t1 / TFDContents / Assets / VLC for Unity / Misc / BackgroundKey.cs @ 11
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| 1 | 11 | YCH | using System; |
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| 2 | using System.Runtime.InteropServices; |
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| 3 | using UnityEngine; |
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| 4 | |||
| 5 | public class BackgroundKey : MonoBehaviour |
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| 6 | {
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| 7 | |||
| 8 | #region dll |
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| 9 | [DllImport("Dwmapi.dll")]static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins margins);
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| 10 | [DllImport("user32.dll")]static extern int SetWindowLong(IntPtr hWnd, int nIndex, long dwNewLong);
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| 11 | [DllImport("user32.dll")]public static extern long GetWindowLong(IntPtr hWnd, int nIndex);
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| 12 | |||
| 13 | private struct Margins{
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| 14 | public int Left; |
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| 15 | public int Right; |
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| 16 | public int Top; |
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| 17 | public int Bottom; |
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| 18 | } |
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| 19 | #endregion dll |
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| 20 | |||
| 21 | #region Private |
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| 22 | |||
| 23 | private long style; |
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| 24 | private IntPtr thisHwnd; |
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| 25 | private bool active = true; |
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| 26 | [SerializeField]private Material _keyMaterial; |
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| 27 | |||
| 28 | #endregion Private |
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| 29 | |||
| 30 | void Start() {
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| 31 | transform.SetAsFirstSibling(); |
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| 32 | |||
| 33 | } |
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| 34 | |||
| 35 | public void ActivateTransparency(IntPtr hWnd) {
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| 36 | |||
| 37 | thisHwnd = hWnd; |
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| 38 | |||
| 39 | active = true; |
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| 40 | Color32 c =GetComponent<Camera>().backgroundColor; |
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| 41 | GetComponent<Camera>().backgroundColor=new Color32(c.r,c.g,c.b,5); |
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| 42 | #if !UNITY_EDITOR |
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| 43 | style = GetWindowLong(thisHwnd, -16); |
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| 44 | |||
| 45 | var m = new Margins() { Left = -1 };
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| 46 | SetWindowLong(hWnd, -16, 0x80000000 | 0x10000000); |
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| 47 | DwmExtendFrameIntoClientArea(hWnd, ref m); |
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| 48 | #endif |
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| 49 | } |
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| 50 | |||
| 51 | public void DisableTransparency() {
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| 52 | active = false; |
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| 53 | Color32 c = GetComponent<Camera>().backgroundColor; |
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| 54 | GetComponent<Camera>().backgroundColor = new Color32(c.r, c.g, c.b, 255); |
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| 55 | #if !UNITY_EDITOR |
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| 56 | SetWindowLong(thisHwnd, -16, style); |
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| 57 | |||
| 58 | #endif |
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| 59 | |||
| 60 | } |
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| 61 | |||
| 62 | void OnRenderImage(RenderTexture a, RenderTexture n) |
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| 63 | {
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| 64 | if (active) {
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| 65 | Graphics.Blit(a, n, _keyMaterial); |
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| 66 | } |
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| 67 | else {
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| 68 | Graphics.Blit(a, n); |
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| 69 | } |
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| 70 | |||
| 71 | |||
| 72 | |||
| 73 | } |
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| 74 | } |