450 | } |
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| 451 | |||
| 452 | // initialize visual gesture tracker |
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| 453 | if (!InitVisualGestures()) |
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| 454 | {
|
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| 455 | throw new Exception("Visual gesture tracking could not be initialized.");
|
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| 456 | } |
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| 457 | |||
| 458 | // try to automatically detect the available gesture listeners in the scene |
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| 459 | if(visualGestureListeners.Count == 0) |
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| 460 | {
|
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| 461 | MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
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| 462 | |||
| 463 | foreach(MonoBehaviour monoScript in monoScripts) |
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| 464 | {
|
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| 465 | // if(typeof(VisualGestureListenerInterface).IsAssignableFrom(monoScript.GetType()) && |
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| 466 | // monoScript.enabled) |
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| 467 | if((monoScript is VisualGestureListenerInterface) && monoScript.enabled) |
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| 468 | {
|
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| 469 | visualGestureListeners.Add(monoScript); |
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| 470 | } |
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| 471 | } |
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| 472 | } |
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| 473 | |||
| 474 | isVisualGestureInitialized = true; |
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| 475 | } |
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| 476 | catch(DllNotFoundException ex) |
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| 477 | {
|
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| 478 | Debug.LogError(ex.ToString()); |
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| 479 | if(debugText != null) |
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| 480 | debugText.text = "Please check the Kinect and VGB-Library installations."; |
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| 481 | } |
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| 482 | catch (Exception ex) |
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| 483 | {
|
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| 484 | Debug.LogError(ex.ToString()); |
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| 485 | if(debugText != null) |
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| 486 | debugText.text = ex.Message; |
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| 487 | } |
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| 488 | } |
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| 489 | |||
| 490 | void OnDestroy() |
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| 491 | {
|
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| 492 | if(isVisualGestureInitialized) |
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| 493 | {
|
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| 494 | // finish visual gesture tracking |
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| 495 | FinishVisualGestures(); |
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| 496 | } |
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| 497 | |||
| 498 | isVisualGestureInitialized = false; |
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| 499 | instance = null; |
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| 500 | } |
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| 501 | |||
| 502 | void Update() |
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| 503 | {
|
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| 504 | if(isVisualGestureInitialized) |
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| 505 | {
|
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| 506 | KinectManager kinectManager = KinectManager.Instance; |
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| 507 | if(kinectManager && kinectManager.IsInitialized()) |
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| 508 | {
|
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| 509 | primaryUserID = kinectManager.GetUserIdByIndex(playerIndex); |
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| 510 | } |
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| 511 | |||
| 512 | // update visual gesture tracking |
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| 513 | if(UpdateVisualGestures(primaryUserID)) |
||
| 514 | {
|
||
| 515 | // process the gestures |
||
| 516 | foreach(string gestureName in gestureNames) |
||
| 517 | {
|
||
| 518 | if(gestureData.ContainsKey(gestureName)) |
||
| 519 | {
|
||
| 520 | VisualGestureData data = gestureData[gestureName]; |
||
| 521 | |||
| 522 | if(data.userId != 0 && !data.isProcessed && data.isComplete && data.confidence >= minConfidence) |
||
| 523 | {
|
||
| 524 | //Debug.Log(gestureName + "-gesture detected."); |
||
| 525 | int userIndex = kinectManager ? kinectManager.GetUserIndexById(data.userId) : -1; |
||
| 526 | |||
| 527 | foreach(VisualGestureListenerInterface listener in visualGestureListeners) |
||
| 528 | {
|
||
| 529 | if(listener.GestureCompleted(data.userId, userIndex, data.gestureName, data.confidence)) |
||
| 530 | {
|
||
| 531 | //data.isResetting = true; |
||
| 532 | data.isProcessed = true; |
||
| 533 | gestureData[gestureName] = data; |
||
| 534 | } |
||
| 535 | } |
||
| 536 | } |
||
| 537 | else if(data.userId != 0 && !data.isProcessed && data.progress >= minConfidence) |
||
| 538 | {
|
||
| 539 | //Debug.Log(gestureName + "-gesture progres: " + data.progress); |
||
| 540 | int userIndex = kinectManager ? kinectManager.GetUserIndexById(data.userId) : -1; |
||
| 541 | |||
| 542 | foreach(VisualGestureListenerInterface listener in visualGestureListeners) |
||
| 543 | {
|
||
| 544 | listener.GestureInProgress(data.userId, userIndex, data.gestureName, data.progress); |
||
| 545 | |||
| 546 | //data.isResetting = true; |
||
| 547 | data.isProcessed = true; |
||
| 548 | gestureData[gestureName] = data; |
||
| 549 | } |
||
| 550 | } |
||
| 551 | } |
||
| 552 | } |
||
| 553 | |||
| 554 | } |
||
| 555 | |||
| 556 | } |
||
| 557 | } |
||
| 558 | |||
| 559 | private bool IsVisualGesturesAvailable(ref bool bNeedRestart) |
||
| 560 | {
|
||
| 561 | bool bOneCopied = false, bAllCopied = true; |
||
| 562 | string sTargetPath = "."; |
||
| 563 | |||
| 564 | if(!KinectInterop.Is64bitArchitecture()) |
||
| 565 | {
|
||
| 566 | // 32 bit |
||
| 567 | sTargetPath = KinectInterop.GetTargetDllPath(".", false) + "/";
|
||
| 568 | |||
| 569 | Dictionary<string, string> dictFilesToUnzip = new Dictionary<string, string>(); |
||
| 570 | dictFilesToUnzip["Kinect20.VisualGestureBuilder.dll"] = sTargetPath + "Kinect20.VisualGestureBuilder.dll"; |
||
| 571 | dictFilesToUnzip["KinectVisualGestureBuilderUnityAddin.dll"] = sTargetPath + "KinectVisualGestureBuilderUnityAddin.dll"; |
||
| 572 | dictFilesToUnzip["vgbtechs/AdaBoostTech.dll"] = sTargetPath + "vgbtechs/AdaBoostTech.dll"; |
||
| 573 | dictFilesToUnzip["vgbtechs/RFRProgressTech.dll"] = sTargetPath + "vgbtechs/RFRProgressTech.dll"; |
||
| 574 | dictFilesToUnzip["msvcp110.dll"] = sTargetPath + "msvcp110.dll"; |
||
| 575 | dictFilesToUnzip["msvcr110.dll"] = sTargetPath + "msvcr110.dll"; |
||
| 576 | |||
| 577 | KinectInterop.UnzipResourceFiles(dictFilesToUnzip, "KinectV2UnityAddin.x86.zip", ref bOneCopied, ref bAllCopied); |
||
| 578 | } |
||
| 579 | else |
||
| 580 | {
|
||
| 581 | //Debug.Log("Face - x64-architecture.");
|
||
| 582 | sTargetPath = KinectInterop.GetTargetDllPath(".", true) + "/";
|
||
| 583 | |||
| 584 | Dictionary<string, string> dictFilesToUnzip = new Dictionary<string, string>(); |
||
| 585 | dictFilesToUnzip["Kinect20.VisualGestureBuilder.dll"] = sTargetPath + "Kinect20.VisualGestureBuilder.dll"; |
||
| 586 | dictFilesToUnzip["KinectVisualGestureBuilderUnityAddin.dll"] = sTargetPath + "KinectVisualGestureBuilderUnityAddin.dll"; |
||
| 587 | dictFilesToUnzip["vgbtechs/AdaBoostTech.dll"] = sTargetPath + "vgbtechs/AdaBoostTech.dll"; |
||
| 588 | dictFilesToUnzip["vgbtechs/RFRProgressTech.dll"] = sTargetPath + "vgbtechs/RFRProgressTech.dll"; |
||
| 589 | dictFilesToUnzip["msvcp110.dll"] = sTargetPath + "msvcp110.dll"; |
||
| 590 | dictFilesToUnzip["msvcr110.dll"] = sTargetPath + "msvcr110.dll"; |
||
| 591 | |||
| 592 | KinectInterop.UnzipResourceFiles(dictFilesToUnzip, "KinectV2UnityAddin.x64.zip", ref bOneCopied, ref bAllCopied); |
||
| 593 | } |
||
| 594 | |||
| 595 | bNeedRestart = (bOneCopied && bAllCopied); |
||
| 596 | |||
| 597 | return true; |
||
| 598 | } |
||
| 599 | |||
| 600 | private bool InitVisualGestures() |
||
| 601 | {
|
||
| 602 | KinectManager kinectManager = KinectManager.Instance; |
||
| 603 | KinectInterop.SensorData sensorData = kinectManager != null ? kinectManager.GetSensorData() : null; |
||
| 604 | |||
| 605 | Kinect2Interface kinectInterface = sensorData.sensorInterface as Kinect2Interface; |
||
| 606 | KinectSensor kinectSensor = kinectInterface != null ? kinectInterface.kinectSensor : null; |
||
| 607 | |||
| 608 | if(kinectSensor == null) |
||
| 609 | return false; |
||
| 610 | |||
| 611 | if(gestureDatabase == string.Empty) |
||
| 612 | {
|
||
| 613 | Debug.LogError("Please specify gesture database file!");
|
||
| 614 | return false; |
||
| 615 | } |
||
| 616 | |||
| 617 | // copy the gesture database file from Resources, if available |
||
| 618 | if(!File.Exists(gestureDatabase)) |
||
| 619 | {
|
||
| 620 | TextAsset textRes = Resources.Load(gestureDatabase, typeof(TextAsset)) as TextAsset; |
||
| 621 | |||
| 622 | if(textRes != null && textRes.bytes.Length != 0) |
||
| 623 | {
|
||
| 624 | File.WriteAllBytes(gestureDatabase, textRes.bytes); |
||
| 625 | } |
||
| 626 | } |
||
| 627 | |||
| 628 | // create the vgb source |
||
| 629 | vgbFrameSource = VisualGestureBuilderFrameSource.Create(kinectSensor, 0); |
||
| 630 | |||
| 631 | // open the reader |
||
| 632 | vgbFrameReader = vgbFrameSource != null ? vgbFrameSource.OpenReader() : null; |
||
| 633 | if(vgbFrameReader != null) |
||
| 634 | {
|
||
| 635 | vgbFrameReader.IsPaused = true; |
||
| 636 | } |
||
| 637 | |||
| 638 | using (VisualGestureBuilderDatabase database = VisualGestureBuilderDatabase.Create(gestureDatabase)) |
||
| 639 | {
|
||
| 640 | if(database == null) |
||
| 641 | {
|
||
| 642 | Debug.LogError("Gesture database not found: " + gestureDatabase);
|
||
| 643 | return false; |
||
| 644 | } |
||
| 645 | |||
| 646 | // check if we need to load all gestures |
||
| 647 | bool bAllGestures = (gestureNames.Count == 0); |
||
| 648 | |||
| 649 | foreach (Gesture gesture in database.AvailableGestures) |
||
| 650 | {
|
||
| 651 | bool bAddGesture = bAllGestures || gestureNames.Contains(gesture.Name); |
||
| 652 | |||
| 653 | if(bAddGesture) |
||
| 654 | {
|
||
| 655 | string sGestureName = gesture.Name; |
||
| 656 | vgbFrameSource.AddGesture(gesture); |
||
| 657 | |||
| 658 | if(!gestureNames.Contains(sGestureName)) |
||
| 659 | {
|
||
| 660 | gestureNames.Add(sGestureName); |
||
| 661 | } |
||
| 662 | |||
| 663 | if(!gestureData.ContainsKey(sGestureName)) |
||
| 664 | {
|
||
| 665 | VisualGestureData data = new VisualGestureData(); |
||
| 666 | data.gestureName = sGestureName; |
||
| 667 | data.timestamp = Time.realtimeSinceStartup; |
||
| 668 | |||
| 669 | data.isDiscrete = (gesture.GestureType == GestureType.Discrete); |
||
| 670 | data.isContinuous = (gesture.GestureType == GestureType.Continuous); |
||
| 671 | |||
| 672 | gestureData.Add(sGestureName, data); |
||
| 673 | } |
||
| 674 | } |
||
| 675 | } |
||
| 676 | } |
||
| 677 | |||
| 678 | return true; |
||
| 679 | } |
||
| 680 | |||
| 681 | private void FinishVisualGestures() |
||
| 682 | {
|
||
| 683 | if (vgbFrameReader != null) |
||
| 684 | {
|
||
| 685 | vgbFrameReader.Dispose(); |
||
| 686 | vgbFrameReader = null; |
||
| 687 | } |
||
| 688 | |||
| 689 | if (vgbFrameSource != null) |
||
| 690 | {
|
||
| 691 | vgbFrameSource.Dispose(); |
||
| 692 | vgbFrameSource = null; |
||
| 693 | } |
||
| 694 | |||
| 695 | if(gestureData != null) |
||
| 696 | {
|
||
| 697 | gestureData.Clear(); |
||
| 698 | } |
||
| 699 | } |
||
| 700 | |||
| 701 | private bool UpdateVisualGestures(long userId) |
||
| 702 | {
|
||
| 703 | if(vgbFrameSource == null || vgbFrameReader == null) |
||
| 704 | return false; |
||
| 705 | |||
| 706 | bool wasPaused = vgbFrameReader.IsPaused; |
||
| 707 | vgbFrameSource.TrackingId = (ulong)userId; |
||
| 708 | vgbFrameReader.IsPaused = (userId == 0); |
||
| 709 | |||
| 710 | if(vgbFrameReader.IsPaused) |
||
| 711 | {
|
||
| 712 | if(!wasPaused) |
||
| 713 | {
|
||
| 714 | // clear the gesture states |
||
| 715 | foreach (Gesture gesture in vgbFrameSource.Gestures) |
||
| 716 | {
|
||
| 717 | if(gestureData.ContainsKey(gesture.Name)) |
||
| 718 | {
|
||
| 719 | VisualGestureData data = gestureData[gesture.Name]; |
||
| 720 | |||
| 721 | data.userId = 0; |
||
| 722 | data.isComplete = false; |
||
| 723 | //data.isResetting = false; |
||
| 724 | data.isProcessed = false; |
||
| 725 | data.confidence = 0f; |
||
| 726 | data.progress = 0f; |
||
| 727 | data.timestamp = Time.realtimeSinceStartup; |
||
| 728 | |||
| 729 | gestureData[gesture.Name] = data; |
||
| 730 | } |
||
| 731 | } |
||
| 732 | } |
||
| 733 | |||
| 734 | return false; |
||
| 735 | } |
||
| 736 | |||
| 737 | VisualGestureBuilderFrame frame = vgbFrameReader.CalculateAndAcquireLatestFrame(); |
||
| 738 | |||
| 739 | if(frame != null) |
||
| 740 | {
|
||
| 741 | Dictionary<Gesture, DiscreteGestureResult> discreteResults = frame.DiscreteGestureResults; |
||
| 742 | Dictionary<Gesture, ContinuousGestureResult> continuousResults = frame.ContinuousGestureResults; |
||
| 743 | |||
| 744 | if (discreteResults != null) |
||
| 745 | {
|
||
| 746 | foreach (Gesture gesture in discreteResults.Keys) |
||
| 747 | {
|
||
| 748 | if(gesture.GestureType == GestureType.Discrete && gestureData.ContainsKey(gesture.Name)) |
||
| 749 | {
|
||
| 750 | DiscreteGestureResult result = discreteResults[gesture]; |
||
| 751 | VisualGestureData data = gestureData[gesture.Name]; |
||
| 752 | |||
| 753 | data.userId = vgbFrameSource.IsTrackingIdValid ? (long)vgbFrameSource.TrackingId : 0; |
||
| 754 | data.isComplete = result.Detected; |
||
| 755 | data.confidence = result.Confidence; |
||
| 756 | data.timestamp = Time.realtimeSinceStartup; |
||
| 757 | |||
| 758 | //Debug.Log(string.Format ("{0} - {1}, confidence: {2:F0}%", data.gestureName, data.isComplete ? "Yes" : "No", data.confidence * 100f));
|
||
| 759 | |||
| 760 | if(data.isProcessed && !data.isComplete) |
||
| 761 | {
|
||
| 762 | //data.isResetting = false; |
||
| 763 | data.isProcessed = false; |
||
| 764 | } |
||
| 765 | |||
| 766 | gestureData[gesture.Name] = data; |
||
| 767 | } |
||
| 768 | } |
||
| 769 | } |
||
| 770 | |||
| 771 | if (continuousResults != null) |
||
| 772 | {
|
||
| 773 | foreach (Gesture gesture in continuousResults.Keys) |
||
| 774 | {
|
||
| 775 | if(gesture.GestureType == GestureType.Continuous && gestureData.ContainsKey(gesture.Name)) |
||
| 776 | {
|
||
| 777 | ContinuousGestureResult result = continuousResults[gesture]; |
||
| 778 | VisualGestureData data = gestureData[gesture.Name]; |
||
| 779 | |||
| 780 | data.userId = vgbFrameSource.IsTrackingIdValid ? (long)vgbFrameSource.TrackingId : 0; |
||
| 781 | float prevProgress = data.progress; |
||
| 782 | data.progress = result.Progress; |
||
| 783 | data.timestamp = Time.realtimeSinceStartup; |
||
| 784 | |||
| 785 | if(data.isProcessed && data.progress >= minConfidence && data.progress != prevProgress) |
||
| 786 | {
|
||
| 787 | //data.isResetting = false; |
||
| 788 | data.isProcessed = false; |
||
| 789 | } |
||
| 790 | |||
| 791 | gestureData[gesture.Name] = data; |
||
| 792 | } |
||
| 793 | } |
||
| 794 | } |
||
| 795 | |||
| 796 | frame.Dispose(); |
||
| 797 | frame = null; |
||
| 798 | } |
||
| 799 | |||
| 800 | return true; |
||
| 801 | } |
||
| 802 | |||
| 803 | #endif |
||
| 804 | } |