t1 / TFDContents / Assets / KinectDemos / GesturesDemo / Scripts / CubePresentationScript.cs @ 3
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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public class CubePresentationScript : MonoBehaviour |
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{
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[Tooltip("Camera used for screen-to-world calculations. This is usually the main camera.")]
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public Camera screenCamera; |
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[Tooltip("Whether the presentation slides can be changed with gestures (SwipeLeft & SwipeRight).")]
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public bool slideChangeWithGestures = true; |
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[Tooltip("Whether the presentation slides can be changed with keys (PgDown & PgUp).")]
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public bool slideChangeWithKeys = true; |
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[Tooltip("Speed of spinning, when presentation slides change.")]
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public int spinSpeed = 5; |
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[Tooltip("List of the presentation slides.")]
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public List<Texture> slideTextures; |
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[Tooltip("List of the side planes, comprising the presentation cube.")]
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public List<GameObject> cubeSides; |
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//private int maxSides = 0; |
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private int maxTextures = 0; |
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private int side = 0; |
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private int tex = 0; |
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private bool isSpinning = false; |
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private int[] hsides = { 0, 1, 2, 3 }; // left, front, right, back
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private int[] vsides = { 4, 1, 5, 3}; // up, front, down, back
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private CubeGestureListener gestureListener; |
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private Quaternion initialRotation; |
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private int stepsToGo = 0; |
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private float rotationStep; |
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private Vector3 rotationAxis; |
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void Start() |
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{
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// hide mouse cursor |
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//Cursor.visible = false; |
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// by default set the main-camera to be screen-camera |
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if (screenCamera == null) |
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{
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screenCamera = Camera.main; |
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} |
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// calculate max slides and textures |
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//maxSides = cubeSides.Count; |
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maxTextures = slideTextures.Count; |
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initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
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isSpinning = false; |
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tex = 0; |
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side = hsides[1]; |
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if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
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{
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cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
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} |
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// get the gestures listener |
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gestureListener = CubeGestureListener.Instance; |
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} |
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void Update() |
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{
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// dont run Update() if there is no gesture listener |
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if(!gestureListener) |
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return; |
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if(!isSpinning) |
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{
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if(slideChangeWithKeys) |
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{
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if(Input.GetKeyDown(KeyCode.PageDown)) |
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RotateLeft(); |
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else if(Input.GetKeyDown(KeyCode.PageUp)) |
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RotateRight(); |
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} |
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if(slideChangeWithGestures && gestureListener) |
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{
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if(gestureListener.IsSwipeLeft()) |
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RotateLeft(); |
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else if(gestureListener.IsSwipeRight()) |
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RotateRight(); |
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else if(gestureListener.IsSwipeUp()) |
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RotateUp(); |
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} |
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} |
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else |
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{
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// spin the presentation |
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if(stepsToGo > 0) |
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{
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//if(Time.realtimeSinceStartup >= nextStepTime) |
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{
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if(screenCamera) |
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transform.RotateAround(transform.position, screenCamera.transform.TransformDirection(rotationAxis), rotationStep); |
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else |
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transform.Rotate(rotationAxis * rotationStep, Space.World); |
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stepsToGo--; |
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//nextStepTime = Time.realtimeSinceStartup + Time.deltaTime; |
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} |
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} |
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else |
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{
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Quaternion cubeRotation = Quaternion.Euler(rotationAxis * rotationStep * 90f / spinSpeed) * initialRotation; |
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transform.rotation = screenCamera ? screenCamera.transform.rotation * cubeRotation : cubeRotation; |
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isSpinning = false; |
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} |
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} |
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} |
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// rotates cube left |
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private void RotateLeft() |
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{
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// set the next texture slide |
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tex = (tex + 1) % maxTextures; |
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// rotate hsides left |
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SetSides(ref hsides, hsides[1], hsides[2], hsides[3], hsides[0]); |
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SetSides(ref vsides, -1, hsides[1], -1, hsides[3]); |
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side = hsides[1]; |
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// set the slide on the selected side |
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if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
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{
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cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
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} |
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// rotate the presentation |
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isSpinning = true; |
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initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
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rotationStep = spinSpeed; // new Vector3(0, spinSpeed, 0); |
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rotationAxis = Vector3.up; |
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stepsToGo = 90 / spinSpeed; |
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//nextStepTime = 0f; |
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} |
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// rotates cube right |
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private void RotateRight() |
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{
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// set the previous texture slide |
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if(tex <= 0) |
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tex = maxTextures - 1; |
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else |
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tex -= 1; |
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// rotate hsides right |
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SetSides(ref hsides, hsides[3], hsides[0], hsides[1], hsides[2]); |
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SetSides(ref vsides, -1, hsides[1], -1, hsides[3]); |
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side = hsides[1]; |
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// set the slide on the selected side |
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if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
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{
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cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
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} |
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// rotate the presentation |
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isSpinning = true; |
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initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
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rotationStep = -spinSpeed; // new Vector3(0, -spinSpeed, 0); |
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rotationAxis = Vector3.up; |
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stepsToGo = 90 / spinSpeed; |
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//nextStepTime = 0f; |
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} |
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// rotates cube up |
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private void RotateUp() |
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{
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// set the next texture slide |
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tex = (tex + 1) % maxTextures; |
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// rotate vsides up |
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SetSides(ref vsides, vsides[1], vsides[2], vsides[3], vsides[0]); |
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SetSides(ref hsides, -1, vsides[1], -1, vsides[3]); |
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side = hsides[1]; |
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// set the slide on the selected side |
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if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
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{
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cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
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} |
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// rotate the presentation |
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isSpinning = true; |
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initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
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rotationStep = spinSpeed; // new Vector3(spinSpeed, 0, 0); |
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rotationAxis = Vector3.right; |
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stepsToGo = 90 / spinSpeed; |
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//nextStepTime = 0f; |
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} |
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// sets values of sides' array |
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private void SetSides(ref int[] sides, int v0, int v1, int v2, int v3) |
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{
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if(v0 >= 0) |
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{
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sides[0] = v0; |
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} |
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if(v1 >= 0) |
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{
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sides[1] = v1; |
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} |
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if(v2 >= 0) |
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{
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sides[2] = v2; |
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} |
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if(v3 >= 0) |
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{
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sides[3] = v3; |
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} |
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} |
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} |