t1 / TFDContents / Assets / KinectDemos / FittingRoomDemo / Scripts / OverlayController.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (3.3 KB)
| 1 |
using UnityEngine; |
|---|---|
| 2 |
using System.Collections; |
| 3 |
|
| 4 |
public class OverlayController : MonoBehaviour |
| 5 |
{
|
| 6 |
[Tooltip("GUI-texture used to display the color camera feed on the scene background.")]
|
| 7 |
public GUITexture backgroundImage; |
| 8 |
|
| 9 |
[Tooltip("Camera used to display the background image from the Kinect point of view.")]
|
| 10 |
public Camera backgroundCamera; |
| 11 |
|
| 12 |
[Tooltip("Camera used to display the clothing models from the Kinect point of view.")]
|
| 13 |
public Camera foregroundCamera; |
| 14 |
|
| 15 |
// [Tooltip("Use this setting to minimize the offset between the image and the model overlay.")]
|
| 16 |
// [Range(-0.1f, 0.1f)] |
| 17 |
// public float adjustedCameraOffset = 0f; |
| 18 |
// |
| 19 |
// |
| 20 |
// // variable to track the current camera offset |
| 21 |
// private float currentCameraOffset = 0f; |
| 22 |
|
| 23 |
|
| 24 |
void Start () |
| 25 |
{
|
| 26 |
KinectManager manager = KinectManager.Instance; |
| 27 |
|
| 28 |
if(manager && manager.IsInitialized()) |
| 29 |
{
|
| 30 |
KinectInterop.SensorData sensorData = manager.GetSensorData(); |
| 31 |
|
| 32 |
if(foregroundCamera != null && sensorData != null && sensorData.sensorInterface != null) |
| 33 |
{
|
| 34 |
// foregroundCamera.transform.position = new Vector3(sensorData.depthCameraOffset + adjustedCameraOffset, |
| 35 |
// manager.sensorHeight, 0f); |
| 36 |
foregroundCamera.transform.position = new Vector3(0f, manager.sensorHeight, 0f); |
| 37 |
foregroundCamera.transform.rotation = Quaternion.Euler(-manager.sensorAngle, 0f, 0f); |
| 38 |
// currentCameraOffset = adjustedCameraOffset; |
| 39 |
|
| 40 |
// foregroundCamera.fieldOfView = sensorData.colorCameraFOV; |
| 41 |
} |
| 42 |
|
| 43 |
if(backgroundCamera != null && sensorData != null && sensorData.sensorInterface != null) |
| 44 |
{
|
| 45 |
backgroundCamera.transform.position = new Vector3(0f, manager.sensorHeight, 0f); |
| 46 |
backgroundCamera.transform.rotation = Quaternion.Euler(-manager.sensorAngle, 0f, 0f); |
| 47 |
} |
| 48 |
} |
| 49 |
} |
| 50 |
|
| 51 |
void Update () |
| 52 |
{
|
| 53 |
KinectManager manager = KinectManager.Instance; |
| 54 |
|
| 55 |
if(manager && manager.IsInitialized()) |
| 56 |
{
|
| 57 |
KinectInterop.SensorData sensorData = manager.GetSensorData(); |
| 58 |
|
| 59 |
if(manager.autoHeightAngle == KinectManager.AutoHeightAngle.AutoUpdate || |
| 60 |
manager.autoHeightAngle == KinectManager.AutoHeightAngle.AutoUpdateAndShowInfo) // || |
| 61 |
//currentCameraOffset != adjustedCameraOffset) |
| 62 |
{
|
| 63 |
// update the cameras automatically, according to the current sensor height and angle |
| 64 |
if(foregroundCamera != null && sensorData != null) |
| 65 |
{
|
| 66 |
// foregroundCamera.transform.position = new Vector3(sensorData.depthCameraOffset + adjustedCameraOffset, |
| 67 |
// manager.sensorHeight, 0f); |
| 68 |
foregroundCamera.transform.position = new Vector3(0f, manager.sensorHeight, 0f); |
| 69 |
foregroundCamera.transform.rotation = Quaternion.Euler(-manager.sensorAngle, 0f, 0f); |
| 70 |
// currentCameraOffset = adjustedCameraOffset; |
| 71 |
} |
| 72 |
|
| 73 |
if(backgroundCamera != null && sensorData != null) |
| 74 |
{
|
| 75 |
backgroundCamera.transform.position = new Vector3(0f, manager.sensorHeight, 0f); |
| 76 |
backgroundCamera.transform.rotation = Quaternion.Euler(-manager.sensorAngle, 0f, 0f); |
| 77 |
} |
| 78 |
|
| 79 |
} |
| 80 |
|
| 81 |
if(backgroundImage) |
| 82 |
{
|
| 83 |
if(backgroundImage.texture == null) |
| 84 |
{
|
| 85 |
backgroundImage.texture = manager.GetUsersClrTex(); |
| 86 |
//backgroundImage.texture = BackgroundRemovalManager.Instance.GetForegroundTex(); |
| 87 |
} |
| 88 |
} |
| 89 |
} |
| 90 |
|
| 91 |
} |
| 92 |
|
| 93 |
} |