t1 / TFDContents / Assets / KinectDemos / GesturesDemo / Scripts / CubePresentationScript.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (6.23 KB)
| 1 | 3 | KTH | using UnityEngine; |
|---|---|---|---|
| 2 | using System.Collections; |
||
| 3 | using System.Collections.Generic; |
||
| 4 | |||
| 5 | public class CubePresentationScript : MonoBehaviour |
||
| 6 | {
|
||
| 7 | [Tooltip("Camera used for screen-to-world calculations. This is usually the main camera.")]
|
||
| 8 | public Camera screenCamera; |
||
| 9 | |||
| 10 | [Tooltip("Whether the presentation slides can be changed with gestures (SwipeLeft & SwipeRight).")]
|
||
| 11 | public bool slideChangeWithGestures = true; |
||
| 12 | [Tooltip("Whether the presentation slides can be changed with keys (PgDown & PgUp).")]
|
||
| 13 | public bool slideChangeWithKeys = true; |
||
| 14 | [Tooltip("Speed of spinning, when presentation slides change.")]
|
||
| 15 | public int spinSpeed = 5; |
||
| 16 | |||
| 17 | [Tooltip("List of the presentation slides.")]
|
||
| 18 | public List<Texture> slideTextures; |
||
| 19 | [Tooltip("List of the side planes, comprising the presentation cube.")]
|
||
| 20 | public List<GameObject> cubeSides; |
||
| 21 | |||
| 22 | |||
| 23 | //private int maxSides = 0; |
||
| 24 | private int maxTextures = 0; |
||
| 25 | private int side = 0; |
||
| 26 | private int tex = 0; |
||
| 27 | private bool isSpinning = false; |
||
| 28 | |||
| 29 | private int[] hsides = { 0, 1, 2, 3 }; // left, front, right, back
|
||
| 30 | private int[] vsides = { 4, 1, 5, 3}; // up, front, down, back
|
||
| 31 | |||
| 32 | private CubeGestureListener gestureListener; |
||
| 33 | private Quaternion initialRotation; |
||
| 34 | private int stepsToGo = 0; |
||
| 35 | |||
| 36 | private float rotationStep; |
||
| 37 | private Vector3 rotationAxis; |
||
| 38 | |||
| 39 | |||
| 40 | void Start() |
||
| 41 | {
|
||
| 42 | // hide mouse cursor |
||
| 43 | //Cursor.visible = false; |
||
| 44 | |||
| 45 | // by default set the main-camera to be screen-camera |
||
| 46 | if (screenCamera == null) |
||
| 47 | {
|
||
| 48 | screenCamera = Camera.main; |
||
| 49 | } |
||
| 50 | |||
| 51 | // calculate max slides and textures |
||
| 52 | //maxSides = cubeSides.Count; |
||
| 53 | maxTextures = slideTextures.Count; |
||
| 54 | |||
| 55 | initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
||
| 56 | isSpinning = false; |
||
| 57 | |||
| 58 | tex = 0; |
||
| 59 | side = hsides[1]; |
||
| 60 | |||
| 61 | if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
||
| 62 | {
|
||
| 63 | cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
||
| 64 | } |
||
| 65 | |||
| 66 | // get the gestures listener |
||
| 67 | gestureListener = CubeGestureListener.Instance; |
||
| 68 | } |
||
| 69 | |||
| 70 | void Update() |
||
| 71 | {
|
||
| 72 | // dont run Update() if there is no gesture listener |
||
| 73 | if(!gestureListener) |
||
| 74 | return; |
||
| 75 | |||
| 76 | if(!isSpinning) |
||
| 77 | {
|
||
| 78 | if(slideChangeWithKeys) |
||
| 79 | {
|
||
| 80 | if(Input.GetKeyDown(KeyCode.PageDown)) |
||
| 81 | RotateLeft(); |
||
| 82 | else if(Input.GetKeyDown(KeyCode.PageUp)) |
||
| 83 | RotateRight(); |
||
| 84 | } |
||
| 85 | |||
| 86 | if(slideChangeWithGestures && gestureListener) |
||
| 87 | {
|
||
| 88 | if(gestureListener.IsSwipeLeft()) |
||
| 89 | RotateLeft(); |
||
| 90 | else if(gestureListener.IsSwipeRight()) |
||
| 91 | RotateRight(); |
||
| 92 | else if(gestureListener.IsSwipeUp()) |
||
| 93 | RotateUp(); |
||
| 94 | } |
||
| 95 | } |
||
| 96 | else |
||
| 97 | {
|
||
| 98 | // spin the presentation |
||
| 99 | if(stepsToGo > 0) |
||
| 100 | {
|
||
| 101 | //if(Time.realtimeSinceStartup >= nextStepTime) |
||
| 102 | {
|
||
| 103 | if(screenCamera) |
||
| 104 | transform.RotateAround(transform.position, screenCamera.transform.TransformDirection(rotationAxis), rotationStep); |
||
| 105 | else |
||
| 106 | transform.Rotate(rotationAxis * rotationStep, Space.World); |
||
| 107 | |||
| 108 | stepsToGo--; |
||
| 109 | //nextStepTime = Time.realtimeSinceStartup + Time.deltaTime; |
||
| 110 | } |
||
| 111 | } |
||
| 112 | else |
||
| 113 | {
|
||
| 114 | Quaternion cubeRotation = Quaternion.Euler(rotationAxis * rotationStep * 90f / spinSpeed) * initialRotation; |
||
| 115 | transform.rotation = screenCamera ? screenCamera.transform.rotation * cubeRotation : cubeRotation; |
||
| 116 | isSpinning = false; |
||
| 117 | } |
||
| 118 | } |
||
| 119 | } |
||
| 120 | |||
| 121 | // rotates cube left |
||
| 122 | private void RotateLeft() |
||
| 123 | {
|
||
| 124 | // set the next texture slide |
||
| 125 | tex = (tex + 1) % maxTextures; |
||
| 126 | |||
| 127 | // rotate hsides left |
||
| 128 | SetSides(ref hsides, hsides[1], hsides[2], hsides[3], hsides[0]); |
||
| 129 | SetSides(ref vsides, -1, hsides[1], -1, hsides[3]); |
||
| 130 | side = hsides[1]; |
||
| 131 | |||
| 132 | // set the slide on the selected side |
||
| 133 | if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
||
| 134 | {
|
||
| 135 | cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
||
| 136 | } |
||
| 137 | |||
| 138 | // rotate the presentation |
||
| 139 | isSpinning = true; |
||
| 140 | initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
||
| 141 | |||
| 142 | rotationStep = spinSpeed; // new Vector3(0, spinSpeed, 0); |
||
| 143 | rotationAxis = Vector3.up; |
||
| 144 | |||
| 145 | stepsToGo = 90 / spinSpeed; |
||
| 146 | //nextStepTime = 0f; |
||
| 147 | } |
||
| 148 | |||
| 149 | // rotates cube right |
||
| 150 | private void RotateRight() |
||
| 151 | {
|
||
| 152 | // set the previous texture slide |
||
| 153 | if(tex <= 0) |
||
| 154 | tex = maxTextures - 1; |
||
| 155 | else |
||
| 156 | tex -= 1; |
||
| 157 | |||
| 158 | // rotate hsides right |
||
| 159 | SetSides(ref hsides, hsides[3], hsides[0], hsides[1], hsides[2]); |
||
| 160 | SetSides(ref vsides, -1, hsides[1], -1, hsides[3]); |
||
| 161 | side = hsides[1]; |
||
| 162 | |||
| 163 | // set the slide on the selected side |
||
| 164 | if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
||
| 165 | {
|
||
| 166 | cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
||
| 167 | } |
||
| 168 | |||
| 169 | // rotate the presentation |
||
| 170 | isSpinning = true; |
||
| 171 | initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
||
| 172 | |||
| 173 | rotationStep = -spinSpeed; // new Vector3(0, -spinSpeed, 0); |
||
| 174 | rotationAxis = Vector3.up; |
||
| 175 | |||
| 176 | stepsToGo = 90 / spinSpeed; |
||
| 177 | //nextStepTime = 0f; |
||
| 178 | } |
||
| 179 | |||
| 180 | // rotates cube up |
||
| 181 | private void RotateUp() |
||
| 182 | {
|
||
| 183 | // set the next texture slide |
||
| 184 | tex = (tex + 1) % maxTextures; |
||
| 185 | |||
| 186 | // rotate vsides up |
||
| 187 | SetSides(ref vsides, vsides[1], vsides[2], vsides[3], vsides[0]); |
||
| 188 | SetSides(ref hsides, -1, vsides[1], -1, vsides[3]); |
||
| 189 | side = hsides[1]; |
||
| 190 | |||
| 191 | // set the slide on the selected side |
||
| 192 | if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
||
| 193 | {
|
||
| 194 | cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
||
| 195 | } |
||
| 196 | |||
| 197 | // rotate the presentation |
||
| 198 | isSpinning = true; |
||
| 199 | initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
||
| 200 | |||
| 201 | rotationStep = spinSpeed; // new Vector3(spinSpeed, 0, 0); |
||
| 202 | rotationAxis = Vector3.right; |
||
| 203 | |||
| 204 | stepsToGo = 90 / spinSpeed; |
||
| 205 | //nextStepTime = 0f; |
||
| 206 | } |
||
| 207 | |||
| 208 | // sets values of sides' array |
||
| 209 | private void SetSides(ref int[] sides, int v0, int v1, int v2, int v3) |
||
| 210 | {
|
||
| 211 | if(v0 >= 0) |
||
| 212 | {
|
||
| 213 | sides[0] = v0; |
||
| 214 | } |
||
| 215 | |||
| 216 | if(v1 >= 0) |
||
| 217 | {
|
||
| 218 | sides[1] = v1; |
||
| 219 | } |
||
| 220 | |||
| 221 | if(v2 >= 0) |
||
| 222 | {
|
||
| 223 | sides[2] = v2; |
||
| 224 | } |
||
| 225 | |||
| 226 | if(v3 >= 0) |
||
| 227 | {
|
||
| 228 | sides[3] = v3; |
||
| 229 | } |
||
| 230 | } |
||
| 231 | |||
| 232 | } |