t1 / TFDContents / Assets / KinectDemos / GesturesDemo / Scripts / CubePresentationScript.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (6.23 KB)
1 |
using UnityEngine; |
---|---|
2 |
using System.Collections; |
3 |
using System.Collections.Generic; |
4 |
|
5 |
public class CubePresentationScript : MonoBehaviour |
6 |
{ |
7 |
[Tooltip("Camera used for screen-to-world calculations. This is usually the main camera.")] |
8 |
public Camera screenCamera; |
9 |
|
10 |
[Tooltip("Whether the presentation slides can be changed with gestures (SwipeLeft & SwipeRight).")] |
11 |
public bool slideChangeWithGestures = true; |
12 |
[Tooltip("Whether the presentation slides can be changed with keys (PgDown & PgUp).")] |
13 |
public bool slideChangeWithKeys = true; |
14 |
[Tooltip("Speed of spinning, when presentation slides change.")] |
15 |
public int spinSpeed = 5; |
16 |
|
17 |
[Tooltip("List of the presentation slides.")] |
18 |
public List<Texture> slideTextures; |
19 |
[Tooltip("List of the side planes, comprising the presentation cube.")] |
20 |
public List<GameObject> cubeSides; |
21 |
|
22 |
|
23 |
//private int maxSides = 0; |
24 |
private int maxTextures = 0; |
25 |
private int side = 0; |
26 |
private int tex = 0; |
27 |
private bool isSpinning = false; |
28 |
|
29 |
private int[] hsides = { 0, 1, 2, 3 }; // left, front, right, back |
30 |
private int[] vsides = { 4, 1, 5, 3}; // up, front, down, back |
31 |
|
32 |
private CubeGestureListener gestureListener; |
33 |
private Quaternion initialRotation; |
34 |
private int stepsToGo = 0; |
35 |
|
36 |
private float rotationStep; |
37 |
private Vector3 rotationAxis; |
38 |
|
39 |
|
40 |
void Start() |
41 |
{ |
42 |
// hide mouse cursor |
43 |
//Cursor.visible = false; |
44 |
|
45 |
// by default set the main-camera to be screen-camera |
46 |
if (screenCamera == null) |
47 |
{ |
48 |
screenCamera = Camera.main; |
49 |
} |
50 |
|
51 |
// calculate max slides and textures |
52 |
//maxSides = cubeSides.Count; |
53 |
maxTextures = slideTextures.Count; |
54 |
|
55 |
initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
56 |
isSpinning = false; |
57 |
|
58 |
tex = 0; |
59 |
side = hsides[1]; |
60 |
|
61 |
if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
62 |
{ |
63 |
cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
64 |
} |
65 |
|
66 |
// get the gestures listener |
67 |
gestureListener = CubeGestureListener.Instance; |
68 |
} |
69 |
|
70 |
void Update() |
71 |
{ |
72 |
// dont run Update() if there is no gesture listener |
73 |
if(!gestureListener) |
74 |
return; |
75 |
|
76 |
if(!isSpinning) |
77 |
{ |
78 |
if(slideChangeWithKeys) |
79 |
{ |
80 |
if(Input.GetKeyDown(KeyCode.PageDown)) |
81 |
RotateLeft(); |
82 |
else if(Input.GetKeyDown(KeyCode.PageUp)) |
83 |
RotateRight(); |
84 |
} |
85 |
|
86 |
if(slideChangeWithGestures && gestureListener) |
87 |
{ |
88 |
if(gestureListener.IsSwipeLeft()) |
89 |
RotateLeft(); |
90 |
else if(gestureListener.IsSwipeRight()) |
91 |
RotateRight(); |
92 |
else if(gestureListener.IsSwipeUp()) |
93 |
RotateUp(); |
94 |
} |
95 |
} |
96 |
else |
97 |
{ |
98 |
// spin the presentation |
99 |
if(stepsToGo > 0) |
100 |
{ |
101 |
//if(Time.realtimeSinceStartup >= nextStepTime) |
102 |
{ |
103 |
if(screenCamera) |
104 |
transform.RotateAround(transform.position, screenCamera.transform.TransformDirection(rotationAxis), rotationStep); |
105 |
else |
106 |
transform.Rotate(rotationAxis * rotationStep, Space.World); |
107 |
|
108 |
stepsToGo--; |
109 |
//nextStepTime = Time.realtimeSinceStartup + Time.deltaTime; |
110 |
} |
111 |
} |
112 |
else |
113 |
{ |
114 |
Quaternion cubeRotation = Quaternion.Euler(rotationAxis * rotationStep * 90f / spinSpeed) * initialRotation; |
115 |
transform.rotation = screenCamera ? screenCamera.transform.rotation * cubeRotation : cubeRotation; |
116 |
isSpinning = false; |
117 |
} |
118 |
} |
119 |
} |
120 |
|
121 |
// rotates cube left |
122 |
private void RotateLeft() |
123 |
{ |
124 |
// set the next texture slide |
125 |
tex = (tex + 1) % maxTextures; |
126 |
|
127 |
// rotate hsides left |
128 |
SetSides(ref hsides, hsides[1], hsides[2], hsides[3], hsides[0]); |
129 |
SetSides(ref vsides, -1, hsides[1], -1, hsides[3]); |
130 |
side = hsides[1]; |
131 |
|
132 |
// set the slide on the selected side |
133 |
if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
134 |
{ |
135 |
cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
136 |
} |
137 |
|
138 |
// rotate the presentation |
139 |
isSpinning = true; |
140 |
initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
141 |
|
142 |
rotationStep = spinSpeed; // new Vector3(0, spinSpeed, 0); |
143 |
rotationAxis = Vector3.up; |
144 |
|
145 |
stepsToGo = 90 / spinSpeed; |
146 |
//nextStepTime = 0f; |
147 |
} |
148 |
|
149 |
// rotates cube right |
150 |
private void RotateRight() |
151 |
{ |
152 |
// set the previous texture slide |
153 |
if(tex <= 0) |
154 |
tex = maxTextures - 1; |
155 |
else |
156 |
tex -= 1; |
157 |
|
158 |
// rotate hsides right |
159 |
SetSides(ref hsides, hsides[3], hsides[0], hsides[1], hsides[2]); |
160 |
SetSides(ref vsides, -1, hsides[1], -1, hsides[3]); |
161 |
side = hsides[1]; |
162 |
|
163 |
// set the slide on the selected side |
164 |
if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
165 |
{ |
166 |
cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
167 |
} |
168 |
|
169 |
// rotate the presentation |
170 |
isSpinning = true; |
171 |
initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
172 |
|
173 |
rotationStep = -spinSpeed; // new Vector3(0, -spinSpeed, 0); |
174 |
rotationAxis = Vector3.up; |
175 |
|
176 |
stepsToGo = 90 / spinSpeed; |
177 |
//nextStepTime = 0f; |
178 |
} |
179 |
|
180 |
// rotates cube up |
181 |
private void RotateUp() |
182 |
{ |
183 |
// set the next texture slide |
184 |
tex = (tex + 1) % maxTextures; |
185 |
|
186 |
// rotate vsides up |
187 |
SetSides(ref vsides, vsides[1], vsides[2], vsides[3], vsides[0]); |
188 |
SetSides(ref hsides, -1, vsides[1], -1, vsides[3]); |
189 |
side = hsides[1]; |
190 |
|
191 |
// set the slide on the selected side |
192 |
if(side < cubeSides.Count && cubeSides[side] && cubeSides[side].GetComponent<Renderer>()) |
193 |
{ |
194 |
cubeSides[side].GetComponent<Renderer>().material.mainTexture = slideTextures[tex]; |
195 |
} |
196 |
|
197 |
// rotate the presentation |
198 |
isSpinning = true; |
199 |
initialRotation = screenCamera ? Quaternion.Inverse(screenCamera.transform.rotation) * transform.rotation : transform.rotation; |
200 |
|
201 |
rotationStep = spinSpeed; // new Vector3(spinSpeed, 0, 0); |
202 |
rotationAxis = Vector3.right; |
203 |
|
204 |
stepsToGo = 90 / spinSpeed; |
205 |
//nextStepTime = 0f; |
206 |
} |
207 |
|
208 |
// sets values of sides' array |
209 |
private void SetSides(ref int[] sides, int v0, int v1, int v2, int v3) |
210 |
{ |
211 |
if(v0 >= 0) |
212 |
{ |
213 |
sides[0] = v0; |
214 |
} |
215 |
|
216 |
if(v1 >= 0) |
217 |
{ |
218 |
sides[1] = v1; |
219 |
} |
220 |
|
221 |
if(v2 >= 0) |
222 |
{ |
223 |
sides[2] = v2; |
224 |
} |
225 |
|
226 |
if(v3 >= 0) |
227 |
{ |
228 |
sides[3] = v3; |
229 |
} |
230 |
} |
231 |
|
232 |
} |