개정판 9
Kinect2Interface.cs | ||
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599 | 599 |
// Windows.Kinect.Vector4 vQ = body.JointOrientations[jointData.jointType].Orientation; |
600 | 600 |
// jointData.orientation = new Quaternion(vQ.X, vQ.Y, vQ.Z, vQ.W); |
601 | 601 |
|
602 |
if(j == 0)
|
|
602 |
if(j == 3)
|
|
603 | 603 |
{ |
604 | 604 |
bodyFrame.bodyData[i].position = jointData.position; |
605 | 605 |
bodyFrame.bodyData[i].orientation = jointData.orientation; |
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