t1 / TFDContents / Assets / KinectDemos / OverlayDemo / Scripts / PhotoBoothController.cs @ 3
이력 | 보기 | 이력해설 | 다운로드 (6.44 KB)
1 | 3 | KTH | using UnityEngine; |
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2 | using System.Collections; |
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3 | using System.IO; |
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4 | |||
5 | public class PhotoBoothController : MonoBehaviour, KinectGestures.GestureListenerInterface, InteractionListenerInterface |
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6 | { |
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7 | [Tooltip("GUI-texture used to display the color camera feed on the scene background.")] |
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8 | public GUITexture backgroundImage; |
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9 | |||
10 | [Tooltip("Camera that will be used to render the background.")] |
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11 | public Camera backroundCamera; |
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12 | |||
13 | [Tooltip("Camera that will be used to overlay the 3D-objects over the background.")] |
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14 | public Camera foreroundCamera; |
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15 | |||
16 | [Tooltip("Index of the player, tracked by this component. 0 means the 1st player, 1 - the 2nd one, 2 - the 3rd one, etc.")] |
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17 | public int playerIndex = 0; |
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18 | |||
19 | [Tooltip("Reference to the head joint-overlayer component.")] |
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20 | public JointOverlayer headOverlayer; |
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21 | |||
22 | [Tooltip("Reference to the left hand joint-overlayer component.")] |
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23 | public JointOverlayer leftHandOverlayer; |
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24 | |||
25 | [Tooltip("Reference to the chest joint-overlayer component.")] |
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26 | public JointOverlayer chestOverlayer; |
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27 | |||
28 | [Tooltip("Array of sprite transforms that will be used for head overlays on each step.")] |
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29 | public Transform[] headMasks; |
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30 | |||
31 | [Tooltip("Array of sprite transforms that will be used for left hand overlays on each step.")] |
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32 | public Transform[] leftHandMasks; |
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33 | |||
34 | [Tooltip("Array of sprite transforms that will be used for chest overlays on each step.")] |
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35 | public Transform[] chestMasks; |
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36 | |||
37 | [Tooltip("GUI-Text used to display information messages.")] |
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38 | public GUIText infoText; |
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39 | |||
40 | |||
41 | private int maskCount = 0; |
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42 | private int currentIndex = -1; |
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43 | private int prevIndex = -1; |
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44 | |||
45 | |||
46 | void Start () |
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47 | { |
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48 | maskCount = 0; |
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49 | |||
50 | if (headMasks != null && headMasks.Length > maskCount) |
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51 | maskCount = headMasks.Length; |
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52 | |||
53 | if (leftHandMasks != null && leftHandMasks.Length > maskCount) |
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54 | maskCount = leftHandMasks.Length; |
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55 | |||
56 | if (chestMasks != null && chestMasks.Length > maskCount) |
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57 | maskCount = chestMasks.Length; |
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58 | } |
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59 | |||
60 | void Update () |
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61 | { |
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62 | KinectManager manager = KinectManager.Instance; |
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63 | |||
64 | if (manager && manager.IsInitialized ()) |
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65 | { |
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66 | if (backgroundImage && (backgroundImage.texture == null)) |
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67 | { |
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68 | backgroundImage.texture = manager.GetUsersClrTex (); |
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69 | } |
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70 | } |
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71 | |||
72 | if (currentIndex != prevIndex) |
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73 | { |
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74 | prevIndex = currentIndex; |
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75 | |||
76 | if (headOverlayer && headMasks != null) |
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77 | { |
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78 | if (headOverlayer.overlayObject) |
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79 | { |
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80 | headOverlayer.overlayObject.rotation = headOverlayer.initialRotation; |
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81 | headOverlayer.overlayObject.gameObject.SetActive (false); |
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82 | } |
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83 | |||
84 | headOverlayer.overlayObject = currentIndex >= 0 && currentIndex < headMasks.Length ? headMasks [currentIndex] : null; |
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85 | headOverlayer.playerIndex = playerIndex; |
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86 | |||
87 | if (headOverlayer.overlayObject) |
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88 | { |
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89 | headOverlayer.overlayObject.gameObject.SetActive (true); |
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90 | } |
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91 | |||
92 | headOverlayer.Start(); |
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93 | } |
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94 | |||
95 | if (leftHandOverlayer && leftHandMasks != null) |
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96 | { |
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97 | if (leftHandOverlayer.overlayObject) |
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98 | { |
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99 | leftHandOverlayer.overlayObject.rotation = leftHandOverlayer.initialRotation; |
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100 | leftHandOverlayer.overlayObject.gameObject.SetActive (false); |
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101 | } |
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102 | |||
103 | leftHandOverlayer.overlayObject = currentIndex >= 0 && currentIndex < leftHandMasks.Length ? leftHandMasks [currentIndex] : null; |
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104 | leftHandOverlayer.playerIndex = playerIndex; |
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105 | |||
106 | if (leftHandOverlayer.overlayObject) |
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107 | { |
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108 | leftHandOverlayer.overlayObject.gameObject.SetActive (true); |
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109 | } |
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110 | |||
111 | leftHandOverlayer.Start(); |
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112 | } |
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113 | |||
114 | if (chestOverlayer && chestMasks != null) |
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115 | { |
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116 | if (chestOverlayer.overlayObject) |
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117 | { |
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118 | chestOverlayer.overlayObject.rotation = chestOverlayer.initialRotation; |
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119 | chestOverlayer.overlayObject.gameObject.SetActive (false); |
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120 | } |
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121 | |||
122 | chestOverlayer.overlayObject = currentIndex >= 0 && currentIndex < chestMasks.Length ? chestMasks [currentIndex] : null; |
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123 | chestOverlayer.playerIndex = playerIndex; |
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124 | |||
125 | if (chestOverlayer.overlayObject) |
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126 | { |
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127 | chestOverlayer.overlayObject.gameObject.SetActive (true); |
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128 | } |
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129 | |||
130 | chestOverlayer.Start(); |
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131 | } |
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132 | } |
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133 | } |
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134 | |||
135 | |||
136 | // GestureListenerInterface |
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137 | |||
138 | public void UserDetected(long userId, int userIndex) |
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139 | { |
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140 | KinectManager manager = KinectManager.Instance; |
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141 | if(!manager || (userIndex != playerIndex)) |
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142 | return; |
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143 | |||
144 | manager.DetectGesture(userId, KinectGestures.Gestures.SwipeLeft); |
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145 | manager.DetectGesture(userId, KinectGestures.Gestures.SwipeRight); |
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146 | |||
147 | currentIndex = 0; |
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148 | |||
149 | if (infoText) |
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150 | { |
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151 | infoText.text = "Swipe left or right to change props. Make hand grip to take photo."; |
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152 | } |
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153 | } |
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154 | |||
155 | public void UserLost(long userId, int userIndex) |
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156 | { |
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157 | if(userIndex != playerIndex) |
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158 | return; |
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159 | |||
160 | currentIndex = -1; |
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161 | } |
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162 | |||
163 | public void GestureInProgress(long userId, int userIndex, KinectGestures.Gestures gesture, float progress, KinectInterop.JointType joint, Vector3 screenPos) |
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164 | { |
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165 | // nothing to do here |
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166 | } |
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167 | |||
168 | public bool GestureCompleted(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint, Vector3 screenPos) |
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169 | { |
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170 | if(userIndex != playerIndex) |
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171 | return false; |
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172 | |||
173 | switch (gesture) |
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174 | { |
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175 | case KinectGestures.Gestures.SwipeLeft: |
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176 | currentIndex++; |
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177 | if (currentIndex >= maskCount) |
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178 | currentIndex = 0; |
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179 | break; |
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180 | |||
181 | case KinectGestures.Gestures.SwipeRight: |
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182 | currentIndex--; |
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183 | if (currentIndex < 0) |
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184 | currentIndex = maskCount - 1; |
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185 | break; |
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186 | } |
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187 | |||
188 | return true; |
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189 | } |
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190 | |||
191 | public bool GestureCancelled(long userId, int userIndex, KinectGestures.Gestures gesture, KinectInterop.JointType joint) |
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192 | { |
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193 | if(userIndex != playerIndex) |
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194 | return false; |
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195 | |||
196 | return true; |
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197 | } |
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198 | |||
199 | |||
200 | // InteractionListenerInterface |
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201 | |||
202 | public void HandGripDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
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203 | { |
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204 | if (userIndex != playerIndex) |
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205 | return; |
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206 | |||
207 | if (isRightHand && handScreenPos.y >= 0.5f) |
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208 | { |
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209 | if (infoText) |
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210 | { |
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211 | infoText.text = "Hand grip detected."; |
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212 | } |
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213 | |||
214 | //StartCoroutine(CountdownAndTakePicture()); |
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215 | PhotoShooter photoShooter = gameObject.GetComponent<PhotoShooter>(); |
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216 | if (photoShooter && photoShooter.enabled) |
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217 | { |
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218 | photoShooter.CountdownAndMakePhoto(); |
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219 | } |
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220 | } |
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221 | } |
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222 | |||
223 | public void HandReleaseDetected(long userId, int userIndex, bool isRightHand, bool isHandInteracting, Vector3 handScreenPos) |
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224 | { |
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225 | if (userIndex != playerIndex) |
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226 | return; |
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227 | |||
228 | // nothing to do here |
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229 | } |
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230 | |||
231 | public bool HandClickDetected(long userId, int userIndex, bool isRightHand, Vector3 handScreenPos) |
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232 | { |
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233 | if (userIndex != playerIndex) |
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234 | return false; |
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235 | |||
236 | return true; |
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237 | } |
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238 | |||
239 | |||
240 | } |