t1 / TFDContents / Assets / Standard Assets / Editor / KinectCopyPluginDataHelper.cs @ 9
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#if !(UNITY_WSA_10_0 && NETFX_CORE) |
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using UnityEngine; |
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using UnityEditor; |
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using System; |
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using System.Collections.Generic; |
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using System.IO; |
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public static class KinectCopyPluginDataHelper |
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{
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private const string DataDirSuffix = "_Data"; |
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private const string PluginsDirName = "Plugins"; |
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private static Dictionary<BuildTarget, string> TargetToDirName = new Dictionary<BuildTarget, string>() |
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{
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{BuildTarget.StandaloneWindows, "x86"},
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{BuildTarget.StandaloneWindows64, "x86_64"}
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}; |
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public static void CopyPluginData(BuildTarget target, string buildTargetPath, string subDirToCopy) |
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{
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string subDirName; |
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if (!TargetToDirName.TryGetValue (target, out subDirName)) |
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{
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// No work to do |
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return; |
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} |
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// Get Required Paths |
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var buildName = Path.GetFileNameWithoutExtension(buildTargetPath); |
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var targetDir = Directory.GetParent(buildTargetPath); |
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var separator = Path.DirectorySeparatorChar; |
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var buildDataDir = targetDir.FullName + separator + buildName + DataDirSuffix + separator; |
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var tgtPluginsDir = buildDataDir + separator + PluginsDirName + separator + subDirToCopy + separator; |
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var srcPluginsDir = Application.dataPath + separator + PluginsDirName + separator + subDirName + separator + subDirToCopy + separator; |
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CopyAll (new DirectoryInfo (srcPluginsDir), new DirectoryInfo(tgtPluginsDir)); |
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} |
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/// <summary> |
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/// Recursive Copy Directory Method |
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/// </summary> |
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private static void CopyAll(DirectoryInfo source, DirectoryInfo target) |
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{
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// Check if the source directory exists, if not, don't do any work. |
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if (!Directory.Exists(source.FullName)) |
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{
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return; |
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} |
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// Check if the target directory exists, if not, create it. |
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if (!Directory.Exists(target.FullName)) |
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{
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Directory.CreateDirectory(target.FullName); |
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} |
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// Copy each file into it’s new directory. |
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foreach (var fileInfo in source.GetFiles()) |
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{
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fileInfo.CopyTo (Path.Combine (target.ToString (), fileInfo.Name), true); |
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} |
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// Copy each subdirectory using recursion. |
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foreach (var subDirInfo in source.GetDirectories()) |
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{
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DirectoryInfo nextTargetSubDir = target.CreateSubdirectory(subDirInfo.Name); |
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CopyAll(subDirInfo, nextTargetSubDir); |
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} |
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} |
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} |
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#endif |