t1 / TFDContents / Assets / KinectDemos / FittingRoomDemo / Scripts / OverlayController.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (3.3 KB)
| 1 | 3 | KTH | using UnityEngine; |
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| 2 | using System.Collections; |
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| 3 | |||
| 4 | public class OverlayController : MonoBehaviour |
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| 5 | {
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| 6 | [Tooltip("GUI-texture used to display the color camera feed on the scene background.")]
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| 7 | public GUITexture backgroundImage; |
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| 8 | |||
| 9 | [Tooltip("Camera used to display the background image from the Kinect point of view.")]
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| 10 | public Camera backgroundCamera; |
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| 11 | |||
| 12 | [Tooltip("Camera used to display the clothing models from the Kinect point of view.")]
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| 13 | public Camera foregroundCamera; |
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| 14 | |||
| 15 | // [Tooltip("Use this setting to minimize the offset between the image and the model overlay.")]
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| 16 | // [Range(-0.1f, 0.1f)] |
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| 17 | // public float adjustedCameraOffset = 0f; |
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| 18 | // |
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| 19 | // |
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| 20 | // // variable to track the current camera offset |
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| 21 | // private float currentCameraOffset = 0f; |
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| 22 | |||
| 23 | |||
| 24 | void Start () |
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| 25 | {
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| 26 | KinectManager manager = KinectManager.Instance; |
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| 27 | |||
| 28 | if(manager && manager.IsInitialized()) |
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| 29 | {
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| 30 | KinectInterop.SensorData sensorData = manager.GetSensorData(); |
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| 31 | |||
| 32 | if(foregroundCamera != null && sensorData != null && sensorData.sensorInterface != null) |
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| 33 | {
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| 34 | // foregroundCamera.transform.position = new Vector3(sensorData.depthCameraOffset + adjustedCameraOffset, |
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| 35 | // manager.sensorHeight, 0f); |
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| 36 | foregroundCamera.transform.position = new Vector3(0f, manager.sensorHeight, 0f); |
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| 37 | foregroundCamera.transform.rotation = Quaternion.Euler(-manager.sensorAngle, 0f, 0f); |
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| 38 | // currentCameraOffset = adjustedCameraOffset; |
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| 39 | |||
| 40 | // foregroundCamera.fieldOfView = sensorData.colorCameraFOV; |
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| 41 | } |
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| 42 | |||
| 43 | if(backgroundCamera != null && sensorData != null && sensorData.sensorInterface != null) |
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| 44 | {
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| 45 | backgroundCamera.transform.position = new Vector3(0f, manager.sensorHeight, 0f); |
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| 46 | backgroundCamera.transform.rotation = Quaternion.Euler(-manager.sensorAngle, 0f, 0f); |
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| 47 | } |
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| 48 | } |
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| 49 | } |
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| 50 | |||
| 51 | void Update () |
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| 52 | {
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| 53 | KinectManager manager = KinectManager.Instance; |
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| 54 | |||
| 55 | if(manager && manager.IsInitialized()) |
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| 56 | {
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| 57 | KinectInterop.SensorData sensorData = manager.GetSensorData(); |
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| 58 | |||
| 59 | if(manager.autoHeightAngle == KinectManager.AutoHeightAngle.AutoUpdate || |
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| 60 | manager.autoHeightAngle == KinectManager.AutoHeightAngle.AutoUpdateAndShowInfo) // || |
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| 61 | //currentCameraOffset != adjustedCameraOffset) |
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| 62 | {
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| 63 | // update the cameras automatically, according to the current sensor height and angle |
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| 64 | if(foregroundCamera != null && sensorData != null) |
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| 65 | {
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| 66 | // foregroundCamera.transform.position = new Vector3(sensorData.depthCameraOffset + adjustedCameraOffset, |
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| 67 | // manager.sensorHeight, 0f); |
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| 68 | foregroundCamera.transform.position = new Vector3(0f, manager.sensorHeight, 0f); |
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| 69 | foregroundCamera.transform.rotation = Quaternion.Euler(-manager.sensorAngle, 0f, 0f); |
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| 70 | // currentCameraOffset = adjustedCameraOffset; |
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| 71 | } |
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| 72 | |||
| 73 | if(backgroundCamera != null && sensorData != null) |
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| 74 | {
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| 75 | backgroundCamera.transform.position = new Vector3(0f, manager.sensorHeight, 0f); |
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| 76 | backgroundCamera.transform.rotation = Quaternion.Euler(-manager.sensorAngle, 0f, 0f); |
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| 77 | } |
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| 78 | |||
| 79 | } |
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| 80 | |||
| 81 | if(backgroundImage) |
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| 82 | {
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| 83 | if(backgroundImage.texture == null) |
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| 84 | {
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| 85 | backgroundImage.texture = manager.GetUsersClrTex(); |
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| 86 | //backgroundImage.texture = BackgroundRemovalManager.Instance.GetForegroundTex(); |
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| 87 | } |
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| 88 | } |
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| 89 | } |
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| 90 | |||
| 91 | } |
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| 92 | |||
| 93 | } |