t1 / TFDContents / Assets / VLC for Unity / Misc / BackgroundKey.cs @ 11
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using System; |
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using System.Runtime.InteropServices; |
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using UnityEngine; |
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public class BackgroundKey : MonoBehaviour |
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{
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#region dll |
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[DllImport("Dwmapi.dll")]static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref Margins margins);
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[DllImport("user32.dll")]static extern int SetWindowLong(IntPtr hWnd, int nIndex, long dwNewLong);
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[DllImport("user32.dll")]public static extern long GetWindowLong(IntPtr hWnd, int nIndex);
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private struct Margins{
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public int Left; |
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public int Right; |
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public int Top; |
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public int Bottom; |
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} |
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#endregion dll |
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#region Private |
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private long style; |
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private IntPtr thisHwnd; |
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private bool active = true; |
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[SerializeField]private Material _keyMaterial; |
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#endregion Private |
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void Start() {
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transform.SetAsFirstSibling(); |
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} |
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public void ActivateTransparency(IntPtr hWnd) {
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thisHwnd = hWnd; |
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active = true; |
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Color32 c =GetComponent<Camera>().backgroundColor; |
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GetComponent<Camera>().backgroundColor=new Color32(c.r,c.g,c.b,5); |
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#if !UNITY_EDITOR |
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style = GetWindowLong(thisHwnd, -16); |
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var m = new Margins() { Left = -1 };
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SetWindowLong(hWnd, -16, 0x80000000 | 0x10000000); |
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DwmExtendFrameIntoClientArea(hWnd, ref m); |
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#endif |
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} |
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public void DisableTransparency() {
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active = false; |
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Color32 c = GetComponent<Camera>().backgroundColor; |
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GetComponent<Camera>().backgroundColor = new Color32(c.r, c.g, c.b, 255); |
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#if !UNITY_EDITOR |
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SetWindowLong(thisHwnd, -16, style); |
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#endif |
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} |
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void OnRenderImage(RenderTexture a, RenderTexture n) |
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{
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if (active) {
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Graphics.Blit(a, n, _keyMaterial); |
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} |
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else {
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Graphics.Blit(a, n); |
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} |
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} |
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} |