t1 / TFDContents / Assets / Standard Assets / Windows / Kinect / JointOrientation.cs @ 9
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#if !(UNITY_WSA_10_0 && NETFX_CORE) |
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using RootSystem = System; |
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using System.Linq; |
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using System.Collections.Generic; |
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namespace Windows.Kinect |
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{
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// |
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// Windows.Kinect.JointOrientation |
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// |
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[RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)] |
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public struct JointOrientation |
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{
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public Windows.Kinect.JointType JointType { get; set; }
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public Windows.Kinect.Vector4 Orientation { get; set; }
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public override int GetHashCode() |
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{
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return JointType.GetHashCode() ^ Orientation.GetHashCode(); |
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} |
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public override bool Equals(object obj) |
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{
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if (!(obj is JointOrientation)) |
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{
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return false; |
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} |
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return this.Equals((JointOrientation)obj); |
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} |
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public bool Equals(JointOrientation obj) |
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{
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return JointType.Equals(obj.JointType) && Orientation.Equals(obj.Orientation); |
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} |
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public static bool operator ==(JointOrientation a, JointOrientation b) |
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{
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return a.Equals(b); |
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} |
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public static bool operator !=(JointOrientation a, JointOrientation b) |
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{
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return !(a.Equals(b)); |
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} |
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} |
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} |
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#endif |