t1 / TFDContents / Library / UnityAssemblies / UnityEditor.UI.xml @ 11
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| 1 | 11 | YCH | <?xml version="1.0" encoding="utf-8" standalone="yes"?>
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| 2 | <doc>
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| 3 | <members>
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| 4 | <assembly>
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| 5 | <name>UnityEditor.UI</name> |
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| 6 | </assembly>
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| 7 | <member name="T:UnityEditor.EventSystems.EventSystemEditor"> |
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| 8 | <summary>
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| 9 | <para>Custom Editor for the EventSystem Component.</para> |
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| 10 | </summary>
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| 11 | </member>
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| 12 | <member name="M:UnityEditor.EventSystems.EventSystemEditor.HasPreviewGUI"> |
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| 13 | <summary>
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| 14 | <para>Can this component be previewed in its current state?</para> |
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| 15 | </summary>
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| 16 | <returns>
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| 17 | <para>True if this component can be Previewed in its current state.</para> |
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| 18 | </returns>
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| 19 | </member>
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| 20 | <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnInspectorGUI"> |
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| 21 | <summary>
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| 22 | <para>See Editor.OnInspectorGUI.</para> |
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| 23 | </summary>
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| 24 | </member>
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| 25 | <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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| 26 | <summary>
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| 27 | <para>Custom preview for Image component.</para> |
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| 28 | </summary>
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| 29 | <param name="rect">Rectangle in which to draw the preview.</param> |
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| 30 | <param name="background">Background image.</param> |
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| 31 | </member>
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| 32 | <member name="M:UnityEditor.EventSystems.EventSystemEditor.RequiresConstantRepaint"> |
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| 33 | <summary>
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| 34 | <para>Does this edit require to be repainted constantly in its current state?</para> |
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| 35 | </summary>
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| 36 | </member>
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| 37 | <member name="T:UnityEditor.EventSystems.EventTriggerEditor"> |
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| 38 | <summary>
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| 39 | <para>Custom Editor for the EventTrigger Component.</para> |
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| 40 | </summary>
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| 41 | </member>
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| 42 | <member name="M:UnityEditor.EventSystems.EventTriggerEditor.OnInspectorGUI"> |
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| 43 | <summary>
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| 44 | <para>Implement specific EventTrigger inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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| 45 | </summary>
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| 46 | </member>
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| 47 | <member name="T:UnityEditor.UI.AnimationTriggersDrawer"> |
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| 48 | <summary>
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| 49 | <para>PropertyDrawer for AnimationTriggers.</para> |
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| 50 | </summary>
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| 51 | </member>
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| 52 | <member name="T:UnityEditor.UI.AspectRatioFitterEditor"> |
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| 53 | <summary>
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| 54 | <para>Custom Editor for the AspectRatioFitter component.</para> |
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| 55 | </summary>
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| 56 | </member>
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| 57 | <member name="M:UnityEditor.UI.AspectRatioFitterEditor.OnInspectorGUI"> |
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| 58 | <summary>
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| 59 | <para>See Editor.OnInspectorGUI.</para> |
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| 60 | </summary>
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| 61 | </member>
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| 62 | <member name="T:UnityEditor.UI.ButtonEditor"> |
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| 63 | <summary>
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| 64 | <para>Custom Editor for the Button Component.</para> |
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| 65 | </summary>
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| 66 | </member>
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| 67 | <member name="M:UnityEditor.UI.ButtonEditor.OnInspectorGUI"> |
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| 68 | <summary>
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| 69 | <para>See Editor.OnInspectorGUI.</para> |
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| 70 | </summary>
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| 71 | </member>
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| 72 | <member name="T:UnityEditor.UI.CanvasScalerEditor"> |
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| 73 | <summary>
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| 74 | <para>Custom Editor for the CanvasScaler component.</para> |
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| 75 | </summary>
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| 76 | </member>
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| 77 | <member name="T:UnityEditor.UI.ColorBlockDrawer"> |
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| 78 | <summary>
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| 79 | <para>PropertyDrawer for ColorBlock.</para> |
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| 80 | </summary>
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| 81 | </member>
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| 82 | <member name="T:UnityEditor.UI.ContentSizeFitterEditor"> |
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| 83 | <summary>
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| 84 | <para>Custom Editor for the ContentSizeFitter Component.
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| 85 | </para>
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| 86 | </summary>
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| 87 | </member>
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| 88 | <member name="M:UnityEditor.UI.ContentSizeFitterEditor.OnInspectorGUI"> |
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| 89 | <summary>
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| 90 | <para>See Editor.OnInspectorGUI.</para> |
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| 91 | </summary>
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| 92 | </member>
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| 93 | <member name="T:UnityEditor.UI.DropdownEditor"> |
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| 94 | <summary>
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| 95 | <para>Custom editor for the Dropdown component.</para> |
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| 96 | </summary>
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| 97 | </member>
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| 98 | <member name="M:UnityEditor.UI.DropdownEditor.OnInspectorGUI"> |
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| 99 | <summary>
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| 100 | <para>See Editor.OnInspectorGUI.</para> |
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| 101 | </summary>
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| 102 | </member>
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| 103 | <member name="T:UnityEditor.UI.FontDataDrawer"> |
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| 104 | <summary>
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| 105 | <para>PropertyDrawer for FontData.</para> |
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| 106 | </summary>
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| 107 | </member>
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| 108 | <member name="M:UnityEditor.UI.FontDataDrawer.Init(UnityEditor.SerializedProperty)"> |
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| 109 | <summary>
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| 110 | <para>Initialize the serialized properties for the drawer.</para> |
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| 111 | </summary>
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| 112 | <param name="property"></param> |
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| 113 | </member>
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| 114 | <member name="T:UnityEditor.UI.GraphicEditor"> |
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| 115 | <summary>
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| 116 | <para>Extend this class to write your own graphic editor.</para> |
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| 117 | </summary>
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| 118 | </member>
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| 119 | <member name="M:UnityEditor.UI.GraphicEditor.AppearanceControlsGUI"> |
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| 120 | <summary>
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| 121 | <para>GUI related to the appearance of the graphic. Color and Material properties appear here.</para> |
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| 122 | </summary>
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| 123 | </member>
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| 124 | <member name="M:UnityEditor.UI.GraphicEditor.NativeSizeButtonGUI"> |
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| 125 | <summary>
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| 126 | <para>GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.</para> |
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| 127 | </summary>
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| 128 | </member>
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| 129 | <member name="M:UnityEditor.UI.GraphicEditor.OnDisable"> |
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| 130 | <summary>
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| 131 | <para>See MonoBehaviour.OnDisable.</para> |
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| 132 | </summary>
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| 133 | </member>
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| 134 | <member name="M:UnityEditor.UI.GraphicEditor.OnInspectorGUI"> |
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| 135 | <summary>
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| 136 | <para>Implement specific GraphicEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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| 137 | </summary>
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| 138 | </member>
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| 139 | <member name="M:UnityEditor.UI.GraphicEditor.RaycastControlsGUI"> |
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| 140 | <summary>
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| 141 | <para>GUI related to the Raycasting settings for the graphic.</para> |
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| 142 | </summary>
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| 143 | </member>
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| 144 | <member name="M:UnityEditor.UI.GraphicEditor.SetShowNativeSize(System.Boolean,System.Boolean)"> |
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| 145 | <summary>
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| 146 | <para>Set if the 'Set Native Size' button should be visible for this editor.</para> |
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| 147 | </summary>
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| 148 | <param name="show"></param> |
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| 149 | <param name="instant"></param> |
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| 150 | </member>
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| 151 | <member name="T:UnityEditor.UI.GridLayoutGroupEditor"> |
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| 152 | <summary>
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| 153 | <para>Custom Editor for the GridLayout Component.</para> |
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| 154 | </summary>
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| 155 | </member>
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| 156 | <member name="M:UnityEditor.UI.GridLayoutGroupEditor.OnInspectorGUI"> |
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| 157 | <summary>
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| 158 | <para>See Editor.OnInspectorGUI.</para> |
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| 159 | </summary>
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| 160 | </member>
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| 161 | <member name="T:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor"> |
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| 162 | <summary>
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| 163 | <para>The Editor for the HorizontalOrVerticalLayoutGroup class.</para> |
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| 164 | </summary>
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| 165 | </member>
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| 166 | <member name="M:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor.OnInspectorGUI"> |
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| 167 | <summary>
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| 168 | <para>See Editor.OnInspectorGUI.</para> |
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| 169 | </summary>
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| 170 | </member>
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| 171 | <member name="T:UnityEditor.UI.ImageEditor"> |
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| 172 | <summary>
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| 173 | <para>Custom Editor for the Image Component.</para> |
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| 174 | </summary>
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| 175 | </member>
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| 176 | <member name="M:UnityEditor.UI.ImageEditor.GetInfoString"> |
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| 177 | <summary>
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| 178 | <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> |
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| 179 | </summary>
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| 180 | <returns>
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| 181 | <para>The Image details.</para> |
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| 182 | </returns>
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| 183 | </member>
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| 184 | <member name="M:UnityEditor.UI.ImageEditor.HasPreviewGUI"> |
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| 185 | <summary>
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| 186 | <para>Can this component be Previewed in its current state?</para> |
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| 187 | </summary>
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| 188 | <returns>
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| 189 | <para>True if this component can be Previewed in its current state.</para> |
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| 190 | </returns>
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| 191 | </member>
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| 192 | <member name="M:UnityEditor.UI.ImageEditor.OnDisable"> |
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| 193 | <summary>
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| 194 | <para>See MonoBehaviour.OnDisable.</para> |
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| 195 | </summary>
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| 196 | </member>
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| 197 | <member name="M:UnityEditor.UI.ImageEditor.OnInspectorGUI"> |
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| 198 | <summary>
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| 199 | <para>Implement specific ImageEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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| 200 | </summary>
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| 201 | </member>
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| 202 | <member name="M:UnityEditor.UI.ImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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| 203 | <summary>
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| 204 | <para>Custom preview for Image component.</para> |
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| 205 | </summary>
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| 206 | <param name="rect">Rectangle in which to draw the preview.</param> |
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| 207 | <param name="background">Background image.</param> |
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| 208 | </member>
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| 209 | <member name="M:UnityEditor.UI.ImageEditor.SpriteGUI"> |
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| 210 | <summary>
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| 211 | <para>GUI for showing the Sprite property.</para> |
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| 212 | </summary>
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| 213 | </member>
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| 214 | <member name="M:UnityEditor.UI.ImageEditor.TypeGUI"> |
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| 215 | <summary>
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| 216 | <para>GUI for showing the image type and associated settings.</para> |
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| 217 | </summary>
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| 218 | </member>
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| 219 | <member name="T:UnityEditor.UI.InputFieldEditor"> |
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| 220 | <summary>
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| 221 | <para>Custom Editor for the InputField Component.</para> |
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| 222 | </summary>
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| 223 | </member>
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| 224 | <member name="M:UnityEditor.UI.InputFieldEditor.OnInspectorGUI"> |
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| 225 | <summary>
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| 226 | <para>See: Editor.OnInspectorGUI.</para> |
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| 227 | </summary>
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| 228 | </member>
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| 229 | <member name="T:UnityEditor.UI.LayoutElementEditor"> |
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| 230 | <summary>
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| 231 | <para>Editor for the LayoutElement component.</para> |
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| 232 | </summary>
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| 233 | </member>
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| 234 | <member name="M:UnityEditor.UI.LayoutElementEditor.OnInspectorGUI"> |
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| 235 | <summary>
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| 236 | <para>See: Editor.OnInspectorGUI.</para> |
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| 237 | </summary>
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| 238 | </member>
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| 239 | <member name="T:UnityEditor.UI.MaskEditor"> |
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| 240 | <summary>
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| 241 | <para>Custom Editor for the Mask component.</para> |
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| 242 | </summary>
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| 243 | </member>
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| 244 | <member name="T:UnityEditor.UI.NavigationDrawer"> |
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| 245 | <summary>
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| 246 | <para>PropertyDrawer for Navigation.</para> |
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| 247 | </summary>
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| 248 | </member>
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| 249 | <member name="T:UnityEditor.UI.RawImageEditor"> |
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| 250 | <summary>
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| 251 | <para>Custom editor for RawImage.</para> |
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| 252 | </summary>
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| 253 | </member>
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| 254 | <member name="M:UnityEditor.UI.RawImageEditor.GetInfoString"> |
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| 255 | <summary>
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| 256 | <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> |
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| 257 | </summary>
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| 258 | <returns>
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| 259 | <para>The RawImage details.</para> |
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| 260 | </returns>
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| 261 | </member>
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| 262 | <member name="M:UnityEditor.UI.RawImageEditor.HasPreviewGUI"> |
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| 263 | <summary>
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| 264 | <para>Can this component be Previewed in its current state?</para> |
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| 265 | </summary>
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| 266 | <returns>
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| 267 | <para>True if this component can be Previewed in its current state.</para> |
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| 268 | </returns>
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| 269 | </member>
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| 270 | <member name="M:UnityEditor.UI.RawImageEditor.OnInspectorGUI"> |
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| 271 | <summary>
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| 272 | <para>Implement specific RawImage inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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| 273 | </summary>
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| 274 | </member>
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| 275 | <member name="M:UnityEditor.UI.RawImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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| 276 | <summary>
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| 277 | <para>Custom preview for Image component.</para> |
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| 278 | </summary>
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| 279 | <param name="rect">Rectangle in which to draw the preview.</param> |
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| 280 | <param name="background">Background image.</param> |
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| 281 | </member>
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| 282 | <member name="T:UnityEditor.UI.RectMask2DEditor"> |
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| 283 | <summary>
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| 284 | <para>Custom editor for the RectMask2d component.</para> |
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| 285 | </summary>
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| 286 | </member>
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| 287 | <member name="T:UnityEditor.UI.ScrollbarEditor"> |
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| 288 | <summary>
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| 289 | <para>Custom Editor for the Scrollbar Component.</para> |
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| 290 | </summary>
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| 291 | </member>
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| 292 | <member name="M:UnityEditor.UI.ScrollbarEditor.OnInspectorGUI"> |
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| 293 | <summary>
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| 294 | <para>See: Editor.OnInspectorGUI.</para> |
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| 295 | </summary>
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| 296 | </member>
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| 297 | <member name="T:UnityEditor.UI.ScrollRectEditor"> |
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| 298 | <summary>
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| 299 | <para>Editor for the ScrollRect component.</para> |
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| 300 | </summary>
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| 301 | </member>
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| 302 | <member name="M:UnityEditor.UI.ScrollRectEditor.OnDisable"> |
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| 303 | <summary>
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| 304 | <para>See MonoBehaviour.OnDisable.</para> |
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| 305 | </summary>
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| 306 | </member>
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| 307 | <member name="M:UnityEditor.UI.ScrollRectEditor.OnInspectorGUI"> |
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| 308 | <summary>
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| 309 | <para>See Editor.OnInspectorGUI.</para> |
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| 310 | </summary>
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| 311 | </member>
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| 312 | <member name="T:UnityEditor.UI.SelectableEditor"> |
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| 313 | <summary>
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| 314 | <para>Custom Editor for the Selectable Component.</para> |
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| 315 | </summary>
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| 316 | </member>
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| 317 | <member name="M:UnityEditor.UI.SelectableEditor.OnDisable"> |
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| 318 | <summary>
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| 319 | <para>See MonoBehaviour.OnDisable.</para> |
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| 320 | </summary>
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| 321 | </member>
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| 322 | <member name="M:UnityEditor.UI.SelectableEditor.OnInspectorGUI"> |
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| 323 | <summary>
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| 324 | <para>See Editor.OnInspectorGUI.</para> |
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| 325 | </summary>
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| 326 | </member>
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| 327 | <member name="T:UnityEditor.UI.SelfControllerEditor"> |
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| 328 | <summary>
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| 329 | <para>Base class for custom editors that are for components that implement the SelfControllerEditor interface.</para> |
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| 330 | </summary>
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| 331 | </member>
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| 332 | <member name="M:UnityEditor.UI.SelfControllerEditor.OnInspectorGUI"> |
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| 333 | <summary>
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| 334 | <para>See Editor.OnInspectorGUI.</para> |
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| 335 | </summary>
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| 336 | </member>
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| 337 | <member name="T:UnityEditor.UI.SliderEditor"> |
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| 338 | <summary>
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| 339 | <para>Custom Editor for the Slider Component.</para> |
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| 340 | </summary>
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| 341 | </member>
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| 342 | <member name="M:UnityEditor.UI.SliderEditor.OnInspectorGUI"> |
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| 343 | <summary>
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| 344 | <para>See Editor.OnInspectorGUI.</para> |
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| 345 | </summary>
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| 346 | </member>
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| 347 | <member name="T:UnityEditor.UI.SpriteStateDrawer"> |
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| 348 | <summary>
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| 349 | <para>PropertyDrawer for SpriteState.</para> |
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| 350 | </summary>
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| 351 | </member>
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| 352 | <member name="T:UnityEditor.UI.TextEditor"> |
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| 353 | <summary>
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| 354 | <para>Custom Editor for the Text Component.</para> |
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| 355 | </summary>
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| 356 | </member>
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| 357 | <member name="M:UnityEditor.UI.TextEditor.OnInspectorGUI"> |
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| 358 | <summary>
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| 359 | <para>See Editor.OnInspectorGUI.</para> |
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| 360 | </summary>
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| 361 | </member>
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| 362 | <member name="T:UnityEditor.UI.ToggleEditor"> |
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| 363 | <summary>
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| 364 | <para>Custom Editor for the Toggle Component.</para> |
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| 365 | </summary>
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| 366 | </member>
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| 367 | <member name="M:UnityEditor.UI.ToggleEditor.OnInspectorGUI"> |
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| 368 | <summary>
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| 369 | <para>See Editor.OnInspectorGUI.</para> |
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| 370 | </summary>
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| 371 | </member>
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| 372 | </members>
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| 373 | </doc> |