t1 / TFDContents / Assets / KinectScripts / VisualGestureManager.cs @ 9
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1 | 3 | KTH | using UnityEngine; |
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2 | using System; |
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3 | using System.Collections; |
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4 | using System.Collections.Generic; |
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5 | using System.IO; |
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6 | using System.Text; |
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7 | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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8 | using Microsoft.Kinect.VisualGestureBuilder; |
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9 | using Windows.Kinect; |
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10 | #endif |
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11 | |||
12 | /// <summary> |
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13 | /// This interface needs to be implemented by all visual gesture listeners |
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14 | /// </summary> |
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15 | public interface VisualGestureListenerInterface |
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16 | { |
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17 | /// <summary> |
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18 | /// Invoked when a continuous gesture reports progress >= minConfidence |
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19 | /// </summary> |
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20 | /// <param name="userId">User ID</param> |
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21 | /// <param name="userIndex">User index</param> |
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22 | /// <param name="gesture">Gesture name</param> |
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23 | /// <param name="progress">Gesture progress [0..1]</param> |
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24 | void GestureInProgress(long userId, int userIndex, string gesture, float progress); |
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25 | |||
26 | /// <summary> |
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27 | /// Invoked when a discrete gesture is completed. |
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28 | /// </summary> |
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29 | /// <returns><c>true</c>, if the gesture detection must be restarted, <c>false</c> otherwise.</returns> |
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30 | /// <param name="userId">User ID</param> |
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31 | /// <param name="userIndex">User index</param> |
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32 | /// <param name="gesture">Gesture name</param> |
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33 | /// <param name="confidence">Gesture confidence [0..1]</param> |
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34 | bool GestureCompleted(long userId, int userIndex, string gesture, float confidence); |
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35 | } |
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36 | |||
37 | /// <summary> |
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38 | /// Visual gesture data container. |
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39 | /// </summary> |
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40 | public struct VisualGestureData |
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41 | { |
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42 | public long userId; |
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43 | public float timestamp; |
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44 | public string gestureName; |
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45 | public bool isDiscrete; |
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46 | public bool isContinuous; |
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47 | public bool isComplete; |
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48 | //public bool isResetting; |
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49 | public bool isProcessed; |
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50 | public float confidence; |
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51 | public float progress; |
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52 | public float lastTimestamp; |
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53 | } |
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54 | |||
55 | /// <summary> |
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56 | /// Visual gesture manager is the component that manages the visual (VGB) gestures. |
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57 | /// </summary> |
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58 | public class VisualGestureManager : MonoBehaviour |
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59 | { |
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60 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")] |
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61 | public int playerIndex = 0; |
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62 | |||
63 | [Tooltip("File name of the VG database, used by the visual gesture recognizer. The file will be copied from Resources, if does not exist.")] |
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64 | public string gestureDatabase = string.Empty; |
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65 | |||
66 | [Tooltip("List of the tracked visual gestures. If left empty, all gestures found in the database will be tracked.")] |
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67 | public List<string> gestureNames = new List<string>(); |
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68 | |||
69 | [Tooltip("Minimum confidence required, to consider discrete gestures as completed. Confidence varies between 0.0 and 1.0.")] |
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70 | public float minConfidence = 0.1f; |
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71 | |||
72 | [Tooltip("List of the visual gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.")] |
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73 | public List<MonoBehaviour> visualGestureListeners; |
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74 | |||
75 | [Tooltip("GUI-Text to display the VG-manager debug messages.")] |
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76 | public GUIText debugText; |
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77 | |||
78 | |||
79 | // primary user ID, as reported by KinectManager |
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80 | private long primaryUserID = 0; |
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81 | |||
82 | // gesture data holders for each tracked gesture |
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83 | private Dictionary<string, VisualGestureData> gestureData = new Dictionary<string, VisualGestureData>(); |
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84 | |||
85 | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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86 | |||
87 | // gesture frame source which should be tied to a body tracking ID |
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88 | private VisualGestureBuilderFrameSource vgbFrameSource = null; |
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89 | |||
90 | // gesture frame reader which will handle gesture events |
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91 | private VisualGestureBuilderFrameReader vgbFrameReader = null; |
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92 | |||
93 | #endif |
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94 | |||
95 | // primary sensor data structure |
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96 | //private KinectInterop.SensorData sensorData = null; |
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97 | |||
98 | // Bool to keep track of whether visual-gesture system has been initialized |
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99 | private bool isVisualGestureInitialized = false; |
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100 | |||
101 | // The single instance of VisualGestureManager |
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102 | private static VisualGestureManager instance; |
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103 | |||
104 | |||
105 | /// <summary> |
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106 | /// Gets the single VisualGestureManager instance. |
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107 | /// </summary> |
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108 | /// <value>The VisualGestureManager instance.</value> |
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109 | public static VisualGestureManager Instance |
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110 | { |
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111 | get |
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112 | { |
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113 | return instance; |
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114 | } |
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115 | } |
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116 | |||
117 | /// <summary> |
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118 | /// Determines whether the visual-gesture manager was successfully initialized. |
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119 | /// </summary> |
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120 | /// <returns><c>true</c> if visual-gesture manager was successfully initialized; otherwise, <c>false</c>.</returns> |
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121 | public bool IsVisualGestureInitialized() |
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122 | { |
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123 | return isVisualGestureInitialized; |
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124 | } |
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125 | |||
126 | /// <summary> |
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127 | /// Gets the skeleton ID of the tracked user, or 0 if no user was associated with the gestures. |
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128 | /// </summary> |
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129 | /// <returns>The skeleton ID of the tracked user.</returns> |
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130 | public long GetTrackedUserID() |
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131 | { |
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132 | return primaryUserID; |
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133 | } |
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134 | |||
135 | /// <summary> |
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136 | /// Gets the list of detected gestures. |
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137 | /// </summary> |
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138 | /// <returns>The list of detected gestures.</returns> |
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139 | public List<string> GetGesturesList() |
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140 | { |
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141 | return gestureNames; |
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142 | } |
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143 | |||
144 | /// <summary> |
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145 | /// Gets the count of detected gestures. |
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146 | /// </summary> |
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147 | /// <returns>The count of detected gestures.</returns> |
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148 | public int GetGesturesCount() |
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149 | { |
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150 | return gestureNames.Count; |
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151 | } |
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152 | |||
153 | /// <summary> |
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154 | /// Gets the gesture name at specified index, or empty string if the index is out of range. |
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155 | /// </summary> |
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156 | /// <returns>The gesture name at specified index.</returns> |
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157 | /// <param name="i">The index</param> |
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158 | public string GetGestureAtIndex(int i) |
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159 | { |
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160 | if(i >= 0 && i < gestureNames.Count) |
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161 | { |
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162 | return gestureNames[i]; |
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163 | } |
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164 | |||
165 | return string.Empty; |
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166 | } |
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167 | |||
168 | /// <summary> |
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169 | /// Determines whether the given gesture is in the list of detected gestures. |
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170 | /// </summary> |
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171 | /// <returns><c>true</c> if the given gesture is in the list of detected gestures; otherwise, <c>false</c>.</returns> |
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172 | /// <param name="gestureName">Gesture name.</param> |
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173 | public bool IsTrackingGesture(string gestureName) |
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174 | { |
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175 | return gestureNames.Contains(gestureName); |
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176 | } |
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177 | |||
178 | /// <summary> |
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179 | /// Determines whether the specified discrete gesture is completed. |
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180 | /// </summary> |
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181 | /// <returns><c>true</c> if the specified discrete gesture is completed; otherwise, <c>false</c>.</returns> |
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182 | /// <param name="gestureName">Gesture name</param> |
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183 | /// <param name="bResetOnComplete">If set to <c>true</c>, resets the gesture state.</param> |
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184 | public bool IsGestureCompleted(string gestureName, bool bResetOnComplete) |
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185 | { |
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186 | if(gestureNames.Contains(gestureName)) |
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187 | { |
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188 | VisualGestureData data = gestureData[gestureName]; |
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189 | |||
190 | if(data.userId != 0 && data.isDiscrete && data.isComplete && /**!data.isProcessed &&*/ data.confidence >= minConfidence) |
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191 | { |
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192 | if(bResetOnComplete) |
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193 | { |
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194 | //data.isResetting = true; |
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195 | data.isProcessed = true; |
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196 | gestureData[gestureName] = data; |
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197 | } |
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198 | |||
199 | return true; |
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200 | } |
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201 | } |
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202 | |||
203 | return false; |
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204 | } |
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205 | |||
206 | /// <summary> |
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207 | /// Gets the confidence of the specified discrete gesture, in range [0, 1]. |
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208 | /// </summary> |
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209 | /// <returns>The gesture confidence.</returns> |
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210 | /// <param name="gestureName">Gesture name</param> |
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211 | public float GetGestureConfidence(string gestureName) |
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212 | { |
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213 | if(gestureNames.Contains(gestureName)) |
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214 | { |
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215 | VisualGestureData data = gestureData[gestureName]; |
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216 | |||
217 | if(data.userId != 0 && data.isDiscrete) |
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218 | { |
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219 | return data.confidence; |
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220 | } |
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221 | } |
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222 | |||
223 | return 0f; |
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224 | } |
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225 | |||
226 | /// <summary> |
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227 | /// Gets the progress of the specified continuous gesture, in range [0, 1]. |
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228 | /// </summary> |
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229 | /// <returns>The gesture progress.</returns> |
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230 | /// <param name="gestureName">Gesture name</param> |
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231 | public float GetGestureProgress(string gestureName) |
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232 | { |
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233 | if(gestureNames.Contains(gestureName)) |
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234 | { |
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235 | VisualGestureData data = gestureData[gestureName]; |
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236 | |||
237 | if(data.userId != 0 && data.isContinuous) |
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238 | { |
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239 | return data.progress; |
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240 | } |
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241 | } |
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242 | |||
243 | return 0f; |
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244 | } |
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245 | |||
246 | /// <summary> |
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247 | /// Resets the gesture state. |
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248 | /// </summary> |
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249 | /// <returns><c>true</c>, if gesture state was reset, <c>false</c> if gesture was not found.</returns> |
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250 | /// <param name="gestureName">Gesture name.</param> |
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251 | public bool ResetGesture(string gestureName) |
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252 | { |
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253 | if(gestureNames.Contains(gestureName)) |
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254 | { |
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255 | VisualGestureData data = gestureData[gestureName]; |
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256 | |||
257 | //data.isResetting = true; |
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258 | data.isProcessed = true; |
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259 | gestureData[gestureName] = data; |
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260 | |||
261 | return true; |
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262 | } |
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263 | |||
264 | return false; |
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265 | } |
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266 | |||
267 | |||
268 | // gets all gesture dara as csv line |
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269 | public string GetGestureDataAsCsv(char delimiter) |
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270 | { |
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271 | if (!isVisualGestureInitialized) |
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272 | return string.Empty; |
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273 | |||
274 | // create the output string |
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275 | StringBuilder sbBuf = new StringBuilder(); |
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276 | //const char delimiter = ','; |
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277 | |||
278 | sbBuf.Append("vg").Append(delimiter); |
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279 | sbBuf.Append(gestureNames.Count).Append(delimiter); |
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280 | |||
281 | foreach (string gestureName in gestureNames) |
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282 | { |
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283 | VisualGestureData data = gestureData[gestureName]; |
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284 | |||
285 | if (data.userId != 0 && data.lastTimestamp != data.timestamp) |
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286 | { |
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287 | sbBuf.Append(data.userId).Append(delimiter); |
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288 | sbBuf.AppendFormat("{0:F3}", data.timestamp).Append(delimiter); |
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289 | sbBuf.Append(data.gestureName).Append(delimiter); |
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290 | sbBuf.Append(data.isDiscrete ? 1 : 0).Append(delimiter); |
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291 | sbBuf.Append(data.isContinuous ? 1 : 0).Append(delimiter); |
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292 | sbBuf.Append(data.isComplete ? 1 : 0).Append(delimiter); |
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293 | sbBuf.AppendFormat("{0:F3}", data.confidence).Append(delimiter); |
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294 | sbBuf.AppendFormat("{0:F3}", data.progress).Append(delimiter); |
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295 | |||
296 | data.lastTimestamp = data.timestamp; |
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297 | |||
298 | gestureData[gestureName] = data; |
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299 | } |
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300 | else |
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301 | { |
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302 | sbBuf.Append(0).Append(delimiter); |
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303 | } |
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304 | } |
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305 | |||
306 | // remove the last delimiter |
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307 | if(sbBuf.Length > 0 && sbBuf[sbBuf.Length - 1] == delimiter) |
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308 | { |
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309 | sbBuf.Remove(sbBuf.Length - 1, 1); |
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310 | } |
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311 | |||
312 | return sbBuf.ToString(); |
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313 | } |
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314 | |||
315 | // sets gesture data arrays from a csv line |
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316 | public bool SetGestureDataFromCsv(string sCsvLine, char[] delimiters) |
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317 | { |
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318 | if(sCsvLine.Length == 0) |
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319 | return false; |
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320 | |||
321 | // split the csv line in parts |
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322 | //char[] delimiters = { ',' }; |
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323 | string[] alCsvParts = sCsvLine.Split(delimiters); |
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324 | |||
325 | if(alCsvParts.Length < 1 || alCsvParts[0] != "vg") |
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326 | return false; |
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327 | |||
328 | int iIndex = 1; |
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329 | int iLength = alCsvParts.Length; |
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330 | |||
331 | if (iLength < (iIndex + 1)) |
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332 | return false; |
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333 | |||
334 | // number of gestures |
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335 | int gestureCount = 0; |
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336 | int.TryParse(alCsvParts[iIndex], out gestureCount); |
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337 | iIndex++; |
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338 | |||
339 | if (gestureCount > 0) |
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340 | { |
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341 | for (int i = 0; i < gestureCount && iLength >= (iIndex + 1); i++) |
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342 | { |
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343 | long userId = 0; |
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344 | long.TryParse(alCsvParts[iIndex], out userId); |
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345 | iIndex++; |
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346 | |||
347 | if (userId != 0 && iLength >= (iIndex + 7)) |
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348 | { |
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349 | int discrete = 0, continuous = 0, complete = 0; |
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350 | float timestamp = 0f, confidence = 0f, progress = 0f; |
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351 | |||
352 | float.TryParse(alCsvParts[iIndex], out timestamp); |
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353 | string gestureName = alCsvParts[iIndex + 1]; |
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354 | |||
355 | int.TryParse(alCsvParts[iIndex + 2], out discrete); |
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356 | int.TryParse(alCsvParts[iIndex + 3], out continuous); |
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357 | int.TryParse(alCsvParts[iIndex + 4], out complete); |
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358 | |||
359 | float.TryParse(alCsvParts[iIndex + 5], out confidence); |
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360 | float.TryParse(alCsvParts[iIndex + 6], out progress); |
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361 | iIndex += 7; |
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362 | |||
363 | if (!gestureNames.Contains(gestureName)) |
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364 | { |
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365 | gestureNames.Add(gestureName); |
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366 | |||
367 | VisualGestureData newData = new VisualGestureData(); |
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368 | newData.gestureName = gestureName; |
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369 | gestureData[gestureName] = newData; |
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370 | } |
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371 | |||
372 | VisualGestureData data = gestureData[gestureName]; |
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373 | data.userId = userId; |
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374 | data.timestamp = timestamp; |
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375 | |||
376 | data.isDiscrete = (discrete != 0); |
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377 | data.isContinuous = (continuous != 0); |
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378 | data.isComplete = (complete != 0); |
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379 | |||
380 | data.confidence = confidence; |
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381 | float prevProgress = data.progress; |
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382 | data.progress = progress; |
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383 | |||
384 | if(data.isDiscrete) |
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385 | { |
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386 | if(data.isProcessed && !data.isComplete) |
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387 | { |
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388 | //data.isResetting = false; |
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389 | data.isProcessed = false; |
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390 | } |
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391 | } |
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392 | else if(data.isContinuous) |
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393 | { |
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394 | if(data.isProcessed && data.progress >= minConfidence && data.progress != prevProgress) |
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395 | { |
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396 | //data.isResetting = false; |
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397 | data.isProcessed = false; |
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398 | } |
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399 | } |
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400 | |||
401 | gestureData[gestureName] = data; |
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402 | } |
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403 | } |
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404 | |||
405 | } |
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406 | |||
407 | return true; |
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408 | } |
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409 | |||
410 | //----------------------------------- end of public functions --------------------------------------// |
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411 | |||
412 | void Awake() |
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413 | { |
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414 | instance = this; |
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415 | } |
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416 | |||
417 | #if !(UNITY_WSA_10_0 && NETFX_CORE) |
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418 | |||
419 | void Start() |
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420 | { |
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421 | try |
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422 | { |
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423 | // get sensor data |
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424 | KinectManager kinectManager = KinectManager.Instance; |
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425 | KinectInterop.SensorData sensorData = kinectManager != null ? kinectManager.GetSensorData() : null; |
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426 | |||
427 | if(sensorData == null || sensorData.sensorInterface == null) |
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428 | { |
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429 | throw new Exception("Visual gesture tracking cannot be started, because the KinectManager is missing or not initialized."); |
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430 | } |
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431 | |||
432 | if(sensorData.sensorInterface.GetSensorPlatform() != KinectInterop.DepthSensorPlatform.KinectSDKv2) |
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433 | { |
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434 | throw new Exception("Visual gesture tracking is only supported by Kinect SDK v2"); |
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435 | } |
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436 | |||
437 | // ensure the needed dlls are in place and face tracking is available for this interface |
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438 | bool bNeedRestart = false; |
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439 | if(IsVisualGesturesAvailable(ref bNeedRestart)) |
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440 | { |
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441 | if(bNeedRestart) |
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442 | { |
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443 | KinectInterop.RestartLevel(gameObject, "VG"); |
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444 | return; |
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445 | } |
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446 | } |
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447 | else |
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448 | { |
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449 | throw new Exception("Visual gesture tracking is not supported!"); |
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450 | } |
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451 | |||
452 | // initialize visual gesture tracker |
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453 | if (!InitVisualGestures()) |
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454 | { |
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455 | throw new Exception("Visual gesture tracking could not be initialized."); |
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456 | } |
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457 | |||
458 | // try to automatically detect the available gesture listeners in the scene |
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459 | if(visualGestureListeners.Count == 0) |
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460 | { |
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461 | MonoBehaviour[] monoScripts = FindObjectsOfType(typeof(MonoBehaviour)) as MonoBehaviour[]; |
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462 | |||
463 | foreach(MonoBehaviour monoScript in monoScripts) |
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464 | { |
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465 | // if(typeof(VisualGestureListenerInterface).IsAssignableFrom(monoScript.GetType()) && |
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466 | // monoScript.enabled) |
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467 | if((monoScript is VisualGestureListenerInterface) && monoScript.enabled) |
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468 | { |
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469 | visualGestureListeners.Add(monoScript); |
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470 | } |
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471 | } |
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472 | } |
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473 | |||
474 | isVisualGestureInitialized = true; |
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475 | } |
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476 | catch(DllNotFoundException ex) |
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477 | { |
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478 | Debug.LogError(ex.ToString()); |
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479 | if(debugText != null) |
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480 | debugText.text = "Please check the Kinect and VGB-Library installations."; |
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481 | } |
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482 | catch (Exception ex) |
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483 | { |
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484 | Debug.LogError(ex.ToString()); |
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485 | if(debugText != null) |
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486 | debugText.text = ex.Message; |
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487 | } |
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488 | } |
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489 | |||
490 | void OnDestroy() |
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491 | { |
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492 | if(isVisualGestureInitialized) |
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493 | { |
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494 | // finish visual gesture tracking |
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495 | FinishVisualGestures(); |
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496 | } |
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497 | |||
498 | isVisualGestureInitialized = false; |
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499 | instance = null; |
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500 | } |
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501 | |||
502 | void Update() |
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503 | { |
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504 | if(isVisualGestureInitialized) |
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505 | { |
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506 | KinectManager kinectManager = KinectManager.Instance; |
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507 | if(kinectManager && kinectManager.IsInitialized()) |
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508 | { |
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509 | primaryUserID = kinectManager.GetUserIdByIndex(playerIndex); |
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510 | } |
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511 | |||
512 | // update visual gesture tracking |
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513 | if(UpdateVisualGestures(primaryUserID)) |
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514 | { |
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515 | // process the gestures |
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516 | foreach(string gestureName in gestureNames) |
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517 | { |
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518 | if(gestureData.ContainsKey(gestureName)) |
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519 | { |
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520 | VisualGestureData data = gestureData[gestureName]; |
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521 | |||
522 | if(data.userId != 0 && !data.isProcessed && data.isComplete && data.confidence >= minConfidence) |
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523 | { |
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524 | //Debug.Log(gestureName + "-gesture detected."); |
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525 | int userIndex = kinectManager ? kinectManager.GetUserIndexById(data.userId) : -1; |
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526 | |||
527 | foreach(VisualGestureListenerInterface listener in visualGestureListeners) |
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528 | { |
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529 | if(listener.GestureCompleted(data.userId, userIndex, data.gestureName, data.confidence)) |
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530 | { |
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531 | //data.isResetting = true; |
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532 | data.isProcessed = true; |
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533 | gestureData[gestureName] = data; |
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534 | } |
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535 | } |
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536 | } |
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537 | else if(data.userId != 0 && !data.isProcessed && data.progress >= minConfidence) |
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538 | { |
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539 | //Debug.Log(gestureName + "-gesture progres: " + data.progress); |
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540 | int userIndex = kinectManager ? kinectManager.GetUserIndexById(data.userId) : -1; |
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541 | |||
542 | foreach(VisualGestureListenerInterface listener in visualGestureListeners) |
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543 | { |
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544 | listener.GestureInProgress(data.userId, userIndex, data.gestureName, data.progress); |
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545 | |||
546 | //data.isResetting = true; |
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547 | data.isProcessed = true; |
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548 | gestureData[gestureName] = data; |
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549 | } |
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550 | } |
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551 | } |
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552 | } |
||
553 | |||
554 | } |
||
555 | |||
556 | } |
||
557 | } |
||
558 | |||
559 | private bool IsVisualGesturesAvailable(ref bool bNeedRestart) |
||
560 | { |
||
561 | bool bOneCopied = false, bAllCopied = true; |
||
562 | string sTargetPath = "."; |
||
563 | |||
564 | if(!KinectInterop.Is64bitArchitecture()) |
||
565 | { |
||
566 | // 32 bit |
||
567 | sTargetPath = KinectInterop.GetTargetDllPath(".", false) + "/"; |
||
568 | |||
569 | Dictionary<string, string> dictFilesToUnzip = new Dictionary<string, string>(); |
||
570 | dictFilesToUnzip["Kinect20.VisualGestureBuilder.dll"] = sTargetPath + "Kinect20.VisualGestureBuilder.dll"; |
||
571 | dictFilesToUnzip["KinectVisualGestureBuilderUnityAddin.dll"] = sTargetPath + "KinectVisualGestureBuilderUnityAddin.dll"; |
||
572 | dictFilesToUnzip["vgbtechs/AdaBoostTech.dll"] = sTargetPath + "vgbtechs/AdaBoostTech.dll"; |
||
573 | dictFilesToUnzip["vgbtechs/RFRProgressTech.dll"] = sTargetPath + "vgbtechs/RFRProgressTech.dll"; |
||
574 | dictFilesToUnzip["msvcp110.dll"] = sTargetPath + "msvcp110.dll"; |
||
575 | dictFilesToUnzip["msvcr110.dll"] = sTargetPath + "msvcr110.dll"; |
||
576 | |||
577 | KinectInterop.UnzipResourceFiles(dictFilesToUnzip, "KinectV2UnityAddin.x86.zip", ref bOneCopied, ref bAllCopied); |
||
578 | } |
||
579 | else |
||
580 | { |
||
581 | //Debug.Log("Face - x64-architecture."); |
||
582 | sTargetPath = KinectInterop.GetTargetDllPath(".", true) + "/"; |
||
583 | |||
584 | Dictionary<string, string> dictFilesToUnzip = new Dictionary<string, string>(); |
||
585 | dictFilesToUnzip["Kinect20.VisualGestureBuilder.dll"] = sTargetPath + "Kinect20.VisualGestureBuilder.dll"; |
||
586 | dictFilesToUnzip["KinectVisualGestureBuilderUnityAddin.dll"] = sTargetPath + "KinectVisualGestureBuilderUnityAddin.dll"; |
||
587 | dictFilesToUnzip["vgbtechs/AdaBoostTech.dll"] = sTargetPath + "vgbtechs/AdaBoostTech.dll"; |
||
588 | dictFilesToUnzip["vgbtechs/RFRProgressTech.dll"] = sTargetPath + "vgbtechs/RFRProgressTech.dll"; |
||
589 | dictFilesToUnzip["msvcp110.dll"] = sTargetPath + "msvcp110.dll"; |
||
590 | dictFilesToUnzip["msvcr110.dll"] = sTargetPath + "msvcr110.dll"; |
||
591 | |||
592 | KinectInterop.UnzipResourceFiles(dictFilesToUnzip, "KinectV2UnityAddin.x64.zip", ref bOneCopied, ref bAllCopied); |
||
593 | } |
||
594 | |||
595 | bNeedRestart = (bOneCopied && bAllCopied); |
||
596 | |||
597 | return true; |
||
598 | } |
||
599 | |||
600 | private bool InitVisualGestures() |
||
601 | { |
||
602 | KinectManager kinectManager = KinectManager.Instance; |
||
603 | KinectInterop.SensorData sensorData = kinectManager != null ? kinectManager.GetSensorData() : null; |
||
604 | |||
605 | Kinect2Interface kinectInterface = sensorData.sensorInterface as Kinect2Interface; |
||
606 | KinectSensor kinectSensor = kinectInterface != null ? kinectInterface.kinectSensor : null; |
||
607 | |||
608 | if(kinectSensor == null) |
||
609 | return false; |
||
610 | |||
611 | if(gestureDatabase == string.Empty) |
||
612 | { |
||
613 | Debug.LogError("Please specify gesture database file!"); |
||
614 | return false; |
||
615 | } |
||
616 | |||
617 | // copy the gesture database file from Resources, if available |
||
618 | if(!File.Exists(gestureDatabase)) |
||
619 | { |
||
620 | TextAsset textRes = Resources.Load(gestureDatabase, typeof(TextAsset)) as TextAsset; |
||
621 | |||
622 | if(textRes != null && textRes.bytes.Length != 0) |
||
623 | { |
||
624 | File.WriteAllBytes(gestureDatabase, textRes.bytes); |
||
625 | } |
||
626 | } |
||
627 | |||
628 | // create the vgb source |
||
629 | vgbFrameSource = VisualGestureBuilderFrameSource.Create(kinectSensor, 0); |
||
630 | |||
631 | // open the reader |
||
632 | vgbFrameReader = vgbFrameSource != null ? vgbFrameSource.OpenReader() : null; |
||
633 | if(vgbFrameReader != null) |
||
634 | { |
||
635 | vgbFrameReader.IsPaused = true; |
||
636 | } |
||
637 | |||
638 | using (VisualGestureBuilderDatabase database = VisualGestureBuilderDatabase.Create(gestureDatabase)) |
||
639 | { |
||
640 | if(database == null) |
||
641 | { |
||
642 | Debug.LogError("Gesture database not found: " + gestureDatabase); |
||
643 | return false; |
||
644 | } |
||
645 | |||
646 | // check if we need to load all gestures |
||
647 | bool bAllGestures = (gestureNames.Count == 0); |
||
648 | |||
649 | foreach (Gesture gesture in database.AvailableGestures) |
||
650 | { |
||
651 | bool bAddGesture = bAllGestures || gestureNames.Contains(gesture.Name); |
||
652 | |||
653 | if(bAddGesture) |
||
654 | { |
||
655 | string sGestureName = gesture.Name; |
||
656 | vgbFrameSource.AddGesture(gesture); |
||
657 | |||
658 | if(!gestureNames.Contains(sGestureName)) |
||
659 | { |
||
660 | gestureNames.Add(sGestureName); |
||
661 | } |
||
662 | |||
663 | if(!gestureData.ContainsKey(sGestureName)) |
||
664 | { |
||
665 | VisualGestureData data = new VisualGestureData(); |
||
666 | data.gestureName = sGestureName; |
||
667 | data.timestamp = Time.realtimeSinceStartup; |
||
668 | |||
669 | data.isDiscrete = (gesture.GestureType == GestureType.Discrete); |
||
670 | data.isContinuous = (gesture.GestureType == GestureType.Continuous); |
||
671 | |||
672 | gestureData.Add(sGestureName, data); |
||
673 | } |
||
674 | } |
||
675 | } |
||
676 | } |
||
677 | |||
678 | return true; |
||
679 | } |
||
680 | |||
681 | private void FinishVisualGestures() |
||
682 | { |
||
683 | if (vgbFrameReader != null) |
||
684 | { |
||
685 | vgbFrameReader.Dispose(); |
||
686 | vgbFrameReader = null; |
||
687 | } |
||
688 | |||
689 | if (vgbFrameSource != null) |
||
690 | { |
||
691 | vgbFrameSource.Dispose(); |
||
692 | vgbFrameSource = null; |
||
693 | } |
||
694 | |||
695 | if(gestureData != null) |
||
696 | { |
||
697 | gestureData.Clear(); |
||
698 | } |
||
699 | } |
||
700 | |||
701 | private bool UpdateVisualGestures(long userId) |
||
702 | { |
||
703 | if(vgbFrameSource == null || vgbFrameReader == null) |
||
704 | return false; |
||
705 | |||
706 | bool wasPaused = vgbFrameReader.IsPaused; |
||
707 | vgbFrameSource.TrackingId = (ulong)userId; |
||
708 | vgbFrameReader.IsPaused = (userId == 0); |
||
709 | |||
710 | if(vgbFrameReader.IsPaused) |
||
711 | { |
||
712 | if(!wasPaused) |
||
713 | { |
||
714 | // clear the gesture states |
||
715 | foreach (Gesture gesture in vgbFrameSource.Gestures) |
||
716 | { |
||
717 | if(gestureData.ContainsKey(gesture.Name)) |
||
718 | { |
||
719 | VisualGestureData data = gestureData[gesture.Name]; |
||
720 | |||
721 | data.userId = 0; |
||
722 | data.isComplete = false; |
||
723 | //data.isResetting = false; |
||
724 | data.isProcessed = false; |
||
725 | data.confidence = 0f; |
||
726 | data.progress = 0f; |
||
727 | data.timestamp = Time.realtimeSinceStartup; |
||
728 | |||
729 | gestureData[gesture.Name] = data; |
||
730 | } |
||
731 | } |
||
732 | } |
||
733 | |||
734 | return false; |
||
735 | } |
||
736 | |||
737 | VisualGestureBuilderFrame frame = vgbFrameReader.CalculateAndAcquireLatestFrame(); |
||
738 | |||
739 | if(frame != null) |
||
740 | { |
||
741 | Dictionary<Gesture, DiscreteGestureResult> discreteResults = frame.DiscreteGestureResults; |
||
742 | Dictionary<Gesture, ContinuousGestureResult> continuousResults = frame.ContinuousGestureResults; |
||
743 | |||
744 | if (discreteResults != null) |
||
745 | { |
||
746 | foreach (Gesture gesture in discreteResults.Keys) |
||
747 | { |
||
748 | if(gesture.GestureType == GestureType.Discrete && gestureData.ContainsKey(gesture.Name)) |
||
749 | { |
||
750 | DiscreteGestureResult result = discreteResults[gesture]; |
||
751 | VisualGestureData data = gestureData[gesture.Name]; |
||
752 | |||
753 | data.userId = vgbFrameSource.IsTrackingIdValid ? (long)vgbFrameSource.TrackingId : 0; |
||
754 | data.isComplete = result.Detected; |
||
755 | data.confidence = result.Confidence; |
||
756 | data.timestamp = Time.realtimeSinceStartup; |
||
757 | |||
758 | //Debug.Log(string.Format ("{0} - {1}, confidence: {2:F0}%", data.gestureName, data.isComplete ? "Yes" : "No", data.confidence * 100f)); |
||
759 | |||
760 | if(data.isProcessed && !data.isComplete) |
||
761 | { |
||
762 | //data.isResetting = false; |
||
763 | data.isProcessed = false; |
||
764 | } |
||
765 | |||
766 | gestureData[gesture.Name] = data; |
||
767 | } |
||
768 | } |
||
769 | } |
||
770 | |||
771 | if (continuousResults != null) |
||
772 | { |
||
773 | foreach (Gesture gesture in continuousResults.Keys) |
||
774 | { |
||
775 | if(gesture.GestureType == GestureType.Continuous && gestureData.ContainsKey(gesture.Name)) |
||
776 | { |
||
777 | ContinuousGestureResult result = continuousResults[gesture]; |
||
778 | VisualGestureData data = gestureData[gesture.Name]; |
||
779 | |||
780 | data.userId = vgbFrameSource.IsTrackingIdValid ? (long)vgbFrameSource.TrackingId : 0; |
||
781 | float prevProgress = data.progress; |
||
782 | data.progress = result.Progress; |
||
783 | data.timestamp = Time.realtimeSinceStartup; |
||
784 | |||
785 | if(data.isProcessed && data.progress >= minConfidence && data.progress != prevProgress) |
||
786 | { |
||
787 | //data.isResetting = false; |
||
788 | data.isProcessed = false; |
||
789 | } |
||
790 | |||
791 | gestureData[gesture.Name] = data; |
||
792 | } |
||
793 | } |
||
794 | } |
||
795 | |||
796 | frame.Dispose(); |
||
797 | frame = null; |
||
798 | } |
||
799 | |||
800 | return true; |
||
801 | } |
||
802 | |||
803 | #endif |
||
804 | } |