개정판 9
| Kinect1Interface.cs | ||
|---|---|---|
| 938 | 938 |
// Windows.Kinect.Vector4 vQ = body.JointOrientations[jointData.jointType].Orientation; |
| 939 | 939 |
// jointData.orientation = new Quaternion(vQ.X, vQ.Y, vQ.Z, vQ.W); |
| 940 | 940 |
|
| 941 |
if(j == 0)
|
|
| 941 |
if(j == 3)
|
|
| 942 | 942 |
{
|
| 943 | 943 |
bodyFrame.bodyData[i].position = jointData.position; |
| 944 | 944 |
bodyFrame.bodyData[i].orientation = jointData.orientation; |
내보내기 Unified diff