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1 | 11 | YCH | <?xml version="1.0" encoding="utf-8" standalone="yes"?>
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2 | <doc>
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3 | <members>
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4 | <assembly>
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5 | <name>UnityEditor.UI</name> |
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6 | </assembly>
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7 | <member name="T:UnityEditor.EventSystems.EventSystemEditor"> |
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8 | <summary>
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9 | <para>Custom Editor for the EventSystem Component.</para> |
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10 | </summary>
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11 | </member>
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12 | <member name="M:UnityEditor.EventSystems.EventSystemEditor.HasPreviewGUI"> |
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13 | <summary>
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14 | <para>Can this component be previewed in its current state?</para> |
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15 | </summary>
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16 | <returns>
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17 | <para>True if this component can be Previewed in its current state.</para> |
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18 | </returns>
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19 | </member>
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20 | <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnInspectorGUI"> |
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21 | <summary>
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22 | <para>See Editor.OnInspectorGUI.</para> |
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23 | </summary>
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24 | </member>
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25 | <member name="M:UnityEditor.EventSystems.EventSystemEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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26 | <summary>
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27 | <para>Custom preview for Image component.</para> |
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28 | </summary>
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29 | <param name="rect">Rectangle in which to draw the preview.</param> |
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30 | <param name="background">Background image.</param> |
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31 | </member>
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32 | <member name="M:UnityEditor.EventSystems.EventSystemEditor.RequiresConstantRepaint"> |
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33 | <summary>
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34 | <para>Does this edit require to be repainted constantly in its current state?</para> |
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35 | </summary>
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36 | </member>
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37 | <member name="T:UnityEditor.EventSystems.EventTriggerEditor"> |
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38 | <summary>
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39 | <para>Custom Editor for the EventTrigger Component.</para> |
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40 | </summary>
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41 | </member>
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42 | <member name="M:UnityEditor.EventSystems.EventTriggerEditor.OnInspectorGUI"> |
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43 | <summary>
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44 | <para>Implement specific EventTrigger inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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45 | </summary>
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46 | </member>
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47 | <member name="T:UnityEditor.UI.AnimationTriggersDrawer"> |
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48 | <summary>
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49 | <para>PropertyDrawer for AnimationTriggers.</para> |
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50 | </summary>
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51 | </member>
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52 | <member name="T:UnityEditor.UI.AspectRatioFitterEditor"> |
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53 | <summary>
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54 | <para>Custom Editor for the AspectRatioFitter component.</para> |
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55 | </summary>
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56 | </member>
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57 | <member name="M:UnityEditor.UI.AspectRatioFitterEditor.OnInspectorGUI"> |
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58 | <summary>
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59 | <para>See Editor.OnInspectorGUI.</para> |
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60 | </summary>
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61 | </member>
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62 | <member name="T:UnityEditor.UI.ButtonEditor"> |
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63 | <summary>
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64 | <para>Custom Editor for the Button Component.</para> |
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65 | </summary>
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66 | </member>
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67 | <member name="M:UnityEditor.UI.ButtonEditor.OnInspectorGUI"> |
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68 | <summary>
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69 | <para>See Editor.OnInspectorGUI.</para> |
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70 | </summary>
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71 | </member>
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72 | <member name="T:UnityEditor.UI.CanvasScalerEditor"> |
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73 | <summary>
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74 | <para>Custom Editor for the CanvasScaler component.</para> |
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75 | </summary>
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76 | </member>
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77 | <member name="T:UnityEditor.UI.ColorBlockDrawer"> |
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78 | <summary>
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79 | <para>PropertyDrawer for ColorBlock.</para> |
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80 | </summary>
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81 | </member>
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82 | <member name="T:UnityEditor.UI.ContentSizeFitterEditor"> |
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83 | <summary>
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84 | <para>Custom Editor for the ContentSizeFitter Component.
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85 | </para>
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86 | </summary>
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87 | </member>
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88 | <member name="M:UnityEditor.UI.ContentSizeFitterEditor.OnInspectorGUI"> |
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89 | <summary>
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90 | <para>See Editor.OnInspectorGUI.</para> |
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91 | </summary>
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92 | </member>
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93 | <member name="T:UnityEditor.UI.DropdownEditor"> |
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94 | <summary>
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95 | <para>Custom editor for the Dropdown component.</para> |
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96 | </summary>
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97 | </member>
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98 | <member name="M:UnityEditor.UI.DropdownEditor.OnInspectorGUI"> |
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99 | <summary>
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100 | <para>See Editor.OnInspectorGUI.</para> |
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101 | </summary>
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102 | </member>
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103 | <member name="T:UnityEditor.UI.FontDataDrawer"> |
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104 | <summary>
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105 | <para>PropertyDrawer for FontData.</para> |
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106 | </summary>
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107 | </member>
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108 | <member name="M:UnityEditor.UI.FontDataDrawer.Init(UnityEditor.SerializedProperty)"> |
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109 | <summary>
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110 | <para>Initialize the serialized properties for the drawer.</para> |
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111 | </summary>
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112 | <param name="property"></param> |
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113 | </member>
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114 | <member name="T:UnityEditor.UI.GraphicEditor"> |
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115 | <summary>
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116 | <para>Extend this class to write your own graphic editor.</para> |
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117 | </summary>
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118 | </member>
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119 | <member name="M:UnityEditor.UI.GraphicEditor.AppearanceControlsGUI"> |
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120 | <summary>
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121 | <para>GUI related to the appearance of the graphic. Color and Material properties appear here.</para> |
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122 | </summary>
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123 | </member>
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124 | <member name="M:UnityEditor.UI.GraphicEditor.NativeSizeButtonGUI"> |
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125 | <summary>
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126 | <para>GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.</para> |
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127 | </summary>
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128 | </member>
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129 | <member name="M:UnityEditor.UI.GraphicEditor.OnDisable"> |
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130 | <summary>
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131 | <para>See MonoBehaviour.OnDisable.</para> |
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132 | </summary>
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133 | </member>
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134 | <member name="M:UnityEditor.UI.GraphicEditor.OnInspectorGUI"> |
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135 | <summary>
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136 | <para>Implement specific GraphicEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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137 | </summary>
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138 | </member>
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139 | <member name="M:UnityEditor.UI.GraphicEditor.RaycastControlsGUI"> |
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140 | <summary>
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141 | <para>GUI related to the Raycasting settings for the graphic.</para> |
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142 | </summary>
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143 | </member>
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144 | <member name="M:UnityEditor.UI.GraphicEditor.SetShowNativeSize(System.Boolean,System.Boolean)"> |
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145 | <summary>
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146 | <para>Set if the 'Set Native Size' button should be visible for this editor.</para> |
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147 | </summary>
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148 | <param name="show"></param> |
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149 | <param name="instant"></param> |
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150 | </member>
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151 | <member name="T:UnityEditor.UI.GridLayoutGroupEditor"> |
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152 | <summary>
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153 | <para>Custom Editor for the GridLayout Component.</para> |
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154 | </summary>
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155 | </member>
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156 | <member name="M:UnityEditor.UI.GridLayoutGroupEditor.OnInspectorGUI"> |
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157 | <summary>
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158 | <para>See Editor.OnInspectorGUI.</para> |
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159 | </summary>
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160 | </member>
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161 | <member name="T:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor"> |
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162 | <summary>
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163 | <para>The Editor for the HorizontalOrVerticalLayoutGroup class.</para> |
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164 | </summary>
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165 | </member>
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166 | <member name="M:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor.OnInspectorGUI"> |
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167 | <summary>
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168 | <para>See Editor.OnInspectorGUI.</para> |
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169 | </summary>
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170 | </member>
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171 | <member name="T:UnityEditor.UI.ImageEditor"> |
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172 | <summary>
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173 | <para>Custom Editor for the Image Component.</para> |
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174 | </summary>
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175 | </member>
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176 | <member name="M:UnityEditor.UI.ImageEditor.GetInfoString"> |
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177 | <summary>
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178 | <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> |
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179 | </summary>
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180 | <returns>
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181 | <para>The Image details.</para> |
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182 | </returns>
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183 | </member>
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184 | <member name="M:UnityEditor.UI.ImageEditor.HasPreviewGUI"> |
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185 | <summary>
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186 | <para>Can this component be Previewed in its current state?</para> |
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187 | </summary>
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188 | <returns>
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189 | <para>True if this component can be Previewed in its current state.</para> |
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190 | </returns>
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191 | </member>
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192 | <member name="M:UnityEditor.UI.ImageEditor.OnDisable"> |
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193 | <summary>
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194 | <para>See MonoBehaviour.OnDisable.</para> |
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195 | </summary>
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196 | </member>
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197 | <member name="M:UnityEditor.UI.ImageEditor.OnInspectorGUI"> |
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198 | <summary>
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199 | <para>Implement specific ImageEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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200 | </summary>
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201 | </member>
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202 | <member name="M:UnityEditor.UI.ImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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203 | <summary>
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204 | <para>Custom preview for Image component.</para> |
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205 | </summary>
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206 | <param name="rect">Rectangle in which to draw the preview.</param> |
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207 | <param name="background">Background image.</param> |
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208 | </member>
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209 | <member name="M:UnityEditor.UI.ImageEditor.SpriteGUI"> |
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210 | <summary>
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211 | <para>GUI for showing the Sprite property.</para> |
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212 | </summary>
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213 | </member>
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214 | <member name="M:UnityEditor.UI.ImageEditor.TypeGUI"> |
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215 | <summary>
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216 | <para>GUI for showing the image type and associated settings.</para> |
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217 | </summary>
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218 | </member>
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219 | <member name="T:UnityEditor.UI.InputFieldEditor"> |
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220 | <summary>
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221 | <para>Custom Editor for the InputField Component.</para> |
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222 | </summary>
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223 | </member>
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224 | <member name="M:UnityEditor.UI.InputFieldEditor.OnInspectorGUI"> |
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225 | <summary>
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226 | <para>See: Editor.OnInspectorGUI.</para> |
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227 | </summary>
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228 | </member>
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229 | <member name="T:UnityEditor.UI.LayoutElementEditor"> |
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230 | <summary>
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231 | <para>Editor for the LayoutElement component.</para> |
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232 | </summary>
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233 | </member>
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234 | <member name="M:UnityEditor.UI.LayoutElementEditor.OnInspectorGUI"> |
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235 | <summary>
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236 | <para>See: Editor.OnInspectorGUI.</para> |
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237 | </summary>
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238 | </member>
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239 | <member name="T:UnityEditor.UI.MaskEditor"> |
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240 | <summary>
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241 | <para>Custom Editor for the Mask component.</para> |
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242 | </summary>
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243 | </member>
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244 | <member name="T:UnityEditor.UI.NavigationDrawer"> |
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245 | <summary>
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246 | <para>PropertyDrawer for Navigation.</para> |
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247 | </summary>
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248 | </member>
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249 | <member name="T:UnityEditor.UI.RawImageEditor"> |
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250 | <summary>
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251 | <para>Custom editor for RawImage.</para> |
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252 | </summary>
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253 | </member>
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254 | <member name="M:UnityEditor.UI.RawImageEditor.GetInfoString"> |
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255 | <summary>
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256 | <para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> |
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257 | </summary>
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258 | <returns>
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259 | <para>The RawImage details.</para> |
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260 | </returns>
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261 | </member>
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262 | <member name="M:UnityEditor.UI.RawImageEditor.HasPreviewGUI"> |
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263 | <summary>
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264 | <para>Can this component be Previewed in its current state?</para> |
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265 | </summary>
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266 | <returns>
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267 | <para>True if this component can be Previewed in its current state.</para> |
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268 | </returns>
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269 | </member>
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270 | <member name="M:UnityEditor.UI.RawImageEditor.OnInspectorGUI"> |
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271 | <summary>
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272 | <para>Implement specific RawImage inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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273 | </summary>
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274 | </member>
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275 | <member name="M:UnityEditor.UI.RawImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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276 | <summary>
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277 | <para>Custom preview for Image component.</para> |
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278 | </summary>
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279 | <param name="rect">Rectangle in which to draw the preview.</param> |
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280 | <param name="background">Background image.</param> |
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281 | </member>
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282 | <member name="T:UnityEditor.UI.RectMask2DEditor"> |
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283 | <summary>
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284 | <para>Custom editor for the RectMask2d component.</para> |
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285 | </summary>
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286 | </member>
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287 | <member name="T:UnityEditor.UI.ScrollbarEditor"> |
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288 | <summary>
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289 | <para>Custom Editor for the Scrollbar Component.</para> |
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290 | </summary>
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291 | </member>
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292 | <member name="M:UnityEditor.UI.ScrollbarEditor.OnInspectorGUI"> |
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293 | <summary>
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294 | <para>See: Editor.OnInspectorGUI.</para> |
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295 | </summary>
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296 | </member>
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297 | <member name="T:UnityEditor.UI.ScrollRectEditor"> |
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298 | <summary>
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299 | <para>Editor for the ScrollRect component.</para> |
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300 | </summary>
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301 | </member>
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302 | <member name="M:UnityEditor.UI.ScrollRectEditor.OnDisable"> |
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303 | <summary>
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304 | <para>See MonoBehaviour.OnDisable.</para> |
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305 | </summary>
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306 | </member>
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307 | <member name="M:UnityEditor.UI.ScrollRectEditor.OnInspectorGUI"> |
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308 | <summary>
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309 | <para>See Editor.OnInspectorGUI.</para> |
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310 | </summary>
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311 | </member>
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312 | <member name="T:UnityEditor.UI.SelectableEditor"> |
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313 | <summary>
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314 | <para>Custom Editor for the Selectable Component.</para> |
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315 | </summary>
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316 | </member>
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317 | <member name="M:UnityEditor.UI.SelectableEditor.OnDisable"> |
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318 | <summary>
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319 | <para>See MonoBehaviour.OnDisable.</para> |
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320 | </summary>
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321 | </member>
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322 | <member name="M:UnityEditor.UI.SelectableEditor.OnInspectorGUI"> |
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323 | <summary>
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324 | <para>See Editor.OnInspectorGUI.</para> |
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325 | </summary>
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326 | </member>
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327 | <member name="T:UnityEditor.UI.SelfControllerEditor"> |
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328 | <summary>
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329 | <para>Base class for custom editors that are for components that implement the SelfControllerEditor interface.</para> |
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330 | </summary>
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331 | </member>
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332 | <member name="M:UnityEditor.UI.SelfControllerEditor.OnInspectorGUI"> |
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333 | <summary>
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334 | <para>See Editor.OnInspectorGUI.</para> |
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335 | </summary>
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336 | </member>
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337 | <member name="T:UnityEditor.UI.SliderEditor"> |
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338 | <summary>
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339 | <para>Custom Editor for the Slider Component.</para> |
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340 | </summary>
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341 | </member>
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342 | <member name="M:UnityEditor.UI.SliderEditor.OnInspectorGUI"> |
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343 | <summary>
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344 | <para>See Editor.OnInspectorGUI.</para> |
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345 | </summary>
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346 | </member>
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347 | <member name="T:UnityEditor.UI.SpriteStateDrawer"> |
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348 | <summary>
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349 | <para>PropertyDrawer for SpriteState.</para> |
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350 | </summary>
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351 | </member>
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352 | <member name="T:UnityEditor.UI.TextEditor"> |
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353 | <summary>
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354 | <para>Custom Editor for the Text Component.</para> |
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355 | </summary>
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356 | </member>
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357 | <member name="M:UnityEditor.UI.TextEditor.OnInspectorGUI"> |
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358 | <summary>
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359 | <para>See Editor.OnInspectorGUI.</para> |
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360 | </summary>
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361 | </member>
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362 | <member name="T:UnityEditor.UI.ToggleEditor"> |
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363 | <summary>
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364 | <para>Custom Editor for the Toggle Component.</para> |
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365 | </summary>
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366 | </member>
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367 | <member name="M:UnityEditor.UI.ToggleEditor.OnInspectorGUI"> |
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368 | <summary>
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369 | <para>See Editor.OnInspectorGUI.</para> |
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370 | </summary>
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371 | </member>
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372 | </members>
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373 | </doc> |