개정판 9
| Kinect2Interface.cs | ||
|---|---|---|
| 599 | 599 |
// Windows.Kinect.Vector4 vQ = body.JointOrientations[jointData.jointType].Orientation; |
| 600 | 600 |
// jointData.orientation = new Quaternion(vQ.X, vQ.Y, vQ.Z, vQ.W); |
| 601 | 601 |
|
| 602 |
if(j == 0)
|
|
| 602 |
if(j == 3)
|
|
| 603 | 603 |
{
|
| 604 | 604 |
bodyFrame.bodyData[i].position = jointData.position; |
| 605 | 605 |
bodyFrame.bodyData[i].orientation = jointData.orientation; |
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