t1 / TFDContents / Library / UnityAssemblies / UnityEditor.UI.xml @ 11
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<doc>
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<members>
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<assembly>
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<name>UnityEditor.UI</name> |
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</assembly>
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<member name="T:UnityEditor.EventSystems.EventSystemEditor"> |
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<summary>
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<para>Custom Editor for the EventSystem Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.EventSystems.EventSystemEditor.HasPreviewGUI"> |
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<summary>
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<para>Can this component be previewed in its current state?</para> |
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</summary>
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<returns>
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<para>True if this component can be Previewed in its current state.</para> |
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</returns>
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</member>
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<member name="M:UnityEditor.EventSystems.EventSystemEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.EventSystems.EventSystemEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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<summary>
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<para>Custom preview for Image component.</para> |
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</summary>
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<param name="rect">Rectangle in which to draw the preview.</param> |
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<param name="background">Background image.</param> |
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</member>
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<member name="M:UnityEditor.EventSystems.EventSystemEditor.RequiresConstantRepaint"> |
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<summary>
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<para>Does this edit require to be repainted constantly in its current state?</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.EventSystems.EventTriggerEditor"> |
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<summary>
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<para>Custom Editor for the EventTrigger Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.EventSystems.EventTriggerEditor.OnInspectorGUI"> |
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<summary>
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<para>Implement specific EventTrigger inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.AnimationTriggersDrawer"> |
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<summary>
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<para>PropertyDrawer for AnimationTriggers.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.AspectRatioFitterEditor"> |
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<summary>
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<para>Custom Editor for the AspectRatioFitter component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.AspectRatioFitterEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.ButtonEditor"> |
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<summary>
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<para>Custom Editor for the Button Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ButtonEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.CanvasScalerEditor"> |
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<summary>
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<para>Custom Editor for the CanvasScaler component.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.ColorBlockDrawer"> |
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<summary>
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<para>PropertyDrawer for ColorBlock.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.ContentSizeFitterEditor"> |
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<summary>
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<para>Custom Editor for the ContentSizeFitter Component.
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</para>
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ContentSizeFitterEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.DropdownEditor"> |
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<summary>
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<para>Custom editor for the Dropdown component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.DropdownEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.FontDataDrawer"> |
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<summary>
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<para>PropertyDrawer for FontData.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.FontDataDrawer.Init(UnityEditor.SerializedProperty)"> |
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<summary>
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<para>Initialize the serialized properties for the drawer.</para> |
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</summary>
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<param name="property"></param> |
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</member>
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<member name="T:UnityEditor.UI.GraphicEditor"> |
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<summary>
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<para>Extend this class to write your own graphic editor.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.GraphicEditor.AppearanceControlsGUI"> |
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<summary>
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<para>GUI related to the appearance of the graphic. Color and Material properties appear here.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.GraphicEditor.NativeSizeButtonGUI"> |
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<summary>
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<para>GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.GraphicEditor.OnDisable"> |
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<summary>
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<para>See MonoBehaviour.OnDisable.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.GraphicEditor.OnInspectorGUI"> |
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<summary>
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<para>Implement specific GraphicEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.GraphicEditor.RaycastControlsGUI"> |
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<summary>
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<para>GUI related to the Raycasting settings for the graphic.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.GraphicEditor.SetShowNativeSize(System.Boolean,System.Boolean)"> |
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<summary>
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<para>Set if the 'Set Native Size' button should be visible for this editor.</para> |
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</summary>
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<param name="show"></param> |
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<param name="instant"></param> |
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</member>
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<member name="T:UnityEditor.UI.GridLayoutGroupEditor"> |
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<summary>
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<para>Custom Editor for the GridLayout Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.GridLayoutGroupEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor"> |
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<summary>
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<para>The Editor for the HorizontalOrVerticalLayoutGroup class.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.HorizontalOrVerticalLayoutGroupEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.ImageEditor"> |
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<summary>
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<para>Custom Editor for the Image Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ImageEditor.GetInfoString"> |
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<summary>
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<para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> |
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</summary>
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<returns>
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<para>The Image details.</para> |
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</returns>
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</member>
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<member name="M:UnityEditor.UI.ImageEditor.HasPreviewGUI"> |
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<summary>
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<para>Can this component be Previewed in its current state?</para> |
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</summary>
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<returns>
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<para>True if this component can be Previewed in its current state.</para> |
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</returns>
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</member>
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<member name="M:UnityEditor.UI.ImageEditor.OnDisable"> |
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<summary>
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<para>See MonoBehaviour.OnDisable.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ImageEditor.OnInspectorGUI"> |
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<summary>
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<para>Implement specific ImageEditor inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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<summary>
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<para>Custom preview for Image component.</para> |
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</summary>
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<param name="rect">Rectangle in which to draw the preview.</param> |
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<param name="background">Background image.</param> |
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</member>
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<member name="M:UnityEditor.UI.ImageEditor.SpriteGUI"> |
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<summary>
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<para>GUI for showing the Sprite property.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ImageEditor.TypeGUI"> |
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<summary>
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<para>GUI for showing the image type and associated settings.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.InputFieldEditor"> |
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<summary>
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<para>Custom Editor for the InputField Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.InputFieldEditor.OnInspectorGUI"> |
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<summary>
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<para>See: Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.LayoutElementEditor"> |
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<summary>
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<para>Editor for the LayoutElement component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.LayoutElementEditor.OnInspectorGUI"> |
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<summary>
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<para>See: Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.MaskEditor"> |
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<summary>
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<para>Custom Editor for the Mask component.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.NavigationDrawer"> |
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<summary>
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<para>PropertyDrawer for Navigation.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.RawImageEditor"> |
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<summary>
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<para>Custom editor for RawImage.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.RawImageEditor.GetInfoString"> |
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<summary>
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<para>A string cointaining the Image details to be used as a overlay on the component Preview.</para> |
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</summary>
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<returns>
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<para>The RawImage details.</para> |
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</returns>
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</member>
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<member name="M:UnityEditor.UI.RawImageEditor.HasPreviewGUI"> |
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<summary>
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<para>Can this component be Previewed in its current state?</para> |
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</summary>
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<returns>
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<para>True if this component can be Previewed in its current state.</para> |
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</returns>
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</member>
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<member name="M:UnityEditor.UI.RawImageEditor.OnInspectorGUI"> |
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<summary>
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<para>Implement specific RawImage inspector GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.RawImageEditor.OnPreviewGUI(UnityEngine.Rect,UnityEngine.GUIStyle)"> |
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<summary>
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<para>Custom preview for Image component.</para> |
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</summary>
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<param name="rect">Rectangle in which to draw the preview.</param> |
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<param name="background">Background image.</param> |
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</member>
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<member name="T:UnityEditor.UI.RectMask2DEditor"> |
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<summary>
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<para>Custom editor for the RectMask2d component.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.ScrollbarEditor"> |
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<summary>
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<para>Custom Editor for the Scrollbar Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ScrollbarEditor.OnInspectorGUI"> |
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<summary>
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<para>See: Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.ScrollRectEditor"> |
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<summary>
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<para>Editor for the ScrollRect component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ScrollRectEditor.OnDisable"> |
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<summary>
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<para>See MonoBehaviour.OnDisable.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ScrollRectEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.SelectableEditor"> |
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<summary>
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<para>Custom Editor for the Selectable Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.SelectableEditor.OnDisable"> |
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<summary>
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<para>See MonoBehaviour.OnDisable.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.SelectableEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.SelfControllerEditor"> |
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<summary>
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<para>Base class for custom editors that are for components that implement the SelfControllerEditor interface.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.SelfControllerEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.SliderEditor"> |
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<summary>
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<para>Custom Editor for the Slider Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.SliderEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.SpriteStateDrawer"> |
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<summary>
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<para>PropertyDrawer for SpriteState.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.TextEditor"> |
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<summary>
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<para>Custom Editor for the Text Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.TextEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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<member name="T:UnityEditor.UI.ToggleEditor"> |
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<summary>
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<para>Custom Editor for the Toggle Component.</para> |
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</summary>
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</member>
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<member name="M:UnityEditor.UI.ToggleEditor.OnInspectorGUI"> |
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<summary>
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<para>See Editor.OnInspectorGUI.</para> |
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</summary>
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</member>
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</members>
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</doc>
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