t1 / TFDContents / Assets / Resources / Dilate.shader @ 9
이력 | 보기 | 이력해설 | 다운로드 (1.48 KB)
1 | 3 | KTH | // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
---|---|---|---|
2 | |||
3 | // Upgrade NOTE: replaced 'texRECT' with 'tex2D' |
||
4 | |||
5 | Shader "Custom/Dilate" { |
||
6 | Properties |
||
7 | { |
||
8 | _MainTex ("_MainTex", 2D) = "white" {} |
||
9 | } |
||
10 | |||
11 | SubShader { |
||
12 | Pass { |
||
13 | ZTest Always Cull Off ZWrite Off |
||
14 | Fog { Mode off } |
||
15 | |||
16 | CGPROGRAM |
||
17 | |||
18 | #pragma vertex vert |
||
19 | #pragma fragment frag |
||
20 | #include "UnityCG.cginc" |
||
21 | |||
22 | uniform sampler2D _MainTex; |
||
23 | uniform float _TexResX; |
||
24 | uniform float _TexResY; |
||
25 | |||
26 | struct v2f { |
||
27 | float4 pos : SV_POSITION; |
||
28 | float2 uv : TEXCOORD0; |
||
29 | }; |
||
30 | |||
31 | float4 _MainTex_ST; |
||
32 | |||
33 | v2f vert (appdata_base v) |
||
34 | { |
||
35 | v2f o; |
||
36 | o.pos = UnityObjectToClipPos (v.vertex); |
||
37 | o.uv = TRANSFORM_TEX (v.texcoord, _MainTex); |
||
38 | return o; |
||
39 | } |
||
40 | |||
41 | fixed4 frag (v2f i) : SV_Target |
||
42 | { |
||
43 | fixed4 texColor = tex2D(_MainTex, i.uv); |
||
44 | float maxValue = 0.0; |
||
45 | |||
46 | for(int y = -1; y < 2; y++) |
||
47 | { |
||
48 | for(int x = -1; x < 2; x++) |
||
49 | { |
||
50 | float val = tex2D(_MainTex, float2(i.uv.x + (float)x/_TexResX, i.uv.y + (float)y/_TexResY)).w; |
||
51 | if(val > 0.0) |
||
52 | maxValue = 1.0; |
||
53 | } |
||
54 | } |
||
55 | |||
56 | //return fixed4(texColor.r, texColor.g, texColor.b, maxValue); |
||
57 | return fixed4(1.0, 1.0, 1.0, maxValue); |
||
58 | } |
||
59 | ENDCG |
||
60 | |||
61 | } |
||
62 | } |
||
63 | } |