개정판 9
Kinect1Interface.cs | ||
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938 | 938 |
// Windows.Kinect.Vector4 vQ = body.JointOrientations[jointData.jointType].Orientation; |
939 | 939 |
// jointData.orientation = new Quaternion(vQ.X, vQ.Y, vQ.Z, vQ.W); |
940 | 940 |
|
941 |
if(j == 0)
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|
941 |
if(j == 3)
|
|
942 | 942 |
{ |
943 | 943 |
bodyFrame.bodyData[i].position = jointData.position; |
944 | 944 |
bodyFrame.bodyData[i].orientation = jointData.orientation; |
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