t1 / TFDContents / Assets / VLC for Unity / Misc / BackgroundKey.cs @ 11
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1 | 11 | YCH | using System; |
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2 | using System.Runtime.InteropServices; |
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3 | using UnityEngine; |
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4 | |||
5 | public class BackgroundKey : MonoBehaviour |
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6 | { |
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7 | |||
8 | #region dll |
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9 | [DllImport("Dwmapi.dll")]static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins margins); |
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10 | [DllImport("user32.dll")]static extern int SetWindowLong(IntPtr hWnd, int nIndex, long dwNewLong); |
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11 | [DllImport("user32.dll")]public static extern long GetWindowLong(IntPtr hWnd, int nIndex); |
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12 | |||
13 | private struct Margins{ |
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14 | public int Left; |
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15 | public int Right; |
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16 | public int Top; |
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17 | public int Bottom; |
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18 | } |
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19 | #endregion dll |
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20 | |||
21 | #region Private |
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22 | |||
23 | private long style; |
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24 | private IntPtr thisHwnd; |
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25 | private bool active = true; |
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26 | [SerializeField]private Material _keyMaterial; |
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27 | |||
28 | #endregion Private |
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29 | |||
30 | void Start() { |
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31 | transform.SetAsFirstSibling(); |
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32 | |||
33 | } |
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34 | |||
35 | public void ActivateTransparency(IntPtr hWnd) { |
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36 | |||
37 | thisHwnd = hWnd; |
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38 | |||
39 | active = true; |
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40 | Color32 c =GetComponent<Camera>().backgroundColor; |
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41 | GetComponent<Camera>().backgroundColor=new Color32(c.r,c.g,c.b,5); |
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42 | #if !UNITY_EDITOR |
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43 | style = GetWindowLong(thisHwnd, -16); |
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44 | |||
45 | var m = new Margins() { Left = -1 }; |
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46 | SetWindowLong(hWnd, -16, 0x80000000 | 0x10000000); |
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47 | DwmExtendFrameIntoClientArea(hWnd, ref m); |
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48 | #endif |
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49 | } |
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50 | |||
51 | public void DisableTransparency() { |
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52 | active = false; |
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53 | Color32 c = GetComponent<Camera>().backgroundColor; |
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54 | GetComponent<Camera>().backgroundColor = new Color32(c.r, c.g, c.b, 255); |
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55 | #if !UNITY_EDITOR |
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56 | SetWindowLong(thisHwnd, -16, style); |
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57 | |||
58 | #endif |
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59 | |||
60 | } |
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61 | |||
62 | void OnRenderImage(RenderTexture a, RenderTexture n) |
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63 | { |
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64 | if (active) { |
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65 | Graphics.Blit(a, n, _keyMaterial); |
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66 | } |
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67 | else { |
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68 | Graphics.Blit(a, n); |
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69 | } |
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70 | |||
71 | |||
72 | |||
73 | } |
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74 | } |