t1 / TFDContents / Assets / KinectDemos / OverlayDemo / Scripts / PhotoBoothController.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (6.44 KB)
| 1 | 3 | KTH | using UnityEngine; |
|---|---|---|---|
| 2 | using System.Collections; |
||
| 3 | using System.IO; |
||
| 4 | |||
| 5 | public class PhotoBoothController : MonoBehaviour, KinectGestures.GestureListenerInterface, InteractionListenerInterface |
||
| 6 | {
|
||
| 7 | [Tooltip("GUI-texture used to display the color camera feed on the scene background.")]
|
||
| 8 | public GUITexture backgroundImage; |
||
| 9 | |||
| 10 | [Tooltip("Camera that will be used to render the background.")]
|
||
| 11 | public Camera backroundCamera; |
||
| 12 | |||
| 13 | [Tooltip("Camera that will be used to overlay the 3D-objects over the background.")]
|
||
| 14 | public Camera foreroundCamera; |
||
| 15 | |||
| 16 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")]
|
||
| 17 | public int playerIndex = 0; |
||
| 18 | |||
| 19 | [Tooltip("Reference to the head joint-overlayer component.")]
|
||
| 20 | public JointOverlayer headOverlayer; |
||
| 21 | |||
| 22 | [Tooltip("Reference to the left hand joint-overlayer component.")]
|
||
| 23 | public JointOverlayer leftHandOverlayer; |
||
| 24 | |||
| 25 | [Tooltip("Reference to the chest joint-overlayer component.")]
|
||
| 26 | public JointOverlayer chestOverlayer; |
||
| 27 | |||
| 28 | [Tooltip("Array of sprite transforms that will be used for head overlays on each step.")]
|
||
| 29 | public Transform[] headMasks; |
||
| 30 | |||
| 31 | [Tooltip("Array of sprite transforms that will be used for left hand overlays on each step.")]
|
||
| 32 | public Transform[] leftHandMasks; |
||
| 33 | |||
| 34 | [Tooltip("Array of sprite transforms that will be used for chest overlays on each step.")]
|
||
| 35 | public Transform[] chestMasks; |
||
| 36 | |||
| 37 | [Tooltip("GUI-Text used to display information messages.")]
|
||
| 38 | public GUIText infoText; |
||
| 39 | |||
| 40 | |||
| 41 | private int maskCount = 0; |
||
| 42 | private int currentIndex = -1; |
||
| 43 | private int prevIndex = -1; |
||
| 44 | |||
| 45 | |||
| 46 | void Start () |
||
| 47 | {
|
||
| 48 | maskCount = 0; |
||
| 49 | |||
| 50 | if (headMasks != null && headMasks.Length > maskCount) |
||
| 51 | maskCount = headMasks.Length; |
||
| 52 | |||
| 53 | if (leftHandMasks != null && leftHandMasks.Length > maskCount) |
||
| 54 | maskCount = leftHandMasks.Length; |
||
| 55 | |||
| 56 | if (chestMasks != null && chestMasks.Length > maskCount) |
||
| 57 | maskCount = chestMasks.Length; |
||
| 58 | } |
||
| 59 | |||
| 60 | void Update () |
||
| 61 | {
|
||
| 62 | KinectManager manager = KinectManager.Instance; |
||
| 63 | |||
| 64 | if (manager && manager.IsInitialized ()) |
||
| 65 | {
|
||
| 66 | if (backgroundImage && (backgroundImage.texture == null)) |
||
| 67 | {
|
||
| 68 | backgroundImage.texture = manager.GetUsersClrTex (); |
||
| 69 | } |
||
| 70 | } |
||
| 71 | |||
| 72 | if (currentIndex != prevIndex) |
||
| 73 | {
|
||
| 74 | prevIndex = currentIndex; |
||
| 75 | |||
| 76 | if (headOverlayer && headMasks != null) |
||
| 77 | {
|
||
| 78 | if (headOverlayer.overlayObject) |
||
| 79 | {
|
||
| 80 | headOverlayer.overlayObject.rotation = headOverlayer.initialRotation; |
||
| 81 | headOverlayer.overlayObject.gameObject.SetActive (false); |
||
| 82 | } |
||
| 83 | |||
| 84 | headOverlayer.overlayObject = currentIndex >= 0 && currentIndex < headMasks.Length ? headMasks [currentIndex] : null; |
||
| 85 | headOverlayer.playerIndex = playerIndex; |
||
| 86 | |||
| 87 | if (headOverlayer.overlayObject) |
||
| 88 | {
|
||
| 89 | headOverlayer.overlayObject.gameObject.SetActive (true); |
||
| 90 | } |
||
| 91 | |||
| 92 | headOverlayer.Start(); |
||
| 93 | } |
||
| 94 | |||
| 95 | if (leftHandOverlayer && leftHandMasks != null) |
||
| 96 | {
|
||
| 97 | if (leftHandOverlayer.overlayObject) |
||
| 98 | {
|
||
| 99 | leftHandOverlayer.overlayObject.rotation = leftHandOverlayer.initialRotation; |
||
| 100 | leftHandOverlayer.overlayObject.gameObject.SetActive (false); |
||
| 101 | } |
||
| 102 | |||
| 103 | leftHandOverlayer.overlayObject = currentIndex >= 0 && currentIndex < leftHandMasks.Length ? leftHandMasks [currentIndex] : null; |
||
| 104 | leftHandOverlayer.playerIndex = playerIndex; |
||
| 105 | |||
| 106 | if (leftHandOverlayer.overlayObject) |
||
| 107 | {
|
||
| 108 | leftHandOverlayer.overlayObject.gameObject.SetActive (true); |
||
| 109 | } |
||
| 110 | |||
| 111 | leftHandOverlayer.Start(); |
||
| 112 | } |
||
| 113 | |||
| 114 | if (chestOverlayer && chestMasks != null) |
||
| 115 | {
|
||
| 116 | if (chestOverlayer.overlayObject) |
||
| 117 | {
|
||
| 118 | chestOverlayer.overlayObject.rotation = chestOverlayer.initialRotation; |
||
| 119 | chestOverlayer.overlayObject.gameObject.SetActive (false); |
||
| 120 | } |
||
| 121 | |||
| 122 | chestOverlayer.overlayObject = currentIndex >= 0 && currentIndex < chestMasks.Length ? chestMasks [currentIndex] : null; |
||
| 123 | chestOverlayer.playerIndex = playerIndex; |
||
| 124 | |||
| 125 | if (chestOverlayer.overlayObject) |
||
| 126 | {
|
||
| 127 | chestOverlayer.overlayObject.gameObject.SetActive (true); |
||
| 128 | } |
||
| 129 | |||
| 130 | chestOverlayer.Start(); |
||
| 131 | } |
||
| 132 | } |
||
| 133 | } |
||
| 134 | |||
| 135 | |||
| 136 | // GestureListenerInterface |
||
| 137 | |||
| 138 | public void UserDetected(long userId, int userIndex) |
||
| 139 | {
|
||
| 140 | KinectManager manager = KinectManager.Instance; |
||
| 141 | if(!manager || (userIndex != playerIndex)) |
||
| 142 | return; |
||
| 143 | |||
| 144 | manager.DetectGesture(userId, KinectGestures.Gestures.SwipeLeft); |
||
| 145 | manager.DetectGesture(userId, KinectGestures.Gestures.SwipeRight); |
||
| 146 | |||
| 147 | currentIndex = 0; |
||
| 148 | |||
| 149 | if (infoText) |
||
| 150 | {
|
||
| 151 | infoText.text = "Swipe left or right to change props. Make hand grip to take photo."; |
||
| 152 | } |
||
| 153 | } |
||
| 154 | |||
| 155 | public void UserLost(long userId, int userIndex) |
||
| 156 | {
|
||
| 157 | if(userIndex != playerIndex) |
||
| 158 | return; |
||
| 159 | |||
| 160 | currentIndex = -1; |
||
| 161 | } |
||
| 162 | |||
| 163 | public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3 screenPos) |
||
| 164 | {
|
||
| 165 | // nothing to do here |
||
| 166 | } |
||
| 167 | |||
| 168 | public bool GestureCompleted(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3 screenPos) |
||
| 169 | {
|
||
| 170 | if(userIndex != playerIndex) |
||
| 171 | return false; |
||
| 172 | |||
| 173 | switch (gesture) |
||
| 174 | {
|
||
| 175 | case KinectGestures.Gestures.SwipeLeft: |
||
| 176 | currentIndex++; |
||
| 177 | if (currentIndex >= maskCount) |
||
| 178 | currentIndex = 0; |
||
| 179 | break; |
||
| 180 | |||
| 181 | case KinectGestures.Gestures.SwipeRight: |
||
| 182 | currentIndex--; |
||
| 183 | if (currentIndex < 0) |
||
| 184 | currentIndex = maskCount - 1; |
||
| 185 | break; |
||
| 186 | } |
||
| 187 | |||
| 188 | return true; |
||
| 189 | } |
||
| 190 | |||
| 191 | public bool GestureCancelled(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint) |
||
| 192 | {
|
||
| 193 | if(userIndex != playerIndex) |
||
| 194 | return false; |
||
| 195 | |||
| 196 | return true; |
||
| 197 | } |
||
| 198 | |||
| 199 | |||
| 200 | // InteractionListenerInterface |
||
| 201 | |||
| 202 | public void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
||
| 203 | {
|
||
| 204 | if (userIndex != playerIndex) |
||
| 205 | return; |
||
| 206 | |||
| 207 | if (isRightHand && handScreenPos.y >= 0.5f) |
||
| 208 | {
|
||
| 209 | if (infoText) |
||
| 210 | {
|
||
| 211 | infoText.text = "Hand grip detected."; |
||
| 212 | } |
||
| 213 | |||
| 214 | //StartCoroutine(CountdownAndTakePicture()); |
||
| 215 | PhotoShooter photoShooter = gameObject.GetComponent<PhotoShooter>(); |
||
| 216 | if (photoShooter && photoShooter.enabled) |
||
| 217 | {
|
||
| 218 | photoShooter.CountdownAndMakePhoto(); |
||
| 219 | } |
||
| 220 | } |
||
| 221 | } |
||
| 222 | |||
| 223 | public void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
||
| 224 | {
|
||
| 225 | if (userIndex != playerIndex) |
||
| 226 | return; |
||
| 227 | |||
| 228 | // nothing to do here |
||
| 229 | } |
||
| 230 | |||
| 231 | public bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos) |
||
| 232 | {
|
||
| 233 | if (userIndex != playerIndex) |
||
| 234 | return false; |
||
| 235 | |||
| 236 | return true; |
||
| 237 | } |
||
| 238 | |||
| 239 | |||
| 240 | } |