t1 / TFDContents / Assets / 01.Script / 01.MultyInteraction / Player.cs @ 11
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Player : MonoBehaviour |
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{ |
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MeshRenderer meshRenderer; |
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// Use this for initialization |
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void Start() |
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{ |
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meshRenderer = this.GetComponent<MeshRenderer>(); |
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//print(meshRenderer.material.color); |
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StartCoroutine(FadeIn()); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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bool isHide = false; |
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IEnumerator FadeIn() |
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{ |
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float value = 0; |
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while (true) |
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{ |
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if (isHide == true) |
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{ |
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break; |
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} |
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value = Mathf.Lerp(value, 1, Time.deltaTime * 0.5f ); |
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//print(value); |
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//GetComponent<MeshRenderer>().material.color = new Color(GetComponent<MeshRenderer>().material.color.r, GetComponent<MeshRenderer>().material.color.g, GetComponent<MeshRenderer>().material.color.b, value); |
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meshRenderer.material.color = new Color(meshRenderer.material.color.r, meshRenderer.material.color.g, meshRenderer.material.color.b, value); |
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yield return null; |
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} |
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} |
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public void Hide() |
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{ |
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StartCoroutine(FadeOut()); |
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} |
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IEnumerator FadeOut() |
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{ |
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float value = 1; |
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isHide = true; |
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while (true) |
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{ |
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value = Mathf.Lerp(value, 0, Time.deltaTime * 0.9f); |
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meshRenderer.material.color = new Color(meshRenderer.material.color.r, meshRenderer.material.color.g, meshRenderer.material.color.b, value); |
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if (value <= 0.01) |
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{ |
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isHide = false; |
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Destroy(gameObject); |
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break; |
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} |
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yield return null; |
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} |
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} |
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} |