t1 / TFDContents / Assets / 01.Script / 01.MultyInteraction / Player.cs @ 11
이력 | 보기 | 이력해설 | 다운로드 (1.79 KB)
1 | 11 | YCH | using System.Collections; |
---|---|---|---|
2 | using System.Collections.Generic; |
||
3 | using UnityEngine; |
||
4 | |||
5 | public class Player : MonoBehaviour |
||
6 | { |
||
7 | |||
8 | MeshRenderer meshRenderer; |
||
9 | |||
10 | // Use this for initialization |
||
11 | void Start() |
||
12 | { |
||
13 | meshRenderer = this.GetComponent<MeshRenderer>(); |
||
14 | |||
15 | //print(meshRenderer.material.color); |
||
16 | StartCoroutine(FadeIn()); |
||
17 | } |
||
18 | |||
19 | // Update is called once per frame |
||
20 | void Update() |
||
21 | { |
||
22 | |||
23 | } |
||
24 | |||
25 | bool isHide = false; |
||
26 | |||
27 | IEnumerator FadeIn() |
||
28 | { |
||
29 | float value = 0; |
||
30 | |||
31 | while (true) |
||
32 | { |
||
33 | |||
34 | if (isHide == true) |
||
35 | { |
||
36 | break; |
||
37 | } |
||
38 | |||
39 | value = Mathf.Lerp(value, 1, Time.deltaTime * 0.5f ); |
||
40 | |||
41 | //print(value); |
||
42 | //GetComponent<MeshRenderer>().material.color = new Color(GetComponent<MeshRenderer>().material.color.r, GetComponent<MeshRenderer>().material.color.g, GetComponent<MeshRenderer>().material.color.b, value); |
||
43 | |||
44 | meshRenderer.material.color = new Color(meshRenderer.material.color.r, meshRenderer.material.color.g, meshRenderer.material.color.b, value); |
||
45 | yield return null; |
||
46 | |||
47 | } |
||
48 | } |
||
49 | |||
50 | public void Hide() |
||
51 | { |
||
52 | StartCoroutine(FadeOut()); |
||
53 | } |
||
54 | |||
55 | IEnumerator FadeOut() |
||
56 | { |
||
57 | float value = 1; |
||
58 | |||
59 | isHide = true; |
||
60 | |||
61 | while (true) |
||
62 | { |
||
63 | value = Mathf.Lerp(value, 0, Time.deltaTime * 0.9f); |
||
64 | |||
65 | meshRenderer.material.color = new Color(meshRenderer.material.color.r, meshRenderer.material.color.g, meshRenderer.material.color.b, value); |
||
66 | |||
67 | |||
68 | if (value <= 0.01) |
||
69 | { |
||
70 | isHide = false; |
||
71 | Destroy(gameObject); |
||
72 | break; |
||
73 | } |
||
74 | |||
75 | yield return null; |
||
76 | } |
||
77 | } |
||
78 | } |